Re: In-Game Thread: EXPLORING THE SUPPLY DEPOT
(Item of business 1: Alyn, your roll is good enough that I'll let you decide-- pick one:
--All the mants that were in the room are dead now
--All the mants are badly hurt and unconscious now
--Many mants are dead, and the rest are now fleeing as fast as they can-- they never want to set their big eyes on Alyn again
--All the mants are dead except one who's hurt and you can interrogate)
(Item of business 2: Ajakstu has this perk:
--DID SOMEONE SAY TREASURE:
----When you get a result of 10 or higher on a roll while you are near some treasure or some valuable or useful things, then some of that treasure is leaving with you. (Note: There has to be more than one. You can't use this in a room with one huge ruby in order to trick the universe into giving you the ruby just because you succeed on a roll. There has to be a group of coins, jewels, ray guns, fancy hats, whatever.)
----When you put Treasure in your pockets or backpack or whatever, it never fills your storage capacity. Other things might, but not your Treasure. Yes, this is impossible.
----If you ever lose any of your Treasure, you're very upset-- take -1 forward. (SPENDING or TRADING your Treasure is fine, it's just dropping or losing or being conned out of your Treasure (if you realize it) that upsets you.
SO because of the earlier knife-throw, Ajakstu is gettin' somethin' from this room. Choose ONE of these options, Ajakstu:
--A handful of yummy fruit-flavored diet pills-- just one makes a person full, 2 makes even The Duke feel full
--1 Magnetic knife-- throw it and it does damage then comes back to yuo
--2 Smoke Bombs (Class 1 Grenade, Thrown (Close), Chemical [Smoke])
--2 Flashbangs (Class 1 Grenade, Thrown (Close), Concussive)
--1 Research Kit: Tools to study and experiment out in the field. Specimen jars, hammer
and chisel, scalpels, chemical analyser, data recorder, etc. (Can add +1 to a related roll)
--1 Wilderness Kit: Tools to traverse hostile landscapes. Ropes, climbing tools, light
sources, breather mask, tent, sleeping bag, heat lamp, thermal blanket, water filter,
etc. (Can add +1 to a related roll))