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06:15, 12th May 2024 (GMT+0)

OOC Thread 2: The Eyes of the Overworld.

Posted by The GMFor group 0
Alyn Reed
player, 359 posts
Psion
XP: 3 || Stress: 6/6
Wed 12 Jul 2023
at 04:30
  • msg #15

Re: OOC Thread 2: The Eyes of the Overworld

LOL ya'll have hated my forcefield for so long LOL! But by god I\ll find a way to fix it somehow and let the madness continue unabated!
Ajakstu Gul
player, 301 posts
Sometimes-Lucky Rogue
XP: 4|| Health: o wounds
Fri 14 Jul 2023
at 17:00
  • msg #16

Re: OOC Thread 2: The Eyes of the Overworld

Um, where is Rake? And if there is a hint of danger he goes under Ahakstu’s hat.
The GM
GM, 661 posts
Fri 14 Jul 2023
at 17:06
  • msg #17

Re: OOC Thread 2: The Eyes of the Overworld

Ajakstu Gul:
Um, where is Rake? And if there is a hint of danger he goes under Ahakstu’s hat.


Rake is fine. But good thinking-- let's have him be under the hat for now.
Ajakstu Gul
player, 305 posts
Sometimes-Lucky Rogue
XP: 4|| Health: o wounds
Mon 17 Jul 2023
at 01:27
  • msg #18

Re: OOC Thread 2: The Eyes of the Overworld

Alyn is a fun sponge.
Alyn Reed
player, 364 posts
Psion
XP: 3 || Stress: 6/6
Mon 17 Jul 2023
at 01:59
  • msg #19

Re: OOC Thread 2: The Eyes of the Overworld

Thanks! ...I think, lol!

I do try to keep things spiced up and interesting.
Pesky
player, 41 posts
Fri 21 Jul 2023
at 15:00
  • msg #20

Re: OOC Thread 2: The Eyes of the Overworld

Thanks for bringing up the healing Alyn.  I'd forgotten about the damage I took earlier and never would've thought to ask!
The GM
GM, 663 posts
Sat 22 Jul 2023
at 15:22
  • msg #21

Re: OOC Thread 2: The Eyes of the Overworld


I'm ready for your little glow-in-the-dark plastic guide to lead you to useful stuff, but first I wanna make sure we don't wanna talk to the owls about anything else--
Alyn Reed
player, 368 posts
Psion
XP: 3 || Stress: 6/6
Sat 22 Jul 2023
at 15:40
  • msg #22

Re: OOC Thread 2: The Eyes of the Overworld

Pesky:
Thanks for bringing up the healing Alyn.  I'd forgotten about the damage I took earlier and never would've thought to ask!


I know you're newer still, so trying to "look out for you" a bit while you get your bearings with our weird-ass 11/10 party. :P
The Duke
player, 467 posts
Mad XP: 4/11
HP: Somewhat wounded
Sat 22 Jul 2023
at 17:45
  • msg #23

Re: OOC Thread 2: The Eyes of the Overworld

The Duke is done with this place. Though he migt live outhis days in the kitchen
The Duke
player, 468 posts
Mad XP: 4/11
HP: Somewhat wounded
Sat 22 Jul 2023
at 18:54
  • msg #24

Re: OOC Thread 2: The Eyes of the Overworld

Well the duke finds 1 xp


20:53, Today: The Duke rolled 6 using 2d6+1 with rolls of 4,1.  Looting.

*cries in Duke*
The GM
GM, 666 posts
Sat 22 Jul 2023
at 23:04
  • msg #25

Re: OOC Thread 2: The Eyes of the Overworld


Welp, you, too, like The Duke, get 1 xp, Pesky
Ajakstu Gul
player, 310 posts
Sometimes-Lucky Rogue
XP: 4|| Health: o wounds
Sun 23 Jul 2023
at 00:54
  • msg #26

Re: OOC Thread 2: The Eyes of the Overworld

As we leave Ajakstu will check his pockets for whatever boon has fallen to him.
Ajakstu Gul
player, 311 posts
Sometimes-Lucky Rogue
XP: 4|| Health: o wounds
Sun 23 Jul 2023
at 01:01
  • msg #27

Re: OOC Thread 2: The Eyes of the Overworld

And this

• Bulletproof Suit (Class 1 Formal, +1 Armor, Meshweave) based on my roll of 9
Alyn Reed
player, 371 posts
Psion
XP: 3 || Stress: 6/6
Sun 23 Jul 2023
at 02:57
  • msg #28

Re: OOC Thread 2: The Eyes of the Overworld

I actually rolled a 12, which is why I made such an elaborate and complex post. But here are my 3 picks:

1.) A medkit, which I give to Pesky

2.) A repair kit. I am going to use it right away to repair my Forcefield Suit, and am going to take it with me as my actively carried kit). That suit is my single greatest investment of "points" at the start of the game so Alyn will make an effort to repair it and take care of it. Thankfully, with the tough modifier, the Force Armor is easy to repair.

3.) I'd like to Upgrade Alyn's iconic starting item from Class 2 to Class 3. So his Force-Armor (Class 2, Formal, Shielded, Tough) will now become Omniforce-Armor (Class 3, Formal, Shielded, Tough, Sealed) as Alyn upgrades the energy field so that it now not only resists hostile environmental hazards and violence, but its field even recycles his oxygen and hedges out ALL undesirable environmental threats so well that he can even go under water, in poisonous gas, a vacuum, etc. It's his most valuable possession and he had "exploring a strange, new world" in mind when he designed it.
The Duke
player, 469 posts
Mad
HP: Somewhat wounded
Sun 23 Jul 2023
at 08:50
  • msg #29

Re: OOC Thread 2: The Eyes of the Overworld

Hey Alyn can you also fix the Dukes power gloves? They no longer destroy buildings and i really need that. ;-)
Alyn Reed
player, 372 posts
Psion
XP: 3 || Stress: 6/6
Sun 23 Jul 2023
at 15:18
  • msg #30

Re: OOC Thread 2: The Eyes of the Overworld

Yes. I am going to take the engineering kit with him. I don't really know what rules there are for kits, although context clues based on the fact there are kit integration upgrades for gear and vehicles tells me you can only hold 1 kit at a time on your person.

As I don't know all the rules for kits, if these things are like 1-timr use or something then I'll instead give up my last upgrade and get another engineering kit and give it to the Duke for him to fix his gloves.

GM please advise.
The Duke
player, 471 posts
Mad
HP: Somewhat wounded
Sun 23 Jul 2023
at 15:28
  • msg #31

Re: OOC Thread 2: The Eyes of the Overworld

As we keep using the Dukes survival kit i think its not a one use thing.
Alyn Reed
player, 373 posts
Psion
XP: 3 || Stress: 6/6
Sun 23 Jul 2023
at 15:32
  • msg #32

Re: OOC Thread 2: The Eyes of the Overworld

Oh that's a valid point, Duke!

Well in that case I'm getting a medical kit and giving it to Pesky, so now we can have some mobile first aid abilities starting with him. Alyn will have an engineering kit so we can repair our stuff like the force armor and gloves. The Survival kit is great as it helps give us options for interacting with our environment that we didn't have before.

I guess I'm starting to see how useful these kits are!
Pesky
player, 43 posts
Sun 23 Jul 2023
at 17:50
  • msg #33

Re: OOC Thread 2: The Eyes of the Overworld

So GM - how does the med kit work?

What's in it?
Is it multi-use?
Can I use it now?  :-D
The GM
GM, 668 posts
Sun 23 Jul 2023
at 18:08
  • msg #34

Re: OOC Thread 2: The Eyes of the Overworld


Okay let's see.

1. MEDKIT: PESKY: Yes, Pesky can have a Medical Kit from now on. Gives +1 to medical-related rolls. AND yes you may use it right now (without rolling) to heal 1 health level, Pesky.

2. Engineering Kit: Gives +1 to rolls to repair, tinker, salvage, de-activating hardware (NOT software-related problems, that would be a Computer Kit).

BUT you'll need to roll to repair each item, Alyn. (But you will get to add an extra +1 (that is, it stacks with any Insightful modifier)).

3. I... do NOT want you making your forcefield MORE powerful... at least, not without some special Armor Rules.

So here some come now:

THE (proposed) ARMOR RULES:

--If you have any ARMOR that gives you ARMOR POINTS (wearing Class 1 Armor means you have 1 ARMOR POINT), it means that for each Armor Point you have, when combat/danger starts, you can spend an Armor Point, 1-for-1, to protect you-- or someone RIGHT NEXT TO you-- from losing 1 health level. You can do this the first time you take damage, or save it to use at any point after that.

When the combat/danger is over, your Armor Points immediately refill again.


Discussion? Questions?
Alyn Reed
player, 374 posts
Psion
XP: 3 || Stress: 6/6
Sun 23 Jul 2023
at 19:37
  • msg #35

Re: OOC Thread 2: The Eyes of the Overworld

I would like to note that I'm NOT adding more armor points to it. It still only grants 1 armor point. It just has other tags to help against environmental hazards and stuff.

Was this your worry, GM?
The GM
GM, 669 posts
Sun 23 Jul 2023
at 19:38
  • msg #36

Re: OOC Thread 2: The Eyes of the Overworld

Alyn Reed:
I would like to note that I'm NOT adding more armor points to it. It still only grants 1 armor point. It just has other tags to help against environmental hazards and stuff.

Was this your worry, GM?


It was at first. Then I decided I wanted/needed Armor Rules anyway, since Ajakstu's got some now.

So, anyone got any problems with the new Armor Rules? Yay or nay?
Alyn Reed
player, 375 posts
Psion
XP: 3 || Stress: 6/6
Sun 23 Jul 2023
at 20:39
  • msg #37

Re: OOC Thread 2: The Eyes of the Overworld

Honestly, they seem like pretty good rules. Because there never was a clear rule about armor and how it worked. It also means if I do decide to ad armor points to it, I won't actually be breaking the game wither, while still will be getting a nice investment.

His upgraded armor just has 1 point still (the other tags are to protect against environmental narrative stuff). But this means I can invest slowly in leveling up my force armor - which has been a central core item for my character since day 1 - without feeling bad about it.

So I am in support of the rules.
The GM
GM, 670 posts
Sun 23 Jul 2023
at 20:43
  • msg #38

Re: OOC Thread 2: The Eyes of the Overworld

Alyn Reed:
Honestly, they seem like pretty good rules. Because there never was a clear rule about armor and how it worked. It also means if I do decide to ad armor points to it, I won't actually be breaking the game wither, while still will be getting a nice investment.

His upgraded armor just has 1 point still (the other tags are to protect against environmental narrative stuff). But this means I can invest slowly in leveling up my force armor - which has been a central core item for my character since day 1 - without feeling bad about it.

So I am in support of the rules.


(laid-back yet enthusiastically): ...Yeah, yeah...

SO/BUT: we got 3 other players here, let's hear a yay or nay from at least one more of them first
Alyn Reed
player, 376 posts
Sun 23 Jul 2023
at 22:22
  • [deleted]
  • msg #39

Re: OOC Thread 2: The Eyes of the Overworld

This message was deleted by the player at 22:22, Sun 23 July 2023.
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