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, welcome to The End of History (A PbtA Dying Earth Game)

18:15, 28th April 2024 (GMT+0)

NEW IC THREAD: Heading for Gnost.

Posted by The GMFor group 0
The Duke
player, 563 posts
Mad
HP: Wounded
Tue 26 Mar 2024
at 19:22
  • msg #18

Heading for Gnost

The duke hisses at t he robots attacking him andactivates the anihilator gloves as he picks one up and tossed it into its tower angrily stomping over to the Robot stronghold.

"I sooooo gonna turn you bloody tin cans into a heap of scrap!!! I am fully done with you bloody lot!!"

ooc: Duke is going on a robo kill rampage in their tower.

10-12: Strong Atrocity: Charge any one strong opponent, or group of weak opponents, and destroy them. You don't even need to use any weapons (though you may). If your next move is an assault or atrocity, take +2 forward.

20:18, Today: The Duke rolled 11 using 2d6+2 with rolls of 4,5.  Atrocity!! – 11

The GM
GM, 778 posts
Tue 26 Mar 2024
at 22:53
  • msg #19

Heading for Gnost

One roboid makes it up to the missing windscreen of the AlynWalker, and, instead of climbing all the way in (which would set off an automatic defense, but the roboid seems to sense the danger) instead throws something at Alyn-- some sort of small gas grenade.

The grenade, chucked at Alyn's head, bounces off Alyn's personal force field-- but the gas starts making him cough badly.

(Alyn loses 1 health level, and gets a -1 toward his next roll.)

But then--

The Duke:
The duke hisses at t he robots attacking him andactivates the anihilator gloves as he picks one up and tossed it into its tower angrily stomping over to the Robot stronghold.

"I sooooo gonna turn you bloody tin cans into a heap of scrap!!! I am fully done with you bloody lot!!"

ooc: Duke is going on a robo kill rampage in their tower.

10-12: Strong Atrocity: Charge any one strong opponent, or group of weak opponents, and destroy them. You don't even need to use any weapons (though you may). If your next move is an assault or atrocity, take +2 forward.

20:18, Today: The Duke rolled 11 using 2d6+2 with rolls of 4,5.  Atrocity!! – 11


Wow, that did it. All the roboids drop off of the Alyn walker, fast, and leave Pesky and everyone else alone, too. They swarm in front of The Duke, blocking his way to the--

--well, trying to block his way, but he just smashes them, crushes them, tears them apart... They only slow him down.

Any roboids who can't make their way to The Duke work on re-entering their tower...

--And then it vanishes, teleported away somewhere.

The roboid threat is gone...
Alyn Reed
player, 471 posts
Psion
Stress: 5/6
Wed 27 Mar 2024
at 03:21
  • msg #20

Heading for Gnost

OOC: I expend my point of Forcefield Armor for the scene to block the damage. His armor also has environmental protection. This is why I sank so many points into the damned thing. It only blocks 1 damage a scene, but has lots of roleplay non-battle use too.

Alyn fans away the gas with his hand, grateful as ever that he invested practically all of his resources into his force suit. He looks around and sees if there are any still-functional roboids left in the battlefield, even if they are impaired. He definitely wants to mind-probe one if he can.
The Duke
player, 564 posts
Mad
HP: Wounded
Wed 27 Mar 2024
at 08:11
  • msg #21

Heading for Gnost

The Duke angry at the Robots dissapearance stomps around where they vansihed digging in the ground to find a trace. This was not how this was supposed to go!! He seems quite displeased with these stupid robots and calls those bloody cheaters out to come back and finish this!!
The GM
GM, 781 posts
Wed 27 Mar 2024
at 16:38
  • msg #22

Heading for Gnost

Alyn Reed:
OOC: I expend my point of Forcefield Armor for the scene to block the damage. His armor also has environmental protection. This is why I sank so many points into the damned thing. It only blocks 1 damage a scene, but has lots of roleplay non-battle use too.

Alyn fans away the gas with his hand, grateful as ever that he invested practically all of his resources into his force suit. He looks around and sees if there are any still-functional roboids left in the battlefield, even if they are impaired. He definitely wants to mind-probe one if he can.


(Nope, forgot about the environmental protection, you're right.

Shakes fist at force field... but "only once per scene" is in fact fair, so I'm not mad or anything (except maybe at myself for forgetting how this worked).

So, belay that penalty for Alyn's next roll.)


Alyn does in fact find a roboid. It's been torn in half by The Duke, but the top part is still functional for now. I mean, not functional enough to hurt anyone, but the hard drive brain is still getting power for the moment...

(You will-- as I said-- have to roll for this. Whether it's Charming or Insightful or Scary/Weird depends on what you do/ask... The roboid might only have enough power left for you to do/ask one thing...)
The GM
GM, 782 posts
Wed 27 Mar 2024
at 16:40
  • msg #23

Heading for Gnost

MEANWHILE, Ajakstu gets a funny feeling, a sort of tingling in his thumbs... some instinct whispers to him that there might be... some sort of... treasure in the crashed ship the shriekmaws are nesting in...?
Alyn Reed
player, 472 posts
Psion
Stress: 5/6
Thu 28 Mar 2024
at 03:54
  • msg #24

Heading for Gnost

OOC: Yeah...I'd like to eventually invest maybe 1 or at most 2 more points into the armoring, but that's it. I mainly am very proud of how fancy the thing is, and such fits Alyn's pretty-boy thematics well lol.

Alyn looked at the Roboid, and his eyes sparkled a moment...

22:50, Today: Alyn Reed rolled 11 using 2d6+3 with rolls of 4,4.  Charming

...as he locked onto it telepathically with a vice-like grip, his strange power somehow infiltrating the very circuitry of the thing. He knew exactly what he'd query about: that tower. It was super important to the robots, and despite having only traces of sentience at most and no apparent weapon systems, the thing was able to teleport away and otherwise seemed central to those roboids. So learning the secrets of that tower would probably be the best query he could make given the thing's lease on "life" seemed limited.

That tended to happen int he aftermath of one of the Duke's rampages, after all.
The Duke
player, 565 posts
Mad
HP: Wounded
Thu 28 Mar 2024
at 08:34
  • msg #25

Heading for Gnost

When its clear the bloody robots are gone the Duke saunters over to the shriekmaws giving one of the dead bodies a kick.

"Ladies luck with you friends. Those tin cans looked like they where a nasty problem."
The GM
GM, 783 posts
Sat 30 Mar 2024
at 17:21
  • msg #26

Heading for Gnost

Alyn Reed:
Alyn looked at the Roboid, and his eyes sparkled a moment...

22:50, Today: Alyn Reed rolled 11 using 2d6+3 with rolls of 4,4.  Charming

...as he locked onto it telepathically with a vice-like grip, his strange power somehow infiltrating the very circuitry of the thing. He knew exactly what he'd query about: that tower. It was super important to the robots, and despite having only traces of sentience at most and no apparent weapon systems, the thing was able to teleport away and otherwise seemed central to those roboids. So learning the secrets of that tower would probably be the best query he could make given the thing's lease on "life" seemed limited.

That tended to happen int he aftermath of one of the Duke's rampages, after all.


Tower: stone? YES

Stone: suitable molecular composition for heavy-mass teleportation? YES

Teleportation experiments successful? YES

The robot shudders. One arm points to the crashed ship that the shriekmaws are using as a defensible nesting position.

LURGI detected? YES

CLOCK: ticking? YES

LURGI...


And then the roboid deactivates.


Huh. Clock? Lurgi? ...Hasn't Alyn heard those two terms together at some point before...?

(Hint: Look at this thread, msg #36 !  link to a message in this game )


The Duke:
When its clear the bloody robots are gone the Duke saunters over to the shriekmaws giving one of the dead bodies a kick.

"Ladies luck with you friends. Those tin cans looked like they where a nasty problem."


"Who are you people?" one tall shriekmaw asks The Duke. "I mean, you sure saved our tails, but... what are you...?"
This message was last edited by the GM at 17:46, Sat 30 Mar.
Alyn Reed
player, 473 posts
Psion
Stress: 5/6
Sat 30 Mar 2024
at 19:51
  • msg #27

Heading for Gnost

Alyn's voice suddenly telepathically resonated, gently but firmly, in the minds of all of the party members.

There is something important on that Shreikmaw ship. I don't know what it is, but the Roboids weren't just attacking it randomly. I saw that they were looking for something. The word "clock" keeps coming to mind, and odd...I recall the giant tree thing from a while ago also had psychic impressions about something that was important and a clock. But I'm unsure if it's a literal clock, or something else.

That stone tower itself wasn't dangerous to us, but the Robids are using its stony composition to help with teleportation experiments. But I think they warped in here to try and steal something from the Shreikmaws. I'm debating if we shouldn't try and take it for ourselves, since lately...I tend to find that the agendas of robots don't quite jive well with our more biological one.

Perhaps we can get the Shreikmaws to give it to us? I'd hate to fight them after having saved them.

The Duke
player, 566 posts
Mad
HP: Wounded
Sat 30 Mar 2024
at 22:40
  • msg #28

Heading for Gnost

The Duke stops and listens trying to make sense of the words not spoken but thought to him. Most likely the Shriekmaw might think he is a little dense as he thinks so long about such a simple question. Then he shrugs.

"I am no friend of robots so if i can give em hell I'll do.

The one in that big thing thinks you got something they will be coming for the moment we leave. So better give it to me so i can stomp em some more next time they come looking for it."

The GM
GM, 784 posts
Sun 31 Mar 2024
at 17:33
  • msg #29

Heading for Gnost

The Duke:
"The one in that big thing thinks you got something they will be coming for the moment we leave. So better give it to me so i can stomp em some more next time they come looking for it."


"Huh? We don't have anything that a robot would wan..." She turns and looks behind her. "...Oh. Ohh. I-in the ship? We're just using this part out here, that you can see... There's a big door back there behind our nests... It wouldn't open for us... It seemed sealed up good and tight, so we just-- you're saying there's something in there they could sense? Gods, what a dummy I-- nothing has gone right since Grandmother died! DAMN it! Another mistake!"
The Duke
player, 567 posts
Mad
HP: Wounded
Sun 31 Mar 2024
at 20:15
  • msg #30

Heading for Gnost

The Duke looks at the door and activates the demolisher gloves.

"Well The guy up there in that really big robot might give you some advice to make things right. for now let mee see that door. Nothing doesn't open for me."
Ajakstu Gul
player, 370 posts
Sometimes-Lucky Rogue
XP: 4|| Health: o wounds
Tue 2 Apr 2024
at 01:09
  • msg #31

Heading for Gnost

"Yes! And I shall watch from the walker!" Ajakstu said as he opened the cooler and rummaged around for mead and finger foods.
Alyn Reed
player, 474 posts
Psion
Stress: 5/6
Tue 2 Apr 2024
at 16:23
  • msg #32

Heading for Gnost

The Duke's diplomatic efforts were working currently, so Alyn decided to watch for now but psychically kept tabs on what was happening.
Ajakstu Gul
player, 371 posts
Sometimes-Lucky Rogue
XP: 4|| Health: o wounds
Fri 5 Apr 2024
at 00:55
  • msg #33

Heading for Gnost

Ajakstu politely offers mead and finger foods to Dulcinea. Also, to Rake.

He then inspects his hat with the sole express purpose of seeing if adding tin foil will keep the invasive stream of consciousness nattering at bay.
Dulcinea
NPC, 21 posts
blob
Sat 20 Apr 2024
at 22:34
  • msg #34

Heading for Gnost

Ajakstu Gul:
Ajakstu politely offers mead and finger foods to Dulcinea. Also, to Rake.

He then inspects his hat with the sole express purpose of seeing if adding tin foil will keep the invasive stream of consciousness nattering at bay.


The shriekmaw leads The Duke through a door, deeper into the ship.

The door is too small for your vehicles. "Hey, Sweetie's going in-- we'd better follow!" Dulcinea disembarks from the vehicle she's in and rushes to follow.




After being led through the first door, which basically turns out to be like a sort of airlock, the shriekmaw gestures to a set of large and tough-looking metal double doors, 10 feet by 10 feet. A keypad with metal keys bearing symbols that The Duke doesn't recognize is over on the right-hand side of them.

The shriekmaw stands back to see if The Duke will try the keypad first, or if he'll just attack with brute force.
The Duke
player, 570 posts
Mad
HP: Wounded
Sun 21 Apr 2024
at 09:39
  • msg #35

Heading for Gnost

The Duke eyes the keypad and then shrugs and simply opens the door in the Dukiest way possible. The power gloves crackle with energy as he pummels into the metal door at their center to create enough place to get his grip in and tear the doors outward.
The GM
GM, 786 posts
Sun 21 Apr 2024
at 20:15
  • msg #36

Heading for Gnost

The Duke:
The Duke eyes the keypad and then shrugs and simply opens the door in the Dukiest way possible. The power gloves crackle with energy as he pummels into the metal door at their center to create enough place to get his grip in and tear the doors outward.


(Roll Scary/Weird, The Duke.)
Alyn Reed
player, 475 posts
Psion
Stress: 5/6
Mon 22 Apr 2024
at 04:47
  • msg #37

Heading for Gnost

Alyn put the Alynwalker into a sort of security standby mode, and descended to the ground. He followed after the Duke, waiting to not only see what antics the crazed lug would cause next, but equally to see what it was that was so important that the bots wanted, and that the shreikmaws seemed more than happy to be rid of.
The Duke
player, 571 posts
Mad
HP: Wounded
Mon 22 Apr 2024
at 07:28
  • msg #38

Heading for Gnost

And another xp!!


09:27, Today: The Duke rolled 5 using 2d6+2 ((2,1)).
Ajakstu Gul
player, 372 posts
Sometimes-Lucky Rogue
XP: 4|| Health: o wounds
Mon 22 Apr 2024
at 15:15
  • msg #39

Heading for Gnost

Not trusting scream maws, Kalsk, and the universe in general, Ajasktu stays in the walker. Maintaining a watchful eye on the horizon, we places his beating stick within easy reach.
Pesky
player, 104 posts
Mon 22 Apr 2024
at 15:52
  • msg #40

Heading for Gnost

Pesky maintains his vantage point, taking in as much of the scene as he can from where he stands.
The GM
GM, 787 posts
Sun 28 Apr 2024
at 01:22
  • msg #41

Heading for Gnost

Welp, the doors are stubborn, but The Duke tears one of the double doors out of the doorway.

Seems like he woke something up, though.

Inside is a huge chamber filled with glass tubes, meant to hold roughly human-sized captives? Patients? Cryosleepers? You know this because many of them are filled with skeletons. There's also one person who looks like he might be restored to a living life if he were freed-- he's immobile, but looks healthy otherwise.

But those are along the sides, and the captive person is over to the right and near the back. Right in front of The Duke are two... well, horrible things. Like masses of writhing flesh, but made of jet-black plastic at the same time. Each is about 50% larger than The Duke, so... pretty large. They each have several vaguely-humanlike faces here and there-- well, in that there are often black eyes, and a mouth or two involved. There are also spiky tentacles, tendrils, whatever one wants to call them, they're long wavy things and they lash about wildly.

Once the door is fully out of the doorway, they crawl toward The Duke-- at first slowly, but then increasingly quickly. "Lurrgi," they groan. "Lurrrggggiiiii..."

...Oh no, thinks Alyn.

...Lurgi.
Alyn Reed
player, 476 posts
Psion
Stress: 5/6
Sun 28 Apr 2024
at 05:54
  • msg #42

Heading for Gnost

Alyn looks at them, and backs away a bit.

"I think those are the things that attracted the rboids. I'm not sure why, but they are important to them. which means we probably ought to take them out." he said.

"I think we may be able to get that Mechanicus-looking person out of Cryostasis, since he may also know something about the Roboids and be involved in all of this. I get the feeling the Shreikmaws don't know about him as they didn't know much about this room even, as I suspect this wasn't initially their ship." he said.

He then looked at them as his eyes flickered for a few seconds before fading.

"I'm going to see if I can't try communicating with them telepathically though, just in case." he said as his eyes flared again...

00:52, Today: Alyn Reed rolled 10 using 2d6+3 with rolls of 5,2.  charm.

So he is trying to establish telepathic contact with them. The 10 also is to help you determine the overall quality of the attempt too.

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