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02:21, 5th May 2024 (GMT+0)

OOC.

Posted by Deviant CodeFor group 0
Deviant Code
GM, 1 post
Sun 8 Dec 2019
at 06:29
  • msg #1

Character Creation

Hello.  Let's use this thread for the game set up and character creation.

Thanks.
Bad Code
GM, 2 posts
Sun 8 Dec 2019
at 20:30
  • msg #2

Character Creation

In reply to Deviant Code (msg # 1):

Hey.

Added you as Captain for now.

Let's do use the Mongoose version.

https://www.drivethrurpg.com/b.../161_24851/Traveller

They don't do a great job of differentiating the editions, so it will be the one with the swoop across the lettering in the logo.

You will need the core rulebook.  The companion does have some interesting creation options, but it's optional.  I picked it up and can feed you the relevant bits if you're interested but don't want to drop another $30.

A couple of things related to the way I prefer character creation.  They aren't biggies.

First, starting age.  The way it's structured, everyone in the party ends up starting the game roughly around the same age.  Which has always seemed kinda wonky to me.  Also, I think it can create a tendency for people to muster out of the career paths around the same time.  Something I also don't find realistic.

So here is what I usually do:

-If you're going in to University for your first term action, start at age 18.
-If you want to enroll in Military Academy for your first term action, you can start at ages 16-18. Your choice
-If you go for the draft as a first term option, you may start at age 16-18.  Your choice.
-If you simply go for career as your first term action, you may start at age 16-18.  Your call.

The Companion I mentioned does have some packages which bundle your background and first term together.  Things like being raised in a Belter colony, being a street urchin, and some others.  Selecting one gives you a set skill list and starts you off at the second term with your first career choice.

There are also some alternatives to the University/Military Academy model.

Anyway, like I said, if you want to know more about that and don't want to pick up the book, let me know and I can give you the info.
Bad Code
GM, 4 posts
Sun 8 Dec 2019
at 20:39
  • msg #3

Character Creation

Second, the Connection Rule.

All I ask is that you keep the connections logical.  Don't sweat it if you can't make them either.  I've run campaigns where the first game was actually getting all the players together and I think it makes for a tighter, more cohesive group.  But that's just me.

How many PCs were you considering starting with?

Don't worry about trying to create a full starship crew.  I can add NPCs as needed.  My recommendation is to shoot for 3-5 PCs to start with.  Your call though.
Bad Code
GM, 5 posts
Sun 8 Dec 2019
at 20:40
  • msg #4

Character Creation

I will be offline the rest of today.  In general, I'll be offline Sundays and Wednesdays.  But  that probably won't kick back in until January.

Anyway, I'll check the board tomorrow evening.  Let me know if you have any questions or concerns.  Thanks.
Captain
player, 1 post
Sun 8 Dec 2019
at 23:29
  • msg #5

Character #1 - Term 1

So rolling in order:

Character #1:
STR: 7
DEX: 8
END: 8
INT: 8
EDU: 5
SOC: 3

So he's a bit average. Jack of all but definitely has a lack of education and very low social standing. I think regular university is out. He strikes me as a hard luck kid who would have succeeded just fine if he hadn't been born into absolute poverty. He has a lot of willpower and drive but he could only develop so much with the resources at hand.

Background Skills: Flyer 0, Streetwise 0, Athletics 0, Carouse 0, Drive 0, Mechanic 0, Survival 0, Medic 0

I'm thinking he's going to try and be a pilot in the navy. He was born into a pit and so flying across the stars is the ultimate rejection of his past and conquest of his future.

So applying for Military Academy - Navy.

Aaaannd he doesn't make it. So he's going to apply for it as a regular enlisted. And he makes it!

Basic Training adds: Pilot 0, Vacc Suit 0, Athletics 0, Gunner 0, Mechanic 0, Gun Combat 0

Let's see if he can make officer...AND HE MAKES IT. All that hard work and dedication is really paying off! He is now a junior officer in the navy. Focusing on being a pilot so I think he's a fighter jock.

So let's see if he survives...He does! Also his ship serves in a notable engagement so he'll pick up Pilot 1. And he advances. He is now a Sublieutenant.

Pausing here to start on with the next character but so far this is their stats:


STR: 7
DEX: 8
END: 8
INT: 8
EDU: 5
SOC: 3

Athletics 0
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Gunner 0
Mechanic 0
Medic 0
Pilot 1
Streetwise 0
Survival 0
Vacc Suit 0

Naval Officer: Rank 2
Career Path: Navy (1 term)
Age: 22
This message was last updated by the player at 23:30, Sun 08 Dec 2019.
Captain
player, 2 posts
Mon 9 Dec 2019
at 00:01
  • msg #6

Character #2 - Term 1

STR: 7
DEX: 8
END: 4
INT: 7
EDU: 4
SOC: 5

For this one, with your permission, I'd like to make a straight up mercenary/pirate. Born on the fringe, criminal through and through. Malnutrition factors into their low END.

Picking up Athletics 0, Electronics 0, Flyer 0, Language 0, Mechanic 0, Streetwise 0, Vacc Suit 0

Not bothering for pre-term and just going straight Rogue -> Pirate. Passed.

Gains Deception 0, Recon 0, Gun Combat 0, Stealth 0.

Survival? NOPE! Rolled a 3-> Betrayed. He doesn't end up as a prisoner but has been kicked out of the pirate gang. I'll have to think about the rival or enemy.

STR: 7
DEX: 8
END: 4
INT: 7
EDU: 4
SOC: 5

Athletics 0
Deception 0
Electronics 0
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Recon 0
Stealth 0
Streetwise 0
Vacc Suit
This message was last edited by the player at 00:26, Mon 09 Dec 2019.
Captain
player, 3 posts
Mon 9 Dec 2019
at 00:10
  • msg #7

Character #3 - Term 1

18:01, Today: Captain rolled 39 using 12d6 ((3,3,3,4,5,2)).

STR: 6
DEX: 7
END: 6
INT: 6
EDU: 7
EDU: 7

Oh great, another average potato. At least this one has decent education and social. I could look at gearing him towards either a science roll or a noble roll.

Skills: Art 0, Athletics 0, Carouse 0, Drive 0, Electronics 0, Flyer 0, Language 0, Profession 0, Science 0, Streetwise 0

First off, rolling for Uni...oohhh just missed it. I'll try for Entertainer. We'll go for Performer. He'll be a dancer!

Picking up Deception 0, Persuade 0, Steward 0.

Rolling for survival: Pass. Event: Oooh Life Event. New Relationship! Gain one ally.

Rolling for advancement: Nope.


So

STR: 6
DEX: 7
END: 6
INT: 6
EDU: 7
EDU: 7

Art 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Flyer 0
Language 0
Persuade 0
Profession 0
Science 0
Steward 0
Streetwise 0

+1 Ally.

I think this is going towards the face or, if some lucky rolls happen, the money of the group. Could go a lot of ways but I think I'll stick to entertainer for another term.
Captain
player, 4 posts
Mon 9 Dec 2019
at 00:24
  • msg #8

Character #4 - Term 1

18:10, Today: Captain rolled 40 using 12d6 ((1,6,3,3,1,6,1,5,5,3,5,1)).

STR: 7
DEX: 6
END: 7
INT: 6
EDU: 8
SOC: 6

Another bundle of average. Oh well, I guess that's why they call it average. High education though, might try a mechanic or scholar on this one. I'm thinking middle class urbworlder. Not the brightest but has good focus and can study hard.

Admin 0, Animals 0, Art 0, Athletics 0, Electronics 0, Flyer 0, Language 0, Mechanic 0, Medic 0, Profession 0, Science 0

Trying for University. We'll do University. HEY finally someone gets into higher education! They'll go mechanics so I'll pick Engineering (TBD) 1, Astrogation 0. They pick up EDU+1. Now to see if they graduate... NOPE. They picked a very demanding path and just couldn't cut it. I'd say they graduate with a "general studies" degree but nothing of note. They'll try and get a career in technical spot anyway and apply for the Navy. Might be an easy way to tie in to Char #1: Pass. Going Engineering

Getting basic training: Pilot 0, Vacc Suit 0, Gunner 0, Gun Combat 0

Survival? Nope! Cryo mishap. I'll lower STR -1 and elect to continue in the career. I don't think I get an advancement option.


STR: 7
DEX: 6
END: 6
INT: 6
EDU: 9
SOC: 6

Admin 0
Animals 0
Art 0
Athletics 0
Electronics 0
Flyer 0
Gun Combat 0
Gunner 0
Language 0
Mechanic 0
Medic 0
Pilot 0
Profession 0
Science 0
Vacc Suit 0
This message was last edited by the player at 00:25, Mon 09 Dec 2019.
Captain
player, 5 posts
Mon 9 Dec 2019
at 00:33
  • msg #9

Character #1 - Term 2

Another round in the navy for our Pilot/possible Captain.

We'll do Personal development hoping to turn an 8 into a 9...

+1 END...alright. Was hoping for help with the Dex survival check.

Survival? Pass
Event: Abuse your position for profit. Yep! He is poor and from lower class and is hungry for credits. +1 benefit roll.

Advancement: Yep. He is now a Lieutenant.


STR: 7
DEX: 8
END: 9
INT: 8
EDU: 5
SOC: 3

Athletics 0
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Gunner 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Medic 0
Pilot 1
Streetwise 0
Survival 0
Vacc Suit 0

Naval Officer: Rank 3 (Lieutenant)
Career Path: Navy (2 terms) (+1 benefit roll)
Age: 26
Captain
player, 6 posts
Mon 9 Dec 2019
at 00:41
  • msg #10

Character #2 - Term 2

So having just been betrayed and narrowly escaping capture he'll try going the other side of things and signing up for law enforcement. What better place to lie low then the belly of the beast? Pass! For basic training he'll pick up Investigate

Survival? Nope! Severely injured. Uh oh. Reducing Strength by 1D: 2. I'll pay that off with medical so taking on 100k of medical to avoid the reduction.

STR: 7
DEX: 8
END: 4
INT: 7
EDU: 4
SOC: 5

Athletics 0
Deception 0
Electronics 0
Flyer 0
Investigate 0
Gun Combat 0
Language 0
Mechanic 0
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 0

All in all a wash of 4 years. Back to being a criminal!

Age: 26
Career: Rogue (1 term), Law Enforcement (1 term). (0 benefits rolls)
Captain
player, 7 posts
Mon 9 Dec 2019
at 00:50
  • msg #11

Character #3 - Term 2

Let's check in on our dancer.

Term 2: Performer Skills. Deception. Nice.

Survival? Pass
Event: Ooo criticize a politician. Totally doing that. ANnnd it's a fail. So +1 to a skill (persuade) and roll on mishap. Public opinion turns. -1 SOC

STR: 6
DEX: 7
END: 6
INT: 6
EDU: 7
SOC: 6

Art 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Language 0
Persuade 1
Profession 0
Science 0
Steward 0
Streetwise 0

+1 Ally.

Age: 26
Career: Entertainer (2 terms) (1 benefit roll)
Captain
player, 8 posts
Mon 9 Dec 2019
at 01:25
  • msg #12

Character #4 - Term 2

Now our engineer. Another round in the Navy.

Engineering/Gunnery Skill: +1 Engineer...yawn
Survival: Nope!
Mishap: Death of fellow crew! I'll say he was guilty. Again just hard focus only pays off so much. Gains +1 Flyer though

STR: 7
DEX: 6
END: 6
INT: 6
EDU: 9
SOC: 6

Admin 0
Animals 0
Art 0
Athletics 0
Electronics 0
Engineer 1
Flyer 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 0
Medic 0
Pilot 0
Profession 0
Science 0
Vacc Suit 0

Age: 26
Rank: Ex-Crewman (Navy 2) (1 benefit roll)
Captain
player, 9 posts
Mon 9 Dec 2019
at 01:30
  • msg #13

Character #1 - Term 3

So the only success of the bunch goes for term 3 in the Navy:

Personal Development: +1 STR. He spends a lot of time working out apparently. Wish he spent more time in the simulators or studying...

Survival: Pass
Event: Joins a gambling ring. +1 Gambling and I'll risk it. Someone has to make some money around here. Oooh...failed. Oh well.
Advancement: Yep. He is now a Commander!

STR: 8
DEX: 8
END: 9
INT: 8
EDU: 5
SOC: 3

Athletics 0
Carouse 0
Drive 0
Flyer 0
Gambling 1
Gun Combat 0
Gunner 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Medic 0
Pilot 1
Streetwise 0
Survival 0
Tactics (Naval) 1
Vacc Suit 0

Naval Officer: Rank 4 (Commander)
Career Path: Navy (3 terms)
Age: 30
This message was last updated by the player at 01:30, Mon 09 Dec 2019.
Captain
player, 10 posts
Mon 9 Dec 2019
at 01:37
  • msg #14

Character #2 - Term 3

Back to being a criminal! Arrrr!

Qualification: Pass
Personal Development: +1 DEX
Survival: Nope.
Mishap: Betrayed again! He escapes capture though

STR: 7
DEX: 9
END: 4
INT: 7
EDU: 4
SOC: 5

Athletics 0
Deception 0
Electronics 0
Flyer 0
Investigate 0
Gun Combat 0
Language 0
Mechanic 0
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 0

+1 Enemy
+1 Rival

Age: 30
Benefits: None
Captain
player, 11 posts
Mon 9 Dec 2019
at 01:46
  • msg #15

Character #3 - Term 3

Alright new career: Merchant (Broker). Shifting from creating performances to being a manager of sorts instead.

Qualification: Pass
Basic Training: Broker
Survival: Pass
Event: Life Event
Life Event: Travel: +2 to next Qualification event
Advancement: Nope

STR: 6
DEX: 7
END: 6
INT: 6
EDU: 7
SOC: 6

Art 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Language 0
Persuade 1
Profession 0
Science 0
Steward 0
Streetwise 0

+1 Ally.

Age: 30
Career: Entertainer (2 terms) (1 benefit roll), Broker (1 term)

And I'm mustering out. Rolling 2 benefits:

Exits with 40,000credits and a gun (worth 10,000cr or less).
This message was last edited by the player at 01:46, Mon 09 Dec 2019.
Captain
player, 12 posts
Mon 9 Dec 2019
at 01:54
  • msg #16

Character #4 - Term 3

Alright so drummed out of the Navy he'll sign up as a merchant marine.

Qualification: Pass
Basic Training: Drive 0
Survival: Pass
Event: Useful Ally! I'll take DM+4 to next advancement check
Advancement: Pass! He is now a Senior Crewman

STR: 7
DEX: 6
END: 6
INT: 6
EDU: 9
SOC: 6

Admin 0
Animals 0
Art 0
Athletics 0
Drive 0
Electronics 0
Engineer 1
Flyer 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 1
Medic 0
Pilot 0
Profession 0
Science 0
Vacc Suit 0

+1 Ally
Age: 30
Rank: Ex-Crewman (Navy 2) (1 benefit roll), Merchant Marine Rank 1
Captain
player, 13 posts
Mon 9 Dec 2019
at 01:59
  • msg #17

Character #1 - Term 4

Char #1 might actually become a captain!

Personal Development: +1 End. Man he just keeps working out!
Survival: Pass
Event: Notable Engagement. +1 Gunner
Advancement: Pass. He is now a Captain and gets instant social status.
Aging: -1 STR, -1 END


STR: 7
DEX: 8
END: 9
INT: 8
EDU: 5
SOC: 10

Athletics 0
Carouse 0
Drive 0
Flyer 0
Gambling 1
Gun Combat 0
Gunner 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Medic 0
Pilot 1
Streetwise 0
Survival 0
Tactics (Naval) 1
Vacc Suit 0

Naval Officer: Rank 5 (Captain)
Career Path: Navy (4 terms)
Age: 34
Captain
player, 14 posts
Mon 9 Dec 2019
at 02:05
  • msg #18

Character #2 - Term 4

Ugh this mess. He'll try and become a Scout this time.

Qualification: Failed -> Drifter (Scavenger)
Basic Training: Melee (Unarmed) 0
Survival: Pass
Event: Life on the Edge. +1 Gun Combat
Advancement: Nope
Aging: Pass

STR: 7
DEX: 9
END: 4
INT: 7
EDU: 4
SOC: 5

Athletics 0
Deception 0
Electronics 0
Flyer 0
Investigate 0
Gun Combat 1
Language 0
Mechanic 0
Melee (Unarmed) 0
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 0

+1 Enemy
+1 Rival

Age: 34
Career: Rogue (Pirate) - 1, Agent (LEO) - 1, Rogue (Pirate) - 1, Drifter - Scavenger - 1
Benefits: 1 driter
Captain
player, 15 posts
Mon 9 Dec 2019
at 02:09
  • msg #19

Character #4 - Term 4

Alright now lets check on our engineer.

Survival: Pass
Event: Gain Electronics 1
Advancement: Nope and discharged w/ benefits.
Aging: -1 Physical

STR: 6
DEX: 6
END: 6
INT: 6
EDU: 9
SOC: 6

Admin 0
Animals 0
Art 0
Athletics 0
Drive 0
Electronics 1
Engineer 1
Flyer 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 1
Medic 0
Pilot 0
Profession 0
Science 0
Vacc Suit 0

+1 Ally
Age: 34
Career: Navy 2, Merchant Marine 2
Benefits: Navy 1, Merchant Marine 2
Captain
player, 16 posts
Mon 9 Dec 2019
at 02:16
  • msg #20

Character #1 - Term 5

Having reached the high point of a career he has decided to retire and enjoy the perks of his social status for awhile becoming a socialite/dilettante coasting on his success as a decorated veteran. Secretly he's not sure he can last longer in the Navy with his declining skills.

Qualifications: Automatic (yay)
Basic Training: Diplomat 0
Survival: Pass
Event: Conspiracy of nobles tries to recruit him. Refuse to make them an enemy.
Advancement: Nope
Aging: Pass

STR: 7
DEX: 8
END: 9
INT: 8
EDU: 5
SOC: 10

Athletics 0
Carouse 0
Diplomat 0
Drive 0
Flyer 0
Gambling 1
Gun Combat 0
Gunner 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Medic 0
Pilot 1
Streetwise 0
Survival 0
Tactics (Naval) 1
Vacc Suit 0

+1 Enemy - Conspiracy of Nobles

Naval Officer: Rank 5 (Captain)
Career Path: Navy (4 terms), Noble 1
Benefits: Navy 4, Noble 1
Age: 38
This message was last updated by the player at 02:19, Mon 09 Dec 2019.
Captain
player, 17 posts
Mon 9 Dec 2019
at 02:19
  • msg #21

Character #2 - Term 5

Another round of Drifter before mustering out.

Skill: Astrogation
Survival: Pass
Event: Forcibly Drafted. DOH!
Advancement: Pass!
Aging: Pass

STR: 7
DEX: 9
END: 4
INT: 7
EDU: 4
SOC: 5

Astrogation 1
Athletics 0
Deception 0
Electronics 0
Flyer 0
Investigate 0
Gun Combat 1
Language 0
Mechanic 0
Melee (Unarmed) 0
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 1

+1 Enemy
+1 Rival

Age: 38
Career: Rogue (Pirate) - 1, Agent (LEO) - 1, Rogue (Pirate) - 1, Drifter (Scavenger) - 2
Benefits: 2+1 drifter
This message was last edited by the player at 02:25, Mon 09 Dec 2019.
Captain
player, 18 posts
Mon 9 Dec 2019
at 02:24
  • msg #22

Character #4 - Term 5

Alright. Engineer time.

Advanced Education Skill: Astrogation 1
Survival: Pass
Event: Legal Trouble. Gaining Advocate 1. No Prison
Advancement: Yes. He is now a 4th officer.
Aging: Pass

STR: 6
DEX: 6
END: 6
INT: 6
EDU: 9
SOC: 6

Admin 0
Advocate 1
Animals 0
Art 0
Astrogation 1
Athletics 0
Drive 0
Electronics 1
Engineer 1
Flyer 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 1
Medic 0
Pilot 0
Profession 0
Science 0
Vacc Suit 0

+1 Ally
Age: 34
Career: Navy 2, Merchant Marine 3
Benefits: Navy 1, Merchant Marine 3+1
Captain
player, 19 posts
Mon 9 Dec 2019
at 02:33
  • msg #23

Character #1 - Term 6

Skill: Personal Development - Melee
Survival: Pass
Event: Gain powerful and charismatic noble as an ally. +1 Leadership
Advancement: Pass!
Aging: -1 STR

STR: 6
DEX: 8
END: 9
INT: 9
EDU: 5
SOC: 10

Athletics 0
Carouse 0
Diplomat 0
Drive 0
Flyer 0
Gambling 1
Gun Combat 0
Gunner 1
Leadership 2
Mechanic 0
Melee (Blade) 2
Medic 0
Pilot 1
Streetwise 0
Survival 0
Tactics (Naval) 1
Vacc Suit 0

+1 Enemy - Conspiracy of Nobles
+1 Ally - powerful and charismatic noble

Naval Officer: Rank 5 (Captain)
Career Path: Navy (4 terms), Noble 1
Benefits: Navy 4+3 (+1 to rolls), Noble 2+1
Age: 42

Benefits: 75,000cr, +1 INT, TAS Membership, 4 ship shares

Not a bad position for the captain to be in.
This message was lightly edited by the player at 02:33, Mon 09 Dec 2019.
Captain
player, 20 posts
Mon 9 Dec 2019
at 02:38
  • msg #24

Character #2 - Term 6

Draft - Merchant Marines
Basic Training Skill: Steward 0
Survival: Nope
Mishap: Bad deals. Still get a benefits roll.


STR: 7
DEX: 9
END: 4
INT: 7
EDU: 4
SOC: 5

Astrogation 1
Athletics 0
Deception 0
Electronics 0
Flyer 0
Investigate 0
Gun Combat 1
Language 0
Mechanic 0
Melee (Unarmed) 0
Recon 0
Stealth 0
Steward 0
Streetwise 0
Vacc Suit 1

+1 Enemy
+1 Rival
+2 allies


Age: 42
Career: Rogue (Pirate) - 1, Agent (LEO) - 1, Rogue (Pirate) - 1, Drifter (Scavenger) - 2
Benefits: 2+1 drifter, 1 merchant marine.

Benefits: 5000cr, +2 Allies, +1 Weapon,
Captain
player, 21 posts
Mon 9 Dec 2019
at 03:59
  • msg #25

Character #4 - Term 6, Term 7

Skills: +1 Electronics
Survival: Pass
Event: +1 Contact
Advancement: Pass! He is now a 3rd officer
Aging: pass

STR: 6
DEX: 6
END: 6
INT: 6
EDU: 9
SOC: 6

Admin 0
Advocate 1
Animals 0
Art 0
Astrogation 1
Athletics 0
Drive 0
Electronics 2
Engineer 1
Flyer 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 1
Medic 0
Pilot 0
Profession 0
Science 0
Vacc Suit 0

+1 Ally
+1 Contact

Age: 42
Career: Navy 2, Merchant Marine 4
Benefits: Navy 1, Merchant Marine 4+2




Skills: +1 Electronics
Survival: Pass
Event: Advanced Training (failed)
Advancement: Pass! He is now a 2nd officer
Aging: -1 DEX

STR: 6
DEX: 5
END: 6
INT: 6
EDU: 12
SOC: 6

Admin 0
Advocate 1
Animals 0
Art 0
Astrogation 1
Athletics 0
Drive 0
Electronics 3
Engineer 1
Flyer 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 1
Medic 0
Pilot 0
Profession 0
Science 0
Vacc Suit 0

+1 Ally
+1 Contact

Age: 46
Career: Navy 2, Merchant Marine 5
Benefits: Navy 1, Merchant Marine 5+2

Mustering Out: 11000cr, +1 blade, +3 EDU, 1 Ship Share
Captain
player, 22 posts
Mon 9 Dec 2019
at 06:15
  • msg #26

Character #4 - Term 6, Term 7

I still need to work on connections and consolidate everything but here is my attempt at that:

Character 1 = Navy Guy
Character 2 = Drifter
Character 3 = Artist
Character 4 = Merchant


Navy Guy is dating Artist. I'm thinking its a recent thing and a bit of a mid-life crisis. Navy met Artist while Navy was doing the celebrity circuit and ended up leaving Navy's family to be with Artist around the time Artist was thinking about leaving the Brokering.

Navy Guy served on the same ship as Merchant. They drifted apart but Navy knew that Merchant got a bad rap for the accident.

Merchant and Drifter know each other because when Drifter was drafted they served on Merchant's ship.

Artist and Drifter know each other from Drifter's LEO days.




What ends up happening is that this whole ship on the edge of space is actually Artists's idea. They wanted to see the stars and here comes Navy with their fat naval commission and celebrity status. Artist seduces Navy and they run away for a life on the rim.

What Navy hasn't told Artist is that Navy didn't flee because they are a sucker but because that powerful coalition of nobles that Navy pissed off was about to drop the hammer and so Navy had to GTFO. In comes hot Artist with an idea to be off-the-grid adventurers/smugglers/pirates and the stars have aligned.

Mechanic and Navy are old friends and have stayed in touch. When Navy needed an engineer to trust they reached out to Mechanic and offered them the ability to jump several rungs in the ladder as XO. Mechanic has always been upset that they lost several years due to the cryo accident and blames that for why their career was always behind the curve. While Merchant had some cash saved away it just wasn't where they thought they would be pushing 50 so some under the table dealings is a way to recoup that.

Drifter is just desperate for a job. Drifter just applied for a job and Merchant picked the name out saying they worked with them. Drifter turns out to be the main source of underworld knowledge for the group with their background in piracy, law enforcement and scavenging.
Bad Code
GM, 6 posts
Tue 10 Dec 2019
at 00:58
  • msg #27

Character #4 - Term 6, Term 7

In reply to Captain (msg # 26):

Let's deal with the mechanical side of the connections first:

To get the bonus from the Connection Rule, you have to be able to link a rolled event to each character.

The Navy Guy was probably a witness or was an officer on the ship at the time Merchant had the accident.  So I can see a connection there.  They'd get the bonus for Term 2.

The other connections are connections based on locations.  No bonus thus far.  If you can give me more detail, we can reassess.

For example:  on the Artist/Drifter connection, maybe the Drifter's accident was while he was chasing a suspect who turned out to be a politician's son.  The Artist saw the incident and disclosed what she saw to a news service.  The politician of course pulled out the stops and got the Drifter fired (claiming he was being reckless during the pursuit and had no evidence to be chasing his son) and orchestrated the blowback on the Artist.

That's just an example.  If you don't want to worry about it, that's fine as well.  Just make sure you take the bonus skill for Navy and Merchant on Term 2.
Bad Code
GM, 7 posts
Tue 10 Dec 2019
at 01:04
  • msg #28

Character #4 - Term 6, Term 7

I like the backstory thus far.  It gives me some meat to work with.

From what I've seen, Artist went to work as a talent scout/agent, correct?

Also, Captain has 4 ship shares and Merchant has 1.

Let me review the rules on ships in this edition, but that may be enough to cover the down payment so we won't need to mess with a 'how they got their ship' story.  Which is fine.  Those can be fun, but it's really the Traveler equivalent of 'you need us to kill some rats in your basement'.

Also, are they all humans?  That's fine.  But if any are Vargar or Aslan, make the adjustments on the stats.
Captain
player, 23 posts
Tue 10 Dec 2019
at 04:40
  • msg #29

Character #4 - Term 6, Term 7

Yeah I read that connections are tied to events so I'll be doing that tomorrow. Getting through that character creation as is was a bit of a burn out for me so I needed a day of R&R to recoup.

They are all human. I thought about making Drifter a Vargar but in the end I'm fine with them all being human for now. New characters introduced later on might be aliens but for now I see it just being humans.

Artist was a high class performer. Space ballet or something equivalent however she never really cracked into the scene and when she decided to take a political stand and failed she washed out. After that she became a talent agent for a few years, just long enough to land her a meal ticket.

Here are their names:

Captain: Ledo Typhin

Artist: Tepha Pezal

Drifter: Silver (obviously not her real name)

Mechanic: Gary "Rig" Rigan

If you add them as characters and unlock their character sheets I can move their final stats over and start figuring out equipment.




One last thing, what kind of game are you thinking? I need to pick a skill group but I don't know if this is going to be a purely space themed or a general purpose one. Any skill group you think would fit best?
Bad Code
GM, 8 posts
Tue 10 Dec 2019
at 05:41
  • msg #30

Character #4 - Term 6, Term 7

In reply to Captain (msg # 29):

Yeah, Traveler Character Creation is somethin'.

Love the names Silver and Tepha.  Those are both nice fits.

I'm still considering the game.  However, roughly speaking:

20%  Personal/Gun Combat
10%  Ship Combat
30%  Personal Interactions
10%  Exploration
20%  Intrigue/Mystery
10%  Researching

Overall stories will fall in to three buckets:

Capers.  The criminal part of the game.  I'll provide you rumors, contacts, etc.  The crew will decide what opportunites they want to explore.  They'll do the research and plan the heist.  And then they'll execute it.

Mundane Life.  Dealing with more run of the mill stuff like paying the ship mortgage.  Fencing goods.  Maybe some PC specific stories.

The Overreaching Arch.  There will be an overreaching arch to the game.  Still working on that one.



Skill package wise: Traveler, Trader, or Criminal.  Investigator or Explorer might be options too.

You can hire NPCs to fill in skill gaps.  That of course can come with it's own set of issues, but you'll work through them I'm sure.

One last note worth mentioning:  make sure you've read the Trade chapter.  You will have to make mortgage payments on your ship.  Even with the crime, make those trade rolls!  Getting your ship repo'd sucks.

That's probably more information than you wanted.  Sorry.  I'm really tired.

I'll check in with you tomorrow.
Captain
player, 24 posts
Tue 10 Dec 2019
at 22:34
  • msg #31

Character #4 - Term 6, Term 7

Sounds good! If you can add those four characters I can get their character sheets situated.
Bad Code
GM, 9 posts
Wed 11 Dec 2019
at 00:50
  • msg #32

Character #4 - Term 6, Term 7

In reply to Captain (msg # 31):

Should all be there now.  Let me know if something is missing or askew.  Thanks.
Bad Code
GM, 10 posts
Wed 11 Dec 2019
at 05:09
  • msg #33

Character #4 - Term 6, Term 7

In reply to Bad Code (msg # 32):

Just to let everyone know:  I will be traveling for the holidays starting December 19th returning around December 28th.  I may post sporadically, depending on my access to internet and schedule.

I will be keeping to my usual schedule until then.

Thanks.
Ledo Typhin
player, 1 post
Captain
Wed 11 Dec 2019
at 05:16
  • msg #34

Character #4 - Term 6, Term 7

Okay connecting events:

Ledo <--> Tepha through the nobles. The politican that Tepha spoke up against is part of the cabal that Ledo rejected. That commonality is how they connected and bonded to form a relationship.

From that Ledo gained +1 Diplomat and Tepha gained +1 Persuade

Ledo <--> Rig served in combat together. From that Ledo gained +1 Pilot and Rig gained +1 Engineer.


Tepha <--> Silver know each other through a Silver's brother. Tepha dated a Silver's brother who is a pretty big shot in the criminal underground. While Silver had to leave him behind because of the whole "betrayal and becoming a cop thing" Tepha stayed in contact with him.

Tepha gained +1 Art and Silver gained +1 Streetwise


Rig <--> Silver know each other because when Silver was drafted she served on board Rig's merchant ship.

Silver gained +1 Vacc Suit and Rig gained +1 Mechanic.




Going with skill group Traveller.

Ledo picks up Gun Combat 1, Deception 1
Tepha picks up Pilot 1, Electronics 1
Silver picks up Gunner 1, Stealth 1
Rig picks up Medic 1, Persuade 1




Equipment is going to take a long time. Ledo just has a ton of credits to spend and I'm still getting a handle on the system to know what he will pick up.

In the meantime any thoughts on what kind of ship they'll have?
Ledo Typhin
player, 2 posts
Captain
Wed 11 Dec 2019
at 14:49
  • msg #35

Character #4 - Term 6, Term 7

Minor fix: I just read the rule that if you have the gambler skill you get +1 to your cash rolls so Ledo has 110,000 from his Navy rolls.


Also according to RAW you can purchase up to 2,000 in personal equipment automatically. I'm putting together some shopping lists for basic things like autolaundries and hacking software etc.

I guess we're starting off fresh with the new ship so I get that we wouldn't have a professional arsenal on hand but they will definitely be looking to purchase basic tools, medical supplies and equipment.
Ledo Typhin
player, 3 posts
Captain
Wed 11 Dec 2019
at 19:44
  • msg #36

Character #4 - Term 6, Term 7

For a ship in High Guard there is the Free Trader Type-A.

With a few modifications I think it will work out fine (with Net cost and reduction in tonnage)

Improve Civilian Sensors to Improved Military Sensors: (1.3MCr, 4 power, 2 tons)
Add Pulse Laser Turret (1 MCr, 5 power, 1 ton)
Add Ion Barbette (6 MCr, 10 power, 5 tons)
Add Holographic Controls (2.5MCr)
Add Cargo Scoop (2 tons, 0.5MCr)
Add Forced Linkage TL 12 (2 tons, 0.1MCr)
Convert Power Plant to TL 8 Fusion 7ton (70 power, 3.5MCr) (net -0.5MCr, -3 tons)
===============================================

Adjusted Cargo: 67 tons of cargo, 56.242MCr purchase price.

-5 ship shares = 51.242MCr mortgage = 213,508.33 credits per month on top of
4,686.83 maintenance, 16,000 in life support = 234,195.66 due each month. Oof.

I might think about ripping out some of those low berths but I think I could use them as an impromptu brig? Not really that secure but they're not murderers either so if the other ship is crippled they can just put the crew in low berth and drop them off at the nearest port.
Ledo Typhin
player, 4 posts
Captain
Thu 12 Dec 2019
at 01:55
  • msg #37

Character #4 - Term 6, Term 7

Ledo’s backstory is up in the description.
Captain
player, 25 posts
Thu 12 Dec 2019
at 03:08
  • msg #38

Character #4 - Term 6, Term 7

Everyone has full bios now. Feel free to check them out when you can.
Bad Code
GM, 11 posts
Thu 12 Dec 2019
at 04:06
  • msg #39

Character #4 - Term 6, Term 7

In reply to Ledo Typhin (msg # 36):

The connections are fine.

I don't have High Guard at the moment.  It sounds like it's the Free Trader from the core book with a few upgrades though.

My personal recommendation is to go with a far trader.  The Jump-2 engine can be very handy.  However, a Free Trader is always a solid choice.

That much of a mortgage payment for a first ship is a little on the stout side in most games.  Consider that a vanilla Free Trader from the core book with the 5 ship shares works out to about 165 a month.  That being said, it all depends on how much hustle you've got.  I played in one group where we bought a lab ship which is crazy expensive and managed to keep up with the payments for a good part of the game.  Fun times.

Anyway, let me make a suggestion:  Let's table the ship buying for now.  Let's run an introductory caper.  That will let me reacquaint myself with running Traveler and give you a chance to run through the system outside the ship operations and combat.  I can also test out the mechanics of the caper system I'm thinking of using.

After that, you can decide what kind of ship might be right for you.  I'll even give you the chance to earn another ship share.

Interested?
Bad Code
GM, 12 posts
Thu 12 Dec 2019
at 04:09
  • msg #40

Character #4 - Term 6, Term 7

Oh I'd also hold up on buying too much gear.  Make sure the ones who can use weapons have decent ones.  Make sure those who use tools have them.  Otherwise, you can buy what you may need as you go.

I'll allow you reasonable access to markets both legal and illegal for the first few games.  After that, you'll need to start thinking ahead for each scenario.  Fair enough?
Ledo Typhin
player, 5 posts
Captain
Thu 12 Dec 2019
at 13:02
  • msg #41

Character #4 - Term 6, Term 7

Both ideas sound great!
Ledo Typhin
player, 6 posts
Captain
Thu 12 Dec 2019
at 23:07
  • msg #42

Character #4 - Term 6, Term 7

Also I will elaborate on these NPCs later on but for now here is a cheat sheet for various NPC contacts/enemies etc.


(For Ledo)
Sang Real - Enemy - A coalition of powerful nobles that use legal and illegal methods to steer the Imperium. They approached Ledo for membership and he wholeheartedly rejected them so they killed his career.

Baron Yumi Von Arger - Ally - A powerful and charismatic noble. Von Arger is a voice for reason and change within the Imperium and secretly is working to stymie and break up the Sang Real conspiracy.

(For Tepha)

Rezan - Ally - Ex-boyfriend and Silver's younger brother. Ran a small organized crime syndicate before Tepha accidentally got them busted up. Despite their history and break up Rezan still cares for Tepha (and his sister although indirectly) so despite his better judgement is still willing to extend help and information when he can.

(For Silver)
Xar "Siri" Dano - Enemy - A pirate from Silver's first gang. A drug addict, he betrayed the pirate group to beat a drug charge. What the police don't know is that he is also a mass murderer being responsible for several massacres of crew despite the pirate boss letting them go. The police only know about the drug charges so Xar, nicknamed Serial that evolved into Siri because of his body count, has been going around making sure that the loose ends are all tied up. If/when he finds out Silver is alive she could jeopardize his freedom even all these years later.

Detective Haelee Dupin - Rival - Undercover cop that broke up Silver's second pirate gang. Dupin knows that Silver escaped and could be trying to hunter her down knowing she is a career criminal.

Nishi Malekko - Ally - Ran the salvage crew that Silver was a part of for years before being drafted. The two have a close bond and if Silver hadn't gotten hired onto the crew she probably would have gone right back to Nishi. Nishi is happy that Silver's got a shot at a better life and will help out however she can.

Virato Moyle - Ally - Captain of free trader Allegro that Silver served on when drafted. The two became lovers while she was on board although both knew it wouldn't be a long term thing. Still they parted on good terms.




(for Rig)

Captain Johen Slivek - Ally - Johen and Rig bunked together in the Navy and were best friends for years. When Rig left because of the accident Johen stayed and rose through the ranks, now commanding an Imperium Cruiser. The two stay in touch and even grab drinks together whenever their paths cross.

Katrina Rigan - Contact - Rig's estranged wife. She is part of the Imperium bureaucracy regarding ship registration and licensing. They met after Rig left the navy, got married and then suffered through 20 years of long distance relationship. At this point they both agree that their marriage is over, despite neither of them actually talking about it, but they stay together while the children are still at home. Once they leave for higher university Rig expects to be served divorce papers. Until then he can still sometimes wheedle information and services out of her when he needs some paperwork fast tracked through the system.
Bad Code
GM, 13 posts
Fri 13 Dec 2019
at 03:26
  • msg #43

Character #4 - Term 6, Term 7

In reply to Ledo Typhin (msg # 42):

Let me look the character sheets and bios over.  I'll put up the Rumors board (more information to come) and the Lounge threads tomorrow.  We can start on the trial run game.  Due to the holidays, we may not be able to get far at first.  But we can work our way through.

Looking forward to it.  Thanks.
Bad Code
GM, 15 posts
Sat 14 Dec 2019
at 02:59
  • msg #44

Character #4 - Term 6, Term 7

In reply to Bad Code (msg # 43):

Renamed Character Creation OOC.
Bad Code
GM, 20 posts
Sat 14 Dec 2019
at 03:37
  • msg #45

Posting Requirements

When you post in a story thread, I ask the following:

Use colored text for dialog.  Any color besides Orange.  If possible, using a different color for each of your PCs would be great, but is not required.  It just helps me when I'm reading posts if the dialog stands out from any narrative description.

Orange text should be used for OOC content that needs to be added, like die roll results or questions.
Bad Code
GM, 21 posts
Sat 14 Dec 2019
at 03:40
  • msg #46

Story Thread

I gave you a temporary base of operations:  a back room at The Lucky Lizzy.  Atherton is a reasonably trustworthy friend of Ledo's.  At least as far as Ledo knows.  But the rooms are guaranteed to be bug free.

I don't know how much you've read about the Imperium, but here is a little system background:
Bad Code
GM, 22 posts
Sat 14 Dec 2019
at 03:50
  • msg #47

Five Sisters Subsector

The Five Sisters subsector is in the Spinward Marches:  a section of the Imperium set behind The Great Rift.  Five Sisters is currently border territory.  It neighbors systems controlled by the Aslan, the Zhodani Empire, and the Sword Worlds.

The Five Sisters is more or less a strong hold for the Imperial Navy.  The 258th Fleet patrols the subsector and does a reasonable job in keeping it safe.

Major industrial powers are Blacklight Technologies, Drexline Industries, CoFalc Conglomerate, and Ariendal Laboratories.

Karin is one of the main systems in Five Sisters.  It is Earth-similar in it's atmo and make up.  The Navy has a large base in orbit.  There is also an independent high port (High Ports are orbital space stations) as well as an extensive Class V starport (or planet side port) at it's southern polar cap.

Karin has always had a history of unstable political regimes.  The situation got so bad that 50 years ago, the Navy interdicted the planet, put it under marital law, and has appointed a new governor for it every ten years since.

The population hasn't taken to this arrangement too well.  The CFA and other freedom fighter organizations have sprung up.  Every few years, one of the groups tries to stage some major operation.  Some have succeeded to some extent, but for the most part the Navy keeps them under wraps.

The Lucky Lizzy is located in the starport.
Captain
player, 26 posts
Sat 14 Dec 2019
at 22:55
  • msg #48

Five Sisters Subsector

Wow this is all awesome! I am visiting relatives this weekend but I will try to consume it all ASAP
Bad Code
GM, 23 posts
Mon 16 Dec 2019
at 03:42
  • msg #49

Five Sisters Subsector

In reply to Captain (msg # 48):

No worries.  Talk to you tomorrow or Tuesday then.  Thanks.
Captain
player, 27 posts
Mon 16 Dec 2019
at 22:42
  • msg #50

Five Sisters Subsector

Alright just to clarify, Rig & Silver are going to be looking into the dock worker and Tepha and Ledo are going to be looking into the trade show to see if there is anything of particular value worth stealing.
Bad Code
GM, 24 posts
Tue 17 Dec 2019
at 04:00
  • msg #51

Five Sisters Subsector

In reply to Captain (msg # 50):

Okie dokie.  Let's dig in then.

Usually what I'll need is some kind of idea of how they are looking in to things or researching.  And maybe a better idea of what they are looking in to.

Let's start with Rig and Silver.

Are they looking for Lettie?  Or just asking around to see if this is a viable opportunity (to Tepha's point, this could be a set up)?  Maybe both?

Second, what's their methodology.  You have a choice here: you can describe what they are doing and leave it to me to figure out what skill check is needed, or you can call the check yourself Ex.  "We're going to go in to the bars and drink it up with every dirty john we can, slipping in questions about Lettie as we get them plastered." Or, "Will try to use Carouse to get info out of the locals".

Here are some suggestions.  It's by no means your set of choices.  But just to help you get started:

>If you want to try to talk to Barney:  Streetwise/Int 5+ to find a contact for him and Persuade/Soc to set up a meeting.  The results of the meeting invitation may vary depending on your roll's results.

>If you want to ask around, you can either hit up the local bars and Carouse/Soc 8+ or try to find an information broker and give up a few creds.  Streetwise/Int 4+

>If you want to look for Lettie, there's Investigation/Int or Soc or Recon/Int.

A couple of things I do that aren't cannon:

>In some situations, you can offer a bribe.  Results depend on the amount of the bribe, but usually, I'll give you some kind of DM bonus to your roll (or penalty if the bribe is considered an insult).

>In some cases, like the Investigation roll under the look for Lettie option, I just ask for a roll and see how well you do.  A natural 12 will always get you some kind of positive result.  A natural 2 will always get you some kind of negative result of varying degrees.


>In your case, because you are a strong writer and because you're having to write for four characters, I am awarding you two +1DM bonuses per story thread that you may use at your discretion.  You can not use the bonuses on the same roll though.

Questions thus far?
Bad Code
GM, 25 posts
Tue 17 Dec 2019
at 04:08
  • msg #52

Five Sisters Subsector

Suggestions for the Tepha/Ledo inquiry:

>Tepha could go to a spa she knows of where the women of higher class go.  She'll have to spend some credits to get in the door, but she could Carouse/Soc to ask around about the trade show.

>You could research the security personnel.  Either try to find an underworld contact who might have some info (Streewise/Int 10+) or maybe go to the site, ID one of the security personnel, have Tepha follow him and 'bump into him', and flirt flirt flirt your way to info (Diplomat/Soc or Int)

>You can try to hack into the highport's computer system to try to get a schematic of the event space (Electronics/Int 10+)

>You can also do some general research on the computer to see if you can find any anouncements of items of interest planned for this year's trade show.  (Investigate/Int)

Again, these are just some general ideas to help get you started.  You can let me know here or in the story thread what options you wish to consider pursuing.

Let me know if there are any questions.  Thanks.
Ledo Typhin
player, 9 posts
Captain
Tue 17 Dec 2019
at 14:42
  • msg #53

Five Sisters Subsector

This is exactly what I need to move forward. I'll look it over and post IC about their plans of attack.
Captain
player, 28 posts
Wed 18 Dec 2019
at 06:19
  • msg #54

Five Sisters Subsector

Quick clarification: when you say high port and low port do you mean high port is an orbital station and low port is planetside? Did I miss that in a write up somewhere?
Bad Code
GM, 31 posts
Thu 19 Dec 2019
at 04:03
  • msg #55

Five Sisters Subsector

In reply to Captain (msg # 54):

I think I mentioned it, but I was info dumping on you, so it probably got lost in the shuffle.

Yes.

High Ports will always be orbital stations.

Low Ports (some games call them Down Ports or Planetsides) are ground based.

The 'Star Port' is whatever port in a system that is officially recognized as that system's main port.  Bit like the difference between O'Hare Airport and all the little community airports that dot the Chicago area.

It's not uncommon for a busy hub like Karin to have several ports, both high and low.  It can get confusing.

Also, if you hear the term 'Startown' that's usually in reference to the area around a Low Port.  Usually they're the stereotypical shanty town/ad hoc bazaar you'll see in fiction.

Lucky Lizzy is in the Low Port.  It is in the port proper and not the Startown nearby.

Clear as mud?
Bad Code
GM, 32 posts
Thu 19 Dec 2019
at 04:04
  • msg #56

Five Sisters Subsector

Oh and just to keep where everyone currently is straight:

Ledo and Rig are on the high port. Barney and the Convention space are up there.

Silver is talking to someone at the low port.

Tepha used a comm box.  So she can be either high or low, depending on your preference.
Bad Code
GM, 33 posts
Thu 19 Dec 2019
at 04:07
  • msg #57

Five Sisters Subsector

Lastly, I think I've mentioned it, but I will be traveling starting tomorrow.

I will definitely be offline tomorrow and Friday. I'll try to post either Saturday or Sunday. After that it will be as I can until I return on the 29th.

Once the New Year starts, I will revert to my usual schedule.  That means I will check boards Monday, Tuesday, Thursday, and either Friday or Saturday.  I may check more often as my schedule allows.

Let me know if there are any concerns or requests.  Looking forward to gaming with you.  Thanks.
Bad Code
GM, 42 posts
Sun 29 Dec 2019
at 01:58
  • msg #58

Five Sisters Subsector

In reply to Bad Code (msg # 57):

I am back.  Thanks.  Hope you had a good Holidays.
Captain
player, 29 posts
Sun 29 Dec 2019
at 03:53
  • msg #59

Five Sisters Subsector

Glad to hear it! I too have been out for the holidays and have recently returned. Putting up posts now.
Bad Code
GM, 45 posts
Tue 31 Dec 2019
at 02:34
  • msg #60

Five Sisters Subsector

In reply to Captain (msg # 59):

I'm so proud of myself.  I finally got a homemade map to upload on to RPOL.  You have no idea.  It's been 10 years in the making.

Anyway, let me know if you can't access the Group 1 map.  This is the private exhibition hall.  I'll work on the main hall and upload that tomorrow or so.

Let me know what questions you have.  Thanks.
Ledo Typhin
player, 16 posts
Captain
Tue 31 Dec 2019
at 05:46
  • msg #61

Five Sisters Subsector

Looks great so far. As a mapmaker myself I appreciate the extra touch of excellent graphics and fine details however I would never turn my nose up at even a simple 5-minute MS Paint drawing.
Ledo Typhin
player, 22 posts
Captain
Tue 7 Jan 2020
at 14:38
  • msg #62

Five Sisters Subsector

Taking a quick break to get some questions answered:

1) What are your thoughts about their shopping list: x2 boarding vacc suits and x1 rental transport?

2) Are there security cameras in the bar where Ledo & his team are HQ'd at? Is there a back entrance, secret or otherwise that would let them come and go without anyone in the front noticing?  Just trying to figure out a way to establish their alibi.

3) What kind of security did Molly have? At least from what Silver could eyeball during her visit?
Bad Code
GM, 50 posts
Tue 7 Jan 2020
at 23:06
  • msg #63

Five Sisters Subsector

In reply to Ledo Typhin (msg # 62):

1) Both are very doable.   You'll be able to get hands on both.  You will need to decide about what rental transport to use.  But we'll get to that when we get in to the preplanning phase.  Unless you were considering hitting this guy up to provide transport, in which case: probably yes.  You'd have to negotiate that with him though.

2) There are cameras, but they're all controlled by your war buddy.  I don't think he's an ally, so him turning a blind eye might cost you a little something.  But the cameras aren't an issue. There are a few other customers.  So there would be witnesses, if you were considering something going down now.  (I haven't read Ledo's latest post yet).

Yes on back doors.  Two:  one from the kitchen and one from the hallway your private room is located in.  Both let out on to an alleyway that has exits to the street and to another alleyway.  There's also a handy ladder to the roof back there.

3) Silver noticed some goons standing by.  She made three:  two in the street and one close by Molly's office.  Silver would know that Molly's on-hand manpower is based on how busy her shop is:  if she has a lot of calls, less men hanging around waiting for work.

Silver noted cameras on all entrances.  She didn't make any cameras inside the building, but that's odd.




Let me know what other questions you may have.  Thanks.
This message was last edited by the GM at 23:10, Tue 07 Jan 2020.
Ledo Typhin
player, 23 posts
Captain
Wed 8 Jan 2020
at 02:34
  • msg #64

Five Sisters Subsector

So the updated plan is to frame the heist on Molly and her crew. Silver can go back and lift some cat hairs pretty easily and them make sure that those are rubbed on the vacc suits prior to the heist. Maybe even have some they can plant strategically in the back room like a bright orange hair on a white surface or something to really help the investigation along.

However the cat hairs are the smoking gun but the cops need to know to even look at Molly in the first place.

There are a couple of ideas I have, not sure what is feasible:

1) Steal Molly's identity for the truck rental.

2) Have two rental vehicles so they can do a hotswap of goods from one to the other and then leave the rental used in the heist at or near Molly's property. Park it someplace nearby illegally briefly long enough to pick up a ticket to make the cops look at that area.

3) Buy two identical pieces of jewelry worth 5,000 credits, give or take. Then to pay for the information on Lettie Silver can "pay" the jewelry to Molly while Ledo wears the copy to the heist. The raiders can make a show of ripping it off of him as part of the heist. A broach or something appropriate for a military uniform. Best part is if things go well Ledo will get the payment back once evidence has been processed.

4) Tepha can claim from the bathroom she overheard a raider use the name "Molly".

So how feasible and what kind of rolls would be necessary for these actions?
Bad Code
GM, 51 posts
Thu 9 Jan 2020
at 03:18
  • msg #65

Five Sisters Subsector

In reply to Ledo Typhin (msg # 64):

Some of these are task chains and some are situations we'd have to roleplay through.
1) Stealing Molly's identity.
                             >First, actually steal her identity information.
                                     -Either hack the system to get it.  Electronics/Computer
                                     -Steal her ident card.  Skill depends on how you do it.
                                      DEX for pickpocketing.
                                      Electronics/Sensors and Stealth to break in and copy it.
                             >Second, you'd have to use the identity information:
                                     -Rent it yourself then hack the rental company's systems and
                                      replace her info with yours. Electronics/Computers.
                                     -Come up with a fake ident card one of the ladies could use
                                      but ties back to Molly.  Either buy one using Streetwise to
                                      find a hawker or try to create one yourself.  Electronics/Computer.


2)                           Tactics to find a secluded place to make the swap.  The switch itself
                             would have to be roleplayed out.

3)                           This is largely roleplaying.  I would ask for a Persuade or
                             Profession/Actor role to see how believable your performance is.
                             But since you're actually robbing the place, the bar would be set
                             pretty low.  Waving guns around is always good for a bonus.

4)                           Persuade or Profession/Actor.

That help?





Ledo Typhin
player, 24 posts
Captain
Thu 9 Jan 2020
at 16:48
  • msg #66

Five Sisters Subsector

Yes it does.

1) I'll go with the second option. Steal her numbers and then put it on a fake card. Probably have Rig, our resident computer specialist, get it set up.

2) Tactics would be on Ledo to roll. The key is a place that not visible through surveillance and that goes for both the switch as well as the final place to park. Silver will be driving after they remove their vacc suits and she needs to ensure that she could pass as Molly from surveillance which means hiding her scar and dying her hair. Also add a shit ton of cat hair to the cab of the car. That shouldn't be a problem if Molly's cats aren't perfectly groomed. Just by petting them if you're careful you can pull out handfuls of hair at a time. Rub tuna juice or something on her hands and the cats will come sniffing to easy petting.

3) Understood.

4) Understood. Makes me a little sad that I went with ballet dancer instead of actress but /shrug.




So what are the next steps, the way I see it:

  1. Get 2 pieces of identical jewelry (Ledo can go in and say he is buying it for a mistress but needs to keep it under wraps so he will buy one with a card and then slip the clerk cash for the second one to keep it "off the records"
  2. Acquire Cat Hair/Pay Molly with jewelry
  3. Steal Molly's Identity via hacking
  4. Use fake ID + cash to get vacc suits and 1 rental vehicle
  5. Use own ID to get rental vehicle for the switch
  6. Using Tactics park Clean rental for the switch
  7. Ledo buys 2 tickets to the VIP section
  8. Rig takes the getaway rental and swings by the convention location and sets up the security splice.
  9. Ledo & Tepha go to convention
  10. Ledo goes into VIP section while Tepha wanders around
  11. Ledo scopes out security and then goes back to main convention center to message Tepha. He does but also uses a coded phrases to alert Rig to security measures (i.e. I'll ask about your left leg if there is one armed guard, your right leg if there are two armed guards etc.)
  12. Ledo & Tepha regroup and go to the auction where they scope out the items on display (typically auctions put items out so that people can inspect the merchandise and hopefully have pamphlets or something trying to boost up interest in the pieces)
  13. Auction starts. A few minutes before raid Tepha goes to the restroom and clears it out/locks it from the inside.
  14. Rig & Silver in vacc suits dock and open up airlock just as security lockdown goes into place. Ledo, sitting close to the door runs up and tries to wrestle Rig's gun away but really is just blocking any clean shots from armed security and gets taken hostage. Has broach stolen and is used as leverage to get security to disarm themselves.
  15. Silver and Ledo stay in main floor while Rig goes in back with loading cart and starts loading up the work.
  16. If there aren't security cameras in the restroom AND Tepha has the bathroom secured then she will unscrew the vent and go to the back and help Rig load the cart. Otherwise she will crouch by the vent and play the part of spying on Rig to "overhear" the conversation. Before Rig leaves she will return to bathroom and replace vent.
  17. Rig comes back out and loads cart into rental. Silver takes Ledo hostage and all three depart.
  18. Ledo will be dumped at the same spot as the "switch" is happening so he can help load up the other vehicle and he'll say he tried to negotiate with the captures thinking they were going to kill him which will explain the "pause". Rig will bash Ledo in the head with his rifle so Ledo can pretend to have been knocked out giving Rig & Silver plenty of time to stash the vehicle before "waking up" and calling for help.
  19. Rig & Silver dump the rental tied to Molly, change and Rig will head back for the loot while Silver heads home.
  20. Ledo will "wake up" shortly before security protocol lifts, he'll run around and try and contact local PD to let them know what happened. Tepha and Ledo get taken into custody and give their witness statements, Ledo will report his brooch stolen etc.
  21. Rig offloads the loot to a storage unit and returns rental.
  22. Everyone regroups at HQ and they wait and see what happens next.
  23. (Hopefully) Police investigation over the next few days turn up the cat hairs + Molly name Tepha slips them plus find the rental tied to Molly and she gets picked up for questioning.


For an alibi, Ledo and Tepha are covered but Rig will rig up (ha!) a simple script that will show him playing video games, browsing the internet and streaming entertainment for the time period for him and Silver. Basically he'll spend a couple of days doing just that for a few hours at a time, record it and then splice together a new activity pattern for him and Silver. Ledo and Tepha will leave out the front while Rig and Silver will leave out the back so it will seem like they are just in the back room playing around all day.

Overall their cover is that Ledo wants to start an exploration company and was hoping to bid on something at the auction that would lead them to undiscovered ruins. Rig and Silver are friends he hired to assist.




Phew. Given all that it is up to you to figure out what is considered a routine task vs. what needs to be rolled vs. what needs to be roleplayed and hopefully that gives you an idea of what scenes to plan out for the foreseeable future.
Bad Code
GM, 52 posts
Fri 10 Jan 2020
at 02:28
  • msg #67

Five Sisters Subsector

In reply to Ledo Typhin (msg # 66):

You are detail oriented, aren'tcha?  That's a good thing.  But I do need to digest this.

Let me look this over tonight.  In the meantime, you can proceed with Armband.

Thanks.
Bad Code
GM, 53 posts
Sat 11 Jan 2020
at 06:07
  • msg #68

Five Sisters Subsector

Sorry folks.  Had a long night.  Will post tomorrow.
Bad Code
GM, 54 posts
Sun 12 Jan 2020
at 01:49
  • msg #69

Five Sisters Subsector

Alrightie.  Let's get this rolling.

First, steps 1 and 3 since those are more or less rolls.

1 will be a persuade/social test.

3 will be an Electronics(Computer)/Int or Edu, whichever Rig has the higher score in.

We'll go from there.  Thanks.
Bad Code
GM, 55 posts
Wed 15 Jan 2020
at 02:13
  • msg #70

Five Sisters Subsector

In reply to Bad Code (msg # 69):

I was wondering how you rolled a 1.

I think you may have gotten your games mixed up.  In Traveler, you roll 2d6 and adds any dice mods.  You only 'fumble' or 'botch' on a 2.  'Botch'.  Brings back my Ars Magica days.

Anyhoo.  Do you want to reroll?  Or would you rather stand with the spirit of the results?  An average success for Ledo and a failure for Rigg?

Your call.
Ledo Typhin
player, 26 posts
Captain
Wed 15 Jan 2020
at 07:27
  • msg #71

Five Sisters Subsector

Yeah I will reroll. Could you do me a favor and set the default roller to 2d6?
Ledo Typhin
player, 27 posts
Captain
Wed 15 Jan 2020
at 07:29
  • msg #72

Five Sisters Subsector

Rerolled. Ledo got a 9, Rig got an 11.
Bad Code
GM, 56 posts
Wed 15 Jan 2020
at 23:26
  • msg #73

Five Sisters Subsector

In reply to Ledo Typhin (msg # 72):

I did not know I could set a default on the dice roller.  Thanks for pointing that out.

Done.
Bad Code
GM, 59 posts
Wed 15 Jan 2020
at 23:39
  • msg #74

Jewelry Boon

We hadn't talked about Boons and Banes much.  But here's one.

The idea about the duplicate jewelry was a good one.  I'm giving you a Boon to use whenever the jewelry comes up as a key point.  So basically anytime during this heist a roll comes up and the jewelry can be considered a factor in the action being resolved.  For example:  if you had to convince a police inspector that Molly was involved because this was her brooch, I'd allow you to call in a boon.

Obviously, this boon is only relevant for this caper.

Question?
Bad Code
GM, 63 posts
Wed 15 Jan 2020
at 23:50
  • msg #75

Jewelry Boon

Let's switch over to the Capers thread I just posted.  Moved the list over there.  Just want to keep things a little neater for my own reference.  Thanks.
Captain
player, 31 posts
Thu 16 Jan 2020
at 15:03
  • msg #76

Re: Jewelry Boon

Bad Code:
Question?


No we're good. I'm excited to see a caper play out on Play-by-post. When I typed up the detailed list of steps I realized why it's so hard to get these going in regular games. I don't think this is a particularly complicated one, maybe a bit with the frame-up but overall fairly straight forward but it still results in a lot of steps to think up, track and record.
Bad Code
GM, 76 posts
Sat 25 Jan 2020
at 02:33
  • msg #77

Re: Jewelry Boon

In reply to Captain (msg # 76):

Hey Sir.  Hope you are well.  Just wanted to see if you were waiting on something from me.  Thanks.
Captain
player, 33 posts
Sun 26 Jan 2020
at 06:52
  • msg #78

Re: Jewelry Boon

No, just got back from vacation so still catching up on rPoL stuff.
Bad Code
GM, 77 posts
Mon 27 Jan 2020
at 03:29
  • msg #79

Re: Jewelry Boon

In reply to Captain (msg # 78):

Okie dokie.  Hope you had a good time off.
Captain
player, 34 posts
Tue 28 Jan 2020
at 18:22
  • msg #80

Re: Jewelry Boon

FYI loving the game. If it takes me a couple of days to respond chances are it's because I'm trying to decide on what action I even want to take. I really enjoy the "choose your own adventure" nature of this where you present a couple of options as helpers for me. I do the same thing with my players and it really helps get people on the same page without the need for a lot of back and forth.
Bad Code
GM, 80 posts
Tue 28 Jan 2020
at 23:39
  • msg #81

Re: Jewelry Boon

Sorry guys.  On my way to the airport for a last minute business trip.  I will respond to posts Thursday.  Thanks.
Bad Code
GM, 81 posts
Tue 28 Jan 2020
at 23:40
  • msg #82

Re: Jewelry Boon

In reply to Captain (msg # 80):

Thanks.  Sometimes, with PbP, it's just easier to give some options.  Of course, players always surprise you don't they.

No worries on posting.  As a solo game, we're on your schedule.  As from my last post, I'll be back Thursday.  Thanks.
Captain
player, 35 posts
Sun 2 Feb 2020
at 15:25
  • msg #83

Re: Jewelry Boon

Also in case its not clear I'm ready to move on to the next part of the heist.
Bad Code
GM, 88 posts
Mon 3 Feb 2020
at 23:27
  • msg #84

Re: Jewelry Boon

In reply to Captain (msg # 83):

Game Map updated in Group 2.

It only details the Private Auction Hall.  The public space Ledo and Tepha will be starting in is not detailed.  When they head to the Private Auction hall, they will go up the stairs on the north end of the map to area 1.

Speaking of which...Key to the Map

Area 1                  Security Checkpoint.  Lounge.  Bar.  Entry

Area 2                  Ladies Room

Area 3                  Men's Room

Area 4                  The Auction Hall.  Theater style seats for the audience.

Area 5                  The Stage the Auctioneer will work from.

Area 6                  Backstage.

Area 8                  The Air Lock.  Please note the audience will have their backs to
                        this. Also, there are some large potted plants and an aquarium at
                        the back that partially obscure the airlock hatch from the stage.
                        Lastly, anyone on the stage will have lighting shining in their
                        eyes.

Let me know if there are questions about the map please.  Thanks.
Bad Code
GM, 96 posts
Mon 10 Feb 2020
at 23:26
  • msg #85

Re: Jewelry Boon

In case you forgot who the CFA are.  From an earlier post about Karin:

Karin is one of the main systems in Five Sisters.  It is Earth-similar in it's atmo and make up.  The Navy has a large base in orbit.  There is also an independent high port (High Ports are orbital space stations) as well as an extensive Class V starport (or planet side port) at it's southern polar cap.

Karin has always had a history of unstable political regimes.  The situation got so bad that 50 years ago, the Navy interdicted the planet, put it under marital law, and has appointed a new governor for it every ten years since.

The population hasn't taken to this arrangement too well.  The CFA and other freedom fighter organizations have sprung up.  Every few years, one of the groups tries to stage some major operation.  Some have succeeded to some extent, but for the most part the Navy keeps them under wraps.
Captain
player, 36 posts
Mon 10 Feb 2020
at 23:29
  • msg #86

Re: Jewelry Boon

/slow clap.

Well played sir. Well played.
Ledo Typhin
player, 36 posts
Captain
Mon 10 Feb 2020
at 23:54
  • msg #87

Re: Jewelry Boon

So wait and observe until the security lockdown so Captain. Competent doesnt call anything in.
Ledo Typhin
player, 38 posts
Captain
Tue 11 Feb 2020
at 01:37
  • msg #88

Re: Jewelry Boon

Plan is going to be to cause a scene with the suspicious tech. Ledo will palm his brooch and accuse the tech of stealing it, calling over the guards to arrest the thief.

What is the approximate eta until the security lockdown?
Ledo Typhin
player, 41 posts
Captain
Thu 13 Feb 2020
at 04:44
  • msg #89

Re: Jewelry Boon

Quick question: how long until Rig & Silver are on the scene? How long until the security lockdown?
Bad Code
GM, 104 posts
Thu 13 Feb 2020
at 23:59
  • msg #90

Re: Jewelry Boon

In reply to Ledo Typhin (msg # 89):

They are parked outside now.  The lock down should go off in five minutes.  But if Rig wants to make an Electronics/Computer roll, I'm sure he could trigger it now from the craft's onboard computer.
Bad Code
GM, 105 posts
Mon 17 Feb 2020
at 23:06
  • msg #91

Re: Jewelry Boon

Sorry folks.  Have to travel suddenly.  I should be back online Wednesday.  Thanks
Bad Code
GM, 106 posts
Thu 20 Feb 2020
at 02:07
  • msg #92

Re: Jewelry Boon

In reply to Bad Code (msg # 91):

I'm back.  Sorry for the delay.
Bad Code
GM, 110 posts
Mon 24 Feb 2020
at 22:52
  • msg #93

Re: Jewelry Boon

In reply to Bad Code (msg # 92):

Hey All.  Just to give everyone a heads up.

I'm having some family issues at the moment.  So if I go dark a day or two without any warning, I will ask for your patience and understanding.  Hopefully the issues will be resolved in the next few weeks.

Thank you.
Ledo Typhin
player, 47 posts
Captain
Wed 26 Feb 2020
at 16:34
  • msg #94

Re: Jewelry Boon

Let me know if I have to roll for a persuade or something for Rig's distraction. Otherwise combat?
Bad Code
GM, 112 posts
Wed 26 Feb 2020
at 21:29
  • msg #95

Re: Jewelry Boon

In reply to Ledo Typhin (msg # 94):

That's a reasonable distraction.  One way or the other, someone would look towards the sound.

I'll allow you a boon on both Rig's and Silver's first attack rolls.

Let me know if there are questions.  Thanks.
Tepha Pezal
player, 12 posts
Artist
Tue 3 Mar 2020
at 03:56
  • msg #96

Re: Jewelry Boon

From her vantage point can Tepha see which one has the remote?
Bad Code
GM, 116 posts
Wed 4 Mar 2020
at 01:43
  • msg #97

Re: Jewelry Boon

In reply to Tepha Pezal (msg # 96):

Hmmm.  Let's see.  Make a Perception check for me.  Int roll please.  If you get a 6 or above, yes.  If not, no.

Though I should mention:

There are only three left.

Mirik is yelling for someone else to use the remote.

The one Rig hit is busy firing back.

And that third one...no one seems to know what he's up to.
Ledo Typhin
player, 48 posts
Captain
Wed 4 Mar 2020
at 14:39
  • msg #98

Re: Jewelry Boon

Also how does armor work? Silver and Rig are in boarding vac suits that have very high protection ratings, I think +11. I remember seeing something like a minimum damage threshold. but not sure what is happening in the scene.
Bad Code
GM, 117 posts
Fri 6 Mar 2020
at 00:04
  • msg #99

Re: Jewelry Boon

In reply to Ledo Typhin (msg # 98):

Damage is rolled.  Damage rolls of 6 or greater are solid hits. More on that in a second.

The damage is reduced by the armor's rating.  If the damage roll was a solid hit, then regardless of how good the armor is, at least one point will make it through.  I've always thought of it like the sword may not pierce the chain mail.  But the thump from the hit still causes a bruise.

There are armor piercing weapons. They have a AP rating and will ignore that amount of armor.

Ex.  Silver's wearing armor with a rating of 7.  Mirik has a gun with an AP rating of 2.  He scores a hit on her.  Rolls the damage.  Rolls a 7.  He's going to score 2 points of damage on her because of the AP rating on his gun.  If he didn't have an AP rating on his gun, he'd still score 1 point from the solid hit.

Remember to take damage to your END first.  After that, you can split damage up against either your STR or DEX.

Clear as mud?
Bad Code
GM, 119 posts
Fri 6 Mar 2020
at 00:23
  • msg #100

Re: Jewelry Boon

In reply to Bad Code (msg # 99):

On a side note:  Saw your advert for a solo super villain game.  I'm running a board for solo supers.  Pop by if you're interested.

link to another game

No pressure though.  My Supers games aren't for everyone.
Bad Code
GM, 124 posts
Mon 9 Mar 2020
at 23:37
  • msg #101

Wrap UP

We'll get to the loot in mo.

Wanted to touch base to see if

1) You had any questions, and

2) Any feedback with how that first sample game ran.

I'll probably follow the same model unless you would prefer otherwise.

After this, we'll need to deal with a fence, cash in the PEAK (it's the optional ship share), and actually purchase your very first ship.

After that, we can see where the game takes us.

Thanks.
Captain
player, 37 posts
Mon 9 Mar 2020
at 23:41
  • msg #102

Wrap UP

I think this worked really well. It's rare to see a heist go off this smoothly on rPoL. Not smooth in-game but via OOC putting a plan together and following it through. Normally when I run a heist game it completely falls apart as soon as someone has to do any sort of freeform planning.
Bad Code
GM, 126 posts
Mon 9 Mar 2020
at 23:57
  • msg #103

Wrap UP

In reply to Captain (msg # 102):

It does help that one guy is running it all.
Captain
player, 38 posts
Tue 10 Mar 2020
at 00:32
  • msg #104

Wrap UP

How has it been on your end? Does it feel at times more of a full game?
Bad Code
GM, 127 posts
Tue 10 Mar 2020
at 02:42
  • msg #105

Wrap UP

In reply to Captain (msg # 104):

I prefer solos for RPoL.  And you've certainly outdone yourself running all four PCs.  So no complaints at all here.

Thanks.
Bad Code
GM, 129 posts
Wed 11 Mar 2020
at 01:59
  • msg #106

Fences

In reply to Bad Code (msg # 105):

So let's talk fences.  There are rules for fences in Traveler.  But like the merchant rules, they can get really, really tedious.  So here is the option.

We can do the straight up merchant rules for pawning the goods.  Or we can roleplay it.  You will end up making a roll at the end.  But I set the target level depending on how you handle the negotiations in game.

Your call.
Bad Code
GM, 130 posts
Wed 11 Mar 2020
at 02:17
  • msg #107

Buying a Ship

A few notes to keep in mind.

You can't haggle down the price of a ship.  Won't happen.

You will get one ship share from the PEAK plus any others you have from your PCs.  This is your down payment.

Figure out the monthly mortgage payment on the ship using the rules in the corebook.  This number can be very important depending on the GM you're playing with.  And you're playing with one such GM.

When it comes time to buy the ship, I'll post the contract.  You won't see it until then.  Make sure you understand what it says.  I have nailed more PC groups this way than any other.

I have said before you should consider buying the best Jump Drive you can.  IMO, a Far Trader beats a Free Trader.  That's true...depending.

Any ship will do (as long as it has some kind of Jump Drive) if you use it right. So you will need to decide what kind of game you want to angle for.

Example:  A Jump 2 drive will usually let you beat out of a system ahead of the local cops.  Most planetary defense forces have Jump 1s if they have any.  But the Navy will have Jumps 3 or 4.  So are the crimes you're planning so big, you'll get the Navy's attention?

Example:  As outlaws, you have to worry about other outlaws.  Pirates are well armed.  Or they have a number of ships to your one.  Armor and weapons are something to keep in mind.

Example:  In one game I played in, we could only come up with enough ship shares to get a Jump 1. So I and another player made a point of scouting out hidey holes before we'd let the group run off to rob the bank.  That saved our butts on a number of occasions.


All that is to say:  there's no way to buy the perfect ship.  So don't try.  Just buy what you think is the best fit for the way you imagine the game will go that has a mortgage payment you think you might be able to make.

And don't forget to spring for vacc suits.  Oi vey was that a mess.
Ledo Typhin
player, 52 posts
Captain
Wed 11 Mar 2020
at 03:02
  • msg #108

Buying a Ship

To answer your fence question let me spin it back on you. Do you want these auction items to have a bigger role in the story? Identifying what they are and how to get the best deal with them? Or are you ready to move on to the grander picture of procuring a ship and getting off-world?

I'm good either way but I think negotiating with a fence could easily take some time. A lot of dialogue in a haggle, a lot of back and forth. Again if you've got some interest or something cool up your sleeve I'm happy to explore that but if the loot is just a pile of macguffins it would be easier to just make some rolls and spin things ahead.
Bad Code
GM, 131 posts
Wed 11 Mar 2020
at 03:05
  • msg #109

Buying a Ship

In reply to Ledo Typhin (msg # 108):

While I do enjoy busting player's chops in a haggle, I'm good with moving on.  I'll figure out the score haul and get back to you tomorrow.
Ledo Typhin
player, 53 posts
Captain
Wed 11 Mar 2020
at 05:32
  • msg #110

Buying a Ship

And I will price out a starship!
Captain
player, 39 posts
Wed 11 Mar 2020
at 05:44
  • msg #111

Buying a Ship

So I believe we have 6 ship shares now so just going with a Far Trader as a starting point:

52.2405 Mcr - 6 shares = 46.2405 MCr = 192,668.75 per month.
Add in Maintenance of 4353 and you get a grand total of 197,021.75 /month. Still seems high?

I could cut that down a bit by getting an old ship. A 100+ year old ship would cut that in half...

I don't have very good context on how much we can expect to earn in a month so that might be ridiculously high or perfectly reasonable...
Bad Code
GM, 132 posts
Thu 12 Mar 2020
at 23:11
  • msg #112

Buying a Ship

In reply to Captain (msg # 111):

You got lucky on a couple of rolls.  Give yourself another ship share.  And bank another 750K in creds.

This was not a good score.  It was a great score.  Don't expect them all to go like this.

Speaking of, and in answer to your earlier question:

Let's talk about the Trade rules.  Some people love them.  Some people hate them.  Me, I'm in the middle.  But let's take a look at how much you can make just by following the rules as is.

If you look at pages 206-7 in the core rulebook, you can see where taking 6 passangers on Basic Berth to a destination will net you around 93K.

If you move on to trade (starting about page 210) you can see the rules for cargo and brokering.  As an example, if you bought 5 tons of gems at standard price (about 100K in creds) and took them to a 'rich' world, and got an average broker roll, you could expect to make 115K in creds, or a 15K profit.  If the world you're selling them on has a ban on gems, and you're smuggling them in to a very uptight world, you could sell for 145K or a 45K profit.

So if you made a run with those passangers and smuggling some gems, you'd be looking at a score of around 120-130K.  That's most, but not all of your mortgage payment.

If your crew wants to take on legitimate passangers and cargo, they can.  But when you buy your ship, you have to keep in mind you need space for passengers and space for cargo. My advice is:  plan on at least some of your crew's income coming from these kind of sources.

More to come in next post.  Give me a sec.
Bad Code
GM, 133 posts
Thu 12 Mar 2020
at 23:15
  • msg #113

Buying a Ship

In reply to Bad Code (msg # 112):

One word of warning:  Your first score was designed to give you some ship shares and walking around money.  Don't expect them all the paydays to be that good.  You probably already knew that.  But just to get it out there.

For our game, we're going to be using capers.

I'm going to present you two to five rumors at one time.  I'll have a baseline idea what each job will net you, but won't of course be sharing that with you.

You can investigate to try to get an idea of course.  But that will come down to in game action.

When complete the job, you can try to finagle/bargin for a higher payout.  But that will all come down to roleplay.  No rolls allowed.  It'll be strictly what you earn by sweat of your narrative.
Bad Code
GM, 134 posts
Thu 12 Mar 2020
at 23:23
  • msg #114

Buying a Ship

So to sum up:

If you want to use the Trade rules from the corebook for normal trade or smuggling, we can.  You will use the mechanics as they are written and make rolls accordingly.

For anything related to a caper, payouts will all depend on your mission success and roleplay.

Ex.  Your gang hears a rumor a broker's looking for someone to run a blockade.  He needs someone to take 3 battle tanks to World X and deliver them to some shady characters.  When they return with proof of receipt, he'll give you your payday, 100K. This is the caper

Ledo learns that this particular world is also having a festival.  There are a lot of tourists heading that way.  Maybe taking on some passangers would help be a good cover. The fares from the passengers would be determined using the rules from the corebook.  Get them there alive and you get that money

At the same time, Silver and Rig pick up a couple of tons of electronics.

We go through the caper.  Everything works out.  The passangers disembark.  Rig sells the electronics. the sale of the electronics would be handled as per the rules in the rulebook as well.

When you get back to the merchant, Ledo makes an argument that because of all the trouble they went through, the merchant should pay out an additional 25K.

I decide that Ledo makes some valid points, but this merchant is a bigger dick than Ledo is.  The merchant offers another 10K beside the 100K he owes you. Take it or leave it.

Clear as mud?
This message was last edited by the GM at 23:24, Thu 12 Mar 2020.
Ledo Typhin
player, 54 posts
Captain
Fri 13 Mar 2020
at 06:44
  • msg #115

Buying a Ship

Alright here is a design of ship that I have. Basically take a Far Trader stock and then "piratize" it a bit. I'm thinking this is an impounded pirate/smuggler ship that Ledo used his connections for in order to get off the market with minimal paperwork:

ComponentTonsCost
Hull-Streamlined20012,000,000
CI Armor 4103,840,000
M-Drive 1g24,000,000
R-Drive 2g81,600,000
Fusion 10577,00,000
Emergency Backup0.7700,000
Fuel Tank510
Bridge101,000,000
Computer/10 Jump0240,000
Improved Sensors34,300,000
5 Staterooms202,500,000
10 Low Berths5500,000
Ion Barbette56,000,000
Triple Pulse Laser Turret12,000,000
Fuel Processor 40t2100,000
Brig4250,000
Cargo Crane33,000,000
Loading Belt13,000
Forced Link Cable2100,000
Concealed Cargo5100,000
Cargo Bay400
Total Cost:71,733,000
20% old age discount57,386,400.00
Monthly Mortgage:209,943.33
Monthly Maintenance:5,977.75
Monthly Life Support:11,000
Monthly Expense:215,921.08


Thoughts?
Bad Code
GM, 135 posts
Sat 14 Mar 2020
at 03:39
  • msg #116

Buying a Ship

In reply to Ledo Typhin (msg # 115):

I may be having a senior moment.  R Drive?  Did you mean Jump Drive?  Or are you talking about a reaction drive?

I think streamlined hulls include fuel scoops in this addition.  So you should be good there.

Loading Belt is almost never something that will come up.  I've only known one GM who was adamant about having to have something like that bought and paid for.  You can free up a ton for something else if you want.

The Crane has other uses, or potentially has other uses.  So I think that's fine.

I have to remind myself about the computer rules.  So I'll check back on that.  But I think that will be A-OK.
Ledo Typhin
player, 55 posts
Captain
Sat 14 Mar 2020
at 16:15
  • msg #117

Buying a Ship

Yeah for combat it has high speed thrusters which then book says to just add a reaction drive.  Added that and 5 hours of tank time without dipping into fuel reserves needed for a jump.

As for the loading belt I was looking for something cheap to round the cargo to an even 40. If we are just saying the crane let’s you unload and load in a reasonable time I will put that 1t into the fuel tank and free up 10t for cargo. This will reduce the high speed thrust time to only 30 minutes but the point is to do a sudden burst of speed not make it sustained. I could also just do a smaller jump to only burn 20t of fuel and that would mean they have 10 hours of burn. I could also use that extra tonnage to double the reaction drive and make it fast, faster than even most military ships but not for very long....

Eh I am overthinking things. Free up 10t from fuel tank to cargo. Or maybe I will get a 10t inflatable fuel tank so if I know I am going hunting and need the speed I can stock up on fuel....hmmmm.... I like this plan.


Computer let’s you run expertise software and agents and the 10 is the bandwidth. I need to price out software but I think it’s not too expensive so I can cover that out of pocket. Use the ship computer to augment my skills and cover gaps.
Captain
player, 40 posts
Sat 14 Mar 2020
at 17:03
  • msg #118

Buying a Ship

Can I get an official ruling for what TL this ship is limited to? A lot of software gets pretty high TL that much cost but wanted to check with you
 I have been using a default TL 12 for everything so far.

I would also like to make an interesting proposition by seeing if you would be interested in adding a Ghost in the machine. The diva is the ship has a secret AI installed that people don’t know about. It would be part of the game to find it, make contact and convince it to helP. I don’t is if you want to have a GM NPC to use but that could be an interesting way to do it by making the ship alive.

To do this I would double the ships computer to 20 and eat a few extra million worth of mortgage. I think around 20k a month. A high end AI only takes up 10 so I would still be able to run rudimentary agents and software but for some reason half the processors are always “busy” despite not apparently doing anything. I think the ship could handle the extra power but that would be a clue something is up with the ship by looking at power draw versus operation.

I think I will tweak the ship a little bit. Overall nothing big changed but I might play around with reducing armor and increasing reaction drive or something.

It really though depends on how you feel about a TL higher (or lower) and whether you like the idea of a GM NPC ship AI or not.


Anyway for my own purposes I am committing to 20% discount so I will roll for quirks now.
Captain
player, 41 posts
Sat 14 Mar 2020
at 17:28
  • msg #119

Buying a Ship

Lol. -20% hull and double maintenance. Ouch. That double maintenance sucks but at least I didn’t double double. Rolling 3 8s would make the ship ridiculously expensive. I’ve been Looking up online if things should stack or if you should reroll for uniqueness but haven’t found anything. There are better lists with more interesting quirks but considering this is saving 15 million it deserves to be a big penalty.

I think I will call the ship the  Tiamat’s Flight but everyone calls it the Tia for short. Can you add a new character so I can record the stats? Or we can do a thread. Your call
Captain
player, 42 posts
Sat 14 Mar 2020
at 21:05
  • msg #120

Buying a Ship

Alright so while waiting on this I'm going to breakdown software agents/packages they will be buying vs. included with the ship.

Included with the ship's computer:

NameBandwidthCostDescription
Virtual Gunner   
Intelligent Interface1100Enables expert systems
Virtual Engineer342,000Agent can run J-Drive, M-Drive, Life Support, Power Plant @ DM+1
Virtual Co-Pilot342,000Agent can run Asrogation, Pilot, Sensors, Comms @ DM+1
Universal Translator

And this is the stuff they will purchase aftermarket
NameBandwidthCostDescription
Virtual Miner101,000Makes 2,700 credits a month
Science Library2 eachAllows Biology, Chemistry, Physics, Astronomy @ DM+1 
Medical Library210,000Allows Medicine @ DM+1
Admin Protocols11,000Allows Admin @ DM+0
Virtual Drone Operator23,000Can pilot drones @ DM+0

Depending on your answer about higher tech TL and the "ghost" here are some tweaks I am making:

Reducing Power plant by 1
Adding in 40tons of inflatable fuel
Dropping the loading belt
Adding a cargo scoop
Switching the Concealed Compartment storage to 10tons of Fuel Compartment Storage (I can vent the fuel into the inflatable to get access to it. Much Cheaper than concealed storage!)
Creating a "captains quarters" as a high stateroom
Changing the triple pulse to triple beam for price reasons
Bumping up the reaction drive to +3g to put its speed on par with a patrol corvette.


End result is that including the double maintenance the ship will cost 227,394.43 a month. I can bring that down quite a bit by making it only partially streamlined putting it back to 211,784.43 with the perk or the extra +10% hullpoints to offset the existing damage brings it up to 70 HP.
Bad Code
GM, 136 posts
Sat 14 Mar 2020
at 23:07
  • msg #121

Buying a Ship

Before we talk about the TL and AI:  where's your J Drive?  I didn't see it listed.  I'm assuming since it's a Far Trader shell there is one at 2.  Did you count that in the tonnage and price calc?

The AI is an interesting suggestion.  It sounds like you're willing to 1) Let me use it as an NPC and 2) Let me use it as a story element.  Am I reading you right?

Leave the AI aside for now.  Assume TL13 max on the rest.

I think there are a couple of things you have listed you won't really need.  But to be honest, the last time I dealt with spaceship design was a GURPs Traveler game.  And the system conversion is throwing me.  I keep remembering those rules instead of the Mongoose rules.
 Sorry about that.  I need to spend some time with HighGuard to make sure I'm not being goofy.  I'll get back with you no later than Monday on what you have thus far.

Like the name Tia.
Ledo Typhin
player, 56 posts
Captain
Sat 14 Mar 2020
at 23:37
  • msg #122

Buying a Ship

1) J-Drive is 2. Yes it is factored in. That's why I'm spending 22.5Mcr on it plus having a 41t fuel tank

2) Regarding the AI - yes it would be a story element and an NPC. I am willing to pay the extra 5Mcr to upgrade the computer in exchange for a potentially very useful ally or at least an interesting story.

3) TL 13...interesting. I will have to go back and rethink some things. I have been keeping to TL 12 cap as that is the default in the book so that might unlock some new options like better expert systems for critical things. I like the idea of having a "virtual pilot" program that can take control of the ship so Ledo can man a turret if needed.

4) You're the GM so it's really up to you. I'm staring at that cargo crane thinking "I wish it was a Breaching Boarding Tube" lol. I am a bit disappointed that they don't mention other options for moving cargo around. A home brewer came up with a space forklift, essentially for about 55,000cr and if you're interested I could use the Vehicle Catelog to price out a forklift that would probably be a lot cheaper than a cargo crane. Travellers is a realist system so I don't want to pooh pooh the concept of "how do you move tons of cargo around".

For example instead of a cargo scoop it would be awesome to use the "repair drones" to go out and grab cargo for me. In Elite: Dangerous you had both options, you could either open your cargo bay and scoop it up or shoot out a drone to collect it for you. Not great rules on how much that would cost though.

5) I am still tinkering with things. It is a fun system. I tried building a cheaper planetoid ship but to account for the Ship's Boat and the same cargo hold you'd need a 300t ship which causes a huge spike in price.





I crunched some maths (I think) and I think I could turn a profit JUST by shuttling passengers around. With Tepha and Ledo doubling up in the high stateroom that leaves 2 middle passenger and 10 low berths. Assuming a 3-day cycle (1 day to load/unload passengers, 1 day to scoop and process fuel, 1 day to transit to/from jump point) I can make about 310,000 a month. Obviously I don't want to do that, I won't be able to get a full passenger load out 10x a transit but with 50t of cargo (10 of which is great smuggler compartments) I should be able to turn good profit with even half that.

On top of that the ship is well equipped for being a Jackal. Jumping on derelict ships, juicy underprotected merchants or reverse-pirating. In Star Sector (another great video game) my favorite tactic was ambushing smugglers. They can't really call the police now can they :D

Of course that causes organized crime factions to get very upset with you but it let me turn massive profits while still being able to hide behind law enforcement.
Bad Code
GM, 137 posts
Sun 15 Mar 2020
at 00:12
  • msg #123

Buying a Ship

In reply to Ledo Typhin (msg # 122):

1) Okay. Thanks.  Just didn't want to assume.

2) Don't factor the AI into your calcs.  Just consider it not there. You'll end up paying for it in other ways.  Ha. Ha. Bwah ha ha ha ha ha ha.

3) I'm willing to bump it up to a 13 just to give you some room to play with.  14 is where the tech gets too fiddly IMO.

4) I'm fine if you want to forgo the crane for the boarding tube.  Thought that crane can come in useful.

Traveler can get fussy about aspects of the game.  Loading cargo for example.  As a GM, I'm more interested in the story rather than figuring out crew capacity and trade ratios.

The only time I can see worrying about such things is if you need to beat a clock.  Ex. You've just taken a merchant vessel.  But your sensors showing a naval vessel coming in.  Yeah, you can argue that a loading belt could help speed things along.  But then again:  you still have to set up the belt, move the cargo to it, etc.  If the situation were happening in reality, you would just grab what looked to be high end and get the hell out of town.  And if you're at a starport, I would think you could hire ground crew to do that for you.  It just doesn't make sense to me to be included as a rule.

Any way, I'm blathering.  I'll get back to you Monday.  Let me know what changes you're considering.

Thanks.
Ledo Typhin
player, 57 posts
Captain
Sun 15 Mar 2020
at 04:09
  • msg #124

Buying a Ship

Sounds great! Here are my final answers:

NameTonsCostNotes
Hull - Closed2008,000,00070 hull points
Armor - CI 4102,560,000-
M-Drive 1g24,000,000-
J-Drive-21522,500,00040t per jump
Fusion PP 9066,000,0001t/month
-Emergency Power0.6600,0005 turns at 90% power
Fuel Tank510-
-Fuel Storage 10t040,000DM-4 to Sensors, -6 to Investigate
Bridge10500,000 
-Holographic Controls0125,000DM+2 for initiative
Computer 10/hardened0240,000-
Military Sensors24,100,000Jammers, DM+0
High Stateroom6800,000Captain's Quarters
Stateroom - 4162,000,000Crew Quarters
Low Berths - 105500,000-
Common Area2200,000-
Cargo400-
- Inflatable Fuel Storage -40t0.420,000 
Weapons
Ion Barbette56,000,000 
Double Beam Laser11,500,000 
Ship Options
Fuel Scoop01,000,000-
Fuel Processor 40t2100,000 
Brig4100,000Room for 6
Biosphere3600,000Life support for 6
Cargo Crane33,000,000 
Cargo Scoop2500,0001 ton per round
Forced Link Apparatus2100,000Pilot DM+0, +2 to boarding action
High-Burn Thrusters 3g122,400,00015t fuel per hour
Autodoc0100,000Medic 3
Software
Intelligent Interface-100-
"Virtual Co-Pilot" Int 1-2,000-
-Pilot Spacecraft Expert 3-100,000Pilot 2
-Astrogation Expert 3-100,000Astrogation 2
"Virtual Engineer" Int 1-2,000 
-Engineer(M-Drive) Expert 2-10,000M-Drive 1
-Engineer(J-Drive) Expert 2-10,000J-Drive 1
-Engineer(Power Plant) Expert 2-10,000Power Plant 1
-Engineer(Life Support) Expert 2-10,000Life Support 1
Translator-500 
Database-10,000-
Totals
Cost:67,989,600Maintenance:5,666.00
20% Old Age Discount:13,597,920.00Xtra Maintenance5,666.00
Final Cost:54,391,680.00Final Maintenance:11,339.60
Berth Maintenance:7,000Life Support:1,000 (at full capacity
Monthly Expense:
$216,796.93

In addition here are the Power Requirements:

NamePower
Power Plant:90
Basic Ship40
M-Drive20
J-Drive40
Sensors2
Ion Barbette10
Beam Turret9
Fuel Processor4
Biosphere1
Total Power Req:127


In addition after market I will be adding the following software via the 750k received:

NameCostNotes
Security 320,000Impossible 16+ to hack
Intrusion 210,000DM+2 to hacking
Decryptor 210,000TL 12, +1 for each TL target is below
"Virtual Scientist" Int 12,000Can run 1 of follower
- Science (Astronomy) Expert 210,000 
- Science (Biology) Expert 210,000 
- Science (Chemistry) Expert 210,000 
- Science (Physics) Expert 210,000 
Admin Library Expert 11,000Admin 0
Virtual Miner 101,000Earns 63 cr/day


Bandwidth on the computer is going to be tight:
Always Running
Security 33
During Combat
Virtual Co-Pilot4
Virtual Engineer3
Other As Needed
Intelligent Interface1
Expert System1-3
Virtual MinerX
Virtual Scientist3

Ledo Typhin
player, 58 posts
Captain
Sun 15 Mar 2020
at 17:15
  • msg #125

Buying a Ship

Tiamat's Flight has a long and storied history depending on who had their hands on it. Originally it started out as a Far Trader under the name Eagle's Flight but when it was captured by pirates they retrofitted it with weapons and armor and renamed it Tiamat's Rage. When the ship was captured again it was converted into a bounty hunter ship and some storage was carved out to add in high-speed thrusters so it could run down targets trying to flee. These bounty hunters renamed the ship to Tiamat's Flight in honor of the ship's history. Ironically after nearly a decade as a bounty hunter the most recent owners decided to skip out on their mortgage and other bounty hunters had to chase it down. The ship proved to be too fast and eventually it came down to the Navy running it down.

The ship was impounded while the bank figured out what to do with it when Ledo came along using the connections he had made (namely by being the one to run it down in the first place) to secure the ship for "general trading, salvaging and rescue operations".
Bad Code
GM, 138 posts
Tue 17 Mar 2020
at 00:48
  • msg #126

Buying a Ship


Have to take tonight off.  Will update tomorrow.  Thanks.
Ledo Typhin
player, 59 posts
Captain
Tue 17 Mar 2020
at 02:56
  • msg #127

Buying a Ship

No worries. With all the craziness going on with COVID I completely understand!
Bad Code
GM, 139 posts
Tue 17 Mar 2020
at 21:40
  • msg #128

Buying a Ship

Hello.

Giving all my games a heads up:  April and May will probably be wonky months for me.  I have a couple of surgeries (nothing life threatening), a large project due for work, and a trial I have to attend (they finally got enough evidence to convict me.  Just kidding.  Maybe).

Anyway, if my posting goes slow or I'm AWOL a day or two, I beg your patience.  I will do my best not to disappear.

Thanks.
Bad Code
GM, 140 posts
Tue 17 Mar 2020
at 22:09
  • msg #129

Buying a Ship

In reply to Ledo Typhin (msg # 127):

Alright.  Back to it.

You did kind of load up.  And that is a higher mortgage then some.  But given your backstory and the story edge you're giving me in the AI, no complaints here.

You should be okay.  Just always push for the maximum amount of payoff on the capers.  But you were probably going to do that anyway.


I can't recall if any of your folks have medical.  That comes in handy with low berth.  But people who travel low berth are already living dangerously.

Anyway, any concerns or questions?

If not, I will post the next round of caper rumors either Wednesday or Thursday.  I need to think out a couple of things.

Oh. Let me know if anyone is doing a study period.  We'll assume a little gap of time in which the ship is outfitted and getting ready.

Thanks.
Captain
player, 43 posts
Tue 17 Mar 2020
at 23:14
  • msg #130

Buying a Ship

Sure. I will look up study rules and get back to it. A couple people have medical and I bought a medical expert system for added oomph. I will be making some IC posts periodically. Don’t wait on me though, just want to spend some time on giving the ship some character.
Bad Code
GM, 143 posts
Fri 20 Mar 2020
at 00:58
  • msg #131

System Map

Uploaded a portion of the Five Sisters subsection map to Game Map/Main.  You are currently on Karin.
Ledo Typhin
player, 60 posts
Captain
Fri 20 Mar 2020
at 23:32
  • msg #132

System Map

FYI heading to Jone, hopefully smuggling stuff there in the process. I've been just tired keeping up with work, kids, own health etc. but I have a lot of stuff planned to post. Just need an hour or two time to get it out.

BUUUUUTTT until then the plan is to head to Jone, maybe snipe a smuggler :D
Bad Code
GM, 146 posts
Sat 21 Mar 2020
at 02:33
  • msg #133

System Map

In reply to Ledo Typhin (msg # 132):

Okie Dokie.

If you want, you can try to pick up a load of cargo to smuggle on Karin.  You can use the tables to roll, if you want to try them out.  Let me know if there are any questions.

And hope you and yours are all healthy.
Bad Code
GM, 147 posts
Sat 21 Mar 2020
at 03:07
  • msg #134

System Map

In reply to Bad Code (msg # 133):

And obviously take your time.  COVID has us all in a shake up.
Ledo Typhin
player, 61 posts
Captain
Sat 21 Mar 2020
at 04:01
  • msg #135

Trade Rolls

Everyone is healthy if a bit stir crazy. I actually went into self-quarantine a week early to avoid the big city and public transportation and since then my spouse has locked down the house with an iron fist.

Me: "Hey I was thinking about running to the store and picking up..."

Spouse: "ARE YOU CRAZY!? QUAAARARAAANTTTIIIINEEEE"


So I think our chances of catching it are low. Only problem is two things

1) I am working from home full time now and so I think I'm developing bed sores because I sit in the same chair all day for work and then all night from updating rPoL

2) I have kids stuck indoors because of poor weather and the oldest has decided the best way to spend their time is to make the youngest's life a living hell. They are definitely getting stir crazy and it is fraying on everyone's nerves.

I honestly don't know how my posting is going to be. I'm here. I'm excited to play but I'm at my wits end just trying to keep my own games running in between keeping the house in order. It doesn't help that because of the disruption in business my company has decided the best way to continue working is to dump 6 hours of meetings on everyone's schedule every single day /sigh

I'm hoping this weekend will be better and especially next week. Until then though I ask that you just have a bit more patience and if you find yourself itching to play by all means roll some charts. I might not be able to craft an excellent post every single day but I am checking it so if you just need a "would you do X or Y" or "Make a decision on Z" I can drop that.




Speaaaking of which. I will be trying to pick up passengers and I will definitely look for both legit and illegitimate cargo. I supposed I can make some rolls now and we can interpret them this weekend:

So rolling for passengers:

Low: 8+1 low + 1 pop + 2 starport + 1 Amber = 13 = 4D = 14
Basic: 7 + 1 pop + 2 starport + 1 Amber = 11 = 4D = 7
Medium: 5 + 1 pop + 2 starport + 1 Amber = 3D = 15
High: 7-4 + 1 pop + 2 starport + 1 Amber = 3D = 13

So if possible I will pick up 2 high passengers (5 staterooms, 3 used by crew) and 10 low. Up to you if you want to make either of the high passengers "interesting" or not.  We can focus on the journey there, we can focus on the arrival, we can focus on the next heist...whatever floats your ship.

As it's just 1 parsec this will get me 24,000 and cost me X in life support (I'll figure that out later).

As for Freight:
Incidental: 7 + 2 incidental + 2 pop + 2 starport - 2 amber = 11 = 4D = 7 batchs
Minor: 6 + 2 pop + 2 starport - 2 amber = 8 =  3D = 6 batchs
Major: 8 - 4 major + 2 pop + 2 starport - 2 amber = 6 = 3D = 10 batchs
Mail: 10 + 0 freight mod +2 armed +5 naval captain + 2 SOC = 19 = ship selected to deliver mail.

So that is 5 containers of mail taking up 25t of space = 125,000 credits. Done and done! Half the cargo is full right then and there.


Time to find a regular cargo supplier and a black market supplier!

Hey I find both:


22:19, Today: Captain rolled 12 using 2d6+8.  regular supplier.
22:19, Today: Tepha Pezal rolled 13 using 2d6+6.  black market supplier.

So if I'm reading the planet code right:

A-C
A767768-C =

Starport: A
Size: 7
Atmosphere: 6
Hydrographic: 7
Population: 7
Government: 6
Law: 8
Tech level: C

Annd...I don't see the trade codes. Looking at an online database of planets it looks like it should be Ag Ri = Agricultural / Rich

So the common avilable goods are:
Common Electronics, Common Industrial Goods, Common Manufactured Goods, Common Raw Materials, Common Consumables x2, Common Ores, Biochemicals, Live Animals, Luxury Consumables, Textiles x2, Uncommon Raw Materials, Wood, Illegal Biochemicals.

+1D random goods = Common Consumables and Textiles again.

Because of this world we have the following purchase modifiers:
C. Electronics +1, C. Raw +3, C. Consumables +3, Live Animals +2, Luxury Consumables +2, Biochemicals +1, Wood +6, U. Raw Materials +2, Textiles +7


We are going to Jone which has... no trade goods. Interesting.

B792785-9 = Starport B, Size 7, Atmosphere 9, Hydrographic 2, Population 7, Government 8, Law 5, Tech 9. I don't think any of that is of particular note besides Dense, Tainted air


That would give the following sales bonuses:

Common Electronics +2, Common Industrial Goods +3, Common Manufactured Goods +3, Common Ore +1, Textiles +2 ,


I like that overlap with Textiles. Cheap price and decent sales bonus. I'll pick up 20t of textiles and 10t of Illegal Biochemicals, base 50,000cr / ton.

Textiles are base 3,000 cr/ton with a +7 DM

Let's get the purchase price of the Textiles. Tepha and Ledo team up for +2 to the Broker roll: 19 = 45% discount = 27,000cr for 20t of them.

Then for the illegal biochems we have no purchase modifier: 95% = 475,000 hooo boy that's where most of the money is going!


So to recap:
Picking up 2 high passengers (takes up 2t of cargo space)
Picking up 10 low passengers
Picking up 25t of Mail
Picking up 20t of Textiles for 27,000cr
Picking up 10t of Illegal Biochems and hiding them in the fuel storage compartments for 475,000cr.

I'm guaranteed to make 149,000cr from the trip not including life support or fuel costs. On top of that I have 20t of Textiles I could make a pretty decent profit off of and 10t of Illegal Biochems I am all but guaranteed to make a profit off of (+6 DM illegal goods +3 skills + minimum 2 on the dice = 11 = 100% so that is 5% profit = 25,000.

With a good roll I might make the monthly mortgage just on this trading run!

Also that took an hour to do! Hopefully next time it will be more streamlined...
This message was last updated by the player at 22:45, Sun 22 Mar 2020.
Captain
player, 44 posts
Sat 21 Mar 2020
at 15:28
  • msg #136

Purchases

Cash & Purchases:

CashItem
750,000Heist
-502,000Cargo
-100,000Boarding Vacc Suits x4
-10,000Emergency Soft Suits x4
-40,000Science Expert x4
- 2,000Admin Expert
- 1,000Virtual Miner
-10,000Medical Expert
-10,000Database
-10,000Intrusion Program
-10,000Decrypter Program
============
55,000======


Split that 5 ways:

11,000 to each and 11,000 goes into ship supply fund:


New cash totals:

Ledo: 119,800cr
Tepha: 49,000cr
Silver: 14,010cr
Rig: 20,150cr
Captain
player, 45 posts
Sat 21 Mar 2020
at 17:30
  • msg #137

Mistake about Mortgage Rate

Also I realize I did my calculations wrong. I thought we had 7 ship shares but we only have 6 so monthly payments are 220,963.60


With the 11,000 set aside from the heist + mail + passengers = 160,000cr. Assuming we can sell cargo for 100% then that puts us at 720,000 income which isn't bad. A little over 3 months of mortgage payments.


Given the fact the ship is armed and Ledo has his reputation as a Naval Captain and member of high society getting mail from populated systems seems to be a guarantee so that is an average of 87,500 a jump. Plus passengers and opportune cargo purchases I can turn a profit fairly easily however that doesn't include any setbacks like repairs, getting caught with contraband, etc.




I am putting together personal shopping lists. Which books do you have available? I just want to make sure I'm not dipping into something you don't have access to.
This message had punctuation tweaked by the player at 22:46, Sun 22 Mar 2020.
Ledo Typhin
player, 65 posts
Captain
Sat 21 Mar 2020
at 20:38
  • msg #138

Purchases

Sorry for blowing up the game but I had some time today (stuck indoors, go figure and did some shopping lists:

Ledo:

Friend or Foe Transponders4100
Living Expenses2500
PHUD1600
Personal Trainer: Vacc Suit2000
Laser Sniper Rifle9000
Extra Laser Mag250
Medkit5000
Starship Toolkit4000
Weapon Engineering Toolkit300
Combat Drug x1010000
Anti-rad x44000
Stims x10500
Truth Serum x105000
Autolaundry500
Autochef (Gourmet)2500
Environment Replicator2000
Boarding Shield1500
Personal Defense Laser6000
x5 Mags500

Remaining Credits: 58550

Tepha:

Living Expenses2500
Personal Trainer: Broker2000

Remaining Credits: 44,500


Silver:

Living Expenses1000
Personalized Image10
Mobile Comm500
Medical Debt1000
High Fidelity Audio4000
Piston Fist150
Stunfist250
Body Pistol +2clips520
x5 Frag Grenades150
x10 Baton Rounds100
x10 Aersol Grenades150
x10 Smoke Grenade150
x10 Stun Grenade300
x5 APDS Magazines (Rifle)375
Bandolier (Rifle)10
Suppressor250
Personal Trainer: Heavy Weapons (MP)2000
Remaing: 3,095

Medical Debt Remaining: 99,000

Rig:
Living Expenses1200
PHUD1600
Computer Agent2000
Advanced Combat Rifle1000

Remaining Credits: 14,350



Let me know if there are any special considerations about purchases, especially regarding things like weapons etc.
This message was last edited by the player at 12:50, Sun 22 Mar 2020.
Ledo Typhin
player, 66 posts
Captain
Sat 21 Mar 2020
at 21:28
  • msg #139

What if we got rid of the cargo crane and bought a forklift?

Soo....I have an idea about how to shave off another 2 million from the cost of the ship AND get rid of the cargo crane.

What if I created a utility transport vehicle?

Convert the 3t from the cargo crane into 3t of hangar (allowing 6t of vehicles to dock).

I can then create a light grav vehicle that seats four, has a hidden rotary autocannon turret and two improved manipulator arms as per a cargo lifter. Add in some advanced piloting and navigation upgrades and hangar + vehicle clock in at about 1 Mcr.

This allows me to more easily access planets with a non-streamlined ship, I can cruise around on the surface in style and transport cargo/passengers up and down. Given that the cargo lifter is 3t it would probably end up being about the size of a truck, give or take so moving it around a cargo bay to stack crates vertically etc. seems reasonable. I have rough outlines but I wanted to run the idea by you first before spending more time on it.
This message had punctuation tweaked by the player at 22:46, Sun 22 Mar 2020.
Captain
player, 46 posts
Sun 22 Mar 2020
at 12:50
  • msg #140

Skill Training

I feel bad for blowing this up but

A) I am super excited

B) Somehow I ended up with tons of free time and my other games on rPoL are in good shape so I can finally concentrate on this.

Take your time reading and processing this. I am using this also to store my notes day-to-day.

Training

Ledo: Vacc Suit 0 -> 1 (using personal trainer)
Tepha: Broker 0 -> 1 (using personal trainer)
Silver: Heavy Weapons (MP) 0 -> 1 (using personal trainer)
Rig: Vacc Suit 0 -> 1
This message was last updated by the player at 22:47, Sun 22 Mar 2020.
Bad Code
GM, 148 posts
Sun 22 Mar 2020
at 22:01
  • msg #141

Purchases

In reply to Captain (msg # 140):

No worries.  I'm enjoying your enthusiasm.

I will look this over but probably won't get to it until tomorrow.  I'll circle back.
Captain
player, 47 posts
Sun 22 Mar 2020
at 22:47
  • msg #142

Purchases

I went back through and updated the subject line to reflect what is in each post to help you out.
Captain
player, 48 posts
Mon 23 Mar 2020
at 23:38
  • msg #143

Purchases

This deserves a story! So I was playing a dark side Star Wars game where my guy was a Jedi Knight who was secretly fallen to the Sith. His master had given him the task of killing some Jedi to prove his commitment to the dark side so he and another PC had the idea to use his reputation to just walk through the front door and pick off some targets through "training accidents" and the like.

Now the other PC ran a small pirate gang so getting them through the door was going to be tougher but my guy had recovered various sith and jedi artifacts and so "contracted" the pirate PC to transport him and the artifacts back to the jedi temple.

So I walk through the front door and he walks through the front door with this crate of artifacts and the like. I get called to the jedi council to chat about how some previous missions had gone so we parted ways.

I'm midway through my debriefing when a nuke goes off in the middle of the jedi temple. I'm caught full in the blast along with all the masters, knights, padawans etc. I was flabbergasted as I tore up my sheet.

Turns out the OTHER PC had an idea for how to kill a bunch of jedi. He replaced the artifacts inside the crate with a pocket nuke and let my reputation and my belief that I was in charge of the operation just march his nuke right through the front gate. As soon as the temple guards took it to transfer to the vault he hightailed it out of there so while I was giving my debriefing he was telling his crew GO! GO! GO! GO! GO!.

I was furious but I couldn't stop laughing at how well he had played both me, the player, and my PC. I couldn't believe he, the player, would stab me in the back like that after we had spent so many missions finally learning how to work together and my PC couldn't believe some street rat smuggler scumbag could have duped him so completely.

Anyway as a rule I don't transport cargo unless I know exactly what is inside after that incident :P
Captain
player, 49 posts
Tue 24 Mar 2020
at 03:26
  • msg #144

Purchases

1) Does 3 crates = 3t? How many Bugees are being moved

2) To fill up the passenger manifest and the rest of the cargo hold are you fine with my rolls from before? 2 high passengers, 10 low passengers, 25t of mail, 10t of textiles @ 45% price (18,500cr) and, if there is still room, a few tons of illegal biochemicals at 95% price?

3) Thoughts on replacing the cargo crane with a custom grav vehicle. Basically it's a tiny 6t shuttle that has manipulator arms, an enclosed cabin and a pop-up autocannon. I can use it to zip around on planets or transport passengers or move cargo around in the hold.

The hangar + vehicle comes out to 3ts of ship space and only 1 Mcr instead of 3 Mcr so shaves off a bit more from the final price.

4) How much total time can be spent on training? I'm assuming after the heist everyone just laid low for awhile and on their sheets I spent for a month's living expenses for each of them. I know they've been doing other stuff but there might have been a week or two of just sitting around after the heist?

5) Everything good on the shopping lists? I don't think there is anything too crazy but the weapons might be an issue. I couldn't find anything in the book about whether items are available for purchase or not.
Captain
player, 50 posts
Tue 24 Mar 2020
at 03:37
  • msg #145

Purchases

How every smuggler starts:


How every smuggler ends:

Bad Code
GM, 153 posts
Tue 24 Mar 2020
at 03:48
  • msg #146

Purchases

In reply to Captain (msg # 144):

1) I was basing the 300K cred on a 900K cred sales figure (3000 Bugees selling for 300 creds each, then your share being a third).  If we figure them at 3 pounds a piece, that'd be 4.5 tons.

2) On non-caper cargo, it all depends on your rolls.  If that's what you got, then yep.  Just let me know how many NPCs-er...passengers you end up taking on.  2 High and 10 in the freezer, right?

3) I'm good with the vehicle over the crane.  Like I said before, I'm just not going to get bogged down in mechanics over how you get it in there.  Cranes can come in useful for boardings or towing vessels.  But it's not a huge necessity.  I'm fine with it.

4) To be honest, I can't recall what the time requirements are for training in Traveler.  But again to be honest, I never use them.  Systems that require a PC to spend X amount of game time or to go find a sensei to level up annoy me.  I assume your PCs are training during their downtime.  At the end of each caper is when the benefits of that training start to show.  At the end of the caper, you can assume they've spent the required amount of time and run with it.

5) I am still going through the shopping list.  I think everything will be fine, but let me finish up tomorrow if that's alright.  It's been a crazy day.

Liked your Star Wars story by the way.  That's awesome.
Bad Code
GM, 154 posts
Tue 24 Mar 2020
at 03:49
  • msg #147

Purchases

And I'm counting nine lungs myself.
Ledo Typhin
player, 72 posts
Captain
Tue 24 Mar 2020
at 04:57
  • msg #148

Purchases

Okay new plan:


Hidden Storage: 10 tons
5t of dolls
5t of illegal biochemicals


Main Cargo Hold: 40t
25t of mail cargo.
 2t for passenger luggage storage (overkill but makes math easier)
13t of extra fuel.


The plan is on our way out to swing by a gas giant and scoop a little fuel, fire up the fuel processor and hit our jump. This will take 20t out of the 40t of fuel but we can then process and add the 12t of stored fuel back into the fuel tank bringing it up to just over 3/4ths full which means the hidden fuel storage cannot be accessed.

That is going to be the reoccuring scthick. Use the inflatable fuel tank to pump fuel in during inspections "see officer, it's just a fuel tank filled up" and then when we need to empty it siphon some fuel into the inflatable tank. Not foolproof but I think it's a pretty good trick, especially as transferring fuel back and forth probably takes quite a bit of time.
This message was last edited by the player at 18:07, Tue 24 Mar 2020.
Bad Code
GM, 156 posts
Tue 24 Mar 2020
at 22:42
  • msg #149

Purchases

In reply to Ledo Typhin (msg # 148):

All good to me.

Let me know if you want to do more doll testing or want to meet again with Banks.

Also, let me know what research or prep you want to do, if any.

Otherwise, we can head to blast off.  No problems since it will be a nice, smooth ride.  Right?

A.

Nice.

Smooth.

Ride.

ha.

ha ha ha.

BWAH HA HA HA HA HA HA HA HA HA HA! AH HA HA HA HA BWAH HA HA HA!
Ledo Typhin
player, 73 posts
Captain
Wed 25 Mar 2020
at 00:01
  • msg #150

Purchases

Once in the air I'll give it another chemical analysis.

I'll definitely be looking up on the 'net about bugees as well as the contact to see if there is anything important I can find out.

Finally I need to reach out to my military contacts to get a pass for the base.
Ledo Typhin
player, 75 posts
Captain
Thu 26 Mar 2020
at 21:12
  • msg #151

Purchases

So for maths:

237,500 -  5t of illegal biochems
  1,300 - 13t of unrefined fuel
================================
238,800 credits spent on cargo.


Ship contingency fund: 274,200cr
This message was last edited by the player at 21:14, Thu 26 Mar 2020.
Ledo Typhin
player, 78 posts
Captain
Fri 27 Mar 2020
at 12:07
  • msg #152

Purchases

Lol I am having a lot of fun with this and we haven't even lifted off yet! This is amazing :D
Bad Code
GM, 163 posts
Fri 27 Mar 2020
at 20:18
  • msg #153

Purchases

In reply to Ledo Typhin (msg # 152):

Thanks.  I'm enjoying your side as well.
Bad Code
GM, 168 posts
Mon 30 Mar 2020
at 22:26
  • msg #154

Priorites

In reply to Bad Code (msg # 153):

I do like the fact that Ledo doesn't say he won't jack passengers.  Just not the first set.
Captain
player, 51 posts
Mon 30 Mar 2020
at 23:50
  • msg #155

Priorites

:D Never say never.

Loving the game, btw. Easily my favorite I am playing in
Bad Code
GM, 169 posts
Tue 31 Mar 2020
at 00:38
  • msg #156

Priorites

In reply to Captain (msg # 155):

Thanks.  I'm having a blast too.
Bad Code
GM, 170 posts
Tue 31 Mar 2020
at 02:17
  • msg #157

Priorites

I think I may have caused some confusion.

The ship's computer calculates time differently when it knows it's about to go into Jump.  Remember, even though the actual trip takes a few hours real time, the Ship spends about a week in the pocket universe during the Jump.  So when you Jump, your ship is stuck in a pocket universe for upwards of a week in Jump time.  Your guys can still do stuff.  They just have to do it on the ship because there is nothing else where they are.

So that six hours it's calculating includes Jump.  In other words, those freezers are going to go well before you reach dock.

Your guys would know that.

That was me not being clear.  Sorry about that.  Let me know if there are questions.  Thanks.
Gary 'Rig' Rigan
player, 33 posts
Mechanic
Tue 31 Mar 2020
at 05:10
  • msg #158

Priorites

Interesting. I fixed my post.
Captain
player, 52 posts
Fri 3 Apr 2020
at 00:42
  • msg #159

Priorites

Is it possible for you to post twice a night? I don't know your details but you seem to post regularly around the same time and I can usually hit the posts and respond very shortly afterwards. I am very happy for daily posting but I am greedy so if I can squeeze more out of you a night just let me know :D
Bad Code
GM, 174 posts
Fri 3 Apr 2020
at 06:00
  • msg #160

Priorites

In reply to Captain (msg # 159):

I will as I can.  Work is kind of tight at the moment.  And everything with this month has gone south.  But if I'm able, be happy to.

Can't right now though, as I need to go to bed.

Thanks
Captain
player, 53 posts
Fri 3 Apr 2020
at 07:18
  • msg #161

Priorites

No worries! Do what you can!
Captain
player, 54 posts
Tue 7 Apr 2020
at 00:48
  • msg #162

Priorites

So assuming the ship doesn't explode when we jump...

During the week of jump here is the gameplan

1) Rig fixes stuff. Silver acts as his bitch and when he doesn't have her doing stuff she is hunting for more rivets.

2) Tepha and Ledo will wake up Adje as well as the berther who the highborns thought was a pirate. Separately of course. Start with Adje.
Bad Code
GM, 180 posts
Wed 8 Apr 2020
at 01:09
  • msg #163

Priorites

In reply to Captain (msg # 162):

Okay.  Assuming things don't blow up, so noted.

He

He he

Bwah ha ha ha ha ha
Captain
player, 55 posts
Wed 8 Apr 2020
at 01:12
  • msg #164

Priorites

Yeah yeah yeah.
Captain
player, 56 posts
Sun 12 Apr 2020
at 23:18
  • msg #165

Priorites

So assuming their comms work Rig should have some ideas on how it can be disabling the motion detectors. I'm guessing those aren't just on an 'on/off' switch where anyone can hit it.
Bad Code
GM, 186 posts
Mon 13 Apr 2020
at 00:53
  • msg #166

Priorites

In reply to Captain (msg # 165):

Yep. Rig can take a lookie lou, which I'll assume he does.

I was just waiting to see if anyone told Rig to look.

By the by, I still need that information about Silver.  And Ledo too now that I think about it.

Thanks.
Captain
player, 57 posts
Tue 14 Apr 2020
at 01:20
  • msg #167

Priorites

So I tried to use something like this in my tabletop star trek game but the players didn't bite. As soon as I was like "hey, have some free cargo" they NOPE NOPE NOPE'd to the next sector.
Bad Code
GM, 190 posts
Tue 14 Apr 2020
at 01:25
  • msg #168

Priorites

In reply to Captain (msg # 167):

Didn't Silver turn her comm off?
Captain
player, 58 posts
Tue 14 Apr 2020
at 01:39
  • msg #169

Priorites

Oops. She would turn it back on to check in and hear the message.
Bad Code
GM, 191 posts
Tue 14 Apr 2020
at 01:42
  • msg #170

Priorites

In reply to Captain (msg # 169):

Okie Dokie.  Just didn't want to assume.
Captain
player, 59 posts
Wed 15 Apr 2020
at 01:50
  • msg #171

Priorites

Man, having a blast. That Haverford stuff was amazing.
Bad Code
GM, 195 posts
Wed 15 Apr 2020
at 22:12
  • msg #172

Priorites

In reply to Captain (msg # 171):

Thanks.  I had fun imaging cartoon Rig doing a Bob the Builder shuffle.
Captain
player, 60 posts
Wed 15 Apr 2020
at 23:18
  • msg #173

Priorites

Every update i'm on the edge of my seat!
Captain
player, 61 posts
Thu 16 Apr 2020
at 12:28
  • msg #174

Priorites

Arg! I knew it was coming but my crew acted perfectly for you. Silver left her comms in the bridge because that was how they were talking with the AI.

IF she had her comms when Tepha issued the alert of medical attention Silver could have sent out the alert and Tepha (and Adje) could lock themselves in their room.

BUUUUTTTTT nope. Anyway here is hoping that Silver wins. It's funny but of everyone on the crew she ended up being my favorite. Thanks to some key rolls she acts like she doesn't give a shit but is surprisingly competent and deadly. Still I built a cybered up marine for another game and cyber makes things dangerous fast.

If Tepha dies so be it. She was fun and I love all my babies but I can bring on other people and the emotional damage that would cause to Ledo would be really interesting. Silver would be harder to replace.
Captain
player, 62 posts
Fri 17 Apr 2020
at 19:32
  • msg #175

Priorites

Hey feel free to point out if I do something really dumb. I hope you can tell when I do things on purpose like when Silver left her comm or Tepha opened the door. Given the information on hand it seemed appropriate however if you feel like I wrote you into a bad corner, like Ledo’s distraction means insta-death for Tepha let me know because I might have just misinterpeted the situation.

I dont want you to feel like the crew is too stupid to keep alive, lol. They might not be cohesive yet but they should individually be competent.
Bad Code
GM, 200 posts
Fri 17 Apr 2020
at 21:16
  • msg #176

Priorites

In reply to Captain (msg # 175):

I think you're role playing is excellent.  I'll nudge you if I think your PC knows something you may not, like how long a Jump takes in subjective time.  But otherwise, your choices have all been logical from the character's POV.  No complaints or critcism.

Since we're coming to the end of the Jump part of the Jone story:

-Obviously I've laid down some groundwork for future plot lines.  These will be occuring inbetween or in tandem with any capers.
-Once Ledo's dropped off the Bugees, you'll have the system to explore at your leisure.  I'll try to get a thread up just giving you some system info.  It's not that big a system really. But there are a few places of interest.  I'll update the capers board once I know where you want to go.  Leaving Jone is an option as well.  Don't feel the need to stick around if you don't want to.
-Let me know if there are any requests or things you'd like to see.

Thanks.
Captain
player, 63 posts
Sat 18 Apr 2020
at 12:26
  • msg #177

Priorites

RE: Jumping & Hydrogen:

Core pg. 148:
While in jump space, the ship is completely and utterly cut off from the universe. It hangs in a shimmering bubble of boiling hydrogen, a pocket dimension from which nothing can escape. It cannot communicate with the normal universe, not even by psionic means. It is
utterly alone.


HOWEVER basic science says that a liquid that is boiling is as hot as that liquid can become. Liquid hydrogen isn't explosive, the gas is. It's a safety hazard because liquid hydrogen boils at -250 F (or C, doesn't really matter at that point) so it changes to gas pretty fast which is highly reactive...if there is a fuel source, Oxygen.

I had forgotten about that when I posted. Even if we blow something up there just isn't enough oxygen to create a huge gigantic explosive. It might amplify it a little but unless it is a large space like the cargo hold it's going to flare out very quick as the trace amounts of oxygen are used up.

Still might trigger a misjump though, depending on how you want to rule it.
Captain
player, 64 posts
Sat 18 Apr 2020
at 13:25
  • msg #178

Priorites

Also I whipped up deckplans. I thinks this mostly covers everything:


Captain
player, 65 posts
Sat 18 Apr 2020
at 19:05
  • msg #179

Priorites

So just a thought, if you're up for it.

If you want to give us a couple hundred K for the various cyberlimbs recovered that's fine or else maybe that money has to be wired back to Karin to bribe port security to scrub logs of Adje and the Antwhite's boarding the ship in the first place.
Bad Code
GM, 204 posts
Sun 19 Apr 2020
at 01:34
  • msg #180

Priorites

In reply to Captain (msg # 179):

That is an interesting idea.  And yeah.  I think you would be able to sell them on the black market.

But it's not going to be something you can sell through the regular cargo/contraband rules.  You got it in a story.  I'm going to make you unload it in a story.  Or part of one.  Stow the stuff for now.  I'll work it in to what's coming next.
Bad Code
GM, 206 posts
Sun 19 Apr 2020
at 02:26
  • msg #181

Priorites

Also, thanks for the map.
Captain
player, 66 posts
Mon 20 Apr 2020
at 14:33
  • msg #182

Priorites

I don't know how much more you want to dig into this opening mission. We can keep focusing on the minutia if you want or else assume the rest of the repairs works fine and work on what the heck they're going to say to the authorities afterwards.
Bad Code
GM, 208 posts
Mon 20 Apr 2020
at 22:44
  • msg #183

Priorites

In reply to Captain (msg # 182):

Sorry. Yesterday had a thing come up.

We will be moving on to Part 3 of Jone.  I need to finish some prep, so tomorrow we'll be ending the Jump and arriving at The Hath.

Thanks.
Captain
player, 67 posts
Tue 21 Apr 2020
at 04:41
  • msg #184

Priorites

So to complete this mission we have to smuggle the Bugees into Hath or Stippyland?

Also Ledo would like to do some research on the Antwhites to figure out what in the hell just happened. Debutants don’t normally turn into cyber assassins on a whim...
Captain
player, 68 posts
Tue 21 Apr 2020
at 04:44
  • msg #185

Priorites

Also might reach out to Silver’s gunrunning brother to offload the cyber. Might be fun to introduce Tepha’s ex- into the storylines...
Bad Code
GM, 212 posts
Tue 21 Apr 2020
at 04:44
  • msg #186

Priorites

In reply to Captain (msg # 184):

Stippy Land is part of the Hath.  Basically it's a combination RX/Commissary and Supply Depot for The Hath.

I just put up the new thread.  I'll add info on the Antwhites tomorrow.

Your call about Silver's Bro.  Just let me know.  Thanks.
This message was last edited by the GM at 04:45, Tue 21 Apr 2020.
Captain
player, 69 posts
Tue 21 Apr 2020
at 04:49
  • msg #187

Priorites

No time to post but so you can mentally prep

- bait and switch Tepha and Adje.

- contacting silvers brother about the cyber loot.
Bad Code
GM, 213 posts
Tue 21 Apr 2020
at 22:57
  • msg #188

Priorites

In reply to Captain (msg # 187):

Gohature huh?  That's workable.

Alrightie then.

Is Rig just sleeping in his cabin?  Not debauching?

From the way it's set up I'm guessing it's a girl's night out while Ledo handles the Bugee drop.  And Rig is either along with Ledo or napping.  Correct?

Also, do keep in mind there's no real time intersystem communication in Traveler.  Message has been sent to Rezan, but will go by mail.  So you'll need to propose a time and place for a meet up.

Just because I'm a nice guy, we'll say that Gohature is part of Rezan's territory.  So a meet up there isn't out of the way.  But Ledo and the gang may need to plan for a couple of weeks to get a response and then a couple more weeks for the actual meet.

Yes, you can ask Rezan to send his response to a drop point in another system.  So if Ledo really wants to hit an' git, you can ask Rezan to respond to Gohature.  Silver will know some location there that will hold messages for her.  Tepha probably does too, since she used to be Rezan's main squeeze.

Lastly, don't forget to drop off Banks' cut of the Bugee drop.  Which would involve a trip to the Jone Star Town.  Sorry. That was the deal back in the  original thread.

Unless you're going to cut him out of the deal.  You do have that option.

Let me know either here or in the story thread.  Will get some posts there soon.

Thanks.
Captain
player, 70 posts
Tue 21 Apr 2020
at 23:07
  • msg #189

Priorites

Ledo is handling the drop, rig is sleeping. Ladies getting r&r.

Tepha will contact Rezan and let him know they will be in gohature next so to coordinate there. They are not going to cut banks out.
Bad Code
GM, 215 posts
Wed 22 Apr 2020
at 01:03
  • msg #190

Priorites

In reply to Captain (msg # 189):

'kay.

So a little girl's fun, a drop off, and Rig's in his 'jammies.

Can we say he's got the Rig Bugee tucked up under his chin?  And he wears the PJs with the flap in the butt?

Sorry.  Been snarky all day.

We'll let the dice decide your fate.

My roll. Not yours.

Thanks.
Captain
player, 71 posts
Wed 22 Apr 2020
at 02:16
  • msg #191

Priorites

Of course he has the Rig bugee and a long johns with the butt flap! Wouldn’t have it any other way!
Bad Code
GM, 218 posts
Wed 22 Apr 2020
at 02:28
  • msg #192

Priorites

In reply to Captain (msg # 191):

I forget.  Did we already do the pay out for the legitimate cargo on this run?
Captain
player, 72 posts
Wed 22 Apr 2020
at 13:00
  • msg #193

Priorites

Nothing has been paid out yet. I haven't adjusted finances at all yet.
Bad Code
GM, 219 posts
Wed 22 Apr 2020
at 21:24
  • msg #194

Priorites

In reply to Captain (msg # 193):

Okie dokie.  Let me know if there are any questions.
Captain
player, 73 posts
Thu 23 Apr 2020
at 02:49
  • msg #195

Priorites

Fritz and the Mainframe is my new EDM band name, lol.
Captain
player, 75 posts
Fri 24 Apr 2020
at 18:20
  • msg #196

Priorites

Okay time to get finances straightened out:

Hidden Storage: 10 tons
5t of dolls
5t of illegal biochemicals

Main Cargo Hold: 40t
25t of mail cargo.
 2t for passenger luggage storage (overkill but makes math easier)
13t of extra fuel.





  274,200cr starting ship fund
+ 100,000cr 25t of mail @ 4,000 per ton
-   2,700cr +27t of unrefined fuel
+  24,000cr x2 High Passage, 1 parsec
+   7,000cr x10 Low Passage, 1 parsec
-   8,000cr (x4 staterooms, x1 double occupancy, x10 low berth)
-   6,000cr x6 people
+   6,000cr Biosphere life support credit
-     500cr Berthing cost
+   ??????? Smuggling Bugees

Holding onto the biochems. Rolled awful for the sales broker so just eating that cost for now.


Updated total:
394,000cr.

Cargo Hold:
Main Hold: 0/40t
Fuel Hold: 10/10t currently.
This message was last edited by the player at 18:26, Fri 24 Apr 2020.
Captain
player, 77 posts
Fri 24 Apr 2020
at 19:04
  • msg #197

Priorites

Also I'll bite on the claim jumper. Dig up info on that uncle of his and see what's what.
Bad Code
GM, 225 posts
Fri 24 Apr 2020
at 21:53
  • msg #198

Priorites

In reply to Captain (msg # 197):

The Antwhites and Aje would like a refund.
Captain
player, 78 posts
Fri 24 Apr 2020
at 22:22
  • msg #199

Priorites

Lol. No refunds, right there in the contract they signed. I had to allocate life support and space for them :D
Silver
player, 50 posts
Drifter
Fri 24 Apr 2020
at 23:06
  • msg #200

Priorites

What am I rolling? Streetwise?
Bad Code
GM, 227 posts
Sat 25 Apr 2020
at 05:29
  • msg #201

Priorites

In reply to Silver (msg # 200):

Yep
Silver
player, 51 posts
Drifter
Sat 25 Apr 2020
at 07:01
  • msg #202

Priorites


02:00, Today: Silver rolled 8 using 2d6+1.  +1 Streetwise.
Bad Code
GM, 228 posts
Sat 25 Apr 2020
at 07:43
  • msg #203

XP

Sorry.  Got my systems mixed up.  Traveler does have XP.  Mea Culpa.


Here are the tables from the Companion Book about how to improve.  Basically, to get a new skill, you spend one XP to acquire it at 0.  Then 1 more point to raise it to 1, etc.

GAINING SKILLS
Skill Level     Cost to Gain    Skill Level    Cost to Gain
      0              1               4              8
      1              1               5              16
      2              2               6              32
      3              4               7+       x2 each level



Improving characteristics:

If Silver wants to raise her End from a 5 to a 6, it would cost her 6 points.  If she suddenly wanted to finish her Masters in Women's Studies she could raise her EDU from a 5 to a 6 for 12 pts.


GAINING CHARACTERISTICS
Characteristic Value              Cost to Gain              Cost to Gain
                                (STR, DEX, END)              (INT, EDU)

         1                             1                          2
         2                             2                          4
         3                             3                          6
         4                             4                          8
         5                             5                          10
         6                             6                          12
         7                             7                          14
         8                             8                          16
         9                             9                          18
         10                            10                         20
         11                            11                         22
         12                            12                         24
         13                            13                         26
         14                            14                         28
         15                            15                         30
Bad Code
GM, 229 posts
Sat 25 Apr 2020
at 07:45
  • msg #204

XP

So, for the First Caper, everyone gets 1 XP.

For the Maiden Voyage, everyone gets 1 XP.

For General Roleplaying, everyone gets 1 XP.

And as a Sorry, take another XP.

So 4 total XP to now.  Spend wisely or save them.  Again, sorry about that.
Bad Code
GM, 231 posts
Sat 25 Apr 2020
at 20:19
  • msg #205

XP

In reply to Bad Code (msg # 204):

Looks like I forgot to ask in my last Jone Pt 4 post.

Let me know where you're parking Tia:  At Grangers or going to Jone.  That decision puts a dent in the landscape.

Also, Rig up to anything?

Thanks.
Captain
player, 79 posts
Sat 25 Apr 2020
at 20:27
  • msg #206

XP

Granger’s. Unless they have to go to Jone Ledo wants to stay far away from the Antwhites.

Rig is back to fixing the ship.

As a side note they’re going to be looking at upgrading the ship’s computer. I haven’t crafted the narrative for it yet but Ledo is going to suggest cutting Fritz in for a cut of the heist money and suggest he use it to upgrade the hsip’s processor. In theory Fritz is using the entire ship’s computer bandwidth when he is active. Would be nice to give him some breathing room and helps make me feel like I’m not getting (too many) unearned benefits.

I don’t necessarily want a hardcore “feel the pain” kind of game but I don’t like games where the GM just showers the players with benefits.  I like a good challenge. I thought the assassin’s and Fritz and the heist were good introductory missions. Not too difficult and they had some real danger and some real decisions to be made but their victory definitely felt “earned”.
Bad Code
GM, 232 posts
Sun 26 Apr 2020
at 00:53
  • msg #207

XP

In reply to Captain (msg # 206):

Okie dokie.

Yeah, I'll admit that last one turned into a little more of a Monty Haul than I imagined.  But it was a good game and thing won't always go the crew's way.  Well.  Not that the last one really 'went' their way. Anyway, my point is things will even out.

On that note, have we ever really discussed the length of the game?  Obviously, I've laid groundwork for future events.  But I realize now I just assumed we were continuing past an introductory level game.

I'm fine with continuing.  You're an excellent player.  And I probably have enough raw material on hand for a medium length campaign.  But don't feel obligated to post as all 4 crew members each time.  That must get exhausting.

Your call.  Thanks.
Captain
player, 80 posts
Sun 26 Apr 2020
at 03:01
  • msg #208

XP

I am game for as long as you want to run and probably beyond that. I am fine doing filler if you need time to set things up, i am fine with published adventures. I love the setting and your style so as long as it takes, i’m in!
Bad Code
GM, 235 posts
Mon 27 Apr 2020
at 03:31
  • msg #209

XP

In reply to Captain (msg # 208):

Works for me.  Like I said, just didn't want to assume.

Thanks.
Bad Code
GM, 237 posts
Tue 28 Apr 2020
at 21:48
  • msg #210

Coming Weekend

Hey All.

Just a heads up.  I am going to be offline this weekend starting Friday.  I plan to be back online Monday evening, but it's a medical thing, so we'll have to see how I feel Monday AM.

If I am a little late in getting back on, I do ask you hang tight.  Games will resume as soon as they can.

Thanks.
Captain
player, 81 posts
Wed 29 Apr 2020
at 04:38
  • msg #211

Coming Weekend

Roger that. Good luck and hope they put everything back in the way they found it!
Bad Code
GM, 239 posts
Thu 30 Apr 2020
at 22:45
  • msg #212

Coming Weekend

In reply to Captain (msg # 211):

I am going to take tonight off.  Will hopefully be back online no later than Monday.

Thanks Ya'll.
Captain
player, 82 posts
Fri 1 May 2020
at 04:24
  • msg #213

Coming Weekend

No worries! Take care. I'll just be doing some book keeping while you're gone.
Bad Code
GM, 246 posts
Sun 10 May 2020
at 17:17
  • msg #214

Coming Weekend

In reply to Captain (msg # 213):

Don't forget to give me those blind rolls please.  Thanks.
Captain
player, 84 posts
Sun 10 May 2020
at 17:58
  • msg #215

Coming Weekend

  1. 7
  2. 7
  3. 6
  4. 12
  5. 10




12:58, Today: Tepha Pezal rolled 42 using 10d6 with rolls of 2,5,5,2,5,1,6,6,4,6.  blind rollls - luck be a lady!
Captain
player, 85 posts
Thu 14 May 2020
at 01:57
  • msg #216

Coming Weekend

Hot damn you better not disappear on me. I am having way too much fun with these guys to let you screw it up by leaving me :D
Bad Code
GM, 256 posts
Thu 14 May 2020
at 03:36
  • msg #217

Coming Weekend

In reply to Captain (msg # 216):

Nah, I'm not planning on disappearing.  I don't start games I don't plan on finishing.  'Plan' being the operative word.

I've been fortunate that I've been able to game with some excellent players, yourself included.  Since I'd like to continue to game with excellent players, I try to be careful not to get a reputation.  You know what I mean?
Bad Code
GM, 257 posts
Thu 14 May 2020
at 04:06
  • msg #218

Coming Weekend

In reply to Bad Code (msg # 217):

On another note, why did you roll 3d for Tepha?

It's only 2d.

Also, and we haven't covered this before, you get bonuses depending on range and type of weapon.  For example, my shot on you will get +3:  +1 for short range and +2 for a pulse laser.  See page 156 of the rulebook.

I'll give you the choice:  You can take a 2 as the roll or reroll it 2d/Gunner + Dex DM (which I guess for poor Tepha is a -3).  Don't forget to give her bonuses for weapon and range.

Also, it's rare for one hit to destroy a ship.  The biggest danger is that it blasts a hole in the hull.  In this circumstance, that's not so dangerous.  But Rig won't be happy regardless.

That being said, Tia's armor rating is 4 right?

Let me know if there's questions.  I'll need to know what you want to do about Tepha prior to responding to this round of posts.  Thanks.
Tepha Pezal
player, 51 posts
Artist
Thu 14 May 2020
at 12:36
  • msg #219

Coming Weekend

I used a boon, if one was available so it is roll 3 take highest 2. If there isn't a boon just drop the 3rd die.

So for the first time it was still a 2 and the second time it was an 11 if you drop the 3rd die.

I'm fine with keeping the 2 for now if you let me keep the 11 for the next round :D

Also we're firing a beam laser so according to this it should be a total of a +2 (+4 beam +1 short range -3 trained) so her actual shot was a '4'. Not nearly as catastrophic as I first thought :D
Bad Code
GM, 266 posts
Sun 17 May 2020
at 02:09
  • msg #220

Coming Weekend

In reply to Tepha Pezal (msg # 219):

I'll catch up tomorrow.  Something I forgot to work up on this game that I need to.

Thanks.
Ledo Typhin
player, 148 posts
Captain
Tue 19 May 2020
at 00:12
  • msg #221

Coming Weekend

The suspense is killing me :D
Captain
player, 86 posts
Tue 19 May 2020
at 05:28
  • msg #222

Coming Weekend

Did you ever see the move The Cube? It feels like The Cube...
Bad Code
GM, 269 posts
Tue 19 May 2020
at 23:42
  • msg #223

Coming Weekend

In reply to Captain (msg # 222):

I hadn't thought about that comparison.  I was thinking more along the lines of Tomb of Horrors.

Ah.  The Classics.
Captain
player, 87 posts
Mon 25 May 2020
at 02:27
  • msg #224

Coming Weekend

How hard is it to move a cryo tube to the ship? This guy has a warrant right? Does that include a reward?
Bad Code
GM, 279 posts
Mon 25 May 2020
at 03:05
  • msg #225

Coming Weekend

In reply to Captain (msg # 224):

The tube can be moved.  The biggest problem would be the power:  once it's switched off, the system fails more or less.  They thaw out of the necessary low temp pretty quick.

But that's not an insurmountable obstacle.  Rig can use a portable battery.  Normal Eng/Edu roll.

He's not a huge bounty.  3500 creds.
Captain
player, 88 posts
Tue 26 May 2020
at 00:57
  • msg #226

Coming Weekend

Have we seen any lockers yet?
Bad Code
GM, 281 posts
Tue 26 May 2020
at 01:24
  • msg #227

Coming Weekend

In reply to Captain (msg # 226):

Nope.
Bad Code
GM, 293 posts
Wed 3 Jun 2020
at 03:32
  • msg #228

Coming Weekend

In reply to Bad Code (msg # 227):

Sorry.  Will be back online tomorrow.  Thanks.
Ledo Typhin
player, 173 posts
Captain
Wed 3 Jun 2020
at 03:38
  • msg #229

Coming Weekend

No worries. Happens to all of us.
Captain
player, 89 posts
Thu 4 Jun 2020
at 20:08
  • msg #230

Coming Weekend

That message was for Fritz, not Greta, lol. I'm not telling her to isolate herself.
Bad Code
GM, 295 posts
Fri 5 Jun 2020
at 02:37
  • msg #231

Coming Weekend

In reply to Captain (msg # 230):

Sorry.  It has been a week.

Edited my response.  Thanks.
Captain
player, 90 posts
Sun 7 Jun 2020
at 17:38
  • msg #232

Coming Weekend

Are the two dropping going to land near the thermite?
Bad Code
GM, 299 posts
Sun 7 Jun 2020
at 18:22
  • msg #233

Coming Weekend

In reply to Captain (msg # 232):

The thermite is going to blast everything under the entry shaft.  Tia and the derelict will both be on the fringes of the blast and will sustain some scuffing.  But Burn Em All and anyone down far enough on the shaft will be effected.

It just depends on how far down the guys in the shaft actually are.

Edit:  Just read Silver and Rig's post.  Just to make sure I am on the same page:  Silver is waiting for the guys in the shaft to drop down before detonating, correct?

Thanks.
This message was last edited by the GM at 18:25, Sun 07 June 2020.
Captain
player, 91 posts
Sun 7 Jun 2020
at 22:01
  • msg #234

Coming Weekend

Almost correct. She figures they will start their attack the second they touch down so she's going to blow up the thermite a couple seconds before that. Catch 'em off guard but still full in the blast.

How strong is the charge going to be? I'm expecting it to really fuck things up but if it's basically a frag grenade I'll just detonate now. If it's "liquify anything in a dozen meters" strong then yeah, she'll wait until they're about in the optimal blast zone and boom.
Bad Code
GM, 300 posts
Mon 8 Jun 2020
at 05:36
  • msg #235

Coming Weekend

In reply to Captain (msg # 234):

Rig believes it will be strong enough that you will have to figure out how you're going to get out of here.  Expect it to damage the lift and possibly cause some debris to come down the shaft.  It won't destroy the Burn Em All.  But it should do significant damage.  It will depend on the dice.
Bad Code
GM, 301 posts
Mon 8 Jun 2020
at 05:41
  • msg #236

Coming Weekend

Sorry folks.  Had to take a quick business trip.  Will be back online Tuesday.  Thanks.
Captain
player, 92 posts
Mon 8 Jun 2020
at 14:01
  • msg #237

Coming Weekend

No worries!
Silver
player, 82 posts
Drifter
Tue 9 Jun 2020
at 23:13
  • msg #238

Coming Weekend

Away from computer so posting here:

18:12, Today: Silver rolled 11 using 4d6.  kablooy.
Ledo Typhin
player, 178 posts
Captain
Tue 9 Jun 2020
at 23:14
  • msg #239

Coming Weekend

Ledo has +10 protection
Gary 'Rig' Rigan
player, 90 posts
Mechanic
Tue 9 Jun 2020
at 23:17
  • msg #240

Coming Weekend

Ion damage: 50


18:16, Today: Gary 'Rig' Rigan rolled 5 using 2d6.  ion cannon: 2d6x10.
Silver
player, 83 posts
Drifter
Tue 9 Jun 2020
at 23:19
  • msg #241

Coming Weekend

Dbl beam laser (if necessary)

:18, Today: Silver rolled 6 using 1d6+1.  dbl beam laser.
Ledo Typhin
player, 183 posts
Captain
Fri 12 Jun 2020
at 21:34
  • msg #242

Coming Weekend

So I really wish I could take credit for sending Greta to her death but it was completely by accident.
Bad Code
GM, 310 posts
Wed 17 Jun 2020
at 21:43
  • msg #243

Bye Bye Cles.  Thanks for the Memories

That was fun.  Thanks for hanging in there on that one.

We'll wrap up Cles' Funtime Dungeon O' Doom this week. And then move along.  Let me know what the crew wants to do at the station.  And then we can blast off.

Were you still thinking about leaving Jone and moving to the next system?

And you haven't read any published adventures for Traveler have you?  I have one in mind I've always wanted to run.

As far as XP, let's give everyone 2 for general roleplay.  2 more for not getting blown up.

Silver wins the riddle-me-this award, so let's give her an extra 2 XP.

Poor Teph wins the 19th-Nervous-Breakdown award.  She gets 3 XP.

Riggy Baby wins the Boy Scout's Cadaver-Recycling badge.  1 XP.

Ledo...oh Ledo.  1 XP.

Fritz of course, being the sexy bastard he is, gets a gazillion XP.
Captain
player, 93 posts
Wed 17 Jun 2020
at 21:48
  • msg #244

Coming Weekend

How detailed do you want to get? We can keep going person by person but if you are looking to wrap things up with a tidy bow I'm fine with that as well.

Ledo's going to charge 1,000 credits a berth. Once they are safely in cyro he'll run a search on them to see what kind of bounty they have. He does have a bunch of holes in his ship that will need to be repaired after all. He might also look at offering work if any of them that surrendered don't have too bad of a rap sheet.

After that will come a lengthy salvage operation where they strip whatever they can from the Burn Em All and the derelict. This is where Rig will lead the army of repair bots all around.

Meanwhile Ledo and Silver will secure the passengers and then while under the safe guard of Silver Ledo will go back and explore the rest of the station. He'll try and find that armory as well as poke around for anything else of value.

Once that is all taken care of a regroup session to strategize how to get out of there and to finally figure out how to crack that lockbox and explore the rest of he station, namely "Pleasure" room that he ignored. Also assuming it is safe they'll recover the mine. Who knows when a remote activated mine might be useful.

Finally Ledo, with the help of visuals from Fritz, will prepare their alibi. They were scouting asteroids and discovered a strange signal. When they gained entry they were trapped by the automated defenses and explored the fun house of horrors in order to escape. They met the pirates etc. etc.

Pretty much everything is going to be above board with the only exception being hiding the recovered gems in their fuel tank storage (and any other illicit valuables they recover from the Burn Em). This is in prep for if they encounter the Navy before making their escape.

edit: I haven't read any published adventures and don't plan to. If you want to run something right out of the books that's fine by me. Heck we can go full Pirates of Drinax or whatever if you want.
This message was last edited by the player at 21:49, Wed 17 June 2020.
Captain
player, 94 posts
Wed 17 Jun 2020
at 21:54
  • msg #245

Coming Weekend

In regards to XP I'll keep that in mind but I'm also fine without doing any further enhancements to them. Except for Tepha they're all in their 40s and it seems weird to have them suddenly become badasses.

I think they've got a very solid spread of skills and equipment can handle a lot of their gaps. Or other crew. I just think that it will make things a little easier as we don't have to even track it.

That being said if you want to hand out re-rolls or boons or say floating bonuses (i.e. you get to get a bonus +1 to three rolls) that works for me as an alternative.
Bad Code
GM, 311 posts
Wed 17 Jun 2020
at 22:08
  • msg #246

Coming Weekend

In reply to Captain (msg # 244):

Hmmm.  Since Fritz has control of the station, the couple of remaining traps you didn't trigger will be minimized.  No sense in going through them when I can save them and use them later.

Let's streamline some of it:

Rapsheet on the Low Berthers:  I'll work that out and post tomorrow in the game thread.  Ledo can make his decisions IC.

Salvage:  Rig needs to give me a Mechanics/Int.  He can take a boon on this one roll because of the bots.

Taking the mine:  Rig or Ledo.  Whoever is going to handle it.  Explosives/Edu roll please.  Don't blow it.  See what I did there.

Silver and Ledo exploring:  Investigate/Int roll from both of them please.

The regroup session should be roleplayed.  Off to the game thread with you.

As far as the alibi, that is an automatic sucess. Fritz seems oddly adept at that.

Let me know if there are questions on any of that please.

I wish I could run you through Crowded Hours. It's kind of like the Traveler scenario.  But it really needs to be played with a group of players who all have disposable characters.  The knives really come out on that one.

I'll take a looksie through my library, but it will probably be "Tripwire".  I've always wanted to run that one.

In any event, thanks.  See you tomorrow.
Bad Code
GM, 312 posts
Wed 17 Jun 2020
at 22:08
  • msg #247

Coming Weekend

In reply to Captain (msg # 245):

I think there's a rule somewhere that you can trade in XP for boons or re-rolls

Let's say 10 XP for either a reroll or a boon.
Captain
player, 95 posts
Thu 18 Jun 2020
at 12:25
  • msg #248

Re: Coming Weekend

Bad Code:
I wish I could run you through Crowded Hours. It's kind of like the Traveler scenario.  But it really needs to be played with a group of players who all have disposable characters.  The knives really come out on that one.

I'll take a looksie through my library, but it will probably be "Tripwire".  I've always wanted to run that one.


Whatever you'd like to do. As much as I've grown to love this ragtag crew if something happens, something happens. That being said there are usually ways to reduce the risk of total death in these kinds of games. Difficulty levels get a little less, a helpful NPC is introduced, the medbay is actually full stocked instead of ransacked etc.
Bad Code
GM, 313 posts
Thu 18 Jun 2020
at 21:19
  • msg #249

Re: Coming Weekend

In reply to Captain (msg # 248):

No, Crowded Hours is more a mixed player game.  It's like Mafia.  You need more than two people.  If you ever get a chance to play it with a good GM and a group of at least five players, I'd encourage you to do it.
Bad Code
GM, 314 posts
Thu 18 Jun 2020
at 21:20
  • msg #250

Re: Coming Weekend

In reply to Bad Code (msg # 249):

Was Ledo making the explosives roll?  Or was his roll for investigation?
Captain
player, 96 posts
Fri 19 Jun 2020
at 11:17
  • msg #251

Re: Coming Weekend

Investigation. I'm holding off on the explosives for now. Nobody is trained in it so I think they might just leave the mine rather than risk chunky salsa.
Bad Code
GM, 315 posts
Fri 19 Jun 2020
at 19:54
  • msg #252

Re: Coming Weekend

In reply to Captain (msg # 251):

Okay.  Just wanted to be sure.  Cos if it was the explosive, I would need to write up a muuuuuuuch different post.
Ledo Typhin
player, 188 posts
Captain
Fri 19 Jun 2020
at 21:32
  • msg #253

Re: Coming Weekend

LMAO. No that was his investigation roll.
Captain
player, 97 posts
Sat 20 Jun 2020
at 05:09
  • msg #254

Re: Coming Weekend

Can they take the lockbox with them for later?
Captain
player, 99 posts
Sat 20 Jun 2020
at 23:19
  • msg #255

Re: Coming Weekend

Also to forecast things a bit here is the agenda

1) Finish repairs & salvage. Grabbing anything of value from the Burn Em, stealing their fuel etc.

2) Clear the lift/find another exit

3) Check over the details of the captured crew. Maybe one of them has a background in explosives?

4) Depending on how easy #1 and #2 go determines how confident they feel about opening the lockbox or disabling the mine. Is the lockbox portable?
Bad Code
GM, 317 posts
Sat 20 Jun 2020
at 23:54
  • msg #256

Re: Coming Weekend

In reply to Captain (msg # 254):

The bomb would probably have to be disarmed, whether it gets moved or it's just opened.
This message was last edited by the GM at 00:04, Sun 21 June 2020.
Captain
player, 100 posts
Sun 21 Jun 2020
at 23:49
  • msg #257

Re: Coming Weekend

Any idea if one of our low berthers might know a thing about explosives?
Bad Code
GM, 321 posts
Mon 22 Jun 2020
at 02:47
  • msg #258

Re: Coming Weekend

In reply to Captain (msg # 257):

You'd have to wake them up to ask.
Bad Code
GM, 322 posts
Mon 22 Jun 2020
at 02:50
  • msg #259

Re: Coming Weekend

In reply to Bad Code (msg # 258):

Never mind. You did.

Let's leave it up to fate.  Make a standard roll.  No bonuses no boons.  You make it, one of the low berthers does have the skill.  If you get a 8 they have Explosives 0.  For every point over 8 you roll, they get one more level in the skill.

I'll wait to see what you get before we leave this place.

We'll wrap up tomorrow.  Were you planning on hanging around Jone any longer?
Captain
player, 101 posts
Mon 22 Jun 2020
at 15:49
  • msg #260

Re: Coming Weekend

10:48, Today: Captain rolled 11 using 2d6.  faaate.

FAAAAATEEE!!! So that's a total of a +3 bonus. Let's see how they do...


10:49, Today: Captain rolled 8 using 2d6+3.  berther lockbox.

YEAAAAAAAAAH BUDDY!!
This message was last edited by the player at 15:49, Mon 22 June 2020.
Bad Code
GM, 324 posts
Tue 23 Jun 2020
at 01:52
  • msg #261

Re: Coming Weekend

Who said you killed Siri?
Captain
player, 102 posts
Tue 23 Jun 2020
at 03:16
  • msg #262

Re: Coming Weekend

Well poop. Good point.
Bad Code
GM, 325 posts
Tue 23 Jun 2020
at 21:33
  • msg #263

Re: Coming Weekend

I am assuming you are heade to Gohature next.  At least I think that was the last thing mentioned.

I need to prep some stuff.  So come back tomorrow and we'll start the new thread.

Thanks.
Captain
player, 103 posts
Wed 24 Jun 2020
at 23:01
  • msg #264

Re: Coming Weekend

Any thoughts on adding another crew from their pirate passengers or are they all pretty despicable
Bad Code
GM, 327 posts
Thu 25 Jun 2020
at 00:13
  • msg #265

Re: Coming Weekend

In reply to Captain (msg # 264):

Your crew.  Your call.

You just want to do another round of character gen, don'tcha?
Captain
player, 104 posts
Thu 25 Jun 2020
at 00:29
  • msg #266

Re: Coming Weekend

Maaaaaybe.

Legit question though. I'm figuring that Herb was the real piece of shit on that crew and the rest were just regular pieces of shit.

Given that you know their background slightly better than I do, is it even reasonable to think about hiring someone from that crew or should they all just be viewed as radioactive and dumped at the first opportunity.
Bad Code
GM, 328 posts
Thu 25 Jun 2020
at 00:56
  • msg #267

Re: Coming Weekend

What Herb said about the make up of the crew was pretty spot on.  You don't sign on to serve under Siri unless you have run out of options.

But that's the NPC crew.

The PC crew's background and personality would be all yours.  Keep in mind Pirates can be a career choice, or it can just be something you fall into.

Alternately, you're about to hit a spaceport.  You can pick up a 'regular' PC there.
Captain
player, 105 posts
Thu 25 Jun 2020
at 12:24
  • msg #268

Re: Coming Weekend

My other traveller game is talking about how the Drinaxian companion was just released:

https://www.drivethrurpg.com/p...src=hottest_filtered
Bad Code
GM, 330 posts
Thu 25 Jun 2020
at 21:55
  • msg #269

Re: Coming Weekend

In reply to Captain (msg # 268):

I'm still kind of plodding through the campaign myself.  It's got some high points.  And some low ones.  I'll toy with the idea of running it at some point. But I've got enough on my plate now.

Were you still thinking of adding a #5?
Bad Code
GM, 331 posts
Thu 25 Jun 2020
at 21:57
  • msg #270

Re: Coming Weekend

In reply to Bad Code (msg # 269):

I'm going to net the repairs from the bounty.  Do you want to get them just to patch you up? Or get them to do a going over of all the damaged areas?  Rig did good work, but there is only so much you can do without a shipyard.
Captain
player, 106 posts
Thu 25 Jun 2020
at 22:13
  • msg #271

Re: Coming Weekend

Have them do a good job. Not hurting for cash atm
Ledo Typhin
player, 194 posts
Captain
Sun 28 Jun 2020
at 19:15
  • msg #272

Re: Coming Weekend

It's so funny trying to think of what each person's "type" would be.

Ledo's type definitely runs clean and classy. He wants the girl you take home to see your parents. Tepha definitely hits those marks but is probably a bit more of a bad girl and a bit more headstrong than he would normally prefer. He'd like someone athletic and probably tattoo free.

Rig is a middle-aged divorcee so his tastes run towards the Bimbo. Young, curvy, no complications. Tattoos are also not a deal-breaker. He'd probably trend towards heavier girls but is also not in a great position to be choosy.

Tepha wants a military recruitment poster. Classically handsome, chiseled jaw, clean cut, smart enough to carry on a conversation but not too smart that she can't manipulate and wrap around her finger.

Silver I think likes 'em big, dumb and hairy. Given her lifestyle she'd probably be suspicious of anyone who spends a lot of time grooming and by being big and dumb you'd be predictable to her which is important. No backstabs or betrayals, someone with big easy buttons and levers to push and pull and especially one that couldn't lie or betray her without her seeing it coming from a mile away. Plus I suspect given her hard lifestyle she's probably into being a bit rough and tumble in the bedroom and wants someone who can keep up. Given her scar she probably doesn't give too much credence to handsome people and probably feels a bit safer around fellow "uglies".
Captain
player, 107 posts
Sun 28 Jun 2020
at 21:16
  • msg #273

Re: Coming Weekend

I would like to hire additional crew but I'd like to run some options by you as to how to do it

1) Hire "generic" crew. I don't know what is located where but in the books they talk about being able to hire on crew at X cr/month.

2) Roll up a single new recruit. Maybe 1 per port and that is the "best option" available.

3) Roll up a series of crew, say 1d6 worth per port and I can pick from the best of them.
Captain
player, 108 posts
Tue 30 Jun 2020
at 23:05
  • msg #274

Re: Coming Weekend

Thoughts?
Bad Code
GM, 337 posts
Wed 1 Jul 2020
at 02:52
  • msg #275

Re: Coming Weekend

In reply to Captain (msg # 274):

Sorry.  Must have dozed off.

It all comes down to whether you want to roleplay a new PC or have a new NPC hanging around.

You can hire NPCs at any port.  There are some random tables around.  I'd have to lay my hands on them, but you can recruit at a port and see what you get.  I have the carte blanche in their design.  I would run 'em.  Ledo can fire them at any time and recruit at any time.

If you want to add a new roleplaying challenge, I would say run through the character generator three or four times, but each time only run up to three or four periods.  Take the outline that appeals most to you and work from there. For me, it's usually the events that happen during each period that decide whether I'm interested in a PC or not.  But you can always see which one or two speak to you.

The only limitation is housing.  How many can you have on board.  There are ways around that of course.  Add a bunk to Silver and Rig's rooms.  Etc.
Ledo Typhin
player, 196 posts
Captain
Wed 1 Jul 2020
at 03:26
  • msg #276

Re: Coming Weekend

Alright. Tonight is sleepy time but tomorrow I'll also handle the mercantile business. I'll need some numbers from you for credits gained by low berthers, credits gained by turning over the bounty, credits lost from the repairs/docking fees/fuel.
Bad Code
GM, 338 posts
Wed 1 Jul 2020
at 03:59
  • msg #277

Re: Coming Weekend

In reply to Ledo Typhin (msg # 276):

Yeah, those numbers would help.  Netting out your dock/repair fees.

14K for the bounty (it's an old one)
7.8K for the low berthers (you did extort a good price.  But these guys are broke)

Rig did a pretty good job on repairs.  And you didn't take any crits in the battle.

Berthing fees and Repairs will run 16K

You're making 5.8K creds on just the bounty and berthing fees.  Sorry.

I think I gave you the $$ on what loot you got.  That grav bike would fetch some creds, but figured Silver or Ledo would want to keep it for the cool factor.  Your call.

One thing to note:  Traveler can be brutal in repair and berthing fees.  Spare parts to repair a critical hit runs about 100K per ton per according to the rules.  I take a more lax approach because one battle can pretty much end a game.  But some GMs are guts and glory. So keep that in mind.
Captain
player, 109 posts
Wed 1 Jul 2020
at 04:10
  • msg #278

Re: Coming Weekend

Noted. If we get hit by a crit we can adjust the rules where we are both happy with the results.

I'll be keeping the bike, yeah.

What do we need to do with that ship core to make it do something?
Captain
player, 110 posts
Wed 1 Jul 2020
at 15:42
  • msg #279

Re: Coming Weekend

Posting notes here:

Alright so this is just an Agriculture world.
Uncommon Raw Materials (20k) (agriculture world) +2 (C-Starport)
Crystal & Gems (20k) +2 (C-Starport)
Illegal Biochems (50k) +2 (C-Starport)

So rolling up to find buyers via Broker/SOC (+0 DM for Tepha)

2T Raw Materials = 8 = Buyer found
1T Gems = 9 = Buyer found
5T Biochems = 8 = Buyer found

2T Raw Materials Price = 5 = 65%
1T Gems = 8 = 80%
5T Biochems = 8 = 80%

Well shit. What I need is an industrial world but I don't seem to see any of those on the local map. I think I made a huge mistake buying this biochems. Alright selling the gems for

16,000cr



CreditsItem
5,800crNet from bounties/repairs etc
16,000crGem Sales
427Loose Credits
3,000crJewelery
2,000crSpare Parts
=============================
| 27,227cr | Net |


Now for distribution:

27,227cr
NameCut %MathCredits
Ledo65+17,697cr98,942cr
Rig20+5,445cr19,820cr
Silver10+2,722cr5,267cr
Tepha5+1,363cr33,213cr

Rolling for mail freight:

13 (selected) - 1 container.


Adjusted cargo hold:

Cargo Hold
NameSpace
Uncommon Raw Materials2T
Grave Bike0.5T
Mail5T
Illegal Biochems5T*
Free Cargo Space:32.5T
Free Smuggling Space:5T


I'll figure out about possible cargo purchases and where I'm going to go next.
Bad Code
GM, 339 posts
Wed 1 Jul 2020
at 20:56
  • msg #280

Re: Coming Weekend

In reply to Captain (msg # 278):

For the Ship Core:

Rig will first need to do some research on it.  Engineering/Int roll.  Roll until you make them.  The # of rolls and the higher the roll will determine next steps.
Gary 'Rig' Rigan
player, 105 posts
Mechanic
Wed 1 Jul 2020
at 22:09
  • msg #281

Re: Coming Weekend

Got it in 2.

17:09, Today: Gary 'Rig' Rigan rolled 11 using 2d6+2.  +2 Computers.

17:09, Today: Gary 'Rig' Rigan rolled 6 using 2d6+2.  +2 Computers.
Bad Code
GM, 341 posts
Thu 2 Jul 2020
at 22:24
  • msg #282

Re: Coming Weekend

In reply to Gary 'Rig' Rigan (msg # 281):

Damn.  If you'd taken three rolls, I was gonna make you do it as a storyline.

Okay.  Rig has figured out what to do.  Let's see how good he does it.

You're gonna roll again and you can roll multiple times, as many as you want.  You're shooting for a high result.  The higher the better.

Thing is, if you fumble (2) or get a 3-4, something not good will happen.

So to reiterate:  you can roll as often as you want.  You need to make at least the standard 8.  You can shoot for a higher result.  But you roll a natch 2, 3, or 4, stop rolling.




Your passengers idea:

It's up to you.  I'm fine with it.  It could be interesting to see how the Old Guard handles the New Guard so to speak.

But that does mean you'd be roleplaying 6 characters.  If you're up for the challenge, good to go.

Let me know and I'll think on how to work 'em in.
Gary 'Rig' Rigan
player, 107 posts
Mechanic
Thu 2 Jul 2020
at 23:06
  • msg #283

Re: Coming Weekend

What is rig rolling? Computers/Int?

edit: how about a 12 in two rolls:

18:09, Today: Gary 'Rig' Rigan rolled 12 using 2d6+2.  Upgreydd #2.
18:09, Today: Gary 'Rig' Rigan rolled 8 using 2d6+2.  Upgreydd #1.
This message was last edited by the player at 23:09, Thu 02 July 2020.
Bad Code
GM, 343 posts
Fri 3 Jul 2020
at 02:09
  • msg #284

Re: Coming Weekend

In reply to Gary 'Rig' Rigan (msg # 283):

Yeah, it would help if I told you that, huh? Apologies.

But it did all work out.  I need to look something up.  I'll get back to you tomorrow.
Captain
player, 111 posts
Fri 3 Jul 2020
at 22:54
  • msg #285

Re: Coming Weekend

I'm fine with going to Wyltz. I also think I'd like to pull the trigger on star marine and gamer boy.

From a tabletop perspective they're going to be the flaky ones, the ones that may or may not show up to a session. Maybe they'll help out, maybe they will just secure themselves in the cabins and tell the crew to sort it out.

I think the long term goal would be to at least hire the star marine on full time. Gamer boy doesn't bring a lot to the table but we'll see how he gets along with everyone if the money ever runs out.
Bad Code
GM, 345 posts
Sat 4 Jul 2020
at 02:22
  • msg #286

Re: Coming Weekend

In reply to Captain (msg # 285):

Give me the PC names and I'll add them to your roster.

Also, need to jigger something in my plans.  So give me until Sunday and I'll shoot you a lead in for Bic and Bac.
Captain
player, 112 posts
Sat 4 Jul 2020
at 14:56
  • msg #287

Re: Coming Weekend

Nerotes Madigan

BB Nova
This message was last edited by the player at 19:11, Sat 04 July 2020.
Bad Code
GM, 346 posts
Mon 6 Jul 2020
at 00:38
  • msg #288

Re: Coming Weekend

In reply to Captain (msg # 287):

PCs are loaded.  Please tell me BB is the marine bodyguard.  I'm begging you.

Did you want the regulars to have a confab to discuss Silver's lead and the new job?

Just need to know how they will handle the two jobs so I know how to intro the newbies into the appropriate storyline.

Thanks.
Captain
player, 113 posts
Mon 6 Jul 2020
at 02:09
  • msg #289

Re: Coming Weekend

BB stands for Badass Bitch.

Probably going to split up, have one group meet with the contact to understand the job while Silver & Fritz track down their target.
Captain
player, 114 posts
Mon 6 Jul 2020
at 18:49
  • msg #290

Re: Coming Weekend

Alright got bio and such.

How about this for connection events:

During his year of wasting life:

Nero fancies himself a commodities trader and while he isn't very good at it he bough licenses into a lot of professional resources that would now allow him to be somewhat skilled in brokering. (+1 Broker)

Meanwhile in order to handle watching over a "bored prankster" BB has developed keen Recon skills allowing her to spot out traps and get out of the way before something stupid happens.


Nero <--------> BB
+1 Broker   +1 Recon
Bad Code
GM, 347 posts
Tue 7 Jul 2020
at 01:07
  • msg #291

Re: Coming Weekend

In reply to Captain (msg # 290):

Okay.  Give me one more day please.  I need to finish one thing up and then we can start.

Sorry for the delay.  Thanks.
Captain
player, 115 posts
Fri 10 Jul 2020
at 23:40
  • msg #292

Re: Coming Weekend

As a side note they would have sent a message to Bixby. I don’t know if you wants me to put it out IC, there didn’t seem to be a good spot to just add that in at the moment.

Also let me know when Renan makes contact.

I know I haven’t reacted to it yet but that was a nice touch with the Siri message. I’m saving that in my backpocket for a good Silver scene.
Bad Code
GM, 352 posts
Sat 11 Jul 2020
at 00:21
  • msg #293

Re: Coming Weekend

In reply to Captain (msg # 292):

Thanks.

Did you mean Rezan instead of Renan?  He'll make contact tomorrow.   He is in system.  But it still takes a day to get a message.
Captain
player, 116 posts
Sat 11 Jul 2020
at 00:37
  • msg #294

Re: Coming Weekend

Yeah. Autocorrected Rezan for some reason.
Bad Code
GM, 353 posts
Mon 13 Jul 2020
at 01:55
  • msg #295

Re: Coming Weekend

Sorry folks.  Had an emergency over the weekend.  I will be posting again starting tomorrow.

Thanks.
Captain
player, 117 posts
Mon 13 Jul 2020
at 01:59
  • msg #296

Re: Coming Weekend

I hope everything is okay!
Bad Code
GM, 355 posts
Tue 14 Jul 2020
at 00:33
  • msg #297

Re: Coming Weekend

Hello.

My posting may be spotty this week.  Looks like I will  have to do a little travelling due to a family situation.  Please bear with.

Nothing overly serious.  Just a couple of relatives I have to go talk down from ledges so to speak.
Captain
player, 118 posts
Tue 14 Jul 2020
at 01:38
  • msg #298

Re: Coming Weekend

Good luck and god speed. I know many who are struggling with the news these days.
Captain
player, 119 posts
Thu 16 Jul 2020
at 22:55
  • msg #299

Re: Coming Weekend

Sorry about the partial response. I had more planned but I got interrupted midway and didn't have a chance to get the rest of it down until just now.
Captain
player, 120 posts
Sun 19 Jul 2020
at 14:53
  • msg #300

Re: Coming Weekend

So this is just a rough outline but here are my thoughts:

What if we place in a bet after the race has concluded? We could bet the whole ship's fund (some 600,000 + anything we get from the cargo + anything Bixby wants to throw in). He hack the systems to backdate it to the second lap and bam, we're winners.

Bonus points if Silver or Rig or Fritz can sabotage the fan favorites so the person who wins has better odds. Even 2:1 would be a big payout but 20:1 would obviously be better.

So the overall plan would be this:

1) Place a small bet, say 100 credits across every racer so we have an authorized transaction to piggy back off of.

2) Hack the outside auditor so we can replace that 100 credit bet with a 1,000,000 credit bet.

3) Bixby has access to his own system so hopefully can provide inside access to push through the altered bet.

4) Nero is going to be needed to delay the verification of the race. The group has to do steps 2 and 3 in between the racer crossing the finish line and the payout so if he can be roped into buying them as much time as possible in the role of a judge they can make their alterations and have the fake bet in place for when the payouts are registered.

I think that's a good way to get Nero & BB involved.
Bad Code
GM, 361 posts
Mon 20 Jul 2020
at 02:00
  • msg #301

Re: Coming Weekend

In reply to Captain (msg # 300):

It's an interesting idea.  But when I thought about it, it occurred to me someone would have probably tried that before.  That's one criteria I have to consider.  If it's likely been tried before, counter measures would have been considered.

The idea about going after the Committee's cut is interesting.  I think prior attempts to steal from the betting pool would focus on the pot and not the transaction fee.  So that definitely has some potential.  Smaller haul.  But probably an easier and cleaner one.

I threw an idea out there too.  But feel free to ignore it or alter.  After all, GMs have their own agendas.

Betting won't start until the final roster of racers is made.  That will be in two game days time.  We have some time before then.

As far as BB and Nero, don't worry.  I'll manage to get them involved.  That's another reason for the two days.
Captain
player, 121 posts
Tue 21 Jul 2020
at 02:56
  • msg #302

Re: Coming Weekend

Alright then. Three days to get in contact with OLF, develop and deploy a virus and fake a bet?
Bad Code
GM, 363 posts
Tue 21 Jul 2020
at 04:19
  • msg #303

Re: Coming Weekend

In reply to Captain (msg # 302):

Roughly, yes.

What could go wrong?

Bwah ha ha ha ha ha
Bwah ha
HA HA HA HA HA BWAH HA HA HA HA HA AH HA BWAH HA HA
Captain
player, 122 posts
Tue 21 Jul 2020
at 15:21
  • msg #304

Re: Coming Weekend

Alright let me know what I need to start rolling to get a feel for how to organize the job.
Bad Code
GM, 364 posts
Tue 21 Jul 2020
at 23:37
  • msg #305

Re: Coming Weekend

In reply to Captain (msg # 304):

Why would I have you roll anything when I can make you roleplay it in excrutiating detail?

That being said, you got to figure out how to get in contact with OLF.

Streetwise/Int or Soc (your call) please.

I'll start parsing out how to segment up the steps in the plan.

Thanks.
Bad Code
GM, 371 posts
Wed 29 Jul 2020
at 23:34
  • msg #306

Re: Coming Weekend

In reply to Bad Code (msg # 305):

I have to admit I'm having a tremendous amount of fun with Nero.  Story ideas for him are practically writing themselves.

I am having a difficult time writing my responses in third person.  In most of my games I usually do them in second.  Would it bother you if I switched over to that?  I'd make sure to identify who's storyline I'm addressing each time.

Thanks.
Captain
player, 123 posts
Thu 30 Jul 2020
at 00:34
  • msg #307

Re: Coming Weekend

Sure as long as each section is specified. Glad Nero is working out!
Bad Code
GM, 372 posts
Thu 30 Jul 2020
at 21:12
  • msg #308

Re: Coming Weekend

Hey folks.  On a deadline for work.  Will catch up tomorrow.  Thanks.
Captain
player, 124 posts
Wed 5 Aug 2020
at 12:39
  • msg #309

Re: Coming Weekend

Just as an FYI on the agenda is using the name Rez gave to get in contact with the OLF.
Ledo Typhin
player, 212 posts
Naval Captain
Captain of the Tia
Thu 6 Aug 2020
at 01:43
  • msg #310

Re: Coming Weekend

So two auditors with 2 copies each?
Bad Code
GM, 376 posts
Thu 6 Aug 2020
at 02:32
  • msg #311

Re: Coming Weekend

In reply to Ledo Typhin (msg # 310):

Sorry.  No.  Two auditors with one copy each.

Bix doesn't know who has the other two copies.
Bad Code
GM, 378 posts
Sat 8 Aug 2020
at 02:01
  • msg #312

Re: Coming Weekend

In reply to Bad Code (msg # 311):

Managed to delete my notes.  Will post tomorrow.  Sorry about that.
Captain
player, 125 posts
Tue 18 Aug 2020
at 21:54
  • msg #313

Re: Coming Weekend

lmao at the trademarked tits. That reminds me of a Shadowrun game I ran awhile ago where some high end prostitutes had their bodies insured... fun times...
Captain
player, 126 posts
Thu 20 Aug 2020
at 15:00
  • msg #314

Re: Coming Weekend

So I don't know about you or your plans but it feels like I am running out of steam on this one. Nero is partying and snapping picks with the band, BB's chilling at the base, Ledo is seducing an auditor and having a very awkward conversation with Tepha while everyone else is continuing to push the plan forward.

Tepha and Silver will contact Olga to arrange for the details but unless Olga has something better they will use dead drops again. Silver uses a busy women's restroom to change into disposable generic tourist clothes, head to the drop, swap the credits for the cube via gift bags set next to one another, and then Silver will shed her disguise and the pair will head back to the ship.

Meanwhile Rig and Fritz will work with Bixby to try and identify the other two auditors. Rig will also be doing prep work on their new grav bike because presumably they're still officially a racing team.
Bad Code
GM, 389 posts
Fri 21 Aug 2020
at 00:37
  • msg #315

Re: Coming Weekend

In reply to Captain (msg # 314):

Yeah, I was starting to look at how to move things along.  The original scenario is looser than I thought it was.  Let me ka-jigger some thing.
Bad Code
GM, 390 posts
Fri 21 Aug 2020
at 00:40
  • msg #316

Re: Coming Weekend

That being said, it was nice to see Ledo made a big boy decision.

At the risk of trombones somewhere going 'wah wah waaaah', I'll spare him further ado...
Bad Code
GM, 392 posts
Fri 21 Aug 2020
at 01:01
  • msg #317

Re: Coming Weekend

Is the auditor angle of the plan just to have someone switch out the bet?  To move things along, I'll let you hack into Adele's system and do it yourself instead of having to try to 'turn' her or other guy.

Will that work?
Captain
player, 127 posts
Fri 21 Aug 2020
at 23:37
  • msg #318

Re: Coming Weekend

Regarding your question - yes Silver is going to actually race. Who knows, she could get lucky :D

What else is needed from my end?
Bad Code
GM, 393 posts
Sat 22 Aug 2020
at 01:20
  • msg #319

Re: Coming Weekend

In reply to Captain (msg # 318):

Let me know if the 'hack Adele's computer' doesn't work for your scenario. Otherwise, I'll get us moving along tomorrow.  Finishing up a couple things for a work project and just taking  break.

See ya.
Captain
player, 128 posts
Sat 22 Aug 2020
at 14:28
  • msg #320

Re: Coming Weekend

No that works perfectly!
Captain
player, 129 posts
Sun 30 Aug 2020
at 21:46
  • msg #321

Re: Coming Weekend

Remind me the goal with the auditors? Hack their computers, right?
Bad Code
GM, 399 posts
Mon 31 Aug 2020
at 00:21
  • msg #322

Re: Coming Weekend

In reply to Captain (msg # 321):

You hacked what's her names computer.  Ledo and Tepha are just keeping an eye on the lead auditors under the assumption that if something goes south with the plan, the head auditors would be notified and leap into action.  If someone from your team is there, they can at least get a heads up or perhaps take countermeasures.

At least that was Bix's idea.
Captain
player, 130 posts
Fri 4 Sep 2020
at 19:16
  • msg #323

Re: Coming Weekend

At this point everyone is pretty reactionary. Scramble to subdue the attacker and then scramble to escape. Let me know what I need to roll or decisions that need to be made.
Bad Code
GM, 406 posts
Sat 5 Sep 2020
at 01:08
  • msg #324

Re: Coming Weekend

In reply to Captain (msg # 323):

Sorry.  Was going to post some more yesterday but things went a little nuts over here.

I moved things along a little more.  Ledo has some choices.

Let me know if there's questions.  Thanks.
Captain
player, 131 posts
Sat 5 Sep 2020
at 02:34
  • msg #325

Re: Coming Weekend

So just out of curiosity how many people going off planet entail? I think it's around 14...
Bad Code
GM, 407 posts
Sat 5 Sep 2020
at 03:26
  • msg #326

Re: Coming Weekend

In reply to Captain (msg # 325):

Let's see

The base crew (Ledo, Silver, Tepha, Rig)-   4

Nero and BB-                                2

The Pawny Paws-                             5

The Paws Security Detail                    7

The Tohmas-                                 2

Bix-                                        1

The Auditors-                               2

I think that's everyone in the immediate group.  23 at the moment I believe.
Bad Code
GM, 408 posts
Sat 5 Sep 2020
at 03:27
  • msg #327

Re: Coming Weekend

Looks like you're taking the assassin too.  So 24
Captain
player, 132 posts
Sat 5 Sep 2020
at 03:31
  • msg #328

Re: Coming Weekend

Missing one auditor and the two girls who sniped at Tepha. I'm assuming they are the ones that ran out of the room already? The ship can hold 16 so the plan is to get them into orbit at least and then figure out what to do with them after that. Drop 'em off at another dome or they can use the comms to book passage somewhere else and do an orbital transfer.
Bad Code
GM, 412 posts
Wed 9 Sep 2020
at 22:58
  • msg #329

Re: Coming Weekend

Hey folks.  Will be offline tonight.  Will answer posts tomorrow.  Thanks.
Bad Code
GM, 414 posts
Thu 10 Sep 2020
at 20:48
  • msg #330

Re: Coming Weekend

Hey Folks.

Due to a work project, I will be on a reduced posting rate for most of September.  I am planning on taking Wednesdays and probably Saturdays off.  But I may be dark a few other nights as well.

I would beg your patience.  I hope to be back on my usual schedule by the end of the month.

Thank You.
Bad Code
GM, 418 posts
Mon 14 Sep 2020
at 23:04
  • msg #331

Re: Coming Weekend

So this one seems to be a bit draggy.  Last time I will work with this module again.

Question:  You want to do the fire fight?  Or you want to skip ahead?

Thanks.
Captain
player, 133 posts
Tue 15 Sep 2020
at 03:09
  • msg #332

Re: Coming Weekend

How many OLF are shooting?
Bad Code
GM, 419 posts
Tue 15 Sep 2020
at 04:33
  • msg #333

Re: Coming Weekend

In reply to Captain (msg # 332):

A bunch.  But you still have Parket's men.  I was planning on making BB and Ledo take on three guys between them.
Bad Code
GM, 421 posts
Tue 15 Sep 2020
at 20:57
  • msg #334

Re: Coming Weekend

If you'd like a little Ledo/BB action, I can let you try to take the sniper nests or shoot out with the ground forces.  Parket's boys can take the rest.

Once you either take out both the sniper nests or kill off three of the ground forces, we can assume you've overrun the OLFers line.

If you'd rather skip ahead, I can just narrate the fire fight.

Up to you Sir.
Captain
player, 134 posts
Wed 16 Sep 2020
at 02:36
  • msg #335

Re: Coming Weekend

Ledo & BB it up. I'm having fun, no worries.
Bad Code
GM, 422 posts
Thu 17 Sep 2020
at 21:14
  • msg #336

Re: Coming Weekend

In reply to Captain (msg # 335):

Thank Sir.  We'll go full bore then
Bad Code
GM, 436 posts
Wed 7 Oct 2020
at 21:06
  • msg #337

Re: Coming Weekend

ey all.

I will be offline the rest of the week.  Will answer posts Monday.

Have a good weekend and holiday if you are in the States.

Thanks.
Ledo Typhin
player, 254 posts
Naval Captain
Captain of the Tia
Thu 8 Oct 2020
at 21:08
  • msg #338

Re: Coming Weekend

Apologies for the slower than normal update schedule. I just found out that I'm probably getting laid off in a couple months so my normal routine has been shot to hell.

No matter what this game is a top priority for me, even if I have to curtail other games. I'm having an absolute blast with this game. This game is freaking incredible and the most fun I've had playing in a game in a long time.
Ledo Typhin
player, 255 posts
Naval Captain
Captain of the Tia
Mon 12 Oct 2020
at 21:14
  • msg #339

Re: Coming Weekend

Welcome back!
Bad Code
GM, 437 posts
Mon 12 Oct 2020
at 23:18
  • msg #340

Re: Coming Weekend

In reply to Ledo Typhin (msg # 339):

Had to visit my nephew. He just finished Marine boot camp and is about to get transferred across country.  So probably won't get to see him for a few years.

Hope you and yours had a good long weekend.
Bad Code
GM, 440 posts
Tue 13 Oct 2020
at 22:30
  • msg #341

Re: Coming Weekend

On a side note:

I will be taking Wednesdays and Saturdays off for the rest of the year.  Have some large projects I need to finish before January.

Sorry for the trouble. Thanks.
Ledo Typhin
player, 257 posts
Naval Captain
Captain of the Tia
Wed 14 Oct 2020
at 01:11
  • msg #342

Re: Coming Weekend

No worries!
Captain
player, 135 posts
Thu 22 Oct 2020
at 21:11
  • msg #343

Re: Coming Weekend

Bad Code:
If there's anything you want to do before lift off, go ahead.  Otherwise, I will move us along when I post Thursday.  Thanks.</orange>


I'm good to just move on. This has been a very busy week for me so I don't think I have anything in mind that hasn't already been addressed.
Bad Code
GM, 446 posts
Thu 22 Oct 2020
at 22:10
  • msg #344

Re: Coming Weekend

Yeah, this has been kind of a week, hasn't it?

We will move on.
Ledo Typhin
player, 268 posts
Naval Captain
Captain of the Tia
Mon 9 Nov 2020
at 21:01
  • msg #345

Re: Coming Weekend

I...uhh....huh...

That's it! Next time people come on board they are getting strip searched!

Alright we'll deal with the subs in a second. BB has some questions about the explosive just dropped in front of her

1) Is this thing like a claymore? I.e. there is a "point this side at the enemy" side.

2) Is this like a thermite strip where it is less of an explosive and more just super heats up and melts its way through whatever it is put on it.

3) What kind of countdown are we talking about?

4) Would it be reasonable to assume that by tossing this thing in the brig, the brig would likely be reinforced to best withstand an explosive blast?

5) How far away were they from the brig?
Bad Code
GM, 454 posts
Mon 9 Nov 2020
at 23:05
  • msg #346

Re: Coming Weekend

In reply to Ledo Typhin (msg # 345):

Yeah, that does seem to be an ongoing problem.  I will keep that in mind going forward and try to vary the mix.

Answers:

1) Yes.

2) It is thin like a thermite strip but does have an explosive charge.  Ideally, it's slapped on like a sticker to enemy vehicles, blast side facing in.  It's designed to punch small, tight holes in thick armor plating.

3) She would have to look to see.  But it will be several rounds.  She has a chance to take actions.

4) I cannot recall if you bought any armor specifically for the brig or not.  If not, this thing will punch a hole in whatever surface it is facing.

5) On the Tia map, Deck A, a little north of the line that says "Passenger/Common Area".

To cut to the chase:

I would need probably two Athletic rolls passed out of four to get to either the Brig or the Airlock.  You are underwater.  But slap this thing on something that can be shot out of the air lock and that might get it far enough away so that the blast is deadened by the water.

I can also see both BB and Silver having enough experience to know how to defuse these bombs.  They aren't very tricky.  It would be an Explosives/Edu test.  They can each try and only one has to succeed.

But you can only do one of the three:  run to the brig and chuck it in, run to the airlock slapping it on something to jettison as you go, or try to defuse.

That help?
Bad Code
GM, 458 posts
Mon 16 Nov 2020
at 00:56
  • msg #347

Holiday Season

To All My Games:

We are entering holiday season.

This year, I will be taking time off in November.  From this coming Friday Nov 20 until the following Friday Nov 27 I will be offline.  It's my Five Oh birthday and I have been told we are doing something big for it.

I plan on being online all through December.

This time of year is always catch-as-catch-can on RPoL.  Once I return from vacay, I will try to check the boards at my usual rate and keep games moving along.  However I will be understanding about lags in posting times.  Everything usually returns to normal come January 2nd.

Please let me know if there are any questions or concerns.  If I don't say it before the end of the year:  thanks for gaming with me in 2020.  Hope we get to continue in 2021.
Ledo Typhin
player, 270 posts
Naval Captain
Captain of the Tia
Mon 16 Nov 2020
at 20:59
  • msg #348

Holiday Season

Sounds good to me.

If I ever become lax in checking posts and you hop on and don't see anything from me bump the thread and/or fire off a PM. I'll be busy off an on with the holidays. I'm not expecting any major time off but with distractions comes the dreaded "Oh crap I thought I had posted and was waiting for you to post" scenarios.
Bad Code
GM, 459 posts
Tue 17 Nov 2020
at 00:05
  • msg #349

Holiday Season

Okie Doke.  Thanks.
Ledo Typhin
player, 275 posts
Naval Captain
Captain of the Tia
Thu 19 Nov 2020
at 20:05
  • msg #350

Holiday Season

FYI I'm writing a novel for NaNoWriMo and while I'm doing fine on my word count my wrists are killing me. There is a lot that I want to write for this but I just ache at night after getting my 1,600 words in plus maintaining my games.

Therefore I am fine taking a break or fast forwarding to the conclusion or we can just take it slow. Just know that my replies might be brief for the rest of November depending on my posture.
Bad Code
GM, 463 posts
Fri 20 Nov 2020
at 01:42
  • msg #351

Holiday Season

In reply to Ledo Typhin (msg # 350):

Congrats on the NaNoWriMo.  Let's take a break since I'll be out until the 29th anyway.  We will pick up from there.

Good luck on the word count, Happy Thanksgiving to you and yours, and be safe.
Bad Code
GM, 464 posts
Sun 29 Nov 2020
at 00:51
  • msg #352

Holiday Season

Hello Folks.   Hope you all had a nice Thanksgiving/week.

I am working on playing catch up.  All games should be updated no later than tomorrow.

Thanks.
Ledo Typhin
player, 276 posts
Naval Captain
Captain of the Tia
Mon 30 Nov 2020
at 19:41
  • msg #353

Holiday Season

Great summary. I'm still finishing up my book and there is a lot to wrap my head around so it might take me a little bit to post.

I'll try and get rolls going at least. They will take the money as well as try to sell the cargo that they have.

I'll get this written up eventually but here are some things they're going to look at doing

1) Rig and Fritz are going to scrub all traces of the virus creation from the Tia's computers and logs. They'll keep the information they got "downloading" it from the network and creating the antivirus. Basically they'll go bit by bit saying "could we have known this if we didn't create it?" and delete anything they shouldn't have.

2) Everyone (except Nero) will testify truthfully about what was happening with a couple minor exceptions. BB has nothing to hide. Ledo/Rig/Silver/Tepha are just going to talk about being invited to be judges and preparing for Silver to race, doing shopping and sight seeing etc.

3) Nero is going to testify up down left and right that Ansley has been brainwashed and manipulated by the other ones. Even after she told him to fuck off he's not going down that easily! He'll continue to stream though and will include a lot of footage of the Pansy Paws in their underwear locked in the brig. Not because he's being pervvy but trying to get a "Free Ansley" movement going.

4) All things considered BB made a ton of money that mission so she's fine sticking with Nero. She'll want to get a courier to go back and pick up all the weapons and equipment left behind at her hotel room. Let me know if/when that will be available for her again.

5) They're probably going to stay in port at least a week. Between security debriefs, dealing with repairs and cargo etc. they'll probably be in the high port.

6) Ledo, Tepha, and Silver are going to sniff around for their next score.

7) As a side note they still have small pile of high tech cyberware they pulled off the assassins that they're looking to offload.

8) Ledo is going to do research on the Duchess. He'll reach out to his contacts in the navy and have Rig reach out as well to get a better handle on what's coming their way with the duchess.

9) Finally Ledo will wave away Parker's attempt at helping them out. He'll tell him to be open and honest about what he saw. Better to have a man on the inside then to get him on the wrong side of the duchess by dragging his feet.

10) I'll sit down probably tomorrow or wednesday to get BB and Ledo situated on the ship properly. I was thinking about this possibly being a one-off for them if I decided I didn't like them but Nero is a lot of fun to write for. I was concerned that BB and Silver might get a little too overlapped with "tough combat chick" but I think Silver is enough of a slacker and criminal while BB is a "by the book" marine so I think there is space for both of them, maybe not on every mission.

I don't know what you want to do going forward. I'm fine leaving them in the background most of the time. They're there, sometimes they help or get into trouble, sometimes they don't appear in that episode. Otherwise if you're onboard with bringing them 100% into the game then just introducing the pair of them to Ledo's shady side business is going to be a whole thing for everyone to deal with.
Bad Code
GM, 466 posts
Mon 30 Nov 2020
at 21:17
  • msg #354

Holiday Season

In reply to Ledo Typhin (msg # 353):

Congrats on the novel.  Sounds like you made quite a bit of headway.

Let me chew on this as well.  I'll get back to you tomorrowish but take your time on your end.  I'm still getting caught up at work so my evenings are spotty for the next couple of days.

Thanks.
Bad Code
GM, 467 posts
Tue 1 Dec 2020
at 16:19
  • msg #355

Holiday Season

In reply to Bad Code (msg # 354):

While I am brainstorming, let me throw some options out at you:

For the next storyline, pick two characters for special attention.  Doesn't matter who.  We'll get to them all eventually.  But throw two out there.

I'll post some rumors later tonight for consideration about jobs.

Thanks.
Ledo Typhin
player, 277 posts
Naval Captain
Captain of the Tia
Tue 1 Dec 2020
at 16:43
  • msg #356

Holiday Season

Ledo and Silver, according to my random die roll.
Bad Code
GM, 468 posts
Tue 1 Dec 2020
at 23:41
  • msg #357

Holiday Season

In reply to Ledo Typhin (msg # 356):

Okie dokie artichokie
Bad Code
GM, 474 posts
Wed 2 Dec 2020
at 00:35
  • msg #358

Holiday Season

In reply to Bad Code (msg # 357):

Alright.  Gave you some leads on work under the Rumors and Such thread.  Also put up what is generally known about Duchess Kaylin of Mora.

Thanks.
Ledo Typhin
player, 278 posts
Naval Captain
Captain of the Tia
Wed 2 Dec 2020
at 16:10
  • msg #359

Holiday Season

So with only a J2 I'm kinda limited on how I navigate, right?

So I could go  Gohature -> Iderati -> Asteltine -> Bowman -> Flexos -> Noctol -> Forine


Therefore I will be looking at filling the cargo bay with food for Bowman and taking the movie crew to Noctol. My eventual goal is Forine as it is industrial so I can finally dump those illegal biochems for a good price!





Notes:

Rolled up x2 tons of Common Industrial Goods and x1 tons of Advanced Machine parts as part of their reward.

I already have 5t of mail that was supposed to be going out system so we'll just say it's going to Iderati. They'll be making mail trips the whole journey to keep the funds flowing.

How much cargo space and passenger space does the movie team need? They're probably going to be on ice the whole time :D

If there is room they'll take the rich woman as well and dump her on ice. Obviously all of these will be RP'd out just getting ducks in a row.



Rolling for food price: 15 (10 + 2 for waterworld + 3 for agriculture world (Goahture))

10:14, Today: Tepha Pezal rolled 15 using 2d6+5 with rolls of 5,5.  purchasing common consumables (food).

65% off.

Rolling for amount of food available: 6 x 20 = 120t of food available.
10:15, Today: Tepha Pezal rolled 6 using 2d6 with rolls of 4,2.


Depending on how much free space they have in the end, they'll fill 'er up, up to 29T depending what space is free after hauling movie equipment. It will cost 325 per ton, so as much as 9,425cr for a full cargo.
This message was last edited by the player at 16:18, Wed 02 Dec 2020.
Ledo Typhin
player, 279 posts
Naval Captain
Captain of the Tia
Wed 2 Dec 2020
at 16:31
  • msg #360

Holiday Season

The split, as per charter:

600,500 split below plus
+100,000 virus sale (lol) (even split)

Ledo: 60%
Rig: 20%
Silver: 10%
Tepha: 5%
Fritz: 5%

NameChangeNew Total
Ledo+380,300475,094cr
Rig+140,100159,920cr
Silver+80,05084,317cr
Tepha+50,02583,238cr
Fritz+50,02550,025cr
Nero-15,00033,450cr
BB Nova+8,92036,975cr

So that is where their current credits stand.

Currently the ship's credits vault is: 682,000cr


Ledo and Rig are probably going to be looking to do some upgrades to the ship. If Nero and BB are going to become full time crew they might look at upgrading staterooms to double occupancy to free up passenger space.
This message was last edited by the player at 21:45, Wed 02 Dec 2020.
Ledo Typhin
player, 282 posts
Naval Captain
Captain of the Tia
Wed 2 Dec 2020
at 21:44
  • msg #361

Holiday Season

According to high guard there isn't any cost associated to turning state rooms into double occupancy. Let me know if you want to put a price on properly converting them to doubles.


Right now there are 5 staterooms:

High Stateroom (aka captain's quarters) - Tepha & Ledo
State Room #1 - Rig's room
State Room #2 - Silver's Room
State Room #3 - turn this into a double for housing nero and BB long term
State Room #4 - turn this into a double for passengers.

That way they get to keep their "two unfrozen guest" passage (although no more high passengers, lol).

I'm thinking they'll charge Nero and BB 4000cr/mo combined. That is a pretty fantastic rate given that is probably 2 sectors a month AND room & board while they are parked.
Bad Code
GM, 475 posts
Wed 2 Dec 2020
at 22:54
  • msg #362

Holiday Season

In reply to Ledo Typhin (msg # 361):

As long as the size of the room doesn't change, the function of the room doesn't drastically change (turning a state room into a cryochamber for example), or there isn't any specialty gear added, you may remodel the room as you see fit.  I'm not going to worry about the nickels and dimes associated with exchanging a bed for a bunk bed.
Bad Code
GM, 476 posts
Wed 2 Dec 2020
at 22:55
  • msg #363

Next Storyline

Alright.  I need to plot out a couple of things.  So I will respond to your in-game post tomorrow.  Let's plan on doing the wrap up for the rest of this week

We should head out to Bowman Tuesdayish.

Thanks.
Captain
player, 136 posts
Thu 3 Dec 2020
at 00:53
  • msg #364

Next Storyline

Also when are bills do? I need you to ding me when the mortgage is due and I can adjust finances accordingly.
Bad Code
GM, 477 posts
Thu 3 Dec 2020
at 04:31
  • msg #365

Next Storyline

In reply to Captain (msg # 364):

For the sake of ease, let's just say at the end of each two storylines.  Go ahead and figure one in and we'll call this payment 1.

Thanks.
Bad Code
GM, 483 posts
Thu 3 Dec 2020
at 21:22
  • msg #366

Next Storyline

In reply to Bad Code (msg # 365):

Okie doke.  Gave you lead ins to the new story line with each of the three jobs you had interest in.  I also posted a little bit on the Wyltz outro.

Take your time on answering one or all.  No rush. I'm still doing some planning myself.

Let me know if there are questions.  Thanks.
Bad Code
GM, 485 posts
Sat 5 Dec 2020
at 04:08
  • msg #367

Next Storyline

In reply to Bad Code (msg # 366):

Let me know if there are any questions about the epilouge on Wyltz.  If not, we will take off to Bowman Sundayish.

Thanks.
Ledo Typhin
player, 285 posts
Naval Captain
Captain of the Tia
Sun 6 Dec 2020
at 03:56
  • msg #368

Next Storyline

I think everything is good. As I'm moving to a new job I my posting might continue to be a little disrupted.

Overall everything is good. I've posted an update on the Tia thread that shows the new bunking arrangements. Rig & Silver aren't going to be happy having to share a room but it's only for a couple of months and it sidesteps the issue of Nero not wanting leave the room.

They also have 2 low berths open so I'll roll that up as well. For your records its about 30T of foodstuff they're sending to Bowman. Actual # is like 28t or something, it's in the Tia thread as well.
Bad Code
GM, 486 posts
Sun 6 Dec 2020
at 23:48
  • msg #369

Next Storyline

No worries.  Congrats on the new job.  And thanks for the heads up.

Post as you can.  Thanks.
Captain
player, 137 posts
Mon 7 Dec 2020
at 21:42
  • msg #370

Next Storyline

Not that I think you're going to try anything funny with this passenger list BUUUUT :D


Ledo is picking up a ton of scanning equipment for the ship.

Chemi-view Goggles (5000cr)
Geiger Counter (TL 8, 400cr)
Portable Mediscanner (TL 12, 2000cr)

Would you consider that comprehensive to check for explosive, radioactive, and biological agents?
Bad Code
GM, 492 posts
Tue 8 Dec 2020
at 00:07
  • msg #371

Next Storyline

In reply to Captain (msg # 370):

I would think the ship's med-bay could scan for any kind of foreign substance or unusual radioactivity.  Just run 'em through the med scanner and save yourself some credits.

Unless you want the equipment for future shenanigans.  I can see them coming in useful at some point.

Rig should probably check out the androids too.  It would be worth an Engineering/Edu check on them.

I'm working on the posts now.  But I'll give you this sneak peek:  no one's hidin' nothin'.  At least of the physical nature.
Gary 'Rig' Rigan
player, 141 posts
Mechanic
Chief Engineer
Tue 8 Dec 2020
at 19:02
  • msg #372

Next Storyline

Finally something Rig isn't amazing at, lol:


13:01, Today: Gary 'Rig' Rigan rolled 5 using 2d6+02.  edu/engineering.
Bad Code
GM, 499 posts
Fri 11 Dec 2020
at 08:28
  • msg #373

Next Storyline

I can't seem to find it anywhere.  Is Nero the son of nobility?  Or just some corporate big wig?

Thanks.
Captain
player, 138 posts
Sat 12 Dec 2020
at 05:04
  • msg #374

Next Storyline

nobility.
Bad Code
GM, 500 posts
Sat 12 Dec 2020
at 05:25
  • msg #375

Next Storyline

Thanks.
Ledo Typhin
player, 288 posts
Naval Captain
Captain of the Tia
Tue 15 Dec 2020
at 21:37
  • msg #376

Next Storyline

No pressure or anything but I think the crew is all buttoned up and ready to go.
Bad Code
GM, 502 posts
Tue 15 Dec 2020
at 22:20
  • msg #377

Next Storyline

In reply to Ledo Typhin (msg # 376):

We are about to head out.  Just needed to get a little set up done, which is done.  New thread will be up in a mo.

Thanks.
Nerotes Madigan
player, 48 posts
Noble
Bored Heir
Fri 18 Dec 2020
at 16:47
  • msg #378

Next Storyline

How old is the actress, Calliope? Trying to figure out if Nero is going to go chasing another celebrity again :P
Bad Code
GM, 505 posts
Fri 18 Dec 2020
at 19:51
  • msg #379

Next Storyline

In reply to Nerotes Madigan (msg # 378):

She would be in her late 30s/early 40s.
Nerotes Madigan
player, 49 posts
Noble
Bored Heir
Fri 18 Dec 2020
at 22:21
  • msg #380

Next Storyline

Does she look young? I don't know if Nero would especially care about age but he would probably want someone that looks his age. He still doesn't have a lot of depth to him so he's looking for a hot celebrity and hasn't really considered much beyond that.
Bad Code
GM, 509 posts
Fri 18 Dec 2020
at 22:46
  • msg #381

Next Storyline

In reply to Nerotes Madigan (msg # 380):

She looks like Blake Lively.  How's that?
Captain
player, 139 posts
Fri 18 Dec 2020
at 22:58
  • msg #382

Next Storyline

They'll pick up 5t of more foodstuffs. I'll also roll for their other goods:




Uncommon Raw Materials: 2d6-2 =  1 = nope
Advanced Machine Parts:  (save these for Bowman, +3 to DM at Bowman)
Common Industrial Goods: 2d6+2 = 12 = 105% sale price = 21,000cr which isn't bad PLUS that frees up more 2t more for foodstuffs.

So assuming they can put a rush on things that's another 7t of foodstuffs. If they're that desperate what kind of price are they putting on things?
Bad Code
GM, 510 posts
Sat 19 Dec 2020
at 03:53
  • msg #383

Next Storyline

In reply to Captain (msg # 382):

Hold up rolling on goods until you hear the offers.  You may want to load up on...well.  You'll see.
Bad Code
GM, 513 posts
Tue 22 Dec 2020
at 22:25
  • msg #384

Next Storyline

Sorry for the delay.  Had some issues come up last night.

Will update in a mo.  Thanks.
Ledo Typhin
player, 293 posts
Naval Captain
Captain of the Tia
Tue 22 Dec 2020
at 22:30
  • msg #385

Next Storyline

No worries.
Bad Code
GM, 517 posts
Wed 30 Dec 2020
at 18:21
  • msg #386

Next Storyline

Hey All.

Injured my eye.  Taking a couple days off of staring at screens.  Will respond to posts starting Friday or Saturday.  Sorry about that.  Thanks.
Bad Code
GM, 518 posts
Sat 2 Jan 2021
at 18:35
  • msg #387

Next Storyline

In reply to Bad Code (msg # 386):

I'm back but moving slow on posting.  I will get back to you today or tomorrow.

Happy New Year by the way. Glad 2020 is over with.
Captain
player, 140 posts
Mon 4 Jan 2021
at 17:13
  • msg #388

Next Storyline

How far is Pirate's A ship from the Tia? The plan is going to start hammering A and hit them with the ions to disable and board them. If B is the boarding ship then hopefully A is a nice squishy target...
Bad Code
GM, 520 posts
Mon 4 Jan 2021
at 19:03
  • msg #389

Next Storyline

In reply to Captain (msg # 388):

To give you a flat map idea:


A

                            3           B





                                                                   Tia


Tia would just be a blip on the edge of the radar for them at the moment.  None of the three are paying much attention to a blip on the edge of their radar at the moment for obvious reasons.

Since you'd be in 3D space of course you have a lot of options.  You can swing above or under B or 3 and swing up to attack A.  Or you can head in a clockwise/widdershin direction to get there.  Or you could just buzz by B and 3.  Etc.

I'll look into getting some hex mapping for future ship battles.  That always seems to help.
Bad Code
GM, 521 posts
Mon 4 Jan 2021
at 19:05
  • msg #390

Next Storyline

I'll hold off on posting the results of Silver's shots until later tonight in case any of what I just said changes things.
Ledo Typhin
player, 297 posts
Naval Captain
Captain of the Tia
Mon 4 Jan 2021
at 21:05
  • msg #391

Next Storyline

Ledo will swing up and around. The goal is to flank them and hit A with a surprise attack so blasting through the middle of combat wouldn't hardly do that.
Bad Code
GM, 523 posts
Tue 5 Jan 2021
at 00:13
  • msg #392

Next Storyline

In reply to Ledo Typhin (msg # 391):

Sorry to ask, but with everything that happened this holidays, my mind is a blur.

Have you always had the ion cannons?  It's not a problem.  I just can't seem to recall you using them before.  But I'm old now.  So the memory is going.

Thanks.
Ledo Typhin
player, 298 posts
Naval Captain
Captain of the Tia
Tue 5 Jan 2021
at 16:27
  • msg #393

Next Storyline

Yeah, they just haven't come up very much before as I've mostly used the beam turret. I know the design of the Tia went back and forth for awhile so check out the Tia thread for the final look.

The ion cannons were added as part of its history as a skip tracer, finding ships whose owners had decided to stop paying the mortgage. No point in blowing up a multi-million dollar ship so ion cannons were put on the thing. Expensive but (hopefully) worth it!
Captain
player, 141 posts
Fri 8 Jan 2021
at 22:16
  • msg #394

Next Storyline

Silver will have her advanced combat rifle, a few mags of different ammo types and her boarding vacc suit.

Rig will give BB his suit and help her adjust it to fit.

Ledo will follow the fire team with his vacc suit and laser rifle.

BB will have her gyrojet and chainsword.

Rig and Tepha will stay behind to make sure they don't get bushwacked.
Bad Code
GM, 539 posts
Sat 23 Jan 2021
at 01:28
  • msg #395

Next Storyline

Will be posting tomorrow.  Thanks
Captain
player, 142 posts
Sun 24 Jan 2021
at 17:39
  • msg #396

Next Storyline

Luxury Consumables: 19 = 140% * 2000cr * 7t = 19,600cr
Mail: 5t * 5000cr = 25,000cr
Advanced Machine Parts: 11 = 100% * 75,000 * 1t = 75,000cr
Uncommon Raw Materials: 7 = 75% = pass
Consumables: 15 (10+5 for being an asteroid =  120% * 500 * 29t = 17,400


Picking Up New Mail: DM+9 (+5 Naval Rank, +2 Ship is armed, +2 tech level) = 2 containers
Refined Fuel: 60t = 30,000cr
Precious Metals: 13 = 75% * 50,000cr * 6t = 225,000cr
Common Ore: 14 = 70% * 1000 * 6t = 4,200cr
This message was last edited by the player at 17:53, Sun 24 Jan 2021.
Ledo Typhin
player, 312 posts
Naval Captain
Captain of the Tia
Sun 24 Jan 2021
at 17:54
  • msg #397

Next Storyline

Alright so a hold full of mail and minerals and all their cargo to bowmen taken care of.
Captain
player, 143 posts
Tue 26 Jan 2021
at 21:43
  • msg #398

Next Storyline

Who drinks coffee isn't something I had considered so I rolled and gave everyone a 75% chance of passing. Only Tepha did...
Captain
player, 144 posts
Wed 27 Jan 2021
at 20:48
  • msg #399

Next Storyline

BB and Rig will let nature take its course at this point. Ledo is going to push stimulants to purge his system faster.
Bad Code
GM, 546 posts
Sun 31 Jan 2021
at 20:23
  • msg #400

Next Storyline

Sorry Folks.  Having a work emergency.  Will post tomorrow.  Thanks.
Ledo Typhin
player, 315 posts
Naval Captain
Captain of the Tia
Mon 1 Feb 2021
at 16:58
  • msg #401

Next Storyline

No worries. Lol. I've been caught up in all the Gamestop excitement so I have been neglecting RPOl as well.
Bad Code
GM, 547 posts
Mon 1 Feb 2021
at 22:18
  • msg #402

Next Storyline

In reply to Ledo Typhin (msg # 401):

I have been in such a cave lately I didn't even know about that.  People keep telling me to invest outside my 401K.  I point at stuff like this and say "Out of my league".

Gamestop.  This generations Blockbuster Video.
Ledo Typhin
player, 316 posts
Naval Captain
Captain of the Tia
Wed 3 Feb 2021
at 03:42
  • msg #403

Next Storyline

lol. It isnt an investment. A complete and utterly stupid gamble.
Bad Code
GM, 550 posts
Fri 5 Feb 2021
at 02:24
  • msg #404

Next Storyline

New Thread!
Ledo Typhin
player, 317 posts
Naval Captain
Captain of the Tia
Mon 8 Feb 2021
at 21:40
  • msg #405

Next Storyline

Is Ledo back in action yet?
Bad Code
GM, 552 posts
Tue 9 Feb 2021
at 03:48
  • msg #406

Next Storyline

In reply to Ledo Typhin (msg # 405):

Hmmm.  Let's let the dice decide.  On a 2d6, I rolled a 5.  If you beat that, he's up and at 'em.  If not, he'll be down 2 more hours.
Bad Code
GM, 557 posts
Tue 16 Feb 2021
at 02:41
  • msg #407

Next Storyline


Hey All.

In Texas. Power is very come and go.  I will update games when I can.  Thanks.
Bad Code
GM, 561 posts
Sat 20 Feb 2021
at 02:39
  • msg #408

Next Storyline

Sorry.  Hit Post instead of Preview on my last post.

In case you're reading this real time, give me a moment to update it please.  Thanks.
Captain
player, 145 posts
Sat 20 Feb 2021
at 04:25
  • msg #409

Next Storyline

No worries. I don't typically check until the morning anyway.
Bad Code
GM, 562 posts
Fri 26 Feb 2021
at 00:46
  • msg #410

Next Storyline

Hey Sir.  You still out there?  Hope everything is well.
Captain
player, 146 posts
Fri 26 Feb 2021
at 22:57
  • msg #411

Next Storyline

I am always here. Just been busy the past couple of days hanging out with friends. I have never ghosted a game in the decade plus I've been here, don't you worry about that.
Bad Code
GM, 563 posts
Sat 27 Feb 2021
at 01:09
  • msg #412

Next Storyline

In reply to Captain (msg # 411):

Sorry if I implied you were ghosting.  Honestly didn't enter my mind.  Just didn't know if something had happened to you or the fam.  I think after the past couple of weeks here in Texas, I've got the shakes.  Again, sorry about that.
Captain
player, 147 posts
Tue 2 Mar 2021
at 17:02
  • msg #413

Next Storyline

Here are some raw rolls:


11:01, Today: BB Nova rolled 7 using 2d6+2.  raw beam turret roll.

11:00, Today: Silver rolled 9 using 2d6+2.  raw EMP roll.

11:00, Today: Ledo Typhin rolled 9 using 2d6+1.  pilot check.

I know you can use additional trust to give bonuses but I'll wait and see how you rule initially before cracking open the rulebook and digging up all the bonuses that will be required. I don't know the actual engagement distance or if Ledo will have to spend all his trust dodging missiles etc.

Also feel free to make any followup rolls to complete the action, like damage rolls etc.
Bad Code
GM, 566 posts
Tue 2 Mar 2021
at 22:57
  • msg #414

Next Storyline

In reply to Captain (msg # 413):

Did you mean thrust instead of trust?

It's an interesting maneuver.  And I thought you might want to try something.

You would need to skirt around a rock of a certain size.  Too large and you lose surprise.  Too small, and you're trying to corner at almost right angles.  Finding the right sized rock isn't an issue.  You rolled an 8 for that.  I would rule that the rock would have to be a 'short' distance.  Plus I would ding you for the additional thrust required to make this semi-sorta Crazy Ivan work.

In other words,  3 thrust.

I don't know if Rig is going to overload to deliver more thrust or not.  So I'll let you make that call.  You would have a round for Rig to make that check before pulling off the roll.

I did make a tactics check (I forgot Ledo had a 1 in Naval tactics.  It applies.  Your final result was a 12).  You passed.  Ship A is going to be surprised

It all depends now on how much thrust you're gonna pour out.  I am open for opposing opinions on that thrust calc if you have one.

Remember that BB still has the heaves.  She's at -1.
Captain
player, 148 posts
Wed 3 Mar 2021
at 17:43
  • msg #415

Next Storyline

Ledo is going to activate the high G combat thrusters so that is an additional 3g of thrust to do the maneuver. No override necessary. They will need to refuel though as it is a gas guzzler and they can't J2 after using it in combat. They stocked up on extra fuel so once we figure out how long this takes they might be fine but it drains 15t an hour = 0.25T a minute.
Bad Code
GM, 567 posts
Thu 4 Mar 2021
at 21:26
  • msg #416

Next Storyline

In reply to Captain (msg # 415):

'kay.

So your total thrust is 4 then, correct?

Three is burned up on the move.  I would rule the other ship moving towards you gives you 1 thrust back.  So you have 2 thrust remaining.

You using it for anything special?
Captain
player, 149 posts
Fri 5 Mar 2021
at 16:35
  • msg #417

Next Storyline

Two to evade. The beam laser alone adds +4 to the roll so I don't think they need any help hitting.

This lets them dodge 2 attacks, which will be a -2 to their attacks (1 from Ledo's skill, 1 from the pilot software he is using to assist him)
Bad Code
GM, 568 posts
Fri 5 Mar 2021
at 21:15
  • msg #418

Next Storyline

In reply to Captain (msg # 417):

Okie doke.  Moving on then...
Captain
player, 150 posts
Thu 11 Mar 2021
at 16:13
  • msg #419

Next Storyline

Pausing there. BB and Silver still have shots to make but let's see what happens with that luck roll first...
Bad Code
GM, 573 posts
Sun 14 Mar 2021
at 21:12
  • msg #420

Next Storyline

Sorry Folks.  Having a RL issue.  Will respond Tuesday.  Thanks.
Captain
player, 151 posts
Mon 15 Mar 2021
at 18:53
  • msg #421

Next Storyline

No worries, take your time to get things sorted.
Bad Code
GM, 574 posts
Wed 17 Mar 2021
at 19:40
  • msg #422

Next Storyline

Sorry folks.  Things have gone a little south.  I will be out the rest of the week.  Do plan on being back.  Thanks.
Captain
player, 152 posts
Thu 18 Mar 2021
at 13:43
  • msg #423

Next Storyline

Of course. I'll be here ready and waiting :)
Bad Code
GM, 577 posts
Wed 24 Mar 2021
at 21:10
  • msg #424

Next Storyline

In reply to Captain (msg # 423):

That was a lovely bit of roleplaying by the way.  Thank you.
Captain
player, 153 posts
Sat 27 Mar 2021
at 21:28
  • msg #425

Next Storyline

Hope everything is going well for you. I figure you're just busy but just in case let me know if you're waiting on me for something.
Bad Code
GM, 580 posts
Sat 27 Mar 2021
at 22:37
  • msg #426

Next Storyline

In reply to Captain (msg # 425):

No Sir. My computer crashed and I ended up having to get another one.  March has not been a good month for me.

Sorry about the delays.
Captain
player, 154 posts
Sat 27 Mar 2021
at 22:55
  • msg #427

Next Storyline

No apologies necessary. I know how it goes. When things stall I'll drop a line just to make sure everything is going smooth. I can't tell you how many times as a GM I thought I had updated a game only to find out that it has been sitting stalled for days.
Captain
player, 155 posts
Thu 8 Apr 2021
at 18:47
  • msg #428

Next Storyline

Alright they had 61t of fuel going into battle. The afterburners use 15t per hour so they used it for 30minutes = 53.5t of fuel left. They need 41t for their jump so they have 5 turns of afterburners remaining.
Captain
player, 156 posts
Tue 13 Apr 2021
at 20:13
  • msg #429

Next Storyline

LOL! Yes I know but that is Silver’s backstory so Ledo doesnt know about all that. Even if it was mentioned IC back on the asteroid he had a lot on his mind :D
Bad Code
GM, 592 posts
Tue 13 Apr 2021
at 22:41
  • msg #430

Next Storyline

In reply to Captain (msg # 429):

I may be confused.  I thought Sang Real was Ledo's back story.

quote:
(For Ledo)
Sang Real - Enemy - A coalition of powerful nobles that use legal and illegal methods to steer the Imperium. They approached Ledo for membership and he wholeheartedly rejected them so they killed his career.

Captain
player, 157 posts
Tue 20 Apr 2021
at 13:44
  • msg #431

Next Storyline

I'm fine moving on. Assuming free fuel and berthing I think there isn't any updates to be made because I believe I already dumped cargo off when they first reached Bowman.
Bad Code
GM, 596 posts
Wed 21 Apr 2021
at 17:42
  • msg #432

Next Storyline

In reply to Captain (msg # 431):

Okie Doke.  I will prep the next leg of the journey.  Need to refigure something so I will post Friday.  (Out of town and away from my books).

Thanks.
Captain
player, 158 posts
Wed 21 Apr 2021
at 20:22
  • msg #433

Next Storyline

No worries.
Captain
player, 159 posts
Wed 28 Apr 2021
at 18:28
  • msg #434

Next Storyline

I don't think we did any deep dive intLink back to this game Nero's background. I checked and while I've got the high level stuff and I think a lot of his background evolved naturally through RP. It's weird because I definitely have ideas in my head I got from somewhere but I sear I cannot find them written out.
Captain
player, 160 posts
Thu 29 Apr 2021
at 15:52
  • msg #435

Next Storyline

On a side note this game has inspired me to do more dedicated NPC interactions in my own game. I like this "choose your own conversation" style you're presenting it in.
Bad Code
GM, 606 posts
Thu 29 Apr 2021
at 20:32
  • msg #436

Next Storyline

In reply to Captain (msg # 435):

Thanks.  I appreciate the compliment.

I plan on trying to give you more choices more often going forward.
Bad Code
GM, 610 posts
Mon 3 May 2021
at 02:55
  • msg #437

Next Storyline

In reply to Bad Code (msg # 436):

Will be offline MOnday and Tuesday.  Will answer posts Wednesday.  Thanks.
Captain
player, 161 posts
Mon 3 May 2021
at 17:52
  • msg #438

Next Storyline

Cheers!
Bad Code
GM, 616 posts
Wed 5 May 2021
at 23:20
  • msg #439

Next Storyline

Hola.

So obviously I'm pulling in some of your PCs background.  And...surprise!...there's overlap.

Let's talk about Nero.

He is related to Hallie, but Hallie's family is a branch family.  Nero hails from the main Madigan family (unless you want that different).  The point is Nero knows of Hallie, but other than maybe a time or two at family functions, he never spent any time with her.

He does know Hallie's parents were devastated by her disappearance.  Hallie's mother became withdrawn and supposedly started medicating herself into a stupor after Hallie vanished.  Her father still runs his little corner of the Imperium.  But he supposedly drinks a lot now.  They had no other children.

Have Nero give me a Investigate/Soc roll please.  Thanks.
Captain
player, 162 posts
Thu 6 May 2021
at 22:25
  • msg #440

Next Storyline

Question: Does Nero even know Hollie? I figure nobles are kind of sprawling families so he might not know her at all.

I'll defer to you based on what is best for the story. If you want a RNG solution how about this:

  1. Never heard of her
  2. Vaguely remembers someone saying something about her awhile ago.
  3. Met her once or twice. Nothing special though.
  4. They would vacation together so he knows about the "accident".
  5. They are around the same age and were kind of friends. The "mystery" of her disappearance kind of bothered Nero.
  6. They were good friends, playing together while the adults were doing their hobnobbing. Her disappearance greatly bothered him.
  7. They weren't that close but Nero had a bit of a crush on her and became obsessed with her disappearance. He had thought maybe she had been kidnapped and for awhile had fantasies of rescuing her.
  8. They were best friends, thick as thieves. Her going missing WRECKED Nero.




17:25, Today: Nerotes Madigan rolled 4 using 1d8.  RNG relationship.
Bad Code
GM, 617 posts
Thu 6 May 2021
at 22:56
  • msg #441

Next Storyline

In reply to Captain (msg # 440):

Look backwards one post/mssg #439.

I was thinking more option 3 or 4.  However, I am fine with them having been close. Whatever you think would be the more interesting distance in roleplaying Nero, I'm down with it.

The important things in terms of story are:

1) Nero is related to Hallie distantly.  (She's a member of a branch family.  Second or third cousin)

2) Nero knows about her parents reaction to Hallie's disappearance.  Regardless of however close they are, it was a family scandal.  So he would have heard at least the gossip.
Bad Code
GM, 618 posts
Thu 6 May 2021
at 23:03
  • msg #442

Next Storyline

And I really enjoyed that crew meeting.  Silver's your favorite, isn't she?
Nerotes Madigan
player, 61 posts
Noble
Bored Heir
Fri 7 May 2021
at 02:54
  • msg #443

Re: Next Storyline

Bad Code:
Have Nero give me a Investigate/Soc roll please.  Thanks.



Yo! Here's your boy Nero delivering the rolls. boom!


21:53, Today: Nerotes Madigan rolled 8 using 2d6+1.  investigate/social.
Captain
player, 163 posts
Fri 7 May 2021
at 03:04
  • msg #444

Next Storyline

Yeah. The others fall into pretty easy tropes and while I like them you kind of know how they're going to react. Ledo's ultimately trying to be the hero, Tepha wants the money and Rig just wants to live another day.

Silver...I never know how Silver's going to react. Her background is so weird, her personality is so strong. She is a joy because it is always a discovery.

RE: Nero  - lol missed that.
Captain
player, 164 posts
Fri 7 May 2021
at 18:47
  • msg #445

Next Storyline

Ho man, see what I mean? I was originally going to wait until they dropped out of FTL to tell Nero but Silver just kind of forced an interaction between Ledo and Nero over the room so this might take awhile. I should have everything done by the time you hop on but I'll drop a line here to let you know when I'm done just to make things crystal clear.
Captain
player, 165 posts
Fri 7 May 2021
at 23:40
  • msg #446

Next Storyline

Okay I think that wraps it up. Going to be curious what Yumi says about this...
Captain
player, 166 posts
Mon 10 May 2021
at 14:12
  • msg #447

Next Storyline

Are you waiting on me for anything?
Bad Code
GM, 624 posts
Mon 10 May 2021
at 21:41
  • msg #448

Next Storyline

In reply to Captain (msg # 447):

Nope.  Sorry.  Delay at my end due to wonky internet access.  Got it fixed this morning.
Captain
player, 167 posts
Tue 11 May 2021
at 21:27
  • msg #449

Next Storyline

Why aren't I jumping straight to Nirton? It's only J2 away...
Bad Code
GM, 626 posts
Tue 11 May 2021
at 21:44
  • msg #450

Next Storyline

Back at message 359, you had given me the following flight path

quote:
So with only a J2 I'm kinda limited on how I navigate, right?

So I could go  Gohature -> Iderati -> Asteltine -> Bowman -> Flexos -> Noctol -> Forine


So I was following that.  We can jump straight to Noctol if you want.  Works for me.
Captain
player, 168 posts
Wed 12 May 2021
at 01:08
  • msg #451

Next Storyline

No you are correct. I thought Nirton was the film location but on review it is Nocotol. Sorry for the confusion. Yeah I'll run with things for a little bit if you don't mind.
Bad Code
GM, 627 posts
Wed 12 May 2021
at 02:01
  • msg #452

Next Storyline

In reply to Captain (msg # 451):

Please do.
Captain
player, 169 posts
Fri 14 May 2021
at 23:35
  • msg #453

Next Storyline

Sorry to keep you waiting. i think I have something brewing up. I will set time aside this weekend so we can move forward on Monday.
Bad Code
GM, 628 posts
Sat 15 May 2021
at 04:50
  • msg #454

Next Storyline

In reply to Captain (msg # 453):

No worries.  Take your time.
Captain
player, 170 posts
Mon 17 May 2021
at 21:25
  • msg #455

Next Storyline

Cargo Bookkeeping:
Mail Delivery: 10t = 50,000cr

Maill Modifier:
+0 (Freight modifier DM-1)
+5 (Naval Rank)
+2 (Ship armed)
+1 (SOC)

(1) Container available -> Forine

16:13, Today: Captain rolled 37 using 16d6 with rolls of 1,3,5,4.  mass trade good roll.

Supplier: Found
Goods Available:
Common Electronics: 3 -> 125% price
Common Industrial Goods: 3 -> 125% price
Common Manufactured Goods: 3 -> 125% price
Common Raw Materials: 4 -> 120% price
Common Consumables: 1 -> 150% price
Common Ore: 4 -> 120% price
Petrochemicals: 4 -> 120% price
Precious Metals: 9 -> 95% price


Buyer: Found
16:18, Today: Captain rolled 20 using 6d6 with rolls of 1,6,4,2,5,2.
Goods To Be Sold:
Common Ore: 8 -> 80%
Precious Metals: 6 -> 70%
Uncommon Ore: 7 ->  75%

So no goods bought or sold. Prices are garbage on both ends. Makes sense for a backend system without much going for it.

I'll fill up the cargo hold with another 20t of unrefined.


+50,000cr  - 40t refined (20,000cr) - 20t unrefined (2,000cr) - 0 berthing fees (E class starport) = +28,000cr profit.


Ready to move on!
Bad Code
GM, 629 posts
Mon 17 May 2021
at 21:51
  • msg #456

Next Storyline

Sorry folks.  Answering posts tomorrow.
Bad Code
GM, 631 posts
Tue 18 May 2021
at 20:21
  • msg #457

Next Storyline

Let me know who is in what room now.  Not saying it will come into play later.  But I suppose it might.

Also, I don't see where Maribel ever named a destination.  So she's onboard until the end of the line/Forine.

Remember you have to deliver the miner and his wife here on Noctol.  And you do need to address the low berth situation.  Since you're going to have some downtime here in Noctol with the film shoot, I would suggest you look into it here.  The starport is a decent one.

Questions?
Captain
player, 171 posts
Wed 19 May 2021
at 18:48
  • msg #458

Next Storyline

Who is where is listed in the Tia thread. The staterooms are listed top down so the top most is #1, then #2 etc. etc.
Bad Code
GM, 634 posts
Thu 20 May 2021
at 19:28
  • msg #459

Next Storyline

In reply to Captain (msg # 458):

Sorry.  I meant with the passengers included.  So is Nero still in Silver's room?  Which of the two passenger rooms are Ulie/Calliope in and which one is Maribel in?  Etc.

If you can just let me know, starting at the top crew state room (#1) and going down to the bottom passenger state room (#4), who is where as of now, I would appreciate it.

Thanks.
Captain
player, 172 posts
Thu 20 May 2021
at 20:07
  • msg #460

Next Storyline

From top down

#1 - Captain's Room -> Ledo & Tepha
#2 - Crew #1 - Originally Rig's room, now BB & Nero are staying there
#3 - Crew #2 - Originally Silver's room. Now Silver's room.
#4 - Passenger #1 - Ullie & Calliope
#5 - Passenger #2 - Maribel
Bad Code
GM, 636 posts
Thu 20 May 2021
at 20:14
  • msg #461

Next Storyline

In reply to Captain (msg # 460):

Thanks! Now I'll know who the bomb kills!

Just kidding.

As far as you know.
Captain
player, 173 posts
Fri 21 May 2021
at 13:59
  • msg #462

Next Storyline

Me Online: Ha, that's funny.

Me IRL:

Captain
player, 174 posts
Tue 25 May 2021
at 20:18
  • msg #463

Next Storyline

So it hasn't come up yet but the plan is to have Rig try and defrost the people by himself while they are busy with the film stuff to do the repairs. With everyone on planet it will be much easier on the life support to have 10 extra people bumming around until Rig can get everything patched up.
Bad Code
GM, 643 posts
Tue 25 May 2021
at 21:20
  • msg #464

Next Storyline

In reply to Captain (msg # 463):

Just so I am on the same page:

Rig will thaw everyone (most of the film crew are frozen)

Everyone except Rig will go planet side

Rig will make repairs.

Everyone else-hilarity will ensue.

Do I have it right?
Captain
player, 175 posts
Wed 26 May 2021
at 20:16
  • msg #465

Next Storyline

Yes. Also I think we were supposed to have dropped the miners off last jump. I think that got kind of brushed past.
Bad Code
GM, 646 posts
Fri 28 May 2021
at 01:42
  • msg #466

Next Storyline

In reply to Captain (msg # 465):

Not sure if Silver or Nero is my favorite these days.

I need to rejigger something.  Will answer your post/move us along tomorrow.

Thanks.
Captain
player, 176 posts
Fri 28 May 2021
at 20:05
  • msg #467

Next Storyline

I'm glad that is a dilemma you are having :) Rejigger away!
Captain
player, 177 posts
Tue 1 Jun 2021
at 20:39
  • msg #468

Next Storyline

So the miner and wife were dropped off? Or still have to be dropped off.
Bad Code
GM, 648 posts
Wed 2 Jun 2021
at 01:24
  • msg #469

Next Storyline

In reply to Captain (msg # 468):

Sorry.  Let's assume they are dropped off A OK.

Thanks.
Captain
player, 178 posts
Wed 2 Jun 2021
at 20:07
  • msg #470

Next Storyline

No worries. I understand not everything has a payoff I just wanted to make sure we didn't miss anything :)
Bad Code
GM, 652 posts
Tue 8 Jun 2021
at 20:17
  • msg #471

Next Storyline

Hey Folks.

Will be offline tonight.  Will respond to posts tomorrow/Thursday at the latest.  Thanks.
Captain
player, 179 posts
Wed 9 Jun 2021
at 16:05
  • msg #472

Next Storyline

Silver is kitted out in boarding armor and combat rifle. She has stun grenades loaded but has a couple clips of APDS and frag/smoke grenades ready if needed.

BB has gone a more subtle look. She's probably got a big fluffy jacket on with flak shell underneath. She opted for more subtle so snub pistol and stealth dagger.

Tepha is also probably in a big fluffy jacket with a Diplovest on underneath. She just has a stunner as she figured it would be more useful than a pistol given the expected opposition.
Bad Code
GM, 653 posts
Thu 10 Jun 2021
at 05:06
  • msg #473

Next Storyline

In reply to Captain (msg # 472):

Gotcha.  Thanks.
Bad Code
GM, 656 posts
Mon 14 Jun 2021
at 01:26
  • msg #474

Next Storyline

Hey Folks.  I mentioned before June might get a little hairy for me.  I will be offline tomorrow through probably Wednesday.  I will post tonight and then post again when I can.

Thanks.
Captain
player, 180 posts
Mon 14 Jun 2021
at 21:53
  • msg #475

Next Storyline

No worries, this is going to be a rough week for me too!
Captain
player, 181 posts
Tue 22 Jun 2021
at 05:10
  • msg #476

Next Storyline

Sorry for my absence. I have been wrapped up in work and things and am honestly just exhausted. I am here, I still want to play. I am just a little under right now but I will bounce back.
Bad Code
GM, 658 posts
Tue 22 Jun 2021
at 14:32
  • msg #477

Next Storyline

In reply to Captain (msg # 476):

No worries.  June has been a tough month at this end to.

Catch your breath.  Will be here.  Thanks.
Bad Code
GM, 668 posts
Tue 13 Jul 2021
at 15:32
  • msg #478

Next Storyline

Sorry folks.  Emergency business trip.  Will post Wednesday.  Thanks.
Captain
player, 182 posts
Tue 13 Jul 2021
at 16:43
  • msg #479

Next Storyline

Things are slowly settling down. Sorry for the slow patch.
Bad Code
GM, 669 posts
Wed 14 Jul 2021
at 20:58
  • msg #480

Next Storyline

Sorry folks.  Trip got extended.  Will post by this weekend.  Thanks for patience.
Bad Code
GM, 670 posts
Sun 18 Jul 2021
at 19:25
  • msg #481

Next Storyline

In reply to Bad Code (msg # 480):

Sorry folks.  Things got out of hand last week.  Will catch up today.  Thanks for your patience.
Captain
player, 183 posts
Sun 25 Jul 2021
at 01:05
  • msg #482

Next Storyline

OMG Week. From. Hell. My boss went on vacation and everything broke. I've been working 12 hour days trying to get everything fixed before he gets back. Just...so tired.

But he's back, everything is fixed. I am taking the weekend to relax and coming back next week strong!
Bad Code
GM, 672 posts
Mon 26 Jul 2021
at 02:36
  • msg #483

Next Storyline

In reply to Captain (msg # 482):

No worries Sir.  I have been in the same boat.
Bad Code
GM, 680 posts
Thu 5 Aug 2021
at 19:01
  • msg #484

Next Storyline

Hey.  Will probably be offline tonight.  Will answer posts I did not get to tomorrow.

Thanks.
Bad Code
GM, 685 posts
Mon 9 Aug 2021
at 02:48
  • msg #485

Next Storyline

Hey folks.  I have some travel this week and into the next.  I'll be online tomorrow and Tuesday.  But afterwards it will be spotty.  Will post when I can.

I should be back online a week from Wednesday (the 18th I think.  Don't have a calendar in front of me).  Will resume regular posting then.

Thanks.
Captain
player, 184 posts
Mon 9 Aug 2021
at 21:20
  • msg #486

Next Storyline

Understood. Thanks for the update!
Captain
player, 185 posts
Wed 15 Sep 2021
at 21:20
  • msg #487

Next Storyline

What is the parry rule?
Bad Code
GM, 711 posts
Thu 16 Sep 2021
at 02:04
  • msg #488

Next Storyline

In reply to Captain (msg # 487):

A character who is being attacked in melee can parry, applying his
Melee skill as a negative DM equal to the attack roll. A parrying
character also has a –1 DM on all skill checks until the next round
Bad Code
GM, 715 posts
Fri 24 Sep 2021
at 01:38
  • msg #489

Next Storyline

Sorry.  Had an emergency trip and just got back into town.  I am exhausted.  Will catch up posts tomorrow.  Thanks.
Captain
player, 186 posts
Sat 25 Sep 2021
at 05:30
  • msg #490

Next Storyline

Well work screwed my entire week so we're all good...
Bad Code
GM, 716 posts
Sun 26 Sep 2021
at 03:57
  • msg #491

Next Storyline

In reply to Captain (msg # 490):

No worries.  I know you'll be back.
Bad Code
GM, 729 posts
Fri 8 Oct 2021
at 15:38
  • msg #492

Next Storyline

Sorry folks.  Had some internet issues yesterday.  Will update games tonight.

Thanks.
Ledo Typhin
player, 377 posts
Naval Captain
Captain of the Tia
Mon 18 Oct 2021
at 03:58
  • msg #493

Next Storyline

Rig is going to continue working on Fritz.

Nero will continue to make videos and do backstage interviews.

BB is going to watch Nero like a hawk.

Silver is going to keep "watching over" the cast and crew.

Tepha will help Ledo out as the pair start trying to dig into the duchess to figure out what her connection is to them and why she would be following them around.

I think  that covers everyone.
Bad Code
GM, 736 posts
Tue 19 Oct 2021
at 04:07
  • msg #494

Next Storyline

Sorry folks.  Under the weather.  Catch up tomorrow.
Captain
player, 187 posts
Tue 19 Oct 2021
at 13:23
  • msg #495

Next Storyline

Absolutely no worries. I've made you wait weeks at a time. You have plenty of good will built up. Take your time and get better!
Bad Code
GM, 740 posts
Mon 25 Oct 2021
at 21:57
  • msg #496

Next Storyline

Hey folks.  Last minute business trip.  Should be back online tomorrow, but it not, know I have not abandonded ya.  Thanks.
Captain
player, 188 posts
Thu 28 Oct 2021
at 14:49
  • msg #497

Next Storyline

No worries.
Bad Code
GM, 742 posts
Thu 28 Oct 2021
at 20:57
  • msg #498

Next Storyline

In reply to Captain (msg # 497):

Thanks.  I'm back.

We're moving onto the end of the film storyline obviously.  We'll be moving into more backstory related plots.  Hope that works.

Thanks again.
Bad Code
GM, 748 posts
Tue 9 Nov 2021
at 02:00
  • msg #499

Next Storyline

Sorry.  Thought I answered you last night.  Posted now. Thanks.
Bad Code
GM, 749 posts
Tue 9 Nov 2021
at 02:26
  • msg #500

Next Storyline

Holiday Times are upon us.  And as usual on RPOL, I expect we'll have slower posting rate as we move towards Turkey Day here in the US.  Just post when you can.

Speaking of Thanksgiving, I will be offline the week of Nov. 22.  Not sure about Christmas yet.

Thanks.
Captain
player, 189 posts
Wed 10 Nov 2021
at 21:10
  • msg #501

Next Storyline

Understood!
Bad Code
GM, 753 posts
Sat 20 Nov 2021
at 02:53
  • msg #502

Next Storyline

Sorry All. Have a last minute project for work I must get done before I get on a plane tomorrow.

I will be back online Sunday 11/28.  Will pick up posts then.

To all in the States, Happy Turkey Day.  To anyone outside the States, please enjoy your week.

Thanks All.  See you soon.
Captain
player, 190 posts
Tue 23 Nov 2021
at 14:15
  • msg #503

Next Storyline

No worries. Happy holidays!
Bad Code
GM, 759 posts
Wed 15 Dec 2021
at 02:48
  • msg #504

Next Storyline

Sorry. Will be offline today and tomorrow. Will answer posts Thursday.

Thanks.
Captain
player, 191 posts
Thu 23 Dec 2021
at 03:24
  • msg #505

Next Storyline

Deepest apologies it appears I have come down with some illness. I think it is just a minor cold but it is enough to sap me of all my energy this week. Hopefully a few nights rest will get the creative juices flowing again.
Bad Code
GM, 760 posts
Fri 24 Dec 2021
at 03:27
  • msg #506

Next Storyline

In reply to Captain (msg # 505):

No worries.  I figured it was that or the holidays.

Happy Holidays to you and yours by the way.
Bad Code
GM, 762 posts
Mon 27 Dec 2021
at 03:17
  • msg #507

Next Storyline

Hey Guys.  Hope everyone had a Merry Christmas/Holiday of your choosing.

I got a large project dumped on me for work.  Since I am flying out on Wednesday, I need to focus on it for the next couple of days.  So I will be pausing all my games for this week.

We will resume a week from Monday, January 3rd.

Thanks and have a Happy New Year.
Bad Code
GM, 763 posts
Tue 4 Jan 2022
at 04:00
  • msg #508

Next Storyline

In reply to Bad Code (msg # 507):

I'm back!  Happy 2022
Captain
player, 192 posts
Sat 8 Jan 2022
at 22:52
  • msg #509

Next Storyline

Same to you. Might take me a bit to get back to full speed but I'm here!
Bad Code
GM, 765 posts
Sun 9 Jan 2022
at 03:07
  • msg #510

Next Storyline

In reply to Captain (msg # 509):

No worries.  Just hope you and yours are safe
Captain
player, 193 posts
Thu 13 Jan 2022
at 20:19
  • msg #511

Next Storyline

How's it going?
Bad Code
GM, 766 posts
Fri 14 Jan 2022
at 02:43
  • msg #512

Next Storyline

In reply to Captain (msg # 511):

I am so sorry man.  The lamp on this game didn't light up until today.  I should have it checked it more closely.  Very sorry for the delay.
Captain
player, 194 posts
Tue 18 Jan 2022
at 22:03
  • msg #513

Next Storyline

I know the feeling. No worries mate!
Bad Code
GM, 769 posts
Fri 21 Jan 2022
at 01:52
  • msg #514

Next Storyline

I was a little confused by Silver's last question.  Just to make sure we're on the same page (and as a refresher.  Holidays always slows games down):

-Relen is the dead guy and director of the movie.  He was also filming a second movie on the sly which Ulie says she had no knowledge of.  The movie was about Nero's dead cousin

-Oscar and Gosh are brothers.

-Oscar was the one who owed a lot of money to someone (you don't know who) and suddenly paid it off.  Gosh was apparently angry with him over it for some reason.

Does Silver think Relen might have been paying Oscar hush money or something and is trying to trip Gosh up into admitting it?
Captain
player, 195 posts
Mon 24 Jan 2022
at 23:33
  • msg #515

Next Storyline

Yeah. Silver's thinking that Relen was paying the crew on the side for the second job and is hoping to get more information about the financial side of things. It's not really a bluff so much as a conversation starter.
Bad Code
GM, 770 posts
Tue 25 Jan 2022
at 02:43
  • msg #516

Next Storyline

In reply to Captain (msg # 515):

Thanks.  Didn't want to assume.
Captain
player, 196 posts
Fri 4 Feb 2022
at 20:05
  • msg #517

Next Storyline

Question: Did Rig and Fritz already do a scan of Ullie's comm to see if they can find any information about who was using the comm at the time the program was uploaded or even precisely when it was entered?

Right now I'm thinking of two possibilities: One is Relen entered it in himself as a publicity stunt to increase speculation and visibility on his documentary. The second is that it was added by an infiltrator, like one of the Duchess' people through some kind of remote hack.

I would imagine based on what they know that nobody on the film crew would be able to hide something from Rig and/or Fritz digitally so if there are zero records that either means someone was a deep cover agent or it was someone outside the film crew.


Question 2: Has anyone checked the film footage on the android? The secret film footage. Was that the same android as the one that killed Relen? If not Rig & Fritz will check on that as part of their cybersecurity audit.

Basically if the film footage is still there it was probably Relen. If the film footage has been corrupted or stolen it speaks towards a deep cover operative or an outside agent.
Bad Code
GM, 775 posts
Wed 9 Feb 2022
at 02:28
  • msg #518

Next Storyline

Sorry folks.  Will be offline until Thursday.  Thanks.
Bad Code
GM, 776 posts
Fri 11 Feb 2022
at 04:20
  • msg #519

Next Storyline

Hey Sir.  Great post.  You are an excellent roleplayer.

You had it right: Relen offed himself for his 'art'.  I was hoping one of the PCs would try to talk to him more.  He was nuts.

Anyway, I will move us into the next story arc tomorrow.  And I am not currently planning anything to happen during Jump.  But we'll see.

I need to go back and remind myself of the remaining itenirary for this trip.  I will post that.  Also, don't forget you need to get Nero to his Grandmother's birthday bash soon.

Other plot points that are still out there (that I can recall at the moment):

-The Sang Real is obviously becoming active

-Nero has a stalker

-Fritz's new 'learn or die' programming

-The whole Duchess thing

-The various body parts which were/are scattered all over your ship's systems

There might be a couple more you haven't picked up on yet.

Anyway, we will move further along the main plot in this next mini-campaign.  Hope you are enjoying things.  Will post tomorrow after I prep some stuff.

Let me know if there's questions/concerns.  Thanks.
Bad Code
GM, 777 posts
Mon 14 Feb 2022
at 22:49
  • msg #520

Next Storyline

In reply to Bad Code (msg # 519):

Sorry for the delay.  My computer crashed over the weekend.  Having to recreate my notes.  Give me one more day please.  Thanks.
Bad Code
GM, 779 posts
Tue 15 Feb 2022
at 22:01
  • msg #521

Next Storyline

In reply to Bad Code (msg # 520):

Thanks for the patience.

I posted a new thread.  I will let you decide which PC applies to which section.

From my notes (or what I can scavenge of them), you have to drop off the film crew on Noctol and then on to Forine, which is Maribell's stop.

You have to get Nero to his Grandma's birthday shindig.  I cannot recall where that was supposed to be so...Executive Decision...It's at a highport casino in the Windsor sector.

Questions?
Ledo Typhin
player, 390 posts
Naval Captain
Captain of the Tia
Wed 16 Feb 2022
at 22:20
  • msg #522

Next Storyline

The grandmother thing is in Beauty Is....Iderati msg #2:

quote:
will trust your judgement as it relates to the crew and Nero's mental state.  He's young.  He'll fall out of love fairly quickly I imagine.

More importantly, I will be informing him that he will be required to attend his Grandmother's 125th birthday celebration in six months on Collace.  You do not need to mention this to him.  I will handle that when we get near the date.  However, if you deem the crew of this Tia capable, please make arrangements with the Captain to transport him to Collace at that time.  I have included the coordinates.

Bad Code
GM, 781 posts
Fri 18 Feb 2022
at 03:50
  • msg #523

Next Storyline

In reply to Ledo Typhin (msg # 522):

Danka! Collace it is then
Captain
player, 197 posts
Sat 5 Mar 2022
at 23:42
  • msg #524

Next Storyline

Oof I finally have time to post. So early this week my father-in-law's house burned down. Everyone is fine but he also was a bit of a hoarder so the whole family has been called in to sort through the charred and soggy remains.

I'm fine, everyone is fine. I apologize for not posting sooner but pretty much I've been coming home, eating, and going to bed only to wake up and head back out again. No computer, no down time. Well, that's not entirely true but the downtime I did have was spent in a comatose state on the couch watching trash TV mentally preparing for the next day.

Anyway we are finally getting ahead of the curve on dealing with the fire and I finally have enough sleep and energy to fire up the computer and let you all know where the hell I've been for the past week.

I can't promise a post today or tomorrow. It's high on my to-do list but things are looking like it should return more to normal soon. Again, bear with me, family emergency yadda yadda yadda. The important thing is I'm still here, no worries.
Bad Code
GM, 785 posts
Mon 7 Mar 2022
at 00:46
  • msg #525

Next Storyline

No worries. RL and family always come first.

Post when you can.  Will light a candle for the In-Laws.

Thanks.
Bad Code
GM, 786 posts
Wed 9 Mar 2022
at 02:18
  • msg #526

Next Storyline

Sorry folks.  Had to catch a night flight out.  Will post again Thursday.

Thanks.
Bad Code
GM, 788 posts
Wed 16 Mar 2022
at 00:53
  • msg #527

Next Storyline

Hey Folks.  As a heads up, I will be offline from this Friday to Monday, possibly into Tuesday.  I am planning on posting as many times as possible next week.

Thanks.
Captain
player, 198 posts
Tue 22 Mar 2022
at 22:11
  • msg #528

Next Storyline

No worries! Enjoy your time off :D
Bad Code
GM, 794 posts
Wed 30 Mar 2022
at 23:24
  • msg #529

Next Storyline

Sorry folks.  Had a thing last night.  I will try to get to all posts tonight, but it may be tomorrow before I can respond.  Again, my apologies for the delay.
Bad Code
GM, 798 posts
Sun 17 Apr 2022
at 21:33
  • msg #530

Next Storyline

Sorry for the delays folks.  Have some unexpected guests over the Easter weekend.  Will update tomorrow.

Thanks.
Bad Code
GM, 801 posts
Tue 26 Apr 2022
at 19:17
  • msg #531

Next Storyline

Sorry folks.  This week may be a little shaky for me.  I will post as I can.  Hopefully things will be back to normal by Thursday.

Thanks.
Bad Code
GM, 802 posts
Sun 1 May 2022
at 01:40
  • msg #532

Next Storyline

Hey Sir.

Have to redo somethings.  Will post Monday.

Thanks.
Captain
player, 200 posts
Thu 5 May 2022
at 03:04
  • msg #533

Next Storyline

I'm assuming we've payed to get repaired and stocked up. We took a bit of a beating the last time around I think.
Bad Code
GM, 805 posts
Fri 6 May 2022
at 03:52
  • msg #534

Next Storyline

In reply to Captain (msg # 533):

Yes.  I am a bit bogged down at the moment so I haven't been able to look up price lists.  If it's okay with you, let me get back to you on the price of the gun this weekend.
This message was last edited by the GM at 03:52, Fri 06 May 2022.
Captain
player, 201 posts
Fri 6 May 2022
at 22:29
  • msg #535

Next Storyline

No worries. We can square it up when we do. I still have to do shipping and cargo and mail anyway so the financials are all a bit "nebulous" at the moment.
Captain
player, 202 posts
Wed 11 May 2022
at 13:22
  • msg #536

Next Storyline

It's cargo time!!!!

Alright as a quick reminder:
Cargo Hold - 40t + 10t smuggling
NameSpace
Black Sun Movie Equipment0.5t
Grave Bike0.5t
Uncommon Raw Materials2t
Mail - Forine5t
Precious Metals6t
Common Ore6t
Extra Fuel20t
Illegal Biochems5t*
Free Cargo Space:0T
Free Smuggling Space:5T

Nocotol Properties:
Starport: E
Size: 7
Atmosphere: A
Hydrosphere: 5
Population: 7
Government Type: 4
Law Level: 7
Technology Level:  8
Properties: Fl,

Cargo Price Modifiers
Uncommon Raw Materials - N/A
Precious Metals - N/A
Common Ore - N/A
Illegal Biochems - N/A




Broker Roll: Fail. Only common goods traded
Common Ore sale - 85% - 5000 * 6t * 85% = 25,500cr




<b>Final Price Change:
CargoQuantityPrice
Old Mail-5t+25,000cr
New Mail+5tN/A
Unrefined Fuel40tN/A
Berthing CostsN/AN/A
Common Ore6t+25,500cr
Total:+6t50,5000cr

Bad Code
GM, 806 posts
Fri 13 May 2022
at 05:17
  • msg #537

Next Storyline

Sorry folks.  Having a thing at work.  I hope to catch up on postings for all my games Friday Evening.  May be Saturday.

Thanks.
Captain
player, 203 posts
Sat 14 May 2022
at 02:58
  • msg #538

Next Storyline

No worries take your time!
Bad Code
GM, 808 posts
Tue 17 May 2022
at 02:33
  • msg #539

Next Storyline

In reply to Captain (msg # 538):

Sorry for the long delays.  It's been a helluva couple of months.

I am back, hopefully.

We're going to move into one of the two main storylines I had planned for your game.  We'll see how things shake out by the end of it.
Captain
player, 204 posts
Wed 18 May 2022
at 21:40
  • msg #540

Next Storyline

I was just  about to say if you want to take a backseat I do have a cargo hold full of stuff we can just wander around trading for a bit.
Captain
player, 206 posts
Mon 23 May 2022
at 13:38
  • msg #541

Next Storyline

Anything happening because of the festival? Also are we now done with the Black Sun production crew?
Bad Code
GM, 811 posts
Tue 24 May 2022
at 01:49
  • msg #542

Next Storyline

In reply to Captain (msg # 541):

They have disembarked.  As to what will happen festival time, we shall see.  But festival is a few months away.
Bad Code
GM, 814 posts
Tue 31 May 2022
at 19:53
  • msg #543

Next Storyline

Hey All.  Have to catch a plane.  Should be back online by Thursday.

Thanks.
Bad Code
GM, 815 posts
Tue 7 Jun 2022
at 21:44
  • msg #544

Next Storyline

In reply to Bad Code (msg # 543):

Hey Sir.  You still there?
Captain
player, 207 posts
Wed 8 Jun 2022
at 04:54
  • msg #545

Next Storyline

Always. Last week was pretty crazy for me.
Bad Code
GM, 816 posts
Thu 9 Jun 2022
at 21:34
  • msg #546

Next Storyline

In reply to Captain (msg # 545):

No worries.  Just couldn't recall if you were waiting on me.  Things got crazy at my end too.

Thanks.
Bad Code
GM, 819 posts
Mon 20 Jun 2022
at 23:10
  • msg #547

Next Storyline

Hi All.

Sorry.  The Father's Day/Juneteenth weekend got away from me.  I will try to catch up with posts, though it may be tomorrow before I am back completely.

Thanks.
Bad Code
GM, 827 posts
Mon 25 Jul 2022
at 14:07
  • msg #548

Next Storyline


Hey All.

I was in an accident a couple of weeks ago.  Nothing serious.  But the meds they have me on have kind of been making me loopier than usual.

Taking today off as I am trying to flush them out of my system.  Will reply to posts tomorrow.

Thanks.
Captain
player, 208 posts
Wed 27 Jul 2022
at 20:50
  • msg #549

Next Storyline

Sorry to hear it and no worries there. My work has been crazy so it's been about a week or so since I really had posting time.
Bad Code
GM, 828 posts
Sat 30 Jul 2022
at 22:32
  • msg #550

Next Storyline

In reply to Captain (msg # 549):

Hey All.

Will be back in the saddle tomorrow.  Sorry for the delay and any weird posts/PMs I may have put up over the last week.

Thanks for your patience.  Greatly appreciated.
Captain
player, 209 posts
Tue 2 Aug 2022
at 05:04
  • msg #551

Next Storyline

Sorry, quick clarification. While Ledo/Tepha are screwing around with the radio, what are the other ships doing again?

One or both pirate ships are trying to run away? The Itchy is trying to ram them? Or are they trying to ram the Tia? Just need a quick position check before launching my next attacks.
Bad Code
GM, 830 posts
Wed 3 Aug 2022
at 04:23
  • msg #552

Next Storyline

In reply to Captain (msg # 551):

Yeah, it's confusing.

Four ships in total.  Tia.  It Itches.  The Pirate Yacht.  The Pirate Fat Trader.

Yacht and Trader had been going after It Itches when you showed up.  The Yacht then peeled off and swung back around to attack Tia.  The Trader kept after It Itches.

Your guys shot the heck out of the Yacht.  It started showing signs like it was going to make a break for it.

It Itches suddenly sped up and shot past the Trader, which is firing on it.  It Itches seems to be heading at the Yacht.

As it stands now, the Yacht is trying to get enough engine so it can make a run for it.  It Itches is headed your way.  The Trader is still firing on It Itches, but it's hanging back, apparently as confused as you are by what's going on.
Bad Code
GM, 836 posts
Sun 28 Aug 2022
at 01:10
  • msg #553

Next Storyline

Hello All.

I am working on answering posts, but wanted to give all my games a heads up.

I will be traveling the 31st through about the 7th.  Will post if I can, but it is looking like my internet access may be sporadic.

Will try to post each day until then.  And should be back online by the 8th.

Thanks.
Captain
player, 211 posts
Thu 8 Sep 2022
at 18:05
  • msg #554

Next Storyline

No worries! Hope you have good and safe travels :)
Bad Code
GM, 838 posts
Thu 8 Sep 2022
at 23:41
  • msg #555

Next Storyline

In reply to Captain (msg # 554):

Hate to say this after I just got back from vacay, but I have to appear at a trial next week.  I will probably be offline again the 13th through at least the 15th.

My apologies for the numerous abscences so far this summer.  It's not the norm for me.  But when it rains, it seems to pour.

I appreciate your understanding and patience.  Should be able to get back to regular gaming schedule after the 15th.  God willing.
Captain
player, 212 posts
Mon 12 Sep 2022
at 19:49
  • msg #556

Next Storyline

No worries. Hell I've been sick with COVID for the last week so I get it. Stuff happens, just happy to know you're still in it to win it!
Captain
player, 213 posts
Mon 12 Sep 2022
at 19:54
  • msg #557

Next Storyline

FYI when you have more time for it, lets talk about leveling up. I think they've been partying around long enough to justify a bump or two.

Tepha could use some help with brokering and electronics operations.
I think Ledo is going to get a bit of a combat upgrade.
Silver...possibly some gunnery or maybe some larceny style skills.
Rig I think will expand his engineering knowledge to more specialties given he is now solely responsible for everything.
Bad Code
GM, 840 posts
Tue 13 Sep 2022
at 01:50
  • msg #558

Next Storyline

In reply to Captain (msg # 557):

Sorry folks.  Have to hit the road earlier than I thought.  Will be back later this week.
Bad Code
GM, 844 posts
Wed 21 Sep 2022
at 01:50
  • msg #559

Next Storyline

In reply to Captain (msg # 557):

Don't let me forget about leveling up.  I need to refresh myself on XP with Travelers.
Captain
player, 214 posts
Mon 10 Oct 2022
at 19:19
  • msg #560

Next Storyline

Are the ship weapons for PD good enough to pick off this guy? Should BB be rolling to take a shot?

I had assumed that ship weapons would be a bad idea but now that I think about it, if they're designed for point-defense...a person is like missile sized, right?
Bad Code
GM, 850 posts
Tue 11 Oct 2022
at 02:17
  • msg #561

Next Storyline

In reply to Captain (msg # 560):

That's actually a topic that raises a lot of debate.

I would say you could give it a shot (no pun intended).  But if you miss...there could be consequences.  Rig and Silver are pretty close by.
Captain
player, 215 posts
Thu 13 Oct 2022
at 18:29
  • msg #562

Next Storyline

Bombed 7 of the last 8 rolls holy crap, lol. I've had dry runs but this is ridiculous :D
Bad Code
GM, 853 posts
Fri 14 Oct 2022
at 01:14
  • msg #563

Next Storyline

In reply to Captain (msg # 562):

I think it's the Tepha Curse.  After we resolve this fight, we do need to work on leveling these guys up.  Remember, I offered once before.  But soooooomeone said, "Oh no!  Not for me!"

Seriously, you should get some XP coming your folks way.  I need to figure out how much.
Captain
player, 216 posts
Fri 14 Oct 2022
at 01:25
  • msg #564

Next Storyline

That's because before I thought it was too early. Now it's been like 6 months or so which makes it feel right for them to be getting grounded in their new roles.
Bad Code
GM, 854 posts
Fri 14 Oct 2022
at 03:50
  • msg #565

Next Storyline

In reply to Captain (msg # 564):

I figured.  But I saw an opportunity to be snarky.  And how can you pass up an opportunity to snark?
Captain
player, 217 posts
Tue 25 Oct 2022
at 00:30
  • msg #566

Next Storyline

I'm doing some AI art generation of the crew. I'm still looking for what I consider my real final versions but so far here are a couple of decent ones:

Ledo: https://i.imgur.com/5WhYLn8.png

Tepha: https://i.imgur.com/hUntoga.png
Captain
player, 218 posts
Wed 26 Oct 2022
at 00:33
  • msg #567

Next Storyline

I've added pics to everyone's description except for Silver. The scarring on the face is going to take me a little while to get looking right but otherwise I'm really happy with how the rest turned out.
Bad Code
GM, 859 posts
Wed 26 Oct 2022
at 01:50
  • msg #568

Next Storyline

In reply to Captain (msg # 567):

Tepha's is still the same.

Ledo looks a little older than I thought he would be.  Though it makes sense.

Nailed Nero, Rig, and BB.
Captain
player, 219 posts
Wed 26 Oct 2022
at 03:51
  • msg #569

Next Storyline

Oops, broken link. Fixed it for Tepha. Still working on Silver though.
Bad Code
GM, 861 posts
Wed 26 Oct 2022
at 04:06
  • msg #570

Next Storyline

In reply to Captain (msg # 569):

Now, that's Tepha.
Captain
player, 220 posts
Wed 26 Oct 2022
at 06:15
  • msg #571

Next Storyline

Silver's up. All in all pretty happy with how they all turned out.
Bad Code
GM, 862 posts
Fri 28 Oct 2022
at 03:37
  • msg #572

Next Storyline

In reply to Captain (msg # 571):

That is definitely Silver.

See if you can do Fritz.  I'm curious what an AI thinks an AI looks like.
Bad Code
GM, 863 posts
Wed 2 Nov 2022
at 02:17
  • msg #573

Next Storyline

Having people in this week.  So my posting may be spotty until Tuesday the 8th.  Please bear with me.  Will update as often as I can.

Thanks.
Captain
player, 221 posts
Wed 2 Nov 2022
at 04:30
  • msg #574

Next Storyline

No worries. I've been slowing down due to work and the holidays.
Bad Code
GM, 867 posts
Wed 16 Nov 2022
at 03:44
  • msg #575

Next Storyline

In reply to Captain (msg # 574):

having a work thing.  Will catch up on posts tomorrow, Wednesday.

Thanks All.
Bad Code
GM, 869 posts
Sat 19 Nov 2022
at 18:43
  • msg #576

Next Storyline

As we head into the Holiday times wanted to give my usual spiel.

I know everyone's schedule will be off and on.  Please post as you can.  RL always comes first after all.

I will be here next week.  Will be around Christmas time.  Not sure of the dates yet.  Will let everyone know.

If you do know you'll be offline for a while, please drop me a line if you can.  But otherwise, games will be here.

Thanks All.
Bad Code
GM, 871 posts
Sat 26 Nov 2022
at 19:19
  • msg #577

Next Storyline

In reply to Bad Code (msg # 576):

Sorry folks.  Holidays got away from me.  Will update games later today.

Hope ya'll in the US had a Happy Thanksgiving.
Captain
player, 222 posts
Mon 28 Nov 2022
at 21:00
  • msg #578

Next Storyline

Any rolls or anything that needs to be taken care of? If Rig has everything sorted out in medical then it's just continuing the salvage operations until the navy chases them off.
Bad Code
GM, 872 posts
Tue 29 Nov 2022
at 03:19
  • msg #579

Next Storyline

In reply to Captain (msg # 578):

Not for your two new friends right now, no.

For the salvage, let's make it simple.

Make me two rolls.  Engineering/Edu.  Let's see what you get.

Thanks.
Gary 'Rig' Rigan
player, 208 posts
Mechanic
Chief Engineer
Wed 30 Nov 2022
at 22:43
  • msg #580

Next Storyline

16:42, Today: Gary 'Rig' Rigan rolled 7 using 2d6+2.  Rig is still awesome.

16:42, Today: Gary 'Rig' Rigan rolled 8 using 2d6+2.  Rig is awesome so +2 .


Additional +1 if it involves J-Drive or Power Plants
Bad Code
GM, 873 posts
Sat 3 Dec 2022
at 05:19
  • msg #581

Next Storyline

In reply to Gary 'Rig' Rigan (msg # 580):

I'll give you a choice.

You can either have cargo or spare parts.  Not telling you more than that at the moment.

Moving us on to a new thread.
Bad Code
GM, 876 posts
Tue 13 Dec 2022
at 02:57
  • msg #582

Next Storyline

In reply to Bad Code (msg # 581):

Sorry folks  Having a work thing.  Will post tomorrow.  Thanks.
Bad Code
GM, 877 posts
Fri 16 Dec 2022
at 01:31
  • msg #583

Next Storyline

In reply to Bad Code (msg # 582):

Hello.

There has been a change in my travel plans for the holidays.  I will be offline Monday the 19th.  Posting will be catch as catch can until probably the 28th.  I will post everyday until Monday.

As is usual with RPoL, I expect the posting rate will slow until after the holidays. If you need to take time off with family, please do so.

Thanks.
Bad Code
GM, 878 posts
Wed 28 Dec 2022
at 00:57
  • msg #584

Next Storyline

Good Evening All. Hope you had a good holidays and are looking forward to the New Year.

My apologies for the lack of posting.  Things went a little sideways for my family.  I will be back tomorrow 12/28.  I will catch up with posts/games then.

Thank You for the patience.
Captain
player, 223 posts
Tue 10 Jan 2023
at 06:40
  • msg #585

Next Storyline

Just as an FYI i'm going to be very hit-or-miss until probably mid-Feb. Work is kicking my ass and I just don't have a lot of energy to even sign on regularly. I'm trying but the results so far have been very lacking XD
Bad Code
GM, 880 posts
Wed 11 Jan 2023
at 01:50
  • msg #586

Next Storyline

In reply to Captain (msg # 585):

Understood.  Thanks for the heads up.

Take your time.  If we need to put the game on hold until later in February, that's fine.
Bad Code
GM, 882 posts
Wed 18 Jan 2023
at 04:03
  • msg #587

Next Storyline

In reply to Bad Code (msg # 586):

Sorry.  I just realized I never responded to your prior post.  Take your time as needed.
Bad Code
GM, 887 posts
Sun 5 Feb 2023
at 01:41
  • msg #588

Next Storyline

Hey Folks.  Have a bit of a situation.  Will catch up on posts Monday.

Thanks.
Bad Code
GM, 891 posts
Sat 11 Feb 2023
at 00:47
  • msg #589

Next Storyline

Sorry for the delay folks.  Thursday got away from me.  Will catch up on posts tonight.
Captain
player, 224 posts
Fri 17 Feb 2023
at 05:43
  • msg #590

Next Storyline

Nope, I'm good :D
Bad Code
GM, 893 posts
Tue 21 Feb 2023
at 02:16
  • msg #591

Next Storyline

In reply to Captain (msg # 590):

Sorry Sir.  Three day weekend got away from me.  I have to finish a little bit of planning.  Will be posting a new thread for you tomorrow.  Thanks.
Ledo Typhin
player, 433 posts
Naval Captain
Captain of the Tia
Wed 22 Feb 2023
at 03:04
  • msg #592

Next Storyline

When you get the time either an inventory of the loot recovered or if we want to hand wave it away just a credit total for the salvage works if there isn't really anything notable.
Bad Code
GM, 895 posts
Fri 24 Feb 2023
at 03:42
  • msg #593

Next Storyline

In reply to Ledo Typhin (msg # 592):

You did miss the notable stuff.  I have a inventory somewhere in my notes.  I'll dig it out this weekend.  But I think we can mostly hand wave it when you reach your next port.
Bad Code
GM, 901 posts
Mon 6 Mar 2023
at 05:13
  • msg #594

Next Storyline

In reply to Bad Code (msg # 593):

Sorry Folks.  Had a bit of a thing this weekend and just got back into town.  I'm exhausted.  Will catch up on posts tomorrow.  Thanks.
Bad Code
GM, 906 posts
Tue 14 Mar 2023
at 20:04
  • msg #595

Next Storyline

Sorry folks.  Will catch up on posts tomorrow.
Bad Code
GM, 914 posts
Mon 3 Apr 2023
at 22:30
  • msg #596

Next Storyline

Hello.  Will be offline unexpectedly tonight.  Will catch up on posts tomorrow.
Thanks.
Captain
player, 225 posts
Fri 7 Apr 2023
at 22:14
  • msg #597

Next Storyline

Alright cards on the table because as much as I, as a player, loooooove throwing wrenches and curve balls your way I think this is going to be something we should strategize on first before putting into motion.

Given his interactions with Miss Bitch, Ledo is very tempted to accept the job and betray Malady. Comm Betty Boomjangles and make a deal offering them their lives in exchange for them lying low.

The smugglers get to live, Yanny's employers don't get the data cube they want but get to know how Malady planned to come at them and maybe depending on what is actually on the fake cube they could open up to a counter intelligence situations where they can lure Malady's org into a trap or something. Ledo get's his ship repaired.

So first of all it would be a question if based on their recon if Yenny and Betty are the kinds of people that can be negotiated with. If they seem like they're going to be shitbirds that can't think two moves ahead then probably not worth trying to do a complex machiavellian scheme.

Next is the question of how Malady is going to know what happened. Ledo doesn't really need the details on how Malady is going to confirm that Yenny is alive, Betty etc. are dead and the cube is swapped BUT if a double cross isn't going to work because of X or Y or Z then it is what it is.


Long story short Ledo is looking for a way to get through this with minimal losses of life and if he can spit in Malady's face for the shit she just forced fed him then so much the better. He doesn't give a rat's ass who wins the war so if Malady is offering him just repairs and shit pie he'd be open to a better deal with Yenny's employers.
Bad Code
GM, 916 posts
Sat 8 Apr 2023
at 03:34
  • msg #598

Next Storyline

In reply to Captain (msg # 597):

My my.  Someone has a potty mouth.  Did Malady touch a nerve?

Someone I know once said, "Every game of Traveler ends up with someone screwing someone else over.  Always happens."  She was right.  Every game I've been in usually has at least one double cross, usually between players.

You can definitely go down this route.  I was going to wait for you to ask her any more questions before I mentioned the "proof".  She's going to want video.  She'll want to see vid of the dead bodies.  How she'll verify Pamela got away safely (by the way, I screwed up.  Put the name of an NPC in a different game down in this one.  Yenny is actually Pamela Hoggar.  So it's not Yenny you need to make a deal with.  It's Pamela.  Pamela and Betty.  Sorry about that).

Anyway, I can't disclose everything going on behind the curtain of course.  But I can tell you there is one issue I can see with your outline: the time Tia will be in dry dock.

Malady is going to want you to either go off on the mission while the repairs are being done or will complete the repairs after you're done.  She's not going to do them first.  Nope.  Sorry.  That would be dumb on her part.  She may be an ass, but she's not a dumbass.  Or at least not about this.

So you may want to factor that into any plans.  With Tia in dock, you are a sitting duck.  If something goes south, you'd have to run.  And that may mean leaving Tia behind.  Just sayin'.

But that being said:  yeah.  Give it a shot.  You want me to make a suggestion?  I'll be happy to do so...but it'll cost ya.

I'll have to come up with more NPCs that will piss off Ledo.  This is fun.
Bad Code
GM, 917 posts
Wed 12 Apr 2023
at 01:42
  • msg #599

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Sorry folks.  On a deadline.  Will answer posts tomorrow.

Thanks.
Captain
player, 226 posts
Wed 19 Apr 2023
at 03:29
  • msg #600

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Alright to recap her plan is for us to smuggle our way onto the ship, kill the crew, swap the cube but then have the courier "escape" convincingly?

And then what Ledo's plan is to convince the other crew to stand down and play along so that nobody has to die. He'll still swap the cube but everyone will know it and hopefully keep their shit quiet until he gets paid.

That sound about right?
Bad Code
GM, 918 posts
Thu 20 Apr 2023
at 03:27
  • msg #601

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In reply to Captain (msg # 600):

The first part, what she wants, is right.

Second part is your and Ledo's baby.  If that's how you want to proceed, go for it.

What could go wrong?
Captain
player, 227 posts
Sat 22 Apr 2023
at 21:52
  • msg #602

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Alrighty then. First step then is to dock, gear up, and infiltrate their ship.
Bad Code
GM, 920 posts
Sun 23 Apr 2023
at 03:20
  • msg #603

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In reply to Captain (msg # 602):

Alright.  I need to work up a ship map for the Yonder Ho.

In the meantime, posted you a lead in on the thread.

Get to double crossing Young Man!
Bad Code
GM, 922 posts
Tue 25 Apr 2023
at 22:46
  • msg #604

Next Storyline

Hey Folks.

Seems like Tuesday is turning into my "you need to work late" night.

I will update posts and respond to PMs tomorrow, Wednesday.

Thanks for your patience.
Bad Code
GM, 923 posts
Thu 27 Apr 2023
at 00:02
  • msg #605

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Due to the storms here in Texas, my internet has been going up and down all evening long.  I am working on updates and will update ASAP.

Thanks.
Captain
player, 228 posts
Tue 2 May 2023
at 21:18
  • msg #606

Next Storyline

So a recap of their plan:

1) Ledo is going to have BB attempt to deliver an "overlooked paycheck" to Codger. Ledo is going to shave his head and take his place. He won't have any identification but a name + a stack of credits should buy him passage on the ship, with a little extra going towards letting him carry his sword and pistol onboard in his cargo.

2) Silver will register for low transfer as well and take whatever she can reasonably hide on her, probably a knife for herself and that's about it.

3) Rig is going to try and get extra cargo loaded onto the Yonder which will contain their armor and heavy weaponry. In addition under the guise of maintenance or inspector or cargo handler he's' going to hide somewhere on the ship (or even outside of the ship) and chill (ha!) in vacuum on recycled air with a stack of oxygen bottles until the rest of the crew can let him in

4) Tepha is going to try and either flirt her way on board OR get the crew into a bad bar fight so the ship is now light handed and offer her services as a crew member.
Bad Code
GM, 925 posts
Wed 3 May 2023
at 03:27
  • msg #607

Next Storyline

Sorry folks.  Evening got away from me.  Will answer posts tomorrow.

Thanks.
Bad Code
GM, 928 posts
Wed 10 May 2023
at 02:36
  • msg #608

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Hey All.  Have a last minute business trip.  Should catch up on posts by Thursday.

Thanks.
Bad Code
GM, 934 posts
Mon 22 May 2023
at 17:02
  • msg #609

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Hi All.

Will be offline tonight.  Should catch up on posts tomorrow, Tuesday, but there is a chance I will not be back online until Wednesday.

I appreciate your patience.  Thank You.
Bad Code
GM, 935 posts
Wed 24 May 2023
at 15:46
  • msg #610

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In reply to Bad Code (msg # 609):

Hello All.

Sorry for the delays.  Flight got back in later than I thought.

Need to make an announcement to all my games:  There will be a (hopefully) temporary to my posting schedule.  For at least the next month, I will answer game boards Wednesdays through Saturdays.  Will also try to post on Sundays as possible.  I will be offline Mondays and Tuesdays.

Hoping that this will sort itself out before the end of June.  Will let everyone know.

Again, my apologies for the disruption.  Real Life happens.

Thanks.
Captain
player, 229 posts
Thu 25 May 2023
at 06:57
  • msg #611

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quote:
I forget.  Does BB know about Fritz?


I believe they have said he is an eccentric agoraphobic who never leaves his room.
Bad Code
GM, 937 posts
Thu 1 Jun 2023
at 22:59
  • msg #612

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Hello.

Just as a follow up to all my games:

It looks like my Off-Monday/Tuesday-Sundays-Are-Maybes schedule will last at least through the end of July.

My apologies for the inconvenience.

I hope to be back to my former schedule as soon as possible.  But RL happens.

Thanks for your patience.
Captain
player, 230 posts
Sun 11 Jun 2023
at 13:42
  • msg #613

Next Storyline

So overall I am stepping away from RPOL, at least from a GM perspective.

I can keep playing as a player however if you're also having RL obligations keeping you away then maybe it makes sense to shut things down and let Ledo and his crew fly off into our memories.

However if you're still rip roaring to go I can focus on being a player again and that should be tons of fun for both of us.
Bad Code
GM, 938 posts
Thu 15 Jun 2023
at 04:15
  • msg #614

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In reply to Captain (msg # 613):

Hello.

No worries.  I know how it gets.

I'm open to keeping the game running.  I'm going to be here anyway and your game is pretty low maintenance at this point.

So I will leave it to you to decide.  Whatever works for you.  We can always start up a new game at some later date if you need a break.

Thanks.
Bad Code
GM, 939 posts
Wed 28 Jun 2023
at 20:07
  • msg #615

Next Storyline

Hello All.  I'm back.  Sorry for disappearing Saturday.  There were unexpected doings.

As an update to my schedule:  it looks like me being off Mondays and Tuesdays will last at least until the end of the summer.  My apologies for that.  It kind of came out of the blue.  I will try to post as often as possible Wednesdays through Saturdays, with Sundays just depending on whether I have to fly out Sunday afternoon or Monday morning.

I can say this is not a permanent situation.  So I do appreciate your patience and understanding.

Please let me know if there are any concerns.  Thank You.
Ledo Typhin
player, 454 posts
Naval Captain
Captain of the Tia
Thu 6 Jul 2023
at 00:30
  • msg #616

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Hello! My project deployed! I should be able to get back to posting more frequently then I have. I'll hopefully update tomorrow.
Bad Code
GM, 940 posts
Thu 6 Jul 2023
at 01:38
  • msg #617

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In reply to Ledo Typhin (msg # 616):

Good to hear and congratulations.  It's always good when a project does anything except sit there on your desk.
Bad Code
GM, 941 posts
Thu 6 Jul 2023
at 22:59
  • msg #618

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Hi All.  Will need to work late tonight, so I will catch up on posts tomorrow afternoon.

Thanks.
Bad Code
GM, 942 posts
Thu 13 Jul 2023
at 02:25
  • msg #619

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In reply to Bad Code (msg # 618):

Hey Sir.

Are you waiting on me?  I kind of forgot where I was.

No rush.  Just trying to get my bearings.

Thanks.
Bad Code
GM, 943 posts
Wed 2 Aug 2023
at 22:19
  • msg #620

Next Storyline

Hi All My Games.

Have some bad news/good news.

First, I will be offline tonight, Wednesday.

Second, this will be it for my summer schedule.  Starting on Thursday I will be back posting TH, F, either Sat or Sun, Mon, Tue and off on Wednesdays.

I appreciate the patience with this.  Glad it is over.

Thanks again.
Captain
player, 231 posts
Sat 19 Aug 2023
at 14:29
  • msg #621

Next Storyline

Apologies. I had a lot of fun with this but I don't think I'll be returning to RPoL anytime soon. I really appreciate the time you took to prepare this adventure. One of the best I've had in all my years.
Bad Code
GM, 944 posts
Sun 20 Aug 2023
at 04:10
  • msg #622

Next Storyline

In reply to Captain (msg # 621):

Thanks.  Hope all is well for you and yours.  Enjoyed gaming with you.

Take care.
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