RolePlay onLine RPoL Logo

, welcome to Swallows Light

19:03, 5th May 2024 (GMT+0)

OOC.

Posted by Deviant CodeFor group 0
Bad Code
GM, 827 posts
Mon 25 Jul 2022
at 14:07
  • msg #548

Next Storyline


Hey All.

I was in an accident a couple of weeks ago.  Nothing serious.  But the meds they have me on have kind of been making me loopier than usual.

Taking today off as I am trying to flush them out of my system.  Will reply to posts tomorrow.

Thanks.
Captain
player, 208 posts
Wed 27 Jul 2022
at 20:50
  • msg #549

Next Storyline

Sorry to hear it and no worries there. My work has been crazy so it's been about a week or so since I really had posting time.
Bad Code
GM, 828 posts
Sat 30 Jul 2022
at 22:32
  • msg #550

Next Storyline

In reply to Captain (msg # 549):

Hey All.

Will be back in the saddle tomorrow.  Sorry for the delay and any weird posts/PMs I may have put up over the last week.

Thanks for your patience.  Greatly appreciated.
Captain
player, 209 posts
Tue 2 Aug 2022
at 05:04
  • msg #551

Next Storyline

Sorry, quick clarification. While Ledo/Tepha are screwing around with the radio, what are the other ships doing again?

One or both pirate ships are trying to run away? The Itchy is trying to ram them? Or are they trying to ram the Tia? Just need a quick position check before launching my next attacks.
Bad Code
GM, 830 posts
Wed 3 Aug 2022
at 04:23
  • msg #552

Next Storyline

In reply to Captain (msg # 551):

Yeah, it's confusing.

Four ships in total.  Tia.  It Itches.  The Pirate Yacht.  The Pirate Fat Trader.

Yacht and Trader had been going after It Itches when you showed up.  The Yacht then peeled off and swung back around to attack Tia.  The Trader kept after It Itches.

Your guys shot the heck out of the Yacht.  It started showing signs like it was going to make a break for it.

It Itches suddenly sped up and shot past the Trader, which is firing on it.  It Itches seems to be heading at the Yacht.

As it stands now, the Yacht is trying to get enough engine so it can make a run for it.  It Itches is headed your way.  The Trader is still firing on It Itches, but it's hanging back, apparently as confused as you are by what's going on.
Bad Code
GM, 836 posts
Sun 28 Aug 2022
at 01:10
  • msg #553

Next Storyline

Hello All.

I am working on answering posts, but wanted to give all my games a heads up.

I will be traveling the 31st through about the 7th.  Will post if I can, but it is looking like my internet access may be sporadic.

Will try to post each day until then.  And should be back online by the 8th.

Thanks.
Captain
player, 211 posts
Thu 8 Sep 2022
at 18:05
  • msg #554

Next Storyline

No worries! Hope you have good and safe travels :)
Bad Code
GM, 838 posts
Thu 8 Sep 2022
at 23:41
  • msg #555

Next Storyline

In reply to Captain (msg # 554):

Hate to say this after I just got back from vacay, but I have to appear at a trial next week.  I will probably be offline again the 13th through at least the 15th.

My apologies for the numerous abscences so far this summer.  It's not the norm for me.  But when it rains, it seems to pour.

I appreciate your understanding and patience.  Should be able to get back to regular gaming schedule after the 15th.  God willing.
Captain
player, 212 posts
Mon 12 Sep 2022
at 19:49
  • msg #556

Next Storyline

No worries. Hell I've been sick with COVID for the last week so I get it. Stuff happens, just happy to know you're still in it to win it!
Captain
player, 213 posts
Mon 12 Sep 2022
at 19:54
  • msg #557

Next Storyline

FYI when you have more time for it, lets talk about leveling up. I think they've been partying around long enough to justify a bump or two.

Tepha could use some help with brokering and electronics operations.
I think Ledo is going to get a bit of a combat upgrade.
Silver...possibly some gunnery or maybe some larceny style skills.
Rig I think will expand his engineering knowledge to more specialties given he is now solely responsible for everything.
Bad Code
GM, 840 posts
Tue 13 Sep 2022
at 01:50
  • msg #558

Next Storyline

In reply to Captain (msg # 557):

Sorry folks.  Have to hit the road earlier than I thought.  Will be back later this week.
Bad Code
GM, 844 posts
Wed 21 Sep 2022
at 01:50
  • msg #559

Next Storyline

In reply to Captain (msg # 557):

Don't let me forget about leveling up.  I need to refresh myself on XP with Travelers.
Captain
player, 214 posts
Mon 10 Oct 2022
at 19:19
  • msg #560

Next Storyline

Are the ship weapons for PD good enough to pick off this guy? Should BB be rolling to take a shot?

I had assumed that ship weapons would be a bad idea but now that I think about it, if they're designed for point-defense...a person is like missile sized, right?
Bad Code
GM, 850 posts
Tue 11 Oct 2022
at 02:17
  • msg #561

Next Storyline

In reply to Captain (msg # 560):

That's actually a topic that raises a lot of debate.

I would say you could give it a shot (no pun intended).  But if you miss...there could be consequences.  Rig and Silver are pretty close by.
Captain
player, 215 posts
Thu 13 Oct 2022
at 18:29
  • msg #562

Next Storyline

Bombed 7 of the last 8 rolls holy crap, lol. I've had dry runs but this is ridiculous :D
Bad Code
GM, 853 posts
Fri 14 Oct 2022
at 01:14
  • msg #563

Next Storyline

In reply to Captain (msg # 562):

I think it's the Tepha Curse.  After we resolve this fight, we do need to work on leveling these guys up.  Remember, I offered once before.  But soooooomeone said, "Oh no!  Not for me!"

Seriously, you should get some XP coming your folks way.  I need to figure out how much.
Captain
player, 216 posts
Fri 14 Oct 2022
at 01:25
  • msg #564

Next Storyline

That's because before I thought it was too early. Now it's been like 6 months or so which makes it feel right for them to be getting grounded in their new roles.
Bad Code
GM, 854 posts
Fri 14 Oct 2022
at 03:50
  • msg #565

Next Storyline

In reply to Captain (msg # 564):

I figured.  But I saw an opportunity to be snarky.  And how can you pass up an opportunity to snark?
Captain
player, 217 posts
Tue 25 Oct 2022
at 00:30
  • msg #566

Next Storyline

I'm doing some AI art generation of the crew. I'm still looking for what I consider my real final versions but so far here are a couple of decent ones:

Ledo: https://i.imgur.com/5WhYLn8.png

Tepha: https://i.imgur.com/hUntoga.png
Captain
player, 218 posts
Wed 26 Oct 2022
at 00:33
  • msg #567

Next Storyline

I've added pics to everyone's description except for Silver. The scarring on the face is going to take me a little while to get looking right but otherwise I'm really happy with how the rest turned out.
Bad Code
GM, 859 posts
Wed 26 Oct 2022
at 01:50
  • msg #568

Next Storyline

In reply to Captain (msg # 567):

Tepha's is still the same.

Ledo looks a little older than I thought he would be.  Though it makes sense.

Nailed Nero, Rig, and BB.
Captain
player, 219 posts
Wed 26 Oct 2022
at 03:51
  • msg #569

Next Storyline

Oops, broken link. Fixed it for Tepha. Still working on Silver though.
Bad Code
GM, 861 posts
Wed 26 Oct 2022
at 04:06
  • msg #570

Next Storyline

In reply to Captain (msg # 569):

Now, that's Tepha.
Captain
player, 220 posts
Wed 26 Oct 2022
at 06:15
  • msg #571

Next Storyline

Silver's up. All in all pretty happy with how they all turned out.
Bad Code
GM, 862 posts
Fri 28 Oct 2022
at 03:37
  • msg #572

Next Storyline

In reply to Captain (msg # 571):

That is definitely Silver.

See if you can do Fritz.  I'm curious what an AI thinks an AI looks like.
Sign In