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, welcome to Swallows Light

14:16, 5th May 2024 (GMT+0)

OOC.

Posted by Deviant CodeFor group 0
Bad Code
GM, 863 posts
Wed 2 Nov 2022
at 02:17
  • msg #573

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Having people in this week.  So my posting may be spotty until Tuesday the 8th.  Please bear with me.  Will update as often as I can.

Thanks.
Captain
player, 221 posts
Wed 2 Nov 2022
at 04:30
  • msg #574

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No worries. I've been slowing down due to work and the holidays.
Bad Code
GM, 867 posts
Wed 16 Nov 2022
at 03:44
  • msg #575

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In reply to Captain (msg # 574):

having a work thing.  Will catch up on posts tomorrow, Wednesday.

Thanks All.
Bad Code
GM, 869 posts
Sat 19 Nov 2022
at 18:43
  • msg #576

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As we head into the Holiday times wanted to give my usual spiel.

I know everyone's schedule will be off and on.  Please post as you can.  RL always comes first after all.

I will be here next week.  Will be around Christmas time.  Not sure of the dates yet.  Will let everyone know.

If you do know you'll be offline for a while, please drop me a line if you can.  But otherwise, games will be here.

Thanks All.
Bad Code
GM, 871 posts
Sat 26 Nov 2022
at 19:19
  • msg #577

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In reply to Bad Code (msg # 576):

Sorry folks.  Holidays got away from me.  Will update games later today.

Hope ya'll in the US had a Happy Thanksgiving.
Captain
player, 222 posts
Mon 28 Nov 2022
at 21:00
  • msg #578

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Any rolls or anything that needs to be taken care of? If Rig has everything sorted out in medical then it's just continuing the salvage operations until the navy chases them off.
Bad Code
GM, 872 posts
Tue 29 Nov 2022
at 03:19
  • msg #579

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In reply to Captain (msg # 578):

Not for your two new friends right now, no.

For the salvage, let's make it simple.

Make me two rolls.  Engineering/Edu.  Let's see what you get.

Thanks.
Gary 'Rig' Rigan
player, 208 posts
Mechanic
Chief Engineer
Wed 30 Nov 2022
at 22:43
  • msg #580

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16:42, Today: Gary 'Rig' Rigan rolled 7 using 2d6+2.  Rig is still awesome.

16:42, Today: Gary 'Rig' Rigan rolled 8 using 2d6+2.  Rig is awesome so +2 .


Additional +1 if it involves J-Drive or Power Plants
Bad Code
GM, 873 posts
Sat 3 Dec 2022
at 05:19
  • msg #581

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In reply to Gary 'Rig' Rigan (msg # 580):

I'll give you a choice.

You can either have cargo or spare parts.  Not telling you more than that at the moment.

Moving us on to a new thread.
Bad Code
GM, 876 posts
Tue 13 Dec 2022
at 02:57
  • msg #582

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In reply to Bad Code (msg # 581):

Sorry folks  Having a work thing.  Will post tomorrow.  Thanks.
Bad Code
GM, 877 posts
Fri 16 Dec 2022
at 01:31
  • msg #583

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In reply to Bad Code (msg # 582):

Hello.

There has been a change in my travel plans for the holidays.  I will be offline Monday the 19th.  Posting will be catch as catch can until probably the 28th.  I will post everyday until Monday.

As is usual with RPoL, I expect the posting rate will slow until after the holidays. If you need to take time off with family, please do so.

Thanks.
Bad Code
GM, 878 posts
Wed 28 Dec 2022
at 00:57
  • msg #584

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Good Evening All. Hope you had a good holidays and are looking forward to the New Year.

My apologies for the lack of posting.  Things went a little sideways for my family.  I will be back tomorrow 12/28.  I will catch up with posts/games then.

Thank You for the patience.
Captain
player, 223 posts
Tue 10 Jan 2023
at 06:40
  • msg #585

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Just as an FYI i'm going to be very hit-or-miss until probably mid-Feb. Work is kicking my ass and I just don't have a lot of energy to even sign on regularly. I'm trying but the results so far have been very lacking XD
Bad Code
GM, 880 posts
Wed 11 Jan 2023
at 01:50
  • msg #586

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In reply to Captain (msg # 585):

Understood.  Thanks for the heads up.

Take your time.  If we need to put the game on hold until later in February, that's fine.
Bad Code
GM, 882 posts
Wed 18 Jan 2023
at 04:03
  • msg #587

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In reply to Bad Code (msg # 586):

Sorry.  I just realized I never responded to your prior post.  Take your time as needed.
Bad Code
GM, 887 posts
Sun 5 Feb 2023
at 01:41
  • msg #588

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Hey Folks.  Have a bit of a situation.  Will catch up on posts Monday.

Thanks.
Bad Code
GM, 891 posts
Sat 11 Feb 2023
at 00:47
  • msg #589

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Sorry for the delay folks.  Thursday got away from me.  Will catch up on posts tonight.
Captain
player, 224 posts
Fri 17 Feb 2023
at 05:43
  • msg #590

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Nope, I'm good :D
Bad Code
GM, 893 posts
Tue 21 Feb 2023
at 02:16
  • msg #591

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In reply to Captain (msg # 590):

Sorry Sir.  Three day weekend got away from me.  I have to finish a little bit of planning.  Will be posting a new thread for you tomorrow.  Thanks.
Ledo Typhin
player, 433 posts
Naval Captain
Captain of the Tia
Wed 22 Feb 2023
at 03:04
  • msg #592

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When you get the time either an inventory of the loot recovered or if we want to hand wave it away just a credit total for the salvage works if there isn't really anything notable.
Bad Code
GM, 895 posts
Fri 24 Feb 2023
at 03:42
  • msg #593

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In reply to Ledo Typhin (msg # 592):

You did miss the notable stuff.  I have a inventory somewhere in my notes.  I'll dig it out this weekend.  But I think we can mostly hand wave it when you reach your next port.
Bad Code
GM, 901 posts
Mon 6 Mar 2023
at 05:13
  • msg #594

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In reply to Bad Code (msg # 593):

Sorry Folks.  Had a bit of a thing this weekend and just got back into town.  I'm exhausted.  Will catch up on posts tomorrow.  Thanks.
Bad Code
GM, 906 posts
Tue 14 Mar 2023
at 20:04
  • msg #595

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Sorry folks.  Will catch up on posts tomorrow.
Bad Code
GM, 914 posts
Mon 3 Apr 2023
at 22:30
  • msg #596

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Hello.  Will be offline unexpectedly tonight.  Will catch up on posts tomorrow.
Thanks.
Captain
player, 225 posts
Fri 7 Apr 2023
at 22:14
  • msg #597

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Alright cards on the table because as much as I, as a player, loooooove throwing wrenches and curve balls your way I think this is going to be something we should strategize on first before putting into motion.

Given his interactions with Miss Bitch, Ledo is very tempted to accept the job and betray Malady. Comm Betty Boomjangles and make a deal offering them their lives in exchange for them lying low.

The smugglers get to live, Yanny's employers don't get the data cube they want but get to know how Malady planned to come at them and maybe depending on what is actually on the fake cube they could open up to a counter intelligence situations where they can lure Malady's org into a trap or something. Ledo get's his ship repaired.

So first of all it would be a question if based on their recon if Yenny and Betty are the kinds of people that can be negotiated with. If they seem like they're going to be shitbirds that can't think two moves ahead then probably not worth trying to do a complex machiavellian scheme.

Next is the question of how Malady is going to know what happened. Ledo doesn't really need the details on how Malady is going to confirm that Yenny is alive, Betty etc. are dead and the cube is swapped BUT if a double cross isn't going to work because of X or Y or Z then it is what it is.


Long story short Ledo is looking for a way to get through this with minimal losses of life and if he can spit in Malady's face for the shit she just forced fed him then so much the better. He doesn't give a rat's ass who wins the war so if Malady is offering him just repairs and shit pie he'd be open to a better deal with Yenny's employers.
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