RolePlay onLine RPoL Logo

, welcome to Swallows Light

13:54, 4th May 2024 (GMT+0)

Jone Pt 6:  Tiny Dancer.

Posted by Bad CodeFor group 0
Bad Code
GM, 262 posts
Fri 15 May 2020
at 02:37
  • msg #27

Round 2

In reply to Tepha Pezal (msg # 26):

...and connects.  Silver's arm almost goes through the last drone, sending it falling down the shaft after the others.

She swings backwards, hitting the wall near the ladder before the tether line snaps too.

It's quiet below.  Whatever happend to the ship has happened.  The two continue to descend...




As Tepha brings the green cursor over, the enemy cannon fires off another barrage.  Tia groans and shakes.

She hits the button and returns a salvo.  The shot hits, flipping the transport over and sending the enemy laser screeching along the floor of the hangar.

Great shot Tepha!  You're a natch!

Now listen up.  We need to work quickly.  You protected the ship, but now you gotta save it.  We took some damage.  Most can wait.  But some can't.

Tepha, we need to manually seal the second fuel tank.  But first we need to shut off the main power plant.  Head back there now Tepha.  In fact, you need to run.





After a few hundred more meters Silver and Ledo can make out the bottom of the shaft.  Tia is below.

There's hole in her side.  She's taken some laser hits.  Liquid hydrogen is pooling around the struts.




Okay Tepha.  See that panel over there by the orange switch?  Not that one.  The one to your left.

Tepha has found out that when her AI says run, he means it.  A couple of screen displays in the power plant got toppled over.  But nothing else seems wrong.

There is however a couple of displays showing gauges that are rapidly lowering.  And there's another gauge that seems to be moving to the right quickly, which somehow seems disturbing.

Tepha lays her hand on the panel Fritz indicates.  Yes.  That panel pops out.
 You need to find something to help you pop it out.  A crowbar or something.  See what you can find.

When you get it removed, you'll see a number of wires.  You need to find something that will let you cut the wires.  There should be a tool kit around.

When you do, you need to check each wire.  The wires are color coded, but also have a tag with a label.  Like Blue wire Tag YK24.  You are going to cut some of those wires.

You'll need to cut them in order too.

Blue wire Tag YK24

Red wire Tag HV08882

Blue wire Tag YU88

Blue wire Tag YK09

Yellow wire Tag 80-20-72

Got that?


There's a piece of one of the broken screens that Tepha can use for a crow bar.  She finds some wire cutters.

Fritz will guide her through, so no roll needed on this bit.  You can narrate it if you like

Good.  Now.  The tricky bit.  There should be a ventilator mask around.  Tepha finds one hanging on a hook on the wall.  It smells like Rig does after he's been doing a lot of welding.

Okay.  See that grill on the wall to your left?  The one with the DANGER BREATHING APPARATUS REQUIRED printed on it?  So, put on the mask, open that grate, and crawl inside.  It's going to seem dark, but I'll turn on some emergency lighting.  When you crawl in, you'll see some yellow signs on your right.  Crawl past the first two until you get to the third one.  The sign will read DANGER CONTENTS UNDER PRESSURE

The sign will be on a panel.  You'll need to get that panel off.  But you need to be careful when you do that.  Just slow, steady pressure.  When you get it off, there will be a switch.  A blue one that will say Manual Pressure OverrideYou need to turn that to your left. LEFT.  As far as you can.

Sure sounds easy, doesn't it?


The only roll I'm calling for is a strength roll for that panel.  You can make as many of them as you want until she gets it.  This is more about how long it takes to get it done than whether the roll actually succeeds.




As Silver and Ledo hurry down, their comm units squawk.

Hey Guys!  Glad to see you're not dead yet!

Can't really talk as I'm trying to help Tepha in turning off the power plant before it blows up and ignites all the leaking fuel.

Mind your step.


Questions?
Gary 'Rig' Rigan
player, 66 posts
Mechanic
Fri 15 May 2020
at 03:02
  • msg #28

Round 2

Rig shoves the dead guy in first, just to be safe although he is pretty sure that this guy is going to be dead as well. Dead doesn't mean there isn't a booby trap though so he will proceed very carefully looking for hidden trip wires or sensors that might trigger another canister of thermite somewhere.
Tepha Pezal
player, 54 posts
Artist
Fri 15 May 2020
at 03:07
  • msg #29

Round 2

Tepha follows along the instructions as best as she can. Sometimes it takes Fritz a couple of times to get through to her...

"Wait...was it YK24 or YK42?"

Tepha isn't dumb by any stretch but this is about as far removed as one can be from her experiences. Without Fritz talking in her ear she would  have had little hope but she did her best. She was fine cutting the wires but crawling through a tight maintenance corridor with a breath mask on was very uncomfortable. All she could think about was how the hell a bulky guy like Rig could squeeze around in the bowels of the ship like a greased up penguin.

"Okay Fritz, I'm at the panel let me...see if..."'

She paused as her fingers slipped on the stuck panlel.

"Fuck...okay how about...shit..."

No go. She took a moment to dry her fingers thoroughly and the on the third try the panel popped off.

"Got it! Okay blue switch...turn left....got it!"

OOC: 3rd times a charm!

22:06, Today: Tepha Pezal rolled 8 using 2d6.  strength #3.
22:06, Today: Tepha Pezal rolled 3 using 2d6.  strength #2.
22:05, Today: Tepha Pezal rolled 5 using 2d6.  strength #1.

Ledo Typhin
player, 143 posts
Captain
Fri 15 May 2020
at 03:10
  • msg #30

Round 2

"OH SHIT OH SHIT OH SHIT!"

Liquid hydrogen wasn't the greatest thing to have leaking all around. Ledo was seeing visions of his beloved ship (and his maybe beloved) going up in a giant fireball before his eyes.


"Fritz, start the airlock cycle. We're coming in! Silver, get your ass to a turret pronto. Whatever is firing at the ship I want you to make sure it doesn't happen again. Tepha? Tepha are you there? How are things going?"

"Uhhh...is Rig there?"

"No, he was trapped on the surface. Fritz, is there a computer signal you can get access to? We need to get in control of this station ASAP. Rig is up there and I don't want him to do something stupid..."
Bad Code
GM, 263 posts
Fri 15 May 2020
at 04:43
  • msg #31

Round 2

In reply to Gary 'Rig' Rigan (msg # 28):

Rig shoves the dead guy at the dead guy like some kind of pimp for necrophiles.

The second dead guy tumbles out of the seat.  He hits the floor and...doesn't explode.

Other than the whirr of the heating unit and vhooosh of the atmo filters, there's no sound at all.  Well.  Some distant thumping.  Like something large blowing up.  But that's probably just the imagination.

Now with second dead guy out of the way, Rig can see what was at the desk he was sitting at.  There's a small personal holo deck.  It's an old, old model.  The size of a palm, it would be considered bulky these days.

But that's all.  Rig's choices appear to be door or hatch. Or he could look around or see if anything's on the holo deck.  He'd have to find some way to power it though.




Well, three outta four ain't bad.

Actually Captain Ledo, before you enter the ship, could you see if you can locate the hangar's fuel overflow ramp?


Fritz has an idea.  Fuel leaks aren't uncommon.  And even a smuggler base, probably especially a smuggler's base, would have to deal with the issue.  There should be some kind of portable manifold that can be used to sop up or suction up the loose fuel.

Though the idea of manning the turrents isn't a bad one either.

Now that Silver and Ledo are at the bottom of the ladder, they can get a better idea of what's going on.  The hangar is a huge space.  It could fit seven or eight freighters with no problem.  One other ship, a burned out wreck of a far trader, sits not far from Tia.  A cargo transporter, or what's left of one, lays on it's side, smoldering from recent laser fire.  Beyond it, a pulse laser turrent or what's left of it has tumbled against a far wall.

Other than Tia's lights, the only illumination comes from a corridor at the far end of the hangar.

Also from a hologram of a big, hairy guy wearing nothing but a tutu dancing around.

The airlock is cycling open.




Tepha barely has time to crawl out of the passage before Fritz is cracking the whip.

Good work!  Okay, now see if you can find a welding torch.  Then head back down the corridor to supply room 1.  The manifest lists some sealant jelly in locker 2.  Load the biggest bag you can into the grav-barrow in the room.  Also, there should be some plastic gloves and an apron. Oh, and keep that ventilator mask.  We need to try to patch the fuel tank.
Gary 'Rig' Rigan
player, 67 posts
Mechanic
Fri 15 May 2020
at 18:13
  • msg #32

Round 2

It might not be the smartest thing but he still had plenty of power reserves. Especially with all the spare suit parts he had available between the dead guys it should be possible to hook up the holodeck to his suit's battery to turn it on. It might help him figure out where to go, it might waste a couple of minutes of power. Rig figured that was a worthwhile exchange.


13:11, Today: Gary 'Rig' Rigan rolled 9 using 2d6+3.  jury rig - engineer power plant + EDU.

Tepha Pezal
player, 55 posts
Artist
Fri 15 May 2020
at 18:15
  • msg #33

Round 2

Tepha didn't like the sound of this. She was really out of her depth but figured if Fritz was giving her orders she didn't have the time to argue. As she gathered the supplies a thought struck her and she voiced it to Fritz.

"Don't we have a spare fuel tank? The inflatable one in the cargo hold. Can't we just pump the fuel there and let it rest until Rig gets back? Or someone else who actually knows what they're doing?"

She paused in hauling out the jelly bag, crossing her fingers that Fritz would think it was a brilliant idea and she could avoid learning how to weld around a liquid hydrogen leak.
Silver
player, 68 posts
Drifter
Fri 15 May 2020
at 18:18
  • msg #34

Round 2

Silver didn't need to be told twice. She had been itching to hop into the gunner's turret since she had found out they had turrets and getting revenge on the bastards that had shot at her was her idea of a fun time.

She passed through the airlock and didn't even bother to strip off her vacc suit, figuring she would need to put it back on soon enough. Instead she did pop the helmet to allow her environmentals to relax and when she was sat down in the gunner's seat she pulled out her suit's spare charger and plugged it in to top off the battery.
Ledo Typhin
player, 144 posts
Captain
Fri 15 May 2020
at 18:19
  • msg #35

Round 2

Ledo watched Silver head up the ramp and turned back around to deal with the fuel spillage. Fritz had a point, it wasn't smart to leave fuel lying around, especially when lasers were flying.

He started searching for the overflow ramp that would drain the spilled fuel away from his precious ship.
Bad Code
GM, 264 posts
Fri 15 May 2020
at 22:57
  • msg #36

Round 2

In reply to Gary 'Rig' Rigan (msg # 32):

That's good thinking Tepha.  And I've already started pumping fuel out.  But it will take time.  And we'll keep losing fuel.  Considering how things are going, we probably want to make sure we can preserve every drop we can.

Also, if we get attacked right now, we want to make sure we've got as much patched up as we can.


Tepha finds a pair of overalls, which are Rig sized so are too big for her, but might be worth shrugging into regardless.

She loads the grav wagon and pulls it down to the fuel tank.  As she puts on the safety gear she sees the issue.  The hole in the tank is like a deep gash treated by an incompetent doctor.  They cauterized the sides of the wound rather than using the hot lance to seal it shut.  There's a hole in the hull right across from the tank's wound which is how the fuel is leaking out of the ship.

Okay.  You'll use the sealant to patch the hole.  Don't worry about being neat.  Just slap it on.  It will be pretty gummy, but will harden fast.  So work quickly once you open the bag.  Don't get any in your hair...which of course Rig never has to worry about.  And your skin.

Again, Tepha needs to make me a series of rolls until she passes.  No skill since she's literally slapping goo into a wound.  But she is having to contend with fuel gushing out.  So Str DM if she gets one.  Need to know how many rolls it takes her to get it.




Silver flips through the targeting screens with a practiced ease.

She runs a standard quadrant check, reviewing her six, three, nine and twelve.

Nothing.

Bastards aren't even going to give her the satisfaction of kicking their asses.

Typical.

As she scans, she sees Ledo outside, looking around for that manifold Fritz was going on about.  The dancing holo-hairy-tutu guy is prancing around in Ledo's vicinity.

Huh.  Now that she's looking at it...

Streetwise/Edu please



A simple patch.  Takes Rig all of two minutes to get it up and running.  He taps on the holo deck.

The image pops up, forms, and then scatters.  It reforms again.  It's the dead guy.  The second one.  Not the greasy one. Just before he was dead.  Before the second guy was dead.  The greasy one might have already been dead by then.  Who know?

Second dead guy is in his suit.  It looks like he used the holo deck to make a recording.

...knew he'd be pissed.  But he wasn't just pissed.  She was just some stupid stripper.  Fuck Cles.  Did you really have to go this off the chain?

The image scatters and then reforms.  Same guy.  Same position.  Seems like the recording has gotten corrupted and is skipping.

...left the bag in locker 14.  Combo is 18-7-

Image scatters.  Reforms.

...gonna die.  I'm scared shitless honestly.  But there's nothing I can do now.  As long as he's got that thing on the atmo and grav...Hell.  I'd be dead already if he knew where I was.  So.  I guess I just gotta wait.  Wait to die. If you're watching this Cles, fuck off.  We were mates man.  No woman is worth what you've done.  And if you're some dumb sonuvabitch who's just wandered into the wrong place, you probably deserve what's comin' your way.  No one comes to this place unless they're bound for a hanging.  You'll get what's comin' to you.  Same as us

Rig watches Second Guy's hand reach towards the holo projector, growing larger likes it reaching for Rig's eyes.  And then the deck goes dark.




Ledo turns only to have that Tutu man rush through him, like a ghost through a wall in a cartoon.

The bot projector is rolling around after the ghost, like a little brother, keeping enough of a distance to stay out of Ledo's reach.

There's no equipment visible in the hangar.  The only place to check is around the burnt up wreck of a far trader.

Ledo hoofs it over.  On the opposite side, there's a huge hole in the side of the ship.  Sort of like Tia, this ship took a hit in the fuel tank. Unlike Tia, the fuel caught fire.  There are two corpses fused into the rock floor by the hole.  Looks like the crew were trying to patch the hole when the fuel went up.

The manifold is there, as well as an emergency fire hazard tank.  The hazard tank still has a full supply of fire suppressant foam.  Maybe that's ironic.

The manifold is mostly unscathed.  Ledo tries to kick start it, but it doesn't budge.  Of course.  The battery is dead.  He'll have to haul it towards Tia, plug it into an external port, and start it up.

As Ledo turns, the holo dancer comes bounding up, twirling and pirouetting, bounding through Ledo yet again.  The hair man seems to give Ledo a coy grin before turning and bounding towards him again.
Tepha Pezal
player, 56 posts
Artist
Fri 15 May 2020
at 23:09
  • msg #37

Round 2

Tepha was so far out of her depth she was underwater on a distant moon. Still she was being a trooper and powering through it.

"It's just like a moisturizing mask. Yeah. I'm just applying face cream...to the ship...that will dissolve my skin if it splashes onto me. Yep...just an ordinary day in the life..."

5 minutes later

"WHY DOES IT KEEP PUSHING BACK OUT AGAIN!"

OOC: le sigh. Attempt #6 got above an 8

18:08, Today: Tepha Pezal rolled 8 using 2d6.  str check.

18:08, Today: Tepha Pezal rolled 5 using 2d6.  str check.

18:08, Today: Tepha Pezal rolled 5 using 2d6.  str check.

18:08, Today: Tepha Pezal rolled 6 using 2d6.  str check.

18:08, Today: Tepha Pezal rolled 6 using 2d6.  str check.

18:07, Today: Tepha Pezal rolled 3 using 2d6.  str check.

Silver
player, 69 posts
Drifter
Fri 15 May 2020
at 23:10
  • msg #38

Round 2

Silver gives a shrug. When you've seen one naked hairy man in a tutu, you've seen them all.


18:10, Today: Silver rolled 5 using 2d6.  +1 streetwise -1 EDU

Ledo Typhin
player, 145 posts
Captain
Fri 15 May 2020
at 23:15
  • msg #39

Round 2

Ledo glowers at the running ball man and fingers the holster of his pistol.

one shot...free and clear...nobody would miss it...

But it seemed to be minding its own business for now and he had more important things to worry about. He started hauling the manifold towards the Tia to fire it up. On his route there and back again he also kept an eye open for platform controls that would get the Tia out of a puddle of fuel.

With a second thought he grabbed the fire hazard tank. Just to be safe.
Gary 'Rig' Rigan
player, 68 posts
Mechanic
Fri 15 May 2020
at 23:19
  • msg #40

Round 2

Rig's interest is piqued by the "bag in the locker". If this guy wasn't a plant then he might have something useful on him. Rig takes the time to check the suit pockets of the dead guy and hunt around for the locker in question or anything else that might be useful. A weapon, a map of the facility, an access card.

Once his search was exhausted he tucks the holodeck in one of his suit pockets and tries the door. He carefully arranges the two dead guys to form an unliving barricade in front of him. If this place was booby trapped or guarded he wanted whatever was "that thing" to be shooting at people other than him.

Of course he made sure to remove the thermite charge from dead guy decoy #1, as well as cutting the camera cord.
Bad Code
GM, 265 posts
Sat 16 May 2020
at 01:19
  • msg #41

Round 2

In reply to Tepha Pezal (msg # 37):

Poor Tepha...

As Hairy Tutu whirls and twirls just out of range, Ledo hooks the manifold up and starts it.  After about ten minutes, he feels it's gotten enough off sucked up that he can risk a look into the ship.  He glances through the hole in his ship's otherwise beautiful hull and sees Tepha, done up from head to toe in protective gear.  Even with the mask on, he can tell she' frazzled, and for good reason.  She's just pushing the last glob of Exacto-Seal temp putty over a large tear in the fuel cells.

Good work Tepha.  I think we are good to go.  I'm pouring a hot bath in your suite.  Just throw what you're wearing in the garbage.  Actually, throw it in the hazmat bin.  Take a good long soak.

Fritz speaks to her over an intercom.  There's a squawk in Ledo's ear.  Fritz continues on a private frequency directly to the Captain.

I have a damage report.  But it's not like there is anything you can do with it at the moment.  Short version is we need Rig and about about ten to fifteen hours of repair.  But if need be, we can lift off.  We've lost a lot of fuel though.  We won't make it out of the Belt, even if we reclaim what's in the manifold.

Things would have gone much worse had Tepha not stepped up to the best of her ability.  You really should think about giving her some training you know.





A search of Second Dead Guy's pockets comes up with an ident card; an obscene picture featuring a blonde, a redhead, a plate of sardines, and a Hiver; a harmonica, and a pocket flash.  The flash still has some charge on it, wonder of wonders.

The ident card shows Second Dead Guy's name to have been Azley Lote.  Lote was a member aboard the Kingston's On Fire.  Rig's never heard of that ship before.

There is a locker, but it only appears to have some spare parts for the atmo unit.  There is a servicing schematic on the wall.  But someone has sprayed it with paint.  And not the see through kind either.  Rig can make out there there is some kind of east/north corridor under this room that the hatch opens over.  He has no idea what's past the other door.

There's no live feed to the mainframe here either.  Which is weird.  Rig glances back at the warming up atmo and heating units.  How did those come on then?  Now that he looks at them, they don't have a manual interface.  The units are triggered remotely.  But they're either tied into a mainframe through some cable Rig can't access at the moment or by remote.

The atmo is over the half way mark now.  Rig could take off his helmet in about another five minutes at this rate.

The arty grav has kicked in.  Pushing Greasy Dead Guy and Lote will be a manual process now.  He can't just push them along as they float any longer.

Is Riggy going to go for the hatch in the floor over the corridor or door number 1?
Gary 'Rig' Rigan
player, 69 posts
Mechanic
Sat 16 May 2020
at 04:56
  • msg #42

Round 2

Considering he just went through a small tunnel and found it unpleasant he'll head to the door. He'll take Azley's body, if only because he can give him a name. Something to throw at the alien chestbursters when they come swarming at him...
Tepha Pezal
player, 57 posts
Artist
Sat 16 May 2020
at 04:58
  • msg #43

Round 2

Fritz' command is just what Tepha needed.

"I'm not going to be available for a long, long time. Find Rig, get him to fix the ship."

And with that Tepha carefully disposes of her gear and heads for a much needed bath.
Ledo Typhin
player, 146 posts
Captain
Sat 16 May 2020
at 05:01
  • msg #44

Round 2

Ledo hits the comm for Silver.

"I think we're about done here but we need to get to Rig. That means getting deeper into the facility. Given that we don't have Rig to hack for us, Fritz do you think you can scout for us in a Bugee? We can tape a comm unit to it and you can check out the facility for usu. If this thing has booby traps I'd rather not stick my head through the door first."

Whether or not Fritz can handle that he will top off his suit's' power as well before heading back out with Silver to through the airlock and deeper into the facility. Silver will go first. Their goal is to disable the jamming field and find a way to get their engineer back.
Bad Code
GM, 267 posts
Sun 17 May 2020
at 21:14
  • msg #45

Round 2

I think we still have a Bugee around Captain Ledo.  But they're not really optimal for this kind of thing.  Crawling through air duct yeah.  Crossing a large open area on stubby little legs?  Not so much.  If any of the doors are triggered by weight, I may not have enough mass to trip them.

I don't mind making a copy and sending it for scouting duty.  But you probably want to use something better than a Bugee Captain Ledo.

What about that holo projector?  Capture it, pop out the board, and plug in a new one.
 It's not that complicated a task and I can download a copy of me into it.





The door is locked from this side.  There's no power going to it, but Rig finds the manual release and triggers it.  The door clicks and slides slightly to the left.  Rig pushes it the rest of the way.

There's a short hall beyond that runs southwest.  It ends at a junction.  To the left the corridor goes down about ten meters and turns back to the north.  The other way goes down about twenty meters and ends at a ladder.  The ladder heads upwards.

Rig's suit lets him know the air quality is about 42% now.  Still not breathable.  But grav is at acceptable limits.  He's still light on his toes, but he doesn't need to worry about bouncing around any longer.




Let me know what you want to do about Fritz.  Bugee or Holo Projector.

We will move on from there.  Thanks

Ledo Typhin
player, 147 posts
Captain
Mon 18 May 2020
at 00:39
  • msg #46

Round 2

Ledo nodded, genuinely impressed by Fritz' creativity. For a split second he forgot that he was talking to an AI and when that fact came back to him it sent a chill down his spine. He pushed past it though, after what they had gone through he trusted Fritz not to go all "murder the humans" on him and the others.

"That's a good idea. One stupid holo-ball coming right up."

He switched to the general comms.

"Silver, I need your help. We're going to capture that holographic ball thingy and put Fritz inside of it. That way he can scout the place out ahead of us."
Gary 'Rig' Rigan
player, 70 posts
Mechanic
Mon 18 May 2020
at 00:40
  • msg #47

Round 2

Rig shoves his decoy/body armor in front of him and hits the junction. For lack of a better plan he heads left not wanting to have to climb upwards if the ship was down below.
Bad Code
GM, 268 posts
Tue 19 May 2020
at 02:05
  • msg #48

Round 2

In reply to Ledo Typhin (msg # 46):

Rig takes the bend to the north, shoving along his new bosom buddy.

The corridor runs ahead a surprising distance.  Maybe a hundred meters.  At the far end, it looks like there is a set of stairs, but they head upwards.

Halfway along the corridor is a hatch set in the left hand wall.  There's a sign above it.

LONG TERM STOR GE




That stupid little holo projector turns out to be a real pain in the ass to catch.  It's as twitchy as a cat with a flare shoved up it's ass.  Worse, it keeps swivelling it's head, beaming the dancing tutu guy directly into Silver and Ledo's face plate.

Ledo probably has to spend more time talking Silver out of just shooting it than he does catching it.  He probably has to remind himself of that on a couple of occasions.

But catch it they do.  With an almost gleeful feeling, they slip the unit over to pull out it's CPU.

On the compartment cover where the CPU is stored, someone has scratched out a message.

For you Azley.  Couldn't have happened to a nicer guy

Whatever that's about.

Switching out the boards is a snap.  No Rig necessary.  After a moment, Fritz Jr. is rolling the unit around.

Hmmm.  This is a well maintained bot. I can still access it's logs.  Last upkeep on it was two months ago.  The bot wobbles a bit now on it's left side.  I'm guessing one of the two of you got a little overzealous during capture phase though...

The grav is at acceptable levels now.  You guys shouldn't have any issues with it.  I can't log into the station's mainframe.  It's either shielded or a closed system. Fritz Sr. downloads a program into Ledo and Silver's suit.  Until that jammer is out of action, we'll probably lose radio contact when you guys reach the end of that corridor.  If something happens, I've installed a boost to your suit's beacon.  If something happens, trip it.  That way we'll know...Well.  I guess we'll know you're probably dead.

Wow.  I am a peppy kind of program, aren't I?

Analysis of prior evidence indicates that it is a false hypothesis, chimes in Mainframe.

I wish I had an ass so I could tell you both to kiss it.  Atmo is almost acceptable.  Keep an eye on your suit gauges though.  If I were whoever this was, I'd start bleeding the atmo out of the stations once you were out of radio range of Tia  Fritz Sr is silent a moment.  Don't die.

Fritz Jr rolls ahead.  Silver had replaced the holo projector with a cam.  Now she and Ledo get a vid projection from Jr's POV displayed on the upper right quad of their visor.

The corridor is wide and long.  It runs further into the core about 150 meters.  Along it's length are eight open rooms.  Probably served for warehouse storage.  There are signs above each one.

LOT A
LOT B
LOT C
LOT D
LOT F
LOT G
LOT H
PARTS


The storage units are mostly empty.  A couple of crates litter LOT B, D, and H.  There is a pile of trash in the PARTS warehouse space.  It looks like someone dumped a bunch of old parts into one big pile in the middle of the space.

At the end of the corridor is a security checkpoint.  A blast door is drawn across the hall, cutting the hangar and warehouses off from the rest of the complex.  A couple of small archways have been cut into the blast door, offering access to whatever is beyond.

Each arch is wide enough for a single person to go through at a time.

Above the arch on the left, someone has painted  a large 1.

Above the arch on the right, someone has painted a large ZERO

Between the two, someone has painted the words what number is left when nothing remains

Above all that, painted in that same dark blood red paint you saw on the descent down, in huge letters, someone has scrawled

WATZ MISSING MUTHAFUCKERS




Finally...Finally...Tepha feels like she's scrubbed the last of the goo from her skin.  The bath salts have a wonderful lavender scent to them.  Honestly, she hasn't felt this clean in a while.  Funny how you never appreciate cleanliness until you're dirty.

Tepha.  Just wanted to give you a heads up.  I think Captain Ledo and Silver will be moving out soon.

So much going on!  Decisions decisions.

Rig:  Move ahead down the long hall and go upstairs, look in LONG TERM STOR GE, or head back to one of the earlier options.  Or whatever else he can come up with.

Ledo and Silver will need to tell me what, if anything, they are looking at first.  Yes they can split up...pleeeeeeease split up!.. and investigate separate areas of the corridor.  But only give me one area they are investigating at a time please.

Obviously you understand what kind of situation you're in.  You can assume the characters get it as well.  You forget the details at your own peril.

Thanks

This message was lightly edited by the GM at 02:05, Tue 19 May 2020.
Gary 'Rig' Rigan
player, 71 posts
Mechanic
Tue 19 May 2020
at 05:28
  • msg #49

Round 2

Rig was here, there was a door. Who knows what might be behind it. It could even be LONG TERM STORAGE!

Keeping his bosom buddy in front he'll open up the door and take a peek inside. Well the dead guy will peek first and then he will go.
Silver
player, 70 posts
Drifter
Tue 19 May 2020
at 05:31
  • msg #50

Round 2

Ledo looks at the sign and then heads towards the zero entrance but is stopped by Silver.

"You think it's that easy? A simple fucking math test? Look again..."

Ledo paused, considered the sign and then shrugged. Silver rolled her eyes.

"What number is to the left when nothing remains."

She points towards the left entrance and motions for Fritz Jr. and Ledo to follow her.
Tepha Pezal
player, 58 posts
Artist
Tue 19 May 2020
at 05:32
  • msg #51

Round 2

Tepha had already done her due diligence in saving the day already.

"Alright Fritz, let me know if they need anything..."

And with that barest of efforts she went back to soaking.
Sign In