OOC.   Posted by Control.Group: 0
Alis Varn
 player, 221 posts
 Daughter of Echidna
Sun 17 May 2020
at 15:26
WB!
Well that's a little ominous.

New SSC frame is up on Massif Press: The Emperor. I have to admit that I'm more than a little intrigued.
Marcellus 'Luz' Esperato
 player, 208 posts
Sun 17 May 2020
at 15:34
Lancer: The Fashion Mech Roleplaying Game
It has a great hat which is important, more stylish, I will admit, than the Raleigh even.
Altruad of the House of Dust
 player, 184 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sun 17 May 2020
at 15:40
Lancer: The Fashion Mech Roleplaying Game
In reply to Marcellus 'Luz' Esperato (msg # 819):

I did not miss! Mr Cataphract C is smoking wreckage.

Ooooh. New Frames. I like new Frames, even if I have builds planned for for LL in advance if there's one snacky I see.
Alis Varn
 player, 222 posts
 Daughter of Echidna
Sun 17 May 2020
at 15:42
Lancer: The Fashion Mech Roleplaying Game
Altruad of the House of Dust:
Barrage. Direct LoS mode at Cataphract 03. Hes at +1 Difficulty due to cover, Im at +1 accuracy due to consuming his Lock On and I get to roll twice. So roll twice, looking for 11's you roll once, then decide if you want to keep it, AFAIK, so I'm running it that way.

Obviously it didn't matter, but Particularize says you get to roll twice and pick either result rather than having to take a gamble like that. Pretty handy.

This message was last edited by the player at 15:42, Sun 17 May 2020.

Altruad of the House of Dust
 player, 185 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sun 17 May 2020
at 15:45
Lancer: The Fashion Mech Roleplaying Game
In reply to Alis Varn (msg # 821):

Oh. I wonder... it must be Crack Shot that does it the other way. If he is somehow long the living, I shall make a roll for a crit :)

Thanks for letting me know!
Altruad of the House of Dust
 player, 186 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sun 17 May 2020
at 15:48
Lancer: The Fashion Mech Roleplaying Game
I think I prefered the White Witch.

Which, if you know how to work it and isn't having a GM throwing baddies with 16 evasion and pewpew missles which 'only' deal 2 heat each, when you mech is solely built to ward off physical damage... and you have 4 heat...

Yeah, there's a reason I switched to Atlas / Metalmark build in that game, for flashing, never being able to be hit one on one duelling plus a sideline in being a standard scout-sniper. Accept few substitutes.
Marcellus 'Luz' Esperato
 player, 210 posts
Wed 20 May 2020
at 03:01
Lancer: The Fashion Mech Roleplaying Game
Hey, Biff! I made the assumption that while the kharisiri is gobbling up Ronin 2 it is still invisible but no longer hidden. If that's not the case, I'll redo my turn and Search. Also, noted activations left in this round. If I'm also wrong there, I'll probably nominate Vix unless any has strong feelings otherwise.

Side note: I just noticed that its token is the Predator, which feels pretty apt. haha
Altruad of the House of Dust
 player, 188 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Wed 20 May 2020
at 15:40
Lancer: The Fashion Mech Roleplaying Game
For those moments when you wish you were back in this versions version of Space Nam.

These days, Altruad might think twice if you told him to deploy a TBK.
Control
 GM, 206 posts
Thu 21 May 2020
at 05:08
Lancer: The Fashion Mech Roleplaying Game
Ronin 04 went at the start of this round, and so doesn't get an activation until after Hotshot.
Control
 GM, 207 posts
Sat 23 May 2020
at 19:26
Lancer: The Fashion Mech Roleplaying Game
Okay, there's no easy way to say this.  It's been a few days since my last post, and the reason is that I'm very burned out on GMing. Play-by-Post in particular works against my more improvisational style.

You guys are great. Incredible, even. I've been playing RPGs for decades now, and you're the best group of players I've seen.

But I just don't have the rest of the story in me.  So this is it for A Rumor of War.

Thank you so much for all your creativity.
Vix Otoya
 player, 170 posts
Sat 23 May 2020
at 19:46
Lancer: The Fashion Mech Roleplaying Game
Aww.

I won't pretend I'm not bummed, but if it's not doing it for you, I get it.

Thanks for what we got. I had a lot of fun.
Hotshot
 player, 177 posts
Sat 23 May 2020
at 20:14
Lancer: The Fashion Mech Roleplaying Game
Aw, that's a pity, this game was good fun.

Of course, so much of it is a tactical/strategic puzzle, so I can understand that.

Thanks for running the game as long as you did.
Marcellus 'Luz' Esperato
 player, 211 posts
Sat 23 May 2020
at 20:52
Lancer: The Fashion Mech Roleplaying Game
Ditto everyone else. This was a lot of fun, both you're GM-ing and everyone's characters. Hopefully I'll see you all around or again at some point. But no worries doing what you have to do, Biff. Take care, all, and thanks.
Alis Varn
 player, 223 posts
 Daughter of Echidna
Sat 23 May 2020
at 20:59
Lancer: The Fashion Mech Roleplaying Game
Yeah, that's obviously a bit disappointing but I totally understand. Thanks for putting on this game and introducing me to a system I'm definitely interested to play again.

It's been great playing with the rest of you, and like Marcellus said, it'd be nice to see you again sometime.
Altruad of the House of Dust
 player, 189 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sat 23 May 2020
at 21:28
Lancer: The Fashion Mech Roleplaying Game
Biff - from the bottom of my heart, thank you for the best Lancer game I've played, and and that includes the one I normally play Voice / Tabletop on Mondays, I believe you've created a solid example of what the game should be. You may not feel it agrees with you, I know that all too well. But, the sauce was just right:

Thank you - all of you, you helped me through a hard time that isnt over... and so...
Altruad of the House of Dust
 player, 190 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sat 23 May 2020
at 21:28
Lancer: The Fashion Mech Roleplaying Game
Okay. So I cannot, at all, promise it'll last.

I've never tried. Running PBpost, I really wanna play, but... dammit.

I don't know if people would even want to. But I am prepared to run a game.

Questions


Question one: Do people, including Biff, want to do that.
Question two: I would prefer new characters but they will start at LL6, which is where the game starts to shine. I will take time, on Discord, over voice, to talk people through the... interesting process when you discover it's about having two related mech build, not one. If people would prefer their older characters, we can move time one, but...

Point 1# - You will be playing the union, you will be more in control, in fact, you will be the Union. You're here to save the day. Sadly they sent a Lance when they should have sent a Mechanised Company.

Point 2#(ish) - That doesn't mean you can't make a mechanised company.

The cavaeats to manage my HORRIFIC ADHD are:

I have ADHD so severe that at the age of 37, my specialist was appalled it had been missed. I have to put in coping mechanisms in for that.


  • We will use RPol for RP, Roll20 for maps and characters (with CompComp being a bit wonkt, you're weclome to share 'em there, but... stick with the tool that doesn't wipe encounters.
  • I have two modes, reliable and curled up. I've gotten a lot better are reliable and both this and my playing at all was an attempt to build on that. But I may flake.
  • THIS IS SUPER MEGA IMPORTANT NOT TO EVERYONES TASTES I need action, I need typing, I need it at least daily. I have a life too, but... not much one one. So, if no PC has posted by 6PM GMT / OR (if I forget) when I get up (about mid day, shall I tell you about sedatives...) and am good to post, the NPCs will take an activation. The team may stack up activations up to their total number, any beyond that are lost. Activations may be acted back to back. If you all sleep for a week, and I rip you apart. You may follow up. If someone had to drop out, they name and nominate, or a surprise appearance by a fellow Lancer (I lied, you do have some backup) will take thier place and can be played by me or anyone - players choice first. Seriously, I need dynamism. I'm going mad here. Can you tell? :-)


Lose plot concept: The players medium sized lighthugger has been diverted from the battlewagon squadron it was with to investigate reports that either Harrison Armouries or the Trade Federation are abusing the rights of a reasonablely populated system - this isn't the core, but that SHIT DOES NOT HAPPEN. When Mr Pinkerton, the Sublight enforcer enters the system and slams as fast as it can behind a gas giant to hide. Shit be up. Yo. That shit (and no, your NHP does not talk like this) is a literal on going up-to-tactical-nukes and demonstration kinetic strikes war between both set factions with the cowering populace - who have Lancers, and a PDF, trying to hold the cities.

Two of you need to be pick special roles: One of you is the nominal Team Teader, and Captain in the UDoJ/HR Liberator Teams (Department of Human Rights and Justice, the UN with mechs) - Liberator Teams have a burn out rate is is beyond belief, the suffering they see - but they are the think blue line. Everyone wants to join. Everyone in the teams doesn't - the rest ofthe PCs do not have to be members, they can dragged in for any reason. The other, while a Frame pilot is privately and very, very secretly a UN Administrator - seen the Expanse? You know who I'm talking about. They snap their fingers and battlefleets move. But they're so harassed, so overworked and so tired they snap. You're on sabattical. And then ten billion lives fall in your lap.

The game will have a heavier narrative D/T chunch focus, as I think it's something a lot of people miss - spending time now to train some troops saves your ass later.

You will always be unresourced and over-problemed.

The irony? HA have offered free sponsor ship to anyone who wants to live gear on gear test.

This message was last edited by the player at 21:30, Sat 23 May 2020.

Vix Otoya
 player, 171 posts
Sat 23 May 2020
at 21:45
Lancer: The Fashion Mech Roleplaying Game
Yeah, I'd be stoked to play with any of you guys again.

And thanks again to Control for all the work you put into maps, grids, all that good stuff. It's been great.


...and purely as a self-indulgent thing, I figured I'd lay out some character details that I'd been keeping close to the chest, if we'd had time to lay them out:

*Vix is, underneath all the cynicism and mercenary carelessness, a giant softy who went from orbital mining tech to mech pilot to fight HA strikebreakers. But it ended up with a few minor concessions and 'everybody back to work,' so she puts up the 'causes are for chumps; shoot fools get paid get drunk get laid I'm having a great time' deal to hide her crushing 'all my friends died for nothing' depression.

*Related to the above, if she'd gotten into contact with Nia Nguyen and her 'for the people' thing, it would've been pretty easy to get her on board. I was gonna talk with Biff about that after this mission.

*Unrelated to the above, she had a pretty big crush on Alis, although I'm not sure if it was that secret.


...and I typed this up before Altruad posted. I'm down.
Hotshot
 player, 178 posts
Sat 23 May 2020
at 22:16
Lancer: The Fashion Mech Roleplaying Game
I'm up for that!

Fugitive Unknown on discord if you want to set up stuff.

I can't remember anyone's alias on Discord otherwise if we were chatting on there (other than Biff).
Alis Varn
 player, 224 posts
 Daughter of Echidna
Sat 23 May 2020
at 22:43
Lancer: The Fashion Mech Roleplaying Game
I'm tentatively interested although I do have my concerns.

Between my anxiety, overthinking, general difficulty in self-motivating and even just forcing myself to engage with things I'm not exactly the best at working to deadlines. That's not to say that I couldn't work on a schedule like yours but I wouldn't be at all surprised if I do run afoul of it every so often. I'm the sort of person who makes mountains out of molehills, exhausts themself reaching the summit, and then ends up down the other side with only more trepidation built up ahead of the next climb.

Similarly I have to admit that I'm a little worried about having more/broader responsibilities. As much as I love the concept, I've always struggled with games like Rogue Trader where your characters have significant social power and responsibility and need to make big decisions with meaningful consequences. Hooray for choice paralysis. You can absolutely see this sort of thing manifest in the rave scene where I wasn't at all sure about the right course, or indeed even what options I had, and ended up splitting the difference and just doing nothing much of use. I'm absolutely not cut out to be a leader.

I would be willing to try, but at the same time I can't help but think that I would be hesitant to apply if I saw this game pop up in Wanted - Players with no prior connections. It's the sort of thing where I'd probably end up sending in a bunch of rMails to try and get a better understanding of the game and subsequently apply too late to claim a spot.

While we're being indulgent with character stuff:

Alis had difficulty with names and identity. "Alis Varn" was a name spat out for her by the prison system, and every other title associated with her - Monstrum, Enyo, Ergane, and some others that hadn't yet come up - was someone else's choice rather than her own. This is at least one of those things that bleeds into her aggressive posture on the use of appropriate names, and it likely would have led to a situation down the line where she adopted a new frame and it went with its factory designation for some time until she found one that meant something to her.

It's something I was still working on, but I had a big mindmap I'd been putting together (I find them really helpful for this) trying to piece together my understanding of Echidna as an outfit and its internal structure. I had a whole thing going with "Leashes" and "Hounds," Alis being one of the former, and had recently started revising my ideas in a new direction I thought better explained why she wasn't nearly so cold and unexpressive as I had original assumed I'd play her. I'd even started building up the team Raschillion had originally employed her to serve on (before everyone else went rogue) - Zenith - and had decided how I was going to tie that into my next frame choice.

That whole business early on with the animosity between Alis and Marcellus went back to an incident in her former existence when she had deliberately and callously jammed an enemy pilot's cockpit seals so they would burn to death in their frame. At the time it had left little in the way of an impression, such as she was then, but in later life it was one of those repressed memories that formed the foundation of her concept of guilt. After temporarily losing herself in combat and barely halting herself from finishing off Marcellus ... yeah, she kinda didn't want much to with him and blew up when a misunderstanding made her think he was laughing at her for being too chicken to pull the trigger.

Alis' HORUS tech was internal, and that was where a lot of the stuff in the latest combat was stemming from. I noticed through an earlier version of CompCon that the Subjectivity-Enhancement Suite had once been designated as a HORUS product and thought it was kinda interesting to play with the idea that using those Goblin hacks meant welcoming back in something her internal systems had mostly firewalled off after the old days. Even if the tech itself still fit like the glove there was still a sense that letting it back in meant losing another piece of herself.

This message was last edited by the player at 22:45, Sat 23 May 2020.

Altruad of the House of Dust
 player, 191 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sun 24 May 2020
at 02:42
Lancer: The Fashion Mech Roleplaying Game
Okay, I am happy to modify from my One True Way Of Lancer, as I did enjoy roleplaying with you all and 2 plus a 'yes but with concerns' is enough for me to think over the posts, and come up with something a bit more coherent that - if possible - allows for everyone, but tomorrow morning.

Silly Megacorp wouldn't give up in Stellaris.
Altruad of the House of Dust
 player, 192 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sun 24 May 2020
at 14:48
Lancer: The Fashion Mech Roleplaying Game
Altruad was a pretty obvious PC, I've wanted to play a Trade Baronies knight ever since I got a look at some of the early sample Gear (Rival - you have a FOE who will chase you, and Distinctive Mech - it's fought for your house for ages).

They're also in many ways the most like Mechwarrior, with Noble Houses, Champions, Gladiators and the like - and have a good mix of good and bad in the modern era. I mean, they invented flash cloning and worked slaves to a mutated death, and when they rose up with H0rus tech they sent 'gallant knights' in.

Except this Gallant Knight shelled 'high value targets' (refugee camps) and did what his House said, because that was right, until may he decided he didn't want to be the Ashmaker anymore - the bit I skipped was when that was going to come out, but we got the LL so I had it take place anyway, and began to swtich him up to try and protect his mates.

He had a strange thing for Alis, for the creepy weird one she was pretty much there when she needed him.

He loved / Hated Hotshot and Ami- depends on the day.

Marcellus was a reliable pilot, but he didn't know him.

... and he couldn't figure Vix out _at all_.
Altruad of the House of Dust
 player, 193 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sun 24 May 2020
at 15:15
Lancer: The Fashion Mech Roleplaying Game
In reply to Alis Varn (msg # 836):

@Alis: We can talk this over, of course, but a few quick notes

THIS IS THE VOICE OF YOUR ANXIETY SPEAKING, EARTHPERSON, WELL, IT'S HOW ROB'S ANIXETY SOUNDS TO HIM. WE KNOW YOU CA....

*SPOCK*

So. I have crippling issues, I won't got into them in detail, other than to say I'm getting better with them. So we can talk, and come to some arrangement - you, as a character, do not have to be a leader. When we see how many from here want to go on, I'm going to invite the GM of my other group, my partner, a player who I LOVE writing with. There's room to hide as legbreaker, scout, what takes your fancy.

The key point that is a dealbreaker is 'you're it' - you piss off a town, no more spare parts from them. You blow up the only Class 2 Printer, Altruad is sad.

There will be some GM support in the form of your NHP, which is half voice of the GM, half a character to give an an IC voice.

All those decisions? They don't have to be your call, and I'm always willing to slow down or backstep, particularly early on when everyone's going 'wow, Rob, your using the Reserves system a lot' - yes, yes I am. Functionally, a combination of that and a ToE will be your unit. Reserves belong to individual players, ToE Items are group assests.

The other thing I forgot to mention: MEGA IMPORTANT - we will have a fixed rotation, but we're going to try something different:

Control: The Nuclear Bomb goes off.
(Next to go is Atlas)
*SILENCE*
Napoleon player, who has yet to act, posts on the live thread: Seizing Control..
They then have some time to post, I'm not putting numbers. Flow is important, not exactitude.
Napoleon player then revises their post with activating their BlackLight Shield around everyone, as GM thought they might.
Control: It's silent inside the eternal night which lasts until next Napoleon go.
Atlas.
*SILENCE*
->>> Someone else can jump in, or you can pass.

EQUALLY:

Atlas: NINJA DEATH KUNG FU BLADE STRIKE, YOUR NPC TAKE 20,000000 damage.
Swallowtail: Good god, he's gone up to one million.
Control: SILENCE
6pm passes
Control: SILENCE
Swallowtail: Posts: Seizing Control.
Control wakes up: Huh oh? what. Yes. Swallowtail to go, taking an extra NPC activation.
Swallowtail: I activate the LMG Cannon PEWPEWPEWPEWPEWPEW I do 2.5 billion damage.
Group: How does that build evenwork? Whatever? Um.
Control: Spending 2 activations from missed activation*. Hydra, you're up.

*PCs can have one missed activation token per player, and spend them as they like. NPCs get a pool and MUST activate them on different units.

Sorry. That was long. The summary is: we're _expected_ to miss our goes, GM and player alike, as a consequence while I'm going for 'gritty' because gritty mechs are fun, this is 'gritty heroes' NPCs won't use their activations to screw you unless you ask for it, or start moving to that game style yourself. One player won't be permitted to dicticate any changes, I'll have a chat with them first.

Finally. We do have prior connections, I'm here, you seem cool. I would like to keep playing a game _with you_ as well as with all the others - I've just put less effort in because they've expressed less reservations. And I am making this up on the fly _except_ for the format of the game. The format I have down. The plot, not so much. I think I might revise to small and go big. Since I can't use Wallflower, which is where I stole some ideas from. I have PMed everyone my Discord and a more coherent plot (or will have). Grab me there when I'm not Stellarising.
Marcellus 'Luz' Esperato
 player, 212 posts
Sun 24 May 2020
at 15:37
Lancer: The Fashion Mech Roleplaying Game
Woah, glad I looked back in here. Like Alis I am tentatively interested and will do my best to stick to that schedule. Perfectly happy to think up a new character and I would certainly be up to try and build a team (mechanically and narratively) from the get-go. I think that would be fun! Being Lancer's explicitly good guys would be interesting and pending everyone's approval, I'd think about either of those roles Altruad laid out. And also like Alis, would just appreciate knowing more about what you want to run, Altruad.

If people want to reach out via Pilot NET, I'm romulus over there.


Random character thoughts for Marcellus:

Reliable but kind of an unknown was sort of what I was going for, so... success! I wanted to play a straight man (in the comedy routine sense) and be able to support people's character actions to see where those choices might lead.

The only quirky thing about him was that Ariel was not helping him so much as he was helping her. Ariel was the colony ship admin NHP for the original colonists and had been secretly re-tasked by the Corso's to help run the colony on Prospero (and incidentally keep them in power but that's how it goes). To that end, Ariel collected freelancers, spies, and adventurers generally to influence and keep tabs on things. Marcellus's evals from his time in the militia flagged him as potentially useful.

So, Marcellus was IC working for Prospero's best interest (as he saw it) and OOC was a handy conduit to make sure that the PPG was in the loop of things happening, at least as it concerned things we were doing. That's why I was on the nosier end of questions when we were with NPCs and sort of trying to make sure we didn't blow both charges on the tunnel and really mess things up.

But otherwise, what you saw is what you got. A pretty straightforward cowboy and if you every want a fun DPS/off-support build CPR Raleigh is a satisfying way to go.


And like Vix, Altruad has posted right as I was getting all this written up. So yeah, format-wise this sounds solid and I would be interested to give this a shot with you all if you'll have me. And yeah, any IRL stuff comes first and being understanding is important, so the flexible activation/post schedule sounds reasonable.
Alis Varn
 player, 225 posts
 Daughter of Echidna
Sun 24 May 2020
at 16:32
Re: Lancer: The Fashion Mech Roleplaying Game
That all sounds fine and I'm sure we'll be able to more or less iron out any problems that may arise when we move to talking things over proper.
Altruad of the House of Dust
 player, 194 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sun 24 May 2020
at 17:13
Re: Lancer: The Fashion Mech Roleplaying Game
In reply to Alis Varn (msg # 841):

I was supposed to write a short e-mail.

My elbow hurts.

Biff - with your permission I'm move us so this remains your, then... I got maps. And talking.

Summary: System is the (not) hotspot for war that (has not) happened yet but has a 95% chance of starting unless you do something. How you know this, you don't know. The war is me gambling on some book releases - the Aunic, who use SUPERLASERS and the Union. Neither side is right or wrong. The focus on this game is as the Aunic and the Los Valadores as outside viewpoints you might sign up with. The conflict is firmly conventional.

Some dudes got themselves... an interspace teleporer? WTF? FUCK PARATECH. The union know it's going to cause it's all to blow, despite the fact you're two lances down, they're sending you and your infantry - best they can do is give you LL6 and some sick backup hardware (that ship is terrifying, don't lose it - even the Infantry Grunts can be relied to take down a mech if they get the drop on it).

We'll do some narrative arriving, narrative every PC wanting to kill the King of Cats - I rolled it! I rolled it! Then looking for intel / digging up reserves. Then we'll see what sort of missions we're looking at.

I reinforce: if you make friends with the pirates now and make the station stable, it's good later on. You go in all guns blazing... not so much. UN troops are hearts and minds peple, and that means I will reward hearts and minds.