Mission 2: Speed the Collapse.   Posted by Control.Group: 0
Marcellus 'Luz' Esperato
 player, 201 posts
Fri 1 May 2020
at 02:19
Re: Mission 2: Speed the Collapse
The Ronin bursting through the brush caught Marcellus by surprise and the shot from his sniper rifle went wide. There was a beat afterwards and the lancer brought up comms. "No harm no foul, right?" Not waiting for a response, Warmest Regards rocketed up, over, and past the other mech.

Hands locked into rocky cliff face and Marcellus settled into the overgrowth covering the section of clifftop. "You've got all that handled down there. Right, Vix? I'll keep an eye out for their commander who seems content to hang back."


[Quick Action] Skirmish with AMR vs Ronin 4. Miss.
22:02, Today: Marcellus 'Luz' Esperato rolled 3 using 1d20+2.  AMR vs Ronin 4 (Accurate cancels Soft Cover).
[Move] 4 spaces west to the next cliff.
[Quick Action] Boost with Jump Jets to the top of the next bit of cliff.

[Reaction] Interdiction Point, prioritizing Rainmaker attack as long as Vix has already been shot at. (See OOC)

The number of enemies has only grown, but once again nominating Vix.

This message was last edited by the player at 22:24, Sat 02 May 2020.

Control
 GM, 191 posts
Sun 3 May 2020
at 22:45
Re: Mission 2: Speed the Collapse
Missiles arc up and overhead, tracing white smoke plumes against the dawn. Vix and Luz have just moments to become aware of killing zones nearby when a second barrage slam into them, knocking them backwards into the killing zones. Warmest Regards takes the hit right on the primary sensor array--everything further than a few meters away is a vague blur.

From the far south, the cataphracts charge Hotshot, picking Prometheus clear off the ground. High-frequency electricity courses it's armor plating, putting further stress on its cooling systems. The enemy is close enough for Hotshot to read its name off a chestplate, <smallcaps>MASTERSON</smallcaps.  "We know what to do with snipers." Masterson growls through audio, transmitted right through the frames of the mechs. "Take them off someplace quiet and feed them their fancy rifles."

But fate smiles. TACSIM picks up a biological signature. It can only be the kharisiri. In the glow of the Simulacrum, it moves like a cross between a centipede and a panther, too many legs and scimitar appendages. Macomber is blind to it, as it rears up behind her Rainmaker and drives massive chitin claws through her missile pods. It darts away as secondary explosions go off, disappearing again into a shimmer of active camouflage. "TACTICAL ASSESSMENT: XENOLOGICAL THREAT IS A NATURAL AMBUSH PREDATOR. ISOLATED TARGETS ARE VULNERABLE TO ATTACK"



Summary:
Possible Structure on Vix and Stress on Hotshot.  The Rainmaker has one hitpoint left.

RAINMAKER 01
NA: Hound Missile moves 6
Quick: Javelin missiles as indicated (red Xs). 6 damage if you enter those hexes.
Quick: Skirmish with Missile Pods
    vs Luz: +20 vs E-def, 5 AP damage, push 1 into Javelins for 6 (5) kinetic damage, and Headshot! Luz can only draw LoS to adjacent hexes.
       (Interdiction point triggers first, opposed attack roll 3)
    vs Vix: +21 vs E-def, 5 AP damage, push 1 into Javelins for 6 (4) kinetic damage.
Move: forward 3

CATAPHRACT 01: DEAD

CATAPHRACT 02:
Move: to position, very fast
Full: Impale vs Hotshot. Move 8 hexes over Hotshot, (3 trample damage). Hotshot must make a Hull Save DC 14 at +1 Difficulty or be Grappled. Hull Save +11, fail.
NA: Capacitor Discharge triggers, Hotshot takes 3 heat
NA: Save vs Burn +15, clear Burn and Jammed
OOC: Impale isn't on the list of things affected by Jammed, so I think this goes off.

CATAPHRACT 03:
Move: to position, very fast
Full: Impale vs Hotshot. Move 8 hexes over Hotshot. Hotshot must make a Hull Save DC 14 at +1 Difficulty or be Grappled. Hull Save +13, fail.
NA: Capacitor Discharge triggers, Hotshot takes 3 heat
NA: Save vs Burn +19, clear Burn

Kharisiri:
Move: just south of Rainmaker 1
Quick: Skirmish vs Rainmaker
  Attack 1: +19 vs Evasion, 10 damage
  Attack 2: +23 vs Evasion, 13 damage
Quick: Move and become hidden


Vix up

Eligible to Act
Alis
Hotshot
Marcellus
Vix

Rainmaker 01
Ronin 02
Ronin 03
Ronin 04
Cataphract 02
Cataphract 03

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis0112 & 14Armor 0 Overcharge 1, CPTactical Simulation
Hotshot5138 & 6Armor 1Danger Zone, Exposed, Imob (till next turn) Ami/Lucifer 1, Overcharge 1Overwatch: Torch Threat 1(up to 3)/ Fuel Rod Threat 4 (up to 7)
Marcellus10011 & 7Armor 1Lock On, AMR unloaded Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix2936 & 10Armor 2Lock OnOvercharge 1, CPOverwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit); Skirmish: Autoshotgun (+1 accuracy)
Rainamker 0123 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7
Ronin 024 13 & 7
Ronin 03 13 & 7 Soft Cover, Lock On
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 0215 11 & 8
Cataphract 038 11 & 8
Hound Missile 10 & 10 Target: Vix
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.

This message was last edited by the GM at 05:34, Mon 04 May 2020.

Vix Otoya
 player, 164 posts
Mon 4 May 2020
at 01:37
Re: Mission 2: Speed the Collapse
Reactions:
Reduce Rainmaker damage (LD die):19:28, Today: Vix Otoya rolled 6 using 1d6.  Resist Damage (LD). Sick
Tacsim reaction: 9:31, Today: Vix Otoya rolled 6 using 1d6.  TacSim ...okay, nice, but now I'm starting to worry I'm using up the good rolls. Resist damage, move 3 SE. start turn at 22 damage.


Vix is fiddling with a dozen dozen controls at once as the blasts rock her frame, cuts from the Ronin scarring the hull, rockets tearing up the ground she would've been standing on if it wasn't for Alis' oversight and direction. The behemoth keeps on sending bounding shot and burning magnesium out in an arc as she desperately sets up bypasses and rigged processes to keep the heap of metal functional.

"Priority over the mission?" She's grinning despite herself, even as she tries to keep Scrapper's arm up to keep the worst of the sword cuts off the core. "...it's sweet ya care, veebee. But 'chaknow, this is where I do my best work."

She's smiling, but she's also sweating in her seat, and not just because the cockpit temperature's edging into the uncomfortable as she overdraws the engine in a clamor of sirens, flashing lights, the whirling strain at the fusion heart of her frame that might explain what sounds like an agonized scream at the edge of hearing that accompanies activating the newly-installed code systems.

As unsettling as it is, though, the system works, and the farthest Ronin frame jerks spasmodically into range of Scrapper's automatic shotgun; the WATCHDOG-assist fire rakes it with shot and wedges it in place, spraying spent shells onto the jungle floor.

"I got this! Keep Hotshot in one piece-"

MULTIPLE MELEE FRAMES IN SHORT RANGE

"-I know-"

REACTOR HEAT ABOVE SPECIFICATION

"-I know-"

MISSILE DRONE ON APPROACH

"-I KNOW-"

this is gonna suuuuuuuck


Full action: stabilize. Spend 1 Repair, clear damage; clear Lock On.
Overcharge:
19:55, Today: Vix Otoya rolled 3 using 1d3.  overcharge.
to Quick Tech:
19:57, Today: Vix Otoya rolled 18 using 1d20+1.  Puppet Systems Ronin 2.
Inflict 2 heat, move Ronin 2 NE hexes, Overwatch Reaction when they enter hex 3.
20:01, Today: Vix Otoya rolled 21,5 using d20+2,1d6 with rolls of 19,5.  Overwatch Ronin 2. Crit, immobilize until end of next their turn.
20:03, Today: Vix Otoya rolled 5 using 4d6, dropping the 2 lowest rolls with rolls of 2,1,1,3.  damge ronin 2. OH COME ON well that's the karma
20:05, Today: Vix Otoya rolled 3 using 1d6 with rolls of 3.  Ronin 2 reaction. HA!

Okay, so I have two damaged Ronin within Threat 2 to me, and I think they're both immobilized. For Reactions, I still have an Overwatch if anyone moves in range (if "end of their next turn" meant last turn on Ronin 2, I'm definitely gonna Overwatch if they try to leave). Since I presume I'm in for attacks from both of them, I'm gonna say I'll Brace from my first hit and... see if I'm still in one piece with the end of turn.

I will not be taking an Overwatch shot at the incoming missile; it can fly right up to us and place a burst right in the middle of this huddle. Let's see who's a touch enough beyotch to take it.

...and GDI I was typing "Ronin 2" in the DR when I meant Ronin 3. Brain fart.

This message was last edited by the player at 01:42, Mon 04 May 2020.

Control
 GM, 192 posts
Mon 4 May 2020
at 17:56
Re: Mission 2: Speed the Collapse
The two Cataphracts roughly manhandle Prometheus, slamming him with armored hooves. The external batteries are an obvious weak spot, and Masterson slams them with the crenelating breaching device of his ram lance.

CATAPHRACT 02
Impale Recharge: 6
Move: to location, Trampling and Dragging Hotshot for 3 (5) damage
Quick: Skirmish with Ram Cannon (melee mode)
  Attack 1: + 14 vs Evasion, 5 (9) damage
  Attack 2: + 12 vs Evasion, 5 (9) damage
Quick: Lock On vs Hotshot

Altruad up!

Eligible to Act
Altruad
Alis
Hotshot
Marcellus

Rainmaker 01
Ronin 02
Ronin 03
Ronin 04
Cataphract 03

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis0112 & 14Armor 0 Overcharge 1, CPTactical Simulation
Altruad006 & 6Armor 2, Resist Explosive
Hotshot28138 & 6Armor 1Danger Zone, Exposed, Imob (till next turn) . Lock OnAmi/Lucifer 1, Overcharge 1Overwatch: Torch Threat 1(up to 3)/ Fuel Rod Threat 4 (up to 7)
Marcellus10011 & 7Armor 1Lock On, AMR unloaded Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix066 & 10Armor 2 Overcharge 2, CP, 1 RepairOverwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit); Skirmish: Autoshotgun (+1 accuracy)
Rainamker 0123 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7
Ronin 024 13 & 7
Ronin 035213 & 7 Soft Cover, Lock On
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 0215 11 & 8
Cataphract 038 11 & 8
Hound Missile 10 & 10 Target: Vix
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.
Altruad of the House of Dust
 player, 173 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Mon 4 May 2020
at 22:38
Re: Mission 2: Speed the Collapse
"I cannot believe that you began this... whatever it is, without me. I mean, did the old Earth Colonials ruin the entire planet by going hunting elephants without an elephant gun? No, they did not."

The noise a Barbarossa makes from a 'hot' (low flying aircraft) drop is pretty monumental, so is the completely incongrous sight of it floating to the ground half way up a hill on the back of multiple parachutes.

//Reactor Online...
//Systems Online...
//Weapons Online...
//Shields Online...

Okay. Go.


"Okay, Hotshot I'm going to clear your rear with these new hyper accurate no more exploding buildings missiles" He coughs "and I quote: 'Shatterheads break open in a burst of high-catalyst fuel to reveal a cluster of small thermobaric pellets that spread out and ignite, choking the affected area with flame. Uh. I've also had the thermobarics replaced with Jagerfuel, so hold on to your metaphorical hat."

*CRUNCH*

The Burning Sirroco landed gently on the natural floor, it's feet sinking a good half a foot deep as pistons compressed, the upper torso swivelled and new missle racks opened, then it took a running jump off the cliff and crashed down the hillside.

Harrison Armouries Shatterhead Colony Missiles, OS.Rev 1.5.6a Please Select target:

Threat Ronin 03.

OK. Trajectory plotted. Release on pilot OK.

Missiles arched free from the back of the mech, streaking down through the trees with impossible accuracy - or at least a lack of inaccuracy.

"And now... I hopes this stops my slide... Shields up."

ENCLAVE-PATTERN SUPPORT SHIELD - ENGAGED.


The warped space of the one-way blinkfield was, entirely invisible to the two occupants - or the third until the array of thermobaric warheads sent him flying backwards, their added juice kicking him out of the safe zone against incoming fire the Barbarossa had just made.

"They can still just walk in, but I've got the pNHP keeping its Intervention lock-on on you. Anyone else nearby - this one way field should make you harder to hit, but I'm not moving and I can only give any one of you full resistance at a time. But if you wanna step back inside my little blink-fortress of hopes and dreams, whomever was up on that ridge I didn't quite catch a good look at as I sailed down this mountainside, go wild. It'll do some good."



OOC:
Land.
Move to turn for drama.
LEAP!

Quick Action: Skirmish Shatterhead missiles, no bonus, no penalties. Target Ronin 03 - aiming to knock him back out of the shields.
23:35, Today: Altruad of the House of Dust rolled 6 using 1d6.  Consuming the Lock On for the attack, doh.
23:34, Today: Altruad of the House of Dust rolled 9 using 1d20+2.  Skirmish Shatterhead missiles, no bonus, no penalties.

15: Hit.

23:36, Today: Altruad of the House of Dust rolled 4 using 1d3+1.  Shatterhead Damage.

4 damage, Knockback 2.

Quick Action: Power up Enclave-Pattern Support Shield. Hotshot has first dibs on the reaction it gives.

(Blinkfield Intervention
Reaction, 1/round, 2 heat (Self)
Trigger: A character or object within the affected area is attacked.
Effect: Grant the attack’s target Resistance to all damage from this attack.)

It gives +1 Difficulty to both ranged and melee attacks passing through it, - remember since they're both still standing next to you they're within threat if they try to move back into the gap and pass it.

This message was last edited by the player at 13:12, Sun 10 May 2020.

Control
 GM, 194 posts
Wed 6 May 2020
at 20:16
Re: Mission 2: Speed the Collapse
The other Ronin tries to flee, and Vix's shotgun nails him, immobilizing the frame in the face of the oncoming hound missile.

RONIN 02:
Quick: Skirmish vs Vix
Attack 1: +14 vs Evasion, 6 damage
Attack 2: +26 vs Evasion, 7 damage
  9 damage after armor
Quick: Boost, Vix's reaction triggers. Hit for 4 damage and Immobilized
Rebound succeeds, Vix is hit for 8, 6 damage after armor.


Alis up

Eligible to Act
Alis
Marcellus

Rainmaker 01
Ronin 04
Cataphract 03

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis0112 & 14Armor 0 Overcharge 1, CPTactical Simulation
Altruad006 & 6Armor 2, Resist Explosive Armsman (2/7)Blinkfield Intervention
Hotshot538 & 6Armor 1 Lock OnAmi/Lucifer 1, Overcharge 1, Structure 2, Stress 1, Batteries Blown, RPG UnloadedOverwatch: Torch Threat 1(up to 3)
Marcellus10011 & 7Armor 1Lock On, AMR unloaded Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix1966 & 10Armor 2 Overcharge 2, CP, 1 RepairOverwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit); Skirmish: Autoshotgun (+1 accuracy)
Rainamker 0123 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7
Ronin 028 13 & 7 Immobilized
Ronin 0319213 & 7 Immobilized
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 0215 11 & 8
Cataphract 038 11 & 8 Impale
Hound Missile 10 & 10 Target: Vix
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.

This message was last edited by the GM at 21:25, Fri 08 May 2020.

Hotshot
 player, 172 posts
Thu 7 May 2020
at 02:09
Re: Mission 2: Speed the Collapse
According to his databases, stock Catas should have folded under the punishment he'd just dished out to them. Unfortunately, these weren't stock Catas, and the pilot who was piloting them were well beyond your typical pilot.

Ami was left to incoherent screaming for help as Hotshot simultaneously experienced three fatal reactors faults, and he was pulled in every direction by repeated dives. He didn't have time to do anything except try and not explode.

(OOC- Stunned due to multiple structure damage nearly blowing me up in one shot, as well as being impaired twice. The good news: exposed no longer applies and Ami didn't go unshackled. I'm at two structure, 1 reactor stress, 3 heat and 9 damage). Nominate ALIS.


"WOULD SOMEONE PLEASE ACE THESE CLOWNS BEFORE WE DIE? THEIR MECHS ARE ALMOST TOTALED BUT SO IS THIS ONE"
Called AMI on friendly coms.

At least the reactor had cooled. If he could just take ONE more shot!

As he was knocked around again, he kept thinking back to that alley fight he'd had with Chillbain when he was 17... this sort of drek kept repeating...

This message was last edited by the player at 02:17, Thu 07 May 2020.

Altruad of the House of Dust
 player, 176 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Thu 7 May 2020
at 13:58
Re: Mission 2: Speed the Collapse
“You did not want me to try a cannon from an airdrop, friend. I’ve got you locked and the temporal matrix has you clearly IDed - anyone, close in or far off, should find blink-warp distorts. If they still hit, I can push more reactor power to the intervention matrix. Once my targeting sensors settle down I’ll drop heavy rain on them and keep the shield running until you can effect further repairs.”


Altruad’s voice was calm, collected and... a little different in his time away. They say every license changes the pilot as much as the Frame, but there was a protective tone in his voice.

“Stay sharp, and check out that cliff overhang on your left, it can probably shield you from some of a melee and a ranged attack.” A pause. “And I know you hate it, but cut the sensorium lines to Ami. She doesn’t need to feel that.” Which is like advising someone to cut off a leg to save their body, but his tone makes it clear he knows that.

Around Hotshot, the thin dome of warping realspace and blinkspace began to flicker more wildly from the outside, objects that passed through it - shrapnel, birds, stray rounds, warping significantly in space and/or time before they came out the other side, as if there was an area of lag.

From the inside, the effects could be seen, but not the shimmer of the bubble itself. Objects just seemed to go askew as they crossed the barrier.

[OOC:

Reaction to Hotshot’s turn:

*Granting Hotshot 1 Leadership instructions are to ‘stay alive’ - so it’s there for damage mitigation.

*Now expictily stating I will use Blinkfield Intervetion if / when Hotshot is attacked by something big, or the first close combatant. As I must declare when he is attacked. This grants him resistance to all damage from that attack, so it's a free, painless brace.]

This message was last edited by the player at 14:07, Thu 07 May 2020.

Control
 GM, 196 posts
Sat 9 May 2020
at 00:00
Re: Mission 2: Speed the Collapse
The other Ronin tries to flee, and Vix's shotgun nails him, immobilizing the frame in the face of the oncoming hound missile.

RONIN 02:
Quick: Skirmish vs Vix
Attack 1: +14 vs Evasion, 6 damage
Attack 2: +26 vs Evasion, 7 damage
  9 damage after armor
Quick: Boost, Vix's reaction triggers. Hit for 4 damage and Immobilized
Rebound succeeds, Vix is hit for 8, 6 damage after armor.


Alis up

Eligible to Act
Alis
Marcellus

Rainmaker 01
Ronin 04
Cataphract 03

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis0112 & 14Armor 0 Overcharge 1, CPTactical Simulation
Altruad006 & 6Armor 2, Resist Explosive Armsman (2/7)Blinkfield Intervention
Hotshot538 & 6Armor 1 Lock OnAmi/Lucifer 1, Overcharge 1, Structure 2, Stress 1, Batteries Blown, RPG UnloadedOverwatch: Torch Threat 1(up to 3)
Marcellus10011 & 7Armor 1Lock On, AMR unloaded Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix1966 & 10Armor 2 Overcharge 2, CP, 1 RepairOverwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit); Skirmish: Autoshotgun (+1 accuracy)
Rainamker 0123 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7
Ronin 028 13 & 7 Immobilized
Ronin 0319213 & 7 Immobilized
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 0215 11 & 8
Cataphract 038 11 & 8 Impale
Hound Missile 10 & 10 Target: Vix
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.
Alis Varn
 player, 216 posts
 Daughter of Echidna
Sun 10 May 2020
at 04:15
Re: Mission 2: Speed the Collapse
Alis couldn’t shake the feeling that something was profoundly wrong. It left her breathing shaky and mind reeling even as she did her best to try and make sense of the thousand different datapoints flaring…

"Focus. It will pass. Concern yourself only with the now."


She swallowed down the taste of bile. Nodded. There were more pressing concerns than that.

With Altruad’s sudden, and rather dramatic, entrance there was the promise of things turning a little more in their favour. Even if Hotshot and Vix were getting torn up it was still bound to mean some weight off their shoulders. That was good, and good was very welcome. It made for something of a refreshing change.

Things had become frustrating chaotic – had been even before she’d dared to introduce the variable. Any hope of locking down the battlefield and picking off targets had long since evaporated, and in light of things Alis supposed it fell to her to get her hands dirty for once. She seldom supposed Hotshot would find comfort in a painted target while it tore the guts from his frame, nor would care if she tore him a little breathing space if it just let a Cataphract build up a touch more momentum before driving its lance home. Sometimes the blunt and simple approach was the best.

As for the other frame, the best she could do for now was mess with its targeting. It might have somehow shaken off her efforts to tear the heart from it before, but maybe even a small hindrance might be just enough to keep its blows from landing.

It would have to be enough.

[Move] Four spaces East for a better angle.
[Skirmish] Fire Aux/Aux Oracle LMGs at Cataphract 02
  • 04:58, Today: Alis Varn rolled 14 using 1d20.  Oracle LMG 1/Cat 02.
  • 04:58, Today: Alis Varn rolled 13 using 1d20.  Oracle LMG 2/Cat 02.
  • 05:00, Today: Alis Varn rolled 4 using 2d3 with rolls of 1,3.  Oracle LMG Damage.
Really should have done those separately - that and remembered my +2 to hit from Grit. That's a hit for 1 and 2 damage.
The Engaged penalty is cancelled out by the Oracle's Accurate trait.

[Tech Attack] Fragment Signal at Cataphract 03
  • 05:02, Today: Alis Varn rolled 17 using 1d20+5 with rolls of 12.  Fragment Signal (Cat 03).

Nominating Marcellus naturally.

This message was last edited by the player at 04:16, Sun 10 May 2020.

Control
 GM, 197 posts
Mon 11 May 2020
at 00:15
Re: Mission 2: Speed the Collapse
A hail of bullets rain down on Masterson's Cataphract. One of them finds a gap in the armor and the frame goes slack, toppling over and then rolling down the hillside in a cloud of dust.  Somewhere inside a person is very badly wounded, maybe dead.

The final Ronin class mech circles Luz warily, and when her foe doesn't seem to respond, she lunges in with a series of deadly slashes and then withdraws out of reach, heading towards the back line.

RONIN 04:
Move: 2 hexes, within Threat
Quick: Skirmish vs Luz
Attack 1: +27 vs Evasion, 12 damage
Attack 2: +15 vs Evasion, 6 damage
  16 damage after armor
Move: 3 hexes away
Quick: Boost to location


Marcellus up

Eligible to Act
Marcellus

Rainmaker 01
Cataphract 03

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis0112 & 14Armor 0 Overcharge 1, CPTactical Simulation
Altruad006 & 6Armor 2, Resist Explosive Armsman (2/7)Blinkfield Intervention
Hotshot538 & 6Armor 1 Lock OnAmi/Lucifer 1, Overcharge 1, Structure 2, Stress 1, Batteries Blown, RPG UnloadedOverwatch: Torch Threat 1(up to 3)
Marcellus26011 & 7Armor 1Lock On, AMR unloaded Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix1966 & 10Armor 2 Overcharge 2, CP, 1 RepairOverwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit); Skirmish: Autoshotgun (+1 accuracy)
Rainamker 0123 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7
Ronin 028 13 & 7 Immobilized
Ronin 0319213 & 7 Immobilized
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 02DEAD 11 & 8
Cataphract 038 11 & 8 ImpairedImpale
Hound Missile 10 & 10 Target: Vix
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.
Marcellus 'Luz' Esperato
 player, 206 posts
Wed 13 May 2020
at 00:51
Re: Mission 2: Speed the Collapse
The Ronin cleaved into Warmest Regards as further warnings angrily blared in Luz's cockpit. "Shit, bad news you three, one got through." Marcellus batted at sparks flying from his console before percusively rebooting his primary sensor suite. The Raleigh's interior dimmed as he rapidly talked to Ariel.

"Alright, Ariel, time to eyeball something for me. Sketch out a couple of arcs. First one ends up here and plant the second one there. I'll handle the violent bits. Let's just hope Captain Macomber has done us a favor and hasn't moved too much. I'm in your hands, Ariel."

And at that Warmest Regards rocketed back up the missile-blasted ridge. Spewing smoke the whole way, it quickly rebounded off the clifftop into a second jump. The mech arced over the scene below where Vix had both Ronin pinned as the hound missile closed in.

The landing was not as graceful as the flight and Warmest Regards crashed to stop into the captain's mech. Marcellus jammed his revolver against the rainmaker's hip and fired until its leg came free.

"Should have let us take our nature walk, Captain." A snappy one-liner whose effect was somewhat ruined by the fact that Warmest Regards continued crashing forward into the underbrush. Stumbling forward, Marcellus commed across the forest.

"Well, two badly damaged mechs should draw the kharisiri out under Athena's gaze. I'm sure you two will keep us safe, Monstrum. It can't hide from you." This was a bad idea, wasn't it... "Bad idea or not, nice flying, partner." The cockpit lit back up as the sensor suite kicked back in and the mech hunkered down in the brush.

[Structure 1] Rolled a 5. Impaired until the end of next turn.
[Quick Action] Boost back on top of the ridge.
[Overcharge] Gain 1 Heat. Boost adjacent to Rainmaker.
[Quick Action] Skirmish with Hand Cannons against Rainmaker. 2 hits for 6 Kinetic total.
19:12, Today: Marcellus 'Luz' Esperato rolled 14 using 1d20+2-1d6. (Impaired and Engaged is 2 Difficulty but consuming Lock On so net 1 Diff).
19:15, Today: Marcellus 'Luz' Esperato rolled [13] using d20+2-2d6 (Is there a way to drop the low d6?)
[Move] 5 spaces into Soft Cover bushes.

Still nominating Vix so she can respond after that Hound missile hits.

This message was last edited by the player at 22:57, Wed 13 May 2020.

Control
 GM, 199 posts
Wed 13 May 2020
at 20:37
Re: Mission 2: Speed the Collapse
Luz's sidearm attacks blast Macomber's frame apart. It collapses downwards in a shower of sparks, clearly disabled. Macomber is still alive, and busy with trying to slam her jammed escape hatch open.  Her hound missile is still running on internal guidance, and the massive lazy round slams into Vix, exploding with the blinding white flash of a boosted isomer bomb. The plasma shockwave hits with the force of a very localized nuclear bomb. The two Ronin's try and dodge away, but even though they're outside of the immediately lethal radius, they take a heavy blow. One of them goes into emergency shutdown, comprehensive system failure. Scrapper takes the blow on the chin.

Meanwhile, at the backline, even with two of the Cataphracts out of action, the last member of the reinforcements manages to overpower Prometheus and drag Hotshot and his frame away from the heavy hitters.  The Cataphract gets in another pair of blows with the ram cannon.

The focus of this whole rodeo slinks away from the fighting.


RAINMAKER 01:
dies, missile continues and explodes, hitting Vix, Ronin 02, and Ronin 03 for 20 energy damage, Agility Save DC 12 for half.

Vix:      10, 18 energy damage
RONIN 02: 24, 10 damage
RONIN 03: 15, 10 damage and DEAD

Cataphract 03:
Hull check to contest dominance in Grapple. 12 vs 12, ties go to attacker.
Move: 8 hexes to location, dragging Hotshot
Quick: Skirmish vs Ram Cannon in melee mode vs Hotshot
   +8 vs Evasion, 5 damage, Blinkfield triggers, Hotshot resists damage
   +11 vs Evasion, 5 damage
(6 damage after armor+resist)
NA: Hotshot takes 3 heat

Kharisiri:
Move: to Location, remain hidden


Vix up

</b>
Alis
Altruad
Hotshot
Marcellus
Vix

<b>Eligible to Act


Ronin 03
Ronin 04
Cataphract 03

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis0112 & 14Armor 0 Overcharge 1, CPTactical Simulation
Altruad006 & 6Armor 2, Resist Explosive Armsman (2/7)Blinkfield Intervention
Hotshot1168 & 6Armor 1 Lock OnAmi/Lucifer 1, Overcharge 1, Structure 2, Stress 1, Batteries Blown, RPG UnloadedOverwatch: Torch Threat 1(up to 3)
Marcellus10111 & 7Armor 1Lock On, AMR unloadedOvercharge 1, Structure 1Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix3766 & 10Armor 2 Overcharge 2, CP, 1 RepairOverwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit); Skirmish: Autoshotgun (+1 accuracy)
Rainamker 01DEAD 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7
Ronin 0218 13 & 7 Immobilized
Ronin 03DEAD213 & 7 Immobilized
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 02DEAD 11 & 8
Cataphract 038 11 & 8 Impale
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.

This message was last edited by the GM at 21:27, Wed 13 May 2020.

Vix Otoya
 player, 168 posts
Wed 13 May 2020
at 21:40
Re: Mission 2: Speed the Collapse
Vix was right:

It sucked.

The Tortuga actually rocks backward from the force of the blast, and smashes forward just as quickly, which slams its poor pilot around like a pinball in the cockpit. Chunks of heavy plating flash-melt on the exterior, but right at ground zero of the smoke and falling debris, the big frame is still standing.

Inside, Vix is grinning. She either bit herself or smashed her lip into something when the blast hit; either way, she's tasting blood. But that's alright.

"'sup."

The mech and pilot are both woozy (well, Scrapper's trying to reroute critical systems and stabilize intertiacs... so... woozy), so no use rushing this. Hold steady, find the target...

Scrapper takes a swing with a two-meter crowbar, bashing the Ronin frame to the ground at Scrapper's feet.

"Madeja blow up your squaddies."

Structure damage on Rainmaker's turn, rolling
16:58, Today: Vix Otoya rolled 5 using 1d6.  Structure.

So Impaired until end of next turn.

Quick: Lock On Ronin 3
Quick: Ram Ronin 3, consume Lock On (cancel out Impaired)
17:20, Today: Vix Otoya rolled 22 using 1d20+2.  Attack Ronin 3.

Oh boo, waste of a crit... even so, Ronin takes 2 damage (Siege Ram) and is knocked Prone. I won't use Knockback, though; keep it with Vix.

Movement depends on if Ronin 3 is still in this: if they're down, I'll move NW/NW/SW; if not, I'll stay where I am and not provoke Overwatch.

Clear Impaired. Pass to Alis.

Altruad of the House of Dust
 player, 178 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Wed 13 May 2020
at 23:24
Re: Mission 2: Speed the Collapse
[Reaction: Vix's action]

"You all seem to be having great fun over there..."

Altruad commented in the calmest of tones as his cockpit visor polarised against the massive blast further up the hill.

"Would somebody be so good as to call me targets, all I can see is this tin-can front of me, and the blinkspace phases me in place. Kark, I really need to get better secondary weapon than 'super-accurate thermobarics'. But HA are paying me waaaaaay too much to demonstrate Saladin / Barbie interchangeable parts. But I'm jamming your comms, grid reference for strikes please."


A pause as... something happened to Hotshot. He'd have to learn to interpret that blinkfield readout, as he was... pretty sure it had rewound localised space time for a second there, all he knew was the reactor was running hot as the sytem drew power in epic proportions.

"I know I'm sounding desperate, but maybe if you PUT THE ARMOURED PORTIONS BETWEEN THEM AND YOU THEN YOU'D FARE BETTER, HOTSHOT!"

[OOC: All to get a target 'cause I'm OC confused and give Hotshot his used die back.]
Control
 GM, 202 posts
Thu 14 May 2020
at 22:13
Re: Mission 2: Speed the Collapse
Vix smashes the Ronin in front of her to the grown.  It's limbs spasm and it doesn't get up, the artificial musculature permanently damaged.  But there's one Ronin on the battlefield, and it charges up the hillside at Alis, landing a pair of deadly chops with it's machete before ducking away into cover.


Move: up 5 squares, near Alis
Quick: Skirmish vs Alis
  +25 vs Evasion, 7 damage
  +26 vs Evasion, 12 damage
Quick: Boost away, gain Soft cover


Alis up

Eligible to Act
Altruad
Hotshot
Marcellus

Ronin 04
Cataphract 03

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis19112 & 14Armor 0 Overcharge 1, CPTactical Simulation
Altruad006 & 6Armor 2, Resist Explosive Armsman (2/7)Blinkfield Intervention
Hotshot868 & 6Armor 1Lock OnAmi/Lucifer 1, Overcharge 1, Structure 2, Stress 1, Batteries Blown, RPG UnloadedOverwatch: Torch Threat 1(up to 3)
Marcellus10111 & 7Armor 1Lock On, AMR/HCs unloadedOvercharge 1, Structure 1Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix1266 & 10Armor 2 Overcharge 2, CP, 1 Repair, Structure 1Overwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit)
Rainamker 01DEAD 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7
Ronin 02DEAD 13 & 7 Immobilized
Ronin 03DEAD213 & 7 Immobilized
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 02DEAD 11 & 8
Cataphract 038 11 & 8 Impale
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.
Alis Varn
 player, 219 posts
 Daughter of Echidna
Fri 15 May 2020
at 02:39
Re: Mission 2: Speed the Collapse
Alis hadn’t lost track of the last Ronin. It didn’t matter that she’d thrown the full weight of her focus against the Cataphracts; it didn’t matter that parallel simulations, separate fronts, and her own multiple angles of attack were pulling her attention in all different directions, and more than anything it didn’t matter that her mind still felt microseconds out of sync with her body. She knew the Ronin was there. She knew the attack had to be coming.

She knew.

Somehow the attack still blindsided her, two brutal strikes cutting deep whisper-quick. Steel screamed and her own flesh stung, tore, in sympathy. Panicked thoughts burst in the forefront of her  mind and left her reeling even as Ergane recoiled – more dragged – itself away from the threat.

How did this happen? How could she have let this happen?

Then reality blinked.

A myriad of possibilities flashed before Alis’ eyes – for a moment all true – before Athena cast her headlong into the present. She still remembered the crippling stroke, felt the rise of a fresh psychosomatic bruise about her ribs, yet all of that was false. The second cut had fallen well wide and behind her. Somehow.

You must focus. The voice had some bite to it now. Enemies yet remain; your allies need you. Push all else aside.

Alis jaw felt fit to snap. The urge to whip her head around was overwhelming but somehow she persevered. “I am focused. I know what I’m ...” An exasperated sigh. “Just let me finish this.”

She barely even had to think. Perhaps anger put more force behind the motions, made them sharper and more cruel, but instinct and bone-deep familiarity gave them form. She dragged out that old piece of herself once more, moulded it, shaped it lathe-keen and thrust hard.  After that it was simplicity itself to tag the ailing frame – and then the last Cataphract for good measure.

“There,” she half-growled to Altruad over the comms. “Eliminate them.”

[Reaction]Tactical Simulation against Ronin 04's first melee attack
  • 00:12, Today: Alis Varn rolled 3 using 1d6.  Tactical Simulation.
The first attack deals full damage, however the teleport leaves the second out of range and it does not connect. 12 damage has been removed from the track accordingly.

[Tech Attack] Eject Power Cores on Ronin 04
  • 03:23, Today: Alis Varn rolled 11 using 1d20+5.  Eject Power Cores (Ronin 04).
[Lock On] Applying Lock On to Ronin 04, then using Panopticon from Spotter to apply Lock On to Cataphract 03. Also applying Shredded to Cataphract 03 with Prophetic Scanners.

Ergane becomes Invisible as it did not move this turn.

Nominating Altruad to act next.

Altruad of the House of Dust
 player, 181 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Fri 15 May 2020
at 15:47
Re: Mission 2: Speed the Collapse
[Reaction for Alis]

"Hey Alis, I know you've got a world of numbers flooding your head, but try to hold it together - and yes, I am talking to Alis right now - take offence if you like. But I like you too much to attend your funeral, or worse."

[Leadership Die -> Alis with the order 'keep it together']

[Her turn]


"TRP data recieved. Holy shit, do they build like, orbital scanners into that thing. Coordinates clean. TRP is noted. I can't frag both, still working on the limitations of trying to squeeze a Saldin's shielding around the Railgun housing - all units are advised to clear the TRP. Sirocco is going hot."

[OOC: And holding for results from Control]
Control
 GM, 204 posts
Sun 17 May 2020
at 05:51
Re: Mission 2: Speed the Collapse
"Why won't you die!" The last Cataphract screamed at Hotshot, pummeling him with his ram cannon bracing. The two frames were locked in a death grip, and only the death of one of the pilots would end their private battle.


Cataphract 03:
Opposed Grapple Checks: Cataphract +8, Hotshot +12
Quick: Skirmish vs Hotshot
  Attack 1: +17 vs Evasion, 5 damage
  Attack 2: +20 vs Evasion, 5 damage
8 damage after armor
Quick: Invade vs Hotshot (consume Lock On), +17 vs E-Def. Hotshot takes 2 heat and is Impaired
NA: Hotshot takes 3 heat
Move:


Altruad  up

Eligible to Act
Hotshot
Marcellus

Ronin 04
Cataphract 03

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis7112 & 14Armor 0InvisibleOvercharge 1, CPTactical Simulation
Altruad006 & 6Armor 2, Resist Explosive Armsman (2/7), Leadership (2/6)Blinkfield Intervention (down)
Hotshot16118 & 6Armor 1Grappled, ImpairedAmi/Lucifer 1, Overcharge 1, Structure 2, Stress 1, Batteries Blown, RPG UnloadedOverwatch: Torch Threat 1(up to 3)
Marcellus10111 & 7Armor 1Lock On, AMR/HCs unloadedOvercharge 1, Structure 1Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix1266 & 10Armor 2 Overcharge 2, CP, 1 Repair, Structure 1Overwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit)
Rainamker 01DEAD 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7 Lock On, Jammed
Ronin 02DEAD 13 & 7 Immobilized
Ronin 03DEAD213 & 7 Immobilized
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 02DEAD 11 & 8
Cataphract 038 11 & 8 Lock On, Shredded, GrappledImpale
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.
Altruad of the House of Dust
 player, 183 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Sun 17 May 2020
at 15:32
Re: Mission 2: Speed the Collapse
Altruad swore to himself, this was beyond a tricky situation - he had to eliminate one of the foes bearing down on his scout and his damaged Lance member, and the spewing flames of energetic plasma from Ami’s exposed core did not look good at all.

All or nothing play time, then. Damn. Damn. Damn. Why didn’t the Saladin come with something bigger than those crappy thermobaric pop-shots?

Still... a little bit of his heart glowed: Isn’t this what you wanted to do? Not fighting ex-slaves armed with whatever they could get, the best of them in knock-off (or real) H0rus designs? Fighting people who paid to be fight, and protecting those who didn’t?

Yes, it was.

“I’ve got you, Hotshot. When he goes for the next pin twist 23 point two degree down - I know, it exposes your core to his ram. But... expect danger close.”

Very close. Like. Sabot rounds with meters of clearance from his head close. But the enemy Cataphract glowed like a beacon in his targeting monacle.

The shield was still up, it had a few seconds of charge left in it, and he made a shift of play.

Reactor to overcharge: OK
Warning: Bypassing Harrison Armouries recommenced specifications.

Heat panels blew open like rocket launch tubes and coolant vented spectacularly.

Transfer all aux to Primary Shields. OK

The blinkfield surrounding them grew large enough that it hummed, its strength now slicing of blades of grass as they deflected at off angels.

Lock Tactical Blink Intervention to Monstrum. OK.

“Monstrum, I can’t get them both - so pull stay close to me and odds are he'll pick on the big Frame. I can’t stop him getting close, not that kind shield, they wouldn’t release their stolen Auric Hardlight model to me. Not that I need to tell you, but stay frosty while get this Hostile off Hotshot.”

Main Cannon, feed TRP data from Monstrum. Target Hostile: Cataphract 03. Accepted. Warning. Target is unacceptably close for super heavy engagement. Harris... OVERRIDE. OK.

“Think I know what qualifies as ‘too close’ fancy new software.”

Engage Manual Aim. Warn... OVERIDE. OK.

The immense barrels of the war machine swung around on the two much smaller targets grappling in front of it, even as its shield blazed with renewed power to protect those within - for the first time - since they’d met, then combination of seamless motion, purpose and protectiveness might have made the Burning Sirocco look like a Knight, rather than a murderer. The barrels came level with Cataphract 03, lock on and targeting data spewed across his retina. Now this was like the old days. The good parts.

“Hotshot. Ashmaker. Danger close on three, two, one...”

The enemy mech pressed forward on Hotshot with all its might, and for those few split seconds, the data fed from Monstrum revealed a clean shot wide enough for a pair of the ridiculously overcharged shells Sirocco fired to fit. Electro-charges sparked in the chamber, and a gout of flame big enough to almost encompass the target and Hotshot on it’s own spewed forth...

*CLICK* *SPARK* *FWOOP* *BOOM*

From Hotshot's point of view there was a gout of flame, a supersonic whistle, then his foe had flow backwards and was punched through three trees, lying half upright against the last. A few extra damage warnings chimed as several bits of exterior armor his opponent had been holding onto were pulled free.

No one could really really tell what the opponent might have seen - he might even be still active, although several sensor traces caught the eject blowing free.

The hole in his front was merely the size of a small grade battleship cannon. The guts sprayed out across the burning area of wreckage behind him spoke of a direct hit or near miss to the main reactor plant.

Around all of them, then shield stablised and flickered into firm life.

"Frame kill. I say again. Frame kill on Cataphract Zero-Three. Pull back to me to effect repairs Hotshot. If they try another of the tac-nuke hounds, I've got a surprise for it."

He didn't know what it was, but when on a roll keep acting like it.

Reloading. OK. Barrel Cooling... nice shooting, Ashmaker. But are you ready for the next level... OK.

What? When does Frame without an NHP start talking to me. What else did they put in here?

OOC:

No movmenent.
Barrage. Direct LoS mode at Cataphract 03. He’s at +1 Difficulty due to cover, I’m at +1 accuracy due to consuming his Lock On and I get to roll twice. So roll twice, looking for 11's you roll once, then decide if you want to keep it, AFAIK, so I'm running it that way.

16:20, Today: Altruad of the House of Dust rolled 18 using 1d20+2.  Altruad vs Cataphract 03 (Roll 1/2).

I'll take that. Damage.

16:22, Today: Altruad of the House of Dust rolled 12 using 4d6.  Altruad vs Cataphract 03 : Damage (4d6).

12 damage, target is Shredded.

I take two heat. Poor 03, if alive, which I do not believe him in any way to be, is knocked back two spaces. I have done so for dramatic effect on the map.

Overcharge: 1 heat gives me: Quick action: Sustain ENCLAVE-pattern shield. Monstrum now has the damage reduction priority and a leadership dice. Difficulty does stack past +2 - so as I’m heavy cover she’s +3 difficulty to hit at range.

Free: Instruction to Monstrum with L/D Die: 'Stay frosty'.

As a note to all players and partiucularly the ref, the live tactical sheet for Altruad can be found on desktop or web comp/con at: 7299f9d19fb8a70700d0dc0b51e99eb6

(Go to pilots, import pilots, import Load Pilot Data from Vault - you cannot edit it)


Nominating: Marcellus


This message was last edited by the player at 15:40, Sun 17 May 2020.

Hotshot
 player, 175 posts
Sun 17 May 2020
at 16:44
Re: Mission 2: Speed the Collapse
Ami, in full priness garb on squad coms, blushed and blew a kiss towards the Sal on coms"You saved me! Thank you Lord Hotpants!" she said earnestly..  for about a second before she stuck her toungue out. "We totally would had him though."

Hotshot was too busy trying to hold Prometheus together to roll his eyes.
He did respond though, as he repatched systems. It was unbeleivable how much external heat had been pumped into his frame, and he was still juggling waste heat and trying to put a damper on whatever the heck had been done to his reactor.


"Thanks for the tech support, Ashmaker. Debugging my frame immediately. Also, I owe you a drink or something for the save on that one."


Though he'd like to know where the heck those catas had come from. Had they been shot in with one of those parapult deployers he'd heard of?

"Keep an eye out. Those Catas came out of nowhere. There's a chance the enemy might have a parapult around."
Control
 GM, 205 posts
Wed 20 May 2020
at 00:10
Re: Mission 2: Speed the Collapse
Altruad's shot blasts the Cataphract to bits. Kilimanjaro Company clearly bit off more than they could chew, even if they did get in a few good licks.

There was still the matter of the mission objective. A shimmering blur, like a thickening in the air, hovered over of the down Ronins. The frame had finally stopped twitching, it's pilot delaying ejection until he was less likely to be stepped on by Scrapper.  The Kharisiri cracked the armored shell in seconds, scissoring through weak spots with its scimitar limbs.  The pilot came up on the emergency band, screaming for mercy, and then went silent with a wet scream.  The monster burrowed its way into the heart of the Ronin, eating the flesh inside.


Kharisiri:
Move: to location
Standard: Feed


Marcellus up

Eligible to Act
Marcellus

Kharisiri

CharacterDamageHeatEvasion & E-DefenseOther DefensesConditionsAbilities UsedReactions
Alis7112 & 14Armor 0InvisibleOvercharge 1, CPTactical Simulation
Altruad046 & 6Armor 2, Resist Explosive Armsman (2/7), Leadership (3/6), OC 1Blinkfield Intervention (up)
Hotshot1618 & 6Armor 1Grappled, Impaired, ExposedAmi/Lucifer 1, Overcharge 1, Structure 2, Stress 2, Batteries Blown, RPG Unloaded, No Smoking Light BrokenOverwatch: Torch Threat 1(up to 3)
Marcellus10111 & 7Armor 1Lock On, AMR/HCs unloadedOvercharge 1, Structure 1Interdiction Point, Overwatch: Hand Cannon (x2), Threat 3, +2 to hit, 1d6 K dam
Vix1266 & 10Armor 2 Overcharge 2, CP, 1 Repair, Structure 1Overwatch: Autoshotgun Threat 3 (+1 accuracy, 2/turn, immobilize on hit)
Rainamker 01DEAD 10 & 10 Lock On, Missile pods destroyed
Ronin 01DEAD 13 & 7 Lock On, Jammed
Ronin 02DEAD 13 & 7 Immobilized
Ronin 03DEAD213 & 7 Immobilized
Ronin 04 13 & 7 Soft Cover
Cataphract 01DEAD 11 & 8 Lock On, Burn 12
Cataphract 02DEAD 11 & 8
Cataphract 03DEAD (20) 11 & 8 Lock On, Shredded, GrappledImpale
Kharisiri ??? Invisible, Hidden


Combat Tracker
Combat Map

Terrain Rules:
Green indicates height, lighter is further up. There's no direct tactical advantage to high ground, but a piece of higher ground between an attacker and target blocks line of fire.

Brown are cliffs. You can jump down cliffs no problem, but climbing up one is at half speed, as per page 63.

Yellow are bushes, they provide Soft Cover to attacks going through them.
Marcellus 'Luz' Esperato
 player, 209 posts
Wed 20 May 2020
at 02:55
Re: Mission 2: Speed the Collapse
"That's nasty." Marcellus has seen some things in the Prosperan wild, but this was definitely on the worse end of things. "Hey, Scrapper. You took that missile like a champ. Damn if we both don't look like shit though. I'll do what I can to help you tag the kharisiri before it looks for another snack, yeah? Put that terrifying bug to sleep." Ariel wasn't fit for purpose like Athena was, but she did have the dubious advantage of being a lot closer to the beast. So hopefully those extra scraps of sensor data would help get a bead on it as Ariel began feeding information to Vix.

"And you just stick behind me, Macomber. Maybe even think about calling off what remains of your brigadors, so we can all get out of here." The calm suggestion was punctuated with the less nonchalant sound of Warmest Regards' weapons reloading.

[Move] Six hexes to in front of Macomber
[Full Action] Full Tech: Lock On to the kharisiri and Bolster Vix
[EoT Free Action] Reload both Hand Cannons and the AMR
[EoT] No longer impaired

[Nominate] Hotshot. I think he should have our last activation this round and I think Ronin 4 should still get a go?

This message was last edited by the player at 02:57, Wed 20 May 2020.

Altruad of the House of Dust
 player, 187 posts
 Ultima Ratio Regum.
 Ubique Quo Fas Et Gloria.
Wed 20 May 2020
at 15:39
Re: Mission 2: Speed the Collapse
"Systemtically scan the Ronins, it didn't move after it stopped to feed. See if we can get any of the enemy pilots on comms and get them to move the hell our way - fuck, I might even waive the manna ransom. If it gets to me and we've not found anything, I'm going to pop the auto-reload droid and start charging the spool cannon."

Altraud went from hero to villain in pretty much the same sentence.

"Remember Hycernia, and the lessons it taught. Invisible jungle creatures can dodge AOE, but it gets a lot closer. Man. Did no one bring a Genghis Hyper Plasma thrower."

There was something a little chilling in his voice - he didn't intend there to be, but he'd just heard a man been horribly murdered.

"That's how you get rats to scurry out of their holes. Computer. Audio track. Pre Collapse. 1968. Artist..... Arthur Brown... pipe to external speakers."

I am the god of hellfire! And I bring you
Fire, I'll take you to burn
Fire, I'll take you to learn
I'll see you burn

Hotshot
 player, 176 posts
Thu 21 May 2020
at 06:03
Re: Mission 2: Speed the Collapse
Ami spent a nano moment and chained the Prometheus's speakers.

Hotshot's in a good mood - move behind the big defender mech and full repair. Option 1- Fix HP. Option 2- Restore exposed. Grapple comes off since the guy grappling me is daed, and impaired comes off naturally, I beleive.

He made his way backwards to the other mechs, Prometheus still lightly smoking and missing armor plates. Still, he was able to reduce vulnurability by shutting down active power to those areas, and deploying foam-core repair nanites to those areas. It wasn't a perfect repair, but it should keep the next shot he took from coring his reactor.

After Nothing that was going to explode him quite yet.


"Nope. Don't need that. Not that. Not that. Bypass that. Turn off that... and then reboot!"

A satisfying humm came from the cockpit's monitors and controls, and a few glitches faded from crackling monitors.

<red>"Systems are go, reactor is shielded. I've got two area weapons with limited ammo if you have an area you want me to dump on. Or I can just shoot this jerk if he starts heading towards us. Your call. <red>

That's end of round I believe? I'm thinking Alis should go next since she has the antistealth system.