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Rules & Character Creation.

Posted by The NarratorFor group public
The Narrator
GM, 1 post
Let me tell you a tale.
Thu 12 Dec 2019
at 02:14
  • msg #1

Rules & Character Creation

1. Don't be a jerk.
     - If you believe that someone is being a jerk, do not argue with them in OOC. Speak to the DM first and then message them privately. If a peaceful arrangement or understanding cannot be reached, the DM will have final word on the matter.
     - In addition, please refrain from talking about IRL politics and religion. It almost never ends well, so just don't.

2. The DM has final say.
     - On all matters related to the rules and other mechanics, the DM has final say. If you do not agree with how a situation was handled or a ruling made, message the DM privately to address your concern. The DM will consider what you have to say and may alter the previous decision, but is under no obligation to do so.

3. Communicate with the DM.
     - We understand that real life comes first and that this is, ultimately, just a game, but please post in the extended absence thread if you are unable to post for more than two days or wish to leave the game so that the DM and your fellow players know. We will not be mad or offended if you wish to leave the game, but if there are changes that can be made to improve the game, then we would like to know.
     - In combat, if you do not post within two days of the start of a round, we will post for you. Outside of combat, after two days since your last post we will assume you are going along with whatever your party decides.
     - Any player under DM control when their party returns to town will stay there, possibly running a shop as an NPC.
     - If you drop to zero HP we will PM you. If you do not respond within two days, we will begin making death saves for you.

4. This is a General game.
     - This game is marked as General so please no foul language or overly violent/inappropriate situations. Please do not push it.
     - Be sure you are following RPoL's Games Policy.

5. Think before you post an link.
     - Please make sure ALL links that you post follow the rules for a general game.
     - Posting an inappropriate link may lead to being kicked from the game.

6. Out of Character posts are for the Out of Character Thread.
     - Keep idle chatter out of IC threads. You don't need to talk about sports while fighting monsters.
     - If you need to ask a rules question, and want to do it in the IC thread, type it in orange. Also post all rolls in orange.

7. Practice good posting habits.
     - We are not all grammar professors, but RPoL and most browsers have a built-in spell check.
     - When your character speaks, please color the text so that it's easier to determine the spoken words from the rest of your post. You may use any color you like, but we only ask that you make the text bold if you use a lighter color.
     - Please have enough description in your posts so that the DM and other players can understand what you are doing.
     - Please post all relevant rolls you make in an IC post when appropriate (such as attacks in combat or if a skill check is called).

8. Try to keep parties to four players. Encounters will be built on that assumption. We will not prevent you from setting out with fewer, but do so at your own risk. NPCs who offer jobs will allow 5 characters to accept, in order to prevent players from being left out, and we will do what we can to ensure those in town waiting for parties to join have something to do.



Character Creation
Ability Scores:
   - You may take the standard array as described in the PHB.
   - You may roll 4d6 (keeping the highest 3 rolls) six times to determine your scores or use standard point buy and then assign them to the ability you wish.
   - If you choose to roll for scores, you cannot switch to standard array after rolling.

Characters start at level 1

Starting Equipment: You start with the equipment given by your background and the options listed by your class.

Starting Gold is whatever you receive from your background.


Please remember to let us know when your sheet is done. We will not add you to the language groups if we do not know your sheet is ready.

Please when you send your RTJ include the word "hopscotch" somewhere in your post so we know you have read this thread. Once you are done with character creation, and we have approved your sheet, you may make a post in the Smith's Gambit thread. That is where groups form to go on independent adventures or take Jobs detailed in the first post of the Job Board thread. Players are free to enjoy this open world as they wish. This is a sandbox game.

Accepted Material

Player’s Handbook
Elemental Evil Player's Companion
Sword Coast Adventure Guide
Volo's Guide to Monsters
Xanathar's Guide to Everything
Tasha's Cauldren of Everything
Anything else with our permission.

No flying races or flying racial variants. Class features that allow flight at level 5 or higher are fine. No Far Traveler Backround.
This message was last edited by the GM at 08:41, Sat 23 Jan 2021.
Conspirator
GM, 20 posts
Just here to help
Thu 19 Dec 2019
at 22:34
  • msg #2

Crafting

For mundane items: 1 unit of downtime and 1 gp in materials (Based on purchase price), per 10 gp in item's total cost (gold cost may be divided into smaller coins, downtime unit cost is still a minimum of 1). Single-use consumables require 1 unit of downtime no matter the price. If multiple people combine efforts, the downtime cost is reduced (divide by the number of people, minimum 1) The players may decide how the cost is divided. Skilled hirelings may be hired for 2gp per downtime unit before dividing the cost. They don't provide downtime of their own, but they still reduce the needed downtime as noted above.

Mundane armor or weapons can be broken down into crafting materials equal to the cost of crafting them, for 1DTU, regardless of values.
It takes half as many DTUs to create a suit of armor or weapon out of a more expensive suit of armor or weapon of the same type of material, and you keep the price difference in leftover materials.

Magic item crafting works according to the rules in Xanathar's Guide to Everything, but uses the same formula for gp and downtime costs as mundane items (using the lowest available price from among NPC merchants.) The required exotic materials will be listed as part of the formula, and those who sell formulas will be glad to let you know what is needed before selling said formula. Keep in mind, many ingredients are perishable, and must be used for crafting within a few days of collection (which will also be mentioned in the formula.) Magic items cannot be broken down into crafting materials.
This message was last edited by the GM at 07:08, Mon 13 June 2022.
Conspirator
GM, 21 posts
Just here to help
Thu 19 Dec 2019
at 22:53
  • msg #3

House Rules

1. We'll allow a reroll if the modifiers of all the stats combined don't add up to at least 0 before racial modifiers.

2. We are using lifestyle expenses. Eating rations reduces the expense for a day by 5sp, and pay attention to page 187 of the PHB for other options(just note you will be one level of lifestyle lower than that page suggests.) Proficiency in Wisdom (Survival) removes the cost entirely when outside of town, but keep in mind, outside the walls, random encounters are likely at any time. Lifestyle expenses include day to day expenses including but not limited to: Food, equipment and property maintenance, refilling quivers and spell component pouches (non-magical ammunition and non-costly components only,) taxes, etc. Your level of lifestyle determines how you are viewed by the community. If you take a long rest without covering the expenses somehow, you will take a level of exhaustion.

Costs per day are as follows:
Squalid lifestyle (homeless, in town. DC 10 Con Save or suffer from exposure:) 5SP.

Poor Lifestyle 1 GP (includes wilderness camping without Survival. DC 10 Con Save or suffer from exposure.)
Wilderness Camping (With Survival. DC 10 Con Save with advantage or suffer from exposure. Equivalent to Poor Lifestyle.): Free

Modest Lifestyle: 2GP

Room and board at inn (Equivalent effect to Modest Lifestyle): 3 GP

Comfortable Lifestyle: 4GP

Wealthy Lifestyle: 10 GP

Aristocratic Lifestyle (grants Position Of Privilege feature as seen in Noble Background): 30 GP

Winter Blankets/heavy clothes, and lean-tos give advantage on saves vs. exposure. Tents and other enclosed shelters combined with blankets or heavy clothes, negate the check entirely. Features that resist cold damage, or ignore the effects of cold climate mean immunity to exposure as well. If you suffer from exposure, you gain a level of exhaustion. You still gain all benefits from your long rest. Note you gain the level of exhaustion from exposure after healing a level of exhaustion from resting.


3.a. Downtime: Downtime will be handled using the rules from Xanathar's Guide to everything, though we don't use the complications chart. However, since we won't be forcing everything to fit in one schedule, downtime will be treated as a resource, granted in 8 hour units. Each character gets 5 Downtime units every Monday, and various amounts from completing jobs. Downtime is transferable between characters. You may spend downtime at any point, even if you aren't in town, but you must return to town to pick up items you build, (essentially events in town run on their own timeline otherwise.) You gain 1xp for each downtime unit spent. Running a shop requires no downtime, but crafting things you want to sell does. I know this sort of makes it like you are in two places at once, but we really don't want to prevent players from being able to both run shops and go on adventures. While adventuring you can spend 1 unit of downtime per day, in addition to any you skim from a long rest (1/8th of a unit per hour spent not sleeping.)
- Exception to the XGTE rules: For training skills, tool proficiencies, languages, or  weapon proficiencies you will be using 25 downtime units minus the lower of your intelligence modifier or the trainer's to calculate how much downtime is spent. For gold cost you will be using x 50gp per downtime unit. If one player character wishes to train one or more other players, they may set their own price, but have to spend downtime equal to amount spent by the student with the lowest INT score. One player character may train up to four students at a time.
In addition we will be allowing players to change their subclass when they level up at the cost of a number of downtime units equal to twice their new level in the class. Don't ask how this works with sorcerers.

3.b RUNNING A BUSINESS
Sales to other player characters are whatever you agree on, but what if you want to have regular NPC customers? A character rolls percentile dice and adds the number of downtime units they wish to spend (maximum 30), then compares the total to the Running a Business table to determine what happens. If the character is required to pay a cost as a result of rolling on this table but fails to do so, the business begins to fail. For each unpaid debt incurred in this manner, the character takes a - 10 penalty to subsequent rolls made on this table. XP is earned for downtime spent, as usual. You may always make the check with no downtime spent, if you want to take your chances (but no more than once per long rest.) The maintenance cost is your lifestyle expense for 30 days (and if the business covers it, it means your lifestyle expense is paid for that many long rests.) This doesn't deplete any stock you actually make, that's just for players! You must maintain a modest or higher lifestyle. If you have a higher lifestyle, add these modifiers to the roll on the table:

Comfortable Lifestyle:+5
Wealthy Lifestyle:+10
Aristocratic Lifestyle:+15

RUNNING A BUSINESS TABLE
dlOO +
Days Result
01-20 You must pay one and a halftimes the business's
maintenance cost for each of the days .
21-30 You must pay the business's full maintenance
cost for each of the days .
31-40 You must pay half the business's maintenance
cost for each of the days. Profits cover the other
half.
41-60 The business covers its own maintenance cost for
each of the days.
61-80 The business covers its own maintenance cost for
each of the days . It earns a profit of ld6 x 150 gp.
81-90 The business covers its own maintenance cost for
each of the days . It earns a profit of 2d8 x 150 gp.
91-100 The business covers its own maintenance cost for
each of the days. It earns a profit of 3dl0 x 150 gp.
Over 100 The business covers its own maintenance cost for
each of the days. It earns a profit of 4dl2 x 150 gp.

4. Rest and sleep: Sleep is not required to get the benefits of a long rest, however, most races need 6 hours of sleep a night. Any time you are awake for more than 18 hours, you make a Con save at the start of every four hour period, DC 10 + number of hours beyond 18 you've been awake. Failure equals a level in exhaustion. Failure by 10 or more means you fall asleep.

5. PP and EP will not be used as they can make things more difficult to calculate. Instead only GP, SP, and CP will be used as currency.

6. We are using the standard encumbrance rules as stated on page 176 in the PH, with a single exception. GP, SP, and CP will not take up a part of that weight. Instead they will be counted as no weight at all so you may carry as much of it as you may need.

7. We are allowing the taming rules from the link below:
https://www.reddit.com/r/DnD/c...kenr&sh=53d0eade
We are ignoring the ban on rogues being able to tame. We find the rule to be unfair, especially since bards can still tame with expertise, as can humans with the prodigy feat.

8. If your character dies, you may make a new one of their level, but their xp is reset to the minimum for that level, and they have starting wealth as determined below. The dead character's items and equipment may be claimed by party members and any real estate they owned belongs to Smith, if they have no next of kin.

Character Level
lst-4th: Normal starting equipment
5th-lOth: 500 gp plus ldlO x 25 gp, plus normal starting equipment
11th-16th: 5,000 gp plus ldlO x 250 gp, one uncommon magic item, plus normal starting equipment
17th- 20th: 20,000 gp plus ldlO x 250 gp, two uncommon magic items, plus normal starting equipment

9. Spellcasters with cantrips may change out one cantrip for another any time they level up. Additionally, if a character has a cantrip that has been just sitting on their list never getting used, we will allow it to be swapped out, as long as it isn't done in an opportunistic manner (i.e. suddenly knowing move earth when the party needs to dig a hole quickly.)

10. Selling items: Merchants will generally buy an item for half the listed price, however, Hexia and the Triton Embassy won't buy any of the magic items that they sell, and Jessop won't buy consumables.

11. Multiple Characters: Players are allowed a max of 2 characters per player.
Rules for having multiple characters is as follows:
1. 1 business will be allowed per player regardless of how many characters you have
2. XP sharing will be allowed between characters owned by the same player (ex. A player with a level 1 character and a level 5 character may give the level 1 character any xp accumulated by the level 5 or vise versa)
3. No going on quests with your own characters
4. Only one character per player may enter the Arena's tournament at any given time
5. Player names Must be on All character sheets.
6. Each character is eligible for any bonus xp given out unless otherwise stated.
7. Each character keeps track of their own downtime units. You can, however, have your characters work together as if you were working with another player's character, or simply share the DTUs of one of your characters with another.
8. Characters that die will be replaced with characters of the same level unless the player requests for a lower level.

12: "Too Easy" combats: When traveling or camping, any time the CR of the area you are in would result in combats considered "too easy," you will be given the option of skipping the fight entirely (explained as either keeping your distance, or the enemies realizing you are way more than a match for them.) You will still receive half the xp you would have gotten if you had fought, but no other spoils.
This message was last edited by the GM at 04:19, Sat 18 Mar 2023.
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