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06:43, 11th May 2024 (GMT+0)

Damp Powder.

Posted by ConspiratorFor group archive 0
Conspirator
GM, 1643 posts
Just here to help
Sun 27 Feb 2022
at 23:54
  • msg #1

Damp Powder

Guyver activates in darkness. He quickly realizes he is underwater, probably somewhere underground. He doesn't remember what he was doing, and has no idea how much time has passed. The water is uncomfortably cold. He can't see anything.
Guyver
player, 2 posts
Mon 28 Feb 2022
at 01:01
  • msg #2

Damp Powder

Guyver began swimming up, unaware of how deep the water was or what the reason was why he was in it. His glowing eyes were searching for light as he grasped at the darkness above him, hoping to find something to pull himself up from out of the water.
Conspirator
GM, 1646 posts
Just here to help
Tue 1 Mar 2022
at 22:48
  • msg #3

Damp Powder

You swim up, eventually finding the ceiling. Eventually, you manage to follow it upstream until you emerge into an underground chamber. The stone feels like it was worked. The walls leave a powdery residue on your fingers, that you somehow recognize as soot mingled with the familiar smell of black powder. It is dark, and you are freezing.
Guyver
player, 3 posts
Wed 2 Mar 2022
at 01:18
  • msg #4

Damp Powder

Guyver's mind began analyzing the situation. Black powder against the walls, an apparent structural collapse, water flooded in: most likely something had set off an explosion of this area, cracking the walls and ceilings, letting water to flood the underground structure.
How long had he been unconscious ..

.. the water was coming from somewhere. Perhaps there were cracks large enough to climb through. Guyver tried to deduce the most likely direction to an exit.

(Can i roll Investigation to confirm the explosion theory and from that deduce where the most likely exit could be?)
Conspirator
GM, 1651 posts
Just here to help
Wed 2 Mar 2022
at 02:24
  • msg #5

Damp Powder

Go for it! With disadvantage, due to the darkness.
Guyver
player, 4 posts
Wed 2 Mar 2022
at 09:40
  • msg #6

Damp Powder

Guyver rolled 11 using 1d20+5.  investigation.
Guyver rolled 15 using 1d20+5.  investigation.

Conspirator
GM, 1653 posts
Just here to help
Wed 2 Mar 2022
at 22:25
  • msg #7

Damp Powder

I described the path you took poorly. The room you are in is relatively dry. It runs perpendicular to the flow of the water.

During your search, you find no evidence of an explosion, but after a few minutes, you nearly trip over a wooden box, spilling its contents all over the place. The contents sound like small pieces of something light. A light draft is chilling you to the core.

Please make a CON check, as you are soaking wet, and warforged are as vulnerable to the elements as humans (remember, your "muscles" are root-like cords suffused with alchemical liquid.)
Guyver
player, 5 posts
Thu 3 Mar 2022
at 00:17
  • msg #8

Damp Powder

Guyver rolled 7 using 1d20+3.  con check.
Conspirator
GM, 1657 posts
Just here to help
Thu 3 Mar 2022
at 08:58
  • msg #9

Damp Powder

You gain a level of exhaustion, causing disadvantage on ability checks. It will go away once you take a long rest (as long as you don't freeze more during the rest.

If you manage to dry and warm yourself, you can stop making CON saves. Otherwise, you will make one for every skill check, or any other task that takes several minutes. You can, however, examine what fell out of the wooden box without needing another save.
Guyver
player, 6 posts
Thu 3 Mar 2022
at 21:45
  • msg #10

Damp Powder

Guyver inspected the pieces. He shivered, feeling the cold draft.
But, he surmised, there wouldn't be a draft without a way out and took the biting cold as a blessing despite the cursed cold.
First priority, get out. Deal with other threats. Warm up. Situational report.
Conspirator
GM, 1659 posts
Just here to help
Fri 4 Mar 2022
at 15:01
  • msg #11

Damp Powder

It turns out, the box contained charcoal. With luck, enough of it is dry to make a decent sized fire.

If you have flint and steel, no roll is necessary to make a fire with the charcoal. Otherwise, you can make a survival check. Either way, its probably not a good idea to try it in a room coated with black powder.

Do you gather the charcoal in the box before following the airflow? Make a survival check to navigate based on air currents and find the best place for the fire before you begin to freeze further. Don't forget its at disadvantage.
Guyver
player, 7 posts
Sat 5 Mar 2022
at 21:47
  • msg #12

Damp Powder

Guyver gathered the charcoal, and continued to follow the draft. He cursed the fact he hadn't learned Firebolt or Create Bonfire ..

Guyver rolled Survival, at Disadvantage.:
6 using 1d20 ((6))
7 using 1d20 ((7)).


Gods, it was hard to focus on where the draft came from when it made the place so cold.
This message was last edited by the player at 21:47, Sat 05 Mar 2022.
Conspirator
GM, 1661 posts
Just here to help
Sat 5 Mar 2022
at 23:33
  • msg #13

Damp Powder

Go ahead and make another CON save.
Guyver
player, 8 posts
Sun 6 Mar 2022
at 23:10
  • msg #14

Damp Powder

If I have my Dungeoneer pack with me there is a tinderbox in there. And hemp rope.
Though they are probably both soaked as well. However I will also scrape some of the black powder from the wall to catch the spark and use some of the hemp rope as tinder. Hopefully the black powder will just flash-dry the hemp enough to catch fire.

An easier way to light it would be if green flame blade hadn't specified 'Creature attacked' ..

Wasn't sure if at disadvantage for con roll. 13 is first result
Guyver rolled 13 using 1d20+4. Con save.
Guyver rolled 12 using 1d20+4. Con save.

Conspirator
GM, 1662 posts
Just here to help
Mon 7 Mar 2022
at 17:42
  • msg #15

Damp Powder

OOC: You made the save (and no, you don't have disadvantage on saves, only ability checks) Narrator and I agreed that allowing greenflame blade to ignite kindling would be okay. Either way:

Guyver fumbles about in the dark struggling to follow the draft. Eventually, he stumbles into a doorway, completely by accident. He follows a hallway until he reaches another chamber. Smelling no black powder, he arranges the charcoal, and manages to get a fire going. As he sits, warming his body, and drying himself and his gear, he takes in the surrounding room in the flickering firelight.

The room is small, small enough that the firelight reaches all corners. Along one wall, is a door, and next to the door, a counter with a window. On the counter, an ancient inkwell sits next to a board with a spring operated clamp on one end. Tiny fragments of decayed parchment are still caught in the clamp. Facing the counter is a chair, on swiveling wheels. Cabinets line two other walls. All the furniture seems designed for people almost two feet shorter than you, though the ceilings are high.
Guyver
player, 9 posts
Tue 8 Mar 2022
at 10:25
  • msg #16

Damp Powder

Warmth was a welcoming comfort. Looking around the room he surmised the place was abandoned quite a while ago as evidenced by the parchment crumbling. Parchment could last for a thousand years if kept well. Though obviously this place was less than kept well from the looks of it. Made by small folks; halfling, gnome probably, given the furniture.
Guyver checked the room for anything useful and attempted to make an educated guess as to how old the room was.

Guyver rolled 22 using 1d20+5.  investigation.
Conspirator
GM, 1666 posts
Just here to help
Wed 9 Mar 2022
at 10:02
  • msg #17

Damp Powder

Etched in metal on the drawers of the cabinets are names, mostly dwarven. Guyver recognizes one of the non-dwarven names as his own. Each cabinet is locked. The door is stone, with no visible doorknob and hinges, a hallmark of dwarven construction, though Guyver is not sure how he knows that. Etched in the door are the words [Language unknown: "Ulecha oullac o ectherwhe fo wasi urhies een ourthiwerundill llnteiha io info itlo ar ie ilreho!"] There is a lever next to the door, which he recognizes as a mechanism that appears to open it. On the other side of the window, he sees a pile of bones, some metal scraps, and the glint of a keychain. The window is crisscrossed with rusted bars thicker than Guyver's thumbs, aside from an opening just large enough to pass the board through.
Guyver
player, 10 posts
Wed 9 Mar 2022
at 15:34
  • msg #18

Damp Powder

Guyver pulled the lever down to open the door. He placed the chair in the door opening just in case the door had springs to snap it back, then walked in to get the keychain and the metal scraps.
Conspirator
GM, 1675 posts
Just here to help
Thu 10 Mar 2022
at 02:35
  • msg #19

Damp Powder

The door slides upward about halfway, and stops, the gears seem to be jammed. The way the lever is jerking around, it seems likely it will close again at any moment. You judge that the weight of the stone door is enough to break the chair in two, but if you place it just right, it can hold the lever in place.

Make an intelligence check to find the right position for the chair.
Guyver
player, 11 posts
Thu 10 Mar 2022
at 09:47
  • msg #20

Damp Powder

Guyver carefully placed the chair.

Guyver rolled 15 using 1d20+3.  int roll.
Conspirator
GM, 1678 posts
Just here to help
Fri 11 Mar 2022
at 01:40
  • msg #21

Damp Powder

When Guyver's hand moves away from the chair, the lever holds in place. He can crawl under the door to grab those keys!
Guyver
player, 12 posts
Sat 12 Mar 2022
at 14:42
  • msg #22

Damp Powder

Guyver quickly crawled under the door, snatched the key chain and the metal parts and made his way out again. While the lever held he wasn't pushing his luck taking any more time than was needed.

Back out of the chamber he took out his tinker tools and attempted to craft a simple Tiny device out of the parts in hopes of creatign a light that wouldn't ignite any additional black powder he might stumble upon.
Conspirator
GM, 1684 posts
Just here to help
Mon 14 Mar 2022
at 14:16
  • msg #23

Damp Powder

After crawling under the door, Guyver discovers a hallway he couldn't see from the window. It leads to a stairwell, leading upwards. The scrap metal turns out to be the metal parts of a crossbow and bolts, the wood long rotted away. Guyver manages to repurpose it as an impromptu light source. The keys are slightly corroded, but if handled with care, should be able to open the drawers. Each has a name etched in it, matching the names on the drawers.
This message was last edited by the GM at 14:18, Mon 14 Mar 2022.
Guyver
player, 13 posts
Mon 14 Mar 2022
at 17:01
  • msg #24

Damp Powder

Guyver tried opening the drawer with his name on first.
Conspirator
GM, 1686 posts
Just here to help
Mon 14 Mar 2022
at 20:43
  • msg #25

Damp Powder

The drawer opened, and inside was box, tightly sealed against moisture. In that box, was pages and pages of parchment, detailing Guyver's clearance level on a top-secret project, codenamed "Thundergod," the hours that Guyver had worked on the project, and the parts and he had requisitioned in the course of the work. He recognized the parts and tools as those required for making a rifle, and estimated based on the number of pages and the number of entries per page, he must have made 30 or so rifles over the course of his 5 year career. There was no indication of where the rifles went. Each page was signed off by Gromnir Greyshield. If this Gromnir was still alive, Guyver reasoned that the dwarf owed him a lot of money, as the decay around him suggested he had been on duty for a great deal of time!
Guyver
player, 14 posts
Thu 17 Mar 2022
at 14:16
  • msg #26

Damp Powder

Guyver carefully placed the watertight box in his backpack. His mind was sharp and recalled the process of building guns but it couldn't hurt to have a backup just in case given that he couldn't recall everything that happened. He wondered if he had voluntarily worked here or as a slave given the tight security ..

He opened the rest of the drawers, wondering if the others had been members of his kind as well. Then he went to look for a way out of this place.
Conspirator
GM, 1701 posts
Just here to help
Sat 19 Mar 2022
at 22:29
  • msg #27

Damp Powder

The other drawers contain much the same thing, all records of the same project. Clearly, hundreds of rifles had been built here, all in secret. It seems a few others of Guyver's kind worked here, but it was mostly dwarves. None of the other warforged had their sheets signed buy Gromnir Greyshield, though it doesn't seem like they were seperated from each other on purpose.

Guyver collected what he could carry, and headed up the stairs he saw a moment ago. At the top, a tunnel stretched above the spot he had woken up, and he discovered that it had been collapsed, and water was flowing in from somewhere above to the level below. Better still, Guyver saw light! It looked like some careful digging would be required to get out safely, but the surface seemed to be near! He could reach the hole above if the stood carefully on the rubble.
Guyver
player, 15 posts
Mon 21 Mar 2022
at 16:29
  • msg #28

Damp Powder

(Do i need to roll something? And how much water? Melting snow or "there's a lake above you")
Conspirator
GM, 1705 posts
Just here to help
Mon 21 Mar 2022
at 22:03
  • msg #29

Damp Powder

Acrobatics or athletics, DC 15. If you fail, you take 5 damage from falling, and must try again. You may "Take 10" (skip the roll and just add 10 to your modifier) if either of those skills are high enough.

A river is flowing from a huge opening above you, into a huge hole in front of you. There is a gap, through which you see light, between the flowing water and the top of the wall, almost big enough to squeeze through. You would be climbing rubble that fell next to it, then carefully clearing a path to the light (no roll needed for that part, just takes time.)
This message was last edited by the GM at 22:05, Mon 21 Mar 2022.
Guyver
player, 16 posts
Mon 21 Mar 2022
at 23:58
  • msg #30

Damp Powder

Guyver began pulling rocks out of the way, carefully dropping them on the pile below to give him more height to work his way up. It wasn't easy the water was freezing cold and made the rocks a bit slippery.

(acrobatics gives me 14 if I take 10)
Conspirator
GM, 1707 posts
Just here to help
Tue 22 Mar 2022
at 05:03
  • msg #31

Damp Powder

Roll it, then.
Guyver
player, 17 posts
Tue 22 Mar 2022
at 14:48
  • msg #32

Damp Powder

Guyver rolled 19 using 1d20+4.  acrobatics.
Conspirator
GM, 1709 posts
Just here to help
Tue 22 Mar 2022
at 20:59
  • msg #33

Damp Powder

Guyver manages to maintain his balance as he clears the opening, carefully piling the debris he clears to create a stairway of sorts to climb. He finds himself in a ravine, carved by the river that now flows into the ground below him. He can't help but notice that, where the river still flows, erosion has lowered its bed by over 100 meters. Nearby, another tunnel slopes upwards, this one clearly not dug by dwarves. Guyver observes that the shape of the entrance and the position of the hole he climbed up through, suggest that the explosion that redirected the river started at the point where this tunnel was once separated from the river by a wall of stone. Someone flooded Guyver's workplace, intentionally!
Guyver
player, 18 posts
Wed 23 Mar 2022
at 19:03
  • msg #34

Damp Powder

Guyver began putting things together. It appeared he worked here voluntarily with others on weapons for unknown parties for a dwarven employer until the complex was flooded by parties unknown. He followed the tunnel upward but wasn't expecting the enemy to still be there. How long had he been down there .. how long had it been ..
Conspirator
GM, 1716 posts
Just here to help
Thu 24 Mar 2022
at 07:46
  • msg #35

Damp Powder

Guyver presses on for several minutes. Eventually, the tunnel ends in a wall, built of stone, with a doorway, its door long rotted away, leading into a small room. From the room, stairs lead up. Above him, he hears a gutteral voice saying, [Private to group Goblin: "Enemies have breached the gate! They have reached the gate, and killed captain Karzig!"] He hears heavy doors open and close above him.

OOC: You'll be moving to the squad 2 thread. I will be posting a map shortly, and then you may post. You will be labelled ?? on the map unless you identify yourself to the others. Make sure you include an initiative roll with your post.
This message was last edited by the GM at 07:46, Thu 24 Mar 2022.
Guyver
player, 19 posts
Thu 24 Mar 2022
at 15:06
  • msg #36

Damp Powder

(okay but i just read group 1 and 2 wll be merged so little unclear how to continue now :))
Conspirator
GM, 1718 posts
Just here to help
Thu 24 Mar 2022
at 20:55
  • msg #37

Damp Powder

We're progressing as normal until the groups merge. You don't need to post anything until I post a new map.
Guyver
player, 20 posts
Thu 24 Mar 2022
at 21:43
  • msg #38

Damp Powder

posting initiative for group 2 here just to keep up the mystery for a few seconds more as it is pretty low so we'll see what the other players do when i appear :P.

Guyver rolled 8 using 1d20+2.  Initiative.

This message was last edited by the player at 21:43, Thu 24 Mar 2022.
Guyver
player, 21 posts
Thu 31 Mar 2022
at 19:16
  • msg #39

Damp Powder

You mentioned:"You will be labelled ?? on the map". I seem to overlook it if it is on the map in the combined assault thread. What can I see?
Conspirator
GM, 1726 posts
Just here to help
Fri 1 Apr 2022
at 09:04
  • msg #40

Damp Powder

Guyver is still on the stairs below the level shown on the map. He will enter via the doorway at L19, with half his movement remaining. He will be able to see the stairs in front of him and the main keep doors, and will hear fighting going on both atop the stairs and outside the doors.
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