RolePlay onLine RPoL Logo

, welcome to Pioneers of Rimewood

05:10, 28th April 2024 (GMT+0)

Damp Powder.

Posted by ConspiratorFor group archive 0
Conspirator
GM, 1643 posts
Just here to help
Sun 27 Feb 2022
at 23:54
  • msg #1

Damp Powder

Guyver activates in darkness. He quickly realizes he is underwater, probably somewhere underground. He doesn't remember what he was doing, and has no idea how much time has passed. The water is uncomfortably cold. He can't see anything.
Guyver
player, 2 posts
Mon 28 Feb 2022
at 01:01
  • msg #2

Damp Powder

Guyver began swimming up, unaware of how deep the water was or what the reason was why he was in it. His glowing eyes were searching for light as he grasped at the darkness above him, hoping to find something to pull himself up from out of the water.
Conspirator
GM, 1646 posts
Just here to help
Tue 1 Mar 2022
at 22:48
  • msg #3

Damp Powder

You swim up, eventually finding the ceiling. Eventually, you manage to follow it upstream until you emerge into an underground chamber. The stone feels like it was worked. The walls leave a powdery residue on your fingers, that you somehow recognize as soot mingled with the familiar smell of black powder. It is dark, and you are freezing.
Guyver
player, 3 posts
Wed 2 Mar 2022
at 01:18
  • msg #4

Damp Powder

Guyver's mind began analyzing the situation. Black powder against the walls, an apparent structural collapse, water flooded in: most likely something had set off an explosion of this area, cracking the walls and ceilings, letting water to flood the underground structure.
How long had he been unconscious ..

.. the water was coming from somewhere. Perhaps there were cracks large enough to climb through. Guyver tried to deduce the most likely direction to an exit.

(Can i roll Investigation to confirm the explosion theory and from that deduce where the most likely exit could be?)
Conspirator
GM, 1651 posts
Just here to help
Wed 2 Mar 2022
at 02:24
  • msg #5

Damp Powder

Go for it! With disadvantage, due to the darkness.
Guyver
player, 4 posts
Wed 2 Mar 2022
at 09:40
  • msg #6

Damp Powder

Guyver rolled 11 using 1d20+5.  investigation.
Guyver rolled 15 using 1d20+5.  investigation.

Conspirator
GM, 1653 posts
Just here to help
Wed 2 Mar 2022
at 22:25
  • msg #7

Damp Powder

I described the path you took poorly. The room you are in is relatively dry. It runs perpendicular to the flow of the water.

During your search, you find no evidence of an explosion, but after a few minutes, you nearly trip over a wooden box, spilling its contents all over the place. The contents sound like small pieces of something light. A light draft is chilling you to the core.

Please make a CON check, as you are soaking wet, and warforged are as vulnerable to the elements as humans (remember, your "muscles" are root-like cords suffused with alchemical liquid.)
Guyver
player, 5 posts
Thu 3 Mar 2022
at 00:17
  • msg #8

Damp Powder

Guyver rolled 7 using 1d20+3.  con check.
Conspirator
GM, 1657 posts
Just here to help
Thu 3 Mar 2022
at 08:58
  • msg #9

Damp Powder

You gain a level of exhaustion, causing disadvantage on ability checks. It will go away once you take a long rest (as long as you don't freeze more during the rest.

If you manage to dry and warm yourself, you can stop making CON saves. Otherwise, you will make one for every skill check, or any other task that takes several minutes. You can, however, examine what fell out of the wooden box without needing another save.
Guyver
player, 6 posts
Thu 3 Mar 2022
at 21:45
  • msg #10

Damp Powder

Guyver inspected the pieces. He shivered, feeling the cold draft.
But, he surmised, there wouldn't be a draft without a way out and took the biting cold as a blessing despite the cursed cold.
First priority, get out. Deal with other threats. Warm up. Situational report.
Conspirator
GM, 1659 posts
Just here to help
Fri 4 Mar 2022
at 15:01
  • msg #11

Damp Powder

It turns out, the box contained charcoal. With luck, enough of it is dry to make a decent sized fire.

If you have flint and steel, no roll is necessary to make a fire with the charcoal. Otherwise, you can make a survival check. Either way, its probably not a good idea to try it in a room coated with black powder.

Do you gather the charcoal in the box before following the airflow? Make a survival check to navigate based on air currents and find the best place for the fire before you begin to freeze further. Don't forget its at disadvantage.
Guyver
player, 7 posts
Sat 5 Mar 2022
at 21:47
  • msg #12

Damp Powder

Guyver gathered the charcoal, and continued to follow the draft. He cursed the fact he hadn't learned Firebolt or Create Bonfire ..

Guyver rolled Survival, at Disadvantage.:
6 using 1d20 ((6))
7 using 1d20 ((7)).


Gods, it was hard to focus on where the draft came from when it made the place so cold.
This message was last edited by the player at 21:47, Sat 05 Mar 2022.
Conspirator
GM, 1661 posts
Just here to help
Sat 5 Mar 2022
at 23:33
  • msg #13

Damp Powder

Go ahead and make another CON save.
Guyver
player, 8 posts
Sun 6 Mar 2022
at 23:10
  • msg #14

Damp Powder

If I have my Dungeoneer pack with me there is a tinderbox in there. And hemp rope.
Though they are probably both soaked as well. However I will also scrape some of the black powder from the wall to catch the spark and use some of the hemp rope as tinder. Hopefully the black powder will just flash-dry the hemp enough to catch fire.

An easier way to light it would be if green flame blade hadn't specified 'Creature attacked' ..

Wasn't sure if at disadvantage for con roll. 13 is first result
Guyver rolled 13 using 1d20+4. Con save.
Guyver rolled 12 using 1d20+4. Con save.

Conspirator
GM, 1662 posts
Just here to help
Mon 7 Mar 2022
at 17:42
  • msg #15

Damp Powder

OOC: You made the save (and no, you don't have disadvantage on saves, only ability checks) Narrator and I agreed that allowing greenflame blade to ignite kindling would be okay. Either way:

Guyver fumbles about in the dark struggling to follow the draft. Eventually, he stumbles into a doorway, completely by accident. He follows a hallway until he reaches another chamber. Smelling no black powder, he arranges the charcoal, and manages to get a fire going. As he sits, warming his body, and drying himself and his gear, he takes in the surrounding room in the flickering firelight.

The room is small, small enough that the firelight reaches all corners. Along one wall, is a door, and next to the door, a counter with a window. On the counter, an ancient inkwell sits next to a board with a spring operated clamp on one end. Tiny fragments of decayed parchment are still caught in the clamp. Facing the counter is a chair, on swiveling wheels. Cabinets line two other walls. All the furniture seems designed for people almost two feet shorter than you, though the ceilings are high.
Sign In