RolePlay onLine RPoL Logo

, welcome to Pioneers of Rimewood

06:26, 4th May 2024 (GMT+0)

[Downtime] Between Jobs.

Posted by The NarratorFor group 0
Conspirator
GM, 334 posts
Just here to help
Mon 30 Mar 2020
at 02:15
  • msg #12

[Downtime] Between Jobs

Tidelan, I see you missed an important announcement. There is no longer a roll necessary for potions. Please add another potion for every failure you previously rolled. And don't forget to add your xp!
Tidelan Wavyrus
player, 141 posts
AC 13 , PP 15 , HP 19/19
Mon 30 Mar 2020
at 12:38
  • msg #13

[Downtime] Between Jobs

I didn't have the gold (and still don't) to pay for the lifestyle expenses for making potions, unfortunately :(

Actually, I did take two unrelated long rests between jobs, so I suppose I could have created potions at those times... One of them I did mention making potions, but didn't succeed on the checks.

How much XP is one granted for crafting (basic healing potions and/or in general)?
Conspirator
GM, 338 posts
Just here to help
Mon 30 Mar 2020
at 23:40
  • msg #14

[Downtime] Between Jobs

You get the same amount of xp as the gp cost in materials.
Izayah Hamadrell
player, 122 posts
AC 17 HP 13/20 PP 14
Leaving the past behind
Wed 15 Apr 2020
at 20:14
  • msg #15

[Downtime] Between Jobs

Been on a quest since I started almost so not sure if this is right and the right place for this all but...

Izayah, finally back in town, went to pay Erret for his cabin (2 rooms, main room with a fireplace and bed, second room a kitchen with a stove), paying him 100 gp for it.
Conspirator
GM, 377 posts
Just here to help
Wed 15 Apr 2020
at 20:58
  • msg #16

[Downtime] Between Jobs

Izayah, please PM Narrator or myself with a full description of your cabin so we can make its thread.
Alban
player, 131 posts
AC 11, HP 20/20, PP 12
Wed 27 May 2020
at 03:03
  • msg #17

[Downtime] Between Jobs

FYI: Alban has advanced in wizard enough to craft common and uncommon magic items.  If anyone is interested in crafting a magic item make a request here or PM me to work out the details.
Alban
player, 151 posts
AC 11, HP 20/20, PP 12
Sun 21 Jun 2020
at 16:40
  • msg #18

[Downtime] Between Jobs

Alban is looking for the following 1st level spell scrolls if anyone is willing to trade or barter for : comprehend languages, alarm, identify, or any other 1st level or 2nd level utility spells.

Just let me know. Alban is more the willing to work out a deal with other characters.  PM me.
This message was last edited by the player at 01:36, Mon 22 June 2020.
Chloe Nellington
player, 126 posts
HP: 21/21
AC: 13
Wed 5 Aug 2020
at 17:34
  • msg #19

[Downtime] Between Jobs

So I wanna craft a little hat, a feather cap, for Chloe and according to the crafting rules the raw materials cost 1/10 of the crafted item's value but ...

How much exactly would the price of that be?!
https://static.zerochan.net/Tr...one.full.2350399.jpg
This is what I have in mind. And yes, Tressa from Octopath Traveler is the inspiration for Chloe. Your entire life has been a lie, I know. I can't get around picturing her as my character so I want that feather cap I'm still missing.

Next question, how exactly are lifestyle expenses handled again if in-game time is measured for each player individually? Do I just decide when a day has passed for me?

And what was the final model for trade? Something something Xanathar's Guide to Everything is all I vaguely remember but I think we had agreed to make the persuasion skill a part of the trade mechanic.
This message was last edited by the player at 17:34, Wed 05 Aug 2020.
Conspirator
GM, 617 posts
Just here to help
Thu 6 Aug 2020
at 02:49
  • msg #20

[Downtime] Between Jobs

In reply to Chloe Nellington (msg # 19):

Chloe, your traveler's clothes came with a sturdy hood or and cloak. If you wish, you can simply substitute the hood for a hat. If you really just want to craft it, we'll set it at 5sp.

You spend the lifestyle expenses when you take a long rest. While you're adventuring, we'll tell you how much time passes, but in town, you must simply make sure to rest after every 2 downtime units spent, or make a save to avoid exhaustion. If you take a quest that takes 8 hours (like a patrol) you only have time for one downtime unit before you need to rest. You can chill in town without spending downtime units or paying to rest for as long as you want.

Prices for magic items and items that aren't in the PHB are determined by us, and persuasion when buying or selling with an NPC applies as follows: Roll persuasion vs. NPC persuasion. If one beats the other by 5 or more, they get a favorable price (+\- 20%) If one rolls a natural 1, they lose, unless the other rolls a nat 1 as well. If neither beats the other by at least 5, the regular price is charged.
Chloe Nellington
player, 129 posts
HP: 21/21
AC: 13
Thu 6 Aug 2020
at 06:03
  • msg #21

[Downtime] Between Jobs

Alright, thanks. I'll simulate the "customer buys wine" by selling it to Jessop then.
Conspirator
GM, 619 posts
Just here to help
Thu 6 Aug 2020
at 07:55
  • msg #22

[Downtime] Between Jobs

Jessop has a pretty good persuade score (not as high as yours, but he is a professional merchant himself, so its better than a random off the street.) We could have a random number of NPC customers enter the tavern to buy drinks, each time you take a long rest, if you'd like to roleplay the interactions with them. Most of them would likely have lower persuade scores than Jessop. We prefer players to sell to each other, but since wine isn't as profitable as magic items, and players don't have as much incentive to buy it, we'll make sure you get a steady supply of customers. Just please be patient if we can't always come up with interesting ones all the time.

If you don't want to roleplay them, we could just tell you how many rolls to make, and roll our Npcs against them,
Chloe Nellington
player, 130 posts
HP: 21/21
AC: 13
Thu 6 Aug 2020
at 09:51
  • msg #23

[Downtime] Between Jobs

Roleplaying each individual customer sounds tiresome for everyone involved. Not to mention I have 199 gallons of wine (currently) and that's like 199 different NPCs assuming each of them gets a single drink. That's insane.

I propose we just make the NPCs faceless and I "skip weeks" by making seven long rests in a row (aka pay the appropriate lifestyle expenses times seven) and then we make seven rolls in a row to determine the outcome of the week.

Are you sure you don't like any variation of my proposed business mechanic? It's not actually hard - it's just one straightforward calculation and we just need to agree on the variables. You critiqued that the number of NPCs in town is intentionally vague and I get that but we can still set a number of people interested.

((7*10)/1)*0.5 divided by 20

This calculation simply assumes that there are 10 people in the vicinity who frequent the tavern once every two days. The result is 1.75 and that number doesn't have to ever be recalculated unless we change a variable like the selling price. With this formula Chloe could sell 7 to 41 gallons of wine per week (average of 18). This sits better with me than including the arbitrary persuasion score of a customer which implies haggling and ... there is no haggling here.

This would be 3 gold and 6 silver income per week (on average) without including the lifestyle expenses so maybe we increase the number of interested customers from 10 to something better ...

Come on, man. I know you want it too. :D
This message was last edited by the player at 09:59, Thu 06 Aug 2020.
Conspirator
GM, 620 posts
Just here to help
Sat 8 Aug 2020
at 04:20
  • msg #24

[Downtime] Between Jobs

Okay, how about 3d20+10 customers every two days, plus a comfortable lifestyle (if your property qualifies, which it should.) Keep track of your long rests, and after every 7, make the roll and post the result in this thread. Just put a horseshoe over the door, in case you roll three 1's.
Chloe Nellington
player, 131 posts
HP: 21/21
AC: 13
Sat 8 Aug 2020
at 07:02
  • msg #25

[Downtime] Between Jobs

I like the idea of randomizing the number of customers but I have no idea how to integrate that into a week-based formula. It would make things very complicated. We have three options now:
  • Throw out my formula and substitute it for 3d10+10 costumers every two days. This makes every variable, including Chloe's charisma score, completely pointless.
  • Every seven days, I roll 3d10+10 four times, divide the fourth result by 2 in order to not get the result for eight days, then I sum them up and replace the (7*10) in the original formula with the new outcome.
  • We randomize the weekly costumers every 7 days instead of every 2 days.


By the way, according to the thread "Prices for Jessop's Shop and Erret's Construction" my capacity is 3. With two people in the dwelling, that's one person below capacity and that means the lifestyle increases by +1 from poor to modest.
This message was last edited by the player at 07:02, Sat 08 Aug 2020.
Conspirator
GM, 622 posts
Just here to help
Sun 9 Aug 2020
at 08:01
  • msg #26

[Downtime] Between Jobs

I'm beginning to think rather than roll a random number to determine how many customers you have per week, we might as well just roll to see how many gallons you sell per day. So every time you take a long rest you roll say, 3d10, and you sell that many gallons, at 2sp each (in fact, since no one else in town is selling wine, go ahead and sell it for 3sp a gallon). That should average you a lot more than 3.6 gold a week, while providing the possibility of some very good weeks.

As for the lifestyle, I forgot you had two rooms and not 3. Also, since you're not actually spending downtime to run the place, I think it would provide a modest lifestyle, anyway.
Chloe Nellington
player, 132 posts
HP: 21/21
AC: 13
Sun 9 Aug 2020
at 09:29
  • msg #27

[Downtime] Between Jobs

Okay ... fine. 3d10 gallons per 3 sp each. So let's start right now!

-4 gp (2 long rests) --> 6d10 gallons of wine

11:27, Today: Chloe Nellington rolled 31 using 6d10. Number of sold gallons of wine.

31 * 3 = 93

+93 silver pieces

Conspirator
GM, 623 posts
Just here to help
Sun 9 Aug 2020
at 16:21
  • msg #28

[Downtime] Between Jobs

Not bad, that's 9 gold already!
Chloe Nellington
player, 133 posts
HP: 21/21
AC: 13
Sun 9 Aug 2020
at 16:46
  • msg #29

[Downtime] Between Jobs

So how do we handle resupply? My original suggestion was that suppliers will bring more wine on a monthly basis and if I had no space or money left to accept the new wares, they would be pissed.
Conspirator
GM, 624 posts
Just here to help
Mon 10 Aug 2020
at 00:07
  • msg #30

[Downtime] Between Jobs

Well, normally it would be impossible under our rules to make a profit buying and reselling stuff, but if you buy in bulk, it makes sense you can get it for less, and if no one else is selling what your offering, you can also charge more.

When you need more, you can talk to Smith. He can contact Alemekia and have anything delivered in a week. If you wish to haggle, the seller would want to haggle with you in person, you just need to mention how much you want. Price will be based on 1/2 the base price of the wine you are buying, with the same rule for haggling I mentioned before, if you choose to do so. Common wine is available by the barrel, and fine wine is available in quantities of 20 bottles and can be sold for up to 16gp a bottle as long you have no competition, though it will sell in smaller quantities than the common wine, obviously. Make sure you buy enough at a time though, as it costs an additional 10gp transport fee per shipment.


Note that none of this uses your downtime. I recommend saving up 45 downtime units and 225gp to learn proficiency in "wine press". Cutting out the middleman will reduce your overhead by over 80%.
Chloe Nellington
player, 134 posts
HP: 21/21
AC: 13
Fri 14 Aug 2020
at 20:23
  • msg #31

[Downtime] Between Jobs

Got it. Next round.

-6 gp (3 long rests) -> 9d10 gallons of wine

22:22, Today: Chloe Nellington rolled 34 using 9d10. Number of sold gallons of wine.

34*3=102

+102 silver pieces

Adam Tachles
player, 62 posts
Mon 7 Dec 2020
at 01:57
  • msg #32

[Downtime] Between Jobs

Adam is going to want to spend all his gold and time working on that mages tower. Noooo idea how much that is going to take.
Conspirator
GM, 841 posts
Just here to help
Mon 7 Dec 2020
at 21:28
  • msg #33

[Downtime] Between Jobs

How many rooms do you need in the mage's tower? Is wood construction okay? There isn't a local source of stone, and importing it would be very expensive. Basically, if it's made of wood, use the same prices as if you were building a house, but stairs on each floor (except the top, unless you want roof access) would cost 25gp. Smith will front the money if you agree to pay 20% of your future income for each job you do until its done. If Eithan agrees, it could be 10% from each of your incomes, instead.
Eithan
player, 29 posts
AC 12, PP 14, HP 7/7
C: Casting Find Familiar
Mon 7 Dec 2020
at 21:33
  • msg #34

[Downtime] Between Jobs

I have every intention of jumping in on this once we've established an IC context for doing so. Count me in - so long as Adam's happy to share costs/resources, of course. :)
This message was last edited by the player at 21:34, Mon 07 Dec 2020.
Adam Tachles
player, 64 posts
Tue 8 Dec 2020
at 00:40
  • msg #35

[Downtime] Between Jobs

Adam has 25 gold on him so for sure he would buy in. Would Ethan be down to buy the labs and vaults needed for the arcane work?

Also I do plan to get the tower spell when I can cast level 3 spells so someday it will be stone.

But then turtle tower will be one step closer.
Eithan
player, 31 posts
AC 12, PP 14, HP 7/7
C: Casting Find Familiar
Tue 8 Dec 2020
at 00:44
  • msg #36

[Downtime] Between Jobs

Absolutely - but his funds are currently low, haven't completed a single quest yet, still getting settled into town. But keen to get stuck in once Eithan earns some coin. He'll also want a library at some point, but details can wait for later.
Sign In