Roleplaying each individual customer sounds tiresome for everyone involved. Not to mention I have 199 gallons of wine (currently) and that's like 199 different NPCs assuming each of them gets a single drink. That's insane.
I propose we just make the NPCs faceless and I "skip weeks" by making seven long rests in a row (aka pay the appropriate lifestyle expenses times seven) and then we make seven rolls in a row to determine the outcome of the week.
Are you sure you don't like any variation of my proposed business mechanic? It's not actually hard - it's just one straightforward calculation and we just need to agree on the variables. You critiqued that the number of NPCs in town is intentionally vague and I get that but we can still set a
number of people interested.
((7*10)/1)*0.5 divided by 20
This calculation simply assumes that there are 10 people in the vicinity who frequent the tavern once every two days. The result is
1.75 and that number
doesn't have to ever be recalculated unless we change a variable like the selling price. With this formula Chloe could sell 7 to 41 gallons of wine per week (average of 18). This sits better with me than including the arbitrary persuasion score of a customer which implies haggling and ... there is no haggling here.
This would be 3 gold and 6 silver income per week (on average) without including the lifestyle expenses so maybe we increase the number of interested customers from 10 to something better ...
Come on, man. I know you want it too. :D
This message was last edited by the player at 09:59, Thu 06 Aug 2020.