quote:
I certainly appreciate the effort that goes into running this number of characters and players. I've had a big group before (7-9 a session), so I know how much work it can be.
I always try and run games (regardless of system) with a cast of 4 to 6.
I don't enjoy solo RP, so that's out. Two players would be too few, and three is the same issue.
Honestly, is it weird that I feel like there are more possible connections between two people rather than three?
I mean with two, you could have endless feelings towards the other, endless interactions and such. But with three, you almost limit yourself by adding a third element, which is required to participate, but can only fit in neatly under certain conditions.
To me, five or six is the ideal point for a diverse cast. Seven would be way too much, as six is basically the most difficult I can handle. Four would probably be on the easier end of adjudication.
I can probably only run one game like that at a time. So yeah, these GMs are nutty bonkers to me as well.
BTW, if you search thru my game history, you will find most my games don't follow the trends I just explained I prefer. That is because I was a terrible GM when I first joined this start, and all my games died (except one, which I'm sure only succeeded 50% because I had a helper, and 50% because the concept was in such high demand)
Honestly, I feel like I've only ever run one game legitimately well. I would like to count another of those among them, but it died in the water too young to tell.
quote:
Can't say I have seen any indication in any of the books that downtime activities grant XP, so completely up to the DMs if they want to grant any.
The GMs have shown that combat will reward XP, regardless of how it takes place. This was confirmed with the Battle Arena thread (wasn't my suggestion to add as an incentive, before anyone asks), which even surprised me.
Backtracking on that now would be counter-intuitive to the players who have been paying attention.
quote:
I like using the DTUs for immersion and reward than getting any XP out of it.
Not to be rude, but that's just your personal opinion, and not necessarily the main intent behind DTU.
In fact, originally I thought they introduced DTU rules (which I am not familiar with) to support players who wished to go the ECON route with their characters. This makes sense, because this is basically a 'cooperative town-builder' game in DND form.
Also, when you say you do it for "immersion and reward", you mean "story immersion" and "mechanical rewards". I'd like to point out that XP basically falls into that second category, and the way you split it up into three groups is arbitrary.
Not saying this to nitpick, but to point out that it would be a misleading narrative for players to not think of 'XP' as a game resource. It absolutely is, in the same way gold or magic items are. (IIRC, earlier editions of DND even tied leveling to gold somehow)
quote:
If there isn't a hard limit to how much DTU I can use (a'la Tidelan)
Again; scaleproofing matters.
If the GMs don't design mechanics to be scaleproof, they will naturally fall out of usage or even functionality, since even with bounded accuracy, 5th edition characters scale up over time.
I'm against limiting DTU usage. Nothing would be more cool a couple years down the line then the oldest players finally blowing off 200 DTUs for some ridiculous (noncombat) feats!
Of course, I made my post before the GMs decided that each encounter had to be acted out (
I AM STILL INTERESTED), otherwise I may have not set myself up for a possible 40 encounters.
The only reason I posted was because I saw that you made 50 xp off 1 DTU, so I said 'damn, that is awesome. time to invest!'
That was hotfixed, and it doesn't look like I'm getting grandfathered. So, I accept the GMs choice that more XP from DTU needs to come with more risk and effort.
Thus, the mutually-undesirable predicament where we both get to SLOG through a two-digit number of one-or-two round combat encounters.
Not criticizing anyone here, since that's already been resolved by Word of God, and I've already given my take. Right now just clearing up any possible confusion over the circumstance from my own POV.
Funnily enough, if I were a masochist, I could burn another 80 downtime units (... stepping back for a second .... man, has it been close to two years I've been playing this game? ... What a ride, yo.) to do this four more times.
Yes, that would mean [using the average from above] a total of 150 encounters.
I'm pretty sure there is only around 100 total beasts in all of DND, and since we're getting only CR appropriate encounters, there would be a lot of duplicates.
Hilariously, if I do this every two levels (which would be possible with the posting rate of this game), I could get access to
every single wildshape [pending them being native to the Rimewoods, of course] in the most epic way ever, by having killed them myself.
Probably should clarify that I mean Tidelan, not me personally [the human being], I just thought first-person pronouns sounded better there than saying 'my PC' or some derivative each time.
In real life, I feel bad for killing spiders or flies (well, only a little); and whenever my cat misbehaves, I am the one to apologize. what im saying is "I'm Not an Animal Abuser, But I Play One On TV!" haha thats my new shirt lolol
Edit: Also should mention vanishing into the woods mysteriously then returning with new powers is the most awesome thing imaginable so please sit down [I picked up dis sass from Carmen O_O].
Also, I don't know why I was worried about dragging bodies back. I would only be keeping the bits anyway (which would fit into the inventory, and thus pose no conundrum because in the pitch room, the devs said "screw logic and common sense for 5th edition" followed by a war cry of "let them be unencumbered!" [what a stupid pull])
Anyway, since we are going to be acting these encounters out; I'm going to make sure I purchase / Tidelan stocked up on torches before we start / he left
This is to burn the meat, so that the hungry animals cannot eat it, and the ones who notice the smell of disappointing barbecque will be put in their place at the thought of a predator that can eat so much.
Druidic deception is hilarious. Maybe if I get bored, I can have Tidelan start leaving notes around the forest in Druidic saying stuff like "I just slaughtered the Calydonian Boar. Out of temptation, I donned the bearskin to taste it's meat. It was mediocre, at best. A little too gamey, for my taste." and "Oops, was that a guardian spirit? Crap! Gaea is gonna be so pissed!" or "lol you call that a 'ferocious monstrosity'? silly farmer, a meager sire of jormungandr poses no threat to me. rest assured i am protecting this land due to my great benevolence" maybe even "gg ez. alpha dire wolf king plus the weakest raid boss ever bro just solod him like in sao haha im cool like kirito" let alone a trail of cryptic notes starting with "the wolves of this forest do not seem to fear me, though I am cloaked in the skin of their kind?" and ending, thirty dread-inducing chapters later with "of course. the curse of these woods. the frost never melts. it must have also affected the hearts of the animals... wait... what is that sound? the eyes in the woods... the sounds of claws... i- is this ... !... Ah, I see. You were responsible for this."
Sadly, Tidelan is not a creative writer smh (then again, he has talents I lack too... namely the whole reality-bending impossible magic and stuff haha)
This message was last edited by the player at 03:52, Sun 12 Sept 2021.