I don't know if this will make anybody else laugh, but here's Tidelan's current XP count:
quote:
Level: 2 (1778 / 900 XP)
That means, that in the last 24 hours (at most), he's almost leveled up twice (not really, because XP progression is exponential, but notice how 1800 is twice 900, and 1778 is nearly 1800).
I don't think I've brought this up because it wouldn't have accomplished anything to complain about not being able to long rest at any point...
IIRC our last rest he was at nearly 900 XP, so he basically gained nearly 1000 XP in a single day... which as we know, has taken at least one real life month...
That seems super wonky, but maybe it's normal... I have no experience with non-milestone progression.
I mean, considering this is a sandbox game, any player could presumably power-level super quickly... but the weird thing to me, is that our party hasn't done that, and yet my suspension of disbelief has still suffered from this incredible growth.
Hurray!
quote:
64 GP, 71 SP and 170 CP.
Well... to be honest, that's hardly true.
A house costs 25 or 50 gold (i don't remember), and that's literally the only thing we can afford to purchase right now. Magic items cost 100s or 1000s of gold, and the only other thing that money can even be spent on is roleplay or ECON.
So, even if we all had 67 gold coins (do we? or is that the total sum you listed?) it's virtually useless (at least we're not using coin weight, cause than it would be more trouble than it's worth)...
Sure, having a house prevents exposure rolls, but I don't really know if Tidelan
wants to live in a house... I mean, character-wise, he might be more comfortable sleeping in a familiar place... rather than being so
final about things by purchasing/building a home...
Also, there's no reason to have an ECON playstyle with him... he's not a people person, he probably wouldn't like to have a job like that, and he doesn't even care about money.
The main issue with currency in this game (IMO) is that there's
NOTHING TO BUY! It seems that the only things that can be bought are mundane items and trade goods from Jessop Schmidt, and anything
another player puts up for sale.
I have no idea why a magic shop has been introduced so early, if every single item is out of every single character's price range...
If I were playing a rogue, I'd just steal whatever I could (since buying anything is out of the question because it's literally impossible) and then become the only player in the game to have magic items.
Honestly, I'd be happy about that. 'Cause at least it would be funny, instead of nothing happening :shrug:
I've noticed I've been writing a lot of criticism lately, which I know can be overwhelming and maybe even frustrating. I'm only saying anything because I really like this game and want it to be as good as it can be.
Also, I've put a lot of these things out there recently because now that this quest is ending, we're all sort of 'in danger' of falling into a period of having nothing to do... other than downtime stuff, which some of us may take advantage of (hmm... Tidelan might be the only character who doesn't really mesh with this aspect of the game, which is surprising considering how many players we have, I'd assume at least a few others would be playing a character that
isn't here to get rich in a new frontier lol).