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20:48, 3rd May 2024 (GMT+0)

[OOC] Scout the Redfoot camp OOC.

Posted by ConspiratorFor group 0
Boneclaw
player, 59 posts
Sat 14 Mar 2020
at 09:48
  • msg #11

[OOC] Scout the Redfoot camp OOC

It's not really clear though what i'm supposed to respond to. The goblins are hiding but how given that we see them? Do you mean they take cover? Is it just the goblins or the hobgoblins as well? Does it mean my Guiding Bolt on the hobgoblin commander doesn't work?
Spark
player, 24 posts
AC 20 HP 11/11
PP 11 Init +1
Sat 14 Mar 2020
at 15:39
  • msg #12

[OOC] Scout the Redfoot camp OOC

I was confused by Verbannt posting twice, so I posted a round 2 action. I'm fine with using these rolls and have the DM decide who I hit (or miss)
Lukas Verbannt
player, 120 posts
AC: 15 HP: 17/17
PP: 14 Init: 9
Sat 14 Mar 2020
at 15:57
  • msg #13

[OOC] Scout the Redfoot camp OOC

Sorry for the confusion.  I had pre-rolled my initiative at a 9, so my first "post" was just drawing my bow.
Tidelan Wavyrus
player, 121 posts
Initiative pre roll: 15
AC 13 , PP 15 , HP 19/19
Sat 14 Mar 2020
at 17:28
  • msg #14

[OOC] Scout the Redfoot camp OOC

So this is what I am understanding:

I did my move (highest init)

[other players posted their moves before enemies acted]

the [hob]goblins did their moves

Conspirator posted the two turns that had happened and didn't adjudicate other player's actions because circumstances had changed before it was their initiative order

[other players posted again, assuming it was a new round]

So we're still in round 1, and the first set of posts (before the first GM post) may not make sense anymore.

---

I guess the solution is to just edit one of the posts with , "use this one for my first turn?"

Dunno. virtual dnd is fun but can be clunky. The main confusion might be from us all posting at once rather than in init order, but that would make combat take wayyy too long, so i think the solution is to remember where you are in initiative... but that doesn't really solve the problem of posting something that won't happen by the time you get there? ehhh
Lukas Verbannt
player, 121 posts
AC: 15 HP: 17/17
PP: 14 Init: 9
Sat 14 Mar 2020
at 17:33
  • msg #15

[OOC] Scout the Redfoot camp OOC

Also, Tidelan and I have run the last adventure together, and got used to doing stuff like pre-rolling initiative.

We just kind of carried the action over to here without informing any of you.

Our bad!
Conspirator
GM, 281 posts
Just here to help
Sat 14 Mar 2020
at 21:44
  • msg #16

[OOC] Scout the Redfoot camp OOC

Tidelan is correct. My intent was to give it a day or two for people to change their action, then post the rest of the round with whichever actions people decided to keep. In retrospect, I see it was counterproductive. It probably doesn't help that I just assumed everyone realized that strikethough= dead. G1 is still shown on the map because some of you have a high enough PP (Passive Perception) to see it. He is hidden behind the tree. G4 is not shown because no one has a PP high enough to notice it.
Conspirator
GM, 285 posts
Just here to help
Sat 14 Mar 2020
at 22:33
  • msg #17

[OOC] Scout the Redfoot camp OOC

Okay, so now, round 2 has started. Tidelan and the goblins have already acted.
Tidelan Wavyrus
player, 122 posts
Initiative pre roll: 15
AC 13 , PP 15 , HP 19/19
Sat 14 Mar 2020
at 23:50
  • msg #18

[OOC] Scout the Redfoot camp OOC

Thanks for the reminder. Was about to post again before checking here.

Also, I noticed that proficiency with Survival now gives advantage on con saves instead of previously not needing to make one at all: will keep that in mind for future camping :P

Edit: Also, technically I can smell (not see) the other goblin, since in bear form my PP increases by 3 thanks to keen smell :)
This message was last edited by the player at 23:51, Sat 14 Mar 2020.
Spark
player, 25 posts
AC 20 HP 11/11
PP 11 Init +1
Sun 15 Mar 2020
at 09:18
  • msg #19

Re: [OOC] Scout the Redfoot camp OOC

Tidelan Wavyrus:
Edit: Also, technically I can smell (not see) the other goblin, since in bear form my PP increases by 3 thanks to keen smell :)


+3?

PHB Chapter 7:
Here's how to determine a character's total for a passive check:

10 + all modifiers that normally apply to the check

If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.


Should increase your PP by 5, no?
Tidelan Wavyrus
player, 123 posts
Initiative pre roll: 15
AC 13 , PP 15 , HP 19/19
Sun 15 Mar 2020
at 13:50
  • msg #20

Re: [OOC] Scout the Redfoot camp OOC

Tidelan's PP is 15, because it's 10 + his WIS (16/+3) is 13 + his proficiency bonus (he is proficiency in perception) = 15 Passive Perception

as a bear, his perception score is +3 but he has advantage, so it becomes 10 + 3 + 5 (for adv.) making 18 PP.

18 % 15 = 3

quote:
Should increase your PP by 5, no?


It does, but my base perception is lower as a bear by 2, so the cumulative increase after all is added is +3 :)

---

sorry im a math geek ;)
Spark
player, 26 posts
AC 20 HP 11/11
PP 11 Init +1
Sun 15 Mar 2020
at 14:27
  • msg #21

Re: [OOC] Scout the Redfoot camp OOC

Huh, that's not the way I'd see it.

PHB Chapter 3:
While you are transformed, the following rules apply:

Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours.


So in bear wild shape, your WIS would still be +3, your proficiency is still +2, making PP still 15, and then you adopt the Keen Smell trait giving you advantage on Perception relying on smell, making that PP 20

The +3 in a bear stat block simply reflects its +1 WIS modifier and it's +2 proficiency bonus. But you're not a bear, you're a Druid in wild shape.
Tidelan Wavyrus
player, 124 posts
Initiative pre roll: 15
AC 13 , PP 15 , HP 19/19
Sun 15 Mar 2020
at 14:32
  • msg #22

Re: [OOC] Scout the Redfoot camp OOC

Oh! Silly me :) You're right!

haha you play my class better than I do, thanks for the reminder <3
Spark
player, 27 posts
AC 20 HP 11/11
PP 11 Init +1
Sun 15 Mar 2020
at 14:35
  • msg #23

Re: [OOC] Scout the Redfoot camp OOC

Always happy to give the group a better chance of spotting (or smelling) an ambush :)
Conspirator
GM, 288 posts
Just here to help
Mon 16 Mar 2020
at 08:44
  • msg #24

Re: [OOC] Scout the Redfoot camp OOC

Actually, the reason you could see the goblin, Tidelan, is that there was nothing between it and you for it to hide behind.

Spark is correct about the bear form's affect on your skill, though.
Boneclaw
player, 66 posts
Fri 27 Mar 2020
at 08:52
  • msg #25

Re: [OOC] Scout the Redfoot camp OOC

Let me know if Tidelan is still up.
Tidelan Wavyrus
player, 137 posts
AC 13 , PP 15 , HP 19/19
Fri 27 Mar 2020
at 18:20
  • msg #26

Re: [OOC] Scout the Redfoot camp OOC

I was , but I posted my action, sorry for the wait, I slept in today :|
Tidelan Wavyrus
player, 139 posts
AC 13 , PP 15 , HP 19/19
Sun 29 Mar 2020
at 21:46
  • msg #27

Re: [OOC] Scout the Redfoot camp OOC

Always appreciate your cleric, folks!

Also, Grave Domain is awesome.
Spark
player, 37 posts
AC 20 HP 11/11
PP 11 Init +1
Sun 29 Mar 2020
at 21:57
  • msg #28

Re: [OOC] Scout the Redfoot camp OOC

10 hp as a bonus action from 30 ft away is crazy good! What ability is that?
Tidelan Wavyrus
player, 140 posts
AC 13 , PP 15 , HP 19/19
Sun 29 Mar 2020
at 22:05
  • msg #29

Re: [OOC] Scout the Redfoot camp OOC

I assume they cast Healing Word but the 1st level Domain feature maximizes all healing for unconscious targets. They can also cast spare the dying with a range of 30 ft, but that doesn't heal hit points just stabilizes.

Then again, might not have been healing word... because: 1d4 + MOD = 10 cannot be true, since i doubt a 2nd level character has a Wisdom of 22.

Might be cast at 2nd level (meaning their wisdom is 14 or 15), but i dont think you get that slot until 3rd level, so i don't actually know what was cast.

Either way, awesome subclass. Although I don't know if it will be Boneclaw's turn in initiative before the hobgoblins kill Tidelan (they are both adjacent to him, he's unconscious)
Spark
player, 38 posts
AC 20 HP 11/11
PP 11 Init +1
Sun 29 Mar 2020
at 22:13
  • msg #30

Re: [OOC] Scout the Redfoot camp OOC

I appreciate your willingness to explain what might have happened, but could just as well wait for Boneclaw to confirm what actually happened :D
Boneclaw
player, 69 posts
Sun 29 Mar 2020
at 23:20
  • msg #31

Re: [OOC] Scout the Redfoot camp OOC

Aw crap, misread. So I guess Tidelan is only stabilized for now.
Tidelan Wavyrus
player, 142 posts
AC 13 , PP 15 , HP 19/19
Mon 30 Mar 2020
at 15:47
  • msg #32

Re: [OOC] Scout the Redfoot camp OOC

No worries.

Also, since it came to my turn before yours, I should have rolled a death save. But, even though I'm stabilized, I don't think it 'removes death saves' it just means I don't have to keep making them. If I take damage, I have to make saves again (meaning if i lose 2, then it will have mattered what i rolled)

So I should roll because of this, and i'll post it here.

11:47, Today: Tidelan Wavyrus rolled 11 using 1d20.  death save jeebies.

Nice. Might not matter , but at least the dice are on my side :)
Spark
player, 39 posts
AC 20 HP 11/11
PP 11 Init +1
Mon 30 Mar 2020
at 15:57
  • msg #33

Re: [OOC] Scout the Redfoot camp OOC

Tidelan:
I don't think it 'removes death saves'



Yes, it does

PHB Chapter 9:
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.

Tidelan Wavyrus
player, 143 posts
AC 13 , PP 15 , HP 19/19
Mon 30 Mar 2020
at 16:33
  • msg #34

Re: [OOC] Scout the Redfoot camp OOC

Ah, thanks!
Conspirator
GM, 344 posts
Just here to help
Fri 3 Apr 2020
at 00:08
  • msg #35

Re: [OOC] Scout the Redfoot camp OOC

Spark, make a charisma (intimidation) check, please.
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