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21:07, 3rd May 2024 (GMT+0)

[OOC] Scout the Redfoot camp OOC.

Posted by ConspiratorFor group 0
Tidelan Wavyrus
player, 146 posts
AC 13 , PP 15 , HP 19/19
Fri 3 Apr 2020
at 00:20
  • msg #36

Re: [OOC] Scout the Redfoot camp OOC

Ohhh! spoopy robit!


By the way, I know in face-to-face play, you don't roll unless a GM asks for it, but for an online game would you prefer for us as players making skill checks in or out of combat, to do those before you ask us to, or should we wait for confirmation?

I'm okay with either, I just don't know if it's tedious for you to ask for a roll, since that can add up to a day to the total time it takes to do something (or, like, less than an hour, depending a lot on when people are available)


Just in case my question is not clear, because I think sometimes I'm not, i'll give an example:

Player: With a threatening look on my dark elf face, I stare down the group of goblins and scowl, with a whisper through gritted teeth I say, and my hand clutching the jagged knife at my belt, "I've killed nearly a hundred of your kind... If you make me do this, it will be a personal milestone"

Player rolls an intimidation check (let's say it's 17) and includes it in post

GM: *gm noises*

OR

Player: With a threatening look on my dark elf face, I stare down the group of goblins and scowl, with a whisper through gritted teeth I say, and my hand clutching the jagged knife at my belt, "I've killed nearly a hundred of your kind... If you make me do this, it will be a personal milestone"

OOC: i'm trying to intimidate them

GM: ok roll intimidation

player rolls intimidation

player: OOC i got 17

gm: *gm noises*

---

Just wondering what your opinion(s) on this would be? Also i wrote 'gm noises' instead of an actual adjudication to shorten the example and also because there are a lot of possible responses i though of and couldn't pick one. I write too much :P

As a note, since what we rolled is visible, if we roll the wrong kind of check, you can always look at our character sheets to determine the true total (i think they are visible to gms? i'd assume so, but i've never used them before this game, so i dunno)
Spark
player, 43 posts
AC 20 HP 11/11
PP 11 Init +1
Fri 3 Apr 2020
at 10:03
  • msg #37

Re: [OOC] Scout the Redfoot camp OOC

Conspirator:
Spark, make a charisma (intimidation) check, please.


My bad, I could have seen that coming and rolled in advance. I have updated my post with the surprisingly strong result given Spark's modifiers

11:57, Today: Spark rolled 14 using 1d20-1.  Intimidation.

As to Tidelan's point - I can only speak for myself, but would have no problem if the DM rolled on my behalf for such checks. That is, however, an added burden on the DM to have to look up our sheets to do so.

I'm also on board with rolling a wide array of cheeks and putting them in a spoiler tag. (Example being that Spark's attempt could be intimidation or persuasion, so I would roll both and put them in spoilers to avoid clogging up the post, and the DM could pick and choose, or even ignore the rolls, whatever suited the story best.
Conspirator
GM, 345 posts
Just here to help
Fri 3 Apr 2020
at 14:21
  • msg #38

Re: [OOC] Scout the Redfoot camp OOC

Yeah, go ahead and make whatever rolls you think might be appropriate, and we'll pick which one to use. And yes, we can look at players sheets.
Tidelan Wavyrus
player, 150 posts
AC 13 , PP 15 , HP 19/19
Mon 6 Apr 2020
at 00:50
  • msg #39

Re: [OOC] Scout the Redfoot camp OOC

I was sure I was going to die!

Thankfully, those hobgoblins weren't as bloodthirsty as they could've been LOL

It's ironic that my character build is 'guess i'll never die' and I got wrecked xD
Conspirator
GM, 353 posts
Just here to help
Mon 6 Apr 2020
at 03:19
  • msg #40

Re: [OOC] Scout the Redfoot camp OOC

You'll only get harder to kill as you level.
Tidelan Wavyrus
player, 152 posts
AC 13 , PP 15 , HP 19/19
Mon 6 Apr 2020
at 14:17
  • msg #41

Re: [OOC] Scout the Redfoot camp OOC

Up next: Barbarian 1 :P
Dorian Stornward
player, 73 posts
AC: 17 HP: 11/14
Tue 7 Apr 2020
at 14:50
  • msg #42

Re: [OOC] Scout the Redfoot camp OOC

With the extra 100xp I’m finally lvl 2
Tidelan Wavyrus
player, 157 posts
AC 13 , PP 15 , HP 19/19
Tue 7 Apr 2020
at 18:38
  • msg #43

Re: [OOC] Scout the Redfoot camp OOC

Congrats :)

I'm 2/3 to level 3 :)
Lukas Verbannt
player, 143 posts
AC: 15 HP: 17/17
PP: 14 Init: 9
Thu 9 Apr 2020
at 04:01
  • msg #44

Re: [OOC] Scout the Redfoot camp OOC

With a long rest we will actually get to level, assuming it doesn't get interrupted.

Who. has a passive perception greater than 11?
This message was last edited by the player at 04:03, Thu 09 Apr 2020.
Spark
player, 49 posts
AC 20 HP 11/11
PP 11 Init +1
Thu 9 Apr 2020
at 14:21
  • msg #45

Re: [OOC] Scout the Redfoot camp OOC

Spark can either roll perception checks throughout the night as he's alert the whole time, or he can give another character advantage if they have superior skill or darkvision.

The justification would be that Spark can still hear perfectly well in the dark
Lukas Verbannt
player, 145 posts
AC: 15 HP: 17/17
PP: 14 Init: 9
Thu 9 Apr 2020
at 16:14
  • msg #46

Re: [OOC] Scout the Redfoot camp OOC

Makes perfect sense to me.

The passive perception question is for something different, anyone with a score over 11 gets a PM from me.
Conspirator
GM, 361 posts
Just here to help
Thu 9 Apr 2020
at 18:14
  • msg #47

Re: [OOC] Scout the Redfoot camp OOC

Resistance's duration is too short to help in this case, Tidelan, unless you can cast spells in your sleep. Also, if you take a form that has darkvision, you get darkvision too. Your wildshape happens to last the exact duration of a watch, if the party splits the night into three watches.

Lukas, if you don't sleep at all, you need to make a DC 16 Constitution check, or take a level of exhaustion.

Spark, keeping watch uses passive perception.

Everyone, keep in mind, you've only traveled for a few hours so far, and you left before sunrise. No one can sleep yet, but if you kill time for awhile, you should be able to get to sleep in time to get four hours of sleep (reducing the DC to 12) before the light level drops to "dim" or a full night's sleep before it becomes "dark"

While you wait until you get tired, you each get one downtime unit, that can only be used right now. If you do, your passive perception gets disadvantage.
Tidelan Wavyrus
player, 162 posts
AC 13 , PP 15 , HP 19/19
Thu 9 Apr 2020
at 18:25
  • msg #48

Re: [OOC] Scout the Redfoot camp OOC

quote:
Resistance's duration is too short to help in this case, Tidelan, unless you can cast spells in your sleep. Also, if you take a form that has darkvision, you get darkvision too. Your wildshape happens to last the exact duration of a watch, if the party splits the night into three watches.


That makes sense. I'll keep looking for a wild shape that would be applicable.

quote:
Everyone, keep in mind, you've only traveled for a few hours so far, and you left before sunrise. No one can sleep yet,


Oof, I totally forgot what time it was in-game... Guess we'll just have to burn some time.

quote:
but if you kill time for awhile, you should be able to get to sleep in time to get four hours of sleep (reducing the DC to 12) before the light level drops to "dim" or a full night's sleep before it becomes "dark"


Darn! Another decision that has to be made before I can refresh my character sheet (lol)
Conspirator
GM, 364 posts
Just here to help
Thu 9 Apr 2020
at 18:49
  • msg #49

Re: [OOC] Scout the Redfoot camp OOC

Here is a list of creatures you could wildshape into at your level from the Monster Manual. The ones crossed out are unavailable due to your background making it unlikely you've ever seen one.

Level 2: Max CR 1, no flying or swimming speed
(0) Baboon, Badger, Cat, Deer, Giant Fire Beetle, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Weasel
(0.125) Camel, Giant Rat, Giant Weasel, Mastiff, Mule, Pony
(0.25) Axe Beak, Boar, Draft Horse, Elk, Giant Badger, Giant Centipede, Giant Goat, Giant Lizard, Giant Wolf Spider, Panther, Riding Horse, Wolf
(0.5) Ape, Black Bear, Warhorse
(1) Brown Bear, Dire Wolf, Giant Hyena, Giant Spider, Lion, Tiger

Not only darkvision, btw, you get any other senses of the form you take.
Tidelan Wavyrus
player, 163 posts
AC 13 , PP 15 , HP 19/19
Thu 9 Apr 2020
at 18:56
  • msg #50

Re: [OOC] Scout the Redfoot camp OOC

Thank you!
Boneclaw
player, 78 posts
Thu 9 Apr 2020
at 20:18
  • msg #51

Re: [OOC] Scout the Redfoot camp OOC

Level 3 cleric :). I forgot to add the xp from potion making.

So hmm, i'm thinking spiritual weapon and Prayer of Healing for level 2 and 3 Guiding Bolts plus Shield of Faith for the coming fight.

Or I can take Silence instead of Spiritual Weapon since we're not all very stealthy. But then spells with vocal components can't be cast either until i drop it.

Passive perception is 16
Lukas Verbannt
player, 146 posts
AC: 15 HP: 17/17
PP: 14 Init: 9
Thu 9 Apr 2020
at 23:43
  • msg #52

Re: [OOC] Scout the Redfoot camp OOC

PM for Boneclaw.
Lukas Verbannt
player, 147 posts
AC: 15 HP: 17/17
PP: 14 Init: 9
Fri 10 Apr 2020
at 00:47
  • msg #53

Re: [OOC] Scout the Redfoot camp OOC

@DM

So we hole up for the day and see if any more Hobgoblins come wandering by.

I'll sleep now, so that I can stay up all night with my darkvision and not have exhaustion.
Dorian Stornward
player, 76 posts
AC: 17 HP: 11/14
Wed 15 Apr 2020
at 09:45
  • msg #54

Re: [OOC] Scout the Redfoot camp OOC

Sorry everyone but I’ll have to bow out and quit this game.
I was supposed to update my character sheet about a month ago but haven’t done it yet and I seem to have barely any time to post here.

I don’t want to drag the response time to once a week and so I think it would be better for me to leave.
The DMs can perhaps control Dorian until you guys have finished the quest.
Lukas Verbannt
player, 152 posts
AC: 15 HP: 17/17
PP: 14 Init: 9
Wed 15 Apr 2020
at 14:58
  • msg #55

Re: [OOC] Scout the Redfoot camp OOC

Sorry to lose you, but sounds like you're making the right call.

Be safe, take good care of yourself.
Spark
player, 52 posts
AC 20 HP 11/11
PP 11 Init +1
Wed 15 Apr 2020
at 15:29
  • msg #56

Re: [OOC] Scout the Redfoot camp OOC

Take care!
Tidelan Wavyrus
player, 169 posts
AC 13 , PP 15 , HP 19/19
Wed 15 Apr 2020
at 16:13
  • msg #57

Re: [OOC] Scout the Redfoot camp OOC

100% what's already been said.

Thanks for playing with us, best wishes!
Conspirator
GM, 373 posts
Just here to help
Wed 15 Apr 2020
at 20:12
  • msg #58

Re: [OOC] Scout the Redfoot camp OOC

Sorry to hear that, Dorian. Hope things go well for you in the real.

On an unrelated note, I believe Lukas is the only one who was asleep at this point.
Spark
player, 54 posts
AC 20 HP 11/11
PP 11 Init +1
Wed 15 Apr 2020
at 20:18
  • msg #59

Re: [OOC] Scout the Redfoot camp OOC

My post updated with initiative, sorry
Conspirator
GM, 375 posts
Just here to help
Wed 15 Apr 2020
at 20:48
  • msg #60

Re: [OOC] Scout the Redfoot camp OOC

Had you been any later Spark, we would have used my roll. It was a 2.
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