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19:46, 19th April 2024 (GMT+0)

[LOCATION] The Dragon's Den Tavern and Gambling.

Posted by Carmen DiazFor group 0
Carmen Diaz
player, 138 posts
AC 18 | HP 10/10 | PP 10
Warlock Bounty Hunter
Tue 9 Mar 2021
at 04:27
  • msg #1

[LOCATION] The Dragon's Den Tavern and Gambling

~DRAGON'S DEN~



Where there was once a cozy name, now there is a name that gives a sense of power to those that enter. The Dragon's Den is not your typical establishment. This is a place where you can drown your sorrows, tell a wild tale, and then get lost in the night as you explore all the wonders of the flesh and the thrill of gambling for high stakes.

After entering through the front door, a strategically placed chime announces the presence of every customer. To the left is a lively fireplace ramping up the heat in the room with two comfortable chairs beside a table. The other seats are all lining up at the counter on the right hand wall, with a liquor shelf in the back and a door straight ahead of the entrance leading to a private room where all sorts of events take place. The left side has a mark on the wall where a display case once existed. For now, it serves as a simple reminder that all things must change. In every empty corner, a burly looking attendant is ready to deal with cheaters and violence.

In the centre of the room, several gaming tables offer you the opportunity to separate your wealth from your purses. A roulette wheel is under construction, but there are plenty of dicing tables and card tables to take part in. And if you're of such renown, well...the private room beckons!

ServicePrice
Ale (Mug)5cp
Wine (Pitcher)2sp
Fine Wine (Bottle)10gp
Spirits (shot)1gp
Comfortable Meal5sp
Stabling & Feed2gp/night

Dice game, 25 gold pieces maximum buy-in
This dice game is deceptively simple. “Roll the dice and may the gods be with you!”
Rules: Players roll 2d6. If they add to a 6, 7 or 8, the player wins.

Card game, 50 gold pieces initial buy-in
Rules: Each card player rolls 1d8, keeping the die hidden. Each player has the chance to raise the bet, call the bet (meet it), or fold. It continues when all bets are equal. Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together.
Winner takes 80% of the pot (the other 20% goes to the casino). Ties split the 80%.
Sleight of Hand can give a reroll; Deception can force a fold

This message was last edited by the player at 06:16, Mon 05 Apr 2021.
Malkus
player, 124 posts
AC 17; HP 25/25; PP 10
Wed 5 Aug 2020
at 18:17
  • msg #2

Chloe's Cozy Cavern Tavern

Malkus makes his way to the new tavern and enters the cozy structure. He saunters up to the bar and orders a pitcher of wine -3 SP, including tip.
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