RolePlay onLine RPoL Logo

, welcome to Pioneers of Rimewood

17:08, 19th April 2024 (GMT+0)

Questions and Suggestions for the GMs.

Posted by The NarratorFor group 0
Conspirator
GM, 1141 posts
Just here to help
Mon 12 Apr 2021
at 10:26
  • msg #101

Re:  Questions and Suggestions for the GMs.

Someone you know. You'll have to wait and see, unless they decide to tell you. Though, now that I think about it, they're only going to be offering one kind (specifically, tattoos that cast find familiar,) so maybe you could learn to make the rest?
Victor Iusticia
player, 363 posts
AC 16 | HP 25/25 | PP 10
LoH 15/15 S1 3/3
Mon 12 Apr 2021
at 10:29
  • msg #102

Re:  Questions and Suggestions for the GMs.

What tool proficiency would be required, presumably some sort of artisan's tools, and is it a matter of buying a recipe for each individual spell effect or just the spell level?
Conspirator
GM, 1143 posts
Just here to help
Mon 12 Apr 2021
at 10:48
  • msg #103

Re:  Questions and Suggestions for the GMs.

Smith's Tools (because you're actually creating a magical needle) or the Arcana skill could do it, but for Spellwrought Tattoos, you would need to know the spells you want the tattoo to cast. For any other types, you need the specific recipe.
Victor Iusticia
player, 365 posts
AC 16 | HP 25/25 | PP 10
LoH 15/15 S1 3/3
Mon 12 Apr 2021
at 10:55
  • msg #104

Re:  Questions and Suggestions for the GMs.

Ah cool, I might aim for the Smith's Tools then so I can also fabricate my own arms and armour as needed. It'll probably be some time before I can afford the gold price.

So knowing the spell as part of the needle manufacture sounds perfectly reasonable to me, I assume purchasing the recipe for each spell I can't cast would be done through Hexia. edit: reread your post, you probably meant the non-Spellwrought tattoos there :D

Would crafting with another person allow me to provide the Smithing knowledge and them to provide the casting knowledge? Might be useful if people want a tattoo of a spell they know that Victor doesn't.

This is definitely interesting to me assuming whoever else was looking into doing it doesn't beat me to it.
This message was last edited by the player at 10:56, Mon 12 Apr 2021.
Conspirator
GM, 1145 posts
Just here to help
Mon 12 Apr 2021
at 11:39
  • msg #105

Re:  Questions and Suggestions for the GMs.

Sure! Granted, most spellcasters tend to be proficient in Arcana, so they could craft them on their own, but the downtime cost savings for cooperative crafting is always worth it.
Victor Iusticia
player, 367 posts
AC 16 | HP 25/25 | PP 10
LoH 15/15 S1 3/3
Mon 12 Apr 2021
at 11:49
  • msg #106

Re:  Questions and Suggestions for the GMs.

Hmmm true I suppose, it's very similar to crafting spell scrolls I imagine. Hopefully the spells on my list are alluring enough to attract trade :)
Conspirator
GM, 1148 posts
Just here to help
Tue 13 Apr 2021
at 03:18
  • msg #107

Re:  Questions and Suggestions for the GMs.

Well, any of the Smite spells would appeal to anyone who likes to melee. Then of course, there's shield of faith.
Carmen Diaz
player, 367 posts
AC 18 | HP 22/22 | PP 12
Warlock Bounty Hunter
Tue 13 Apr 2021
at 03:19
  • msg #108

Re:  Questions and Suggestions for the GMs.

Can you craft a scroll of summon greater steed? :) Flying around on griffon's would be oh so cool....
Victor Iusticia
player, 379 posts
AC 16 | HP 25/25 | PP 10
LoH 15/15 S1 3/3
Tue 13 Apr 2021
at 03:24
  • msg #109

Re:  Questions and Suggestions for the GMs.

I intend to stop progression in Paladin before getting access to 3rd level Paladin spells so I'd have Find Steed but for the Greater version I'd probably have to get Malkus's help.
This message was last edited by the player at 03:26, Tue 13 Apr 2021.
Malkus
player, 463 posts
AC 17; HP 33/33; PP 10
Tue 13 Apr 2021
at 03:26
  • msg #110

Re:  Questions and Suggestions for the GMs.

Victor Iusticia:
I intend to stop progression in Paladin before getting access to 3rd level Paladin spells so I'd have Summon Steed but for the Greater version I'd probably have to get Malkus's help.


That can be probably be arranged. That spell in particular is one I'm looking forward to
Carmen Diaz
player, 572 posts
AC 18 | HP 22/22 | PP 12
Warlock Bounty Hunter
Tue 1 Jun 2021
at 02:41
  • msg #111

Re:  Questions and Suggestions for the GMs.

Due to reactions such as shield, I'd like to suggest that enemy attacks have their Attack rolls or results shown so that canny players are able to cheat certain doom.

https://www.youtube.com/watch?v=ReFhu8KYbmU
Brohm of Clan Stonehelm
player, 274 posts
Dwarf, Male, Ranger.
AC.:15, HP.:39/39, PP:13
Tue 1 Jun 2021
at 07:45
  • msg #112

Re:  Questions and Suggestions for the GMs.

In reply to Carmen Diaz (msg # 111):

I would think that's unnecessary.  As long as one knows the attack roll hit, one can use Shield as a reaction.  Knowing the number only effects metagaming by allowing one to do math and determine if attack roll is too high for Shield to be effective.
Carmen Diaz
player, 574 posts
AC 18 | HP 22/22 | PP 12
Warlock Bounty Hunter
Tue 1 Jun 2021
at 07:53
  • msg #113

Re:  Questions and Suggestions for the GMs.

It depends on your viewpoint.

A lot of games play in the style of: I rolled an 18. Does that hit?
Player has AC 17 and knows that using Shield will be useful.

I hadn't contemplated games that ran where the GM just stated that an attack hits or not without disclosing numbers. Happy either way but the one thing I will say is that currently the rest of the players are waiting for me to decide if I use Shield or not so that they can also figure out their own actions.
Victor Iusticia
player, 492 posts
AC 16 | HP 25/25 | PP 10
LoH 15/15 S1 3/3
Tue 1 Jun 2021
at 08:03
  • msg #114

Re:  Questions and Suggestions for the GMs.

I think including an attack roll is valid (and my preference) for play by post in order to help speed things along.

At my meatspace table we have always had the GM ask "does a 24 hit your AC?" which acts as a prompt for the players to state any reactions. It hasn't seemed to lead to any problematic metagaming.
Tidelan Wavyrus
player, 705 posts
Level 4, HP 39/39
AC 15, PP 15
Tue 1 Jun 2021
at 17:38
  • msg #115

Re:  Questions and Suggestions for the GMs.

Agree with Victor and Carmen on the posting of GM attack rolls, like how the players do it.

I don't think it's metagaming as much as it is strategizing.

It also seems to be the usual from what I've seen and participated in elsewhere, as well.
Spark
player, 262 posts
AC 19 HP 31/31
PP 11 Init +1
Tue 1 Jun 2021
at 20:15
  • msg #116

Re:  Questions and Suggestions for the GMs.

quote:
I don't think it's metagaming as much as it is strategizing.


I think the apprehension surrounds it being strategizing based on meta-gaming, as opposed to strategizing based solely on what your character perceives.

But that's where I don't think it's a problem for GM's to disclose rolls. From a narrative viewpoint, the wizard tries to get out of harm's way but realising that the opponent's blade is closer than first expected, reacts by throwing his arm up in a warding motion, and the blade dances harmlessly off the shield spell he cast.

That's simply giving the knowledge that +2 AC would make the enemy miss him a bit of narrative fluff and justifying giving player characters the knowledge of an opponent's roll.

In the end, the wizard lives to fight another round but is down one spell slot, so attrition is satisfied.
Brohm of Clan Stonehelm
player, 275 posts
Dwarf, Male, Ranger.
AC.:15, HP.:39/39, PP:13
Tue 1 Jun 2021
at 22:20
  • msg #117

Re:  Questions and Suggestions for the GMs.

In reply to Spark (msg # 116):

Shield is a +5 AC bonus.

It is not the knowledge of the hit that the Caster can then cast Shield that is the issue.  They can cast Shield any time they are hit.  It is the knowledge of when casting Shield would be useless, knowledge that their character would not have, that is the issue.
Carmen Diaz
player, 576 posts
AC 18 | HP 22/22 | PP 12
Warlock Bounty Hunter
Tue 1 Jun 2021
at 22:47
  • msg #118

Re:  Questions and Suggestions for the GMs.

This request is based mostly on convenience.

Option 1: declare a hit only.
Player can use a reaction to potentially avoid hits.
GM has to confirm if reaction is effective
Everyone can now post actions based on the reaction

Option 2: declare attack roll (I don’t mind if the dice roller result is shown or not, just the AC that was hit.
Player uses reaction to avoid hit, knowing the result of the reaction
All players can post without needing confirmation from the GM.
The Narrator
GM, 836 posts
Let me tell you a tale.
Tue 1 Jun 2021
at 23:49
  • msg #119

Re:  Questions and Suggestions for the GMs.

So Conspirator and I have talked it over and have agreed that we will start showing EITHER the AC that was hit or that it was a crit, but we will not be doing those two in the same instance.
Victor Iusticia
player, 494 posts
AC 16 | HP 25/25 | PP 10
LoH 15/15 S1 3/3
Wed 2 Jun 2021
at 02:15
  • msg #120

Re:  Questions and Suggestions for the GMs.

Sounds like a good call to me :)
Carmen Diaz
player, 577 posts
AC 18 | HP 22/22 | PP 12
Warlock Bounty Hunter
Wed 2 Jun 2021
at 02:17
  • msg #121

Re:  Questions and Suggestions for the GMs.

Awesome to hear. Thanks so much :)
Tiria Nailo
player, 165 posts
HP: 17/20 AC:14-17 PP12
{not so} powerful wizard
Sat 16 Oct 2021
at 05:13
  • msg #122

Re:  Questions and Suggestions for the GMs.

With the updates to business and sleep rules I have a few questions.
emphasis is mine:
Erret is in charge of any new construction, and charges 50gp for a single room (15'x15') log cabin with a fireplace or stove and 25gp for each separate room (bedrooms, kitchens, etc.) For a 30'x30' room, these costs are doubled. Additional fireplaces or stoves cost 25gp (limit one per room.) Stairs cost 25gp. Stone construction costs double (including the costs to heat!,) and takes 10 extra days, for the stone to be delivered. The more you pay for your home, the better the lifestyle available to you. Any non-portable crafting fixture (worktables, blacksmith's furnace/forge, etc.) costs 50gp, requires its own room, and allows the type of crafting it is made for.


Question 1)
Building a 30 ft by 30 ft room doubles the cost but quadruples the area foot print (4 15 ft by 15 ft squares if you like).
Is it reasonable to leave one corner to the regular living requirements leaving the other 3 corners available for worktables/forges etc or do they still require their own separate rooms?
I assume there is enough space so no need for additional rooms.

Question 2)
Is it just the room cost which is doubled or also anything that is purchased to go inside it (extra fireplaces, workstations etc)?
I assume the double charge is for the structure only.

Question 3)
Is there an ability to upgrade from wooden to stone construction down the line, is the cost the difference, the full charge for a new construction or somewhere in the middle?
I assume the difference is charged.

Based on my current assumptions I would expect something like this example:
Tiria wishes to build a new structure to live in and run a business from. She decides on a wooden building with dimensions 30 ft by 30 ft (or equivalent).
Her costs would be as follows:
50 x 2 = 100 gp for basic construction which includes a stove. (Base capacity is 1: Poor)
25 gp for an additional fireplace, assuming extra space = extra heating. (+1 Capacity to 2:Modest)
50 gp for a worktable for running her business with room for another 2 later if desired.
Total cost so far is 175 gp.

Later she decides to upgrade to stone construction:
Difference in cost to stone = 100 gp (+1 capacity to 3: Wealthy)
Extra fireplace due to stone's extra heating needs = 25 gp (+1 capacity to 4: Aristocratic)
Upgrade costs: 125 gp.

This seems pretty reasonable to me but before I get too ahead of myself for planning I figured it best to get definite confirmation on my interpretation/assumptions!

emphasis is mine:
4. Rest and sleep: Sleep is not required to get the benefits of a long rest, however, most races need 6 hours of sleep a night. Any time you are awake for more than 18 hours, you make a Con save at the start of every four hour period, DC 10 + number of hours beyond 18 you've been awake. Failure equals a level in exhaustion. Failure by 10 or more means you fall asleep.


Question 4)
Regarding races that do not need sleep or have an alternative, I assume this rule would be altered to be somewhat equivalent, is this correct?

For example, an elf (such as Tiria) requires 4 hours of Trance for a long rest, they do not sleep. They would be able to go 20 hours without starting to Trance before needing to roll for exhaustion.

Another example, creatures that don't need any sleep (I assume Spark is warforged?) completely ignore this rule.

Question 5)
Most nights in the wilderness (in my experience) have PCs taking turns on watch. Assuming a very busy 18 hour adventuring day, does this mean that whoever is on first watch, presumably for about 2 hours, will need to make the Constitution roll at the start of their watch?
If so, easy work arounds are to adventure no more than 16 hours (makes sense) or keep the same watch order each day so that the cycle is staggered by 2 hours for each  PC.

Question 6)
Did I just channel Tidelan?
Conspirator
GM, 1475 posts
Just here to help
Tue 19 Oct 2021
at 04:22
  • msg #123

Re:  Questions and Suggestions for the GMs.

Tiria Nailo:
With the updates to business and sleep rules I have a few questions.
emphasis is mine:
Erret is in charge of any new construction, and charges 50gp for a single room (15'x15') log cabin with a fireplace or stove and 25gp for each separate room (bedrooms, kitchens, etc.) For a 30'x30' room, these costs are doubled. Additional fireplaces or stoves cost 25gp (limit one per room.) Stairs cost 25gp. Stone construction costs double (including the costs to heat!,) and takes 10 extra days, for the stone to be delivered. The more you pay for your home, the better the lifestyle available to you. Any non-portable crafting fixture (worktables, blacksmith's furnace/forge, etc.) costs 50gp, requires its own room, and allows the type of crafting it is made for.


Question 1)
Building a 30 ft by 30 ft room doubles the cost but quadruples the area foot print (4 15 ft by 15 ft squares if you like).
Is it reasonable to leave one corner to the regular living requirements leaving the other 3 corners available for worktables/forges etc or do they still require their own separate rooms?
I assume there is enough space so no need for additional rooms.

Question 2)
Is it just the room cost which is doubled or also anything that is purchased to go inside it (extra fireplaces, workstations etc)?
I assume the double charge is for the structure only.

Question 3)
Is there an ability to upgrade from wooden to stone construction down the line, is the cost the difference, the full charge for a new construction or somewhere in the middle?
I assume the difference is charged.

Based on my current assumptions I would expect something like this example:
Tiria wishes to build a new structure to live in and run a business from. She decides on a wooden building with dimensions 30 ft by 30 ft (or equivalent).
Her costs would be as follows:
50 x 2 = 100 gp for basic construction which includes a stove. (Base capacity is 1: Poor)
25 gp for an additional fireplace, assuming extra space = extra heating. (+1 Capacity to 2:Modest)
50 gp for a worktable for running her business with room for another 2 later if desired.
Total cost so far is 175 gp.

Later she decides to upgrade to stone construction:
Difference in cost to stone = 100 gp (+1 capacity to 3: Wealthy)
Extra fireplace due to stone's extra heating needs = 25 gp (+1 capacity to 4: Aristocratic)
Upgrade costs: 125 gp.

This seems pretty reasonable to me but before I get too ahead of myself for planning I figured it best to get definite confirmation on my interpretation/assumptions!

emphasis is mine:
4. Rest and sleep: Sleep is not required to get the benefits of a long rest, however, most races need 6 hours of sleep a night. Any time you are awake for more than 18 hours, you make a Con save at the start of every four hour period, DC 10 + number of hours beyond 18 you've been awake. Failure equals a level in exhaustion. Failure by 10 or more means you fall asleep.


Question 4)
Regarding races that do not need sleep or have an alternative, I assume this rule would be altered to be somewhat equivalent, is this correct?

For example, an elf (such as Tiria) requires 4 hours of Trance for a long rest, they do not sleep. They would be able to go 20 hours without starting to Trance before needing to roll for exhaustion.

Another example, creatures that don't need any sleep (I assume Spark is warforged?) completely ignore this rule.

Question 5)
Most nights in the wilderness (in my experience) have PCs taking turns on watch. Assuming a very busy 18 hour adventuring day, does this mean that whoever is on first watch, presumably for about 2 hours, will need to make the Constitution roll at the start of their watch?
If so, easy work arounds are to adventure no more than 16 hours (makes sense) or keep the same watch order each day so that the cycle is staggered by 2 hours for each  PC.

Question 6)
Did I just channel Tidelan?


Our prevailing guideline on housing is this: Everyone who pays the same amount gets the same benefits. Following from this:

1) A 30x30 room counts as 2 rooms for any relevant rules.

2) Heating cost is doubled, but heating is already factored into the price of the first room, so when you doubled the price in the first step, you already paid enough to heat it. You only need to double the cost of workstations if you want to double the amount of people who can work in the room (normally, 4.)

3) You may upgrade to stone by paying the difference.

Editing your example to fit this:
Tiria wishes to build a new structure to live in and run a business from. She decides on a wooden building with dimensions 30 ft by 30 ft (or equivalent).
Her costs would be as follows:
50 x 2 = 100 gp for basic construction which includes a big stove. (Base capacity is 3: Comfortable, because it's the same as having a second heated room.)
50 gp for a worktable for running her business with room for another 2 later if desired.
Total cost so far is 150 gp.

Later she decides to upgrade to stone construction:
Difference in cost to stone, including heating = 100 gp (+3 capacity to 6: Aristocratic, even if you have one person move in.)
Upgrade costs: 100 gp.

4) You are correct.

5) Don't forget, regardless of time spent sleeping, a long rest is 8 hours, so if you make that a habit, either you're not getting the benefits of a long rest, or you're getting to bed--and waking up-- 2 hours later every day. But yes, first watch would have to make those saves if they start after an 18-hour day.

6) It happens.
Tiria Nailo
player, 166 posts
HP: 17/20 AC:14-17 PP12
{not so} powerful wizard
Tue 19 Oct 2021
at 05:08
  • msg #124

Re:  Questions and Suggestions for the GMs.

Thanks Conspirator :)
Conspirator
GM, 1476 posts
Just here to help
Tue 19 Oct 2021
at 16:00
  • msg #125

Re:  Questions and Suggestions for the GMs.

You're welcome :)
Sign In