Questions and Suggestions for the GMs.
Just had more thoughts...
I don't know how you handle combat, but I have a suggestion make combat more intuitive, and to maybe speed up the initial round.
I'm assuming you will be using initiative order.
To make it more intuitive, have the round end with the adversary.
So if the initiative order is 1,2,E,3,4
The first round is 1,2,E
The second round is 3,4,1,2,E
And to speed up the first till, simply, pre-roll initiative.
Everyone rolls initiative when they start out. So when the first combat comes along. You can tell which players can make moves and which have to wait for the second be round before they can make a move.
When the combat is over, everyone pre-rolls initiative for the next combat.