With the updates to business and sleep rules I have a few questions.
emphasis is mine:
Erret is in charge of any new construction, and charges 50gp for a single room (15'x15') log cabin with a fireplace or stove and 25gp for each separate room (bedrooms, kitchens, etc.) For a 30'x30' room, these costs are doubled. Additional fireplaces or stoves cost 25gp (limit one per room.) Stairs cost 25gp. Stone construction costs double (including the costs to heat!,) and takes 10 extra days, for the stone to be delivered. The more you pay for your home, the better the lifestyle available to you. Any non-portable crafting fixture (worktables, blacksmith's furnace/forge, etc.) costs 50gp, requires its own room, and allows the type of crafting it is made for.
Question 1)
Building a 30 ft by 30 ft room doubles the cost but quadruples the area foot print (4 15 ft by 15 ft squares if you like).
Is it reasonable to leave one corner to the regular living requirements leaving the other 3 corners available for worktables/forges etc or do they still require their own separate rooms?
I assume there is enough space so no need for additional rooms.
Question 2)
Is it just the room cost which is doubled or also anything that is purchased to go inside it (extra fireplaces, workstations etc)?
I assume the double charge is for the structure only.
Question 3)
Is there an ability to upgrade from wooden to stone construction down the line, is the cost the difference, the full charge for a new construction or somewhere in the middle?
I assume the difference is charged.
Based on my current assumptions I would expect something like this example:
Tiria wishes to build a new structure to live in and run a business from. She decides on a wooden building with dimensions 30 ft by 30 ft (or equivalent).
Her costs would be as follows:
50 x 2 = 100 gp for basic construction which includes a stove. (Base capacity is 1: Poor)
25 gp for an additional fireplace, assuming extra space = extra heating. (+1 Capacity to 2:Modest)
50 gp for a worktable for running her business with room for another 2 later if desired.
Total cost so far is 175 gp.
Later she decides to upgrade to stone construction:
Difference in cost to stone = 100 gp (+1 capacity to 3: Wealthy)
Extra fireplace due to stone's extra heating needs = 25 gp (+1 capacity to 4: Aristocratic)
Upgrade costs: 125 gp.
This seems pretty reasonable to me but before I get too ahead of myself for planning I figured it best to get definite confirmation on my interpretation/assumptions!
emphasis is mine:
4. Rest and sleep: Sleep is not required to get the benefits of a long rest, however, most races need 6 hours of sleep a night. Any time you are awake for more than 18 hours, you make a Con save at the start of every four hour period, DC 10 + number of hours beyond 18 you've been awake. Failure equals a level in exhaustion. Failure by 10 or more means you fall asleep.
Question 4)
Regarding races that do not need sleep or have an alternative, I assume this rule would be altered to be somewhat equivalent, is this correct?
For example, an elf (such as Tiria) requires 4 hours of Trance for a long rest, they do not sleep. They would be able to go 20 hours without starting to Trance before needing to roll for exhaustion.
Another example, creatures that don't need any sleep (I assume Spark is warforged?) completely ignore this rule.
Question 5)
Most nights in the wilderness (in my experience) have PCs taking turns on watch. Assuming a very busy 18 hour adventuring day, does this mean that whoever is on first watch, presumably for about 2 hours, will need to make the Constitution roll at the start of their watch?
If so, easy work arounds are to adventure no more than 16 hours (makes sense) or keep the same watch order each day so that the cycle is staggered by 2 hours for each PC.
Question 6)
Did I just channel Tidelan?