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Questions and Suggestions for the GMs.

Posted by The NarratorFor group 0
Conspirator
GM, 821 posts
Just here to help
Thu 26 Nov 2020
at 18:54
  • msg #76

Re:  Questions and Suggestions for the GMs.

We don't have it yet, so we can't decide yet what optional rules we'll use, but we will for sure allow the subclasses.
Brohm of Clan Stonehelm
player, 55 posts
Dwarf, Male, Ranger.
AC.:16, HP.:13/13
Thu 26 Nov 2020
at 20:21
  • msg #77

Re:  Questions and Suggestions for the GMs.

No problem.  I was looking at the Throwing Weapons Fighting Style.
Eithan
player, 13 posts
That belongs in a museum!
AC 12, PP 14, HP 7/7
Thu 26 Nov 2020
at 20:44
  • msg #78

Re:  Questions and Suggestions for the GMs.

That's excellent news! I was planning Eithan to be a Divination Wizard, but Order of Scribes looks like too much fun to pass up. :)
This message was last edited by the player at 20:44, Thu 26 Nov 2020.
Victor Iusticia
player, 109 posts
AC 16 | HP 3/11 | PP 10
LoH 5/5
Wed 3 Mar 2021
at 00:02
  • msg #79

Re:  Questions and Suggestions for the GMs.

Here's a thread index I put together if you wanted to use it. The <a href> RuBB codes only work if posted by a GM though ;)

Thread Index
Thread NameLinkThread Description
Apothecary and Alchemy<a href=”https://rpol.net/display.cgi?gi=74506&ti=26&date=1600823756#bottom”>LINK</a>Shop
Chloes Cozy Cavern Tavern<a href=”https://rpol.net/display.cgi?gi=74506&ti=48&date=1606986785#bottom”>LINK</a>Tavern
Fierce Hearts Village<a href=”https://rpol.net/display.cgi?gi=74506&ti=44&date=1614485538#bottom”>LINK</a>Location
Hexia’s Shop<a href=”https://rpol.net/display.cgi?gi=74506&ti=45&date=1614408371#bottom”>LINK</a>Shop, Magical Items, Fierce Hearts Village
Hexia’s Prices<a href=”https://rpol.net/display.cgi?gi=74506&ti=46&date=1594949523”>LINK</a>Prices for above
Izayah’s cabin<a href=”https://rpol.net/display.cgi?gi=74506&ti=34&date=1586985852#bottom”>LINK</a>Player Home
Jessop’s Goods<a href=”https://rpol.net/display.cgi?gi=74506&ti=12&date=1614206080#bottom”>LINK</a>Shop, General Adventuring Gear
Jessop’s Shop and Erret’s Construction Prices<a href=”https://rpol.net/display.cgi?gi=74506&ti=10&date=1609389245”>LINK</a>Prices for above and construction
Job Board<a href=”https://rpol.net/display.cgi?gi=74506&ti=2&date=1613791682”>LINK</a>Quests and such
Lukas Verbannt’s House<a href=”https://rpol.net/display.cgi?gi=74506&ti=29&date=1583474238#bottom”>LINK</a>Player Home
Sai’s Fine Leathers<a href=”https://rpol.net/display.cgi?gi=74506&ti=69&date=1614582999#bottom”>LINK</a>Shop, Leather Armour and Goods
Spark’s Melting Pot<a href=”https://rpol.net/display.cgi?gi=74506&ti=51&date=1599068076#bottom”>LINK</a>Shop, Metal Armour and Goods
Smith’s Gambit Barracks<a href=”https://rpol.net/display.cgi?gi=74506&ti=43&date=1596671792#bottom”>LINK</a>Location
Smith’s Gambit Town Hall<a href=”https://rpol.net/display.cgi?gi=74506&ti=3&date=1614007483#bottom”>LINK</a>Location
Temple of Kelemvor<a href=”https://rpol.net/display.cgi?gi=74506&ti=57&date=1613845440#bottom”>LINK</a>Temple
The Frosthide Inn<a href=”https://rpol.net/display.cgi?gi=74506&ti=27&date=1614554475#bottom”>LINK</a>Inn
Tidelan’s Home and Fighting Pit<a href=”https://rpol.net/display.cgi?gi=74506&ti=65&date=1614205798#bottom”>LINK</a>Battle Arena, Gambling, Downtime, Player Home
Triton Embassy<a href=”https://rpol.net/display.cgi?gi=74506&ti=42&date=1614583117#bottom”>LINK</a>Embassy, Shop, Magical Items
Tritons’ Prices<a href=”https://rpol.net/display.cgi?gi=74506&ti=47&date=1594983617”>LINK</a>Prices for above
Wightvane’s Home<a href=”https://rpol.net/display.cgi?gi=74506&ti=35&date=1588022617#bottom”>LINK</a>Player Home
ThreadName<a href=”URLGOESHERE”>LINK</a>ThreadDesc

Tidelan Wavyrus
player, 425 posts
Level 4, HP 39/39
AC 15, PP 15
Wed 3 Mar 2021
at 00:38
  • msg #80

Re:  Questions and Suggestions for the GMs.

Wow! I hope that didn't take you too much time, ha ha :)

Well done, though! I'm sure the GMs will be grateful for your help :)
Wendel
player, 91 posts
AC:14 PP:14 HP:6/6+5THP
Half Elf Glass Cannon
Wed 3 Mar 2021
at 00:43
  • msg #81

Re:  Questions and Suggestions for the GMs.

Nice work Victor. I see the Narrator took this and posted it. Something weird is going on though because all the links posted bring me to a "403 forbidden" page unfortunately. I'm no wiz at this stuff so maybe somebody else knows what's going on there.

Edit: Maybe starting the link at "display" since it seems to double up the r.rpol.net bit
This message was last edited by the player at 00:45, Wed 03 Mar 2021.
The Narrator
GM, 565 posts
Let me tell you a tale.
Wed 3 Mar 2021
at 00:45
  • msg #82

Re:  Questions and Suggestions for the GMs.

We are indeed. Thank you very much for your hard work we have already posted it and will be seeing if it makes things easier. (Which I'm sure it will)
Wendel
player, 92 posts
AC:14 PP:14 HP:6/6+5THP
Half Elf Glass Cannon
Wed 3 Mar 2021
at 00:48
  • msg #83

Re:  Questions and Suggestions for the GMs.

Tested my theory. Cutting the links down to start at display and removing the quotation marks seemed to work for me. Hope that helps.

I.E. display.cgi?gi=74506&ti=26&date=1600823756#bottom
This message was last edited by the player at 00:49, Wed 03 Mar 2021.
Victor Iusticia
player, 111 posts
AC 16 | HP 3/11 | PP 10
LoH 5/5
Wed 3 Mar 2021
at 00:52
  • msg #84

Re:  Questions and Suggestions for the GMs.

Yep that works!
Wendel
player, 93 posts
AC:14 PP:14 HP:6/6+5THP
Half Elf Glass Cannon
Wed 3 Mar 2021
at 00:58
  • msg #85

Re:  Questions and Suggestions for the GMs.

Looks like they're all almost all working now.

Tidelan's Home and Fighting pit still goes to a 403. Adjusting it as all the others should do the trick.

Edit edit: Scratch that already taken care of.
This message was last edited by the player at 01:01, Wed 03 Mar 2021.
The Narrator
GM, 566 posts
Let me tell you a tale.
Wed 3 Mar 2021
at 01:00
  • msg #86

Re:  Questions and Suggestions for the GMs.

They should all be working now. Thank you very much for your help too Wendel.
This message was last edited by the GM at 01:01, Wed 03 Mar 2021.
Victor Iusticia
player, 271 posts
AC 16 | HP 25/25 | PP 10
LoH 10/10 S1 3/3
Mon 29 Mar 2021
at 09:04
  • msg #87

Re:  Questions and Suggestions for the GMs.

Question: Identifying magic items

Are we running the standard identification rules from the DMG? {tl;dr use Identify spell for speed and detecting cursed items or spend a short rest focusing on an item to determine it's properties, excepts potions. DMG 136}

Are we running the variant identification rules from the DMG? {tl;dr Identify or experimentation or both. DMG 136}

Or some other variation?

Sub Question: Knowing if an item is magic or mundane
Outside of objects that display obvious magical properties such as a flaming blade, do we need to use Detect Magic or other similar abilities to know if an item may be magical?
Are we doing Arcana rolls?
Some other variation?

Sidenote: If Identification/Detection is required I see a gap in the market for a new store/service for a talented ritual caster...
Carmen Diaz
player, 258 posts
AC 18 | HP 15/15 | PP 12
Warlock Bounty Hunter
Mon 29 Mar 2021
at 10:24
  • msg #88

Re:  Questions and Suggestions for the GMs.

I’m sure Hexia could do it all
Chelsie Primrose
player, 138 posts
15 AC/17 HP/2 Slots/PP 7
hElf Lock/HL 2d6/Exh 2
Mon 29 Mar 2021
at 12:52
  • msg #89

Re:  Questions and Suggestions for the GMs.

When it comes to home/shop construction, can you expand a home later for the same prices as having built more rooms originally? And I'm assuming it's okay to run a shop out of a room in a house...
Conspirator
GM, 1093 posts
Just here to help
Mon 29 Mar 2021
at 14:05
  • msg #90

Re:  Questions and Suggestions for the GMs.

Victor: Standard item identification rules. Technically, you can spend a short rest with an item you suspect is magical to identify its magical properties, if it has any, but detect magic will tell you straight off if any item you can see is magical.

Chelsie: Yes you may expand a building later for the same price, and you may run a shop out of your home, but the shop should ideally have its own dedicated room (though a crafter could sell out of the same room they work in.)
Chelsie Primrose
player, 141 posts
15 AC/24 HP/2 Slots/PP 7
Warlock HL 4d6/Exh 1
Mon 29 Mar 2021
at 14:13
  • msg #91

Re:  Questions and Suggestions for the GMs.

In reply to Conspirator (msg # 90):

Awesome, thank you! For buildings, do we just PM you, or is there a thread to do it in. I'll have a layout figured out shortly.
Conspirator
GM, 1094 posts
Just here to help
Mon 29 Mar 2021
at 15:19
  • msg #92

Re:  Questions and Suggestions for the GMs.

You're welcome. Put it in your original RTJ PM thread, please.
This message was last edited by the GM at 15:19, Mon 29 Mar 2021.
Nutcracker
player, 76 posts
AC 14; 11/11 HP; PP 12
Kenku Ranger; Exh 1
Mon 29 Mar 2021
at 19:39
  • msg #93

Re:  Questions and Suggestions for the GMs.

Is there any kind of listing of facilities/services that haven't been made by players or Hexia? I'm curious about the things that make up the town because I'm a sucker for world building.
Malkus
player, 388 posts
AC 17; HP 33/33; PP 10
Mon 29 Mar 2021
at 19:46
  • msg #94

Re:  Questions and Suggestions for the GMs.

link to a message in this game

This shows what there is, which is the shorter of the two lists.
Chelsie Primrose
player, 158 posts
15 AC/24 HP/2 Slots/PP 12
Half-Elf Warlock / HL 4d6
Thu 1 Apr 2021
at 21:09
  • msg #95

Re:  Questions and Suggestions for the GMs.

When I scribe a scroll, does that scroll use my spellcasting ability modifier, spell attack, and save DC? Or are they based on the spell scroll statistics on DMG 200, where spell scrolls are considered as treasure?

Since the spell in question is currently cure wounds, it's the ability modifier that matters for me right now. Working backwards from the DMG table and assuming the minimum proficiency bonus necessary to cast each level of spell, I get these implied spellcasting ability modifiers:

Spell LevelSave DCAttack BonusMin. Prof.Implied Ability Mod.
Cantrip13+5+2+3
1st13+5+2+3
2nd13+5+2+3
3rd15+7+3+4
4th15+7+3+4
5th17+9+4+5
6th17+9+4+5
7th18+10+5+5
8th18+10+5+5
9th19+11+6+5

At the moment, the question is rather academic, as my Cha modifier is the same +3 as the table implies. The only other noteworthy detail is on XGE 133, where it states that a cantrip scroll works as if the caster were first level (so only one damage die). That seems tangential to the ability modifier question.

....

It now occurs to me that I was assuming I could scribe a 1st level spell as a 1st level spell, but as a warlock, my slots are all 2nd level now. Can I even scribe cure wounds at 1st level, or do I have to scribe it at 2nd level? The XGE rules say "the character must have the spell prepared, or it must be among the character's known spells, in order to scribe a scroll of that spell." It doesn't say anything about slot level.
This message was last edited by the player at 22:07, Thu 01 Apr 2021.
Conspirator
GM, 1108 posts
Just here to help
Fri 2 Apr 2021
at 00:00
  • msg #96

Re:  Questions and Suggestions for the GMs.

Use the stats from the DMG. You can create scrolls with levels lower than your spell slots if you wish.
Chelsie Primrose
player, 163 posts
15 AC/24 HP/2 Slots/PP 12
Half-Elf Warlock / HL 4d6
Fri 2 Apr 2021
at 02:48
  • msg #97

Re:  Questions and Suggestions for the GMs.

Thank you for that!
Victor Iusticia
player, 358 posts
AC 16 | HP 25/25 | PP 10
LoH 15/15 S1 3/3
Mon 12 Apr 2021
at 05:10
  • msg #98

Re:  Questions and Suggestions for the GMs.

I'm interested in your new ruleset for selling to NPCs in addition to PCs and wanted to know what requirements need to be met in order to qualify for running a business.

I'm assuming it requires at minimum a building as well as something to sell. Given Victor doesn't have any tool proficiencies for crafting I was wondering if he would be able to offer a service such as tattooing. What would this sort of setup cost to get going?

Eventually I'd look to have him skill up in a relevant tool using one of Hexia's scrolls of instant training if it would allow him to create the magical tattoos from Tasha's or even the gemstone tattoos from the Critical Role universe.
Conspirator
GM, 1140 posts
Just here to help
Mon 12 Apr 2021
at 10:01
  • msg #99

Re:  Questions and Suggestions for the GMs.

You have to own a building to operate out of, and have a skill or tool proficiency that could be used to provide goods or service people would want. Tattoos would require a tool proficiency, magical tattoos work like any other magical item, but we already have someone preparing to get a magical tattoo shop up and running.
Victor Iusticia
player, 362 posts
AC 16 | HP 25/25 | PP 10
LoH 15/15 S1 3/3
Mon 12 Apr 2021
at 10:04
  • msg #100

Re:  Questions and Suggestions for the GMs.

Oh, who is setting up magical tattoos? I'll want to get a few :D

I suppose I'll have to wait until I can have Victor train in some sort of tool set then I guess, unless people will pay to have him intimidate them as a cure for hiccups :P
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