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05:21, 11th May 2024 (GMT+0)

[OOC] Patrol Group 9 OOC.

Posted by ConspiratorFor group 0
Qitris
player, 7 posts
Moon Elf Artiforger
HP 15/15; AC 18; PP 15
Sun 2 May 2021
at 07:58
  • msg #3

[OOC] Patrol Group 9 OOC

1. I like the idea of a created encounter. But if we can do a quick cash in and go again to get to the next part, that works for me. I know I'd love to hit 4th, but that is a ways to go.

2. Doesn't have to be combat, but I like the idea of a story hook even if it is a short story. Mystery works rather well for that. Plus it can have all three things listed depending on how social interaction goes or some superb negotiating in a battle with something that can be reasoned with.

3. That's me! Artificer 1 + Forge Cleric 1. Wanted to get the multi locked in and towards the Artificer archetype sooner than later. I can tank, but I'm also a healer. I just have crap for personality as Cha was the dump stat. So someone else will be doing the negotiating. But 6 Cantrips and 10 spells with 3 1sts per long rest at my disposal.

If there is a 4th ready and willing I can wait for them. No rush here.
Conspirator
GM, 1229 posts
Just here to help
Sun 2 May 2021
at 08:00
  • msg #4

[OOC] Patrol Group 9 OOC

Action economy is the big thing. If the level two character only attacks once, their not nearly as good as two level ones.

A fourth has been added. Its 1AM for me, so we won't be starting the adventure until I've had some sleep.
Golun Fearstorm
Player, 10 posts
May Selune save your soul
AC:19(21) PP:13 HP:10/10
Sun 2 May 2021
at 08:10
  • msg #5

[OOC] Patrol Group 9 OOC

Hi all.

FYI, Golun is a cleric and also a tank. He’s a bear for gods sake!!!

GM, I’m happy with whatever you want to throw at us. If nothing appears then I guess we get a some freebie XP and cash, but if so I would look to patrol again immediately to get to lvl 2+.
This message was last edited by the player at 08:12, Sun 02 May 2021.
Larwick
player, 10 posts
Level 1, HP 11/11
AC: 11, PP: 10
Sun 2 May 2021
at 08:18
  • msg #6

[OOC] Patrol Group 9 OOC

It's four AM over here. I was joking with my family earlier (technically yesterday, i guess!) that I've basically added 12 hours to my sleep schedule, but that's actually turning out to be horribly accurate.

My body is telling me that it's four PM right now. Yare yare daze.

quote:
1. I like the idea of a created encounter. But if we can do a quick cash in and go again to get to the next part, that works for me. I know I'd love to hit 4th, but that is a ways to go.


I think it's purely beneficial from an OOC perspective, and the only difference in-game would be we'd have had an uneventful trip, which doesn't seem like a harmful story beat.

As a side note, I actually prefer created encounters over random encounters, since I think the GM's creativity can shine through more with those. But, I don't think that's what they were offering, they were saying if they don't roll any random encounters, then they can make one custom one...

So, I guess in a sense we would be losing out on the possibilities of custom encounters for the sake of a free set of rewards... I don't know if that was the GM's intentions or not, but that's how my current interpretation of their words appears.

In that case, it's hard to say which is preferable, since this is all hypothetical and reliant on them not rolling any random encounters (which I don't know the probability of, but I'd presume it's a rather low chance). In my case, since Larwick isn't level 2 yet, the free rewards to push him to 2nd level is super appealing... but from a perspective of my overall enjoyment as a player, the possibility for unique encounters and story hooks are highly appealing...

Though, the allure of an unfolding story is drastically decreased for me, because at this moment Larwick is a brand new character and I feel like powering him up a little before engaging heavily with him in roleplay or long quests, if that makes sense?

Frankly, that might be an unfounded caution, since I'm sure I'd end up enjoying it all anyway, but I can't help but be wary of that, as most of the quests I've taken have run long... When that happens, it can cause long waits to reach the milestones where a character's power can increase.

That's the major reason why I decided to do a bunch of re-equipping at Jessop's, even though it puts me in a perilous position with this fellow's finances. Since I plan on going along with this whatever the decided outcome is, I decided to play it safe and by subpar equipment that is objectively a waste of money if I resell it (which I would absolutely once Larwick gets his first pay day), just in case the perimeter patrol spiraled out of control without a sense to return to town with new funds and restock.

It's unlikely, but it could definitely happen. So, I feel like my worries are mostly assuaged now, since Larwick at least has passable gear for the moment.

TBH: It's majorly annoying that the hexblade warlock starts with medium armor and martial weapon proficiencies, but doesn't get any as starting equipment... I guess it makes sense, because IIRC there is a way to manually buy your equipment, but I don't remember how to do that, and i think it was an optional rule anyway, so I couldn't rely on it.

quote:
GM, I’m happy with whatever you want to throw at us. If nothing appears then I guess we get a some freebie XP and cash, but if so I would look to patrol again immediately to get to lvl 2+.


100% agree! This is exactly my point :)
Golun Fearstorm
Player, 11 posts
May Selune save your soul
AC:19(21) PP:13 HP:10/10
Sun 2 May 2021
at 08:47
  • msg #7

Re: [OOC] Patrol Group 9 OOC

Larwick:
TBH: It's majorly annoying that the hexblade warlock starts with medium armor and martial weapon proficiencies, but doesn't get any as starting equipment... I guess it makes sense, because IIRC there is a way to manually buy your equipment, but I don't remember how to do that, and i think it was an optional rule anyway, so I couldn't rely on it.


There are a couple of cheap martial weapons, war pick and pike only 5gp each. Not great, but a start...
Narbu Thalikko
player, 7 posts
Sun 2 May 2021
at 14:11
  • msg #8

[OOC] Patrol Group 9 OOC

Hi all, Narbu's a melee ranger (though he can definitely handle some ranged attacks), and not the most social of creatures.

1) I don't mind either way, and wouldn't know the difference between a random and planned encounter (isn't a random encounter also planned, just not tied to a specific timing?). Coming back for another patrol after an uneventful one is fine.

2) Any and all! I don't want to know what's coming unless my character has gathered information first.

3) Moot now. :)
Conspirator
GM, 1233 posts
Just here to help
Sun 2 May 2021
at 21:30
  • msg #9

[OOC] Patrol Group 9 OOC

I roll to determine whether or not there will be an encounter, and when, then build a custom encounter for the situation. Narrator created a random encounter chart, and re-rolls if the party has already had a certain encounter, plus has set encounters tied to specific places. Since she runs all the exploration quests, and I mostly run stuff near town, that seems to work pretty well. On the occasions I get to take a party out to unexplored territory, I also have encounters tied to certain places, but I still prefer custom building random encounters, though it does sometimes slow things down.
Narbu Thalikko
player, 8 posts
Sun 2 May 2021
at 22:52
  • msg #10

[OOC] Patrol Group 9 OOC

I usually prepare a custom random encounter table for each area, and then roll to see whether there's an encounter, but I'm usually working with an area that won't be traversed many times, so the encounter list can be quite short. For larger areas, longer encounter lists take more time to prepare, but they offer a good vehicle for some worldbuilding. Lots of ways to run things, though. :)
Golun Fearstorm
Player, 13 posts
May Selune save your soul
AC:19(21) PP:13 HP:10/10
Mon 3 May 2021
at 07:05
  • msg #11

[OOC] Patrol Group 9 OOC

In reply to Narbu Thalikko (msg # 10):

I quite enjoy scrolling through the monster books and finding weird stuff then going “oooh, that looks fun, let’s go and throw that at the party and see what happens!”
Qitris
player, 9 posts
Moon Elf Artiforger
HP 15/15; AC 18; PP 15
Mon 3 May 2021
at 07:30
  • msg #12

[OOC] Patrol Group 9 OOC

When I ran the Returner FFRPG it did not have an established bestiary, but rules and formulae to quickly make monsters as you went. Really kept the party on their toes when they couldn't have any idea what the next encounter could be, but knowledge skills still existed to help. One of the players even made a simple program I could run on my laptop to quickly spawn things as needed.
Narbu Thalikko
player, 10 posts
AC 16 | 12 HP | PP 13
Goliath Ranger
Mon 3 May 2021
at 19:31
  • msg #13

[OOC] Patrol Group 9 OOC

Does someone more face-y want to step up to greet our suspicious stranger, or should the no-nonsense goliath just holler at him?
Larwick
player, 13 posts
Level 1, HP 11/11
AC: 11, PP: 10
Mon 3 May 2021
at 19:45
  • msg #14

[OOC] Patrol Group 9 OOC

Larwick can be a decent face, but he's already decided to stand back.

I don't think it matters if you holler at him, 'cause if he's not up to anything and is just a regular joe, he'll explain himself without getting riled up by your attitude.

At least, if he decides to be difficult, Larwick would argue we'd have 'just cause' to dispose of him... though a more good-aligned party member may disagree with that :wink:
Qitris
player, 10 posts
Moon Elf Artiforger
HP 15/15; AC 18; PP 15
Mon 3 May 2021
at 19:52
  • msg #15

[OOC] Patrol Group 9 OOC

That brings up the interesting social dynamic we have going on:
- An elf with terrible people skills and rambles.
- A seemingly polite giant goliath
- A huge freaking bear in armor
- A devilman with a cockney accent

Matters who has any Persuasion or Intimidation, I guess?
Larwick
player, 14 posts
Level 1, HP 11/11
AC: 11, PP: 10
Mon 3 May 2021
at 20:02
  • msg #16

[OOC] Patrol Group 9 OOC

Haha what a great party!

Larwick has a +3 to Persuasion, and a +5 to Deception and Intimidation.

He can definitely be the face, if you guys want, but he'd be shouting from a distance of 60 ft, since he wants to stay out of attack range, while retaining the ability to attack himself.

I don't know why I thought he couldn't speak earlier, those two things aren't mutually exclusive LMAO. We're on patrol anyway, so we don't need to sneak around either.

Post incoming.

Also, the accent is kind of meant to be Southern American, but I've also been writing it a bit weird, so it does sort of sound Cockney! Either interpretation is fine, since it's not likely to be an exact match in-world anyway, due to linguistic development, and the fact that we're not technically speaking ' English ' in the first place, lol.
Narbu Thalikko
player, 12 posts
AC 16 | 12 HP | PP 13
Goliath Ranger
Mon 3 May 2021
at 20:10
  • msg #17

[OOC] Patrol Group 9 OOC

Ah, I seem to have been quicker to the draw there, didn't see this last post until I finished. Sorry (but not sorry, because chaos is fun).

Narbu's nice enough, but he has an 8 charisma, no social skills, lived off the land as a hermit for long periods of time, and is usually bigger and scarier than whoever he's talking to. So.. you get that.
Golun Fearstorm
Player, 16 posts
May Selune save your soul
AC:19(21) PP:13 HP:10/10
Mon 3 May 2021
at 20:15
  • msg #18

[OOC] Patrol Group 9 OOC

In reply to Qitris (msg # 15):

And tonight the role of Larwick will be played by Dick van Dyke...!
Larwick
player, 16 posts
Level 1, HP 11/11
AC: 11, PP: 10
Mon 3 May 2021
at 20:36
  • msg #19

[OOC] Patrol Group 9 OOC

quote:
Ah, I seem to have been quicker to the draw there, didn't see this last post until I finished. Sorry (but not sorry, because chaos is fun).


Haha no worries! If you end up having to roll intimidation, the GMs might let you use strength instead of charisma, so even if you roll low, you probably won't roll low enough to throw off a juicy 25.

Confirmed; Cockney devilman spookier than giant goliath?
This message was last edited by the player at 20:36, Mon 03 May 2021.
Qitris
player, 11 posts
Moon Elf Artiforger
HP 15/15; AC 18; PP 15
Mon 3 May 2021
at 21:20
  • msg #20

[OOC] Patrol Group 9 OOC

In reply to Narbu Thalikko (msg # 17):

More charming than Qitris' 7 Charisma. =D Working a forge and studying arcane constructions was much more fun than silly things like having friends and being social.

Edit: Chaotic urge to use thaumaturgy for fun and profit foiled by the voice amplifier only being usable on one's self.
This message was last edited by the player at 21:49, Mon 03 May 2021.
Conspirator
GM, 1245 posts
Just here to help
Wed 5 May 2021
at 09:18
  • msg #21

[OOC] Patrol Group 9 OOC

Sorry, I didn't mention: if you're not sneaking, than anyone close enough to be seen, can see you, assuming there is sufficient light, they aren't blind, and you aren't invisible.
This message was last edited by the GM at 09:20, Wed 05 May 2021.
Golun Fearstorm
Player, 17 posts
May Selune save your soul
AC:19(21) PP:13 HP:10/10
Wed 5 May 2021
at 10:44
  • msg #22

[OOC] Patrol Group 9 OOC

Two things:

1 - how far away is this man?

2 - is it too late to use Vigilant Blessing to give myself Advantage on Initiative?
Narbu Thalikko
player, 13 posts
AC 16 | 12 HP | PP 13
Goliath Ranger
Wed 5 May 2021
at 14:21
  • msg #23

[OOC] Patrol Group 9 OOC

Narbu will act after the man's turn.

09:20, Today: Narbu Thalikko rolled 6 using 1d20+2.  Initiative.
Qitris
player, 14 posts
Moon Elf Artiforger
HP 15/15; AC 18; PP 15
Wed 5 May 2021
at 16:19
  • msg #24

[OOC] Patrol Group 9 OOC

I'll be going after the man, too. Barely.

11:18, Today: Qitris rolled 12 using 1d20+2 ((10)).
Larwick
player, 17 posts
Level 1, HP 11/11
AC: 11, PP: 10
Wed 5 May 2021
at 19:25
  • msg #25

[OOC] Patrol Group 9 OOC

Going after the fella :) Also, I told this guy not to run, and here he goes anyway? Someone has a defiance disorder.... lol

15:24, Today: Larwick rolled 7 using 1d20.  initiative.
This message was last edited by the player at 19:25, Wed 05 May 2021.
Conspirator
GM, 1249 posts
Just here to help
Wed 5 May 2021
at 21:34
  • msg #26

[OOC] Patrol Group 9 OOC

At the time of initiative, he's about 60 feet away, and you may use vigilant blessing this time, but in the future please use it before we announce initiative. Its not like it wears out or there's a limit to how many times a day you can use it.
Golun Fearstorm
Player, 18 posts
May Selune save your soul
AC:19(21) PP:13 HP:10/10
Thu 6 May 2021
at 14:38
  • msg #27

[OOC] Patrol Group 9 OOC

In reply to Conspirator (msg # 26):

That is fair, thanks.
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