Nutcracker fires at the glowing hobgoblin and his bees followed, stinging the hobgoblin to death.
Tusk dashes forward.
Malkus rides Dread up to Largath, summoning a spectral fist of Helm to slap the caster. He hits, but fails to break the determined caster's concentration.
He swings his sword twice at Largath, hitting with both, and channeling Helm's wrath into each blow.
Elisar crept forward, invisibly.
Divok climbs the wall next to the prone enemy, and sinks his mandibles into the foe.
Walter tries to hit Largath with an eldritch blast, but has to redirect at the last second when Dread moves into the path of his shot.
Ten fires a blast from his staff at the caster, hitting, but the caster ignores the pain and keeps chanting.
Tiria fires four yellow tetrahedrons at the caster, and after the third one connects, his focus is finally broken!
Sovok moves into position two smash the prone foe with his hammer, knocking the wind out of him, but not killing him.
Two more female hobgoblins (E23, E24) come from behind the pillars, moving into the shadows next to Malkus and Spark. Each one does a quick left-right-left combination of body blows, followed by a jumping roundhouse kick to the face. One hits
Dread once
(AC 18 for 6 damage,) and the other hits
Spark three times (AC 24 for 4 damage, Crit for 9 damage, and AC 22 for 4 damage.) They then each teleport to the edges of the shadow, and one moves back toward the pillar.
Azu and Carmen, you're up!
Initiative:
12 Nutcracker, Tusk, Malkus
11 Elisar, Divok
7 Walter, Ten, Tiria
4 Sovok, E23, E24
27 Azucondie
21 Carmen
20 E9
19 Lukas, Qitris, Izayah
18 Guyver, Victor, Donella
17 Golun
15 Spark
13 Santio, E1, E20-22
Largath (E1) has taken 40 damage
E9 has taken 33 damage and is prone
E12 has taken 39 damage and is dead
E20 has taken 42 damage.
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T |
---|
01 | | | | | | | # | # | # | # | # | # | # | # | | | | | | |
---|
02 | | | | | | | # | | | % | | | | # | | | | | | |
---|
03 | | | | | | | # | | | | | E20 | | # | | | | | | |
---|
04 | # | # | # | 0 | # | # | # | | | | | | | # | # | # | 0 | # | # | # |
---|
05 | # | | | | | | | | | | | | | | | | | | | # |
---|
06 | # | | | | | | | | | | | | | | | | | | | # |
---|
07 | # | | | | | | | | | | | | | | | | | | | # |
---|
08 | # | | | | E21 | | | | | | | | | | | E22 | | | | # |
---|
09 | # | | & | & | & | | | | | | | | | | | & | & | & | | # |
---|
10 | # | | & | & | & | | | | | | | | | | | & | & | & | | # |
---|
11 | # | | & | & | & | | | | | | | | | | | & | & | & | | # |
---|
12 | # | | | | | | | | | | | | | | | | | | | # |
---|
13 | # | | | | | | | | | | | | | | | | | | E24 | # |
---|
14 | # | | | | | | | | | | E1 | | | | | | | | | # |
---|
15 | # | | | | | | | | M/D | M/D | VI | E12 | | | SP | | | | | # |
---|
16 | # | | | | 'E23 | ' | ' | ' | 'M/D | 'M/D | ' | ' | ' | ' | ' | ' | ' | | | # |
---|
17 | # | | | | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | | | # |
---|
18 | # | | | | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | | | # |
---|
19 | # | | | | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | ' | | | # |
---|
20 | # | # | # | # | # | # | # | 'TB | ' | ' | 'GU | ' | ' | # | # | # | # | # | # | # |
---|
21 | | | | | | | # | ' | ' | ' | ' | ' | ' | # | | | | | | |
---|
22 | | | | | | | # | ' | ' | ' | 'GF | ' | 'EM | # | | | | | | |
---|
23 | | | | | | | # | ' | ' | ' | ' | ' | ' | # | | | | | | |
---|
24 | | | | | | | # | 'DG | 'DG | 'SO | ' | ' | ' | # | | | | | | |
---|
25 | # | # | # | # | # | # | # | # | # | E9 | ' | # | # | # | # | # | # | # | # | # |
---|
26 | | | | | ' | ' | ' | 'LV | 'LV | 'SA | ' | ' | ' | ' | ' | ' | ' | | | |
---|
27 | | | | AZ | ' | ' | ' | 'LV | 'LV | ' | 'WA | ' | 'M/D | ' | ' | ' | ' | | | |
---|
28 | | | | | ' | ' | ' | ' | ' | ' | ' | 'DT | ' M/D | ' M/D | ' | ' | ' | | | |
---|
29 | | | | | | | | | QI | IH | TN | | | | | | | | | |
---|
30 | | | | | | | | | TE | NC | | | | | | | | | | |
---|
'= Twilight sanctuary (dim light, if you end your turn there you gain 1d6+2 temp HP or you can
end one charm or fear effect on yourself.
%= throne
&= statue (just two huge statues, not 18 medium sized ones
#= wall
0= door (open, or missing the door entirely)
?= creatures you can hear but not see
This message was last edited by the GM at 20:14, Wed 18 May 2022.