Both of Carmen's blasts hit the tower, with no effect she could see from such a distance. She dropped prone.
One of the goblins atop the left tower fires at Carmen, or at least that's where it seemed he might be aiming. It was hard to tell.
Tidelan rushes forward to take cover behind the second row of barricades, and focuses on remaining arrow-free.
Spark summons holy fire upon the goblin remaining inside the left tower, the goblin burns, and falls beside its comrade.
Malkus's flying fist of Helm slaps a goblin so hard it dies, as he runs to cover beside Tidelan. Dread takes cover in the spot Tidelan vacated.
Tusk moves forward and takes cover behind the second row of barricades.
Seeing his allies poor showing at hitting the faraway Carmen, a goblin atop the right tower readies to fire at the next person within 80ft to show their face from behind cover.
A goblin within the right tower fires in the general direction of Carmen before dropping back behind cover.
The goblin's readied arrow strikes the barricade in front of Victor as he blasts the remaining goblin atop the left tower, killing it. He moves his curse to the nearest goblin who just fired at him.
The other goblin atop the right tower readies to shoot at the next target within 80' to leave cover entirely.
The other goblin within the right tower fires at Carmen, but hits a tree about 40' behind her.
OOC:I will only be highlighting your names in purple if you take damage or fail a save. Also, for those of you behind the barricades, you have total cover unless you lean out to attack or ready an attack, in which case you have 3/4 cover, just like the goblins.
Initiative:
22 Carmen
21 E1, E2
20 River
19 Tidelan
17 Spark
16 Malkus
14 Tusk
10 E3, E4
8 E5, E6
7 Victor
7 E7 E8
E1 is dead!
E2 is dead!
E3 is dead!
E4 is dead!
| A | B | C | D | E | F | G | H | I | J |
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01 | #### | #### | #### | #### | #### | #### | #### | #### | #### | #### |
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02 | #### | #### | #### | #### | #### | #### | #### | #### | #### | #### |
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03 | ####E1E2 | ####E3E4 | #### | #### | mmmm | mmmm | #### | #### | ####E5E6 | ####E7E8 |
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04 | ~~~ | ~~~ | SW~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ |
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05 | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ |
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06 | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ |
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07 | | | | | | | | | | |
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08 | | | | | | | | | | |
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09 | | | | | | | | | | |
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10 | | | | | | | | | | |
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11 | | | | | | | | | | |
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12 | | | | | | | | | | |
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13 | | | | | | | | | | |
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14 | | *** | | | *** | *** | | | *** | |
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15 | | TB | | | TW | MA | | | SP | |
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16 | | | | | | | | | | |
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17 | | | | | | | | | | |
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18 | | | | | | | | | | |
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19 | | | | | | | | | | |
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20 | | *** | | | *** | *** | | | *** | |
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21 | | | | | DR | DR | | | VI | |
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22 | | | | | DR | DR | | | | |
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23 | | | | | | | | | | |
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24 | | | | | | | | | | |
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25 | | | | | | | | | | |
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####= Wall
mmmm= Drawbridge
~~~= River. DC 20 str(athletics) check to swim, DC 15 to simply keep head above water. Upon entering or starting their turn in the water, a DC 20 Con save is required or a creature gains a level of exhaustion from freezing (unless resistant or immune to cold damage.) Carries anyone or anything in it 20 feet east each round at Initiative 20.
***= Wooden barricades. Provide total cover (To adjacent creature opposite the shooter.)
EX= Enemy X
EX= Enemy behind Arrow slit X. Must ready an action to shoot them when they pop out, and they have three-quarters cover