A heavy wooden gate stands between two stone towers, on the other side of a rapidly flowing, ice cold river. From atop each tower, and from arrow slits within, goblin archers fire arrows at anyone within range. You must keep their attention until the infiltration squad gets the gates open!
You may begin from any space just south of row 25. Note, I can't put you on the map until after you move forward. Also, Victor, I edited the description to clarify, if you want cover from the barricade at I20, you need to end the turn at I21.
I've decided to break the enemy initiative into four, but I'm still planning to do one post per round. If you need to declare your intentions on conditions, please, feel free.
Initiative:
22 Carmen
21 E1, E2
20 River
19 Tidelan
17 Spark
16 Malkus
14 Tusk
10 E3, E4
8 E5, E6
7 Victor
7 E7 E8
| A | B | C | D | E | F | G | H | I | J |
---|
01 | #### | #### | #### | #### | #### | #### | #### | #### | #### | #### |
---|
02 | #### | #### | #### | #### | #### | #### | #### | #### | #### | #### |
---|
03 | ####E1E2 | ####E3E4 | #### | #### | mmmm | mmmm | #### | #### | ####E5E6 | ####E7E8 |
---|
04 | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ |
---|
05 | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ |
---|
06 | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ | ~~~ |
---|
07 | | | | | | | | | | |
---|
08 | | | | | | | | | | |
---|
09 | | | | | | | | | | |
---|
10 | | | | | | | | | | |
---|
11 | | | | | | | | | | |
---|
12 | | | | | | | | | | |
---|
13 | | | | | | | | | | |
---|
14 | | *** | | | *** | *** | | | *** | |
---|
15 | | | | | | | | | | |
---|
16 | | | | | | | | | | |
---|
17 | | | | | | | | | | |
---|
18 | | | | | | | | | | |
---|
19 | | | | | | | | | | |
---|
20 | | *** | | | *** | *** | | | *** | |
---|
21 | | | | | | | | | | |
---|
22 | | | | | | | | | | |
---|
23 | | | | | | | | | | |
---|
24 | | | | | | | | | | |
---|
25 | | | | | | | | | | |
---|
####= Wall
mmmm= Drawbridge
~~~= River. DC 20 str(athletics) check to swim, DC 15 to simply keep head above water. Upon entering or starting their turn in the water, a DC 20 Con save is required or a creature gains a level of exhaustion from freezing (unless resistant or immune to cold damage.) Carries anyone or anything in it 20 feet east each round at Initiative 20.
***= Wooden barricades. Provide total cover (To adjacent creature opposite the shooter.)
EX= Enemy X
EX= Enemy behind Arrow slit X. Must ready an action to shoot them when they pop out, and they have three-quarters cover
This message was last edited by the GM at 03:42, Tue 02 Nov 2021.