Important Places and Locations of Chiaroscuro.   Posted by Storyteller.Group: 0
Storyteller
 GM, 2 posts
Fri 13 Dec 2019
at 19:36
Important Places and Locations of Chiaroscuro
Place your contributions here.  Edit, a reminder*

Everyone is required to create two NPC's and one Location of Chiaroscuro for the game.  The NPC's can be people that regularly visit such as traders or merchants or they can be local.  They can be powerful or they can weak.  The only thing that matters is that they are someone your character has and will continue to see/interact with or that you (as a player) would like or would not like your character to see/interact with in the future.

The location likewise, can be some powerful forgotten tomb underneath the city, or outside the city limits in the vast expanse of the south, or maybe just a local shop  your character frequents taking an occasional afternoon tea.

This message was last edited by the GM at 10:35, Sat 14 Dec 2019.

Eden
 player, 14 posts
Thu 19 Dec 2019
at 08:55
Important Places and Locations of Chiaroscuro
Location #1

Name: Garden of the Spire

The Idea: In one of the Old City towers, broken by war and time, the top floor has a working hydroponic garden unknown by most in the city. Many of the plants growing here are not native to the region and have a wide variety of potential uses. However, it is hidden behind a dangerous climb haunted by hungry ghosts and bound demons.

The Aspect: Ancient Herbs and Exotic Fruits

The Face: Dione Zephyr, a thaumaturge and former scavenger, who discovered the garden more than a decade ago and has taken on the role of caretaker of the Garden. She rarely leaves due to the dangerous climb, but will trade the herbs and foods for the things she needs to maintain the Garden.



Location #2

Name: Mosaic

The Idea: Known for its floors of hundreds of glass shards arranged in pleasing patterns. The Mosaic is a bar on the border between the New City and the Outsider region. It is a common meeting place for mercenaries, scavengers, wastrels, thieves and the folks that would want to hire them. Paying proper taxes and honor to the Tri-Khan, the Realm, and the Guild, the Mosaic works to be a common place for discrete meetings and intrigue.

The Aspect: A Mosaic of Patrons and Motives

The Face: Gorah, a desert fox beastfolk, runs the bar with strict rules of neutrality. Keeping his past vague, rumors suggest he may have bought the bar with stolen diamonds from Gem, buried Lintha treasure, artifacts from an ancient tomb, or the bounties from a lifetime of assasinations.
Storyteller
 GM, 20 posts
Sun 22 Dec 2019
at 05:39
Important Places and Locations of Chiaroscuro
NOTABLE PLACES

The Shadows Inn
A boarding house that is in the worst area of Chiaroscuro however its clientele are not what most would expect for such a place. Its a place that caters to those with money that want to slum it for a bit. A place that appears rundown on the outside and decorated inside to be the stereotypical rundown inn. Yet despite that everything is an imitation of such things. The beds look cheap but really rival though found in suites in the more upscale inns. This is the place that Dragons come to pretend to slum it. Despite its appearance there isn't a criminal in the city that would hit this place. First you might be stealing from a powerful exalt, second The River of the South would destroy you and the guards here are some of the best trained in the city.


The Munera
A fully-equipped gladiatorial arena with enough space to fight the largest battles. It is located on the coast and built to channel the sea and desert breezes to cool the audience. It can be flooded for naval battles, using sea water and First Age pumps.  Next to the Games College, where gladiators are trained by specialty, it has a walk-in / anonymous fighter tradition, the Roulette, where random volunteers are pitted against random opponents (which can include Wyld mutants).


The Aeon Theater
Is one of the oldest Theaters in Chiaroscuro. It was once one of the grandest of the city but has since fallen into disrepair. Now it is a place common people, merchants and sometimes even lower nobility will go. (I kinda picture it like the Globe Theater.)


Shadow-Chess
A small neighborhood in Chiaroscuro which, like most of the city, is overrun by tiny shadow lands in various random basements, back alleys, and neglected secret gardens. Just as one would expect, most of these shadow lands lead out into a darkened city vaguely reminiscent of Chiaroscuro above, save the omnipresent rivers of the Underworld, leading out into strange territories with little or no relation to the land above. What one might NOT expect is that a few of Shadow-Chess' doors to the dead lands lead to something else: a monstrous palace that has bent the city's dimensions around itself, and has been building itself by cannibalizing the surrounding ruins (ghosts and all) for more than an Age...


Temple of the Glass Conch
For such a large city, Chiaroscuro seems to actively resist any attempt to establish a true patron god.  That doesn't stop mortals from trying though.  This latest attempt imagines the city as a delicate woman--soft and fragile--who constructs for herself a shell of unbreakable glass to defend herself.  It is with this glass that her loyal foot soldiers--the glass crabs--arm themselves for her defense. The temple itself--which sprang up somewhere in the old district--is a work of art. A spiraling crystalline structure like a giant conch shell differentiated from the surrounding buildings by its startling clarity and hue. It's not a very big temple (yet), but it is new and very beautiful. It also appears to be working, a woman of palest pink who spins glass from nothing is rumored to have taken refuge within the building.  The faithful sometimes come from the temple with a trinket made of ethereal glass, a shining pendant, a bracelet of charms, and in one notable case, a frighteningly sharp dagger. Grandmother Bright is not impressed...


Garden of the Spire
In one of the Old City towers, broken by war and time, the top floor has a working hydroponic garden unknown by most in the city. Many of the plants growing here are not native to the region and have a wide variety of potential uses. However, it is hidden behind a dangerous climb haunted by hungry ghosts and bound demons. Dione Zephyr, a thaumaturge and former scavenger, who discovered the garden more than a decade ago and has taken on the role of caretaker. She rarely leaves due to the dangerous climb, but will trade the exotic herbs and foods for the things she needs to maintain the Garden.


Mosaic
Known for its floors of hundreds of glass shards arranged in pleasing patterns. The Mosaic is a bar on the border between the New City and the Outsider region. It is a common meeting place for mercenaries, scavengers, wastrels, thieves and the folks that would want to hire them. Paying proper taxes and honor to the Tri-Khan, the Realm, and the Guild, the Mosaic works to be a common place for discrete meetings and intrigue. Gorah, a desert fox beastfolk, runs the bar with strict rules of neutrality. Keeping his past vague, rumors suggest he may have bought the bar with stolen diamonds from Gem, buried Lintha treasure, artifacts from an ancient tomb, or the bounties from a lifetime of assassinations.

This message was last edited by the GM at 06:05, Sun 22 Dec 2019.

Storyteller
 GM, 21 posts
Sun 22 Dec 2019
at 06:04
Important Places and Locations of Chiaroscuro
IMPORTANT PEOPLE

Dione Zephyr
A thaumaturge and former scavenger, who discovered The Garden of the Spire more than a decade ago and has taken on the role of caretaker of the Garden. She rarely leaves due to the dangerous climb, but will trade the herbs and foods for the things she needs to maintain the Garden.


Gorah
A desert fox beastfolk, runs the Mosaic bar with strict rules of neutrality. Keeping his past vague, rumors suggest he may have bought the bar with stolen diamonds from Gem, buried Lintha treasure, artifacts from an ancient tomb, or the bounties from a lifetime of assassinations.


Valence Darthy
Son of a Lost egg dragon-blooded. His father is a smuggler that works with the guild to move drugs and other illict substance through Chiaroscuro. The Young Valence uses his fathers protection to be a general jerk. Using gang tactics to scare rob and beat the poor and defensless. He sometimes gets to big for his briches and picks on someone that he has to run to daddy about but for the most part he is allowed to play his games. If he cost his father to much his father might cut him loose or just reign him in.


The River to the South
A lost egg water caste smuggler that owns a south spanning criminal organization. He is associated with the guild and a major player within the guild itself. Well he avoids obvious action he does use his power to affect politics and the like. He is a brutal man that killed his own wife because she talked out of turn. The one exception to this brutal streak seems to be his son who he allows to continue acting stupidly. He is planning to make a play for more power in the city though how he intends to do so remains to be seen.


Cynis Renshi, the Death Blossom
A fire-aspected granny version of Julie d'Aubigny (278 years old). Her nickname was meant to mock her but she turned it into a badge of honor. "She is to swordswomen as daiklaves are to swords" they say. Has seen it all, done it all, fought it all, fucked it all. She is a martially-inclined Cynis who disdained the flesh trade and drugs, making her outcast inside and outside her house. She never had kids, making her a double outcast due to her sterility. Having mastered almost half a dozen martial arts, including Single Point Style, Tiger Style, and Ebon Shadow style among others, she could potentially serve as a sifu for just about any martial art the PCs want to learn (she also innovated Charms that removed the Terrestrial keyword from those styles, making her a triple outcast). Participated in Wyld Hunts due to physical prowess and was great for morale.  Ended up retiring to the threshold due to her refusal to deal with the Immaculate's railing against her (her autobiography is both a massive source of income and has made her persona non grata on the Blessed Isle).  Over the centuries she has mellowed out a bit, regretting her rootless life but knows its too late for her now.  As such she prefers to stay in Chiaroscuro; claiming there is more life there (also because seeing all the DBs in An-Teng makes her heart ache).  Despite her participation and prowess in previous Wyld Hunts Cynis Renshi is surprisingly not "kill on sight" when it comes to Anathema unless they're crazy rampaging bastards (she is a quadruple outcast and a full-on heretic at this point). She is a tough old bird and only has a couple of local servants for her home.  She is more than capable of taking care of any muggers who would be foolish enough to approach her.


Ledaal Juyo
A young idealistic air aspected dynast who served with the shikari because he thought it was the right thing to do. He ended up having to kill a young Deceiver who was working to break the slave traders preying on his people and has been questioning himself ever since.  He is in Chiaroscuro to oversee family assets and spends much of his time looking at the Imperial Mountain across the sea, lost in thought.


Eightfold Coin, Merchant Prince
A former legion supply officer who was made redundant when his legion was disbanded due to cutbacks. Ended up leaving with and incredible amount of knowledge regarding legion caches and used his knowledge to throw in with the Guild. He has been assigned to Chiaroscuro, where he runs the city's local Guild chapter. Generally considered a good boss despite engaging in unsavory trade. Runs a major arena on the coast, the Munera. His work ethic is strong and he often gets personally involved in various projects and often goes incognito to week out corruption. He has contacts among his old DB buddies, some of whom went freelance; he's hired a few of them for his mercenary company, the Pheasant Pluckers


Zararanish
The Colorful Chalice- is a bound demon of the Second Circle and a seller of poisons, drugs, and medicines of fantastical properties who is always on the lookout for opportunities to acquire fresh venomous creatures or apothecary scraps from past Ages. His wondrous and terrible concoctions can grant a curious soul insight into their past lives, unmoor a man's Po soul for a time, or convert flesh to glass (though not Chiaroscuran glass - not unless the flesh belonged to a being of rarefied Essence...) - but they always carry strange side-effects and consequences and never contain themselves merely to the imbiber.


Crying Rat
A curious creature that resembles nothing so much as its namesake, leads a swarm of its fellows throughout the thousand abandoned corners of the city. They will trade secrets for corpses - an exchange that goes in either direction, depending on which you need - and are said to gather together to take a man's shape on certain moonless nights.


Master Harmonious Crane
A Wood aspect Dragonblood play write who runs the Aeon Theater and seeks to bring it back to it's former glory. He writes dramatic plays hoping to bring in a wealthier crowd. The plays are decently received but are no match for the vaudeville's he has made in the past that bring so many to the Aeon... all be it commoners. He must do this for money time to time to keep afloat though.


Sargent Sandgrinder
The peace officers of The Watch are the usual assortment of ruffians and bully-boys that tend to crop up in major cities, they do the job well enough but you can't help but wish they were cut from better cloth. And then, there's Sargent Sandgrinder. Sandgrinder commands the mounted division of the Chiaroscuro Watch with an iron hoof and has done so for far longer than any horse ought to live.  He's dedicated, thorough, and plays by the rules only as it suits his pursuit of justice (he's a reoccurring nightmare for many smalltime crooks).  He doesn't speak, save through the interpretation of his Rider (currently a slight man from the Djalli(sp?) people) but the depth of his dedication is legendary. Everyone's pretty certain he's a godblooded horse sired off the Delzhan Horse gods...but only "pretty" certain--that's just the most common story.  There are rumors of him doing everything from eating people to flying to breathing fire.  So really, who knows?


Black Knight of the Last Charge

A boogeyman in black armor stalks the Old City of Chiaroscuro where the Shadowlands bleed the thickest.  A black sword called Vengeance carves a path through the unrighteous, surgically destroying the corrupt and vile of the city.  Some call the knight a monster, but far more call it a hero...purging the city of those that would hurt it. But, this all may just be a rumor or an exaggeration, you know how stories get...especially when people are scared.

This message was last edited by the GM at 20:39, Mon 23 Dec 2019.

Ledaal Sayn (DB)
 player, 8 posts
Fri 3 Jan 2020
at 16:02
Important Places and Locations of Chiaroscuro
Chathak Ysine
Fire-aspected dragonblooded from House Cathak. Skilled, tenacious, and driven. Somewhat brutal and heavy-handed in her methods, but indisputably effective. Been in Chiaroscuro for some time already. Dark hair, sharp features, tall.

Tazaren the Virtuous Gardener
Blooded Immaculate monk at the Dragon's Rest, Wood-aspected. Very nurturing towards his flock. Would like to see Chiaroscuro embrace the Immaculate Philosophy more. Has a good relationship with a lot of the local elementals.

Dragon's Rest
An Immaculate temple in Chiaroscuro. Serving a moderate size portion of the populous, because of the political climate in Chiaroscuro, the temple preaches a pretty lenient version of the Immaculate Philosophy. It focuses more on accumulating karma by doing your part and how the Dragon-blooded are enlightened beings, and less on anti-god/anti-worship parts of the teaching.