[OOC] The Adventure Begins!   Posted by The Game Keeper.Group: archive B
The Game Keeper
 GM, 58 posts
 Keeper of Games
 Borderline Insane
Wed 22 Jan 2020
at 06:22
[OOC] The Adventure Begins!
Dewayne, for future reference: when you make a post, there's a drop-down menu next to "Name:" at the top.  You own, and can use, any of your retainers as identities to post under.  It will always default to Kenemon, though, to keep things easier for the majority of your posts.

I've taken the liberty of moving her bit, into her own post, for you.  :)
Mando Thornberry
 Jesse, 4 posts
 Halfling (stout)
 "Small bundle of rage."
Wed 22 Jan 2020
at 16:44
[OOC] The Adventure Begins!
In reply to The Game Keeper (msg # 3):

Aight here's my info. Back story to come...

 Personality Traits : I face problems head-on. A simple, direct solution is the best path to success.
 Ideals : To each his own. To one's self be true.
 Bonds  : I seek revenge on my dog's killer. My late wife gave me that dog. They also stole my caravan.
 Flaws  : Violence is my answer to almost any challenge.
Mando Thornberry
 Jesse, 6 posts
 Halfling (stout)
 "Small bundle of rage."
Wed 22 Jan 2020
at 17:00
[OOC] The Adventure Begins!
In reply to Mando Thornberry (msg # 4):

So what's the benefit of graduating? If we finish these last bits, we get what, a permanent job?
The Game Keeper
 GM, 60 posts
 Keeper of Games
 Borderline Insane
Wed 22 Jan 2020
at 17:18
Re: [OOC] The Adventure Begins!
Mando Thornberry:
In reply to Mando Thornberry (msg # 4):

So what's the benefit of graduating? If we finish these last bits, we get what, a permanent job?

Your Writ becomes permanent, and you get to stay licensed Adventurers.

Which shields you from some laws (like, if you find an ancient ruin and liberate some shiny bits from a tomb in there?  You're not grave robbers, you're Adventurers ...!), and opens up opportunities to earn immense wealth, fame, perhaps even power.

Adventurers of especial renown are often accorded similar stature and respect as minor nobles - the more epic your story, the less "minor" is part of that.  Without a proper Writ, you're not an adventurer.  You're an outlaw, a bandit, a ne'er-do-well, perhaps even a criminal.

(Also, there's rumor of treasure in the Caverns of Chaos, which is the "trouble spot" you've been sent to the Keep to deal with.  You;'ll get to keep that.  :) )
Mando Thornberry
 Jesse, 9 posts
 Halfling (stout)
 "Small bundle of rage."
Wed 22 Jan 2020
at 22:12
Re: [OOC] The Adventure Begins!
In reply to The Game Keeper (msg # 6):

So after "Graduation" (whenever that may be) we'll each receive individual writs? Would I have needed a writ back in my bounty hunter days? I'm just trying to tie in some reasoning to hold me back from going buck-wild sometimes.
The Game Keeper
 GM, 61 posts
 Keeper of Games
 Borderline Insane
Wed 22 Jan 2020
at 22:43
Re: [OOC] The Adventure Begins!
Bounty Hunters have their own, similar, sort of Writ.  :)  And even for them, "there are limits".  Burning down a village,d murdering every last man, woman, and child, and then violating their still-warm corpses JUST to catch one guy, no matter how much he owes in back taxes, is .... frowned upon.  :D

And yes, right now you have Provisional Writs.  The Academy has to fully endorse you, to get the permanent variety.

(And all of this is thinking the process through more than I expected to need to; I ams uddelypicturing the Realm as being run more by the bureaucracy than by the King and Queen, ha!)
Kenemon Ak'hom Tarset
 DeWayne, 7 posts
 Dragonborn
Wed 22 Jan 2020
at 22:50
Re: [OOC] The Adventure Begins!
Essentially deputy vs vigilante.
Montana James
 Dustin, 3 posts
 Human
Wed 22 Jan 2020
at 22:54
Re: [OOC] The Adventure Begins!
In reply to The Game Keeper (msg # 8):

I can see a scenario where the different guilds actually run everything because they are kingdom agnostic. Like all the different guilds elect a representative and shit just isn't going to get done in your kingdom if you dont listen to them.
The Game Keeper
 GM, 62 posts
 Keeper of Games
 Borderline Insane
Wed 22 Jan 2020
at 23:01
Re: [OOC] The Adventure Begins!
Kenemon Ak'hom Tarset:
Essentially deputy vs vigilante.

An apt enough comparison.

I'm picturing the various Writs as being like a Letter of Marque, just for things other than "officially condoned piracy at sea".

Montana James:
I can see a scenario where the different guilds actually run everything


Partly true in the Dwarfholds - their Confederation has a tricameral legislature, and one of those is of/for the Guilds.

Guilds tend not to be multi-national - they haven't organized that broadly.  Yet.  Even within the realm, there's no one "Guild of Shoemakers".  Each city likely has it's own; they cooperate in general, but don't consider themselves "all one happy family".
Mando Thornberry
 Jesse, 10 posts
 Halfling (stout)
 "Small bundle of rage."
Wed 22 Jan 2020
at 23:33
Re: [OOC] The Adventure Begins!
In reply to The Game Keeper (msg # 11):

So getting a proper adventurers writ might allow one to more easily bring his dog's killers to justice?
The Game Keeper
 GM, 63 posts
 Keeper of Games
 Borderline Insane
Wed 22 Jan 2020
at 23:40
Re: [OOC] The Adventure Begins!
Mando Thornberry:
So getting a proper adventurers writ might allow one to more easily bring his dog's killers to justice?

No, but it might help keep you from the gallows afterward, depending on how the "brought to justice" bit works out.

Adventurers DO often "take care" of "bandits" from time to time ... :D
Kenemon Ak'hom Tarset
 DeWayne, 9 posts
 Dragonborn
Wed 22 Jan 2020
at 23:45
Re: [OOC] The Adventure Begins!
Damn shame when you find out that guy who bullied you at the Academy might be a bandit... better interrogate to be safe...
The Game Keeper
 GM, 66 posts
 Keeper of Games
 Borderline Insane
Thu 23 Jan 2020
at 22:36
Re: [OOC] The Adventure Begins!
Mando Thornberry:
I did a dice roll for that Nutcheck attempt. Dunno where it shows up...


In the Dice Roller Log.  You rolled 19, got a total of 21.
Mando Thornberry
 Jesse, 21 posts
 Halfling (stout)
 "Small bundle of rage."
Thu 23 Jan 2020
at 23:44
Re: [OOC] The Adventure Begins!
What's the female situation around the keep? M/F ratio?
The Game Keeper
 GM, 67 posts
 Keeper of Games
 Borderline Insane
Fri 24 Jan 2020
at 02:00
Re: [OOC] The Adventure Begins!
About 1:1, give or take.
Montana James
 Dustin, 11 posts
 Human
Fri 24 Jan 2020
at 02:29
Re: [OOC] The Adventure Begins!
Can I do some history check or something to see what I might know about the folklore behind the caverns?
The Game Keeper
 GM, 70 posts
 Keeper of Games
 Borderline Insane
Fri 24 Jan 2020
at 02:49
Re: [OOC] The Adventure Begins!
Good point, so: go for it - all of you, with advantage because (if you were at all paying attention in class) you likely looked the place up before leaving the academy.

Reminder: to roll with advantage, roll 2d20, and choose the option "keep highest", set to "1".  Like this:


This message was last edited by the GM at 02:52, Fri 24 Jan.

lvellios Morthykes
 Craigery, 7 posts
 Half-Elf
Fri 24 Jan 2020
at 03:27
Re: [OOC] The Adventure Begins!
In reply to The Game Keeper (msg # 19):

Is there a tree outside?
Montana James
 Dustin, 12 posts
 Human
Fri 24 Jan 2020
at 03:28
Re: [OOC] The Adventure Begins!
21:27, Today: Montana James rolled 20 using 2d20, keeping the highest dice only ((20,2)).

24
The Game Keeper
 GM, 73 posts
 Keeper of Games
 Borderline Insane
Fri 24 Jan 2020
at 03:45
Re: [OOC] The Adventure Begins!
lvellios Morthykes:
In reply to The Game Keeper (msg # 19):

Is there a tree outside?


Outside of the tavern?  No.  There're no trees within the Outer Bailey at all, and the ground is completely paved in cobblestone.
The Game Keeper
 GM, 74 posts
 Keeper of Games
 Borderline Insane
Fri 24 Jan 2020
at 03:54
Re: [OOC] The Adventure Begins!
Kenemon, you're now down a total of 3gp for the rooms, and feeding your retainers. :)
The Game Keeper
 GM, 77 posts
 Keeper of Games
 Borderline Insane
Sat 25 Jan 2020
at 22:29
Re: [OOC] The Adventure Begins!
I should note, it's currently Early Spring.

We'll go with the Realm having, mysteriously, the same basic calendar as the real world, in terms of months.  I'll say it's about mid-March right now.
The Game Keeper
 GM, 80 posts
 Keeper of Games
 Borderline Insane
Sat 25 Jan 2020
at 23:46
... now in the proper thread ... OOPS ...
Things Learned ...

Though everyone certainly looked into the records available through the academy for whatever could be learned about the area, for the msot part you came up empty-handed, learning no new details of the area; there just haven't been many reports from the Keep, as it's still fairly new - less than twenty years old.

[Secret to Montana James: However, you did come across reports, most of them predating the Keep itself, that suggest the caves hold tribes of several different creatures.  There was no suggestion as to why they would willingly live so close together, however.]

[Secret to lvellios Morthykes: However, you did come across a few scattered accounts of Lizard-men preying on merchants and travellers, and apparently making their home in the marshes nearby.]

... and Things Overheard

Fortunately, during your time in the Tavern, listening to the townsfolk, you have managed to glean a scrap or two of gossip which is likely to be much more current.

[Secret to Mando: Apparently, a guy heard from his wife that a friend had overheard some merchant guards talking about a maiden taken prisoner, and being held for ransom by one of the tribes in the Caves.]

[Secret to Kenemon: While making a brief trip to empty your bladder, you overheard someone emphatically saying they felt bad for your group, "especially the young one" - because nobody has ever gone to the caves, and returned to tell the tale!]

[Secret to Montana James: At the next table, a woman spins a tale about Bugbears living in the Caves; apparently, a merchant wagon escaped an attack because the Bugbears are deathly afraid of Dwarves, so when the Dwarf guard jumped out from under his wagon, screaming bloody murder and brandishing an axe, the Bugbears all turned and ran!]

[Secret to lvellios Morthykes: You overhear a whispered conversation about the horrible fates that can befall men who meddle with strange altars.]
Kenemon
 DeWayne, 19 posts
 Dragonborn
Sun 26 Jan 2020
at 17:34
... now in the proper thread ... OOPS ...
In reply to The Game Keeper (msg # 25):

Well there goes our ďWhat is said about the cavesĒ investigation. If no one has returned how do we even know itís a cave. Like itís just a bad pothole but legends now tell of this great cave...

Also are their baths in this tavern, Iím asking more so as Shabaka
The Game Keeper
 GM, 87 posts
 Keeper of Games
 Borderline Insane
Sun 26 Jan 2020
at 17:45
... now in the proper thread ... OOPS ...
Yes, but not in a separate room; they have a couple wooden tubs, which can be brought into a private room if desired.  Water can be heated in a kettle by the fire, and there's a hand-pump just outside the inn door to fill it from.  A couple buckets for carrying it, too.

Keep in  mind, by the way, that not all of the things you've learned are necesarily true, just as not all of them are necessarily untrue. :)