Precision |
---|
Val | Char | Cost |
---|---|---|
15/35 | STR | 5 |
18 | DEX | 16 |
25 | CON | 15 |
13 | INT | 3 |
13 | EGO | 3 |
13 | PRE | 3 |
10 | OCV | 35 |
9 | DCV | 30 |
3 | OMCV | 0 |
3 | DMCV | 0 |
6 | SPD | 40 |
2/25 | PD | 0 |
2/25 | ED | 0 |
10 | REC | 6 |
45 | END | 5 |
12 | BODY | 2 |
60 | STUN | 20 |
Val | Movement | Cost |
---|---|---|
12m | RUN | 0 |
4m | SWIM | 0 |
4m/82m | LEAP | 0 |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
Tele Master powers | |||
30 | 1) Telekinetic Strength:+20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points) | ||
24 | 0 | 2) Telekinetic sensory web:Detect A Class Of Things 14- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Telescopic: +4 | |
16 | 0 | 3) Telekinetic realinegment:Regeneration (1 BODY per Turn) | |
39 | 0 | 4) Telekinetic Force field:Resistant Protection (13 PD/13 ED) | |
10 | 5) Telekinetic Force field:+10 PD | ||
10 | 6) Telekinetic Force field:+10 ED | ||
44 | Tele Cloak Manipulation:Multipower, 55-point reserve, (55 Active Points); all slots Only In Alternate Identity (-1/4) | ||
2f | 2 | 1) Portal attacks:Stretching 31m, Reduced Endurance (1/2 END; +1/4), Indirect (Source Point is the Character, path can change with every use; +1/2) (54 Active Points); Instant (-1/2), Limited Body Parts arms (-1/4), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) | |
3f | 1 | 2) Stooge Fu Slap for mass fighting:(Total: 55 Active Cost, 30 Real Cost) Stretching 10m, x2 body dimension (15 Active Points) (Real Cost: 12) plus +8 with a large group of attacks (40 Active Points); Limited Power Power loses about half of its effectiveness (only to offset sweep/multiple attack mods mods; -1) (Real Cost: 18) | |
2f | 2 | 3) Telepathy 4d6+1, Reduced Endurance (1/2 END; +1/4), Alternate Combat Value (uses OCV against DMCV; +1/4), Cumulative (100 points; +1) (55 Active Points); No Range (-1/2), Perceivable (Cloak envloping target; -1/2) | |
4f | 2 | 4) Slingshot/spring boarding:Leaping +78m (4m/82m forward, 2m/41m upward) (Accurate), Reduced Endurance (1/2 END; +1/4) (55 Active Points) | |
4f | 5 | 5) Super slingshot/spring boarding:Leaping 68m (x8 Noncombat), Rapid Noncombat Movement (+1/4) (55 Active Points) [Notes: max leap 544m x 272m 3 phases to complete 181.3m x 90.6m per phase 90.6m x 45.3m per segment] | |
2f | 0 | 6) Gliding 50m, x4 Noncombat (55 Active Points); Gliding (-1) | |
4f | 5 | 7) Teleportation 50m, x2 Increased Mass (55 Active Points) | |
Cell phone, all slots OAF Fragile (-1 1/4), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) | |||
0 | 0 | 1) Radio Perception/Transmission (Radio Group), Custom Adder | |
0 | 2) Absolute Time Sense (Custom Adder) (1 Active Points) | ||
0 | 3) Lightning Calculator (Custom Adder) (1 Active Points) | ||
0 | 4) Camera/video recording:Eidetic Memory (Custom Adder) (2 Active Points); Limited Power Power loses about a third of its effectiveness (Sight and sound only; -1/2) | ||
0 | 5) Navigation (Custom Adder, Land) 14- | ||
4 | Fast Strike | +2 | +0 | 8d6 / 12d6 Strike |
5 | Flying Dodge | -- | +4 | Dodge All Attacks, Abort; FMove |
5 | Killing Strike offense | +1 | -2 | HKA 2 1/2d6 / HKA 4d6, Strike |
3 | Martial Grab | -1 | -1 | Grab Two Limbs, 40 STR / 60 STR for holding on |
3 | Legsweep | +2 | -1 | 7d6 / 11d6 Strike, Target Falls |
5 | Takeaway | +0 | +0 | Grab Weapon, 40 STR / 60 STR to take weapon away |
12 | +3 HTH Damage Class(es) |
Perk Cost | Perk | Notes |
---|---|---|
2 | Money: Well Off | |
0 | Everyhero Perk Positive Reputation (A large group) 8-, +1/+1d6 (Custom Adder) | |
0 | Everyhero Perk Fringe Benefit: Custom Adder, Local Police Powers; OIAID (-1/4) |
Talent Cost | Talent | Notes |
---|---|---|
6 | +2/+2d6 Striking Appearance (vs. all characters) | |
3 | Absolute Range Sense | |
1 | Bump Of Direction (3 Active Points); Extra Time (Extra Phase, -3/4), Physical Manifestation (visual clues; -1/4) | |
1 | Lightning Calculator (3 Active Points); Extra Time (Extra Phase, -3/4), Concentration (1/2 DCV; -1/4) | |
2 | Lightning Reflexes (+2 DEX to act first with All Actions) |
Cost | Skill | Roll |
---|---|---|
Dex Based | ||
3 | 1) Acrobatics 13- | |
3 | 2) Breakfall 13- | |
3 | 3) Stealth 13- | |
Int Based | ||
3 | 1) Navigation 12- | |
3 | 2) Mechanics 12- | |
Pre Based may get +2 for Striking apperance | ||
3 | 1) Acting 12- | |
3 | 2) Streetwise 12- | |
Everyman skills | ||
0 | 1) Charm 8- | |
0 | 2) Concealment 8- | |
0 | 3) Conversation 8- | |
0 | 4) Deduction 8- | |
0 | 5) Electronics 8- | |
0 | 6) CK: Los Ange;es 8- | |
0 | 7) AK: SoCal 8- | |
0 | 8) Language: English (idiomatic; literate) (5 Active Points) | |
0 | 9) Language: Spanish (basic conversation; Custom Adder) | |
0 | 10) Paramedics 8- | |
0 | 11) Persuasion 8- | |
0 | 12) tele Power 8- | 8- |
0 | 13) PS: Stunt Man (Custom Adder) 11- | |
0 | 14) Shadowing 8- | |
0 | 15) TF: Custom Adder, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles |
Cost | Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) |
---|---|
Wish list of stuff to buy w/ exp | |
Tele Cloak Manipulation: Multipower, 55-point reserve, (55 Active Points); all slots Only In Alternate Identity (-1/4) | |
f | 1) Telekinetics full manifestation reach: Stretching 44m, Reduced Endurance (1/2 END; +1/4) (55 Active Points); Limited Body Parts arms (-1/4), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) |
f | 2) Telekinetic crush: Drain BODY 4d6+1, Reduced Endurance (1/2 END; +1/4) (54 Active Points); Limited Range (40m; -1/4) |
f | 3) Telekinetic barrier: Barrier 13 PD/13 ED, 7 BODY (up to 5m long, 3m tall, and 1/2m thick) (55 Active Points); Limited Range (40m; -1/4) |
f | 4) Telekinetic: Deflection, Limited Range (40 m; +1/4), Area Of Effect (8m Radius; +1/2), Reduced Endurance (0 END; +1/2) (45 Active Points) |
f | 5) Mental Blast 3 1/2d6, Alternate Combat Value (uses OCV against DMCV; +1/4), Reduced Endurance (1/2 END; +1/4) (52 Active Points); Limited Power Power loses about a fourth of its effectiveness (Limited range 40m; -1/4) |
f | 6) Full cloak : Mental Blast 3d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect Nonselective (32m Cone; +1/2), Thin Cone (-1/4), Alternate Combat Value (uses OCV against DMCV; +1/4) (52 Active Points); No Range (-1/2) |
f | 7) Portal Gate: Teleportation 10m, Safe Blind Teleport (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (4m Radius; +1/4), Constant (+1/2), MegaScale (1m = 100 km; +1 1/2), Usable Simultaneously (up to 64 people at once; +1 3/4) (55 Active Points) |
f | 8) Cloak swinging and clinging: (Total: 55 Active Cost, 44 Real Cost) Clinging (normal STR) (10 Active Points) (Real Cost: 8) plus Swinging 72m, Reduced Endurance (1/2 END; +1/4) (45 Active Points) (Real Cost: 36) |
Equipment | |
1) Special gloves and boots: Clinging (normal STR) (10 Active Points); OIF (-1/2), OIAID (-1/4) |
Points | Disadvantage |
---|---|
10 | Distinctive Features Suit: Dashing attitude (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
20 | Hunted(relationship major): to be named later Infrequently (Mo Pow; NCI; Harshly Punish) |
10 | Psychological Complication: first in ,likes to lead the way (Common; Moderate) |
20 | Enraged: Insult Honor (Uncommon), go 14-, recover 11- |
The Kestrel | aka | Lawrence Martin "Marty" Maverick |
---|
Val | Char | Cost |
---|---|---|
20 | STR | 10 |
18 | DEX | 16 |
18 | CON | 8 |
23 | INT | 13 |
15 | EGO | 5 |
15 | PRE | 5 |
8 | OCV | 25 |
8 | DCV | 25 |
3 | OMCV | 0 |
3 | DMCV | 0 |
4 | SPD | 20 |
7/20 | PD | 5 |
7/20 | ED | 5 |
7 | REC | 3 |
35 | END | 3 |
12 | BODY | 2 |
35 | STUN | 8 |
Val | Movement | Cost |
---|---|---|
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
Kestrel Suit, all slots OIF (-1/2) | |||
12 | 3 | 1) Kestrel Claws:HA +6d6 (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Cannot Be Used With Legsweep (-1/4) | |
12 | 0 | 2) Costume Armor:Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2) | |
3 | 3) Armored Costume:+6 PD (6 Active Points); OIF (-1/2), Requires A Roll as not all of the costume is armored (13- roll; -1/4) | ||
3 | 4) Armored Costume:+6 ED (6 Active Points); OIF (-1/2), Requires A Roll as not all of the costume is armored (13- roll; -1/4) | ||
5 | 1 | 5) Wings:Flight 15m (15 Active Points); Gliding (-1), Restrainable (-1/2), OIF (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) | |
3 | 0 | 6) Hawk-Like Mask:Nightvision (5 Active Points); OIF (-1/2) | |
42 | The Utility Belt:Variable Power Pool (Gadget Pool), 25 base + 31 control cost, Powers Can Be Changed As A Half-Phase Action (2 or more slots with a combined Real Cost of 25 Real Points can be active at any one time; +1/2), No Skill Roll Required (+1) (64 Active Points); Limited Class of Powers (Gadgets) Operates like a Multipower with a Dozen or so different slots ALL with the Extra Time (Half Phase) to Activate Limitation (The specific set of slots carried at any one time can be swapped out at the Nest; -1/2); all slots Restrainable (Must be able to reach individual compartments; -1/2), IIF (The Belt is IIF (worn) Individual active slots are IIF at a minimum but can be OAF, OIF or IAF (in hand); -1/4) | ||
0 | 3 | 1) Stinger Darts:(Total: 31 Active Cost, 6 Real Cost) RKA 1 point, Penetrating (+1/2) (7 Active Points); 8 clips of 1 Charge (-1), OAF (-1), Costs Endurance (-1/2), Restrainable (Must be able to reach individual compartments; -1/2), Beam (-1/4) (Real Cost: 2) plus Blast 2d6+1, Attack Versus Alternate Defense (Life Support, Immune to All Terrestrial Poisons; All Or Nothing; +1) (24 Active Points); 8 clips of 1 Charge (-1), OAF (-1), Limited Power Power loses about half of its effectiveness (Fails if dart does no damage; -1), Costs Endurance (-1/2), Restrainable (Must be able to reach individual compartments; -1/2), Beam (-1/4) (Real Cost: 4) Real Cost: 6 | |
0 | [16] | 2) Flash Pellets:Sight Group Flash 4d6, Area Of Effect (32m Radius Explosion; +1/2) (30 Active Points); IAF (-1/2), Restrainable (Must be able to reach individual compartments; -1/2), Range Based On Strength (-1/4), 16 Charges (-0) Real Cost: 13 | |
0 | 3 | 3) Smoke Grenade:Darkness to Sight Group 6m radius (30 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), IAF (-1/2), Restrainable (Must be able to reach individual compartments; -1/2), Can Be Deflected (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Range Based On STR (-1/4) Real Cost: 9 | |
0 | 3 | 4) Shaped Charge:Blast 4d6, Double Knockback (+1/2) (30 Active Points); 8 clips of 1 Charge (-1), Costs Endurance (-1/2), OIF (attachable grenade; -1/2), No Range (-1/2), Restrainable (Must be able to reach individual compartments; -1/2) Real Cost: 7 | |
0 | [12 rc] | 5) Lines:Swinging 30m, x4 Noncombat (30 Active Points); OAF (-1), Restrainable (Must be able to reach individual compartments; -1/2), 4 clips of 12 Recoverable Charges (+1/2) Real Cost: 12 | |
0 | [6 rc] | 6) Bolas:Entangle 2d6, 4 PD/4 ED (30 Active Points); OAF (-1), Restrainable (Must be able to reach individual compartments; -1/2), 2 clips of 6 Recoverable Charges (-0) Real Cost: 12 | |
0 | [1 rc] | 7) Camera Drone and Receiver:Clairsentience (Hearing Group And Normal Sight), Mobile Perception Point (can move up to 12m per Phase) (30 Active Points); 1 Recoverable Continuing Charge lasting 1 Minute (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Restrainable (Must be able to reach individual compartments; -1/2), Attack Roll Required (-1/4), IIF (-1/4), Limited Range (150m max range; -1/4), Physical Manifestation (drone; -1/4), Sense Affected As More Than One Sense [any other Sense] (also affected as radio group; -1/4) Real Cost: 8 |
Cost | Maneuver | OCV | DCV | Notes |
---|---|---|---|---|
3 | Basic Strike | +1 | +0 | 6d6 Strike |
4 | Martial Block | +2 | +2 | Block, Abort |
3 | Martial Grab | -1 | -1 | Grab Two Limbs, 30 STR for holding on |
3 | Grappling Throw | +0 | +2 | 6d6 Strike; Target Falls; Must Follow Grab |
3 | Legsweep | +2 | -1 | 5d6 Strike, Target Falls |
4 | Martial Dodge | -- | +5 | Dodge, Affects All Attacks, Abort |
0 | Weapon Element: Clubs, Fist-Loads |
Perk Cost | Perk | Notes |
---|---|---|
10 | Owner of The Sentinel media empire Money: Wealthy | |
6 | Equipment Points: 30 | |
30 | Vehicles & Bases | |
50 | Follower | |
0 | In Costume Only Fringe Benefit: Everyman, Local Police Powers | |
0 | Positive Reputation: Superhero (A large group) 8-, +1/+1d6 (Everyman) |
Talent Cost | Talent | Notes |
---|---|---|
6 | Combat Luck (3 PD/3 ED) | |
3 | Lightning Reflexes (+3 DEX to act first with All Actions) |
Cost | Skill | Roll |
---|---|---|
Everyman Skills | ||
2 | 1) Acting 10- | |
2 | 2) Charm 10- | |
3 | 3) Concealment 14- | |
2 | 4) Conversation 10- | |
3 | 5) Deduction 14- | |
2 | 6) Electronics 10- | |
0 | 7) AK: Southern California 8- | |
0 | 8) CK: Los Angeles 8- | |
0 | 9) Navigation 8- | |
2 | 10) Paramedics 10- | |
0 | 11) Persuasion 8- | |
0 | 12) PS: Media Corporation CEO 11- | |
2 | 13) Shadowing 10- | |
3 | 14) Stealth 13- | |
0 | 15) TF: Everyman, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles | |
3 | Linguist | |
0 | 1) Mastered the Skill of Imitating DialectsLanguage: English (imitate dialects; native language with one added point) (5 Active Points) [Notes: Native Language] | |
1 | 2) Language: German (fluent conversation) (2 Active Points) | |
1 | 3) Language: Mandarin (fluent conversation) (2 Active Points) | |
1 | 4) Language: Russian (fluent conversation) (2 Active Points) | |
1 | 5) Language: Spanish (fluent conversation) (2 Active Points) | |
2 | Bugging 10- | |
2 | Climbing 10- | |
1 | Combat Driving 8- | |
1 | Combat Piloting 8- | |
2 | Computer Programming 10- | |
5 | Cramming | |
2 | Criminology 10- | |
10 | Defense Maneuver I-IV | |
1 | Demolitions 8- | |
1 | Disguise 8- | |
1 | High Society 8- | |
2 | Interrogation 10- | |
3 | Inventor 14- | |
1 | KS: Superheroes & Villains 8- | |
2 | Lockpicking 10- | |
2 | Mechanics 10- | |
5 | Rapid Attack (10 Active Points); HTH Multiple Attacks Only (-1) | |
3 | Science Skill: Psychology 14- | |
2 | Security Systems 10- | |
3 | Sleight Of Hand 13- | |
2 | Systems Operation 10- | |
1 | Weaponsmith 8- | |
Kestrel Style Skills | ||
3 | 1) Acrobatics 13- | |
3 | 2) Breakfall 13- | |
2 | 3) KS: Martial Arts Styles 11- | |
1 | 4) WF: Clubs, Stun Rods, Unarmed Combat | |
1 | 5) Tactics 8- |
Cost | Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) |
---|---|
11 Real Points | Stun Baton: Blast 6d6 (30 Active Points); OAF (Stun Baton; -1), No Range (-1/2), 12 Charges (-1/4) |
10 Real Points | Smartphone: Multipower, 20-point reserve, all slots 1 Continuing Charge lasting 1 Day (+1/4) (25 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 1) Wireless Internet Service: Detect TCP/IP Signals A Single Thing 14- (Radio Group), Increased Arc Of Perception (360 Degrees), Partially Penetrative, Transmit (15 Active Points); OAF (-1), Sense Affected As More Than One Sense [very common Sense] (as sight and/or hearing as appropriate; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 2) Cellular Phone Call: HRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 3) Cellular Text Message: HRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4) |
1 Real Pointsf | 4) Global Positioning System: Detect Current Location A Single Thing 18- (no Sense Group), Discriminatory (12 Active Points); OAF (-1), Affected as Sight [very common Sense] (affected as sight; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 5) Data Storage: : Eidetic Memory (5 Active Points); Only to Recall Images and Sounds Recorded on This Device Power loses almost all of its effectiveness (-2), OAF (-1), Physical Manifestation, anyone can see the images, etc. (-1/4), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 6) Video and Audio Playback: Sight and Hearing Groups Images (15 Active Points); Only to Reproduce Images and Sounds Recorded on This Device Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 7) Alarm App: Hearing Group Images, +/-2 to PER Rolls, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Area Of Effect (4m Radius; +1/4) (16 Active Points); Only to Create Noise Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 8) LED Flashlight: Sight Group Images, +/-2 to PER Rolls (16 Active Points); Only To Create Light (-1), OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 9) Access to Generic Super Powers Database: Computer Link (10 Active Points); OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
Points | Disadvantage |
---|---|
0 | Psychological Complication: Heroic Morals (Very Common; Moderate) |
5 | Distinctive Features: Wears a hawk-themed costume complete with wings and beaked mask (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
15 | Dependence: Specialized tools in his workshop -30 points of Power (gadgets failing) (Uncommon; 1 Day) |
5 | Dependent NPC: Larry's grandfather, Britt Reid (former adventurer) Infrequently (Normal; Useful Noncombat Position or Skills) |
10 | Social Complication: Secret ID: Larry Maverick Infrequently, Major |
10 | Psychological Complication: Hunting VIPER (Common; Moderate) |
15 | Hunted: VIPER wants The Kestrel to back off Infrequently (Mo Pow; NCI; Mildly Punish) |
Flex | Ashley Long |
---|
Val | Char | Cost |
---|---|---|
25 | STR | 5 |
20 | DEX | 10 |
18 | CON | 3 |
23 | INT | 13 |
14 | EGO | 4 |
15 | PRE | 5 |
7 | OCV | 20 |
7 | DCV | 20 |
3 | OMCV | 0 |
4 | DMCV | 3 |
5 | SPD | 10 |
6/16 | PD | 4 |
5/11 | ED | 3 |
10 | REC | 2 |
50 | END | 2 |
10 | BODY | 0 |
40 | STUN | 5 |
Val | Movement | Cost |
---|---|---|
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
Mutant Enhanced Characteristics | |||
10 | 1 | 1) +10 STR | |
10 | 2) +5 DEX | ||
5 | 3) +5 CON | ||
10 | 4) +2 OCV | ||
10 | 5) +2 DCV | ||
20 | 6) +2 SPD | ||
4 | 7) +4 REC | ||
4 | 8) +20 END | ||
5 | 9) +10 STUN | ||
19 | 0 | Malleable Body:Resistant Protection (10 PD/6 ED) (24 Active Points); Unified Power (Malleable Body; -1/4) | |
11 | 0 | Malleable Body:Regeneration (1 BODY per Minute) (14 Active Points); Unified Power (Malleable Body; -1/4) | |
24 | 0 | Malleable Body:Physical Damage Reduction, Resistant, 50% (30 Active Points); Unified Power (Malleable Body; -1/4) | |
16 | 0 | Malleable Body:Energy Damage Reduction, 50% (20 Active Points); Unified Power (Malleable Body; -1/4) | |
14 | 0 | Malleable Body:Stretching 12m, Reduced Endurance (0 END; +1/2) (18 Active Points); Unified Power (Malleable Body; -1/4) | |
10 | 0 | Rubbery Body:Life Support (Immunity: All terrestrial poisons; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (12 Active Points); Unified Power (Malleable Body; -1/4) | |
110 | Stretchy Tricks & Abilities:Variable Power Pool, 60 base + 50 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (135 Active Points); Stretching Powers and Abilities only (-1/4); all slots Unified Power (Malleable Body; -1/4) |
Perk Cost | Perk | Notes |
---|---|---|
0 | Fringe Benefit: Local Police Powers, Only in Heroic ID | |
0 | Positive Reputation: Look mom, a Superhero! (A large group) 8-, +1/+1d6 |
Talent Cost | Talent | Notes |
---|---|---|
3 | Ambidexterity (no Off Hand penalty) | |
3 | +1/+1d6 Striking Appearance (vs. all characters) |
Cost | Skill | Roll |
---|---|---|
12 | +1 Overall | |
4 | +1 with all Science Skills | |
3 | Acrobatics 13- | |
3 | Acting 12- | |
3 | Breakfall 13- | |
3 | Bureaucratics 12- | |
3 | Charm 12- | |
3 | Concealment 14- | |
3 | Disguise 14- | |
3 | Inventor 14- | |
2 | KS: Superhuman World 11- | |
4 | KS: Superpowers (INT-based) 15- | |
1 | Language: Spanish (basic conversation) | |
2 | PS: Dance 11- | |
0 | PS: Gamer (GM Fiat) 11- | |
3 | Paramedics 14- | |
3 | Persuasion 12- | |
3 | Stealth 13- | |
1 | TF: Two-Wheeled Motorized Ground Vehicles | |
3 | Scientist | |
2 | 1) Science Skill: Biochemistry (INT-based) 14- (3 Active Points) | |
2 | 2) Science Skill: Genetics (INT-based) 14- (3 Active Points) | |
1 | 3) Science Skill: Mathematics 11- (2 Active Points) | |
2 | 4) Science Skill: Pharmacology (INT-based) 14- (3 Active Points) | |
1 | 5) Science Skill: Physics 11- (2 Active Points) | |
1 | 6) Science Skill: Superhuman Biology 11- (2 Active Points) | |
Everyman Skills | ||
0 | 1) AK: Southern California 8- | |
0 | 2) CK: Los Angeles 8- | |
0 | 3) Conversation 8- | |
0 | 4) Deduction 8- | |
0 | 5) Electronics 8- | |
0 | 6) Language: English (idiomatic; literate) (5 Active Points) | |
1 | 7) Language: German (fluent conversation) | |
0 | 8) Navigation 8- | |
0 | 9) PS: Athletic Trainer 11- | |
0 | 10) Power: Stretching Powers 8- | |
0 | 11) Shadowing 8- | |
0 | 12) TF: Everyman, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles |
Points | Disadvantage |
---|---|
0 | Psychological Complication: Moral Code: Protect the Innocent (Very Common; Strong; Custom Adder) |
20 | Hunted: Various Mutant Antagonists Frequently (As Pow; NCI; Harshly Punish) Notes: Flex has publicly announced she is a mutant |
10 | Vulnerability: 1 1/2 x STUN Fire/Heat (Common) |
5 | Vulnerability: 1 1/2 x STUN Ice/Cold (Uncommon) |
10 | Social Complication: Jerk Magnet Frequently, Minor |
10 | Social Complication: Harmful Secret Infrequently, Major Notes: that power boosting formula she unethically tested on herself |
10 | Distinctive Features: Mutant (Not Concealable; Always Noticed; Detectable Only By Technology Or Major Effort) |
5 | Distinctive Features: Subtly Wrong Features - Boneless Movement (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
Real Cost | Slot | Notes |
---|---|---|
18 | Squishy: Desolidification , Costs Endurance Only To Activate (+1/4) (50 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Unified Power (Malleable Body; -1/4) | |
20 | Squeeze Down: Shrinking (0.108 m tall, 0.0166 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +24m KB), Costs Endurance Only To Activate (+1/4) (30 Active Points); Extra Time (Half Phase, -1/4), Unified Power (Malleable Body; -1/4) | |
16 | Extra Stretchy: Stretching 20m (20 Active Points); Unified Power (Malleable Body; -1/4) | |
13 | Heavy Thoughts: Density Increase (1,100 kg mass, +20 STR, +4 PD/ED, -8m KB), Costs Endurance Only To Activate (+1/4) (20 Active Points); Extra Time (Half Phase, -1/4), Unified Power (Malleable Body; -1/4) | |
23 | Malleable: Shape Shift (Sight, Touch and Hearing Groups, any shape), Makeover, Costs END Only To Change Shape (+1/4) (41 Active Points); Affects Body only (-1/2), Unified Power (Malleable Body; -1/4) | |
13 | Big Fist: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (Malleable Body; -1/4) | |
17 | Human-Swatters: Hand-To-Hand Attack +4d6, Area Of Effect (1m Radius; +1/4) (25 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (Malleable Body; -1/4) | |
18 | Gotcha!: Entangle 2d6, 4 PD/2 ED, Area Of Effect (2m Surface; +1/4), Costs Endurance Only To Activate (+1/4), Constant (+1/2) (50 Active Points); Feedback (-1), No Range (-1/2), Unified Power (Malleable Body; -1/4) | |
11 | Stretching Slingshot: +30 STR (30 Active Points); OIF (appropriate pivot point of opportunity; -1/2), Extra Time (Full Phase, -1/2), Only for Throwing (-1/2), Unified Power (Malleable Body; -1/4) | |
22 | Suffocate: Blast 4d6 (vs. PD), Constant (+1/2), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing);; All Or Nothing; +1) (50 Active Points); No Range (-1/2), Must follow grab or entangle (-1/2), Unified Power (Malleable Body; -1/4) | |
23 | Wraparound I: +40 STR (40 Active Points); Only to Grab (-1/2), Unified Power (Malleable Body; -1/4) | |
17 | Wraparound II: Entangle 5d6, 5 PD/5 ED (50 Active Points); Feedback (-1), No Range (-1/2), Can only entangle a few people, max, at a time (-1/4), Unified Power (Malleable Body; -1/4) | |
16 | Stretchy Jumps: Leaping +40m (4m/44m forward, 2m/22m upward) (20 Active Points); Unified Power (Malleable Body; -1/4) Real Cost: 16 | |
7 | Parasail Form: Flight 20m (20 Active Points); Gliding (-1), Restrainable (-1/2), Unified Power (Malleable Body; -1/4) | |
14 | Wings: Flight 24m (24 Active Points); Restrainable (-1/2), Unified Power (Malleable Body; -1/4) | |
10 | Long Legs: Running 12m (12 Active Points); Unified Power (Malleable Body; -1/4) | |
3 | Psuedopods: Extra Limb (any number) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (Malleable Body; -1/4) | |
3 | Big Ears: +2 PER with Hearing Group (4 Active Points); Unified Power (Malleable Body; -1/4) | |
5 | Parabolic Ears: +4 versus Range Modifier for Hearing Group (6 Active Points); Unified Power (Malleable Body; -1/4) | |
3 | Big Eyes: +2 PER with Sight Group (4 Active Points); Unified Power (Malleable Body; -1/4) | |
7 | Binocular Eyes: +6 versus Range Modifier for Sight Group (9 Active Points); Unified Power (Malleable Body; -1/4) | |
8 | Microscopic Eyes: Microscopic ( x100) with Hearing Group (10 Active Points); Unified Power (Malleable Body; -1/4) | |
4 | Lockpick Finger: Lockpicking 16- (9 Active Points); Only vs Mechanical Key Locks (-1), Unified Power (Malleable Body; -1/4) | |
7 | Flexible Dodging: +3 DCV (15 Active Points); Costs Endurance (-1/2), Only with Dodge (-1/2), Unified Power (Malleable Body; -1/4) | |
22 | Caught Ya!: (Total: 65 Active Cost) +50 STR (50 Active Points); Only to Catch Falling Objects/Characters (-2) plus +3 OCV (15 Active Points); Only to Catch Falling Objects/Characters (-2) | |
29 | Embiggen: (Total: 67 Active Cost) +25 STR plus +10 PRE plus Knockback Resistance -8m plus Running 24m; all powers: Side Effects, Side Effect occurs automatically whenever Power is used (Enormous Size: +4 OCV to hit her, +4 PER to see her; -1/2), Extra Time (Half Phase, Only to Activate, -1/4), Unified Power (Malleable Body; -1/4), Costs Endurance (Only Costs END to Activate; -1/4) |
Wildfire (Layla Reynaud) |
---|
Val | Char | Cost |
---|---|---|
10 | STR | 0 |
15 | DEX | 10 |
20 | CON | 10 |
18 | INT | 8 |
20 | EGO | 10 |
40 | PRE | 30 |
9 | OCV | 30 |
8 | DCV | 25 |
3 | OMCV | 0 |
7 | DMCV | 12 |
5 | SPD | 30 |
10/24 | PD | 8 |
10/24 | ED | 8 |
14 | REC | 10 |
70 | END | 10 |
15 | BODY | 5 |
40 | STUN | 10 |
Val | Movement | Cost |
---|---|---|
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
37 | 0 | Upon An Ill Wind: Flight 20m, x4 Noncombat, Reduced Endurance (0 END; +1/2) (37 Active Points) | |
42 | 0 | Devil Body: Resistant Protection (14 PD/14 ED) | |
75 | Infernal Powers: Multipower, 75-point reserve | ||
7f | 7 | 1) Hellfire Bolt I: Blast 15d6 (75 Active Points) | |
7f | 0 | 2) Hellfire Bolt II: Blast 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points) | |
7f | 7 | 3) Soul-Searing Blast: Blast 7d6, Attack Versus Alternate Defense (ED; All Or Nothing; defense is not having a mortal soul; +1) (70 Active Points) | |
7f | 7 | 4) Extinguish Flames: Dispel 12d6, Fire Powers (+1/2), Cumulative (+1/2) (72 Active Points) | |
2f | 0 | 5) Forked Silver Tongue: Mind Control 4d6, Cumulative (+1/2), Increased Maximum x4 (+1/2), Reduced Endurance (0 END; +1/2), (50 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Mandatory Effect EGO +20 (-1/2) |
Perk Cost | Perk | Notes |
---|---|---|
0 | Fringe Benefit: Local Police Powers, Only in Heroic Identity | |
0 | Positive Reputation: Superhero (Large Group, 8-) +1/1d6 | |
0 | Trust Fund Money: Well Off |
Talent Cost | Talent | Notes |
---|---|---|
6 | +2/+2d6 Striking Appearance (vs. all characters) |
Cost | Skill | Roll |
---|---|---|
3 | +3 with a single Mental Power (Forked Silver Tongue) | |
4 | +1 with all Interaction Skills | |
3 | Charm 17- | 17- |
3 | Conversation 17- | 17- |
3 | Power: Infernal Powers 13- | 13- |
3 | KS: Law 13- | 13- |
4 | KS: The Superhuman World 14- | 14- |
0 | Language: English (idiomatic) (4 Active Points) | |
1 | Language: French (fluent conversation) | |
1 | Language: Spanish (fluent conversation) | |
3 | Mechanics 13- | 13- |
3 | Oratory 17- | 17- |
3 | Persuasion 17- | 17- |
2 | PS: Chef 14- | 14- |
3 | PS: Engineer 13- | 13- |
3 | SS: Chemistry 13- | 13- |
3 | SS: Physics 13- | 13- |
Everyman Skills | ||
0 | Acting 8- | 8- |
0 | AK: Southern California 8- | 8- |
0 | CK: Los Angeles 8- | 8- |
0 | Concealment 8- | 8- |
0 | Deduction 8- | 8- |
0 | Electronics 8- | 8- |
0 | Navigation 8- | 8- |
0 | Paramedics 8- | 8- |
-1 | PS: Gamer 11- | 11- |
0 | Shadowing 8- | 8- |
0 | Stealth 8- | 8- |
0 | TF: Small Motorized Ground Vehicles | |
0 | TF: Two-Wheeled Muscle-Powered Ground Vehicles |
Points | Disadvantage |
---|---|
0 | Psychological Complication: Heroic Morals (Uncommon; Moderate; Custom Adder) |
5 | Distinctive Features: Costume (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
10 | Distinctive Features: Half-Demon (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) |
15 | Hunted: The Law Offices of Leland & Gaunt Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) |
15 | Social Complication: Layla Reynaud Frequently, Major |
5 | Susceptibility: Holy Ground 1d6 damage per Minute (Uncommon) |
5 | Vulnerability: 1 1/2 x BODY Holy Effects (Uncommon) |
5 | Vulnerability: 1 1/2 x STUN Holy Effects (Uncommon) |
The Shrike | aka Lance Alan Yuma |
---|
Val | Char | Cost |
---|---|---|
20 | STR | 10 |
18 | DEX | 16 |
16 | CON | 6 |
13 | INT | 3 |
13 | EGO | 3 |
13 | PRE | 3 |
5 | OCV | 10 |
7 | DCV | 20 |
3 | OMCV | 0 |
4 | DMCV | 3 |
4 | SPD | 20 |
14/20 | PD | 6 |
12/18 | ED | 4 |
10 | REC | 6 |
40 | END | 4 |
11 | BODY | 1 |
40 | STUN | 10 |
Val | Movement | Cost |
---|---|---|
17m | RUN | 5 |
4m | SWIM | 0 |
6m | LEAP | 1 |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
20 | 0 | Specially-designed armored costume:(Total: 30 Active Cost, 20 Real Cost) +6 PD (6 Active Points); OIF (-1/2) (Real Cost: 4) plus +6 ED (6 Active Points); OIF (-1/2) (Real Cost: 4) plus Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2) (Real Cost: 12) | |
9 | 2 | Shrike Claws:HA +4d6 (20 Active Points); OAF (brass knuckles; -1), Hand-To-Hand Attack (-1/4) |
Cost | Maneuver | OCV | DCV | Notes | |
---|---|---|---|---|---|
3 | Weapon Elements: Blades, Empty Hand, Fist-Loads, Staves | ||||
4 | Martial Block | +2 | +2 | Block, Abort | |
4 | Martial Dodge | -- | +5 | Dodge, Affects All Attacks, Abort | |
4 | Martial Strike | +0 | +2 | 7d6 Strike | |
3 | Martial Throw | +0 | +1 | 5d6 +v/10, Target Falls | |
3 | Takedown | +1 | +1 | 5d6 Strike; Target Falls | |
4 | +1 HTH Damage Class(es) |
Perk Cost | Perk | Notes |
---|---|---|
6 | Equipment Points: 30 | |
4 | Fringe Benefit: Accredited Instructor, Passport, Pilot's License, International Driver's License |
Talent Cost | Talent | Notes |
---|---|---|
6 | Combat Luck (3 PD/3 ED) |
Cost | Skill | Roll |
---|---|---|
Everyman Skills | ||
0 | 1) Acting 8- | |
0 | 2) Charm 8- | |
0 | 3) Concealment 8- | |
0 | 4) Conversation 8- | |
2 | 5) Deduction 10- | |
0 | 6) Electronics 8- | |
0 | 7) AK: Southern California 8- | |
0 | 8) CK: Los Angeles 8- | |
0 | 9) Language: English (idiomatic) (4 Active Points) [Notes: Native Language] | |
2 | 10) Navigation (Air) 12- | |
3 | 11) Paramedics 12- | |
0 | 12) Persuasion 8- | |
0 | 13) PS: Bodyguard 11- | |
0 | 14) Shadowing 8- | |
0 | 15) Stealth 8- | |
0 | 16) TF: Everyman, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles | |
2 | Language: Japanese (fluent conversation) | |
2 | Streetwise 10- | |
3 | Combat Driving 13- | |
5 | Combat Piloting 14- | |
20 | Learned from the best+4 with a large group of attacks (armed/unarmed Martial Arts) | |
10 | Defense Maneuver I-IV |
Cost | Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) |
---|---|
4 Real Points | First-Aid Kit: Healing BODY 1 1/2d6 (15 Active Points); OAF (-1), 4 Charges (-1), Requires A Roll (Paramedics roll; -1/2) |
10 Real Points | Bo Staff: Normal Stun 5d6, Length M, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Required Hands (-1/2), No Range (-1/2), STR Minimum (-1/2), Real Weapon (-1/4) [Notes: 4 BODY, 3 DEF] |
8 Real Points | Smartphone: Multipower, 20-point reserve, all slots 1 Continuing Charge lasting 6 Hours (-0) (20 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 1) LED Flashlight: Sight Group Images, +/-2 to PER Rolls (16 Active Points); Only To Create Light (-1), OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 2) Wireless Internet Service: Detect TCP/IP Signals A Single Thing 12- (Radio Group), Increased Arc Of Perception (360 Degrees), Partially Penetrative, Transmit (15 Active Points); OAF (-1), Sense Affected As More Than One Sense [very common Sense] (as sight and/or hearing as appropriate; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 3) Cellular Phone Call: HRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 4) Cellular Text Message: HRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4) |
1 Real Pointsf | 5) Global Positioning System: Detect Current Location A Single Thing 16- (no Sense Group), Discriminatory (12 Active Points); OAF (-1), Affected as Sight [very common Sense] (affected as sight; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 6) Data Storage: : Eidetic Memory (5 Active Points); Only to Recall Images and Sounds Recorded on This Device Power loses almost all of its effectiveness (-2), OAF (-1), Physical Manifestation, anyone can see the images, etc. (-1/4), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 7) Video and Audio Playback: Sight and Hearing Groups Images (15 Active Points); Only to Reproduce Images and Sounds Recorded on This Device Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
1 Real Pointsf | 8) Alarm App: Hearing Group Images, +/-2 to PER Rolls, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Area Of Effect (4m Radius; +1/4) (16 Active Points); Only to Create Noise Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
Points | Complication |
---|---|
15 | Social Complication: Secret Identity Frequently, Major |
10 | Psychological Complication: attempts to follow Bushido (Common; Moderate) Notes:
|
10 | Physical Complication: diagnosed as ADD (Frequently; Barely Impairing) |
15 | DNPC: Larry's grandfather, Britt Reid Infrequently (Incompetent) |
Sharpshooter |
---|
Val | Char | Cost |
---|---|---|
30 | STR | 20 |
23 | DEX | 26 |
20 | CON | 10 |
18 | INT | 8 |
13 | EGO | 3 |
25 | PRE | 15 |
8 | OCV | 25 |
7/8 | DCV | 20 |
3 | OMCV | 0 |
3 | DMCV | 0 |
5 | SPD | 30 |
10/22 | PD | 8 |
6/18 | ED | 4 |
12 | REC | 8 |
40 | END | 4 |
16 | BODY | 6 |
44 | STUN | 12 |
Val | Movement | Cost |
---|---|---|
14m | RUN | 2 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
7 | 0 | Ballistic Mask:(Total: 12 Active Cost, 7 Real Cost) Infrared Vision (Sight Group) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus Hearing Group Flash Defense (2 points) (2 Active Points); OIF (-1/2) (Real Cost: 1) | |
4 | 0 | Insulating Headband:Mental Defense (5 points total) (5 Active Points); IIF (-1/4) | |
6 | 0 | +2 PER with all Sense Groups | |
1 | 0 | Toughened Skin:Resistant (+1/2) for up to 2 Active Points of PD, Inherent (+1/4*) (1 Active Points) | |
3 | 0 | Life Support (Longevity: 800 Years) | |
18 | 0 | Reinforced Leather Armor:Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-1/2), Real Armor (80kg) (-1/2) | |
3 | Obscuring Duster:+1 DCV (5 Active Points); OIF (-1/2) | ||
35 | Reliquary Automatics:Multipower, 79-point reserve, (79 Active Points); all slots OAF (-1), Real Weapon (-1/4) | ||
2f | 2 | 1) Hail of Lead:Killing Attack - Ranged 1d6+1, Autofire (5 shots; +1/2), +2 Increased STUN Multiplier (+1/2), Reduced Endurance (1/2 END; +1/2) (50 Active Points); OAF (-1), Extra Time (Full Phase, -1/2), Real Weapon (-1/4) | |
2f | [12] | 2) Thunderzaps:Killing Attack - Ranged 4d6 (60 Active Points); OAF (-1), 12 Charges (-1/4), Real Weapon (-1/4) | |
2f | [12] | 3) Rubber Bullets:Blast 12d6 (60 Active Points); OAF (-1), 12 Charges (-1/4), Real Weapon (-1/4) | |
3f | 3 | 4) Fast Barrage:Dispel RKA 20d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OAF (-1), Only Physical Projectiles and Foci (-1/4), Real Weapon (-1/4) | |
1f | 12 | 5) Impossible Flurry:Dispel Drain 20d6 (60 Active Points); 4 Charges (-1), OAF (-1), Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2), Only Physical Projectiles and Foci (-1/4), Real Weapon (-1/4) | |
3f | 0 | 6) (Total: 60 Active Cost, 26 Real Cost) Deflection, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Only Physical Projectiles (-1/4) (Real Cost: 13) plus +30 Deflection vs. Multiple Blocked Attacks Penalty (30 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 13) | |
1f | [4] | 7) Breachers:Tunneling 5m through 25 PD material (55 Active Points); 4 Charges (-1), OAF (-1), Limited Medium Walls, Doors, and Mobile Armor (-1/2), Real Weapon (-1/4) | |
2f | [12] | 8) Vacuum Loads:Killing Attack - Ranged 2d6, Affects Desolidified Low Density (+1/4), +3 Increased STUN Multiplier (+3/4) (60 Active Points); OAF (-1), 12 Charges (-1/4), Real Weapon (-1/4) | |
3f | [12] | 9) Sniper Loads:Killing Attack - Ranged 3d6, Increased Maximum Range (900m; +1/4), No Range Modifier (+1/2) (79 Active Points); OAF (-1), 12 Charges (-1/4), Real Weapon (-1/4) | |
2f | [16] | 10) Tangler Rounds:Entangle 4d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+1/4) (56 Active Points); OAF (-1), Real Weapon (-1/4), 16 Charges (-0) | |
3f | 0 | 11) Grappling Lines:Swinging 90m, x4 Noncombat, Reduced Endurance (0 END; +1/2) (75 Active Points); OAF (-1), Real Weapon (-1/4) |
Cost | Maneuver | OCV | DCV | Notes |
---|---|---|---|---|
4 | Block: Martial Block | +2 | +2 | Block, Abort |
4 | Cross: Martial Strike | +0 | +2 | 8d6 Strike |
5 | Hook: Offensive Strike | -2 | +1 | 10d6 Strike |
3 | Clinch: Martial Grab | -1 | -1 | Grab Two Limbs, 40 STR for holding on |
4 | Escape: Martial Escape | +0 | +0 | 45 STR vs. Grabs |
Perk Cost | Perk | Notes |
---|---|---|
6 | Positive Reputation: War Veteran (In all WWII Allied Countries and Germany) 11-, +3/+3d6 |
Talent Cost | Talent | Notes |
---|---|---|
3 | Absolute Range Sense | |
3 | +1/+1d6 Striking Appearance (vs. all characters) |
Cost | Skill | Roll |
---|---|---|
0 | TF: Equines, Small Motorized Ground Vehicles | |
0 | PS: Gunsmith 11- | |
0 | AK: Southern California 8- | |
3 | AK: United States 13- | |
0 | CK: Los Angeles 8- | |
2 | KS: Boxing 11- | |
3 | KS: Superhuman World 13- | |
0 | Acting 8- | |
0 | Charm 8- | |
0 | Concealment 8- | |
0 | Conversation 8- | |
0 | Electronics 8- | |
3 | Criminology 13- | |
3 | Deduction 13- | |
3 | Streetwise 14- | |
3 | Breakfall 14- | |
3 | Climbing 14- | |
2 | Navigation (Land) 13- | |
3 | Tracking 13- | |
4 | Survival (Arctic/Subarctic Forests, Desert, Temperate/Subtropical Forests) 13- | |
0 | Persuasion 8- | |
3 | Interrogation 14- | |
3 | Power 13- | |
3 | Shadowing 13- | |
3 | Stealth 14- | |
3 | Fast Draw 14- | |
3 | Paramedics 13- | |
2 | Weaponsmith (Firearms) 13- | |
5 | Accurate Sprayfire | |
0 | Language: English (idiomatic) (4 Active Points) | |
2 | Language: German (completely fluent; Similarity: 3) | |
3 | Language: Spanish (completely fluent; Similarity: 1) | |
30 | +6 with Firearms | |
12 | +1 Overall | |
6 | +2 With All Firearms vs. Range Modifier | |
4 | +3 With Multipower vs. Range Modifier (6 Active Points); IAF (-1/2) | |
2 | +1 with Weaponsmith (Tool Kit) (4 Active Points); OAF (-1) |
Points | Disadvantage |
---|---|
0 | Psychological Complication: Cowboy Code of Honr (Very Common; Moderate) |
10 | Dependent NPC: Robert Boone Infrequently (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) |
15 | Social Complication: Secret ID Frequently, Major |
20 | Hunted: Baron Teuton Infrequently (Mo Pow; NCI; Harshly Punish) |
5 | Distinctive Features: Grim Features (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
10 | Susceptibility: Teleportation 2d6 damage Instant (Uncommon) |