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03:06, 13th June 2024 (GMT+0)

Pre-Session Zero - Character Brainstorming.

Posted by The LegacyFor group 0
Everly
Vislae, 6 posts
1st Degree Maker
Clockwork Automata
Fri 3 Jan 2020
at 20:35
  • msg #19

Re: Pre-Session Zero - Character Brainstorming

It'd be a bit harder to explain said shared living conditions as an Eremetic lol.
Bhaskara Kohli
Vislae, 9 posts
Sat 4 Jan 2020
at 01:48
  • msg #20

Re: Pre-Session Zero - Character Brainstorming

I ended up going with Iconoclastic.

@GM  I'm pretty much done, just need my three starting Ephemera from you, and in the meantime I can get to work fleshing out my character's appearance and what her house looks like.

What sort of game were you hoping to create?
This message was last edited by the player at 02:08, Sat 04 Jan 2020.
Everly
Vislae, 7 posts
1st Degree Maker
Burned out and Rebuilt
Sat 4 Jan 2020
at 03:16
  • msg #21

Re: Pre-Session Zero - Character Brainstorming

Fussing a bit more with multiple concepts and trying to settle on something that clicks in my head. I like Empath, Eremetic, and Maker which will be staying... Forte is now sort of what I'm stumped on since it means a lot to just what a character is lol.
The Legacy
GM, 4 posts
Path of the Suns
Sat 4 Jan 2020
at 03:48
  • msg #22

Re: Pre-Session Zero - Character Brainstorming

When doing a game with my home group, I like a character-driven game, which is what drew me to Invisible Sun in the first place.  So once people have their characters and we have an idea of what people are wanting from their characters, then I can help weave a supporting web to entangle you all nicely in it.  :)

Everly - What about Celebrates the Small Things?  That might be of interest to you.  :)
Everly
Vislae, 8 posts
1st Degree Maker
Sat 4 Jan 2020
at 04:11
  • msg #23

Re: Pre-Session Zero - Character Brainstorming

I'm kind of looking at Consorts with Demons, Hosts a Legion, or maybe Walks with a Secret Companion.
Everly
Vislae, 9 posts
1st Degree Maker
Whispers in the Dark
Sat 4 Jan 2020
at 18:49
  • msg #24

Re: Pre-Session Zero - Character Brainstorming

Settled on walks with a secret companion... As it oddly suits the soul guardian I chose.
Bhaskara Kohli
Vislae, 10 posts
Sat 4 Jan 2020
at 20:08
  • msg #25

Re: Pre-Session Zero - Character Brainstorming

Alright!

So Bhaskara is built.

They are an Iconoclastic, living in a Hidden House.

They are friends with Blue, who can be found on Secrets of the Silent Streets on page 86.  Blue is a cat that can speak a number of human languages.  In exchange for information, she always has some odd but relatively minor task she wants someone to accomplish.  One of Blue's more... interesting friends .... has been possessed by a Demon of the Abnormous.  They are trying to get said friend back, and have enlisted Bhaskara's help, as Baskara has a bit of a reputation for having beef with the Abnormous.  For their part, Bhaskara suspects that they will need a weapon first before they pick a fight with one of the more dangerous organizations in Satyrine.

Their plan is to seek out a Maker, Everly if they know them, to commission them in the construction of a knife or a sword.
This message was last edited by the player at 23:59, Sat 04 Jan 2020.
The Legacy
GM, 5 posts
Path of the Suns
Sun 5 Jan 2020
at 22:18
  • msg #26

Re: Pre-Session Zero - Character Brainstorming

Most excellent, Bhaskara!

Everly, are you ready for ephemera?  Wynternight, how are things going?
Everly
Vislae, 10 posts
1st Degree Maker
Whispers in the Dark
Sun 5 Jan 2020
at 22:26
  • msg #27

Re: Pre-Session Zero - Character Brainstorming

Most everything left is descriptions and lore. Will try and get that done this evening when I get home in a few hours as well as posted up for brainstorming connections as I left an NPC bond blank toward that end too.
This message was last edited by the player at 22:28, Sun 05 Jan 2020.
Wynternight
Vislae, 4 posts
Sun 5 Jan 2020
at 23:25
  • msg #28

Re: Pre-Session Zero - Character Brainstorming

Just recovering from the madness of the holidays and then I'll be able to devote free time (which I have had precious little of since November) to writing.
Bhaskara Kohli
Vislae, 11 posts
Mon 6 Jan 2020
at 00:41
  • msg #29

Re: Pre-Session Zero - Character Brainstorming

@Legacy  What neighborhood should I put my House in, I'm ready to start writing the description.
The Legacy
GM, 6 posts
Path of the Suns
Mon 6 Jan 2020
at 03:23
  • msg #30

Re: Pre-Session Zero - Character Brainstorming

We shall have everyone start in Fartown, but we'll wait a wee bit for determining everyone's neighborhood specifics for the session zero proper.
Bhaskara Kohli
Vislae, 12 posts
Mon 6 Jan 2020
at 04:14
  • msg #31

Re: Pre-Session Zero - Character Brainstorming

I'll slow down then, as I think Everly and I are pretty far ahead of Wynternight.
Everly
Vislae, 11 posts
1st Degree Maker
Whispers in the Dark
Tue 7 Jan 2020
at 01:28
  • msg #32

Re: Pre-Session Zero - Character Brainstorming

To call back to Bhaskara's own outline of their character.

Everly is an Eremetic living in a Unique House.

The sole member of the Everly family, she's not even bothered to provide a given name to those scant few people beyond her clientele that she meets. Odd and enigmatic as a result the easiest way to reach her is as often as not through the Order of Makers with requests for work of one sort or another... Her greatest and most in demand skill is for her clock work creations though there've been more than one or two commissions for her metal-working expertise. Otherwise, she has a modest reputation as well spoken among her peers and generally understanding of the motivations of others.

The Everly House, or as it's more commonly known the Ever House, is no less enigmatic or odd. Most any visitor has only seen perhaps 4 or 5 rooms that branch off of the main entry hall. Those rooms seeming to have no bearing or place within the structure when compared to it's manor-like exterior. Perhaps disconcertingly, though, is the plethora of other doors that seemed to line the walls suggesting nearly if not actually infinite chambers within the house. Each dusty with the implications of long disuse. Of course, were that the only abnormality... That would be enough but those very same walls are lined with portraits, photos, and paintings of a staggering variety of Miss Everlys. The first suspicion of vanity seeming at odds with the woman rarely being composed or ready for guests in her home and each just subtly different enough in small details as to impart a haunting suspicion that they are not all the same woman... but could certainly be. Some even possessing the characteristic arm of the present Miss Everly.
Wynternight
Vislae, 5 posts
Tue 7 Jan 2020
at 01:43
  • msg #33

Re: Pre-Session Zero - Character Brainstorming

Bollocks! I mucked up balancing my chequebook so I have to wait until payday to try and get the game. Bah!!

People keep telling me to finish the residency programme I was doing in the US where I could almost quadruple my salary. The NHS doesn't pay well at all so simple mistakes can lead to big problems.
Everly
Vislae, 12 posts
1st Degree Maker
Whispers in the Dark
Tue 7 Jan 2020
at 02:58
  • msg #34

Re: Pre-Session Zero - Character Brainstorming

If you need book access... I do have all of them in PDF. Was basically first thing I did given the game is quite niche and not many are willing to do the buy in for it's physical pieces.
The Legacy
GM, 7 posts
Path of the Suns
Tue 7 Jan 2020
at 04:22
  • msg #35

Re: Pre-Session Zero - Character Brainstorming

Everly, sounds most intriguing!

--

Wynternight - alas that real life much impinge upon our games.

While you flog Shadow into submission, shall we try to help you with finding some character options that sound cool to you?  The Orders are the easiest to pick, and probably the easiest to explain briefly, so let's start there:

The four (no, five) Orders are:

Vances - Particularly scholarly, they have specific spells that they learn (or tame, as they sometimes see them as living things that one wears or collects).  They have a very defined structure, duties, and responsibilities.  You prepare your Vance spells, and then can cast your Vance spells without cost, but then they vanish from your mind.  If you wish to retain them, you pay Sorcery to do so.  As you go up in level, you can retain more spells and get better at certain spells.  You will have many people above and below you in your hierarchy, so you can call upon those ranking lower to assist you, and those above you to mentor you.  Conversely, you will guide and teach those below you, and assist those above you.

Makers - Makers create things, and their organization is less rigid than the Vances.  Each tier initiates a Maker into new mysteries of the organization.  Their magic is in locating and using various components to create items both for their own sake and to do what they (or their clients) desire.  Creating something new is a great joy to them.  They are called upon to assist higher-ranked Makers in their work, and can ask assistance from lower-ranked Makers.

Goetics - Goetics treat with otherworldly beings for power, knowledge, protection, and other services.  Their organization has elaborate, byzantine titles, rules, and hierarchies, which somewhat reflects the elaborate contracts they can use to deal with the powerful beings they call upon.  Goetics can have a number of titles and duties in the course of their career, but some are so obscure they might not know they have them until someone calls upon them!  Some Goetics treat with angels, some with demons, others with ghosts or other members of the Pale, some with various other beings from different Suns.

Weavers - Weavers are organized in small, independent cells, each with its own agenda.  Their magic is extemporaneous.  They pick a number of aggregates (or "threads") and weave those together for a magical effect at the moment they need them.  This makes Weavers very versatile.  They are in a cell to begin with, but eventually start and run their own cells of Weavers.

Apostates - These folk don't have an particular organization they belong to, and their magic is more versatile.  They have more general spells, and a range of abilities they can choose from as they gain Crux.  While they don't have responsibilities of the organizations, neither can they draw upon those resources.  You could also pick Apostate if you wanted to be a member of a much smaller organization (either one from the Path or one you've made up).
This message was lightly edited by the GM at 04:23, Tue 07 Jan 2020.
Bhaskara Kohli
Vislae, 13 posts
Tue 7 Jan 2020
at 06:14
  • msg #36

Re: Pre-Session Zero - Character Brainstorming

My completely unbiased reading.

Vance:  Want to be a mix of the Magicians and Harry Potter?  Here you go.  Technically get the most powerful magics in the game?

Maker:  Your classic spellbinder, alchemist, wand smith, artificer, but you're not going to get to do much magic at level 1.

Goetics:  Coolest summoning rules I've ever seen, but you're not going to get to do much magic at level 1.

Weavers:  Make spells up on the fly, lots of fun.  More flexible than Vance or Apostate, but less bizarre magic.

Apostates:  Sounds boring at first, but actually incredibly fun if you just want to dive headfirst into the magic of the system and CAST SPELLS!  A beginning character of this Order can start with up to 6 spells of much higher level than any other.  No one else comes close, not even the Vance.
This message was last edited by the player at 06:14, Tue 07 Jan 2020.
The Legacy
GM, 8 posts
Path of the Suns
Tue 7 Jan 2020
at 09:37
  • msg #37

Re: Pre-Session Zero - Character Brainstorming

General questions to the group:

I was going to do the following for people:

quote:
A thread for their house for each person

A thread for Development Mode for each person

A collective Narrative/Action Mode thread, possibly with branches if people are doing things privately


Now, my question to you all is this: do you want everyone to see your Development Mode and/or House threads?  Or would you prefer those to only be seen by me?
Everly
Vislae, 13 posts
1st Degree Maker
Whispers in the Dark
Tue 7 Jan 2020
at 22:57
  • msg #38

Re: Pre-Session Zero - Character Brainstorming

I'm okay with mine being public to be honestly. Will help to convey oddity and identity crisis in my case. :D
Bhaskara Kohli
Vislae, 14 posts
Tue 7 Jan 2020
at 23:30
  • msg #39

Re: Pre-Session Zero - Character Brainstorming

For every other game system, I usually prefer private.

Invisible Sun is just narrative enough, and just weird enough, that I prefer public.
Wynternight
Vislae, 6 posts
Wed 8 Jan 2020
at 01:28
  • msg #40

Re: Pre-Session Zero - Character Brainstorming

Everly:
If you need book access... I do have all of them in PDF. Was basically first thing I did given the game is quite niche and not many are willing to do the buy in for it's physical pieces.


If you could share those with me I would be most grateful.
Everly
Vislae, 14 posts
1st Degree Maker
Whispers in the Dark
Wed 8 Jan 2020
at 01:47
  • msg #41

Re: Pre-Session Zero - Character Brainstorming

PM'd it to you since Bhaskara already has access to the same shared drive lol.
Bhaskara Kohli
Vislae, 15 posts
Wed 8 Jan 2020
at 04:40
  • msg #42

Re: Pre-Session Zero - Character Brainstorming

Honestly if I wasn't so in love with the Summoning rules I think I'd go Apostate.

Just getting to use the spells is fun.
The Legacy
GM, 11 posts
Path of the Suns
Thu 9 Jan 2020
at 10:02
  • msg #43

Re: Pre-Session Zero - Character Brainstorming

House threads are up for Bhaskara and Everly!  Glad you guys decided on open threads, as I think the various narratives in this game are so very interesting to read.
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