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09:33, 19th April 2024 (GMT+0)

The Vault (Equipment)

Posted by The HereticFor group 0
The Heretic
GM, 2 posts
Not Sauron
Tue 7 Jan 2020
at 18:45
  • msg #1

The Vault

sub-groups:

The Armoury
- Weapons
- Armour
- Wargear

The Quartermaster
- Other gear

The Archives?
The Medicae
The Heretic
GM, 8 posts
Not Sauron
Wed 8 Jan 2020
at 15:52
  • msg #2

The Armoury - Weapons of War

Solid Projectile WeaponsDamageEdgeInjuryRngEncGroupNotes
Stub-Pistol1=I=16C-M1Single Shot-
Rifle3=I=20S-E3Single Shot-
Heavy Rifle5=I=24S-E4Single Shot-
Auto-Pistol21016C-M1Auto-
Auto-Gun41020S-E3Auto-
Heavy Stubber6922S-E6Auto-
Autocannon81028M-E10Auto-
Shotgun51014C-M3Wide-bore-
Assault Shotgun6914C-M4Wide-bore-
Bow5=I=16C-L2Primitive-
Crossbow7=I=18C-L3Primitive-


Energy WeaponsDamageEdgeInjuryEncGroupNotes
Laspistol2=I=181Las-
Lasgun4=I=201Las-
Long-Las4=I=221Las-
Hand Flamer18141Flame-
Flamer28164Flame-
Heavy Flamer68208Flame-
Plasma Pistol3=I=221Plasma-
Plasma Gun5=I=265Plasma-
Meltagun5=I=305Melta-
Multimelta8=I=4010Melta-


Explosive WeaponsDamageEdgeInjuryEncGroupNotes
Bolt Pistol39202Bolt-
Bolter59224Bolt-
Storm Bolter69246Bolt-
Grenade Launcher---4Launcher-
-Frag Grenade9914---
-Krak Grenade5=I=24---
Missile Launcher---8Launcher-
-Frag10=I=16---
-Krak5=I=30---


Melee WeaponsDamageEdgeInjuryEncGroupNotes
Unarmed3=I=120Brawling-
- (armed)4=I=140Brawlinge.g. knife, improvised, brass knuckles, etc.
Sword510162Brawling-
Longsword5(1h)1016(1h)3BrawlingCan be used 1- or 2-handed
7(2h)18(2h)
Axe5=I=182Brawling-
Long-axe5(1h)=I=18(1h)3BrawlingCan be used 1- or 2-handed
7(2h)20(2h)
Maul/Club/Staff59142Brawling-
Warhammer99164BrawlingTwo-handed
Chainblade49161Chain-
Chainsword69182Chain-
Chainaxe89204ChainTwo-handed

This message was last edited by the GM at 14:07, Thu 16 Apr 2020.
The Heretic
GM, 23 posts
Not Sauron
Thu 9 Apr 2020
at 07:25
  • msg #3

The Armoury - Armour

Armour

ProtectionArmourEnc.Notes
1dLeathers, Heavy Imperial Robes3-
2dArmoured Bodyglove, Light Flak Cloak6-
3dFlak Vest, Chainmail9-
4dFull Flak Armour, Mesh Vest12-
5dLight Carapace Armour, Feudal World Plate15-
6dCarapace Armour, Xenos Hide Breastplate18-
7dLight Power Armour20-
+2Flak Helmet2-
+4Carapace Helmet6-



Force Fields

Refractor Field   +3 Parry ("noisy")
Conversion Field  +5 Parry (Photon Flash - If attacker rolls =I=, loses next turn?)
Displacer Field   +5 Parry (Warp)
Power Field       +8 Parry (Super heavy, "noisy")
This message was last edited by the GM at 05:39, Sun 12 Apr 2020.
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