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The Crypt-sleep Casket (Character Creation)

Posted by The HereticFor group 0
The Heretic
GM, 7 posts
Not Sauron
Wed 8 Jan 2020
at 00:20
  • msg #1

The Crypt-sleep Casket (Character Creation)

[flavour text]

Creating a Character

1. Choose Homeworld
 - Attributes (Body/Heart/Wits), one Favoured Skill, Standard of Living and two Distinctive Features.

2. Choose Background
 - Common Skills, Weapon Skills, one Favoured Skill, two Specialities and Background Bonus.

3. Choose Role
 - Two Favoured Skills (chosen from two groups), one Trait, Path of Corruption, Endurance/Willpower.

4. Favoured Attributes, Valour & Wisdom and Previous Experience
 - Favoured Attributes (3/2/1), prioritise Valour or Wisdom, 10 points to spend on Previous Experience

5. Starting Gear
 - Choose starting Gear, calculate Fatigue rating
This message was last edited by the GM at 11:35, Thu 16 Apr 2020.
The Heretic
GM, 9 posts
Not Sauron
Mon 6 Apr 2020
at 16:26
  • msg #2

Character Creation

1. Homeworld

Your Homeworld will determine your Starting Attributes, one Favoured Skill, Standard of Living and two Distinctive Features. If you do not like the Distinctive Features listed for your chosen Homeworld, please feel free to pick a feature from another Homeworld or make up one of your own, with the caveat that it must be appropriate for that Homeworld and your character.

Choose from the following options;

Feral World

AttributesBody: -7- | Heart: -5- | Wits: | -2-
Favoured Skill:Survival
Standard of Living:Poor
Distinctive Features:(pick two) Bold, Cunning, Fierce, Hardened,
Hardy, Honourable, Proud, Tall, Vengeful


Forge World

AttributesBody: -5- | Heart: -3- | Wits: -6-
Favoured Skill:Craft
Standard of Living:Comfortable
Distinctive Features:(pick two) Clever, Curious, Determined,
Forthright, Grim, Hardy, Patient, Robust, Stern


Highborn

AttributesBody: -4- | Heart: -5- | Wits: -5-
Favoured Skill:Courtesy
Standard of Living:Rich
Distinctive Features:(pick two) Adventurous, Cunning, Eager,
Fair, Fair-spoken, Lordly, Proud, Reckless, Wilful


Hive World

AttributesBody: -6- | Heart: -2- | Wits: -6-
Favoured Skill:Streetwise
Standard of Living:Frugal
Distinctive Features:(pick two) Cautious, Clever, Curious,
Elusive, Gruff, Hardy, Suspicious, Swift, Wary


Shrine World

AttributesBody: -4- | Heart: -7- | Wits: -3-
Favoured Skill:Inspire
Standard of Living:Comfortable
Distinctive Features:(pick two) Determined, Energetic, Forthright,
Just, Proud, Steadfast, Stern, True-hearted, Trusty


Voidborn

AttributesBody: -3- | Heart: -4- | Wits: -7-
Favoured Skill:Operate
Standard of Living:Prosperous
Distinctive Features:(pick two) Cautious, Clever, Elusive,
Eerie, Grim, Nimble, Patient, Proud, Secretive,

This message was last edited by the GM at 11:42, Thu 16 Apr 2020.
The Heretic
GM, 10 posts
Not Sauron
Mon 6 Apr 2020
at 17:19
  • msg #3

Character Creation

2. Background

Adeptus Administratum

BodyHeartWitsSkill Groups
Awe-----Inspire-----PersuadeOOO--Leadership
Athletics-----Survival-----Stealth-----Fieldcraft
AwarenessO----InsightOO---SearchOO---Perception
OperateO----Medicae-----Tech-UseOO---Knowledge
StreetwiseO----CourtesyO----TradeOOO--Customs
CraftO----Battle-----LogicOO---Vocation

Weapon Skills:(Single Shot) 2, Laspistol 1, Maul 1
OR
Laspistol 2, Auto-Pistol 1, Maul 1
Favoured Skill:Trade
Specialities:(pick two)
Background Bonus:Master of Paperwork - When an Adeptus Administratum character makes any Common Skill test relating to archives, bureaucracy, legalese or requisition, all their Attribute Bonuses are based on their Favoured rating. In addition, their Standard of Living is improved by one category (e.g. from Frugal to Comfortable) to a maximum of Opulent.


Adeptus Arbites

BodyHeartWitsSkill Groups
AweOOO--InspireO----PersuadeOO---Leadership
AthleticsOO---Survival-----StealthO----Fieldcraft
AwarenessOO---InsightOO---SearchOO---Perception
OperateO----Medicae-----Tech-UseO----Knowledge
StreetwiseOO---Courtesy-----Trade-----Customs
Craft-----BattleO----Logic-----Vocation

Weapon Skills:(Brawling) 2, Shotgun 1, Hand-flamer 1
OR
Assault Shotgun 2, Grenade Launcher 1, Maul 1
Favoured Skill:Insight
Specialities:(pick two)
Background Bonus:The Face of the Law - When an Adeptus Arbites character is recognisably acting on behalf of the law (i.e. is wearing uniform and acting within the strictures of the Arbite code), all their Attribute Bonuses are based on their Favoured rating.


Adeptus Astra Telepathica

BodyHeartWitsSkill Groups
AweOO---Inspire-----Persuade-----Leadership
Athletics-----Survival-----StealthO----Fieldcraft
AwarenessOOO--InsightOO---SearchOO---Perception
Operate-----MedicaeOO---Tech-UseOO---Knowledge
Streetwise-----Courtesy-----TradeO----Customs
Craft-----Battle-----LogicOOO--Vocation

Weapon Skills:(Las) 2, Maul 1, Unarmed 1
OR
Staff 2, Laspistol 1, Stub-Pistol 1
Favoured Skill:Logic
Specialities:(pick two)
Background Bonus:Tested on Terra - An Adeptus Astra Telepathica character may roll one less Fate die when rolling to use Psychic Powers. In addition, when making a Fear test, they may roll the Fate die twice and keep the best result.


Adeptus Mechanicus

BodyHeartWitsSkill Groups
AweO----Inspire-----Persuade-----Leadership
Athletics-----SurvivalO----Stealth-----Fieldcraft
AwarenessO----Insight-----SearchO----Perception
OperateOO---MedicaeO----Tech-UseOOO--Knowledge
Streetwise-----Courtesy-----TradeOO---Customs
CraftOOO--Battle-----LogicOOO--Vocation

Weapon Skills:(Auto) 2, Shotgun 1, Staff 1
OR
Long-axe 2, Autogun 1, Autopistol 1
Favoured Skill:Tech-Use
Specialities:(pick two)
Background Bonus:Replace the Weak Flesh - The Adeptus Mechanicus calculate their Fatigue Threshold by adding up the Encumbrance ratings of all the items they are carrying and then subtracting their Favoured Heart score from the total. In addition they receive Mechanicus Implants as a bonus Trait.


Adeptus Ministorum

BodyHeartWitsSkill Groups
AweOO---InspireOOO--PersuadeOOO--Leadership
AthleticsO----Survival-----Stealth-----Fieldcraft
AwarenessO----InsightOO---SearchO----Perception
Operate-----MedicaeO----Tech-Use-----Knowledge
Streetwise-----CourtesyOO---Trade-----Customs
Craft-----BattleO----LogicOO---Vocation

Weapon Skills:(Flame) 2, Laspistol 1, Maul 1
OR
Warhammer 2, Hand Flamer 1, Autopistol 1
Favoured Skill:Awe
Specialities:(pick two)
Background Bonus:Faith is All - Each Adeptus Ministorum character in the group increases the Companies Fellowship rating by one point. Additionally, when making a Corruption test, Adeptus Ministorum characters may roll the Fate die twice and keep the best result.


Imperial Guard

BodyHeartWitsSkill Groups
AweO----InspireO----Persuade-----Leadership
AthleticsOOO--SurvivalOO---StealthO----Fieldcraft
AwarenessOO---InsightO----SearchO----Perception
OperateO----MedicaeO----Tech-Use-----Knowledge
StreetwiseO----Courtesy-----Trade-----Customs
CraftOO---BattleOOO--Logic-----Vocation

Weapon Skills:(Auto) 2, Chainsword 1, Unarmed 1
OR
Lasgun 2, Flamer 1, Unarmed 1
Favoured Skill:Battle
Specialities:(pick two)
Background Bonus:Hammer of the Emperor - When wounded in battle, an Imperial Guard character may ignore the effects of being Weary and Miserable for the duration of that combat.


Outcaste

BodyHeartWitsSkill Groups
Awe-----Inspire-----PersuadeOO---Leadership
AthleticsOO---Survival-----StealthOO---Fieldcraft
AwarenessOO---InsightOO---Search-----Perception
OperateOOO--Medicae-----Tech-UseO----Knowledge
StreetwiseOO---Courtesy-----Trade-----Customs
CraftO----BattleOO---Logic-----Vocation

Weapon Skills:(Las) 2, Chainblade 1, Unarmed 1
OR
Heavy Rifle 2, Autopistol 1, Chainblade 1
Favoured Skill:Awareness
Specialities:(pick two)
Background Bonus:Familiar Ground - When an Outcaste fights in terrain akin to their Homeworld, they use their Favoured Wits score as their basic Parry rating.

This message was last edited by the GM at 13:01, Thu 16 Apr 2020.
The Heretic
GM, 11 posts
Not Sauron
Mon 6 Apr 2020
at 17:54
  • msg #4

Character Creation

3. Role

Assassin

Favoured Skill Groups:Fieldcraft, Perception
Trait:Know the Enemy (Choose One: Beasts, Mutants, Psykers,
World [specify type], Xenos [specify type]
Path of CorruptionCurse of Vengeance
Endurance:24+(Body+Heart)/2
Willpower:8+(Wits+Heart)/2


Chirurgeon

Favoured Skill Groups:Knowledge, Vocation
Trait:Dedicated Healer
Path of CorruptionCall of Apathy
Endurance:22+(Body+Heart)/2
Willpower:9+(Wits+Heart)/2


Desperado

Favoured Skill Groups:Fieldcraft, Leadership
Trait:Panache
Path of CorruptionHubris of Vanity
Endurance:22+(Body+Heart)/2
Willpower:9+(Wits+Heart)/2


Heirophant

Favoured Skill Groups:Leadership, Customs
Trait:Sway the Masses
Path of CorruptionPrides' Folly
Endurance:20+(Body+Heart)/2
Willpower:10+(Wits+Heart)/2


Mystic

Favoured Skill Groups:Perception, Vocation
Trait:Psyniscience
Path of CorruptionWitness of the Warp
Endurance:16+(Body+Heart)/2
Willpower:12+(Wits+Heart)/2


Sage

Favoured Skill Groups:Customs, Vocation
Trait:Quest for Knowledge
Path of CorruptionLure of Secrets
Endurance:20+(Body+Heart)/2
Willpower:10+(Wits+Heart)/2


Seeker

Favoured Skill Groups:Perception, Knowledge
Trait:Nothing Escapes my Sight
Path of Corruption(Nurgle?)
Endurance:22+(Body+Heart)/2
Willpower:9+(Wits+Heart)/2


Warrior

Favoured Skill Groups:Fieldcraft, Vocation
Trait:Expert at Violence
Path of CorruptionThirst for Battle
Endurance:24+(Body+Heart)/2
Willpower:8+(Wits+Heart)/2

This message was last edited by the GM at 12:49, Thu 16 Apr 2020.
The Heretic
GM, 18 posts
Not Sauron
Tue 7 Apr 2020
at 13:51
  • msg #5

Character Creation

4. Favoured Attributes, Valour & Wisdom and Previous Experience

 - Favoured Attributes : Assign 3/2/1 points, as normal, to determine your Favoured Attributes.

 - Valour & Wisdom : Choose one to prioritise, as normal, including a Reward or Virtue as appropriate.
   - NB: Rewards and Virtues are slightly different. "Cultural" Rewards will be based on Background, while "Cultural" Virtues will be based on Role. See [LINK] for details.

 - Previous Experience : 10xp to spend as normal for Starting Characters (see TOR Adventurers book, pg.75).
This message was last edited by the GM at 11:48, Thu 16 Apr 2020.
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