The Heretic
GM, 7 posts Not Sauron Wed 8 Jan 2020 at 00:20 | The Crypt-sleep Casket (Character Creation)[flavour text]
Creating a Character
1. Choose Homeworld
- Attributes (Body/Heart/Wits), one Favoured Skill, Standard of Living and two Distinctive Features.
2. Choose Background
- Common Skills, Weapon Skills, one Favoured Skill, two Specialities and Background Bonus.
3. Choose Role
- Two Favoured Skills (chosen from two groups), one Trait, Path of Corruption, Endurance/Willpower.
4. Favoured Attributes, Valour & Wisdom and Previous Experience
- Favoured Attributes (3/2/1), prioritise Valour or Wisdom, 10 points to spend on Previous Experience
5. Starting Gear
- Choose starting Gear, calculate Fatigue rating
This message was last edited by the GM at 11:35, Thu 16 Apr 2020.
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The Heretic
GM, 9 posts Not Sauron Mon 6 Apr 2020 at 16:26 | Character Creation1. Homeworld
Your Homeworld will determine your Starting Attributes, one Favoured Skill, Standard of Living and two Distinctive Features. If you do not like the Distinctive Features listed for your chosen Homeworld, please feel free to pick a feature from another Homeworld or make up one of your own, with the caveat that it must be appropriate for that Homeworld and your character.
Choose from the following options;
Feral World
Attributes | Body: -7- | Heart: -5- | Wits: | -2- |
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Favoured Skill: | Survival |
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Standard of Living: | Poor |
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Distinctive Features: | (pick two) Bold, Cunning, Fierce, Hardened,
Hardy, Honourable, Proud, Tall, Vengeful |
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Forge World
Attributes | Body: -5- | Heart: -3- | Wits: -6- |
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Favoured Skill: | Craft |
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Standard of Living: | Comfortable |
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Distinctive Features: | (pick two) Clever, Curious, Determined,
Forthright, Grim, Hardy, Patient, Robust, Stern |
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Highborn
Attributes | Body: -4- | Heart: -5- | Wits: -5- |
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Favoured Skill: | Courtesy |
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Standard of Living: | Rich |
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Distinctive Features: | (pick two) Adventurous, Cunning, Eager,
Fair, Fair-spoken, Lordly, Proud, Reckless, Wilful |
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Hive World
Attributes | Body: -6- | Heart: -2- | Wits: -6- |
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Favoured Skill: | Streetwise |
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Standard of Living: | Frugal |
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Distinctive Features: | (pick two) Cautious, Clever, Curious,
Elusive, Gruff, Hardy, Suspicious, Swift, Wary |
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Shrine World
Attributes | Body: -4- | Heart: -7- | Wits: -3- |
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Favoured Skill: | Inspire |
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Standard of Living: | Comfortable |
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Distinctive Features: | (pick two) Determined, Energetic, Forthright,
Just, Proud, Steadfast, Stern, True-hearted, Trusty |
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Voidborn
Attributes | Body: -3- | Heart: -4- | Wits: -7- |
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Favoured Skill: | Operate |
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Standard of Living: | Prosperous |
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Distinctive Features: | (pick two) Cautious, Clever, Elusive,
Eerie, Grim, Nimble, Patient, Proud, Secretive, |
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This message was last edited by the GM at 11:42, Thu 16 Apr 2020.
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The Heretic
GM, 10 posts Not Sauron Mon 6 Apr 2020 at 17:19 | Character Creation2. Background
Adeptus Administratum
Body | | Heart | | Wits | | | Skill Groups |
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Awe | ----- | Inspire | ----- | Persuade | OOO-- | | Leadership |
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Athletics | ----- | Survival | ----- | Stealth | ----- | | Fieldcraft |
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Awareness | O---- | Insight | OO--- | Search | OO--- | | Perception |
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Operate | O---- | Medicae | ----- | Tech-Use | OO--- | | Knowledge |
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Streetwise | O---- | Courtesy | O---- | Trade | OOO-- | | Customs |
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Craft | O---- | Battle | ----- | Logic | OO--- | | Vocation |
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Weapon Skills: | (Single Shot) 2, Laspistol 1, Maul 1
OR
Laspistol 2, Auto-Pistol 1, Maul 1 |
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Favoured Skill: | Trade |
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Specialities: | (pick two) |
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Background Bonus: | Master of Paperwork - When an Adeptus Administratum character makes any Common Skill test relating to archives, bureaucracy, legalese or requisition, all their Attribute Bonuses are based on their Favoured rating. In addition, their Standard of Living is improved by one category (e.g. from Frugal to Comfortable) to a maximum of Opulent. |
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Adeptus Arbites
Body | | Heart | | Wits | | | Skill Groups |
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Awe | OOO-- | Inspire | O---- | Persuade | OO--- | | Leadership |
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Athletics | OO--- | Survival | ----- | Stealth | O---- | | Fieldcraft |
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Awareness | OO--- | Insight | OO--- | Search | OO--- | | Perception |
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Operate | O---- | Medicae | ----- | Tech-Use | O---- | | Knowledge |
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Streetwise | OO--- | Courtesy | ----- | Trade | ----- | | Customs |
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Craft | ----- | Battle | O---- | Logic | ----- | | Vocation |
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Weapon Skills: | (Brawling) 2, Shotgun 1, Hand-flamer 1
OR
Assault Shotgun 2, Grenade Launcher 1, Maul 1 |
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Favoured Skill: | Insight |
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Specialities: | (pick two) |
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Background Bonus: | The Face of the Law - When an Adeptus Arbites character is recognisably acting on behalf of the law (i.e. is wearing uniform and acting within the strictures of the Arbite code), all their Attribute Bonuses are based on their Favoured rating. |
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Adeptus Astra Telepathica
Body | | Heart | | Wits | | | Skill Groups |
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Awe | OO--- | Inspire | ----- | Persuade | ----- | | Leadership |
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Athletics | ----- | Survival | ----- | Stealth | O---- | | Fieldcraft |
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Awareness | OOO-- | Insight | OO--- | Search | OO--- | | Perception |
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Operate | ----- | Medicae | OO--- | Tech-Use | OO--- | | Knowledge |
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Streetwise | ----- | Courtesy | ----- | Trade | O---- | | Customs |
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Craft | ----- | Battle | ----- | Logic | OOO-- | | Vocation |
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Weapon Skills: | (Las) 2, Maul 1, Unarmed 1
OR
Staff 2, Laspistol 1, Stub-Pistol 1 |
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Favoured Skill: | Logic |
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Specialities: | (pick two) |
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Background Bonus: | Tested on Terra - An Adeptus Astra Telepathica character may roll one less Fate die when rolling to use Psychic Powers. In addition, when making a Fear test, they may roll the Fate die twice and keep the best result. |
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Adeptus Mechanicus
Body | | Heart | | Wits | | | Skill Groups |
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Awe | O---- | Inspire | ----- | Persuade | ----- | | Leadership |
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Athletics | ----- | Survival | O---- | Stealth | ----- | | Fieldcraft |
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Awareness | O---- | Insight | ----- | Search | O---- | | Perception |
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Operate | OO--- | Medicae | O---- | Tech-Use | OOO-- | | Knowledge |
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Streetwise | ----- | Courtesy | ----- | Trade | OO--- | | Customs |
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Craft | OOO-- | Battle | ----- | Logic | OOO-- | | Vocation |
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Weapon Skills: | (Auto) 2, Shotgun 1, Staff 1
OR
Long-axe 2, Autogun 1, Autopistol 1 |
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Favoured Skill: | Tech-Use |
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Specialities: | (pick two) |
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Background Bonus: | Replace the Weak Flesh - The Adeptus Mechanicus calculate their Fatigue Threshold by adding up the Encumbrance ratings of all the items they are carrying and then subtracting their Favoured Heart score from the total. In addition they receive Mechanicus Implants as a bonus Trait. |
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Adeptus Ministorum
Body | | Heart | | Wits | | | Skill Groups |
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Awe | OO--- | Inspire | OOO-- | Persuade | OOO-- | | Leadership |
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Athletics | O---- | Survival | ----- | Stealth | ----- | | Fieldcraft |
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Awareness | O---- | Insight | OO--- | Search | O---- | | Perception |
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Operate | ----- | Medicae | O---- | Tech-Use | ----- | | Knowledge |
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Streetwise | ----- | Courtesy | OO--- | Trade | ----- | | Customs |
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Craft | ----- | Battle | O---- | Logic | OO--- | | Vocation |
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Weapon Skills: | (Flame) 2, Laspistol 1, Maul 1
OR
Warhammer 2, Hand Flamer 1, Autopistol 1 |
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Favoured Skill: | Awe |
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Specialities: | (pick two) |
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Background Bonus: | Faith is All - Each Adeptus Ministorum character in the group increases the Companies Fellowship rating by one point. Additionally, when making a Corruption test, Adeptus Ministorum characters may roll the Fate die twice and keep the best result. |
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Imperial Guard
Body | | Heart | | Wits | | | Skill Groups |
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Awe | O---- | Inspire | O---- | Persuade | ----- | | Leadership |
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Athletics | OOO-- | Survival | OO--- | Stealth | O---- | | Fieldcraft |
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Awareness | OO--- | Insight | O---- | Search | O---- | | Perception |
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Operate | O---- | Medicae | O---- | Tech-Use | ----- | | Knowledge |
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Streetwise | O---- | Courtesy | ----- | Trade | ----- | | Customs |
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Craft | OO--- | Battle | OOO-- | Logic | ----- | | Vocation |
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Weapon Skills: | (Auto) 2, Chainsword 1, Unarmed 1
OR
Lasgun 2, Flamer 1, Unarmed 1 |
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Favoured Skill: | Battle |
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Specialities: | (pick two) |
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Background Bonus: | Hammer of the Emperor - When wounded in battle, an Imperial Guard character may ignore the effects of being Weary and Miserable for the duration of that combat. |
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Outcaste
Body | | Heart | | Wits | | | Skill Groups |
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Awe | ----- | Inspire | ----- | Persuade | OO--- | | Leadership |
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Athletics | OO--- | Survival | ----- | Stealth | OO--- | | Fieldcraft |
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Awareness | OO--- | Insight | OO--- | Search | ----- | | Perception |
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Operate | OOO-- | Medicae | ----- | Tech-Use | O---- | | Knowledge |
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Streetwise | OO--- | Courtesy | ----- | Trade | ----- | | Customs |
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Craft | O---- | Battle | OO--- | Logic | ----- | | Vocation |
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Weapon Skills: | (Las) 2, Chainblade 1, Unarmed 1
OR
Heavy Rifle 2, Autopistol 1, Chainblade 1 |
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Favoured Skill: | Awareness |
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Specialities: | (pick two) |
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Background Bonus: | Familiar Ground - When an Outcaste fights in terrain akin to their Homeworld, they use their Favoured Wits score as their basic Parry rating. |
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This message was last edited by the GM at 13:01, Thu 16 Apr 2020.
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The Heretic
GM, 11 posts Not Sauron Mon 6 Apr 2020 at 17:54 | Character Creation3. Role
Assassin
Favoured Skill Groups: | Fieldcraft, Perception |
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Trait: | Know the Enemy (Choose One: Beasts, Mutants, Psykers,
World [specify type], Xenos [specify type] |
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Path of Corruption | Curse of Vengeance |
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Endurance: | 24+(Body+Heart)/2 |
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Willpower: | 8+(Wits+Heart)/2 |
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Chirurgeon
Favoured Skill Groups: | Knowledge, Vocation |
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Trait: | Dedicated Healer |
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Path of Corruption | Call of Apathy |
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Endurance: | 22+(Body+Heart)/2 |
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Willpower: | 9+(Wits+Heart)/2 |
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Desperado
Favoured Skill Groups: | Fieldcraft, Leadership |
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Trait: | Panache |
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Path of Corruption | Hubris of Vanity |
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Endurance: | 22+(Body+Heart)/2 |
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Willpower: | 9+(Wits+Heart)/2 |
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Heirophant
Favoured Skill Groups: | Leadership, Customs |
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Trait: | Sway the Masses |
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Path of Corruption | Prides' Folly |
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Endurance: | 20+(Body+Heart)/2 |
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Willpower: | 10+(Wits+Heart)/2 |
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Mystic
Favoured Skill Groups: | Perception, Vocation |
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Trait: | Psyniscience |
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Path of Corruption | Witness of the Warp |
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Endurance: | 16+(Body+Heart)/2 |
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Willpower: | 12+(Wits+Heart)/2 |
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Sage
Favoured Skill Groups: | Customs, Vocation |
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Trait: | Quest for Knowledge |
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Path of Corruption | Lure of Secrets |
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Endurance: | 20+(Body+Heart)/2 |
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Willpower: | 10+(Wits+Heart)/2 |
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Seeker
Favoured Skill Groups: | Perception, Knowledge |
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Trait: | Nothing Escapes my Sight |
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Path of Corruption | (Nurgle?) |
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Endurance: | 22+(Body+Heart)/2 |
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Willpower: | 9+(Wits+Heart)/2 |
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Warrior
Favoured Skill Groups: | Fieldcraft, Vocation |
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Trait: | Expert at Violence |
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Path of Corruption | Thirst for Battle |
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Endurance: | 24+(Body+Heart)/2 |
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Willpower: | 8+(Wits+Heart)/2 |
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This message was last edited by the GM at 12:49, Thu 16 Apr 2020.
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The Heretic
GM, 18 posts Not Sauron Tue 7 Apr 2020 at 13:51 | Character Creation4. Favoured Attributes, Valour & Wisdom and Previous Experience
- Favoured Attributes : Assign 3/2/1 points, as normal, to determine your Favoured Attributes.
- Valour & Wisdom : Choose one to prioritise, as normal, including a Reward or Virtue as appropriate.
- NB: Rewards and Virtues are slightly different. "Cultural" Rewards will be based on Background, while "Cultural" Virtues will be based on Role. See [LINK] for details.
- Previous Experience : 10xp to spend as normal for Starting Characters (see TOR Adventurers book, pg.75).
This message was last edited by the GM at 11:48, Thu 16 Apr 2020.
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