Sources of Corruption
1. Anguish. Experiencing distressing events.
2. Blighted Land. Crossing or dwelling in an area tainted by the Warp.
3. Misdeed. Committing despicable, dishonourable or chaotic deeds, regardless of the ends.
4. Cursed Objects. Taking possession of, handling or using warp-tainted items.
1. Anguish
When a character witnesses or experiences a distressing event or disturbing situation, they are required to make a Corruption Test. The table below provides some examples and context for the kind of events that might provoke such a test and the consequences of failure.
Sources of Anguish | Example | Corruption Gain |
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Natural but unexpected event or grievous occurence | Serious or mortal accident, natural catastrophy, death of a loved one | 1 Corruption point on failed Corruption Test AND gets an "Eye of Terror" result. |
Gruesome killing, dreadful experience, senseless destruction, display of the existence of the Warp | Discover a traitor among allies, discovering a town mutilated, seeing the mustering of a cultist army, witnessing Psychic Phenomena | 1 Corruption point |
Harrowing experience, physical or spiritual torment, display of the power of the Warp | Torture, witnessing a lesser daemon or Minor Warp Incursion | 2 Corruption Points |
Experience directly the true face of the Warp | Witness a Greater Daemon or Major Warp Incursion | Gain 1 Corruption Point regardless of the outcome of the Corruption Test. Then gain 2 additional CP if the test is failed |
2. Blighted Land
When a character enters or lingers in an area tainted by the Warp, they must make a Corruption Test. If the test is failed, they gain 1 Corruption Point. The table below gives examples of how frequently such a test must be made.
Region | Frequency |
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The Materium | Only as required by the adventure |
Cursed Land, Unholy Ground, travelling the Warp with a functioning Gellar Field | Once every week |
Travelling the Warp with a malfunctioning Gellar Field, Daemon World in the Materium | Once a day |
Daemon World within the Warp with personal psychic protection | Twice per day |
Unprotected within the Immaterium | Once per hour or more |
3. Misdeeds
Committing acts conducive to Chaos and the designs of the Ruinous Powers results in automatically gaining Corruption Points. No Corruption Test is made. These points are gained regardless of the intention or end result of the action; merely attempting such a deed is enough to garner the attention of the Ruinous Powers and corrupt the soul, but are only gained for intentional acts of Chaos. Actions taken against a characters will, accidentally or without their knowledge do not count as Misdeeds. The following table provides examples of such Misdeeds and the Corruption Point gain that might be associated with them.
Action | Corruption Gain |
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Accidental Misdeed | - |
Violent threat, purposefully lying, manipulating the will of others | 1 point |
Cowardice, theft | 2 points | |
Unprovoked aggression, abuse of authority | 3 points |
Oathbreaking, treachery | 4 points |
Torture, murder, performing a Chaos ritual | 5 points |
Summoning a daemon | 6 points or more |
4. Cursed Objects
Objects that contain the essence of the Warp or have been influenced by the Ruinous Powers can also give a character Corruption Points. This will depend on the object in question; some will allow for a Corruption Test to avoid gaining points, others will not. Some will give a character Corruption Points just for handling them, others must be used (intentionally or otherwise) to do so. The GM will inform you of the specific circumstances of a given object as required. Intentionally using a Cursed Object will usually count as a Misdeed (see above). You have been warned...
This message was last edited by the GM at 13:17, Tue 07 Apr 2020.