On to see Uncle Dugan!
The group confers briefly, making up a list of items. The total is staggering. Money is passed over and a list is drawn up, Nic names a place where he will meet his contact after sending one of the street rats to contact him. Nic talks to Flak ( the large Lizardman), about accompanying his contact in his acquisition run, to “help with carrying the heavy bundles”. But everyone realizes it’s to keep his man honest.
Bohrhorgen approaches the door again, envisioning the sewer where you chased the rat ogre. The door is opened and indeed, you see the sewer in front of you. Katrusa, the small Lizardman, has elected to stay back and guard the new smugglers den.
You file out, to the right down the stretch, take a right then a left, climb up the ladder and you’re in the alley. It’s only been 3 hours, but it feels much longer, yet the normal day to day activities continue around you. A wagon full of manure passes in front of the alley entrance, you hear a vendor yelling in the distance, “melons, get your melons here.” 3 blocks away is a market, there are also several taverns nearby. The time of day is approximately 2 pm. Dugans place is on the other end of town, perhaps an hour away at this time of day. Nic sees a young messenger boy walking past the alley entrance, steps out and gets his attention. They speak for a moment, Nic passes a note and a coin to the boy who then hurries off.
Bohrhorgen and Flak have managed to lug the keg out onto the alley, but neither look forward to carrying it halfway across town. Drops of condensation are forming on the cask. The dwarf looks around, then walks down the street where he finds a porter unloading a wagon of hay at a local stable. A few moments of haggling, and the porter brings the wagon to the alley, a small amount of hay left in it. Loaded and covered with hay, the cask is sent to Dugans.