Bohrhorgen and Stella, advance team.
As you enter the sewers, the hackles on your neck raise up. You've heard of this phenomenon before. Tunnel Sense. You move away from the tunnel you came in, too many enemies that way. Continuing down the side passage, you pass the manhole you entered the day you chased the rat ogre down the tunnel. Was that yesterday? Or the day before? Things have been moving so fast it's been difficult to keep track. Focus. The path in front of you crosses another main sewer channel and you stick to the side tunnels as much as possible. Your Tunnel Sense doesn't desert you and you're certain of where you are in the maze of passages. At any moment you could point directly ay your uncles' location. As you continue, your companions doing their best to be silent, you notice there is a lack of vermin in the area. You haven't seen a rat, mouse, or furry critter of any kind since you stepped out of the smugglers' den. But, the cockroaches are still there, some as big as your forearm. You start heading back towards Uncle Dugans from the east, having swung wide around your original path. You sense there is no way ahead without contact. Coming up to a Tee between a side passage and one of the main ways that border Uncle Dugans, you peer around the corner and spot four Darakhul, barely visible in the almost darkness. They are facing outward on both sides of the drain leading into the main drains in the manor proper. They appear alert, with weapons drawn. They wear leather armor, carry light crossbows, and hold flails. They appear to be guarding the sewer entrance.
22:13, Today: rchmage, on behalf of Bohrhorgen, rolled 24 using 1d20+5. Knowledge Dungeoneering.
You realize the sewers would be a weak point to incorporeal undead, there could be Spectres, or Shadows, or who knows what intangible threats in the manor at this moment. The closest opening upstairs would be near the kitchen.
OOC: I am keeping track of rounds now. Time matters.
This message was last edited by the GM at 05:18, Sun 21 Mar 2021.