Druids
True Druids, those who carry the actual name, are Moon circle. They are the magically active senior most protectors of the land (well, from the human standpoint, anyhow). They are the makers of the Henges and Standing Stones and other such areas about the islands.
But they aren't the only ones. There are "lesser" groups, if only in authority and oversight. Druids of the Land are, by their nature, concerned with narrower areas than all of the parent island.
I have used names from myth for the land druids that don't always match exactly with the domain and nature of the druids, but are close enough that one can see where myth and legend might have changed things. And it might give a hint as to common attitudes amongst members of the various sub cults.
Selkies: Coastal Druids: They tend to hold off on shapeshifting, especially in public, until they can take swimming shapes then they restrict themselves to pinnipeds. This is custom, not a requirement.
Fear Gorta: Grasslands. Treat them well and they help stave off hunger. Otherwise they keep Erin's Isle that magical Emerald Green.
Grogoch: Mountains. Often hermits or Folk Heroes (more or less Fey Guardians) to mountain communities. Well, those respectful of Nature.
Ballybogs: Bog (Swamp). Again, often hermits.
The Gardeners: Forest. They maintain the old growth forests, occasionally going so far as to expand them. Second only to True Druids, and about equal to True Bards.
This message was last edited by the GM at 05:25, Tue 17 Mar 2020.