RolePlay onLine RPoL Logo

, welcome to (Sixth World) Shadowrun: Chrome and NuYen

23:36, 26th April 2024 (GMT+0)

Welcome to the Shadows: RTJ and CharGen.

Posted by Mr. JohnsonFor group 0
Mr. Johnson
GM, 1 post
Fri 17 Jan 2020
at 18:38
  • msg #1

Welcome to the Shadows

Hoi there and first things first.  This may be a Shadowrun game, but things you may consider canon are being played pretty fast and loose.  A few things you need to know and need to get right to make it in the shadows:

- Blackbox mechanics means the GM does calculations, dice rolls and action resolution stuff behind the scenes.

- No secret, I’m using a simplified minimal rolls rule set based on Powered by the Apocalypse (PbtA) mechanics.  You give me your actions and likely reactions in a given situation, then I let you know how things have turned out.  No god-modding and better story-telling, better chance of success. Should keep things pretty simple and avoid a slog through slow dice heavy mechanics.

- Setting is California Free State (alternatively referred to as the Republic of California) in the San Francisco Sprawl in 2059.  A Japanese peace-keeping force has just arrived to assist the Republic with stabilization after unrest in the Bay Area. Setting is limited to 2050s tech levels with a few exceptions.

- It is a world of extremes where the pendulum has swung on one side toward puppet and figurehead governments where strings are pulled by multi-national corporations.  On the other hand, some governments have maintained central control has at almost all costs.  Several states now emulate the old Chinese communist approach where corporate penetration into government and media has been rigidly controlled.

- The Corporate Court may seem like it reigns supreme, but there are a few old-school national governments out there that still play in the big leagues.  The Corps can ruin the everyday life of a little fish in their big multinational pond, but two things keep them in check: bad marketing and trade sanctions.  Extra-territoriality does a CEO a fat lot of good  with the shareholders when the company is on the outs with the government and aren’t competitive enough to tap into market share.

- On that note, remember: private security only goes where there is a lucrative profit margin.  For the record, no mega-corp has invested the capital to maintain a standing military of tanks, fighter jets, aircraft carriers and nuclear fracking weapons.

- Tech is everywhere.  Cyberware is not.  Although the data jack, color shift tattoos and elf poseur cosmetic modifications are pretty standard fare, the cybernetic trappings of your average street sammie can’t be picked up at the local Mitsuhama store down at the outlet mall.

- Wireless tech abounds, but bandwidth has become a huge problem.  Physics is the limiting factor.  There simply aren’t enough useable frequencies in the right range bands to make it all work all the time.  Wireless is great for updating your pocsec, controlling our coffee maker, sexting or surfing public domains for today's scream sheet, but it just doesn’t do it for the hard stuff.  You want to infiltrate a mega-corp system and make it dance to your drum, face off against a security spider and shut them down or run a network of rigged combat drones then you need a neural interface, a deck or control rig and a jack-point into a fibre line.

- Magic is real, but so are astrophysics and brain surgery.   How many rocket surgeons do you know?  Well, figure you know about the same number of real magicians and if you swim in those waters, chances are you’ve got a bit of juice yourself.  Most magically active folks are either physical or sorcery adepts.  Real mages and shamans are few and far between.  Also remember that magic scares the pants off the layman.
This message was last edited by the GM at 23:20, Sun 05 Apr 2020.
Mr. Johnson
GM, 53 posts
Sun 2 Feb 2020
at 22:13
  • msg #2

Before you RTJ

Before you RTJ:

Ideally this is going to be a story heavy game and the system will be largely based on roughly 3e tech and PbTA mechanics.  Most of it will be blackbox (meaning the character stats and mechanics are behind the scenes).

For PCs, there will not be die rolling; if you can handle that, read on…

We’ll start with a simple character idea and run through the paces.  I’ll certainly need more from you.  Just... not yet.
This message was last edited by the GM at 23:26, Sun 05 Apr 2020.
Mr. Johnson
GM, 64 posts
Thu 6 Feb 2020
at 18:21
  • msg #3

RTJ

To join the game, give me an RTJ that, includes:

A statement that you have reached the age in our region of residence to be consider an adult and are comfortable with a game that includes mature situations and themes. (Yeah, I know it’s handled through the admins but I like to get a sense of age, and hopefully maturity, of the players)

A character name and a street name or alias if they have one.

The character's race (human, dwarf, elf, orc or troll only).

Who the character is right now?  (a mage, a street samurai, a decker - most archetypes are acceptable).

Some other things that will need to come eventually - start now if you like.

Ancient History:
Where was your character born?
Who, if anyone, in your family is still alive?  Describe them.  Do you still have a relationship with them?
What was your lifestyle like, growing up?
Were you born with a SIN?  If so, do you still have one or has it been erased?
Do you still have friends from before you started running; from childhood or high-school, college or a straight job you used to have?
Where were you when Dunkelzhan died?

Life in the Shadows:
How did your character end up running the shadows?
Where do you live now?
Who do you care about?  Who are your enemies?
Has your character ever messed with drugs or BTLs?  How did they kick the habit if so?
Where does the character draw the line? Has your character ever had to kill someone?  How did they feel about the life they now lead?

Style:
Describe your character's appearance.
Your character can take three things with them on a desert island, what are they?
What do you drive?
Where do you relax?  Where do you party?
What kind of music files are on your pocsec?
This message was last edited by the GM at 21:04, Tue 07 Apr 2020.
Mr. Johnson
GM, 69 posts
Sat 8 Feb 2020
at 20:57
  • msg #4

Prelude

Once accepted into the game, for the first 30-50 posts in the game, we'll play out a prelude scene to establish a narrative that will help develop the character's traits and personality.  The questions I'll ask and decision you will make in the prelude are meant to fill out the chargen details.  As decisions are made, the results will be reflected in your PocSec thread.

We’ll set the stage with a brief synopsis of the character’s first run, or look at some choices that needed to be made during a mid-career milk run or flesh the character out with a scene from your most recent foray into the shadows. Your rep is only as good as your last run after all.

Disclaimer: Don't stress about decisions and the impact on character stats that come up in prelude. At the end you get to veto anything on the character sheet and make changes to ensure the character is what you’re after.

This message was last edited by the GM at 02:23, Thu 21 Sept 2023.
Mr. Johnson
GM, 931 posts
Thu 21 Sep 2023
at 02:22
  • msg #5

Reboot PreGen Characters

After nearly 2000 posts, it’s become clear that the nuts and bolts of character generation are not all that important in the mechanics light play-by-post Powered by the Apocalypse gameplay. The character idea and a creative approach to writing and role play are far more important.

So, once I have your character ideas, I'll roll up the numbers and share the playbooks for changes and tweaks. This will get characters into play quickly.
Mr. Johnson
GM, 1119 posts
Sun 26 Nov 2023
at 04:17
  • msg #6

Orphans

Or, if a pregen character isn't your thing, maybe give one of these orphans a look...
Mr. Johnson
GM, 1120 posts
Sun 26 Nov 2023
at 04:19
  • msg #7

Orphans




Helen Troyska
Hellfire
Rigger

Awareness +1
Combat +1
Stamina +0
Craft +1
Presence +1



Essence 4
Edge 3
Rep 2
Armor 3
- Archetype Moves -
Wheelman, Drone Rigger, Autonomous Mode, Fly my pretties
- Race Moves & Traits-
Fearless


- DAMAGE TRACK -

[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (Gut check)


- XP TRACK -

[X] [X] [X] [X] [X] [X] [ ] [ ] [ ] (Advance)



- Identification -
Plausible Match: Robert Drake (LA)9O1K-7P5P-YR59

- Nuyen -
7870¥

- Armor -
Ballistic Vest (armor 3, obvious, worn)
Lined Coat (armor 3, subtle, worn)

- Weapons -
Ares Predator (medium, dmg: 4, conceal, semi-auto, AP 1, ammo 3)
  w/ smartlink
  w/ AP ammo: AP+1

- Vehicles and Drones-
VW Superkombi (seats 6, power 1, frame 16, armor 1, sensor 1, tactical 1, fuel 3)
  w/ pop-up micro turret: Ingram Valiant LMG (medium, dmg: 5, loud, full auto, stabilize, AP 1, ammo 10)

MCT-Nissan Rotodrone (power 2, frame 4, armor 2, sensor 2, tactical 2, fuel 2)
  w/ firmpoint: Colt M23 (medium, dmg: 5, burst fire, AP 1, ammo 3)
  w/ firmpoint: 7.62 cm rockets (medium, dmg: 9, area, forceful, AP 0, ammo 1)

Sikorsky-Bell Microskimmer (power 1, frame 1, armor 0, sensor 2, tactical 2, fuel 1)

Sikorsky-Bell Microskimmer (power 1, frame 1, armor 0, sensor 2, tactical 2, fuel 1)

- Cyberware -
Control Rig, Cybereyes (lowlight, flare comp), Smartlink

- Comms and Surveillance Gear -
3 x RFID tags
5 x Microtransciver

- Wearable Tech -
Whitelaw Electric sunglasses with PocSec HUD

- Look, Style and Clothing -
Hellfire appears quite small compared to other Orks. A little bit thinner, less muscular and shorter than average. All around small, but it could be he is just young. His pale skin is of a light green shade and much of his body is tattooed with mecanical designs and motif. He styles his hair in a long mohawk, keeping the sides shaved but doesn't put any effort into standing it up, instead letting it fall over one side of his face. His clothing seems pretty in line with the rest of him, ragged ratty singlet top of neon/black colours which reveals bandages wrapped tight around his chest, faded BDU pants and steel toe combat boots. He has some chrome with clockwork Cyber-eyes and a data port for his control rig being the most obvious.

Fine Vashon Island suit

- Contacts -
Spriggan, the hostess at Kadie's Orc Pit
Pearlman, fixer

- Rigger Moves -

Wheelman: while jacked into a vehicle you own, when you:
Stay Frosty, roll+Craft
Check the Situation, add your vehicle’s Sensor rating to the roll
Fail a move involving the vehicle, mark off 1 Fuel.


Drone Rigger: while jacked into a drone, when you:
Rock & Roll or Stay Frosty, roll+Craft
Check the Situation, roll+the drone’s Sensor rating
Fail a move involving the drone, mark off 1 Fuel.
Take an action of your own (not involving the drone), take -2.


Autonomous Mode: when you put a drone in autonomous mode, indicate which mode setting you want, and roll+Craft. On 10+, hold 2 to be spent on the drone’s moves. On 7-9, hold 1.
Drone mode settings (and the rolls they use for moves) are:
Sentry: the drone can make the Rock & Roll move; roll+Tactical
Recon: the drone can make the Check the Situation move; roll+Sensor
Evasion: the drone can make the Stay Frosty move; roll+Power


Split Personality: when you launch a drone, roll+Awareness. On 10+, you don’t take the normal -2 penalty to non-drone moves while controlling it. On 7-9, the penalty is reduced to -1.


Feedback: when a vehicle or drone you are currently jacked into takes damage,
roll+Stamina. On 10+, the feedback is filtered out completely. On 7-9, you get a little bit of a zap: take 1 stun. On a failure, you get a wallop: take 1 wound.


Fly, my pretties!: You can control two drones at a time instead of one.


Jury Rig: when you have to make fast repairs to a vehicle or machine, roll+Craft. On 10+, you get it running again and fast. On 7-9, you get it running, but (choose 1):
it will only run for 1d10 minutes
afterwards, it will be a total loss.
one of its qualities is reduced by 1, permanently


Garage: when you have downtime or legwork time, you can upgrade one of your
vehicles or drones. For every day of time you spend upgrading, you can improve one of the vehicle’s quality by 1 point or add or change a weapon. You can only upgrade each quality once.


Percussive Maintenance: when you smack the hell out of a recalcitrant device,
roll+Craft. On 10+, the device springs to life. On 7-9, the device works for only a moment but you know what you need to do to fix it. Take +1 forward to Jury Rig.


Paint the Target: when you point out a drone or vehicle’s weakness to your teammates, they take +1 forward to attacks against it.
This message was last edited by the GM at 04:20, Sun 26 Nov 2023.
Mr. Johnson
GM, 1121 posts
Sun 26 Nov 2023
at 04:23
  • msg #8

Orphans




Caeren Oakforest
Splinter
Decker

Awareness 1
Combat -1
Stamina 1
Craft 2
Presence 1



Essence 3.9
Edge 3
Rep 2
Armor 1
- Archetype Moves -
Sling Code, Born Digital, Compile Agent, IC Killer
- Race Moves & Traits-
Ethereal


- DAMAGE TRACK -

[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (Gut check)


- XP TRACK -

[X] [X] [X] [X] [X] [X] [ ] [ ] [ ] (Advance)



- Identification -
True: Caeren Oakforest (TT)8O6Y-9P5T-TY89

- Nuyen -
1900¥

- Armor -
Armored clothing

- Weapons -
Fichetti Security 600 (kept in the desk in father's study) [range s/m, sa, dmg 3, conceal, ammo 3]

- Cyberware -
Datajack, Chipjack, Sleep Regulator

- Cyberdeck -
Splinter Cell (custom Fuchi Cyber-7) [CPU 3, wounds 6, mask 1, hardening 1, storage 9]
5 build points: CPU +2, mask +1, hardening +1, storage +1

- Skillsofts, Knowsofts, Linguasofts -
Knowsoft, Specialized Math (take +1 forward when programming during downtime)

- Programs -
Black Hammer (Attack Utility) [dmg +2, routines(attack x2), size 3]

Cloak of Shadow (Mask Utility) [mask +2, routines(stealth x 2, interference), size 4]

Lock N Peek (Decrypt Utility) [take +1 forward to decrypt data nodes, routines(decrypt x 2), size 2]

Sticky Goo (Interference Utility) [when you Rock and Roll, roll+Craft; when you successfully Rock & Roll, overload the target reducing CPU by 1; additionally when you act against the same target in the next action, on 10+ take +1 forward; on 7-9 choose (1) take no bonus forward, or (2) take +1 forward but you are exposed to danger (target deals half damage) or (3) take +1 forward but the IC is not suppressed (target triggers an alert), routines(interference), size 2]

Queen of the Node (Analyse Utility) [when you examine a node, roll+Craft. On 10+, hold 2 toward hacking the node. On 7-9, hold 1, size 3]

Mirror Image (Agent compiler) [when you Sling Code, roll+Craft to create a simple agent that is a duplicate of the persona - CPU 1, Wounds 1]

Bag of Holding (Alternate Configuration) [when you Sling Code, roll+Craft to swap to an alternate deck configuration without allowing a Threat Move, size 1]

Portable Hole (Relocate) [when you Sling Code, roll+Craft to relocate to an adjacent node without allowing a Threat Move, routines(bounce x2), size 1]

Jarvis (Agent) [CPU 2, wounds 4, analyze +1, decrypt +1, size 6]

- Look, Style and Clothing -
Splinter appear like a humanoid silhouette made from fragmented pieces. The sharp shards inside his form alter and change depending on the side you are looking at. From each side the shards compose a different picture, the few most common one are, an orcish brute male, an androginous angel with a flaming sword, a ninja of undisclosed gender, a human female magician, a knight with a cyber hammer and a demonic female spider hybrid.

- Contacts -
The Miscreants, Matrix Gang (1D6 gang members available at 24 hours notice)
Kali, decker


<centre>- Decker Moves -

Born Digital: while in the Matrix, when you:
-Stay Frosty, add your deck’s Mask rating to the roll
-Take damage, subtract your deck’s Hardening rating from the damage
-Rock & Roll, roll+Craft instead of +Combat
-Deal damage, add your deck’s CPU to the damage.


Sling Code: when you hack a Matrix node or device, roll+Craft. On 10+, choose 3. On 7-9, choose 2:
-The node or device is unaware of the intrusion
-You leave no trace of your presence
-You don’t trigger IC
-You learn a useful detail about another node connected to this one
Once in control of a node, you can issue commands appropriate to it.


Overwatch: when you defend a device or node against a matrix attack, roll+Awareness.
On 10+, the attack is ineffective. On 7-9, halve the damage or duration of the attack’s effect.


IC Killer: when you inflict damage to IC, inflict +1 damage.


Interference: when you use a device or device node you have hacked to interfere with the enemy, Hold 1 to grant to a teammate when they Rock & Roll or Stay Frosty.


Deathmatch: when you deal damage to enemy hackers, add your Combat stat to the damage.


Multitasker: you can hack multiple systems or devices simultaneously. Roll+Awareness. On 10+, you suffer no penalties to hack two systems. On 7-9, take -1 ongoing to the second system.


Compile Agent: you can integrate up to 6 storage worth of programs currently in your cyberdeck’s storage into an independent matrix entity called a Agent. Only one Agent can be active at a time. Agents have the following characteristics:
-CPU: allocate at least 1 point from your cyberdeck’s CPU to the Agent’s CPU
-Wounds: a Agent’s wounds are equal to its size in storage units
-Moves: Agents use the Sling Code and Born Digital moves, substituting CPU for Craft.
-Other Stats: any other stats a Agent depend on its constituent programs (e.g., if a constituent program has the Armor routine, the Agent has Armor 1)


Tracer: when you would deal damage to an enemy hacker in Matrix combat, you can instead forgo damage to plant a tracer tag on their avatar. This tracer is active for 1+Craft days.


Subversion: when you would defeat an intrusion countermeasure, instead of destroying it you can subvert it’s programming and send it at an enemy. Roll+Craft. On 10+, it will attack the enemy twice before crashing. On 7-9, it will attack once.
Mr. Johnson
GM, 1122 posts
Sun 26 Nov 2023
at 04:27
  • msg #9

Orphans




Nolan Phillips
Venom
Decker

Awareness 1
Combat 1
Stamina 0
Craft 1
Presence 1



Essence 1
Edge 3
Rep 1
Armor 1
- Archetype Moves -
Sling Code, Born Digital
- Race Moves & Traits-
Professional


- DAMAGE TRACK -

[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (Gut check)


- XP TRACK -

[X] [X] [X] [X] [X] [ ] [ ] [ ] [ ] (Advance)



- Identification -
True: Nolan Phillips (UK)8O8U-9P8W-JN00

- Nuyen -
2650¥

- Drugs -
Psyche (blister pack) 7/8
LongHaul, narcojet, 2 doses
Crash, injector, 1 dose
Slap patches: stimpatch x 2, trauma patch

- Armor -
Light Armor Jacket [armor 1, subtle, worn]

- Weapons -
Colt L36 [rng medium, semi-auto, dmg 3, conceal, ammo 3]
Utility knife [rng touch, dmg 1, conceal]

- Cyberware -
Datajack, Chipjack, Cyberlegs

- Cyberdeck -
Custom Renraku Craftwerk 1 [CPU 3, wounds 6, mask 1, hardening 1, storage 8]
4 build points: CPU +2, mask +1, hardening +1

-Skillsofts, Knowsofts, Linguasofts -
Linguasoft - Conversational Japanese
Linguasoft - Conversational Chinese, Mandarin version

- Programs -
Steamroller (Attack utility) [take +1 forward when you Rock and Roll against Tar Pit or Tar Baby IC, routines (attack x 2), size 2]

Hog (Attack utility) [when you Rock and Roll against another decker you may choose to deal damage as normal or you may choose to crash a program running on the target’s deck, routines (attack x 2), size 2]

Compressor (Special utility) [When you Sling Code to swap memory, on 10+ you may immediately use one of the programs you just loaded, on 7-9 you can do so but take -1 forward, size 1]

Infect/Disinfect (Interface utility) [take + 1 forward when you Sling Code to install or uninstall worms and viruses, routines (scan, repair), size 4]

Lockpick [mask +1, +1 to hack Data nodes, routines(stealth, decrypt), size 4]

Evaluate (Agent compiler) [when you sling code roll+Craft to create an agent that can assist in searching datastores, size varies]

- Look, Style and Clothing -
...

- Contacts -
Kali, decker
Sunan Pranee, dabbles in organized crime

- Decker Moves -

Born Digital: while in the Matrix, when you:
-Stay Frosty, add your deck’s Mask rating to the roll
-Take damage, subtract your deck’s Hardening rating from the damage
-Rock & Roll, roll+Craft instead of +Combat
-Deal damage, add your deck’s CPU to the damage.


Sling Code: when you hack a Matrix node or device, roll+Craft. On 10+, choose 3. On 7-9, choose 2:
-The node or device is unaware of the intrusion
-You leave no trace of your presence
-You don’t trigger IC
-You learn a useful detail about another node connected to this one
Once in control of a node, you can issue commands appropriate to it.


Overwatch: when you defend a device or node against a matrix attack, roll+Awareness.
On 10+, the attack is ineffective. On 7-9, halve the damage or duration of the attack’s effect.


IC Killer: when you inflict damage to IC, inflict +1 damage.


Interference: when you use a device or device node you have hacked to interfere with the enemy, Hold 1 to grant to a teammate when they Rock & Roll or Stay Frosty.


Deathmatch: when you deal damage to enemy hackers, add your Combat stat to the damage.


Multitasker: you can hack multiple systems or devices simultaneously. Roll+Awareness. On 10+, you suffer no penalties to hack two systems. On 7-9, take -1 ongoing to the second system.


Compile Agent: you can integrate up to 6 storage worth of programs currently in
your cyberdeck’s storage into an independent matrix entity called a Agent. Only one Agent can be active at a time. Agents have the following characteristics:
-CPU: allocate at least 1 point from your cyberdeck’s CPU to the Agent’s CPU
-Wounds: a Agent’s wounds are equal to its size in storage units
-Moves: Agents use the Sling Code and Born Digital moves, substituting CPU for Craft.
-Other Stats: any other stats a Agent depend on its constituent programs (e.g., if a constituent program has the Armor routine, the Agent has Armor 1)


Tracer: when you would deal damage to an enemy hacker in Matrix combat, you can instead forgo damage to plant a tracer tag on their avatar. This tracer is active for 1+Craft days.


Subversion: when you would defeat an intrusion countermeasure, instead of destroying it you can subvert it’s programming and send it at an enemy. Roll+Craft. On 10+, it will attack the enemy twice before crashing. On 7-9, it will attack once.

- Non-Archetype Moves -

Adapt and Overcome: when you fail a move, instead of marking XP you may roll+Craft. On 10+, take +2 forward to your next move. On 7-9, to take +1 forward.