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02:37, 18th April 2024 (GMT+0)

OOC:

Posted by DM NeogiFor group 0
Nixif
player, 65 posts
Gnome
Ranger extraordinaire
Thu 14 May 2020
at 18:36
  • msg #286

Re: ABILITY SCORES

Two things, first.... So none of the skeletons have been defeated? Do the look badly damaged at least?

Two, if we aren't breaking from combat, why are we rerolling initiative?

I'm going to also make some rolls for these skeles. I didn't see how they spawned so I can't roll for that but something feels off.
DM Neogi
GM, 157 posts
Evil space spider
Thu 14 May 2020
at 22:37
  • msg #287

Re: ABILITY SCORES

Sorry, did |I get editions mixed up? Do we roll new init every round? If you'd rather not I don't mind.

These are big skeletons, larger than human. Some are damaged but it can be hard to tell in the dim light with everyone moving around and fighting and what not.
Sir Jovius
player, 56 posts
Halfling Swashbuckler
AC 20 HP 33/21
Thu 14 May 2020
at 22:39
  • msg #288

Re: ABILITY SCORES

I can do it either way.  I was also thinking that the first initiative lasts until the end of combat, but it's all good
Nixif
player, 66 posts
Gnome
Ranger extraordinaire
Fri 15 May 2020
at 03:58
  • msg #289

Re: ABILITY SCORES

Ah, that does make a difference if they are large skeletons. In the future, please include that detail.

If you prefer, requiring a perception check would be fair... but Since size is kind of an obvious thing then I would then appreciate a call for a perception check because I dont think I'd guess to check their size.

As a note, I am in no way upset. I was just shocked and now I am presenting ways I would prefer it be handled in the future.

Also:
quote:
Initiative
Initiative Checks

At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).

If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.

DM Neogi
GM, 160 posts
Evil space spider
Fri 15 May 2020
at 07:24
  • msg #290

Re: ABILITY SCORES

quote:
From the bones spread about the place rise six large skeletons


quote:
Clover and Wellby together determine that there were a number of large humanoid creatures involved in the scuffle with the boys. The few distinct footprints show a booted foot larger than human


Not complaining, it is hard to remember all the details when we check in for only a few minutes every day or two. I'll try to remember to hit up the size and other details more often during a scene or adventure.
Clover
player, 96 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Fri 15 May 2020
at 18:01
  • msg #291

Re: ABILITY SCORES

DM Neogi:
quote:
From the bones spread about the place rise six large skeletons


quote:
Clover and Wellby together determine that there were a number of large humanoid creatures involved in the scuffle with the boys. The few distinct footprints show a booted foot larger than human


Not complaining, it is hard to remember all the details when we check in for only a few minutes every day or two. I'll try to remember to hit up the size and other details more often during a scene or adventure.



Well I have no excuse for having missed that...I check in 20x day.
Binx Quillfeather
player, 24 posts
Forest Gnome
Abjurer & Bookbinder
Fri 15 May 2020
at 19:40
  • msg #292

Re: ABILITY SCORES

Do I post another action?

Thanks
Nixif
player, 67 posts
Gnome
Ranger extraordinaire
Fri 15 May 2020
at 20:21
  • msg #293

Re: ABILITY SCORES

Clover:
DM Neogi:
quote:
From the bones spread about the place rise six large skeletons


quote:
Clover and Wellby together determine that there were a number of large humanoid creatures involved in the scuffle with the boys. The few distinct footprints show a booted foot larger than human


Not complaining, it is hard to remember all the details when we check in for only a few minutes every day or two. I'll try to remember to hit up the size and other details more often during a scene or adventure.



Well I have no excuse for having missed that...I check in 20x day.

Fails all around, Damn. sorry gm. Thanks for re presenting where you put it. my bad.
Clover
player, 97 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 16 May 2020
at 14:04
  • msg #294

Re: ABILITY SCORES

I think this stone demon is some sort of "weeping angel... because it has not moved while Clover have been staring at it, which could mean that it is just a statue and nothing more....BUT my utterances ONLY work on creatures (and animated objects) so since I am doing damage I am all the more compelled to ensure that Clover never looks away from the demon.

Someone needs to call "the doctor" I need a sonic screwdriver.
Beagan WobbleCog
player, 120 posts
Forest gnome
Multitalented
Sat 16 May 2020
at 14:31
  • msg #295

Re: ABILITY SCORES

Might be good info to share in character thread
If nothing else I can try to remove its head
Clover
player, 98 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 16 May 2020
at 15:37
  • msg #296

Re: ABILITY SCORES

Beagan WobbleCog:
Might be good info to share in character thread
If nothing else I can try to remove its head

I already did in message #131.

In character it was said abound 18-24 seconds since he did so... besides at the moment Clover "believes" he can handle the demon until the skeletons are dealt with.
Beagan WobbleCog
player, 121 posts
Forest gnome
Multitalented
Sat 16 May 2020
at 18:41
  • msg #297

Re: ABILITY SCORES

But weeping angels is plural

I rolled a knowledge check before but don’t know what I know about it
Nixif
player, 68 posts
Gnome
Ranger extraordinaire
Sun 17 May 2020
at 03:03
  • msg #298

Re: ABILITY SCORES

the gm could also be circumventing meta assumptions and just having the damage slowly make a statue disappear?
(unlikely)


or it could be some weird possession thing, or maybe the stone itself is like living metal but instead is living stone.

You could probably do rolls though to determine, true speech is a natural phenomenon? maybe knowledge nature?
Just some thoughts though.

I plan to post my actions in a little.
DM Neogi
GM, 162 posts
Evil space spider
Tue 19 May 2020
at 21:58
  • msg #299

Re: ABILITY SCORES

Sorry, life got in the way this weekend. Back to it now...
Nixif
player, 71 posts
Gnome
Ranger extraordinaire
Thu 21 May 2020
at 00:16
  • msg #300

Re: ABILITY SCORES

I intend to cast grease, I need to know the exact locations of everything I can hit the skeletons but not binx. Gm, can you update the map real quick? or use the table map I made earlier to show me where the hallway skeletons are? (the hallway skeletons are really the only things I need to know the exacts for).
DM Neogi
GM, 165 posts
Evil space spider
Thu 21 May 2020
at 07:44
  • msg #301

Re: ABILITY SCORES

There are three skeletons in the hallway more-or-less right below the bat. No PCs with them at the moment but Theo is going down to meet them. Maybe call him off?

In the room are six skeletons all jumbled up with the PCs. One for each of them except for Clover who has attracted two.
Nixif
player, 72 posts
Gnome
Ranger extraordinaire
Thu 21 May 2020
at 13:00
  • msg #302

Re: ABILITY SCORES

the skeles are large sized, right? I can get them but leave room for theo to attack them. I just need to know squares. I'll post it later today
Theo Metuckle
player, 46 posts
Thu 21 May 2020
at 14:03
  • msg #303

Re: ABILITY SCORES

  Don't worry about leaving room for Theo: If there's grease, he just won't come down. He's not going to be meleeing with them: It'll be Concentration checks to cast defensively, which he'll probably fail.
DM Neogi
GM, 166 posts
Evil space spider
Sat 23 May 2020
at 09:43
  • msg #304

Re: ABILITY SCORES

Sounds good, T!
Nixif
player, 75 posts
Gnome
Ranger extraordinaire
Sat 30 May 2020
at 17:58
  • msg #305

Re: ABILITY SCORES

Nixif was going to try to light the grease on fire, not move over into melee. Nevermind he gets a ranged attack and a 20 foot range melee attack. Furthermore, hes been saying how we need an exit. I would prefer it be changed that at least he doesnt move and does that 6 damage to one of the greased skeles.
Orlen
player, 109 posts
Rock Gnome Rogue-Ranger
13/32 HP
Sun 31 May 2020
at 14:45
  • msg #306

Re: ABILITY SCORES

I think the DM is applying the DR to my attacks :(, when I'm using a weapon that would bypass it :( (unless something wonky with these skeletons)

I also keep wondering how someone using a rapier is killing them so easily as that would have the DR applied to it....

I think this encounter might be a wee bit hard for our party and we are surrounded so not much way to retreat...
DM Neogi
GM, 174 posts
Evil space spider
Tue 2 Jun 2020
at 08:18
  • msg #307

Re: ABILITY SCORES

Nixif: Grease isn't flammable. Nothing in the rules says anything about being able to do that and it would be too powerful for a 1st level spell. As an example, Web has rules for setting it on fire so by not having something similar in the Grease description I'd have to say that it can't be ignited.

Orlen: I'm still trying to 'calibrate' your characters. Almost all of you have great AC but inflict useless damage! Part of the gnome & halfling setting, I guess. And the person who started all this and wanted a g&h game never actually joined in so I'm up for loosening that rule for when a few of your PCs get killed and are being replaced.
Sir Jovius
player, 62 posts
Halfling Swashbuckler
AC 20 HP 33/17
Tue 2 Jun 2020
at 08:27
  • msg #308

Re: ABILITY SCORES

In reply to DM Neogi (msg # 307):

I'll admit that one of the reasons i picked Swashbuckler was for the extra damage. :)
Theo Metuckle
player, 49 posts
Tue 2 Jun 2020
at 08:59
  • msg #309

Re: ABILITY SCORES

 I blame the Dice Roller.
Clover
player, 102 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Tue 2 Jun 2020
at 15:53
  • msg #310

Re: ABILITY SCORES

https://dnd.arkalseif.info/spe...cendiary-slime--784/

There is a "version" of grease that is flammable

Complete mage pg.108
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