Feable
reduce one ability by two (chose strength)
Pathetic
Take a -2 penalty on all str/Dex/con ability checks and skill checks.
Each of those penalties grants a feat at lvl 1
My character is very good at what he is good at, but like a rubber band at over extending creates a miriad of points of failure.
But to put the Truenamer class perspective
Imagine a fighter who's Bab goes up by +1 every level while the enemy has a ac that goes up by +2 per level and a +2 for every round you are fighting them.
To say that the character is doomed to fail is an understatement, but the point is to make a good story. And while he has has a two feat head start, by even mid level progression the character lacks the ability to keep up. So a lot of character wealth is directed towards a single item that boosts the skill I use to "cast" all my spell like abilities
This message was last edited by the player at 07:22, Sat 29 Feb 2020.