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14:35, 19th April 2024 (GMT+0)

OOC:

Posted by DM NeogiFor group 0
DM Neogi
GM, 1 post
Evil space spider
Sat 18 Jan 2020
at 23:12
  • msg #1

OOC:

Out-of-character discussion.
Clover
player, 2 posts
Thu 23 Jan 2020
at 23:02
  • msg #2

OOC:

Kenderkin:
Since no one is saying it ...
...

Do we want to base ability scores on an Array:
Something like Scores of 15, 14, 13, 12, 12, and 18 arranged as desired?

Max gold for gear and crafting since we are coming from same place?
...



for lack of any other information i can find i am using the above information found in the gm request thread to build my lvl 1 character
Beagan WobbleCog
player, 4 posts
Forest gnome
Multitalented
Fri 24 Jan 2020
at 15:15
  • msg #3

OOC:

I am doing the same.
Beagan WobbleCog
player, 7 posts
Forest gnome
Multitalented
Sat 25 Jan 2020
at 01:28
  • msg #4

OOC:

DM can you r mail the other posters from the GM wanted thread and see who wants to come?

I would but I’m not sure which one of them is already here as Clover
DM Neogi
GM, 4 posts
Evil space spider
Sat 25 Jan 2020
at 07:51
  • msg #5

OOC:

In reply to Beagan WobbleCog (msg # 4):

Good idea. I'll get on that.
DM Neogi
GM, 5 posts
Evil space spider
Sat 25 Jan 2020
at 07:57
  • msg #6

OOC:

|Looks like I screwed up the link I posted in the looking for GM forum by not mentioning the adult setting on the game. Not sure how I can resolve this since I can't post in that forum. Will look into it tomorrow.
Clover
player, 6 posts
Sat 25 Jan 2020
at 14:06
  • msg #7

OOC:

I have made that mistake a few times on a few sites. be humble, own your mistake. and make i sincere apology to the site admins. we are all human, and make mistakes, as long as we all learn from out mistakes everything will smooth itself out in the end.
This message was last edited by the player at 19:40, Sat 25 Jan 2020.
Clover
player, 7 posts
Sun 26 Jan 2020
at 00:00
  • msg #8

Re: OOC:

Beagan WobbleCog:
DM can you r mail the other posters from the GM wanted thread and see who wants to come?

I would but I’m not sure which one of them is already here as Clover

I don't recommend either of us rmailing anyone. because the there are site rules against "advertising for a game you don't control"
Beagan WobbleCog
player, 8 posts
Forest gnome
Multitalented
Sun 26 Jan 2020
at 03:52
  • msg #9

Re: OOC:

Agreed

DM anything you specifically disallow?
Clover
player, 8 posts
Sun 26 Jan 2020
at 12:28
  • msg #10

Re: OOC:

Beagan WobbleCog:
Agreed

DM anything you specifically disallow?

I got the impression from our communication, that he is new-ish to the GM role so lets keep that in mind, but if we keep our selves balanced I think we as a group could contain a bit of specialty as long as it is completely explainable in 3 sentence or less.
This message was last edited by the player at 14:09, Sun 26 Jan 2020.
Clover
player, 9 posts
Mon 27 Jan 2020
at 21:05
  • msg #11

Re: OOC:

I am beginning to worry about our gm he has not logged in since the 25th.
Beagan WobbleCog
player, 9 posts
Forest gnome
Multitalented
Mon 27 Jan 2020
at 21:28
  • msg #12

Re: OOC:

That’s not super disconcerting
But it is a little
Clover
player, 10 posts
Tue 28 Jan 2020
at 03:59
  • msg #13

Re: OOC:

were you thinking about a bit of customization with alternate class features?
Beagan WobbleCog
player, 10 posts
Forest gnome
Multitalented
Tue 28 Jan 2020
at 13:52
  • msg #14

Re: OOC:

Not really my plan was factotum
And maybe do something later on like a level in master of masks
Clover
player, 11 posts
Tue 28 Jan 2020
at 14:25
  • msg #15

Re: OOC:

Doesn't sound crazy to me.

But then as a gm I place all the books in the middle of the table. And say, you have this much rope...don't hang yourself...as I watch players have a fit when I use the same resources, feeling it is unfairly biased in my favor.

For example ... apparently one lvl 12 non gestalt wizard (my character) is too powerful for 9 lvl 15 gestalt half of which have access to lvl 9 spells...oh and I am not even the GM in that game.
Beagan WobbleCog
player, 11 posts
Forest gnome
Multitalented
Tue 28 Jan 2020
at 23:07
  • msg #16

Re: OOC:

I looked back at the original thread and one person posted back they didn’t want the game to have adult themes

Can DM change it?

Has DM stopped by?
Clover
player, 12 posts
Tue 28 Jan 2020
at 23:28
  • msg #17

Re: OOC:

yes gm can change the rating

no the gm has not checked in since the 25th

adult rated games are not something that is necessarily X rated, but largely that is what it is used for.

mature is sufficient for any run of the mill DND game, as long as players are not going into detailed paragraph long description of gore violence and what not.

i use adult ratted for games I run because my games border on Cthulhu, saw movie, and have a Tarantino dark and brutal reality. which is why i did not volunteer to run the game. I am quite dark and twisted. that did not seem to fit with the little folk feel that was requested for in the advertisement.
Beagan WobbleCog
player, 12 posts
Forest gnome
Multitalented
Wed 29 Jan 2020
at 02:36
  • msg #18

Re: OOC:

My kingmaker game is because bandits do all sorts of bad behavior
In my version they show up with a girl and tell Oleg to collect on her services

And if she escapes his wife will take the girl’s place
This message was last edited by the player at 02:40, Wed 29 Jan 2020.
DM Neogi
GM, 6 posts
Evil space spider
Wed 29 Jan 2020
at 07:28
  • msg #19

Re: OOC:

Sorry, ended up having a busy weekend and Monday at work so couldn't spend time online.

I changed the game rating to mature as I think that will be better. started at adult as a safe level for anything that might come up but I don't expect this game to be too graphic other than occasional descriptions of violence.

I will post this in the looking for players section and give it a couple of days to attract players. Hopefully we can get the people from the 'looking for GM' thread and a few others to round out the party.
Beagan WobbleCog
player, 13 posts
Forest gnome
Multitalented
Wed 29 Jan 2020
at 13:17
  • msg #20

Re: OOC:

Great news indeed!
Clover
player, 13 posts
Wed 29 Jan 2020
at 14:19
  • msg #21

Re: OOC:

yay (happy dance)


now Beagan how are we planing on building those horribly broken characters, to make the gm cry and derail the campaign 45 times a second......


oh sorry forgot to put that in private text....nothing to see here....these are no the droids you are looking for...





but seriously i need an answer to a question.

the sling and more specifically the halfling warsling (page 155 races of faerun)

rules as written state that str is applied to damage like with "thrown weapons"...but when it comes to the range...is it a thrown weapon with a max of 5 range increments (making the max range 250 ft, decent range) or is it classified in with the bows as a projectile weapon concerning range, using 10 range increments (making the range 500 ft, not unbelievable)
This message was last edited by the player at 15:04, Wed 29 Jan 2020.
Beagan WobbleCog
player, 14 posts
Forest gnome
Multitalented
Wed 29 Jan 2020
at 14:38
  • msg #22

Re: OOC:

My plan involves Making sure I spend at least one skill point in the most esoteric skills possible just for fun..
And skill tricks too

Autohypnosis nice situational tricks
Iaijutsu focus extra damage to flat footed opponents and objects (the reason gremlins are so destructive)
Truespeak, mostly for the spells

Skills that never get any time in play; because all skills are class skills

I can also find/disable traps
Clover
player, 14 posts
Wed 29 Jan 2020
at 15:08
  • msg #23

Re: OOC:

Beagan WobbleCog:
My plan involves Making sure I spend at least one skill point in the most esoteric skills possible just for fun..
And skill tricks too

Autohypnosis nice situational tricks
Iaijutsu focus extra damage to flat footed opponents and objects (the reason gremlins are so destructive)
Truespeak, mostly for the spells

Skills that never get any time in play; because all skills are class skills

I can also find/disable traps

well ok then, now i don't feel so bad about making that joke.

that is a strong plan, I like it.

I will top that with "i can hit things with my sling, that i can not see with my maxed out spot check."
Beagan WobbleCog
player, 15 posts
Forest gnome
Multitalented
Wed 29 Jan 2020
at 18:09
  • msg #24

Re: OOC:

In reply to Clover (msg # 23):

Then this skill trick might be for you..
This message was lightly edited by the player at 18:17, Wed 29 Jan 2020.
Clover
player, 15 posts
Wed 29 Jan 2020
at 21:01
  • msg #25

Re: OOC:

the invisible foes is not the problem. the problem is telling the difference between a horse from an orc at 200 paces.
Beagan WobbleCog
player, 16 posts
Forest gnome
Multitalented
Wed 29 Jan 2020
at 21:29
  • msg #26

Re: OOC:

“She looks like a horse!”
Clover
player, 16 posts
Wed 29 Jan 2020
at 22:50
  • msg #27

Re: OOC:

https://www.youtube.com/watch?v=nf0oXY4nDxE

dude looks like a lady
This message was last edited by the player at 22:51, Wed 29 Jan 2020.
Beagan WobbleCog
player, 17 posts
Forest gnome
Multitalented
Wed 29 Jan 2020
at 23:53
  • msg #28

Re: OOC:

Any ideas on your starting feats
Are you going standard fighter?
Clover
player, 17 posts
Thu 30 Jan 2020
at 01:12
  • msg #29

Re: OOC:

exotic weapon proficiency (halfling warsling)
and
weapon focus in the same weapon
Tydor Tenderwhyne
player, 1 post
Strongheart Halfling
Conjurer
Thu 30 Jan 2020
at 05:14
  • msg #30

Re: OOC:

Strongheart Halfling recently returned from magic studies in Lady's College in Silverymoon and Conjurer. (bows)
DM Neogi
GM, 7 posts
Evil space spider
Thu 30 Jan 2020
at 05:20
  • msg #31

Re: OOC:

So it looks like we have seven players with another potential joiner. I will close the looking for players for now.
DM Neogi
GM, 8 posts
Evil space spider
Thu 30 Jan 2020
at 07:09
  • msg #32

ABILITY SCORES

I have 4 methods for generating the initial ability scores, vote for what you prefer. First to three wins otherwise we will have a runoff for the two most popular choices.

1) 4d6 for each, drop the lowest roll (or highest if you are a masochist)

2)22d6, drop lowest 4, arrange remaining 18 into groups of three. Should allow an 18 or a couple of very high stats plus a few low ones, or a character well balanced across all six. Nice system because it allows you to arrange the dice any way you like.

3) 18, 15, 13, 12, 10, 8

4) 17, 16, 15, 11, 10, 9
Galeyn Onyxdawn
player, 1 post
Thu 30 Jan 2020
at 07:11
  • msg #33

ABILITY SCORES

I like the first method....
Wellby Tosscobble
player, 1 post
Thu 30 Jan 2020
at 07:14
  • msg #34

ABILITY SCORES

I've never tried #2 so that could be interesting...

I'll do Ranked Choice Voting here so if #2 is eliminated please use my second vote :)

2) My first choice. It could be fun!
1) Second choice
3) Third choice, I prefer this for a fixed array.
4) ...
Galeyn Onyxdawn
player, 2 posts
Thu 30 Jan 2020
at 07:17
  • msg #35

ABILITY SCORES

Also, I think a good starting point for a group is level 3.....level  1 I think is kinda hard for spellcasters, limiting their spells between memorisation.


Btw.....Galen, your gnome Cleric here (though poses as a wizard)




Hi
This message was last edited by the player at 07:18, Thu 30 Jan 2020.
DM Neogi
GM, 9 posts
Evil space spider
Thu 30 Jan 2020
at 07:24
  • msg #36

ABILITY SCORES

The second method is one I invented back in the 2ed days. Never seen anyone else use it. Although you lose 2 dice compared to the 4d6 method, you gain by being able to mix the dice pool into combinations you prefer. If you have never done it why not give it a couple of spins and see what kind of scores you get?

----------------------------------
quote:
rules as written state that str is applied to damage like with "thrown weapons"...but when it comes to the range...is it a thrown weapon with a max of 5 range increments (making the max range 250 ft, decent range) or is it classified in with the bows as a projectile weapon concerning range, using 10 range increments (making the range 500 ft, not unbelievable)


I would assume that to gain the strength bonus you would have to use the lower range. BUt if someone can find an official rule on it I will accept it.
DM Neogi
GM, 10 posts
Evil space spider
Thu 30 Jan 2020
at 07:27
  • msg #37

ABILITY SCORES

I really have to pack it in for tonight. Should have plenty of time tomorrow to continue with the planning. I still need to get a map of Green Town posted for you. Not that it will be overly important where everything is at the start.
Tom_Gnome
player, 1 post
Thu 30 Jan 2020
at 07:28
  • msg #38

ABILITY SCORES

Hi folks, I haven't decided on what I'd like to play yet as I'm happy to arrange something to fit in with the rest of the group, which it seems to me so far consists of:
  Beagan: Gnome factotum
  Clover: Halfling fighter (ranged?)
  Tydor: Halfling conjurer
  Galen: Gnome cleric/illusionist
This message was last edited by the player at 08:26, Thu 30 Jan 2020.
Galeyn Onyxdawn
player, 3 posts
Thu 30 Jan 2020
at 07:41
  • msg #39

ABILITY SCORES

My Cleric is a gnome Cleric of brandobaris, gnome god of thieves and illusions. His focus will be the magic/illusion side, and eventually be a Cleric/illusionist, so won't be your typical stand up front with a mace and shield Cleric. He is more a spellcaster Cleric, using magic to help others and when he gets wizard spells, illusion spells
Tydor Tenderwhyne
player, 2 posts
Strongheart Halfling
Conjurer
Thu 30 Jan 2020
at 09:56
  • msg #40

ABILITY SCORES

System 2 for ability scores could be fun.
JR_Gnome
player, 1 post
Thu 30 Jan 2020
at 12:46
  • msg #41

ABILITY SCORES

I would be willing to do 2
Note that the die roller though has a 20 die limit when showing individual die rolls

3 is 2nd choice

i did 11d6 drop 2 twice :)

I'm your local circus performer :) hint hint :)
This message was last edited by the player at 13:04, Thu 30 Jan 2020.
Beagan WobbleCog
player, 18 posts
Forest gnome
Multitalented
Thu 30 Jan 2020
at 13:17
  • msg #42

ABILITY SCORES

Not sure
Tom_Gnome
player, 2 posts
Thu 30 Jan 2020
at 13:40
  • msg #43

ABILITY SCORES

  I was going to say I didn't mind which method was used, but actually I'll go for 2 as it's the best for avoiding odd stat values.
Clover
player, 18 posts
Thu 30 Jan 2020
at 14:11
  • msg #44

ABILITY SCORES

The opportunity to get higher scores would be worth my time to use the 2nd stat generation method.

Also I am a ranged fighter but by ranged I do mean "out of melee range"

Also to you crafting inclined characters...keep in mind that the sling I chose as my main weapon is designed to throw larger then average items like potions...so potions at Max of 500 ft instead of just 50. It has a numerous tactical benifits.
Wellby Tosscobble
player, 2 posts
Thu 30 Jan 2020
at 17:50
  • msg #45

Re: ABILITY SCORES

Tom_Gnome:
Hi folks, I haven't decided on what I'd like to play yet as I'm happy to arrange something to fit in with the rest of the group, which it seems to me so far consists of:
  Beagan: Gnome factotum
  Clover: Halfling fighter (ranged?)
  Tydor: Halfling conjurer
  Galen: Gnome cleric/illusionist


I had initially applied as a Fighter going for the Warslinger PRC, but it seems that Clover has that base covered pretty well!

I'll shift to what my second idea was of eventually aiming for the Halfling Outrider PrC, so starting as either a ranger or a druid. I'll have to see stats and pre-req's for the PrC.

I saw somewhere that DM Neogi is newer to DM'ing? So should we avoid things like Complete Adventurer feats (Devoted Tracker)?

Is there a list of approved sources @GM Neogi or is it pretty wide open?

EDIT: oof both of my 11d6 rolls weren't even average. Is there a threshold to re-roll?
This message was last edited by the player at 18:00, Thu 30 Jan 2020.
JR_Gnome
player, 2 posts
Rock Gnome Rogue
Thu 30 Jan 2020
at 18:17
  • msg #46

Re: ABILITY SCORES

I'd say 1 full reroll, especially if you rolled bad (for both sets of 11d6 :) )

My goal is Gnome Giant-Slayer

So Races of Stone and Complete Warrior beyond PHB is what I'll need

Planning to be Rogue/Ranger until I qualify (Which given feats will be 7th level to take 1st level gnome giant slayer)
This message was last edited by the player at 18:52, Thu 30 Jan 2020.
Tom_Gnome
player, 3 posts
Thu 30 Jan 2020
at 18:47
  • msg #47

Re: ABILITY SCORES

  So I'm thinking Eldritch Disciple (Cleric/Warlock): You can never have too much divine power.

  I find https://anydice.com/ useful for comparing rolling methods: Try entering output [highest 18 of 22d6]/6 (the /6 is to give average stat) vs output [highest 3 of 4d6].
This message was last edited by the player at 18:55, Thu 30 Jan 2020.
Clover
player, 19 posts
Thu 30 Jan 2020
at 19:58
  • msg #48

Re: ABILITY SCORES

So based on the recently posted add for the game, where the GM said we can do anything we want. And his follow up to that where he said he would research anything he does not know ur understand
...and...
someone else wanting to be a ranged fighter...

There is a "caster" class I have really wanted play.

If the group is amenable. I would like to propose to the group that I switch to the "horribly unplayable and underpowered" truenamer.

Thoughts... opinions...etc
Galeyn Onyxdawn
player, 4 posts
Thu 30 Jan 2020
at 19:59
  • msg #49

Re: ABILITY SCORES

A cleric warlock and a cleric illusionist.

Two peas in a pod
Beagan WobbleCog
player, 19 posts
Forest gnome
Multitalented
Thu 30 Jan 2020
at 20:01
  • msg #50

Re: ABILITY SCORES

Egads man I should have never mentioned taking a rank in truespeak !
Now the whole can of worms had been opened!
Clover
player, 20 posts
Thu 30 Jan 2020
at 20:04
  • msg #51

Re: ABILITY SCORES

Well that neither sounds supportive not against it. But I don't want to step on your toes. So that is why I want opinions.
This message was last edited by the player at 20:09, Thu 30 Jan 2020.
Galeyn Onyxdawn
player, 5 posts
Thu 30 Jan 2020
at 20:08
  • msg #52

Re: ABILITY SCORES

That sounds ok to me.

Can everybody shout out your race and class....i want to make something well rounded and thinking maybe a druid or bard (Tom gnome....stick with your cleric /warlock and I'll alter mine)
Tydor Tenderwhyne
player, 3 posts
Strongheart Halfling
Conjurer
Thu 30 Jan 2020
at 20:22
  • msg #53

Re: ABILITY SCORES

My scores with racial modifiers ...

Strength 7  -2
Dexterity 18  +4
Constitution 15  +2
Intelligence 18  +4
Wisdom 9 -1
Charisma 12 +1

Okay not strong but has other advantages.

Conjurer (Wizard)
Tom_Gnome
player, 4 posts
Thu 30 Jan 2020
at 20:27
  • msg #54

Re: ABILITY SCORES

  Tom_Gnome could well be more on the melee side, since I think that may be where we're lacking, so if Galeyn is more stand-back, there won't be much overlap.

  Tom_Gnome: Lesser deep gnome (PGF191) Cleric (going into Warlock & Eldritch Disciple)
Beagan WobbleCog
player, 20 posts
Forest gnome
Multitalented
Thu 30 Jan 2020
at 20:31
  • msg #55

Re: ABILITY SCORES

In reply to Clover (msg # 51):

Will not be on my toes at all....
I like the flavor of a factotum knowing about it and using a few of the low level spells
Bulwark of reality comes to mind

Plus it might make for some stimulating in character discussions

I have never went into the true speak classes.

Maybe with a rank I can aid in true name research!
Tom_Gnome
player, 5 posts
Thu 30 Jan 2020
at 20:52
  • msg #56

Re: ABILITY SCORES

  DM, can you rename me Theo Metuckle? Ta.
Clover
player, 21 posts
Thu 30 Jan 2020
at 21:20
  • msg #57

Re: ABILITY SCORES

halfling

true namer 3
Tom_Gnome
player, 6 posts
Thu 30 Jan 2020
at 21:30
  • msg #58

Re: ABILITY SCORES

  Dice roller still doesn't like me :( 61 points to distribute between 6 stats: there's gotta be a re-roll or one of the arrys.
This message was last edited by the player at 21:34, Thu 30 Jan 2020.
Wellby Tosscobble
player, 3 posts
Thu 30 Jan 2020
at 21:45
  • msg #59

Re: ABILITY SCORES

Wellby Tosscobble - probably Stout halfling - Ranger going for Halfling Outrider PrC

If re-rolls are allowed, I got much better this time. Total of 75 pts to distribute.

If re-rolls are not allowed, I'm in your boat, 62 points...
This message was last edited by the player at 22:15, Thu 30 Jan 2020.
Galeyn Onyxdawn
player, 6 posts
Thu 30 Jan 2020
at 22:00
  • msg #60

Re: ABILITY SCORES

Since Tom us going a cleric/warlock, and usually a ranger, I may go a druid

Have we decided on a starting level?
This message was last edited by the player at 00:24, Fri 31 Jan 2020.
Beagan WobbleCog
player, 21 posts
Forest gnome
Multitalented
Fri 31 Jan 2020
at 00:24
  • msg #61

Re: ABILITY SCORES

Are we talking about starting at third level or am I confused?
Galeyn Onyxdawn
player, 7 posts
Fri 31 Jan 2020
at 00:27
  • msg #62

Re: ABILITY SCORES

The gm is flexible with this so I think 3rd would be good, but what do others think?

Just that at level 1 arcane casters are limited with spells per day and cam use them up in 2-3 rounds. With multiple enemies then they may face someone uninjured and have no spells.

At 3rd they have a little leeway.

Thoughts?
Wellby Tosscobble
player, 4 posts
Fri 31 Jan 2020
at 00:35
  • msg #63

Re: ABILITY SCORES

In reply to Galeyn Onyxdawn (msg # 62):

I'm down with starting at 3rd for PBP games. More survivable but not too complicated to build.

As long as DM's good with it.
DM Neogi
GM, 11 posts
Evil space spider
Fri 31 Jan 2020
at 05:41
  • msg #64

Re: ABILITY SCORES

So let's make it 3rd level to start.

My 22d6 remove 4 seems to be popular so we can use that if you want. If the total is below 70 then reroll. remember that the 18 dice that are kept have to be sorted into rolled groups of three, not pool all the points then split them as you like.

Max HP to start and max coin. All standard equipment can be taken for free considering you are at 3rd to begin. There will be some magic items handed out once you've finished all character creation and I can see what classes you are.

Once your character is completed please post in the Character Introductions thread.

I'll also post a few house rules in a new thread.
Beagan WobbleCog
player, 22 posts
Forest gnome
Multitalented
Fri 31 Jan 2020
at 13:27
  • msg #65

Re: ABILITY SCORES

Wowzers!
Clover
player, 22 posts
Fri 31 Jan 2020
at 17:30
  • msg #66

Re: ABILITY SCORES

question for the GM. but i would like the oppinion of my fellow players.

context: contradictions within the same resource.

both instances exist in text, so there is no clear precedent for text overriding a chart.

both mentions are the foundation of the truenamer class "the law of sequence" and the definition of an "utterance"

for reference here are some quotes. I will quote them in the order they appear in the book, I will highlight my need for a ruling on the rules

quote:
The language of truenames is more than just a list of names. Most of the language consists of the truename equivalent of nouns. In terms of game effect, there’s a truename for “orc,” for “door,” and for “sword.” But from the truenamer’s point of view, it’s much more complex. There’s a word for “orc berserker charging toward me,” a word for “iron-bound, locked wooden door with something unknown on the other side,” and a word for “flame tongue long-sword wielded by an ally.”
...
Truenames can also name actions, such as “vanish,” “sharpen,” or “destroy.”


this seems to set up the idea that there is a very large or near infinite combination of words

download:
A description of a creature (“halfling”), place (“forest”), thing (“dagger”), or action (“destroy”), delivered in the primal language of the universe. Each truename is exceedingly specific and incredibly difficult to pronounce aloud.


this seems to continue the idea that there is a very large or near infinite combination of words

Utterance::
A combination of a truename that describes an action with a truename that describes the subject of that action. This is the most important class feature of the truenamer class.


this seems to indicate that each utterance is unique as long as the same ally is not targeted with the same effect building on the expansive possibilities

UTTERANCES:
An utterance is a combination of words in Truespeech that describe a creature, place, or object to be affected and the desired effect (such as “control speed” or “wreathe in fire”). By putting these truenames together in exacting fashion, you create a rudimentary sentence in the true language of the universe—an utterance.


this seems to "double down" on the idea that each utterance is unique.

bob can jump extra high, because effect #1
bill can jump extra high, because effect #1
goblin can not jump at all, because reverse effect #1

THE LAW OF SEQUENCE:
All utterances obey the Law of Sequence. If you speak an utterance with an ongoing duration, you can’t speak that utterance again until the duration of that utterance ends. It’s okay to use a different utterance while the first is still active, however. It’s also okay to use a higher-level version of an utterance while a lower-level version is active, or vice versa, because these constitute different utterances. The reverse of an utterance is treated as the same utterance for the purpose of the Law of Sequence.

For example, you could speak a 2nd-level lesser word of nurturing utterance on one ally, then target another ally with a 1st-level minor word of nurturing utterance. But you could not use the 2nd-level lesser word of nurturing utterance on an ally, and while it was still in effect, target an ally with the same utterance or an enemy with the reverse of that utterance.


this seems to "undo" all the indications of uniqueness in the utterances

so here is the question

using the lexicon of the evolving mind "speed of the zepher" to boost Beagan's speed by 20 per pound for 5 rounds....the same as the reversed effect on a goblin to reduce its speed by 10...are they the same



edit: answered my own question by taking a literal translation based on the last official printed reference from WOTC
This message was last edited by the player at 18:45, Sat 01 Feb 2020.
Beagan WobbleCog
player, 23 posts
Forest gnome
Multitalented
Fri 31 Jan 2020
at 17:42
  • msg #67

Re: ABILITY SCORES

I have never made sense of that class.

The one thing I do know is max out the true speak skill

This might help;
https://1d4chan.org/wiki/Truenamer
Clover
player, 23 posts
Fri 31 Jan 2020
at 17:53
  • msg #68

Re: ABILITY SCORES

Beagan WobbleCog:
I have never made sense of that class.

The one thing I do know is max out the true speak skill

This might help;
https://1d4chan.org/wiki/Truenamer

wiki's are notoriously misleading but yes maxing out the skill is needed. He will end up spending more gp on a single item to boost that one skill then another character will invest in all thier gear combigned. it is a very asymetric class and my above questions is quibling over a dc increase of +2 but every bit i can lower the dc is gp my character will not vacume up. but on the plus side the feats i am taking will allow me to use all the un-needed gear magic or other wise...wand of a spell no one will ever cast... nom nom...armor that wont fit any one...non nom...and i will (coin on hand depending) give 100% of market value for unwanted gear.
Beagan WobbleCog
player, 24 posts
Forest gnome
Multitalented
Fri 31 Jan 2020
at 18:36
  • msg #69

Re: ABILITY SCORES

Perhaps there is a better written version that we could use.
Let me look.

Here was a discussion on translation of the class into pathfinder

https://paizo.com/threads/rzs2...Pathfinder-Truenamer

It is this way in the pathfinder srd
https://www.d20pfsrd.com/alter...c/classes/truenamer/
This message was last edited by the player at 18:44, Fri 31 Jan 2020.
Clover
player, 24 posts
Fri 31 Jan 2020
at 18:58
  • msg #70

Re: ABILITY SCORES

oh there is nothing wrong with the 3.5 version. I just want to get he weird questions out of the way. the answers to my questions wont change what i play or the equipment i use to do it.

all that will change is if i pay super close to the duration of my effects, and if/when i dismiss effects. which in and of it's self is no problem. I just want to get my proverbial duck in the right order.

but the answers i need will come from the gm, it is his world, i am just rying to understand the laws that govern it.


edit: answered my own question
This message was last edited by the player at 18:43, Sat 01 Feb 2020.
Tydor Tenderwhyne
player, 4 posts
Strongheart Halfling
Conjurer
Fri 31 Jan 2020
at 19:17
  • msg #71

Re: ABILITY SCORES

I need some help to find Wizard and Conjurer specific alternative features.

The Teleport Jaunt or whatever its called replacing class feature I believe the familiar but I could be wrong.

And I recall I can drop another school ,add a prohibited school, to three to add a specialization school bonus spell. Might be wrong on this.

I'm missing some books and the online searches have limitations.
Wellby Tosscobble
player, 5 posts
Fri 31 Jan 2020
at 20:04
  • msg #72

Re: ABILITY SCORES

The old crystal keep PDFs are still floating around.

https://files.meetup.com/94518...dex-Classes-Base.pdf

Immediate Magic ACFs is what you’re looking for.

Abrupt Jaunt - yes you lose your familiar
Focused Specialization (not on the crystal keep pdf) - you lose one generalist slot but gain two slots for your focused school. You also have to take a 3rd banned school
Beagan WobbleCog
player, 25 posts
Forest gnome
Multitalented
Fri 31 Jan 2020
at 21:59
  • msg #73

Re: ABILITY SCORES

Tydor Tenderwhyne:
I'm missing some books and the online searches have limitations.


Yes like wealth for 3rd level I found 3,750 gold

Hopefully Google fu lets you find everything
I like realmshelp.net
Wellby Tosscobble
player, 6 posts
Fri 31 Jan 2020
at 22:31
  • msg #74

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 73):

Pretty sure WBL at 3rd is only 2,700, but I thought GM's post said to just pick any normal equipment. Anything magical would come from them after our sheet is completed.
Galeyn Onyxdawn
player, 8 posts
Fri 31 Jan 2020
at 23:03
  • msg #75

Re: ABILITY SCORES

That is what he said
Tydor Tenderwhyne
player, 5 posts
Strongheart Halfling
Conjurer
Sat 1 Feb 2020
at 00:05
  • msg #76

Re: ABILITY SCORES

In reply to Wellby Tosscobble (msg # 72):

Thanks. (hugs)

I'll drop Evocation (conjuration has plenty of offensive options), Illusion/Phantasm (few spells of interest) and Necromancy (creepy for any proper wizard to use).

Are Traits being used?
Beagan WobbleCog
player, 26 posts
Forest gnome
Multitalented
Sat 1 Feb 2020
at 00:15
  • msg #77

Re: ABILITY SCORES

In reply to Wellby Tosscobble (msg # 74):

Sounds good to me
Anyone else going Assassins Creed?
I mean gnome quick razor?
Wellby Tosscobble
player, 7 posts
Sat 1 Feb 2020
at 01:59
  • msg #78

Re: ABILITY SCORES

I think I’ve changed my mind. I’m going ranger headed for Beastmaster PrC.
Galeyn Onyxdawn
player, 10 posts
Sat 1 Feb 2020
at 05:37
  • msg #79

Re: ABILITY SCORES

Ive gone a spellcasting druid (and changed to a female gnome).


...Should be interesting
Beagan WobbleCog
player, 29 posts
Forest gnome
Multitalented
Sat 1 Feb 2020
at 12:47
  • msg #80

Re: ABILITY SCORES

DM
Does Psionics exist in your game?
I only intend to put a single skill point into the relevant skill(s) if it does.

Fellow players
Anyone doing anything Psionic?
Clover
player, 25 posts
Sat 1 Feb 2020
at 17:11
  • msg #81

Re: ABILITY SCORES

I see the discussion on character traits, what about flaws to earn feats.

if so can flaws be taken at level 3 instead of lvl 1


answered my own question taking flaws at lvl 1 and using the "retraining" mechanic found in PHB2.

digging a proverbial hole without a ladder and taking enough proverbial rope climb out of my "awesome" hole

choices have conciquences and boy have i made some choices to make the truenamer class into a playable character.
This message was last edited by the player at 05:40, Sun 02 Feb 2020.
Beagan WobbleCog
player, 30 posts
Forest gnome
Multitalented
Sat 1 Feb 2020
at 19:38
  • msg #82

Re: ABILITY SCORES

Re-reading the true namer class reminds me of the magic system in novel in the Inheritance Cycle by Christopher Paolini

The first book was also a movie
Eragon
DM Neogi
GM, 12 posts
Evil space spider
Sun 2 Feb 2020
at 05:31
  • msg #83

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 80):

I wasn't thinking of using psionics but if people want them you can take them.
DM Neogi
GM, 13 posts
Evil space spider
Sun 2 Feb 2020
at 05:56
  • msg #84

Re: ABILITY SCORES

I added a map for the valley where the game will start. Really rough map, not to scale, my first time using Inkarnate and a lot of the better icons are for paying susbscribers. Will look around for another online mapmaking site for a different style of map.
Clover
player, 27 posts
Sun 2 Feb 2020
at 11:33
  • msg #85

Re: ABILITY SCORES

Oh I definitely feel your pain with map making. I have spent well over $200 on map making software only for it to be utter bulvine scatology.
Beagan WobbleCog
player, 31 posts
Forest gnome
Multitalented
Sun 2 Feb 2020
at 15:40
  • msg #86

Re: ABILITY SCORES

Map looks good...
I like the utility of one map for town and some surrounding areas

I assume the town might occupy 10 acres whereas each woods area might be 100 or a 1000+ times larger.

I also assume numerous river tributaries (and lakes) in the Dells and rivers flowing into the woods and through or near the town towards the left of the map....
This message was last edited by the player at 16:52, Sun 02 Feb 2020.
Orlen
player, 3 posts
Rock Gnome Rogue
Sun 2 Feb 2020
at 15:43
  • msg #87

Re: ABILITY SCORES

Sorry guys I"ve been bedridden the last couple days. Nasty cold/flu hopefully I can get my sheet done soon.
Tydor Tenderwhyne
player, 8 posts
Strongheart Halfling
Conjurer
Sun 2 Feb 2020
at 20:58
  • msg #88

Re: ABILITY SCORES

Tydor plans a known woodworking shop with many easy to display things especially smoking pipes, with another's craft for the mechanism music boxes, staves, figures and can do furniture, wood armor to order and coffins likely decorated to honor the dead's life or what they liked. And toys for children including games. Taking 10 all items would be DC 22. Sold for a very decent price. His home in back and his mage's sanctum with his master spell book.
Tydor Tenderwhyne
player, 9 posts
Strongheart Halfling
Conjurer
Mon 3 Feb 2020
at 13:07
  • msg #89

Re: ABILITY SCORES

Medical issue going to see DR `and may bneed to go to the ER.
Beagan WobbleCog
player, 33 posts
Forest gnome
Multitalented
Mon 3 Feb 2020
at 13:15
  • msg #90

Re: ABILITY SCORES

I hope everyone a speedy recovery!!
Clover
player, 29 posts
Mon 3 Feb 2020
at 14:12
  • msg #91

Re: ABILITY SCORES

Prayers for a speedy recovery here too.
Galeyn Onyxdawn
player, 13 posts
Mon 3 Feb 2020
at 20:54
  • msg #92

Re: ABILITY SCORES

Being a health care worker i say look after yourself and wish a speedy recovery
Wellby Tosscobble
player, 8 posts
Tue 4 Feb 2020
at 04:54
  • msg #93

Re: ABILITY SCORES

DM - I still can't access my character sheet?
DM Neogi
GM, 15 posts
Evil space spider
Tue 4 Feb 2020
at 05:22
  • msg #94

Re: ABILITY SCORES

Sorry to hear that Ty. Take care.
Tom_Gnome
player, 8 posts
Tue 4 Feb 2020
at 11:14
  • msg #95

Re: ABILITY SCORES

  Is mithril full plate standard equipment, I wonder? It's not magical ;)
Beagan WobbleCog
player, 37 posts
Forest gnome
Multitalented
Tue 4 Feb 2020
at 12:09
  • msg #96

Re: ABILITY SCORES

In reply to Tom_Gnome (msg # 95):

I suppose if the cost to craft it is under starting wealth

Maybe a dwarven mine in the mountains beyond the dell.
Good customers for pipes and pipe weed

I suppose this is also a DM question
Who are our neighbors?
This message was last edited by the player at 13:35, Tue 04 Feb 2020.
Clover
player, 30 posts
Tue 4 Feb 2020
at 16:24
  • msg #97

Re: ABILITY SCORES

overburdened past heavy load, but ready to go
DM Neogi
GM, 16 posts
Evil space spider
Wed 5 Feb 2020
at 06:27
  • msg #98

Re: ABILITY SCORES

Sorry, I've been quite busy the last few days and not much time to post anything. Hopefully will be back in the saddle tomorrow.
Orlen
player, 4 posts
Rock Gnome Rogue
Wed 5 Feb 2020
at 15:23
  • msg #99

Re: ABILITY SCORES

I'm working on sheet finally feeling some better

Can I have access to eedit my character sheet here?
Wellby Tosscobble
player, 12 posts
Wed 5 Feb 2020
at 19:51
  • msg #100

Re: ABILITY SCORES

In reply to Orlen (msg # 99):

Did you check again today? DM posted in the other thread that they'd opened them up for people?
Orlen
player, 5 posts
Rock Gnome Rogue-Ranger
Wed 5 Feb 2020
at 19:52
  • msg #101

Re: ABILITY SCORES

Yes and mine does not allow me to edit it.
Beagan WobbleCog
player, 42 posts
Forest gnome
Multitalented
Wed 5 Feb 2020
at 19:59
  • msg #102

Re: ABILITY SCORES

I am saying it takes a minute to get the functionality of rpol down: especially a player going to DM
Wellby Tosscobble
player, 13 posts
Wed 5 Feb 2020
at 20:33
  • msg #103

Re: ABILITY SCORES

@Orlen - Ok, didn't know if you'd checked since the DM's message is all!

In reply to Beagan WobbleCog (msg # 102):

totally!
Tydor Tenderwhyne
player, 12 posts
Strongheart Halfling
Conjurer
Thu 6 Feb 2020
at 05:20
  • msg #104

Re: ABILITY SCORES

I'll finish today and post my sheet.
DM Neogi
GM, 18 posts
Evil space spider
Thu 6 Feb 2020
at 06:49
  • msg #105

Re: ABILITY SCORES

Hmmm, I set all character sheets to be editable by their player. Let me look again.
DM Neogi
GM, 19 posts
Evil space spider
Thu 6 Feb 2020
at 06:53
  • msg #106

Re: ABILITY SCORES

Okay, I set all the sheets to 'user editable' if it still doesn't work then PM me the sheet and I'll add it myself and keep it updated until I can figure out what's going on. Other players have been able to enter their sheets, yes?
Beagan WobbleCog
player, 44 posts
Forest gnome
Multitalented
Thu 6 Feb 2020
at 14:16
  • msg #107

Re: ABILITY SCORES

My sheet is editable
And I have been constantly updating it!
Clover
player, 35 posts
Thu 6 Feb 2020
at 16:05
  • msg #108

Re: ABILITY SCORES

all good here.

I have been editing over and over.
Galeyn Onyxdawn
player, 16 posts
Thu 6 Feb 2020
at 19:38
  • msg #109

Re: ABILITY SCORES

My sheet is ready
Orlen
player, 6 posts
Rock Gnome Rogue-Ranger
Thu 6 Feb 2020
at 20:25
  • msg #110

Re: ABILITY SCORES

I can edit it now :), I"m working on getting it all in there :)
Beagan WobbleCog
player, 46 posts
Forest gnome
Multitalented
Thu 6 Feb 2020
at 20:44
  • msg #111

Re: ABILITY SCORES

In reply to Orlen (msg # 110):

Is Orlen an archer type?
Orlen
player, 7 posts
Rock Gnome Rogue-Ranger
Thu 6 Feb 2020
at 21:27
  • msg #112

Re: ABILITY SCORES

Orlen carries a bow....Orlen seems to carry a lot of weapons

He is only 1st level in Ranger and thus hasn't taken a combat style
My feats are dodge and mobility (needed for gnome giant slayer)
Orlen
player, 8 posts
Rock Gnome Rogue-Ranger
Thu 6 Feb 2020
at 21:40
  • msg #113

Re: ABILITY SCORES

DM Neogi:
The second method is one I invented back in the 2ed days. Never seen anyone else use it. Although you lose 2 dice compared to the 4d6 method, you gain by being able to mix the dice pool into combinations you prefer. If you have never done it why not give it a couple of spins and see what kind of scores you get?

----------------------------------
quote:
rules as written state that str is applied to damage like with "thrown weapons"...but when it comes to the range...is it a thrown weapon with a max of 5 range increments (making the max range 250 ft, decent range) or is it classified in with the bows as a projectile weapon concerning range, using 10 range increments (making the range 500 ft, not unbelievable)


I would assume that to gain the strength bonus you would have to use the lower range. BUt if someone can find an official rule on it I will accept it.


Slings use the 10 range increment max and strength bonus applies up to maximum range.

Projectile Weapons

Light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, hand crossbows, and repeating crossbows are projectile weapons. Most projectile weapons require two hands to use (see specific weapon descriptions). A character gets no Strength bonus on damage rolls with a projectile weapon unless it’s a specially built composite shortbow, specially built composite longbow, or sling. If the character has a penalty for low Strength, apply it to damage rolls when he or she uses a bow or a sling
Orlen
player, 9 posts
Rock Gnome Rogue-Ranger
Thu 6 Feb 2020
at 21:43
  • msg #114

Re: ABILITY SCORES

Clover:
overburdened past heavy load, but ready to go


You did remember yo halve all armor and weapons for small size?
1/4 on lot of gear
course you have only 3/4s normal carrying load as a small creature
Clover
player, 38 posts
Thu 6 Feb 2020
at 21:52
  • msg #115

Re: ABILITY SCORES

Orlen:
Clover:
overburdened past heavy load, but ready to go


You did remember yo halve all armor and weapons for small size?
1/4 on lot of gear
course you have only 3/4s normal carrying load as a small creature

it is not halve it is 1/4 and yes i did remember that, but thank you for the reminder about the 3/4 reduction in carry weight. his heavy load is corrected to 15 lbs, and he was carrying 30.79 lbs...now he is carrying 2 lbs
This message was last edited by the player at 21:53, Thu 06 Feb 2020.
Orlen
player, 10 posts
Rock Gnome Rogue-Ranger
Thu 6 Feb 2020
at 21:58
  • msg #116

Re: ABILITY SCORES

According to SRD armor and weapon weight is half

Weight

This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.

Weight

This column gives the weight of the armor sized for a Medium wearer. Armor fitted for Small characters weighs half as much, and armor for Large characters weighs twice as much.

I'm strong for a gnome
This message was last edited by the player at 21:59, Thu 06 Feb 2020.
Clover
player, 39 posts
Thu 6 Feb 2020
at 22:44
  • msg #117

Re: ABILITY SCORES

Orlen:
According to SRD armor and weapon weight is half



well that was worse then i thought


because orrigionaly my halfling with 1/4 weight gear was over butdened by human standards, but everything is fixed now. all that is in the past.

give me some time and a sprinkle of my own magic and i will chalenge you to a weight lifting competition.

but i have to finish building my polio braces of +999 strength
This message was last edited by the player at 22:50, Thu 06 Feb 2020.
Beagan WobbleCog
player, 47 posts
Forest gnome
Multitalented
Thu 6 Feb 2020
at 23:00
  • msg #118

Re: ABILITY SCORES

Lots of nifty tricks to reduce weight

My favorite is the spy buttons Dragon #316
The buttons can flash, smoke and bang
Way less weight than smokesticks and thunderstones; just a super fashionable
Dr. Who scarf
Orlen
player, 11 posts
Rock Gnome Rogue-Ranger
Fri 7 Feb 2020
at 01:42
  • msg #119

Re: ABILITY SCORES

I got to thinking if you were using Mithral armor then it would be halved again and thus would be a quarter :).
Beagan WobbleCog
player, 49 posts
Forest gnome
Multitalented
Fri 7 Feb 2020
at 01:55
  • msg #120

Re: ABILITY SCORES

And if you craft it yourself it’s also cheaper!
Clover
player, 42 posts
knowledge is power
power should be guarded
Fri 7 Feb 2020
at 02:09
  • msg #121

Re: ABILITY SCORES

oh i am good on the equipment front. I am good for a while.

For now I would see if there is anyone else that would need help.

P.S. once I have gold on hand again I will pay 105%  of market value for any thing and everything.


Points at rock giant just threw at me...what is the market value of this...nom nom ..my gear gets better.


P.P.S. with that magic spread sheet I already know that the tradegood value of raw undressed stone is 2 copper per 5 cubic feet
This message was last edited by the player at 03:07, Fri 07 Feb 2020.
Tydor Tenderwhyne
player, 13 posts
Strongheart Halfling
Conjurer
Fri 7 Feb 2020
at 20:08
  • msg #122

Re: ABILITY SCORES

Going to ER again, be offline don't know how long.
Orlen
player, 15 posts
Rock Gnome Rogue-Ranger
Fri 7 Feb 2020
at 20:30
  • msg #123

Re: ABILITY SCORES

Tydor Tenderwhyne:
Going to ER again, be offline don't know how long.


Very sorry to hear, prayers for you.

I spent two months in hospitals end of last year, no fun
Clover
player, 47 posts
knowledge is power
power should be guarded
Fri 7 Feb 2020
at 20:47
  • msg #124

Re: ABILITY SCORES

Orlen:
Tydor Tenderwhyne:
Going to ER again, be offline don't know how long.


Very sorry to hear, prayers for you.

I spent two months in hospitals end of last year, no fun

 My wife spent a total of a month and a half at the beginning of the 2019.. But because of the neumonia they found the cancer and got it all before it could spread. So mixed blessings.
You are in my prayers
Beagan WobbleCog
player, 55 posts
Forest gnome
Multitalented
Sun 9 Feb 2020
at 01:08
  • msg #125

Re: ABILITY SCORES

Take care
I hope it is nothing serious
Orlen
player, 16 posts
Rock Gnome Rogue-Ranger
Sun 9 Feb 2020
at 01:47
  • msg #126

Re: ABILITY SCORES

Bless all of you

My character is ready for GM review
DM Neogi
GM, 22 posts
Evil space spider
Sun 9 Feb 2020
at 03:06
  • msg #127

Re: ABILITY SCORES

Damn, sorry to hear that Ty. Get well, friend.
DM Neogi
GM, 23 posts
Evil space spider
Sun 9 Feb 2020
at 03:14
  • msg #128

Re: ABILITY SCORES

So I think that we are just about ready to start. There are a few last bits of character creation and what-not that need to be completed but we can start things going and fill in the missing parts as we go along.

I added a second map showing the lands of Damara. The valley where we are starting in in the south between Valls and the Monastery of the Yellow Rose (spelt wrong on the map or was that intentional by Greenwood or whomever back in the day?), closer to Valls. Nice and close to the monastery for all you monk PCs.

I assume that this will be more of a sandbox game so you all can get up to what you want but I do have a short introductory adventure to get things rolling.
Clover
player, 52 posts
knowledge is power
power should be guarded
Thu 13 Feb 2020
at 01:31
  • msg #129

Re: ABILITY SCORES

link to a message in another game

for those that like the book keeping and want an insight into the notes that clover is taking. here is a thread that I will use to track the information that clover knows.
Tydor Tenderwhyne
player, 15 posts
Strongheart Halfling
Conjurer
Fri 14 Feb 2020
at 14:46
  • msg #130

Re: ABILITY SCORES

Well I needed an in so being near my home and shop introduces me well and an excuse to help.
DM Neogi
GM, 34 posts
Evil space spider
Sat 15 Feb 2020
at 03:31
  • msg #131

Re: ABILITY SCORES

Great! Jump on in! (and by that I mean not 'down the hole', but 'into the party'.)
DM Neogi
GM, 35 posts
Evil space spider
Sat 15 Feb 2020
at 04:04
  • msg #132

Re: ABILITY SCORES

I forgot to give you al starting magic items for being 3rd level. How about having your primary weapon be +1 and 2 potions of healing.
Tydor Tenderwhyne
player, 17 posts
Strongheart Halfling
Conjurer
Sat 15 Feb 2020
at 04:16
  • msg #133

Re: ABILITY SCORES

Could I have crafted a custom Wondrous Item I have some budget ideas okus the potions instead I fight like crap. lol
Theo Metuckle
player, 13 posts
Sat 15 Feb 2020
at 08:57
  • msg #134

Re: ABILITY SCORES

  Theo tries to avoid using weapons and can cast curing spells, so a value of magic items might be better.
DM Neogi
GM, 36 posts
Evil space spider
Sat 15 Feb 2020
at 08:59
  • msg #135

Re: ABILITY SCORES

Good point. I'll come up with a list of items for everyone to choose from.
Orlen
player, 30 posts
Rock Gnome Rogue-Ranger
Sat 15 Feb 2020
at 14:54
  • msg #136

Re: ABILITY SCORES

In reply to DM Neogi (msg # 135):

Some Ideas for DM based on the +1 Weapon cost, select up to 2,000 gp in items

+1 Weapon                                              2,000 gp
   Note if a double weapon only 1 side magical
Handy Haversack                                        2,000 gp
Efficient Quiver & up to 200 gp of weapons for it      2,000 gp
Ring of Protection +1                                  2,000 gp
Pearl of Power 1st level                               1,000 gp
  Note you can pick this twice and have 2
Amulet of Natural Armor +1                             2,000 gp
Cloak of Resistance +1                                 1,000 gp
Bracers of Armor +1                                    1,000 gp
+1 Armor                                               1,000 gp
+1 Shield                                              1,000 gp
Add 1 1st Level Spell to Your Spellbook                  150 gp
  Note: This is for an existing spell, can be taken multiple times
Add 1 2nd Level Spell to Your Spellbook                  300 gp
  Note: This is for an existing spell, can be taken multiple times
Researched a unique 1st Level Spell                    1,000 gp
  Note: Spell subject to DM approval, can take more than once
Researched a unique 2nd Level Spell                    2,000 gp
  Note: Spell subject to DM approval
Wand of Cure Light Wounds (50 charges)                   750 gp
Wand of Detect Magic (50 charges)                        375 gp
Wand of Enlarge Person (50 charges)                      750 gp
Clover
player, 55 posts
knowledge is power
power should be guarded
Sat 15 Feb 2020
at 15:37
  • msg #137

Re: ABILITY SCORES

clover would be happy with anything, and looks forward to being surprised.

when it comes down to it, every thing has a use,... if a person is creative enough.

quote:
Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.

Archimedes

Orlen
player, 32 posts
Rock Gnome Rogue-Ranger
Sat 15 Feb 2020
at 16:28
  • msg #138

Re: ABILITY SCORES

That's just SRD stuff, lots of other possibilities.
Just was suggesting
DM Neogi
GM, 38 posts
Evil space spider
Sat 15 Feb 2020
at 23:16
  • msg #139

Re: ABILITY SCORES

So how about 3000gp worth of magical equipment to start. From the list above or from DMG chapter 7.
Clover
player, 56 posts
knowledge is power
power should be guarded
Sat 15 Feb 2020
at 23:30
  • msg #140

Re: ABILITY SCORES

DM Neogi:
So how about 3000gp worth of magical equipment to start. From the list above or from DMG chapter 7.

at what point in time are we (did we) receive said items.
Orlen
player, 33 posts
Rock Gnome Rogue-Ranger
Sun 16 Feb 2020
at 00:09
  • msg #141

Re: ABILITY SCORES

My choices
DM Neogi
GM, 39 posts
Evil space spider
Sun 16 Feb 2020
at 00:43
  • msg #142

Re: ABILITY SCORES

Clover:

It's easier to just take them now and ignore the past unless you want to add backstory.
Beagan WobbleCog
player, 66 posts
Forest gnome
Multitalented
Sun 16 Feb 2020
at 15:14
  • msg #143

Re: ABILITY SCORES

Handy haversack and a couple wands cure light wounds and detect magic, should be easy to include!
Clover
player, 57 posts
knowledge is power
power should be guarded
Sun 16 Feb 2020
at 15:15
  • msg #144

Re: ABILITY SCORES

DM Neogi:
Clover:

It's easier to just take them now and ignore the past unless you want to add backstory.

easier yes, but I was making sure, because like you said it could change the back story of some characters. Not that i am afraid of making those changes, I just don't want to be the reason the game stalls.

quote:
Feather Falling
This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.

Faint transmutation; CL 1st; Forge Ring, feather fall; Price 2,200 gp.

DM Neogi
GM, 40 posts
Evil space spider
Tue 18 Feb 2020
at 02:33
  • msg #145

Re: ABILITY SCORES

It would be wise only to use that feather fall ring in an emergency. I mean if you tried to use it instead of the rope and there was a dispel magic cast on the area then we'd be looking at a small, halfling sized, splatter all over the floor. Theo and his spider walk was also playing with fire.
DM Neogi
GM, 41 posts
Evil space spider
Tue 18 Feb 2020
at 02:34
  • msg #146

Re: ABILITY SCORES

When you've chosen your magic items and entered them on your sheets we can resume.
Orlen
player, 34 posts
Rock Gnome Rogue-Ranger
Tue 18 Feb 2020
at 03:11
  • msg #147

Re: ABILITY SCORES

Mine are on my sheet :)
Galeyn Onyxdawn
player, 22 posts
Tue 18 Feb 2020
at 03:59
  • msg #148

Re: ABILITY SCORES

still working on them....a busy few days
Tydor Tenderwhyne
player, 18 posts
Strongheart Halfling
Conjurer
Tue 18 Feb 2020
at 04:04
  • msg #149

Re: ABILITY SCORES

Doctors visits today and tomorrow so will try to post I need to finish things for my character as well like a description.
Orlen
player, 35 posts
Rock Gnome Rogue-Ranger
Tue 18 Feb 2020
at 04:05
  • msg #150

Re: ABILITY SCORES

In reply to Tydor Tenderwhyne (msg # 149):

Hope things improve for you
DM Neogi
GM, 42 posts
Evil space spider
Tue 18 Feb 2020
at 07:42
  • msg #151

Re: ABILITY SCORES

Sorry to hear that you're still fighting the medical fight, bud.
This message was last edited by the GM at 00:51, Wed 19 Feb 2020.
Clover
player, 58 posts
knowledge is power
power should be guarded
Tue 18 Feb 2020
at 12:10
  • msg #152

Re: ABILITY SCORES

Please get well soon.




As a magic user, AMF and dispel magic are something he always worries about. And sadly the only real defense against that is having a higher caster level then the effect trying to end yours which gets multiplicative expensive. But worth the investment for certain things.
This message was last edited by the player at 00:12, Thu 20 Feb 2020.
Shino
player, 2 posts
Sun 23 Feb 2020
at 19:24
  • msg #153

Re: ABILITY SCORES

just got through like 8 tests. doing another one today. just popping in saying still here.
DM Neogi
GM, 47 posts
Evil space spider
Mon 24 Feb 2020
at 05:34
  • msg #154

Re: ABILITY SCORES

Glad you're still around! More in spirit perhaps but you'll be back eventually.
Shino
player, 3 posts
Fri 28 Feb 2020
at 06:31
  • msg #155

Re: ABILITY SCORES

hey guys, im actually cracking into it. i have a general core idea. but id rather not get terribly outshined or overshadowed (I Do like to play with my builds so i expect to be at least somewhat sub par, but id rather not be outstandingly underpowered in comparison... you know?)

so what are some unique or special additives being used for chars? Clover looks like he has some kind of exchange thing, a flaw for a benefit, it seems familiar but not catching where. though, maybe hes just describing a min max thing.

not sure, thats why im asking.
Sir Jovius
player, 7 posts
Halfling Swashbuckler
AC 20 HP 33/33
Fri 28 Feb 2020
at 12:33
  • msg #156

Re: ABILITY SCORES

Are we using flaws?
Orlen
player, 44 posts
Rock Gnome Rogue-Ranger
Fri 28 Feb 2020
at 14:27
  • msg #157

Re: ABILITY SCORES

I don't have any flaws but I'm not sure the DM outlawed them outright, I just don't like them most of the time :)
Beagan WobbleCog
player, 73 posts
Forest gnome
Multitalented
Fri 28 Feb 2020
at 14:35
  • msg #158

Re: ABILITY SCORES

I didn’t select any

Clover had both febrile and pathetic
This message was last edited by the player at 14:37, Fri 28 Feb 2020.
Shino
player, 4 posts
Fri 28 Feb 2020
at 19:21
  • msg #159

Re: ABILITY SCORES

whats febrile and pathetic?
Beagan WobbleCog
player, 74 posts
Forest gnome
Multitalented
Fri 28 Feb 2020
at 19:28
  • msg #160

Re: ABILITY SCORES

Flaws
Clover
player, 63 posts
knowledge is power
power should be guarded
Sat 29 Feb 2020
at 02:11
  • msg #161

Re: ABILITY SCORES

Beagan WobbleCog:
Flaws

Feable
reduce one ability by two (chose strength)

Pathetic
Take a -2 penalty on all str/Dex/con ability checks and skill checks.

Each of those penalties grants a feat at lvl 1

My character is very good at what he is good at, but like a rubber band at over extending creates a miriad of points of failure.

But to put the Truenamer class perspective

Imagine a fighter who's Bab goes up by +1 every level while the enemy has a ac that goes up by +2 per level and a +2 for every round you are fighting them.

To say that the character is doomed to fail is an understatement, but the point is to make a good story. And while he has has a two feat head start, by even mid level progression the character lacks the ability to keep up. So a lot of character wealth is directed towards a single item that boosts the skill I use to "cast" all my spell like abilities
This message was last edited by the player at 07:22, Sat 29 Feb 2020.
Shino
player, 5 posts
Sat 29 Feb 2020
at 05:56
  • msg #162

Re: ABILITY SCORES

In reply to Clover (msg # 161):

no ones judging you, it was an example. ill do interesting character design tricks that i feel make my char rather capable and usually i end up seeing two or three others who are just super experienced at gaming char creation. its cool that they game it but if im going to be with such players then ill want to match their play style. basically, im asking how to better fit in with the group. if you are using flaws, I will probably use flaws.


anything else?
Tydor Tenderwhyne
player, 19 posts
Strongheart Halfling
Conjurer
Sat 29 Feb 2020
at 11:16
  • msg #163

Re: ABILITY SCORES

My health isn't good but after rounds of care might post something but I'll not likely leave home since it would make little sense now.
Sir Jovius
player, 9 posts
Halfling Swashbuckler
AC 20 HP 33/33
Sat 29 Feb 2020
at 11:38
  • msg #164

Re: ABILITY SCORES

In reply to Tydor Tenderwhyne (msg # 163):

I'm sorry to hear about your health troubles, my friend.
Orlen
player, 46 posts
Rock Gnome Rogue-Ranger
Sat 29 Feb 2020
at 12:15
  • msg #165

Re: ABILITY SCORES

Hey we all contribute

Tydor I'm sorry to hear, I'm praying. I had a very difficult end of the year last year, 2 months in hospital. I'm still having home health coming. I got months more to go. I can't drive right now and can't work
Tydor Tenderwhyne
player, 20 posts
Strongheart Halfling
Conjurer
Sat 29 Feb 2020
at 12:26
  • msg #166

Re: ABILITY SCORES

My family is keeping me going.
Shino
player, 6 posts
Sun 1 Mar 2020
at 03:03
  • msg #167

Re: ABILITY SCORES

i read some of the back logs for ooc and I kind of get why you are fretting. Clover.

people who cant handle that they are underpowered only have themselves to blame when they dont use 'session 0' effectively. yes, you guys already started and i am doing a late 0 but none the less here i am communicating.

I see you guys are trying not to be too op for the sake of the gm, seeing as they are relatively new. alright, cool. so i will then trust you guys in opinion here.

gm said its ok for me to do a sword of the arcane order mystic ranger char. I gets level 5 spells, wizard and ranger spells. I dont recall if theres a way to fluff that up to higher levels (I cant remember if 3.5 or pathfinder has the feat chain that lets you get level 9 spell slots through feats alone) but probably wont.

theres a few flaws that will really work for my char (2 is the limit though). I will probably take up jack of all trades because its in my play style.

I may do a level dip in bard, the level 1 songs scale really well with level (especially counter song). I Get we are doing level 1 start, thats cool, but this is my projection and aim.

then, past that, I tend to be a sneaky sneak crafter and support player/character. thinks like alchemy, snow shows, land sleds with a sail... thats me. good fun zany ness.

anyone see any issues or have any complaints so far?
This message was last edited by the player at 03:05, Sun 01 Mar 2020.
Tydor Tenderwhyne
player, 21 posts
Strongheart Halfling
Conjurer
Sun 1 Mar 2020
at 09:12
  • msg #168

Re: ABILITY SCORES

No many GMs would cut me your a doll.
DM Neogi
GM, 56 posts
Evil space spider
Sun 1 Mar 2020
at 18:09
  • msg #169

Re: ABILITY SCORES

Ty & Orlen: Sorry to hear that things are so rough. We'll be around in this game for distraction when you need it! (I'd say '...when you need entertainment' but you'll be the ones to decide if I'm that good of a GM!)

I'm a bit behind on the maps, hoping to have them up later today. Still can't find a program that I like and has the features I want. The one I have been using so far is good for walls and floors but doesn't have object icons to drop in, or allow drawing on the map. I have to edit the image in some Windows drawing program to put the boys' tracks before.
Shino
player, 7 posts
Sun 1 Mar 2020
at 19:02
  • msg #170

Re: ABILITY SCORES

YOUR DOING MAPS!!! I already love you.....
Tydor Tenderwhyne
player, 22 posts
Strongheart Halfling
Conjurer
Mon 2 Mar 2020
at 20:04
  • msg #171

Re: ABILITY SCORES

Well I was hoping for an adventuring band just small races traveling the world well doing classic adventuring not I mind this just well I like being guided. But this game could be enjoyable to if I can work on some start.
Sir Jovius
player, 11 posts
Halfling Swashbuckler
AC 20 HP 33/33
Mon 2 Mar 2020
at 20:41
  • msg #172

Re: ABILITY SCORES

In reply to Tydor Tenderwhyne (msg # 171):

Well, i suppose every Adventuring Band has to start somewhere......  :)
Theo Metuckle
player, 18 posts
Mon 2 Mar 2020
at 20:55
  • msg #173

Re: ABILITY SCORES

  Starting level is 3rd (so they don't fall down when somebody sneezes).
DM Neogi
GM, 59 posts
Evil space spider
Tue 3 Mar 2020
at 06:36
  • msg #174

Re: ABILITY SCORES

This should be a short adventure to check on how DnD works on rpol. The other games I've played on here have been rules-light and this is the first time I've had to break out a heavy tome!

Once it is done and you are back on the surface then some far-ranging can begin.
Sir Jovius
player, 13 posts
Halfling Swashbuckler
AC 20 HP 33/33
Tue 3 Mar 2020
at 06:38
  • msg #175

Re: ABILITY SCORES

I'm in no rush.  I'm happy to let the adventure unfold as it does.   :)
Shino
player, 8 posts
Tue 3 Mar 2020
at 10:06
  • msg #176

Re: ABILITY SCORES

cool, i need to get into this faster then
level 3? 'temptation to 1/1/1 rises'
DM Neogi
GM, 60 posts
Evil space spider
Tue 3 Mar 2020
at 23:55
  • msg #177

Re: ABILITY SCORES

I'd advise against that. Splitting your levels three ways results in a character who isn't good enough at anything.
Beagan WobbleCog
player, 78 posts
Forest gnome
Multitalented
Wed 4 Mar 2020
at 00:18
  • msg #178

Re: ABILITY SCORES

It might be fine starting out, then just picking one class moving forward
Sir Jovius
player, 14 posts
Halfling Swashbuckler
AC 20 HP 33/33
Wed 4 Mar 2020
at 00:37
  • msg #179

Re: ABILITY SCORES

A three way split makes the character a bit of a dilettante, but your saving throws will be AMAZING
Clover
player, 66 posts
knowledge is power
power should be guarded
Wed 4 Mar 2020
at 00:45
  • msg #180

Re: ABILITY SCORES

It is a less then optimal starting position.

But getting your 1 level dip into a two classes when the core of your build is a focus in a third...can be a nice game mechanic...and also makes an interesting background of being fickle when chosing a career.

If...you can survive long enough to level the XP penalty for multi class becomes worth it by lvl 7.

But let's be honest a -10% xp penalty per class is a big price to pay for the versatile skill set.
Tydor Tenderwhyne
player, 23 posts
Strongheart Halfling
Conjurer
Wed 4 Mar 2020
at 02:05
  • msg #181

Re: ABILITY SCORES

Well if there is a mage fair my guy could get to he could bring things wizarding folk could use and meet peers. Plus I could trade spells I never did pick my special things yet.
Clover
player, 67 posts
knowledge is power
power should be guarded
Wed 4 Mar 2020
at 02:31
  • msg #182

Re: ABILITY SCORES

speaking of special items, I will renew my statement that once i have coin on hand i will pay 105% of market value for any unwanted gear
DM Neogi
GM, 62 posts
Evil space spider
Wed 4 Mar 2020
at 04:56
  • msg #183

Re: ABILITY SCORES

I have updated the maps. Nothing much to add to the south siders nut up north there is the kid heading west and the big footed ones going east.
Shino
player, 9 posts
Wed 4 Mar 2020
at 04:57
  • msg #184

Re: ABILITY SCORES

if you make your core class a favored class, mines going to be ranger (sword of the arcane order), and only do a level dip in things, you dont get an xp penalty.

im already dipping in mage/wizard, its kinda how that whole thing works. I wont get level 9 spells, unless theres a feat chain me into them, but I dont need them.

so 1/2. its been a while since i played 3.5 but since this is going to be more sandbox i may dip bard or rogue because for some reason something in me says thats important. ill have to do research though.

but, yes, background/story fun explaining the level dip :) its not about the optimizing (though, I promise you won't think me useless... i make a point of it).
DM Neogi
GM, 64 posts
Evil space spider
Wed 4 Mar 2020
at 05:00
  • msg #185

Re: ABILITY SCORES

A bard would be handy as the party doesn't have one yet. Same with a fighter, but I guess halflings lean more towards ranger. I don't think we have a good-old-fashioned m-u either.
Shino
player, 10 posts
Wed 4 Mar 2020
at 05:50
  • msg #186

Re: ABILITY SCORES

In reply to DM Neogi (msg # 185):

Whats an M-U?

I will probably do the 1/1/1 with mage/wizard, ranger, and bard then.
since barring extra musics and music uses. a bards abilities scale with level if you put the skill points in.
DM Neogi
GM, 65 posts
Evil space spider
Wed 4 Mar 2020
at 06:13
  • msg #187

Re: ABILITY SCORES

Oh yeah, magic-user. I had a flash back from earlier editions.
Sir Jovius
player, 16 posts
Halfling Swashbuckler
AC 20 HP 33/33
Wed 4 Mar 2020
at 07:41
  • msg #188

Re: ABILITY SCORES

In reply to DM Neogi (msg # 185):

I was going to go with Fighter, but switched to Swashbuckler.  I've never gotten a chance to play one before
Shino
player, 11 posts
Wed 4 Mar 2020
at 09:37
  • msg #189

Re: ABILITY SCORES

swashbucklers are pretty fighter ish.

what do you all think of http://www.birthright.net/foru...ines_for_D_and_D_3_5
Orlen
player, 49 posts
Rock Gnome Rogue-Ranger
Wed 4 Mar 2020
at 12:44
  • msg #190

Re: ABILITY SCORES

You can multiclass in three classes still but it really only works if the one you put the most levels in is your favored class and you keep the other two low.

For example the classic Elven Fighter/Thief/Magic-User

Fighter (Armored Mage) 1, Rogue 2, Wizard 17 is a valid build, however you will rely more on Wizard and magic than 1E or 2E where you probably leaned more on Thief and Fighter.

However if you go higher say Fighter (Armored Mage) 4 to get that weapon specialization and Rogue 4 to get the uncanny dodge and then 12 Wizard means you can only cast 6th level spells.
Beagan WobbleCog
player, 79 posts
Forest gnome
Multitalented
Wed 4 Mar 2020
at 22:34
  • msg #191

Re: ABILITY SCORES

I always have earlier edition flash backs,  thaco anyone? or combat matrices?

All the way back to 1st edition...

I stopped at pathfinder 1e
Sir Jovius
player, 17 posts
Halfling Swashbuckler
AC 20 HP 33/33
Wed 4 Mar 2020
at 22:47
  • msg #192

Re: ABILITY SCORES

I remember Thac0 fondly....though for the life of me i don't know why
Orlen
player, 51 posts
Rock Gnome Rogue-Ranger
19/32 HP
Wed 4 Mar 2020
at 22:51
  • msg #193

Re: ABILITY SCORES

I remember THAC0 and also that - AC was better than + AC
I've played for a long time over 35 years now

Though I have not played 4E, bought the core books never used. Have not bought 5E either.
This message was last edited by the player at 22:52, Wed 04 Mar 2020.
Shino
player, 12 posts
Wed 4 Mar 2020
at 23:12
  • msg #194

Re: ABILITY SCORES

I refuse to play 4, just everything about it seems to disgust me and I usually stop trying to force myself when I get to social action rules.

5e is kinda lame, putting extra attacks and feats as class features rather than basic char level features. it's just trying to punish people for multi classing and that pisses me off. you guys already said multi classing is suboptimal, there are some cases it works but normally no. Yet, they want to actually PUNISH multi classing as an inherent mechanical structure? rude.

it doesn't even help either cause the moment I get cunning actions for a rogue I switch classes anyways and watch as gm's scream in panic and pain while a rogue wrecks their npc's from a single bush or boulder.

another good way to compare all this.
3.5 and pathfinder vs 5e are kinda like windows 7 vs windows 10.

and 4e is like windows 8. hint/note people screamed in agony over windows 8. they jumped off that ship so fast its not even funny.
Sir Jovius
player, 18 posts
Halfling Swashbuckler
AC 20 HP 33/33
Wed 4 Mar 2020
at 23:13
  • msg #195

Re: ABILITY SCORES

I've got friends trying to drag me kicking and screaming into 5th edition
Clover
player, 68 posts
knowledge is power
power should be guarded
Wed 4 Mar 2020
at 23:36
  • msg #196

Re: ABILITY SCORES

Sir Jovius:
I've got friends trying to drag me kicking and screaming into 5th edition

every time a friend tries to explain how it works  I end up being surprised just how clearly broken another part of the game is.

or the flip side

being told that there is no way to replicate a character I have from 3.5

but i have been using 3.5 for the better part of 20 years so i am not changing any time soon.
Shino
player, 13 posts
Wed 4 Mar 2020
at 23:56
  • msg #197

Re: ABILITY SCORES

In reply to Clover (msg # 196):

real quick, im looking at reserve feat healing touch. do we need it or do we have a healer?
Clover
player, 69 posts
knowledge is power
power should be guarded
Thu 5 Mar 2020
at 00:29
  • msg #198

Re: ABILITY SCORES

Shino:
In reply to Clover (msg # 196):

real quick, i'm looking at reserve feat healing touch. do we need it or do we have a healer?

Clover can heal party members (fast heal +2 for 5 rounds) he can do it often enough to be significant.
Beagan WobbleCog
player, 81 posts
Forest gnome
Multitalented
Thu 5 Mar 2020
at 01:09
  • msg #199

Re: ABILITY SCORES

No real access to healing other than use magic device and getting a wand of cure light wounds
I will probably hit the skill trick related to healing, but skill tricks are only sometimes useful and limited



On a side note Pathfinder did a good job on the rewrite of the 3.5 skill list and rules
Starting skill points are not times 4
Instead when you put a point into a class skill you get a +3 bonus
No cross class skills (1 point to buy a rank in a skill)
Spot, listen became perception
Move silently and hide merged into stealth
Gather information is a use of diplomacy
Clover
player, 70 posts
knowledge is power
power should be guarded
Thu 5 Mar 2020
at 01:34
  • msg #200

Re: ABILITY SCORES

Beagan WobbleCog:
No real access to healing other than use magic device and getting a wand of cure light wounds
I will probably hit the skill trick related to healing, but skill tricks are only sometimes useful and limited



On a side note Pathfinder did a good job on the rewrite of the 3.5 skill list and rules
Starting skill points are not times 4
Instead when you put a point into a class skill you get a +3 bonus
No cross class skills (1 point to buy a rank in a skill)
Spot, listen became perception
Move silently and hide merged into stealth
Gather information is a use of diplomacy


yeah, agree to disagree.
the above listed reasons are the biggest reasons why i don't use pathfinder when i run games.

it is always better to have more options then less

I have characters with 3 pages of skills because there is a difference between (craft basket weaving) and (craft rattan furniture), and (craft reed-boat)

just as there is a difference in general metal working and working with specific metals (gold/silver/copper/brass/iron/etc)
This message was last edited by the player at 02:48, Thu 05 Mar 2020.
Orlen
player, 52 posts
Rock Gnome Rogue-Ranger
19/32 HP
Thu 5 Mar 2020
at 02:04
  • msg #201

Re: ABILITY SCORES

I like the pathfinder skill system.
I was very resistant for years on pathfinder but I've found I do like it skill wise.
Shino
player, 14 posts
Thu 5 Mar 2020
at 03:16
  • msg #202

Re: ABILITY SCORES

In reply to Clover (msg # 200):

I agree, I love options.

I dont mind either 3.5 or pathfinder skill systems. though I admit the stealth all in one and search all in one tends to make me happy.

I dont mind the different catagories though, they tend to be more realistic in 3.5

ok, ill take the reserve magic feat then. I can free heal us up to half and we can stretch out the fast heals, and such, more. as a ranger, i should also get good berries (not yet, but like next level or so.) so that'll help with food needs and such. Im looking at the spell hydrafy to help against emergency thirst issues as well. coincidentally, hydrafy fits the pre requisites for healing touch. Yay.

I also tend to love using things like tears to wine or those nice, fun, alcohol making spells. Who doesnt love alcohol?
Orlen
player, 53 posts
Rock Gnome Rogue-Ranger
19/32 HP
Thu 5 Mar 2020
at 03:29
  • msg #203

Re: ABILITY SCORES

I'm just hoping this plant doesn't kill us we can't seem to hit it :P
Shino
player, 15 posts
Thu 5 Mar 2020
at 03:42
  • msg #204

Re: ABILITY SCORES

In reply to Orlen (msg # 203):

why are you killing the poor plant?
Orlen
player, 54 posts
Rock Gnome Rogue-Ranger
19/32 HP
Thu 5 Mar 2020
at 03:53
  • msg #205

Re: ABILITY SCORES

Well it's trying to kill us
DM Neogi
GM, 66 posts
Evil space spider
Thu 5 Mar 2020
at 04:09
  • msg #206

Re: ABILITY SCORES

The plant isn't doing a very good job of killing you all either! This could be a long battle.
Shino
player, 16 posts
Thu 5 Mar 2020
at 06:50
  • msg #207

Re: ABILITY SCORES

but, do you NEED to kill the poor plant?
(i swear im just playing with you)
DM Neogi
GM, 70 posts
Evil space spider
Thu 5 Mar 2020
at 07:31
  • msg #208

Re: ABILITY SCORES

Think of how it must taste? Your party could have rations for months if the plant is properly pickled.
Shino
player, 17 posts
Thu 5 Mar 2020
at 07:37
  • msg #209

Re: ABILITY SCORES

In reply to DM Neogi (msg # 208):

lol, sauteed man eating plant? anyone?

nevermind what its lived off of, its your meat now. or is that too much of a pun?
Theo Metuckle
player, 22 posts
Thu 5 Mar 2020
at 07:52
  • msg #210

Re: ABILITY SCORES

  I've played one 4th and one 5th ed game: 4th was just crap; 5th not so bad, but the magic item system really bugs me. I'll stick with 3.5.
  2nd was fine, with or without the Players Options add-ons.
Shino
player, 18 posts
Thu 5 Mar 2020
at 10:38
  • msg #211

Re: ABILITY SCORES

In reply to Theo Metuckle (msg # 210):

ive played several 5e society games.
Sir Jovius
player, 19 posts
Halfling Swashbuckler
AC 20 HP 33/33
Thu 5 Mar 2020
at 13:08
  • msg #212

Re: ABILITY SCORES

I'm still trying to figure out the magic system of 5th edition.   It reminds me of the old Basic amd 1st edition rules of "you just find some magic items"
Beagan WobbleCog
player, 82 posts
Forest gnome
Multitalented
Thu 5 Mar 2020
at 13:21
  • msg #213

Re: ABILITY SCORES

Clover:
Beagan WobbleCog:
Stuff.,.,


yeah, agree to disagree.
the above listed reasons are the biggest reasons why i don't use pathfinder when i run games.

it is always better to have more options then less

I have characters with 3 pages of skills because there is a difference between (craft basket weaving) and (craft rattan furniture), and (craft reed-boat)

just as there is a difference in general metal working and working with specific metals (gold/silver/copper/brass/iron/etc)


However there is such a thing as general or specialized knowledge and transferable skills
Craft /profession skills still allow you to pick as many options as you like:
So yes you can still pick all those options it just looks something like this
Craft (alchemy)
Craft ( armor)
Craft (poison)
Craft ( weapons)

Or maybe if it’s just a single point in three different ones
Profession (barber, soldier, sailor, herbalist)

No rule prevents you doing any of that

It is true a metallurgist may not actually know how to weld; and vice versa
DM Neogi
GM, 72 posts
Evil space spider
Fri 6 Mar 2020
at 01:09
  • msg #214

Re: ABILITY SCORES

quote:
I have characters with 3 pages of skills because there is a difference between (craft basket weaving) and (craft rattan furniture), and (craft reed-boat) <br> just as there is a difference in general metal working and working with specific metals (gold/silver/copper/brass/iron/etc)


I don't understand the need for most of the skills or how finely they are split. The game is supposed to be about adventurous events happening to adventurers who are out on an adventure so who cares about basket weaving or furniture making? Being able to make a boat could be useful but the other things don't seem to be worth anyone taking the time to record on their character sheet.

SPlit the metalworking into precious and practical metals and be done with it.
Clover
player, 71 posts
knowledge is power
power should be guarded
Fri 6 Mar 2020
at 01:23
  • msg #215

Re: ABILITY SCORES

re: the skill list character sheet

the GM at the time was playing with the idea of a (class-less) (level less) system where everything was a skill check.

there was no xp handed out just skill points so

will save...skill check

attack...skill check

ac...skill check

not my favorite system; but it was fun to have an infinite amount of options and the ability to invent new skills. it was an attempt to replicate (sword art online) where everything is skill based.
DM Neogi
GM, 73 posts
Evil space spider
Fri 6 Mar 2020
at 02:48
  • msg #216

Re: ABILITY SCORES

I usually prefer a game with a bunch of pick-and-choose skills rather than classes and levels but not with so many fine subdivisions and things not related to adventure and excitement. For example, the goldsmithing from earlier; to be a skilled goldsmith requires years of study and apprenticing along with a collection of expensive, delicate tools. I doubt someone would be able to have any real skill in that profession while also being a combat trained swordsman, wizard, priest of some god, etc.
Shino
player, 19 posts
Fri 6 Mar 2020
at 07:49
  • msg #217

Re: ABILITY SCORES

In reply to Clover (msg # 215):

that sounds like a decent system.

As for skills, ya. I agree. why does carpentry, wood working, chiseling, and boat making all need to be different?

Perhaps if one wants to insist on it, they could at least use an expanded synergy system. every related skill give s +2 or +3, up to like half the highest synergy skill.

That way if i want to make a bow but all I have is spear carving and boat making I can at least maybe get a +4 rather then a big fat 0.
this is why i tend to get things like jack of all trades. Just drop that and then comfortably focus on the important skills like stealth and perception... never have to worry again.

"ah, but do you have the skill"

"no, but fuck you cause i can roll anyways... and with a modifier"
Beagan WobbleCog
player, 83 posts
Forest gnome
Multitalented
Fri 6 Mar 2020
at 13:16
  • msg #218

Re: ABILITY SCORES

I think I get it!!!!!
So if I want to make boats, shields, axes, totems, bowls, holy symbols,  clothing, gear and have sailing, navigation and survival skills I would just put my ranks into:
Profession (Viking)

; )

I would let a person use profession solidier to make survival, healing, etc rolls
Probably just cap the difficulty of what can be done with it

So profession herbalist can make minor poisons, minor alchemy items, etc
This message was last edited by the player at 13:19, Fri 06 Mar 2020.
Clover
player, 72 posts
knowledge is power
power should be guarded
Fri 6 Mar 2020
at 14:20
  • msg #219

Re: ABILITY SCORES

It was fun but the dice mechanics were complicated.

But I don't want to distract from this game by discussion of it here.
Tydor Tenderwhyne
player, 24 posts
Strongheart Halfling
Conjurer
Sun 8 Mar 2020
at 12:32
  • msg #220

Re: ABILITY SCORES

Any chance for a community thread or maybe something I could post in like traveling to sell my goods with others outside the valley?
Shino
player, 20 posts
Sun 8 Mar 2020
at 17:50
  • msg #221

Re: ABILITY SCORES

Did someone die?
Orlen
player, 59 posts
Rock Gnome Rogue-Ranger
19/32 HP
Sun 8 Mar 2020
at 17:59
  • msg #222

Re: ABILITY SCORES

Not yet we finally killed that vine
Shino
player, 21 posts
Sun 8 Mar 2020
at 18:41
  • msg #223

Re: ABILITY SCORES

poor vine
Sir Jovius
player, 23 posts
Halfling Swashbuckler
AC 20 HP 33/33
Sun 8 Mar 2020
at 19:22
  • msg #224

Re: ABILITY SCORES

That's okay.   It was stalking us
Beagan WobbleCog
player, 85 posts
Forest gnome
Multitalented
Sun 8 Mar 2020
at 20:02
  • msg #225

Re: ABILITY SCORES

It’s just evil, not devine
Clover
player, 75 posts
knowledge is power
power should be guarded
Sun 8 Mar 2020
at 20:12
  • msg #226

Re: ABILITY SCORES

Orlen:
Not yet we finally killed that vine

did someone roll an appraise check to determine the vine's value
Orlen
player, 60 posts
Rock Gnome Rogue-Ranger
19/32 HP
Sun 8 Mar 2020
at 20:16
  • msg #227

Re: ABILITY SCORES

No but it's cut into some pieces...
Shino
player, 22 posts
Sun 8 Mar 2020
at 21:08
  • msg #228

Re: ABILITY SCORES

In reply to Orlen (msg # 227):

whos going to watch the vine?
Sir Jovius
player, 24 posts
Halfling Swashbuckler
AC 20 HP 33/33
Sun 8 Mar 2020
at 21:12
  • msg #229

Re: ABILITY SCORES

I keep wanting to Like all these comments
Beagan WobbleCog
player, 86 posts
Forest gnome
Multitalented
Sun 8 Mar 2020
at 22:08
  • msg #230

Re: ABILITY SCORES

Just a stroll through the vine yard
Shino
player, 23 posts
Mon 9 Mar 2020
at 01:27
  • msg #231

Re: ABILITY SCORES

hey guys, now that you killed my pet vine, how dare you, I'm building a mount now. Almost done and ready to take over for the late vine in stalking you folks.
Sir Jovius
player, 25 posts
Halfling Swashbuckler
AC 20 HP 33/33
Mon 9 Mar 2020
at 01:33
  • msg #232

Re: ABILITY SCORES

In reply to Shino (msg # 231):

Cool!  Send it on over!  We need the XP!  ;)
Shino
player, 24 posts
Mon 9 Mar 2020
at 02:14
  • msg #233

Re: ABILITY SCORES

In reply to Sir Jovius (msg # 232):

I would say its too stealthy for all that, but you guys literally killed a vine.
Beagan WobbleCog
player, 87 posts
Forest gnome
Multitalented
Mon 9 Mar 2020
at 12:28
  • msg #234

Re: ABILITY SCORES

Tastes like okra
DM Neogi
GM, 91 posts
Evil space spider
Sun 15 Mar 2020
at 14:34
  • msg #235

Re: ABILITY SCORES

Sorry, gang. A bunch of people at my work are under quarantine for Covid so I have been working lots of o.t. covering for them. Should have time and be awake to resume posting in a couple of days.
Beagan WobbleCog
player, 91 posts
Forest gnome
Multitalented
Sun 15 Mar 2020
at 14:39
  • msg #236

Re: ABILITY SCORES

Everyone gets this for sure.

Take care
Orlen
player, 66 posts
Rock Gnome Rogue-Ranger
13/32 HP
Sun 15 Mar 2020
at 15:03
  • msg #237

Re: ABILITY SCORES

It's cool thanks for letting us know, it's affecting everyone.
Shino
player, 25 posts
Sun 15 Mar 2020
at 21:36
  • msg #238

Re: ABILITY SCORES

literally, everyone...
Sir Jovius
player, 31 posts
Halfling Swashbuckler
AC 20 HP 33/21
Sun 15 Mar 2020
at 22:15
  • msg #239

Re: ABILITY SCORES

Take care of yourself, my friend.   We'll be here when you get back
DM Neogi
GM, 95 posts
Evil space spider
Wed 18 Mar 2020
at 07:18
  • msg #240

Re: ABILITY SCORES

Well, I have finished covering those nightshifts so I am awake again and back to posting. With this area of the world mostly shutdown I should have plenty of time to post.
Shino
player, 26 posts
Fri 20 Mar 2020
at 06:54
  • msg #241

Re: ABILITY SCORES

Should I post my sheet in char details, or in your pm's, to get your stamp of approval?
DM Neogi
GM, 99 posts
Evil space spider
Fri 20 Mar 2020
at 07:14
  • msg #242

Re: ABILITY SCORES

Sure. PM it. I'm almost positive it will be good-to-go! Now I just need to find a way to join you up with the parties...
Binx Quillfeather
player, 1 post
Forest Gnome
Abjurer
Sat 28 Mar 2020
at 05:00
  • msg #243

Re: ABILITY SCORES

Hi guys! I just accepted and am working on my character.
Orlen
player, 78 posts
Rock Gnome Rogue-Ranger
13/32 HP
Sat 28 Mar 2020
at 05:04
  • msg #244

Re: ABILITY SCORES

Welcome, good to have another gnome :)
Beagan WobbleCog
player, 97 posts
Forest gnome
Multitalented
Sun 29 Mar 2020
at 11:43
  • msg #245

Re: ABILITY SCORES

Awesome
Shino
player, 27 posts
Gnome
Ranger extraordinaire
Sun 29 Mar 2020
at 18:21
  • msg #246

Re: ABILITY SCORES

so, whats the plan
Beagan WobbleCog
player, 98 posts
Forest gnome
Multitalented
Sun 29 Mar 2020
at 18:25
  • msg #247

Re: ABILITY SCORES

Try and rescue at least one kid
Galeyn Onyxdawn
player, 37 posts
Mon 30 Mar 2020
at 12:34
  • msg #248

Re: ABILITY SCORES

Unfortunatly guys I am going to have to bow out of this game. Being a Nurse as well as the infection control expert in our unit, my time is busy, and it is not fair on you that my time can not be assured.

Sorry.
Orlen
player, 79 posts
Rock Gnome Rogue-Ranger
13/32 HP
Mon 30 Mar 2020
at 13:24
  • msg #249

Re: ABILITY SCORES

Oh sorry you can't stay, maybe the GM can work with you and bring you in when things are less crazy, thank you for all your work in the medical field. I know it's crazy now.
Galeyn Onyxdawn
player, 38 posts
Mon 30 Mar 2020
at 13:30
  • msg #250

Re: ABILITY SCORES

I would like that, but for now, I can't stick around.
Beagan WobbleCog
player, 99 posts
Forest gnome
Multitalented
Mon 30 Mar 2020
at 13:38
  • msg #251

Re: ABILITY SCORES

Understood
We await your return
Binx Quillfeather
player, 3 posts
Forest Gnome
Abjurer & Bookbinder
Mon 30 Mar 2020
at 15:35
  • msg #252

Re: ABILITY SCORES

Thank you for your service. Stay safe.
Sir Jovius
player, 41 posts
Halfling Swashbuckler
AC 20 HP 33/21
Mon 30 Mar 2020
at 15:55
  • msg #253

Re: ABILITY SCORES

Take care of yourself, my friend
DM Neogi
GM, 113 posts
Evil space spider
Mon 30 Mar 2020
at 22:26
  • msg #254

Re: ABILITY SCORES

No need to apologize! Your work is far more important than this game!

If you are willing and able to rejoin sometime in the future just let us know.
Galeyn Onyxdawn
player, 39 posts
Tue 31 Mar 2020
at 02:56
  • msg #255

Re: ABILITY SCORES

Thanks...i will
Orlen
player, 81 posts
Rock Gnome Rogue-Ranger
13/32 HP
Tue 31 Mar 2020
at 03:23
  • msg #256

Re: ABILITY SCORES

Maybe just be a ghost right now and when things settle down rejoin in full, that is leave your character etc up and just sits at the tavern or something :)
DM Neogi
GM, 116 posts
Evil space spider
Tue 31 Mar 2020
at 06:06
  • msg #257

Re: ABILITY SCORES

I seem to have lost my map files from earlier in the game. Will have to recreate them for you all.
Orlen
player, 82 posts
Rock Gnome Rogue-Ranger
13/32 HP
Tue 31 Mar 2020
at 11:22
  • msg #258

Re: ABILITY SCORES

I hate when that happens :(, it happens to us all though :)
Beagan WobbleCog
player, 101 posts
Forest gnome
Multitalented
Tue 31 Mar 2020
at 12:01
  • msg #259

Re: ABILITY SCORES

Noooo!
Nixif
player, 30 posts
Gnome
Ranger extraordinaire
Wed 1 Apr 2020
at 21:34
  • msg #260

Re: ABILITY SCORES

binx, I'm waiting on you
Binx Quillfeather
player, 5 posts
Forest Gnome
Abjurer & Bookbinder
Wed 1 Apr 2020
at 23:04
  • msg #261

Re: ABILITY SCORES

Sorry I don’t k ow how I missed those posts!
DM Neogi
GM, 118 posts
Evil space spider
Fri 3 Apr 2020
at 06:05
  • msg #262

Re: ABILITY SCORES

I updated the game maps.
Nixif
player, 32 posts
Gnome
Ranger extraordinaire
Fri 3 Apr 2020
at 06:27
  • msg #263

Re: ABILITY SCORES

Gm, wich way does the blood drag trail go? which path has the majority foot prints?

Which way did the large human prints go?

feel free to edit this information into the newcomers thread.
This message was last edited by the player at 06:28, Fri 03 Apr 2020.
Beagan WobbleCog
player, 105 posts
Forest gnome
Multitalented
Mon 13 Apr 2020
at 13:20
  • msg #264

Re: ABILITY SCORES

Since no one seems to know how Iaijutsu focus works
I am just going with using it to break the rock and free the kid
Nixif
player, 38 posts
Gnome
Ranger extraordinaire
Mon 13 Apr 2020
at 14:18
  • msg #265

Re: ABILITY SCORES

you arent in the same room as the boy, you all went into the hall and started talking.
if you look on the map, you will see the hall that goes east and west. the boy is in the room north of it.

also, as a note, iajutsu focus doesnt work any different for shattering or breaking things except to do more damage.

by the by, gm.
If Beagan insists on smashing the stone, which would also smash the part of the stone thats fuzed with the boy... thus shattering part of the boy...

Nixif is going to just stop and back off... having no part in that.
This message was last edited by the player at 06:33, Tue 14 Apr 2020.
Beagan WobbleCog
player, 108 posts
Forest gnome
Multitalented
Thu 16 Apr 2020
at 16:22
  • msg #266

Re: ABILITY SCORES

Nice map
Nixif
player, 42 posts
Gnome
Ranger extraordinaire
Thu 16 Apr 2020
at 17:06
  • msg #267

Re: ABILITY SCORES

Thank you. it seems to not like such long, repetitive tables, but I figured out a way to make it work. I love maps
Nixif
player, 43 posts
Gnome
Ranger extraordinaire
Thu 16 Apr 2020
at 17:14
  • msg #268

Re: ABILITY SCORES

also, replying to gm's ooc question here so that the ic thread can move forward without more ooc clutter ^-^


|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|
|0|0|0|0|0|0|0|0|0|0|0||0|0|0|0|0|0|0|
|0|0|0|0|0|0|0|0|0||||||||0|0|0|
|0|0|0|0|0|0|0|0|0||||||||0|0|0|
|0|0|0|0|0|0|0|0|0||||||||||0|
|0|0|0|0|0|0|0|0|0||||||||0|0|0|
|0|0|0|0|0|0|0|0|0|||||||Be|Bo|0|o|
|0|0|0|0|0|0|0|0|0||||||||0|0|0|
|0|0|0|0|0|0|0|0|ni|||||o|0|0|o|0|0|
|0|0|0|0|0|0|0|0||||||o|0|0|o|0|0|
||||||||||||||o|0|0|o|0|0|
|0|0||0|o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
|0|0||0|o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
|0|0||0|o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
|0|0||0|o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
|0|0||0|o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
||||||||||ba|ba|
||||bi||||||ba|ba|
||jo|||Th||||||
|Or||||||||||
|||||||||||
|0|0||0|o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
|0|0||0|o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
|0|0||0|o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
|0||||o|0|0|0|0|0|0|0|o|0|0|o|0|0|x|
||||||0|0|0|0|0|0|0|o|0|0|o|0|0|x|

the above is the code for the map.

I used rpol's table script because it breaks things down into cells (like excel) and if you keep the content small then it can easily represent the 5 foot square grids.

As mentioned in the previous post, it seems to stop registering repetitive txt in the same row so if you want a bigger map then you will need to add more symbols for walls and barriers.... however, this is perfect for wilderness because you want to distinguish tress from bushes anyways.

If you JUST want marcheing oder without a map, a 5 by 5 grid can work too. (though, sometimes eccentric scouts, like myself, like to be something like 15 or 30 feet ahead of the part and that may need something like a 5 by 9 (or 9 by 5) grid. rude ass me's.

  x   
 xxx  
xxxxxx
 xxx  
  x   


|||x||||
||x|x|x|||
|x|x|x|x|x|x|
||x|x|x|||
|||x||||

something the map shows, though, is that the rows seem to extend to match the top row. so a clever lazy mapper could avoid making half the map in code but yet have it come out right

xxxxxx++++++
 xxx        
xxxxx       
 xxx        
xxxxx       

|x|x|x|x|x|x|+|+|+|+|+|+|
||x|x|x|||
|x|x|x|x|x|
||x|x|x|||
|x|x|x|x|x|x|+|+|+|+|+|+|
This message was last edited by the player at 17:21, Thu 16 Apr 2020.
DM Neogi
GM, 137 posts
Evil space spider
Sun 26 Apr 2020
at 08:32
  • msg #269

Re: ABILITY SCORES

quote:
"ok hammer boy, your up."


Where's the thumbs up emoji in rpol?
Nixif
player, 54 posts
Gnome
Ranger extraordinaire
Wed 29 Apr 2020
at 20:33
  • msg #270

Re: ABILITY SCORES

Wouldnt we have to roll initiative and enter into rounds the moment Clover tried using something to effect the rock/stone creature?

I dont mean to mess with anything but I feel like that was kind of a lot done there. Also, never heard of an ability that lets you talk things out of existence, could someone link me to what Clover is using?
Beagan WobbleCog
player, 114 posts
Forest gnome
Multitalented
Wed 29 Apr 2020
at 20:37
  • msg #271

Re: ABILITY SCORES

True naming
True speaking
I think
Clover
player, 90 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Wed 29 Apr 2020
at 20:47
  • msg #272

Re: ABILITY SCORES

Beagan WobbleCog:
True naming
True speaking
I think

Yes...a word of nurturing utterance grants a fast heal

While the reverse does damage

The exact phrasing of the reverse states that it speaks a small piece of the creature out of existance.

Whether the pieces is the nose is the piece the goes is not under Clover's control...but a 22 intimidate proves that clover believes he can do it.

reversed utterance of word of nurturing, minor:
You unmake a portion of the creature's being as you utter the reverse of the life giving words. You deal 2d6 damage to the subject. If you concentrate for 1 round (a standard action) and the target remains I. Range (60ft) you deal another 2d6 damage at the end of your next turn

This message was last edited by the player at 23:16, Wed 29 Apr 2020.
Nixif
player, 55 posts
Gnome
Ranger extraordinaire
Wed 29 Apr 2020
at 22:44
  • msg #273

Re: ABILITY SCORES

ah, nice flavoring. I've never seen this sort of thing in play before and may actually try to use it in the future as the minor versions (gained from feats) seem like a great alternative to spell casting. It doesnt seem to scale too well but the utility words (and healing words) dont seem to need to scale (it seems to me they can be used over and over again).
Nixif
player, 56 posts
Gnome
Ranger extraordinaire
Thu 30 Apr 2020
at 19:58
  • msg #274

Re: ABILITY SCORES

I too kept getting 404 and 502 error messages saying bad gateway and such.

I fought through them though (I'm stubborn).
Beagan WobbleCog
player, 115 posts
Forest gnome
Multitalented
Thu 30 Apr 2020
at 23:14
  • msg #275

Re: ABILITY SCORES

Yes I too have been getting those error messages
Binx Quillfeather
player, 20 posts
Forest Gnome
Abjurer & Bookbinder
Fri 1 May 2020
at 01:23
  • msg #276

Re: ABILITY SCORES

I thought it was just me! I could get to the main screen, but then when I would go to a game there was an error.
Sir Jovius
player, 52 posts
Halfling Swashbuckler
AC 20 HP 33/21
Fri 1 May 2020
at 01:24
  • msg #277

Re: ABILITY SCORES

I've been having that error for a while now as well
  Very frustrating
Orlen
player, 99 posts
Rock Gnome Rogue-Ranger
13/32 HP
Fri 1 May 2020
at 01:48
  • msg #278

Re: ABILITY SCORES

Yep last few days very frustrating....
Nixif
player, 58 posts
Gnome
Ranger extraordinaire
Tue 5 May 2020
at 08:24
  • msg #279

Re: ABILITY SCORES

are we not doing initiative?
DM Neogi
GM, 146 posts
Evil space spider
Tue 5 May 2020
at 21:44
  • msg #280

Re: ABILITY SCORES

Since they are in missile range and have no ranged weapons, the party can do what they want for the first round.
Clover
player, 91 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Wed 6 May 2020
at 00:02
  • msg #281

Re: ABILITY SCORES

Well since my threat took effect that is my action for the first round.

And since it took effect then that confirms that the unmoving "statue" is infact a living creature with a 100% certainty, this is known because the reverse utterance only affects living creatures.
DM Neogi
GM, 151 posts
Evil space spider
Sun 10 May 2020
at 23:57
  • msg #282

Re: ABILITY SCORES

Sorry, had a lot of stuff come up in rl. Will get back to posting soon.
DM Neogi
GM, 153 posts
Evil space spider
Tue 12 May 2020
at 23:53
  • msg #283

Re: ABILITY SCORES

Put up a map for the battle. Green 's''s are the skeletons.
Nixif
player, 64 posts
Gnome
Ranger extraordinaire
Wed 13 May 2020
at 16:19
  • msg #284

Re: ABILITY SCORES

lol, clover trying to get hit. lok
DM Neogi
GM, 154 posts
Evil space spider
Thu 14 May 2020
at 09:19
  • msg #285

Re: ABILITY SCORES

Can you all see the updated map?
Nixif
player, 65 posts
Gnome
Ranger extraordinaire
Thu 14 May 2020
at 18:36
  • msg #286

Re: ABILITY SCORES

Two things, first.... So none of the skeletons have been defeated? Do the look badly damaged at least?

Two, if we aren't breaking from combat, why are we rerolling initiative?

I'm going to also make some rolls for these skeles. I didn't see how they spawned so I can't roll for that but something feels off.
DM Neogi
GM, 157 posts
Evil space spider
Thu 14 May 2020
at 22:37
  • msg #287

Re: ABILITY SCORES

Sorry, did |I get editions mixed up? Do we roll new init every round? If you'd rather not I don't mind.

These are big skeletons, larger than human. Some are damaged but it can be hard to tell in the dim light with everyone moving around and fighting and what not.
Sir Jovius
player, 56 posts
Halfling Swashbuckler
AC 20 HP 33/21
Thu 14 May 2020
at 22:39
  • msg #288

Re: ABILITY SCORES

I can do it either way.  I was also thinking that the first initiative lasts until the end of combat, but it's all good
Nixif
player, 66 posts
Gnome
Ranger extraordinaire
Fri 15 May 2020
at 03:58
  • msg #289

Re: ABILITY SCORES

Ah, that does make a difference if they are large skeletons. In the future, please include that detail.

If you prefer, requiring a perception check would be fair... but Since size is kind of an obvious thing then I would then appreciate a call for a perception check because I dont think I'd guess to check their size.

As a note, I am in no way upset. I was just shocked and now I am presenting ways I would prefer it be handled in the future.

Also:
quote:
Initiative
Initiative Checks

At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).

If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.

DM Neogi
GM, 160 posts
Evil space spider
Fri 15 May 2020
at 07:24
  • msg #290

Re: ABILITY SCORES

quote:
From the bones spread about the place rise six large skeletons


quote:
Clover and Wellby together determine that there were a number of large humanoid creatures involved in the scuffle with the boys. The few distinct footprints show a booted foot larger than human


Not complaining, it is hard to remember all the details when we check in for only a few minutes every day or two. I'll try to remember to hit up the size and other details more often during a scene or adventure.
Clover
player, 96 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Fri 15 May 2020
at 18:01
  • msg #291

Re: ABILITY SCORES

DM Neogi:
quote:
From the bones spread about the place rise six large skeletons


quote:
Clover and Wellby together determine that there were a number of large humanoid creatures involved in the scuffle with the boys. The few distinct footprints show a booted foot larger than human


Not complaining, it is hard to remember all the details when we check in for only a few minutes every day or two. I'll try to remember to hit up the size and other details more often during a scene or adventure.



Well I have no excuse for having missed that...I check in 20x day.
Binx Quillfeather
player, 24 posts
Forest Gnome
Abjurer & Bookbinder
Fri 15 May 2020
at 19:40
  • msg #292

Re: ABILITY SCORES

Do I post another action?

Thanks
Nixif
player, 67 posts
Gnome
Ranger extraordinaire
Fri 15 May 2020
at 20:21
  • msg #293

Re: ABILITY SCORES

Clover:
DM Neogi:
quote:
From the bones spread about the place rise six large skeletons


quote:
Clover and Wellby together determine that there were a number of large humanoid creatures involved in the scuffle with the boys. The few distinct footprints show a booted foot larger than human


Not complaining, it is hard to remember all the details when we check in for only a few minutes every day or two. I'll try to remember to hit up the size and other details more often during a scene or adventure.



Well I have no excuse for having missed that...I check in 20x day.

Fails all around, Damn. sorry gm. Thanks for re presenting where you put it. my bad.
Clover
player, 97 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 16 May 2020
at 14:04
  • msg #294

Re: ABILITY SCORES

I think this stone demon is some sort of "weeping angel... because it has not moved while Clover have been staring at it, which could mean that it is just a statue and nothing more....BUT my utterances ONLY work on creatures (and animated objects) so since I am doing damage I am all the more compelled to ensure that Clover never looks away from the demon.

Someone needs to call "the doctor" I need a sonic screwdriver.
Beagan WobbleCog
player, 120 posts
Forest gnome
Multitalented
Sat 16 May 2020
at 14:31
  • msg #295

Re: ABILITY SCORES

Might be good info to share in character thread
If nothing else I can try to remove its head
Clover
player, 98 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 16 May 2020
at 15:37
  • msg #296

Re: ABILITY SCORES

Beagan WobbleCog:
Might be good info to share in character thread
If nothing else I can try to remove its head

I already did in message #131.

In character it was said abound 18-24 seconds since he did so... besides at the moment Clover "believes" he can handle the demon until the skeletons are dealt with.
Beagan WobbleCog
player, 121 posts
Forest gnome
Multitalented
Sat 16 May 2020
at 18:41
  • msg #297

Re: ABILITY SCORES

But weeping angels is plural

I rolled a knowledge check before but don’t know what I know about it
Nixif
player, 68 posts
Gnome
Ranger extraordinaire
Sun 17 May 2020
at 03:03
  • msg #298

Re: ABILITY SCORES

the gm could also be circumventing meta assumptions and just having the damage slowly make a statue disappear?
(unlikely)


or it could be some weird possession thing, or maybe the stone itself is like living metal but instead is living stone.

You could probably do rolls though to determine, true speech is a natural phenomenon? maybe knowledge nature?
Just some thoughts though.

I plan to post my actions in a little.
DM Neogi
GM, 162 posts
Evil space spider
Tue 19 May 2020
at 21:58
  • msg #299

Re: ABILITY SCORES

Sorry, life got in the way this weekend. Back to it now...
Nixif
player, 71 posts
Gnome
Ranger extraordinaire
Thu 21 May 2020
at 00:16
  • msg #300

Re: ABILITY SCORES

I intend to cast grease, I need to know the exact locations of everything I can hit the skeletons but not binx. Gm, can you update the map real quick? or use the table map I made earlier to show me where the hallway skeletons are? (the hallway skeletons are really the only things I need to know the exacts for).
DM Neogi
GM, 165 posts
Evil space spider
Thu 21 May 2020
at 07:44
  • msg #301

Re: ABILITY SCORES

There are three skeletons in the hallway more-or-less right below the bat. No PCs with them at the moment but Theo is going down to meet them. Maybe call him off?

In the room are six skeletons all jumbled up with the PCs. One for each of them except for Clover who has attracted two.
Nixif
player, 72 posts
Gnome
Ranger extraordinaire
Thu 21 May 2020
at 13:00
  • msg #302

Re: ABILITY SCORES

the skeles are large sized, right? I can get them but leave room for theo to attack them. I just need to know squares. I'll post it later today
Theo Metuckle
player, 46 posts
Thu 21 May 2020
at 14:03
  • msg #303

Re: ABILITY SCORES

  Don't worry about leaving room for Theo: If there's grease, he just won't come down. He's not going to be meleeing with them: It'll be Concentration checks to cast defensively, which he'll probably fail.
DM Neogi
GM, 166 posts
Evil space spider
Sat 23 May 2020
at 09:43
  • msg #304

Re: ABILITY SCORES

Sounds good, T!
Nixif
player, 75 posts
Gnome
Ranger extraordinaire
Sat 30 May 2020
at 17:58
  • msg #305

Re: ABILITY SCORES

Nixif was going to try to light the grease on fire, not move over into melee. Nevermind he gets a ranged attack and a 20 foot range melee attack. Furthermore, hes been saying how we need an exit. I would prefer it be changed that at least he doesnt move and does that 6 damage to one of the greased skeles.
Orlen
player, 109 posts
Rock Gnome Rogue-Ranger
13/32 HP
Sun 31 May 2020
at 14:45
  • msg #306

Re: ABILITY SCORES

I think the DM is applying the DR to my attacks :(, when I'm using a weapon that would bypass it :( (unless something wonky with these skeletons)

I also keep wondering how someone using a rapier is killing them so easily as that would have the DR applied to it....

I think this encounter might be a wee bit hard for our party and we are surrounded so not much way to retreat...
DM Neogi
GM, 174 posts
Evil space spider
Tue 2 Jun 2020
at 08:18
  • msg #307

Re: ABILITY SCORES

Nixif: Grease isn't flammable. Nothing in the rules says anything about being able to do that and it would be too powerful for a 1st level spell. As an example, Web has rules for setting it on fire so by not having something similar in the Grease description I'd have to say that it can't be ignited.

Orlen: I'm still trying to 'calibrate' your characters. Almost all of you have great AC but inflict useless damage! Part of the gnome & halfling setting, I guess. And the person who started all this and wanted a g&h game never actually joined in so I'm up for loosening that rule for when a few of your PCs get killed and are being replaced.
Sir Jovius
player, 62 posts
Halfling Swashbuckler
AC 20 HP 33/17
Tue 2 Jun 2020
at 08:27
  • msg #308

Re: ABILITY SCORES

In reply to DM Neogi (msg # 307):

I'll admit that one of the reasons i picked Swashbuckler was for the extra damage. :)
Theo Metuckle
player, 49 posts
Tue 2 Jun 2020
at 08:59
  • msg #309

Re: ABILITY SCORES

 I blame the Dice Roller.
Clover
player, 102 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Tue 2 Jun 2020
at 15:53
  • msg #310

Re: ABILITY SCORES

https://dnd.arkalseif.info/spe...cendiary-slime--784/

There is a "version" of grease that is flammable

Complete mage pg.108
Binx Quillfeather
player, 29 posts
Forest Gnome
Abjurer & Bookbinder
Tue 2 Jun 2020
at 16:47
  • msg #311

Re: ABILITY SCORES

And here I was thinking we'd make it out alive and continue our happy little gnome life adventures!
Sir Jovius
player, 63 posts
Halfling Swashbuckler
AC 20 HP 33/17
Tue 2 Jun 2020
at 23:37
  • msg #312

Re: ABILITY SCORES

Honestly, I'm perfectly happy with a "short people" adventure.
Nixif
player, 76 posts
Gnome
Ranger extraordinaire
Wed 3 Jun 2020
at 02:32
  • msg #313

Re: ABILITY SCORES

Grease itself is flammable, as the spell grease makes grease it is dm fiat to allow it or not.

DND online has grease catch on fire.

also, if I dont get skipped again, I'll post in a few hours.
This message was last edited by the player at 02:34, Wed 03 June 2020.
Beagan WobbleCog
player, 124 posts
Forest gnome
Multitalented
Thu 4 Jun 2020
at 13:25
  • msg #314

Re: ABILITY SCORES

That was a weird thing about some spells being flammable in earlier editions
The ones I recall are grease and web (meaning specifically cause more damage when burned)

In my games I used to make it harder to ignite grease
No way
Flint & steel
Torch
Chance
Flaming oil (easy to do)

Did always
Alchemists Fire
Produce flame
Breath weapons (fire)
Any fire/flame spell.   Including flame blade
Orlen
player, 111 posts
Rock Gnome Rogue-Ranger
13/32 HP
Thu 4 Jun 2020
at 15:48
  • msg #315

Re: ABILITY SCORES

Sir Jovius:
Honestly, I'm perfectly happy with a "short people" adventure.


I'm for keeping it to short people :)
DM Neogi
GM, 177 posts
Evil space spider
Fri 5 Jun 2020
at 04:50
  • msg #316

Re: ABILITY SCORES

Grease lasts 1 round per caster level so it must be quite volatile (is that the word I want? Evaporates rapidly, I mean) so burning it must do little damage. And why think that a spell effect in a fantasy world will act the same as in our world?

Flame breath weapon would evaporate it instantaneously, same with other magical fires.

And if it does burn why assume it is hot enough to cause damage?
Sir Jovius
player, 64 posts
Halfling Swashbuckler
AC 20 HP 33/17
Fri 5 Jun 2020
at 05:30
  • msg #317

Re: ABILITY SCORES

In reply to DM Neogi (msg # 316):

Different DMs have different interpretations of the spell.  If you feel flaming Grease is a game breaker, it's your call
Nixif
player, 77 posts
Gnome
Ranger extraordinaire
Fri 5 Jun 2020
at 18:31
  • msg #318

Re: ABILITY SCORES

^^^
and because rpol requires text.
Binx Quillfeather
player, 30 posts
Forest Gnome
Abjurer & Bookbinder
Fri 5 Jun 2020
at 18:40
  • msg #319

Re: ABILITY SCORES

There is a lot of writing about this topic! So fascinating. Rulings are mixed. What is interesting is, I never took the title of that spell to be a noun, but a verb, to grease something.
Nixif
player, 79 posts
Gnome
Ranger extraordinaire
Fri 5 Jun 2020
at 18:42
  • msg #320

Re: ABILITY SCORES

Well, technically it is kinda a verb. but the word of the spell says it makes grease and thats where the conflict is bred from.
Clover
player, 104 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Fri 5 Jun 2020
at 20:13
  • msg #321

Re: ABILITY SCORES

Nixif:
Well, technically it is kinda a verb. but the word of the spell says it makes grease and thats where the conflict is bred from.

But the grease spell itself clears up that problem with its own description, when it says clearly that it is not flammable.

So spell level 1 "grease" is NOT flammable

Spell level 2 "incindiary slime" is like grease but IS flammable and it can be found in Complete Mage of 108.
Nixif
player, 80 posts
Gnome
Ranger extraordinaire
Fri 5 Jun 2020
at 23:16
  • msg #322

Re: ABILITY SCORES

It does not say that. Also, the topic was already ruled on, best not open debate on a closed topic
This message was last edited by the player at 23:32, Fri 05 June 2020.
DM Neogi
GM, 179 posts
Evil space spider
Fri 12 Jun 2020
at 08:08
  • msg #323

Re: ABILITY SCORES

Sorry to be away so long. I've been having tremendous difficulties with my lifestyle.
Orlen
player, 112 posts
Rock Gnome Rogue-Ranger
13/32 HP
Fri 12 Jun 2020
at 11:56
  • msg #324

Re: ABILITY SCORES

I'm sorry to hear that I hope and pray things improve for you.
Sir Jovius
player, 65 posts
Halfling Swashbuckler
AC 20 HP 33/17
Fri 12 Jun 2020
at 12:00
  • msg #325

Re: ABILITY SCORES

Take your time, my friend
Beagan WobbleCog
player, 125 posts
Forest gnome
Multitalented
Fri 12 Jun 2020
at 14:00
  • msg #326

Re: ABILITY SCORES

No worries
DM Neogi
GM, 181 posts
Evil space spider
Fri 12 Jun 2020
at 20:31
  • msg #327

Re: ABILITY SCORES

Nothing really bad just working from home with the wife and kid in the apartment and the quarantining business is wearing me out. Definitely minor issues compared to most.
Sir Jovius
player, 68 posts
Halfling Swashbuckler
AC 20 HP 33/17
Sun 14 Jun 2020
at 20:42
  • msg #328

Re: ABILITY SCORES

Nixif:
Nixif moved over to Sir Jovus, a gently glow formed about his hand and if he wasnt resisted then he would reach up and touch the swashbucklers shoulder... Healing him up to half his HP. "I cant help you the whole way, only most the way, but I can do this all day so if someone else has any more extensive healing then I can start it and they can finish it."



Nixif, i believe that i was already at half hit point.  Would your healing have any effect?
Nixif
player, 83 posts
Gnome
Ranger extraordinaire
Mon 15 Jun 2020
at 12:45
  • msg #329

Re: ABILITY SCORES

if you are already at half, no, lol.

but its best to assume I just go around healing everyone who spoke up to half hp.

orlen can probably heal you the rest of the way with his 2d6 thing. his is slower than mind though
Clover
player, 106 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Mon 15 Jun 2020
at 13:10
  • msg #330

Re: ABILITY SCORES

I could heal a max of 2 more if I rolled high on a truespeak check.

But my check DC is ...
...15+(2xecl)=23...
...7 uses of the utterance at a +2 DC per use = +14 to DC
...giving a final DC of 37 and at the moment if I roll a Nat 20 I can hit a 41 dc I have an second utterance that could allow me to use the first 2 more times so up to four uses of (fast heal 2, that lasts 5 rounds) speak up if you need a use of it.
Orlen
player, 116 posts
Rock Gnome Rogue-Ranger
13/32 HP
Mon 15 Jun 2020
at 17:43
  • msg #331

Re: ABILITY SCORES

I'm at less than half HP if Nixif wanted to heal me.
Nixif
player, 84 posts
Gnome
Ranger extraordinaire
Tue 16 Jun 2020
at 00:00
  • msg #332

Re: ABILITY SCORES

Consider yourself healed to half, orlen.

oh, truse speak has use limits? maybe it's not as good as I thought then. it doesnt look like it scales, and if it has limits on use... doesnt seem like it's actually all that powerful.
Clover
player, 107 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Tue 16 Jun 2020
at 01:26
  • msg #333

Re: ABILITY SCORES

Oh it has limits.

The DC increase (per utterance) by +2 every time it is used.

In the process of level up you can invest +1 skill point per level.

The base DC is 15+(2*CR) for enemy

The base DC is 15+(2*HD) for allies

The base DC is 15+(2*caster level) for magic items

Flat DC 25 for non magical items




But there are some things truenamer can do that no other spell casters can do.

But there are an overwhelming number of arguments that factually prove why the class is stacked against the player and becomes unplayably weak by lvl 7
DM Neogi
GM, 184 posts
Evil space spider
Tue 16 Jun 2020
at 08:48
  • msg #334

Re: ABILITY SCORES

I put the dungeon map as our main map for when you're ready to move on. You might have to leave this game by switching to the rpol main menu then come back to refresh the maps.
Nixif
player, 85 posts
Gnome
Ranger extraordinaire
Thu 18 Jun 2020
at 01:38
  • msg #335

Re: ABILITY SCORES

guys, we need to determine book keeping and where everything is all at health and healing wise.

For sures, everyone is at least at half hp, who else has healing they can spare and who else is healing?

I am not going to have my bat use it's tongue for the remainder of the dungeon, without healing, as it got dangerously close to being cut off.
but it can fight and do stuff without it's tongue so it doesnt NEED healing.

I took no damage, so I'm fine.

Who NEEDS healing above half to feel like they arent about to die?
Binx Quillfeather
player, 33 posts
Forest Gnome
Abjurer & Bookbinder
Thu 18 Jun 2020
at 03:11
  • msg #336

Re: ABILITY SCORES

I do not feel like I am about to die, a little over half HP. I can offer a potion of cure light wounds to anyone in need.
Clover
player, 108 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Thu 18 Jun 2020
at 12:50
  • msg #337

Re: ABILITY SCORES

I have 4 more uses of "healing" each will heal 10 points.

But on a separate but related note...(pending gm approval)...I could re-write as a healer, since as one of you pointed out there are limits (which I knew about) that hit sooner then I thought they would.
Beagan WobbleCog
player, 128 posts
Forest gnome
Multitalented
Thu 18 Jun 2020
at 14:45
  • msg #338

Re: ABILITY SCORES

I need some healing

I have some points in truespeak but I like some of the spells more than utterances

The improved mage armor bulwark of reality for example.

Instead of rewrite maybe just plan to prestige class or something
Orlen
player, 119 posts
Rock Gnome Rogue-Ranger
13/32 HP
Thu 18 Jun 2020
at 15:38
  • msg #339

Re: ABILITY SCORES

Nixif healed me to half

I have no healing of my own sorry
Clover
player, 109 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Thu 18 Jun 2020
at 19:25
  • msg #340

Re: ABILITY SCORES

Beagan WobbleCog:
I need some healing

How much do you need (in increments of 10) I can heal you for up to 40 points.
Beagan WobbleCog
player, 130 posts
Forest gnome
Multitalented
Thu 18 Jun 2020
at 20:17
  • msg #341

Re: ABILITY SCORES

Without going back through the thread I would say no more than 20 points
Clover
player, 110 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Thu 18 Jun 2020
at 20:37
  • msg #342

Re: ABILITY SCORES

Beagan WobbleCog:
Without going back through the thread I would say no more than 20 points

Consider it done, I will raise my truespeak DC buy an appropriate amount.
Nixif
player, 86 posts
Gnome
Ranger extraordinaire
Thu 18 Jun 2020
at 23:51
  • msg #343

Re: ABILITY SCORES

How does one get utterances and such? is it a feat per 'spell' or a skill point per? (like languages)

If it's not feat costly, I may pick up a little "I learned it from those two over there"
Orlen
player, 121 posts
Rock Gnome Rogue-Ranger
16/32 HP
Fri 19 Jun 2020
at 12:32
  • msg #344

Re: ABILITY SCORES

I'm at 16 hp
So I'd need 16 hp healing
Theo Metuckle
player, 54 posts
Fri 19 Jun 2020
at 13:06
  • msg #345

Re: ABILITY SCORES

  Theo has some healing, so will use a Lesser Vigor on Orlen, then he should be full.
This message was last edited by the player at 13:07, Fri 19 June 2020.
Orlen
player, 123 posts
Rock Gnome Rogue-Ranger
16/32 HP
Fri 19 Jun 2020
at 13:13
  • msg #346

Re: ABILITY SCORES

Between the potion Binx gave me (not sure what it is so need someone to roll for it) and Theo's efforts I should be good to go.
Nixif
player, 88 posts
Gnome
Ranger extraordinaire
Fri 19 Jun 2020
at 13:31
  • msg #347

Re: ABILITY SCORES

I cant believe I missed the chance to say this, "Half-life, anyone?"
Binx Quillfeather
player, 35 posts
Forest Gnome
Abjurer & Bookbinder
Fri 19 Jun 2020
at 15:18
  • msg #348

Re: ABILITY SCORES

Orlen, 1d8 +1.
Beagan WobbleCog
player, 131 posts
Forest gnome
Multitalented
Fri 19 Jun 2020
at 22:01
  • msg #349

Re: ABILITY SCORES

In reply to Nixif (msg # 343):

Not sure
I only have the true speak skill as a class skill because I am a factotum
And I put ranks in it

There are a number of feats related to it and several classes as well ...
Clover
player, 111 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Fri 19 Jun 2020
at 22:30
  • msg #350

Re: ABILITY SCORES

Nixif:
How does one get utterances and such? is it a feat per 'spell' or a skill point per? (like languages)

If it's not feat costly, I may pick up a little "I learned it from those two over there"

You can gain a "first level" one with a feat...but to use it you have to meet/exceed the same DC I do.

But that said there are some really useful ones. That would be useful to almost any class.

Freedom of movement for one round...aka Nat 20 an escape artist

+5 non type bonus to a single skill for 5 rounds.

Just to name a few.
Beagan WobbleCog
player, 132 posts
Forest gnome
Multitalented
Sat 20 Jun 2020
at 12:31
  • msg #351

Re: ABILITY SCORES

I may have to look into it also
As I can spend inspiration to add my level to the skill check letting me hit higher DCs when I really need to

Of course is an utterance better than skill tricks for situational purposes?
Clover
player, 112 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 20 Jun 2020
at 15:14
  • msg #352

Re: ABILITY SCORES

Beagan WobbleCog:
I may have to look into it also
As I can spend inspiration to add my level to the skill check letting me hit higher DCs when I really need to

Of course is an utterance better than skill tricks for situational purposes?

Skill tricks can be used once per combat encounter or...I believe...1 hr out of combat.

Utterances can be used repeatedly untill you can no longer meet the DC.

The DC increases by +2 each time it is used in a 24 hour period.

You can't have more then one "version" of the utterance in effect.

Utterances provoke AOOs unless you raise the DC by 5

Utterances are supernatural not spelllike

Utterances are subject to spell resistance unless you raise the DC by +5

If you raise the DC by 20 you can use use utterances in zone of silence of any caster level.
Nixif
player, 89 posts
Gnome
Ranger extraordinaire
Sun 21 Jun 2020
at 21:48
  • msg #353

Re: ABILITY SCORES

you said the grease evaporates rapidly, why would it impact anything?

I feel like tydor left the game, which I can understand you making this hard. or maybe they were an npc that is now no longer going to help. perhaps say that? it's better than us spinning our wheels.

not mad, and probably jumping the gun again.
DM Neogi
GM, 186 posts
Evil space spider
Mon 22 Jun 2020
at 03:08
  • msg #354

Re: ABILITY SCORES

The grease would ruin any footprints that could be tracked in the area it landed.

Tydor did leave the game but I wanted to find a reason for it. You all don't have to care if you don't want to. I mean, he will probably be in the complex somewhere and you are exploring the place anyway so the party will come across him at some point. Unless he ran away back to the surface.
Orlen
player, 125 posts
Rock Gnome Rogue-Ranger
16/32 HP
Mon 22 Jun 2020
at 03:23
  • msg #355

Re: ABILITY SCORES

I think it's great to have him disappear and be a storyhook :) rather than just having him disappear. Tydor was with us a while, and while we know his player left, our characters wouldn't know that and I think would be concerned about him.
Nixif
player, 90 posts
Gnome
Ranger extraordinaire
Mon 22 Jun 2020
at 03:29
  • msg #356

Re: ABILITY SCORES

DM Neogi:
The grease would ruin any footprints that could be tracked in the area it landed.


Thank you for explaining that.

Also, I agree and appreciate that he didnt just disapear into a void of nothing and you made it actually a thing that he disapeared
DM Neogi
GM, 187 posts
Evil space spider
Mon 22 Jun 2020
at 06:35
  • msg #357

Re: ABILITY SCORES

But vat ahppened to him could happen to any ov you! Bwa, Ha, Ha!

Or something like that.
Nixif
player, 93 posts
Gnome
Ranger extraordinaire
Fri 10 Jul 2020
at 00:08
  • msg #358

Re: ABILITY SCORES

sorry for my absence guys, im introverted and works been really busy lately.
DM Neogi
GM, 194 posts
Evil space spider
Sat 11 Jul 2020
at 11:49
  • msg #359

Re: ABILITY SCORES

No worries! There's no attendance taken and we are all busy. I've been sucked out of rpol and into real life for days or weeks at a time too.
Binx Quillfeather
player, 37 posts
Forest Gnome
Abjurer & Bookbinder
Fri 17 Jul 2020
at 23:58
  • msg #360

Re: ABILITY SCORES

Me too! Summer school started and it there is more to do, but it will pass.
Orlen
player, 135 posts
Rock Gnome Rogue-Ranger
16/32 HP
Fri 24 Jul 2020
at 09:22
  • msg #361

Re: ABILITY SCORES

keyboard has broke having to use onscreen one very slow
Beagan WobbleCog
player, 141 posts
Forest gnome
Multitalented
Fri 24 Jul 2020
at 13:03
  • msg #362

Re: ABILITY SCORES

I feel your pain
Orlen
player, 136 posts
Rock Gnome Rogue-Ranger
16/32 HP
Mon 27 Jul 2020
at 22:21
  • msg #363

Re: ABILITY SCORES

just got a new keyboard will try to catch up tomorrow
Beagan WobbleCog
player, 143 posts
Forest gnome
Multitalented
Tue 28 Jul 2020
at 01:34
  • msg #364

Re: ABILITY SCORES

great news!  Hopefully we can get rolling again.
Nixif
player, 95 posts
Gnome
Ranger extraordinaire
Wed 29 Jul 2020
at 06:06
  • msg #365

Re: ABILITY SCORES

wait, orlen, are you also aisent in rites and privilege, adventure and scribbilage?
Orlen
player, 137 posts
Rock Gnome Rogue-Ranger
16/32 HP
Thu 30 Jul 2020
at 11:45
  • msg #366

Re: ABILITY SCORES

yes
DM Neogi
GM, 203 posts
Evil space spider
Mon 24 Aug 2020
at 04:19
  • msg #367

Re: ABILITY SCORES

Sorry, was busy for a while then when I tried to get back the site was down all weekend.
Sir Jovius
player, 83 posts
Halfling Swashbuckler
AC 20 HP 33/17
Mon 24 Aug 2020
at 04:42
  • msg #368

Re: ABILITY SCORES

It was a scary time for all of us.   :)
Beagan WobbleCog
player, 151 posts
Forest gnome
Multitalented
Mon 24 Aug 2020
at 12:08
  • msg #369

Re: ABILITY SCORES

I was afraid too
DM Neogi
GM, 205 posts
Evil space spider
Mon 24 Aug 2020
at 18:38
  • msg #370

Re: ABILITY SCORES

It happens once a year or so. Server maintenance, I assume.
Orlen
player, 142 posts
Rock Gnome Rogue-Ranger
16/32 HP
Thu 27 Aug 2020
at 02:09
  • msg #371

Re: ABILITY SCORES

It was good to be back
Beagan WobbleCog
player, 165 posts
Forest gnome
Multitalented
Thu 10 Sep 2020
at 01:34
  • msg #372

Re: ABILITY SCORES

Absolutely!
Orlen
player, 157 posts
Rock Gnome Rogue-Ranger
16/32 HP
Thu 1 Oct 2020
at 01:32
  • msg #373

Re: ABILITY SCORES

I was waiting for the others to weigh in :)
DM Neogi
GM, 223 posts
Evil space spider
Thu 1 Oct 2020
at 03:29
  • msg #374

Re: ABILITY SCORES

Me too! But then I thought everyone was waiting for me.
Beagan WobbleCog
player, 171 posts
Forest gnome
Multitalented
Sat 3 Oct 2020
at 12:07
  • msg #375

Re: ABILITY SCORES

Sorry I got a temporary busy span
Orlen
player, 158 posts
Rock Gnome Rogue-Ranger
16/32 HP
Sat 3 Oct 2020
at 13:57
  • msg #376

Re: ABILITY SCORES

It happens :)
Orlen
player, 162 posts
Rock Gnome Rogue-Ranger
16/32 HP
Fri 16 Oct 2020
at 13:59
  • msg #377

Re: ABILITY SCORES

What's the year in DR?

Is Myrkul still the god of the dead?
DM Neogi
GM, 229 posts
Evil space spider
Sat 17 Oct 2020
at 05:01
  • msg #378

Re: ABILITY SCORES

I assumed so! For this game's purposes let's have him still be active.
Beagan WobbleCog
player, 177 posts
Forest gnome
Multitalented
Sat 24 Oct 2020
at 14:57
  • msg #379

Re: ABILITY SCORES

Good plan
DM Neogi
GM, 231 posts
Evil space spider
Sat 24 Oct 2020
at 20:26
  • msg #380

Re: ABILITY SCORES

Sorry about the delay in posting. I wanted to have one post response to all the character's questions but I haven't been able to find the time this week.
Nixif
player, 96 posts
Gnome
Ranger extraordinaire
Sun 25 Oct 2020
at 03:29
  • msg #381

Re: ABILITY SCORES

I fell out for a bit, but things have largely settled now, I see my char and I are still in the game.

Was that a mistake or am I still in this game?
Theo Metuckle
player, 76 posts
Cleric/Warlock
Sun 25 Oct 2020
at 08:58
  • msg #382

Re: ABILITY SCORES

  Can anybody Detect Evil?
Beagan WobbleCog
player, 178 posts
Forest gnome
Multitalented
Sun 25 Oct 2020
at 12:40
  • msg #383

Re: ABILITY SCORES

Sir Jovis perhaps?
Sir Jovius
player, 100 posts
Halfling Swashbuckler
AC 20 HP 33/5
Sun 25 Oct 2020
at 17:28
  • msg #384

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 383):

I'm afraid not a warrior, not a Paladin. (Though it's not the first time I've caused that confusion)
Beagan WobbleCog
player, 179 posts
Forest gnome
Multitalented
Sun 25 Oct 2020
at 18:16
  • msg #385

Re: ABILITY SCORES

Thought you might have a level or 2 hidden away in your build ...
DM Neogi
GM, 232 posts
Evil space spider
Sun 25 Oct 2020
at 22:36
  • msg #386

Re: ABILITY SCORES

Nixif: yeah, of course you are still in! RL takes precidence over the game so no worries.
Orlen
player, 164 posts
Rock Gnome Rogue-Ranger
16/32 HP
Mon 26 Oct 2020
at 19:58
  • msg #387

Re: ABILITY SCORES

Nope can't detect evil :(
Beagan WobbleCog
player, 181 posts
Forest gnome
Multitalented
Wed 28 Oct 2020
at 13:11
  • msg #388

Re: ABILITY SCORES

As a factotum I can eventually do lots of things but that’s not one of them
Nixif
player, 97 posts
Gnome
Ranger extraordinaire
Thu 29 Oct 2020
at 22:01
  • msg #389

Re: ABILITY SCORES

how best should I re emerge?
Beagan WobbleCog
player, 182 posts
Forest gnome
Multitalented
Thu 29 Oct 2020
at 23:33
  • msg #390

Re: ABILITY SCORES

As if you have been watching and waiting
Orlen
player, 166 posts
Rock Gnome Rogue-Ranger
16/32 HP
Fri 30 Oct 2020
at 16:42
  • msg #391

Re: ABILITY SCORES

Yeah just post like you've been with us or behind us all along :)
DM Neogi
GM, 236 posts
Evil space spider
Sat 31 Oct 2020
at 05:43
  • msg #392

Re: ABILITY SCORES

Nix, you can jump back at anytime. I was just assuming your character was hanging, or should I say, flying around. Or maybe on the surface dealing with something-or-another and has just come back down and followed the sound of the party's progress.
Beagan WobbleCog
player, 188 posts
Forest gnome
Multitalented
Sat 21 Nov 2020
at 13:29
  • msg #393

Re: ABILITY SCORES

What happened?
Orlen
player, 172 posts
Rock Gnome Rogue-Ranger
16/32 HP
Sat 21 Nov 2020
at 13:41
  • msg #394

Re: ABILITY SCORES

I didn't realize he wasn't with us, I guess RL got in the way of him posting for a bit :)
DM Neogi
GM, 242 posts
Evil space spider
Wed 25 Nov 2020
at 04:59
  • msg #395

Re: ABILITY SCORES

Real life is always getting in the way of gaming. Which is as it should be! That's why I will always let lapsed players back in the game if they want to return. Although it might require some retconning or something to restore these erstwhile comrades now zombie things in this battle!
DM Neogi
GM, 244 posts
Evil space spider
Mon 21 Dec 2020
at 17:32
  • msg #396

Re: ABILITY SCORES

Damn, even for me this was a long break from the game. Sorry, things have been out of control this month but do seem to be settling down. Any of you still around and willing to continue the game?
Clover
player, 121 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Mon 21 Dec 2020
at 19:29
  • msg #397

Re: ABILITY SCORES

i am still here, but to say i am a bit lost by the last plot turn. well that would be accurate.
Theo Metuckle
player, 80 posts
Cleric/Warlock
Mon 21 Dec 2020
at 20:59
  • msg #398

Re: ABILITY SCORES

  Let's see what emerges from the weirdness. . .
Orlen
player, 174 posts
Rock Gnome Rogue-Ranger
11/32 HP
Tue 22 Dec 2020
at 03:41
  • msg #399

Re: ABILITY SCORES

I'm where and still ready but this will be a tough battle it seems :), just waiting results.
Beagan WobbleCog
player, 190 posts
Forest gnome
Multitalented
Tue 22 Dec 2020
at 14:11
  • msg #400

Re: ABILITY SCORES

Still here
Sir Jovius
player, 107 posts
Halfling Swashbuckler
AC 20 HP 33/10
Wed 23 Dec 2020
at 02:13
  • msg #401

Re: ABILITY SCORES

I'm still here.  For how long, who knows?  :)
DM Neogi
GM, 245 posts
Evil space spider
Sun 27 Dec 2020
at 07:39
  • msg #402

Re: ABILITY SCORES

Great, we can continue. Sorry, I posted about being back then Christmas stuff got in the way.
Theo Metuckle
player, 81 posts
Cleric/Warlock
Sun 27 Dec 2020
at 13:02
  • msg #403

Re: ABILITY SCORES

  What sort of wings has it got? Feathers or skin?
DM Neogi
GM, 247 posts
Evil space spider
Wed 30 Dec 2020
at 06:35
  • msg #404

Re: ABILITY SCORES

hah! I figured someone would ask that after a submitted the post. Feathered wings.
Orlen
player, 176 posts
Rock Gnome Rogue-Ranger
11/32 HP
Wed 30 Dec 2020
at 15:42
  • msg #405

Re: ABILITY SCORES

Anymore enemies around Orlen or is it safe to stand up :)
Clover
player, 131 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Fri 2 Apr 2021
at 01:50
  • msg #406

Re: ABILITY SCORES

I don't want any confusion...the any mug does not exist in game. It is a homebrew and wiki item.

I manifested it out of thin air and imagination to try and get the game moving again.

We are playing a child's tea party with an imaginary item... inside of an imaginary game.

So IF the gm does not ban-hammer the item...clover has no claim on it... even though he would very much want it.
Beagan WobbleCog
player, 200 posts
Forest gnome
Multitalented
Fri 2 Apr 2021
at 02:24
  • msg #407

Re: ABILITY SCORES

The April fool’s color scheme causes me pain....

I thought that might be the case!
Clover
player, 132 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Fri 2 Apr 2021
at 03:17
  • msg #408

Re: ABILITY SCORES

https://dnd-wiki.org/wiki/AnyMug_(3.5e_Equipment)

lanp oil

any shade of ink

mercury (quick silver)

swamp water

sea water

sweat from a giant's armpit

honey

interier latex paint

"that perfect shade" of wood stain


...some of which are worth quite a bit when sold
This message was last edited by the player at 03:23, Fri 02 Apr 2021.
Sir Jovius
player, 116 posts
Halfling Swashbuckler
AC 20 HP 33/21
Fri 2 Apr 2021
at 12:04
  • msg #409

Re: ABILITY SCORES

We're never too old for some make believe!  :)
Beagan WobbleCog
player, 201 posts
Forest gnome
Multitalented
Fri 2 Apr 2021
at 14:24
  • msg #410

Re: ABILITY SCORES

Add tie dye and I’m in!
Clover
player, 133 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 3 Apr 2021
at 23:31
  • msg #411

Re: ABILITY SCORES

Beagan WobbleCog:
Add tie dye and I’m in!

it does anything you want it to.
Beagan WobbleCog
player, 202 posts
Forest gnome
Multitalented
Sun 4 Apr 2021
at 13:34
  • msg #412

Re: ABILITY SCORES

“No we will be able to infiltrate the cult of the Grateful Dead...”
Clover
player, 134 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Mon 5 Apr 2021
at 13:15
  • msg #413

Re: ABILITY SCORES

Yes the vampire race are a type of dead that would be grateful for this mug.

Fresh blood is not magical so a clan of vampires could live peacefully in a city and no mystery murder would attract attention to them.

They shall be the night police and keep the city safe.
Clover
player, 135 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Thu 6 May 2021
at 20:04
  • msg #414

Re: ABILITY SCORES

still bumping around in the dark over here
Sir Jovius
player, 117 posts
Halfling Swashbuckler
AC 20 HP 33/21
Thu 6 May 2021
at 23:27
  • msg #415

Re: ABILITY SCORES

Just enjoying a nice walk.   :)
Theo Metuckle
player, 87 posts
Cleric/Warlock
Fri 7 May 2021
at 07:40
  • msg #416

Re: ABILITY SCORES

  Just chillin' zapping things with eldritch blasts; stones, flies, that sort of thing.
Beagan WobbleCog
player, 203 posts
Forest gnome
Multitalented
Fri 7 May 2021
at 11:29
  • msg #417

Re: ABILITY SCORES

Still trying to get my facts straight...
Sir Jovius
player, 118 posts
Halfling Swashbuckler
AC 20 HP 33/21
Fri 7 May 2021
at 22:47
  • msg #418

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 417):

*smiles*  i wouldn't bother, friend.  As soon as we get them sorted, those pesky facts will scatter into disarray once more
Beagan WobbleCog
player, 204 posts
Forest gnome
Multitalented
Tue 11 May 2021
at 13:53
  • msg #419

Re: ABILITY SCORES

“Another stout, I do not mean fresh blood from a stout halfling...”
Clover
player, 136 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Tue 11 May 2021
at 14:56
  • msg #420

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 419):

I prefer a good cup of tea
Clover
player, 137 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Tue 20 Jul 2021
at 02:08
  • msg #421

Re: ABILITY SCORES

Clover pulls out a ring of three wishes, and wishes three times for this game to continue.
Sir Jovius
player, 119 posts
Halfling Swashbuckler
AC 20 HP 33/21
Tue 20 Jul 2021
at 03:16
  • msg #422

Re: ABILITY SCORES

Sir Jovius echoes that wish, wishing upon a star, a rainbow, and a nearby talking cricket
Clover
player, 138 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Tue 20 Jul 2021
at 04:18
  • msg #423

Re: ABILITY SCORES

If anyone has an opening in their proverbial dance card...I have a few games that need a few more players.

Pm if you would like more information.
Clover
player, 139 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Fri 1 Oct 2021
at 17:31
  • msg #424

Re: ABILITY SCORES

Clover:
Clover pulls out a ring of three wishes, and wishes three times for this game to continue.

Beagan WobbleCog
player, 205 posts
Forest gnome
Multitalented
Fri 1 Oct 2021
at 20:27
  • msg #425

Re: ABILITY SCORES

No signs of life here…
Quick CPR!!!!
Sir Jovius
player, 120 posts
Halfling Swashbuckler
AC 20 HP 33/21
Fri 1 Oct 2021
at 21:10
  • msg #426

Re: ABILITY SCORES

I'd settle for a necromancer,  I'll admit
Nixif
player, 98 posts
Gnome
Ranger extraordinaire
Sat 2 Oct 2021
at 05:34
  • msg #427

Re: ABILITY SCORES

you all dont give up XD
Sir Jovius
player, 121 posts
Halfling Swashbuckler
AC 20 HP 33/21
Sat 2 Oct 2021
at 05:45
  • msg #428

Re: ABILITY SCORES

In reply to Nixif (msg # 427):

Might as well.  Can't dance
Clover
player, 140 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 2 Oct 2021
at 15:04
  • msg #429

Re: ABILITY SCORES

Nixif:
you all dont give up XD

https://www.youtube.com/watch?v=xaazUgEKuVA
Nixif
player, 99 posts
Gnome
Ranger extraordinaire
Sat 2 Oct 2021
at 18:20
  • msg #430

Re: ABILITY SCORES

In reply to Clover (msg # 429):

im not going to be rick rolled, lol.

you know the rules, and so do i.

but really though. why do you guys care so much about bringing this game back. I've never seen players this persistent for continuing a game.
Clover
player, 141 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 2 Oct 2021
at 18:59
  • msg #431

Re: ABILITY SCORES

Nixif:
but really though. why do you guys care so much about bringing this game back. I've never seen players this persistent for continuing a game.


so few GMs run games where they allow truenamers at all, let alone allow them access to the game mechanics that allow them to see some measure of success..

so for me that is why.
This message was last updated by the player at 19:01, Sat 02 Oct 2021.
Sir Jovius
player, 122 posts
Halfling Swashbuckler
AC 20 HP 33/21
Sat 2 Oct 2021
at 22:02
  • msg #432

Re: ABILITY SCORES

I'll admit that my motivations are simpler.  I just like the character.
I'm in over a dozen other games, so it's not like the I'm pining for something to do.
But i enjoyed this one,  so I'll definitely chime in about it
Clover
player, 142 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 2 Oct 2021
at 22:50
  • msg #433

Re: ABILITY SCORES

Sir Jovius:
I'll admit that my motivations are simpler.  I just like the character.
I'm in over a dozen other games, so it's not like the I'm pining for something to do.
But i enjoyed this one,  so I'll definitely chime in about it

i am running 7, and playing in 7 more. but all of them have ground to a halt.

all 7 games i run are looking for more players and characters.
Sir Jovius
player, 123 posts
Halfling Swashbuckler
AC 20 HP 33/21
Sat 2 Oct 2021
at 23:03
  • msg #434

Re: ABILITY SCORES

In reply to Clover (msg # 433):

Depsite knowing it's probably a risky idea, I'm always on the lookout for more games, if all you're lacking is a player or two.


The games I'm running are full, or else I'd mention them as well
Clover
player, 143 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sat 2 Oct 2021
at 23:20
  • msg #435

Re: ABILITY SCORES

some of you have been invited before, or may already be in these games.



Nixif
player, 100 posts
Gnome
Ranger extraordinaire
Sun 3 Oct 2021
at 03:23
  • msg #436

Re: ABILITY SCORES

Jess is one of the gm's I refuse to play the games of. they have a bit of a screwed up sense of psychology that I find irreconcilable.
Clover
player, 144 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sun 3 Oct 2021
at 03:40
  • msg #437

Re: ABILITY SCORES

Nixif:
Jess is one of the gm's I refuse to play the games of. they have a bit of a screwed up sense of psychology that I find irreconcilable.


If you going to call me out like that at least give your fellow players context for your accusations.
This message was last edited by the player at 04:08, Sun 03 Oct 2021.
Nixif
player, 101 posts
Gnome
Ranger extraordinaire
Sun 3 Oct 2021
at 04:08
  • msg #438

Re: ABILITY SCORES

In reply to Clover (msg # 437):

thats not me, but this also suggests you are jess.

although, I do disagree with that idea. one can purchase slaves in a culture that believes in slavery and not be evil... even more so if they are purchasing the slaves with the express intent to give the slaves the best possible life the person can safely provide them in such a cultural environment.
Nixif
player, 102 posts
Gnome
Ranger extraordinaire
Sun 3 Oct 2021
at 04:27
  • msg #439

Re: ABILITY SCORES

What a distasteful edit. for anyone wondering why I am talking about slaves... jess here, aka clover, thought I was a player they had a debate with on whether buying slaves is evil or not. Jess stated they feel that buying a slave for ANY reason is evil, period. or, maybe not the EXACT words jess used but they did say buying a slave was just evil and something along the lines of for any reason.

and this also is another example of why i wont play games gm'ed by jess, they basically just gaslight'ed me right there. I dont really mind playing alongside someone like this, it doesnt matter in the end, but I wont put in time and effort where someone like this controls the fate of that time and effort.

and in case you try to edit again on me

Clover:
Nixif:
Jess is one of the gm's I refuse to play the games of. they have a bit of a screwed up sense of psychology that I find irreconcilable.


If you going to call me out like that at least give your fellow players context for your accusations.


by the way, you could have just pm'ed me, you could have even just left it alone. I didnt know YOU were jess until you said something about arguing with a player about slavery and the nuances of evil.

instead, you made things worse and reinforced my statement.
This message was last edited by the player at 04:29, Sun 03 Oct 2021.
Clover
player, 145 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Sun 3 Oct 2021
at 12:28
  • msg #440

Re: ABILITY SCORES

You make some very good points.

After looking into it, you are correct. I mistook you for someone else.

It was wrong of me to speak without double checking my information. If I had double checked I could have save you from needing to defend your self from my false accusations.

For my part in causing you harm, I apologize.
This message was last edited by the player at 22:08, Mon 04 Oct 2021.
Nixif
player, 103 posts
Gnome
Ranger extraordinaire
Sun 3 Oct 2021
at 18:35
  • msg #441

Re: ABILITY SCORES

oooh, I never knew it only deleted the message, not the post the message was in.

messy messy.
Beagan WobbleCog
player, 206 posts
Forest gnome
Multitalented
Mon 4 Oct 2021
at 02:36
  • msg #442

Re: ABILITY SCORES

That took a dark turn…
Beagan WobbleCog
player, 207 posts
Forest gnome
Multitalented
Thu 21 Oct 2021
at 18:52
  • msg #443

Re: ABILITY SCORES

Any ideas on this game coming back online?  I would like to see it happen.
Nixif
player, 104 posts
Gnome
Ranger extraordinaire
Thu 21 Oct 2021
at 23:07
  • msg #444

Re: ABILITY SCORES

joining the bump because why not.
Clover
player, 146 posts
15/15;20 t20 f16; 4/4/9
TS+21 15+(2x CR) +10 +5
Thu 21 Oct 2021
at 23:18
  • msg #445

Re: ABILITY SCORES

adding my name as well.
Sir Jovius
player, 124 posts
Halfling Swashbuckler
AC 20 HP 33/21
Thu 21 Oct 2021
at 23:21
  • msg #446

Re: ABILITY SCORES

The dm seems to be checking in, so I'll admit that I'm curious
Beagan WobbleCog
player, 208 posts
Forest gnome
Multitalented
Thu 21 Oct 2021
at 23:25
  • msg #447

Re: ABILITY SCORES

I have found myself without the time to be able to run a game currently.

I had thought about trying to find people to co-gm and run a whole series from start to finish.  Like everyone in the game is also a gm so that no one gets too much work on them.

I have done it once in a play by post game and it was ok, except when it was your turn you just went any direction you wanted, and then whoever took over next would have to go from where it ended.  But perhaps with something set, it would go easier.....
Sir Jovius
player, 125 posts
Halfling Swashbuckler
AC 20 HP 33/21
Thu 21 Oct 2021
at 23:45
  • msg #448

Re: ABILITY SCORES

I'm full up on dming at the moment, I'm afraid,  but it's not a bad idea
Nixif
player, 105 posts
Gnome
Ranger extraordinaire
Thu 21 Oct 2021
at 23:47
  • msg #449

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 447):

if you want to do a co gm thing, I have a game i've left on stanby, pathfinder, that if someone wanted to co gm on then I'd pick that game back up. I have 2 player s who have been loyally sitting in it too (and I think one of the players from here was, or maybe is, there as well.)
Beagan WobbleCog
player, 209 posts
Forest gnome
Multitalented
Fri 22 Oct 2021
at 00:25
  • msg #450

Re: ABILITY SCORES

That might be good are they in a known adventure path or something else?

Any chance the two players might be interested in rotating GM duties?

Maybe haul Sir J with us....
This message was last edited by the player at 00:26, Fri 22 Oct 2021.
Nixif
player, 106 posts
Gnome
Ranger extraordinaire
Fri 22 Oct 2021
at 00:50
  • msg #451

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 450):

no, its kind of sandbox, I have a custom map with a general plot and some side shit made out but its meant to be free flow. The big bad will become more and more of a problem until its dealt with (they can also serve the big bad if they really want) I made it so they have plenty of time before things get really hairy.
Sir Jovius
player, 126 posts
Halfling Swashbuckler
AC 20 HP 33/21
Fri 22 Oct 2021
at 01:18
  • msg #452

Re: ABILITY SCORES

I'm afraid my DM table is full at the moment, but I appreciate the invitation.
Nixif
player, 107 posts
Gnome
Ranger extraordinaire
Fri 22 Oct 2021
at 01:35
  • msg #453

Re: ABILITY SCORES

You can do gm'ing as well as play a char, the game is designed to allow player independence.
This message was last edited by the player at 01:38, Fri 22 Oct 2021.
Beagan WobbleCog
player, 210 posts
Forest gnome
Multitalented
Fri 22 Oct 2021
at 02:45
  • msg #454

Re: ABILITY SCORES

Sounds interesting
Nixif
player, 108 posts
Gnome
Ranger extraordinaire
Sun 24 Oct 2021
at 04:00
  • msg #455

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 450):

so, how about it?
Beagan WobbleCog
player, 211 posts
Forest gnome
Multitalented
Sun 24 Oct 2021
at 14:35
  • msg #456

Re: ABILITY SCORES

I should check it out I think
What is the game?
Nixif
player, 109 posts
Gnome
Ranger extraordinaire
Mon 25 Oct 2021
at 01:16
  • msg #457

Re: ABILITY SCORES

In reply to Beagan WobbleCog (msg # 456):

Of Rites & Privilage, Adventure & Scribbalage

link to another game
Nixif
player, 110 posts
Gnome
Ranger extraordinaire
Thu 11 Nov 2021
at 18:11
  • msg #458

Re: ABILITY SCORES

happy veterans day, from this veteran to you.
Beagan WobbleCog
player, 212 posts
Forest gnome
Multitalented
Thu 11 Nov 2021
at 21:00
  • msg #459

Re: ABILITY SCORES

Thank you for thanking me and a thanks to you for our service....
Nixif
player, 111 posts
Gnome
Ranger extraordinaire
Fri 4 Mar 2022
at 17:55
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