DM Neogi:
The second method is one I invented back in the 2ed days. Never seen anyone else use it. Although you lose 2 dice compared to the 4d6 method, you gain by being able to mix the dice pool into combinations you prefer. If you have never done it why not give it a couple of spins and see what kind of scores you get?
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quote:
rules as written state that str is applied to damage like with "thrown weapons"...but when it comes to the range...is it a thrown weapon with a max of 5 range increments (making the max range 250 ft, decent range) or is it classified in with the bows as a projectile weapon concerning range, using 10 range increments (making the range 500 ft, not unbelievable)
I would assume that to gain the strength bonus you would have to use the lower range. BUt if someone can find an official rule on it I will accept it.
Slings use the 10 range increment max and strength bonus applies up to maximum range.
Projectile Weapons
Light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, hand crossbows, and repeating crossbows are projectile weapons. Most projectile weapons require two hands to use (see specific weapon descriptions). A character gets no Strength bonus on damage rolls with a projectile weapon unless it’s a specially built composite shortbow, specially built composite longbow, or sling. If the character has a penalty for low Strength, apply it to damage rolls when he or she uses a bow or a sling