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Character Introductions.

Posted by DM NeogiFor group 0
DM Neogi
GM, 2 posts
Evil space spider
Sat 18 Jan 2020
at 23:13
  • msg #1

Character Introductions

For players to introduce their characters.
Beagan WobbleCog
player, 1 post
Sun 19 Jan 2020
at 00:22
  • msg #2

Character Introductions

Gnome factotum in the works here
This message was last updated by the player at 02:07, Sun 19 Jan 2020.
DM Neogi
GM, 3 posts
Evil space spider
Wed 22 Jan 2020
at 07:56
  • msg #3

Character Introductions

Will keep this on hold until we hear from the other proposed GM. If he doesn't post again before the end of the week we could try to get things rolling in here.
Beagan WobbleCog
player, 2 posts
Forest gnome
Multitalented
Wed 22 Jan 2020
at 13:10
  • msg #4

Character Introductions

Sounds good to me
Clover
player, 1 post
Thu 23 Jan 2020
at 22:57
  • msg #5

Character Introductions

halfling fighter here with aspirations of becoming a warsling sniper
Beagan WobbleCog
player, 3 posts
Forest gnome
Multitalented
Thu 23 Jan 2020
at 23:53
  • msg #6

Character Introductions

Which kind of halfling?
Clover
player, 3 posts
Fri 24 Jan 2020
at 00:03
  • msg #7

Re: Character Introductions

Beagan WobbleCog:
Which kind of halfling?

ordinary PHB halfling.

The tallfellow and deep version don't get the bonuses to jump, climb and move silently

i got the impression that weird is not something the group is going for, so i am keeping the build simple and letting the role play add the extra flavor.

but with the idea of a shared origin i would be open to a shared "thing"
Beagan WobbleCog
player, 5 posts
Forest gnome
Multitalented
Fri 24 Jan 2020
at 15:31
  • msg #8

Re: Character Introductions

I don’t think the forest gnomes are weird.  A little smaller than average, a bit less gregarious and more woodsy.
A good fit for the nymphs kiss feat at the start of things

The factotum class brings its own brand of weirdness.
Clover
player, 4 posts
Fri 24 Jan 2020
at 15:38
  • msg #9

Re: Character Introductions

By weird I was referring to something like building a halfling with elemental subtypes from unearthed arcana or some of the la+0 templates from books

Though the idea of a miniaturized halfling to be tiny would be interesting for a caster, because they could ride thier familiar as a mount.
Beagan WobbleCog
player, 6 posts
Forest gnome
Multitalented
Fri 24 Jan 2020
at 16:25
  • msg #10

Re: Character Introductions

“i will call him mini-mage!”

Where is everyone?
Clover
player, 5 posts
Fri 24 Jan 2020
at 16:41
  • msg #11

Re: Character Introductions

i am building my character sheet somewhere else because i still dont have a place to do it here.

but coming along well, just alot of coding to get things to line up neatly
Tydor Tenderwhyne
player, 6 posts
Strongheart Halfling
Conjurer
Sat 1 Feb 2020
at 00:59
  • msg #12

Re: Character Introductions

Started working on my guy on note paper will then do the sheet.

If we are 3rd level I must take Craft Wonderous Item so I can craft items more mundane like a self repairing traveling cloak and broom that sweeps up by magic to items more - potent. I am a creative player crafting new innovative items. Well some items are for selling to well off folks and some for personal use or trade to people who seek serious magic and offer things of value.
Beagan WobbleCog
player, 27 posts
Forest gnome
Multitalented
Sat 1 Feb 2020
at 01:27
  • msg #13

Re: Character Introductions

I can help!

My spellcasting as a factotum allows me any spell off the wizard/sorcerer list
My number of spells and spell level are major restrictions though
Right now only 0th and 1st level spells
Galeyn Onyxdawn
player, 9 posts
Sat 1 Feb 2020
at 05:04
  • msg #14

Re: Character Introductions

I've taken brew potion so I can make healing potions
Tydor Tenderwhyne
player, 7 posts
Strongheart Halfling
Conjurer
Sat 1 Feb 2020
at 12:04
  • msg #15

Re: Character Introductions

Anyone else taking a home I plan to have a nice warm hole with a front shop with excellent woodwork goods his take ten craft with masterwork tools is 22 if he really goes for a carefully done work taking twenty is 32. So well its good stuff. His sanctum is in back all arcane locked up. Then living space and food stuffs. Needs a woman's touch and little feet running about.

He should be a good catch being a wizard and craftsman of high quality.
Beagan WobbleCog
player, 28 posts
Forest gnome
Multitalented
Sat 1 Feb 2020
at 12:46
  • msg #16

Re: Character Introductions

I was planning on living in a tree with a wood nymph deep in the forest...
So no home in the normal sense, but forest gnomes are small even by gnome standards and a bit more fey-ish.

I travel for knowledge and to read books, I imagine some years ago I began coming to the village to make friends and learn new things
(Or help out here and there), and to bring in my improved pipe weed Or other requests, dried mushrooms, rare herbs, etc

Feats so far
Nymphs kiss
Trivial knowledge
Galeyn Onyxdawn
player, 11 posts
Sat 1 Feb 2020
at 21:56
  • msg #17

Re: Character Introductions

Being both a forest gnome and druid, if I had a house it would be on the edge of a village. She would come to town rarely for healing animals and sometimes people
Clover
player, 26 posts
Sat 1 Feb 2020
at 22:25
  • msg #18

Re: Character Introductions

Clover is quite physically weak and mentally strong so he would "live" at a library or the closest thing to one that is in the area. And would be prone to sleeping on whatever book he was studying late into the night.
Beagan WobbleCog
player, 32 posts
Forest gnome
Multitalented
Sun 2 Feb 2020
at 15:53
  • msg #19

Re: Character Introductions

Many of us are not super front line fighters or anything

But gnomes can 1/day speak with burrowing mammals so I think it might make sense that the non-fighter and non-ranger/druids might have a combat trained animal (or even a riding dog/pony); such as badgers, foxes, mongooses, etc

Or even other non-combative creatures, rats, ferrets, etc

I am planning on inclusion in my gear selection
This message was last edited by the player at 15:58, Sun 02 Feb 2020.
Clover
player, 28 posts
Sun 2 Feb 2020
at 17:05
  • msg #20

Re: Character Introductions

I have a "creature" but it is currently defensive. But it can become offense with some work.
Galeyn Onyxdawn
player, 12 posts
Sun 2 Feb 2020
at 20:14
  • msg #21

Re: Character Introductions

My companion can help.
Beagan WobbleCog
player, 34 posts
Forest gnome
Multitalented
Mon 3 Feb 2020
at 14:17
  • msg #22

Re: Character Introductions

I think I will keep myself limited to a nice riding dog for the start of the game.

I feel good about my skills; still a bit more to do on gearing up.
Tom_Gnome
player, 7 posts
Mon 3 Feb 2020
at 15:38
  • msg #23

Re: Character Introductions

  Theo Metuckle is mainly a cleric of Tymora and is a bit of a wanderer rather than having a home. Being a follower of Lady Luck he's come to know when his luck has run out, at which point he often finds it best to move on. . . Hence (being a lesser deep gnome) he is far from what was once his home.
Beagan WobbleCog
player, 35 posts
Forest gnome
Multitalented
Tue 4 Feb 2020
at 02:15
  • msg #24

Re: Character Introductions

How close is everyone to finalizing everything?

I keep thinking their is going to be some big adventure coming and we are all going to think it should be biggins business....
...might be why no one ever sees gnome/halfling games. ; )
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