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OOC Thread.

Posted by The GMFor group 0
The GM
GM, 1 post
Sun 19 Jan 2020
at 20:45
  • msg #1

OOC Thread


Always got to have an OOC thread...
The GM
GM, 40 posts
Mon 10 Feb 2020
at 19:13
  • msg #2

Re: OOC Thread

The GM:
Always got to have an OOC thread...



Okay, Player 1, what character type do you think you'd like...?
kingjawa
player, 1 post
Tue 11 Feb 2020
at 00:54
  • msg #3

Re: OOC Thread

Helpful feedback for character generation

1. I would suggest leaving the base creation in one area and put a separate thread with only character generation in it.

2.STEP TWO seems & STEP SIX to be missing. 7 is listed as a number but not as a step. (Because there are other areas that are listed in numbers and steps perhaps giving them titles like "Character Creation Step One"

3. Remove "And in case you want a Temple, here's a list of Powers, or you and the GM can come up with one of your own:" and all of the god listings. It is in the rules thread already.

4. Picking a class and powers does not seem to be a step.

5. Spending stat points does not seem to be a step.

6. "Decide your character’s look and the type of equipment they carry with them. Choose 4 items to mark down as trappings, then choose an appropriate defense that these items provide you with. Then, mark down 2 additional items into your supply-- items that you might have, but are not vital for your character." Every example only shows Two Trappings, one that has a resistance listed and one that does not. Do we really get 4, do they all have a resistance? .
This message was last edited by the player at 01:55, Tue 11 Feb 2020.
The GM
GM, 41 posts
Tue 11 Feb 2020
at 03:01
  • msg #4

Re: OOC Thread

kingjawa:
Helpful feedback for character generation

1. I would suggest leaving the base creation in one area and put a separate thread with only character generation in it.

2.STEP TWO seems & STEP SIX to be missing. 7 is listed as a number but not as a step. (Because there are other areas that are listed in numbers and steps perhaps giving them titles like "Character Creation Step One"

3. Remove "And in case you want a Temple, here's a list of Powers, or you and the GM can come up with one of your own:" and all of the god listings. It is in the rules thread already.

4. Picking a class and powers does not seem to be a step.

5. Spending stat points does not seem to be a step.

6. "Decide your character’s look and the type of equipment they carry with them. Choose 4 items to mark down as trappings, then choose an appropriate defense that these items provide you with. Then, mark down 2 additional items into your supply-- items that you might have, but are not vital for your character." Every example only shows Two Trappings, one that has a resistance listed and one that does not. Do we really get 4, do they all have a resistance? .


1. Sigh, yeah, you're probably right...

2. It's a result of re-working things over and over. I'll fix it as soon as I can...

3. Mm, yes, perhaps...

4 and 5: Same as 2 above...

6. I see what you mean. That's kind of the original game's fault, really. It seems to classify "supply" as a subset of "trappings."

Everyone gets 4 "trappings," but 2 are marked as "supply."

Really, this just makes me realize I don't like the original game's term "trappings." It's a bit misleading, in my opinion, in that some people will think it's about Traps. I think I'll just call it "gear." Another thing I plan to change when I get a chance...

...So, what character type would you // will you choose...?
kingjawa
player, 2 posts
Tue 11 Feb 2020
at 03:47
  • msg #5

Re: OOC Thread

Shaman

Scan:*
Tinker:
Trick:
Finesse:
Sneak:*
Smash:**
Banter:
Command:*
Invoke:**

Shamanism: You can take a point of stress to Invoke tier 2 and tier 3 spells of a single Shamanism path: druidism

Terror: You can take a point of stress to know anyone’s worst fear and take +1d when you act on this knowledge.

Nature: rude - vindictive
Revelry: violence

Gear: Blood-red Cap (defense against Banter), Silver Sickle
Supply: Wooden Shoes, Four Leaf Clover Amulet

Friend: Ash, Treant firefighter
Enemy: Pauly Pots, Leprechaun Loan Shark
The GM
GM, 42 posts
Tue 11 Feb 2020
at 14:56
  • msg #6

Re: OOC Thread

kingjawa:
Shaman

Scan:*
Tinker:
Trick:
Finesse:
Sneak:*
Smash:**
Banter:
Command:*
Invoke:**

Shamanism: You can take a point of stress to Invoke tier 2 and tier 3 spells of a single Shamanism path: druidism

Terror: You can take a point of stress to know anyone’s worst fear and take +1d when you act on this knowledge.

Nature: rude - vindictive
Revelry: violence

Gear: Blood-red Cap (defense against Banter), Silver Sickle
Supply: Wooden Shoes, Four Leaf Clover Amulet

Friend: Ash, Treant firefighter
Enemy: Pauly Pots, Leprechaun Loan Shark



1. Trappings are now called Gear.

2. I reviewed the original Wicked Ones and decided that while they didn't make it as clear as I wish they had, I believe their original intent WAS in fact to have 6 Gear-- 6 Gear, 2 of which are supply. So, 6-- 4 basic Gear (one of which gives a special defense), and 2 Supply (the kind of stuff you can use up).

So my suggestion, for your shaman, would be to get the sorts of things that could be used up...
The GM
GM, 43 posts
Tue 11 Feb 2020
at 20:26
  • msg #7

Re: OOC Thread

The GM:
kingjawa:
Shaman

Scan:*
Tinker:
Trick:
Finesse:
Sneak:*
Smash:**
Banter:
Command:*
Invoke:**

Shamanism: You can take a point of stress to Invoke tier 2 and tier 3 spells of a single Shamanism path: druidism

Terror: You can take a point of stress to know anyone’s worst fear and take +1d when you act on this knowledge.

Nature: rude - vindictive
Revelry: violence

Gear: Blood-red Cap (defense against Banter), Silver Sickle
Supply: Wooden Shoes, Four Leaf Clover Amulet

Friend: Ash, Treant firefighter
Enemy: Pauly Pots, Leprechaun Loan Shark



1. Trappings are now called Gear.

2. I reviewed the original Wicked Ones and decided that while they didn't make it as clear as I wish they had, I believe their original intent WAS in fact to have 6 Gear-- 6 Gear, 2 of which are supply. So, 6-- 4 basic Gear (one of which gives a special defense), and 2 Supply (the kind of stuff you can use up).

So my suggestion, for your shaman, would be to get the sorts of things that could be used up...


A couple of basic potions, maybe? (examples of potions are now lower down in the rules...)
The GM
GM, 44 posts
Tue 11 Feb 2020
at 21:12
  • msg #8

Re: OOC Thread

The GM:
The GM:
kingjawa:
Shaman

Scan:*
Tinker:
Trick:
Finesse:
Sneak:*
Smash:**
Banter:
Command:*
Invoke:**

Shamanism: You can take a point of stress to Invoke tier 2 and tier 3 spells of a single Shamanism path: druidism

Terror: You can take a point of stress to know anyone’s worst fear and take +1d when you act on this knowledge.

Nature: rude - vindictive
Revelry: violence

Gear: Blood-red Cap (defense against Banter), Silver Sickle
Supply: Wooden Shoes, Four Leaf Clover Amulet

Friend: Ash, Treant firefighter
Enemy: Pauly Pots, Leprechaun Loan Shark



1. Trappings are now called Gear.

2. I reviewed the original Wicked Ones and decided that while they didn't make it as clear as I wish they had, I believe their original intent WAS in fact to have 6 Gear-- 6 Gear, 2 of which are supply. So, 6-- 4 basic Gear (one of which gives a special defense), and 2 Supply (the kind of stuff you can use up).

So my suggestion, for your shaman, would be to get the sorts of things that could be used up...


A couple of basic potions, maybe? (examples of potions are now lower down in the rules...)



--I have straightened out the "STEP FOUR" problem, etc. Part of that was leaving PC creation right where it was, because I realize now that Base creation should really come first.

(I was just super curious what you'd choose, though.

Plus I wanted to see if you making a PC would reveal any bugs in the system (and it might have, in a way, with the whole Trapping/Gear thing).

Fortunately, a Shaman works well with any of the bases, it seems to me...)

So, anything else I should attend to...?
This message was last edited by the GM at 21:17, Tue 11 Feb 2020.
kingjawa
player, 3 posts
Tue 11 Feb 2020
at 21:44
  • msg #9

Re: OOC Thread

Anything to do clocks in this game?

Some world building with other groups we can interact with.

Did you like my friend and enemy, or were you going for a different tone?
The GM
GM, 45 posts
Tue 11 Feb 2020
at 21:50
  • msg #10

Re: OOC Thread

kingjawa:
Anything to do clocks in this game?

Some world building with other groups we can interact with.

Did you like my friend and enemy, or were you going for a different tone?


1. At a big table, I can see how clocks could work maybe. But on RPol, I think they don't work. The pace is SO slow, I think that everyone (including the GM) would forget about clocks, unless there's maybe just one or two important one.

I think building new base rooms and other similar projects can work like clocks, but otherwise I lean anti-clock.

Good question, though.

2. Oh yeah, I plan there to be lots of other groups the rebels can interact with.

3. I was fine with your friend and enemy. They're your friend and enemy. If other players go darker // more serious, that's how I'll play their stuff.


Any other questions/thoughts...?
The GM
GM, 46 posts
Wed 12 Feb 2020
at 14:25
  • msg #11

Re: OOC Thread

The GM:
kingjawa:
Anything to do clocks in this game?

Some world building with other groups we can interact with.

Did you like my friend and enemy, or were you going for a different tone?


1. At a big table, I can see how clocks could work maybe. But on RPol, I think they don't work. The pace is SO slow, I think that everyone (including the GM) would forget about clocks, unless there's maybe just one or two important one.

I think building new base rooms and other similar projects can work like clocks, but otherwise I lean anti-clock.

Good question, though.

2. Oh yeah, I plan there to be lots of other groups the rebels can interact with.

3. I was fine with your friend and enemy. They're your friend and enemy. If other players go darker // more serious, that's how I'll play their stuff.


Any other questions/thoughts...?



Added:

When you trade in 9 xp, you go up a level (starting with moving from level 1 to level 2). This is important only because if your PC dies, and you make a new one, the new one comes in at the same level. So if your level 3 PC dies, make a new PC at level 1, and then you may add two extra dots, or choose two new extra class abilities, or one of each. (However, xp lost by character death is NOT reimbursed. If your PC died with only 2 more xp to go before leveling up, you're just out of luck.)

(Also note: if you must make a new PC, you must make the new one in some way different from your previous one(s). Making the new one be a different class is encouraged, but if not that, then at least choose entirely different Nature descriptors.)
The GM
GM, 48 posts
Wed 12 Feb 2020
at 19:47
  • msg #12

Re: OOC Thread

The GM:
The GM:
kingjawa:
Anything to do clocks in this game?

Some world building with other groups we can interact with.

Did you like my friend and enemy, or were you going for a different tone?


1. At a big table, I can see how clocks could work maybe. But on RPol, I think they don't work. The pace is SO slow, I think that everyone (including the GM) would forget about clocks, unless there's maybe just one or two important one.

I think building new base rooms and other similar projects can work like clocks, but otherwise I lean anti-clock.

Good question, though.

2. Oh yeah, I plan there to be lots of other groups the rebels can interact with.

3. I was fine with your friend and enemy. They're your friend and enemy. If other players go darker // more serious, that's how I'll play their stuff.


Any other questions/thoughts...?



Added:

When you trade in 9 xp, you go up a level (starting with moving from level 1 to level 2). This is important only because if your PC dies, and you make a new one, the new one comes in at the same level. So if your level 3 PC dies, make a new PC at level 1, and then you may add two extra dots, or choose two new extra class abilities, or one of each. (However, xp lost by character death is NOT reimbursed. If your PC died with only 2 more xp to go before leveling up, you're just out of luck.)

(Also note: if you must make a new PC, you must make the new one in some way different from your previous one(s). Making the new one be a different class is encouraged, but if not that, then at least choose entirely different Nature descriptors.)




Added, before "Base Themes" --

BLOWBACK AND CALAMITY (AND REVELRY):

In the next section, you'll see a couple of terms come up, so I'll define them here:

--BLOWBACK just means "problematic results of the Raid phase." Like (for example) if some mercenaries (or a monster? Or something?) followed you back from the Raid you just did.

--CALAMITY just means "problematic results of the Downtime phase," like (for example) a wild party with a lot of drinking (an example of Revelry) you threw to blow off steam (and, more to the point, Stress) got a little out of hand and something got broken... or maybe it just cost more than you might have expected...

--At the start of each Consequenses phase, and at some point during each Downtime phase, the GM will roll to see if there'll be any problematic Blowback or Calamity...




Also changed the Shaman's "spiritspeaking" to "stonespeaking" like in Wicked Ones... I thought about making it more spirity/ancestory, but I decided that was more the realm of necromancy maybe...
kingjawa
player, 4 posts
Wed 12 Feb 2020
at 20:08
  • msg #13

Re: OOC Thread

"When you Invoke, you magically interact with dark, mystical forces.
You might roll Invoke to cast an enormous fireball at the doors of the jail, to dispel a ward spell on a door, or to make a hippogriff back down with a display of magic."

I think the dark part is lest over from the original theme of the game. 

"I think building new base rooms and other similar projects can work like clocks, but otherwise I lean anti-clock."

I haven't really played any Blades in the Dark, but I have watch some stuff one line and read some articles. I do like the idea of clocks for long term projects, and I also like them for adding tension for Consequences.
The GM
GM, 49 posts
Wed 12 Feb 2020
at 20:11
  • msg #14

Re: OOC Thread

kingjawa:
"When you Invoke, you magically interact with dark, mystical forces.
You might roll Invoke to cast an enormous fireball at the doors of the jail, to dispel a ward spell on a door, or to make a hippogriff back down with a display of magic."

I think the dark part is lest over from the original theme of the game. 



Yep. I'll fix it...


kingjawa:
"I think building new base rooms and other similar projects can work like clocks, but otherwise I lean anti-clock."

I haven't really played any Blades in the Dark, but I have watch some stuff one line and read some articles. I do like the idea of clocks for long term projects, and I also like them for adding tension for Consequences.



...I'll keep that in mind...
The GM
GM, 50 posts
Wed 12 Feb 2020
at 20:55
  • msg #15

Re: OOC Thread


Added to the rules:


BY THE WAY:

By the way, race doesn't matter in this game. As long as you go on two legs and are no larger than a tall human and no smaller than three feet or so, you can be whatever race you want for this game. Hell, you can all be a band of rebel elves or dwarves for all I care, if you all want... just let me know if you want to be something other than human.
kingjawa
player, 5 posts
Wed 12 Feb 2020
at 22:24
  • msg #16

Re: OOC Thread

I had imagined my initial character being a far redcap.
The GM
GM, 51 posts
Wed 12 Feb 2020
at 22:58
  • msg #17

Re: OOC Thread

kingjawa:
I had imagined my initial character being a far redcap.


Far? You mean fey, I bet? Welp, I'm fine with that...
The GM
GM, 52 posts
Thu 13 Feb 2020
at 14:47
  • msg #18

Re: OOC Thread


Added to the rules:


(The Tyrant has a standing army or whatever, but for dealing with rebels, the tradition in this part of the world is to save the armed forces purely for defense, and for offensive jobs, to use mercenaries. There are lots of mercenaries and mercenary bands roaming the land looking to do dirty work for financial gain. They'll always be your number one problem if someone comes looking for your base, until maybe late in the game... But one useful thing for you about the mercenary system is that it means that if someone finds your secret rebel base, word probably won't spread very far nor fast, because if it's a mercenary, they'll want to keep the location a secret so that a rival merc band doesn't come along and hit you first, and if it's not a mercenary, they'll assuredly want to keep it a secret so that they can sell the secret to a merc band... (and, well, another one if the first one dies... and then another one, if the second one dies... and so on...) The point is, you'll seldom have more than one merc band invading at a time...)
This message was last edited by the GM at 14:52, Thu 13 Feb 2020.
The GM
GM, 53 posts
Thu 13 Feb 2020
at 14:52
  • msg #19

Re: OOC Thread

The GM:
Added to the rules:


(The Tyrant has a standing army or whatever, but for dealing with rebels, the tradition in this part of the world is to save the armed forces purely for defense, and for offensive jobs, to use mercenaries. There are lots of mercenaries and mercenary bands roaming the land looking to do dirty work for financial gain. They'll always be your number one problem if someone comes looking for your base, until maybe late in the game... But one useful thing for you about the mercenary system is that it means that if someone finds your secret rebel base, word probably won't spread very far nor fast, because if it's a mercenary, they'll want to keep the location a secret so that a rival merc band doesn't come along and hit you first, and if it's not a mercenary, they'll assuredly want to keep it a secret so that they can sell the secret to a merc band... (and, well, another one if the first one dies... and then another one, if the second one dies... and so on...) The point is, you'll seldom have more than one merc band invading at a time...)



Also added this clarification:

Base Logic - The base is like one big Panic Room
The sanctum serves two purposes - it keeps the leaders of the rebellion separate from the first round of defending, and it provides a clear cutting point for when the mercs have passed that first round and moved on to the “boss fight” of the base. This gives the base and the PCs chances to shine in their own unique scenes. The PCs cannot interact with the first floor’s base defenses-- doing so would make your helpers think you're weak, and cause a revolt as your helpers tried to wrestle leadership from you and re-establish the base's hierarchy.

But perhaps more importantly, the base is like a panic room. You want to stop any invaders by any means possible. If that means they come upon a door that's too well-locked for them to open and they give up and go away to rethink their invasion strategy, fine! That means everyone else can come back out and go back about their normal business. Your pixies and helpers, at the first sign of invasion, will retreat deeper into the back of the base, unless some of the helpers in question have specialized jobs that involve messing with invaders.

So it's important for the PCs to stay on the second level of the base-- you're the last line of defense.
The GM
GM, 54 posts
Fri 14 Feb 2020
at 03:09
  • msg #20

Re: OOC Thread


I mmmmmight be able to place an advertisement for new players tomorrow...

Hello, prospective new players! I welcome you...

After I add enough people to the game, our first order of business will be to decide on what type of base to choose (of the 5 possible choices)...

Then (well, pretty soon afterward), we'll choose character types (Shaman might already be taken, unless the chooser has a change of mind)...
The GM
GM, 55 posts
Tue 18 Feb 2020
at 03:11
  • msg #21

Re: OOC Thread

The GM:
I mmmmmight be able to place an advertisement for new players tomorrow...

Hello, prospective new players! I welcome you...

After I add enough people to the game, our first order of business will be to decide on what type of base to choose (of the 5 possible choices)...

Then (well, pretty soon afterward), we'll choose character types (Shaman might already be taken, unless the chooser has a change of mind)...



Yay, we have a new player!

That makes two (unless you count me, in which case 3)...

What base style (of the 5 options) appeals to y'all so far...?
Bashar
player, 1 post
Tue 18 Feb 2020
at 03:23
  • msg #22

Re: OOC Thread

Hello.

I'll be asking a lot of questions regarding rules, please bare with me.  In the mean time I'll be your marauder (fighter) in his stronghold.

Do we discuss the tyrant together?
The GM
GM, 56 posts
Tue 18 Feb 2020
at 14:02
  • msg #23

Re: OOC Thread

Bashar:
Hello.

I'll be asking a lot of questions regarding rules, please bare with me.  In the mean time I'll be your marauder (fighter) in his stronghold.

Do we discuss the tyrant together?


Yeah, I just this morning remembered: The first topic of discussion is the Tyrant...
The GM
GM, 57 posts
Tue 18 Feb 2020
at 21:52
  • msg #24

Re: OOC Thread

The GM:
Bashar:
Hello.

I'll be asking a lot of questions regarding rules, please bare with me.  In the mean time I'll be your marauder (fighter) in his stronghold.

Do we discuss the tyrant together?


Yeah, I just this morning remembered: The first topic of discussion is the Tyrant...



So, you ready?

STEP 1: WHAT KIND OF TYRANT ARE WE TALKING ABOUT?

--If you want, you may choose! Your choices are:

----Human nobility: an evil king, queen, duke, baron, whatever!

----Warlord: His or her (warlady) power comes not from being nobility by birth, but because they are (or were, in their youth) good at fighting or strategy (or both)!

----Mage or cleric: An evil mage or cleric of some dark power is running this region!

----Group: The tyranny is being perpetrated not by one guy nor gal, but an evil group! An evil thieves' guild? A bunch of corrupt senators? A group of evil wizards? A dark priesthood? A sinister cult?

----Undead: A vampire or lich or something is ruling this region!

----Monster: A dragon or some other monster is ruling this region!

If you can't decide, you can just have the GM choose-- or one of you (you, or the GM) can just roll randomly for it!
kingjawa
player, 6 posts
Wed 19 Feb 2020
at 00:33
  • msg #25

Re: OOC Thread

My top three would be Monster, Cleric, Warlord.
The GM
GM, 58 posts
Wed 19 Feb 2020
at 02:49
  • msg #26

Re: OOC Thread

kingjawa:
My top three would be Monster, Cleric, Warlord.


And your opinion(s), Bashar...?
Bashar
player, 2 posts
Wed 19 Feb 2020
at 03:51
  • msg #27

Re: OOC Thread

I prefer the later two of those three options, so warlord or cleric.
The GM
GM, 59 posts
Wed 19 Feb 2020
at 15:20
  • msg #28

Re: OOC Thread

Bashar:
I prefer the later two of those three options, so warlord or cleric.


Then I'm gonna say an evil cleric, unless anyone stops me...?

Objections...?
kingjawa
player, 7 posts
Wed 19 Feb 2020
at 21:08
  • msg #29

Re: OOC Thread

Evil cleric sounds great.... I mean horrible, lets rebel.
Bashar
player, 3 posts
Wed 19 Feb 2020
at 21:15
  • msg #30

Re: OOC Thread

Damn those evil priests to hell.
The GM
GM, 61 posts
Wed 19 Feb 2020
at 21:26
  • msg #31

Re: OOC Thread

kingjawa:
Evil cleric sounds great.... I mean horrible, lets rebel.



Okay I got two in mind:

--Evil Priest of Calum. Calum is a major spirit of fear, death, and blood, who would like to be considered as a fully-fledged goddess of these things. Clerics and Paladins of Irina and Kabisha root out and destroy the cult of Calum whenever they find it, but it could be that a follower of Calum has taken over locally...

OR

--Evil Priest of Etana. Etana is a major spirit of frost, ice, and cold, who would like to be considered as a fully-fledged goddess of these things. Clerics and Paladins of Zashan and Melkahar root out and destroy the cult of Etana whenever they find it, but it could be that a follower of Etana has taken over locally...

Which you like (to hate) more?

Which kind of raises a relevant question...

What are we doing, here, landscape-wise?
--Typical fantasy mix of woods with occasional farmland?
Or something else?
--Desert?
--Vast sweeping plains?
--Coast?
--Arctic setting?
--Jungle?
--Seriously THICK forest, like The Black Forest in Germany used to be, real Mirkwood stuff?
--Wetlands, with lots of lakes and rivers and stuff?
--Mountain range?
--Island Archipelago?
--Weird stuff? Like underdark subterranean or underwater adventures or something else?

Let me know.
This message was last edited by the GM at 02:53, Thu 20 Feb 2020.
Bashar
player, 4 posts
Thu 20 Feb 2020
at 01:42
  • msg #32

Re: OOC Thread

Calum gives me a Conan the barbarian setting, arid, dry lands.

Etana gives me the more northern Vikings feel, so dense northern forests, and artic setting.

I'm good with both.
The GM
GM, 62 posts
Thu 20 Feb 2020
at 02:52
  • msg #33

Re: OOC Thread

Bashar:
Calum gives me a Conan the barbarian setting, arid, dry lands.

Etana gives me the more northern Vikings feel, so dense northern forests, and artic setting.

I'm good with both.



Kingjawa? Opinion?
kingjawa
player, 8 posts
Thu 20 Feb 2020
at 03:01
  • msg #34

Re: OOC Thread

Evil Priest of Calum would be my preference. I like the idea of arid, dry lands. But being Fey I hope there is some woodlands also worked in. They don't have to by typical forests though.
Bashar
player, 5 posts
Thu 20 Feb 2020
at 03:18
  • msg #35

Re: OOC Thread

You could do an odd oasis with large succulents, strange succulent flowers with honey scents that lure thirsty and hungry men and eat them.  If you google succulents you can find a wide variety of odd looking succulents, and all you have to do is imagine them giant sized.

Just floating an idea.
The GM
GM, 63 posts
Thu 20 Feb 2020
at 03:22
  • msg #36

Re: OOC Thread

Bashar:
You could do an odd oasis with large succulents, strange succulent flowers with honey scents that lure thirsty and hungry men and eat them.  If you google succulents you can find a wide variety of odd looking succulents, and all you have to do is imagine them giant sized.

Just floating an idea.



Evil Priest of Calum it is. Arid, dry lands on part of the map, woods elsewhere, a couple of oases.

Okay, NOW it's time to pick the Base type.

Kingjawa, you got an opinion? Bashar told me earlier he was leanin' toward Stronghold...

(Still leanin' that way, Bashar...?)
Bashar
player, 6 posts
Thu 20 Feb 2020
at 03:38
  • msg #37

Re: OOC Thread

I wouldn't mind hideout or enclave.

I can see my character as a rider using hit and run tactics.  I don't mind tweaking the character idea a bit here and there to fit the group.
The GM
GM, 64 posts
Thu 20 Feb 2020
at 14:43
  • msg #38

Re: OOC Thread

Bashar:
I wouldn't mind hideout or enclave.

I can see my character as a rider using hit and run tactics.  I don't mind tweaking the character idea a bit here and there to fit the group.


Okay, we'll see what Kingjawa says...
kingjawa
player, 9 posts
Thu 20 Feb 2020
at 20:07
  • msg #39

Re: OOC Thread

Let go with Stronghold.
The GM
GM, 65 posts
Thu 20 Feb 2020
at 20:47
  • msg #40

Re: OOC Thread



All righty, tough-fightin' rebels is is, then.


STEP THREE: BASE DETAILS:

Detailing your base will help bring it to life. Answer these questions together... Knowing this information will help the GM and players paint a more interesting picture of what the inside of the base is like.

❖ What does your base's entrance look like from the outside?
A natural cave with a stream flowing through it. A small hole in a sewer tunnel. The ruins of an abandoned church. The trunk of an old, rotten tree. Something else.

❖ What are the floors and walls of your base like?
Cold stone and slightly damp to the touch. Mostly-dry mud intertwined with roots. Black obsidian, slick but warm to the touch. Light-colored marble, forgotten by most for hundreds of years now. Musty bricks stacked together haphazardly. Something else.

❖ What’s the lighting like inside your base?
Torches line the walls. Magma flows through the floor, lighting it from below. A magical glow clings to the ceiling. Glowing mushrooms grow throughout the halls. Something else.

❖ What smell greets those who step foot into your base?
Overwhelming incense. Burning chemical reagents. Blood and sweat. Freshly-turned earth and sawdust. Something else.

❖ What is your base's name? (you can decide that later, too... or you can just call it "The Base" for all the GM cares. This is YOUR BASE. Call it what you want.)
The GM
GM, 66 posts
Fri 21 Feb 2020
at 02:11
  • msg #41

Re: OOC Thread

The GM:
All righty, tough-fightin' rebels is is, then.


STEP THREE: BASE DETAILS:

Detailing your base will help bring it to life. Answer these questions together... Knowing this information will help the GM and players paint a more interesting picture of what the inside of the base is like.

❖ What does your base's entrance look like from the outside?
A natural cave with a stream flowing through it. A small hole in a sewer tunnel. The ruins of an abandoned church. The trunk of an old, rotten tree. Something else.

❖ What are the floors and walls of your base like?
Cold stone and slightly damp to the touch. Mostly-dry mud intertwined with roots. Black obsidian, slick but warm to the touch. Light-colored marble, forgotten by most for hundreds of years now. Musty bricks stacked together haphazardly. Something else.

❖ What’s the lighting like inside your base?
Torches line the walls. Magma flows through the floor, lighting it from below. A magical glow clings to the ceiling. Glowing mushrooms grow throughout the halls. Something else.

❖ What smell greets those who step foot into your base?
Overwhelming incense. Burning chemical reagents. Blood and sweat. Freshly-turned earth and sawdust. Something else.

❖ What is your base's name? (you can decide that later, too... or you can just call it "The Base" for all the GM cares. This is YOUR BASE. Call it what you want.)




We have a new (third) player!

Dr. Mindermast would like to be a mage, and I see no problem with that.

The two existing players have already decided that the Tyrant will be the head of an evil cult (although the populace at large probably don't know THAT part yet), and that the base will be a Stronghold in a land that's part dry and part woodsy (I'll worry about the exact layout of the land later)...

I presume that you have no objections to this, Dr. Mindermast...?
Bashar
player, 7 posts
Sun 23 Feb 2020
at 14:32
  • msg #42

Re: OOC Thread

Do you need anything else from us GM?
The GM
GM, 67 posts
Sun 23 Feb 2020
at 15:16
  • msg #43

Re: OOC Thread

Bashar:
Do you need anything else from us GM?



Yes... answer these:



STEP THREE: BASE DETAILS:

Detailing your base will help bring it to life. Answer these questions together... Knowing this information will help the GM and players paint a more interesting picture of what the inside of the base is like.

❖ What does your base's entrance look like from the outside?
A natural cave with a stream flowing through it. A small hole in a sewer tunnel. The ruins of an abandoned church. The trunk of an old, rotten tree. Something else.

❖ What are the floors and walls of your base like?
Cold stone and slightly damp to the touch. Mostly-dry mud intertwined with roots. Black obsidian, slick but warm to the touch. Light-colored marble, forgotten by most for hundreds of years now. Musty bricks stacked together haphazardly. Something else.

❖ What’s the lighting like inside your base?
Torches line the walls. Magma flows through the floor, lighting it from below. A magical glow clings to the ceiling. Glowing mushrooms grow throughout the halls. Something else.

❖ What smell greets those who step foot into your base?
Overwhelming incense. Burning chemical reagents. Blood and sweat. Freshly-turned earth and sawdust. Something else.

❖ What is your base's name? (you can decide that later, too... or you can just call it "The Base" for all the GM cares. This is YOUR BASE. Call it what you want.)
kingjawa
player, 10 posts
Thu 27 Feb 2020
at 01:59
  • msg #44

Re: OOC Thread

Let me take a stab at this and other can add or modify what I suggest.

❖ What does your base's entrance look like from the outside?

The ruins of a very old fort from the distant past. The walls have been battered and most of the buildings turn to ash, rocks and stones lay around displaced from their former home, nature has grown in and around the ruins. Twisted Scrub trees and thorny bushes dot the area. At the base of a fallen tower, there are hidden stairs that lead down.

❖ What are the floors and walls of your base like?

Carved stone tiles cover the floor with a handful of mosaics depicting strange creatures. The damage done above above ground does not seem to have affected the underground in the same ways. However the walls have roots, and weeds and mushrooms that have reclaimed about half of the turn with the other half still having cut stones in place.

❖ What’s the lighting like inside your base?

Oil lanterns are currently used as lighting, occasionally colorful glowing orbs appear and float around. They around curiously inspect movement and magic when present but have not yet caused anyone harm or tried to community in any way.

❖ What smell greets those who step foot into your base?

Lots of earthy smells make first assault the nose, but once those smells become normal the smell of baked goods sneak in from deeper below.

❖ What is your base's name?

I seem to be drawling a black on this one.

Thoughts?
Dr. Mindermast
player, 1 post
Thu 27 Feb 2020
at 03:29
  • msg #45

Re: OOC Thread

Sorry guys, somehow I blanked on the fact that this thread was active.  But now that I've more or less come to my senses...

I like kingjawa's ideas for the fort.  I'd like to add that it's built at one of the oases, and controlled the surrounding area back when it was a fully functioning military base.

But now that raises the question of why the fort was abandoned - military loss?  Natural disaster?  Something else?

As for the name, there is of course a proper name for the fortress, and some of us might even know it, but we would never use that name out loud - too easy to trace.  Instead we just call it something like The Sandstone.
The GM
GM, 68 posts
Thu 27 Feb 2020
at 14:35
  • msg #46

Re: OOC Thread

Dr. Mindermast:
Sorry guys, somehow I blanked on the fact that this thread was active.  But now that I've more or less come to my senses...

I like kingjawa's ideas for the fort.  I'd like to add that it's built at one of the oases, and controlled the surrounding area back when it was a fully functioning military base.

But now that raises the question of why the fort was abandoned - military loss?  Natural disaster?  Something else?

As for the name, there is of course a proper name for the fortress, and some of us might even know it, but we would never use that name out loud - too easy to trace.  Instead we just call it something like The Sandstone.


I like Kingjawa's choices for the most part, and I like the name of The Sandstone.

But I feel that there is NOTHING AT ALL left of this place that's visible from the surface. There's just a cleft in some rocks that you can't even see until you're standing right in front of it (and at the right angle), or there's just a trap door hidden most of the time by sand or whatever.

I feel that this is indeed the lower levels of a location whose role in history is well-remembered, but NOT its actual location. People probably think it's a myth, or might as well be one, because the location is so lost//there's nothing left-- but they're wrong, the below-ground part is left.

I'm fine with it being right next to one of the oases, because that means that it'll be harder to follow the rebels to it-- they can just come and go with the caravans, and then slip away when the time is right.

Don't worry about how the fortress was destroyed centuries ago right now-- I'll deal with that myself later.

Bashar? Any thoughts to add?
Bashar
player, 8 posts
Fri 28 Feb 2020
at 03:14
  • msg #47

Re: OOC Thread

I like it.  I just thought we were dealing with a stronghold, rather than a hideaway, but as I said.  I like either or, and some lost legendary fortress works great for propaganda.
The GM
GM, 69 posts
Fri 28 Feb 2020
at 13:52
  • msg #48

Re: OOC Thread

Bashar:
I like it.  I just thought we were dealing with a stronghold, rather than a hideaway, but as I said.  I like either or, and some lost legendary fortress works great for propaganda.


The secret locations, in Wicked Ones, are all underground (because monsters), so the secret rebel bases are all underground (because if the secret location was somehow visible from the surface, why wouldn't you think "well THAT is a large thing, maybe I should check for rebels THERE.")

There's just 5 different flavors of "underground secret base," ranging from
"underground freaking fortress" to
"underground secret temple" to
"underground mage lab facility" to
"underground steampunk factory" to
"underground thing that feels like a thieves' guild base."

You guys just have "underground fortress/stronghold," that's all.


OKAY SO, I am somewhat busy this morning//the first part of this morning but later today I hope/expect to have the time to start walking through the start of developing The Sandstone (we might have to do a little work as far as getting it ready for human habitation, we'll see...)
The GM
GM, 70 posts
Fri 28 Feb 2020
at 15:05
  • msg #49

Re: OOC Thread

The GM:
Bashar:
I like it.  I just thought we were dealing with a stronghold, rather than a hideaway, but as I said.  I like either or, and some lost legendary fortress works great for propaganda.


The secret locations, in Wicked Ones, are all underground (because monsters), so the secret rebel bases are all underground (because if the secret location was somehow visible from the surface, why wouldn't you think "well THAT is a large thing, maybe I should check for rebels THERE.")

There's just 5 different flavors of "underground secret base," ranging from
"underground freaking fortress" to
"underground secret temple" to
"underground mage lab facility" to
"underground steampunk factory" to
"underground thing that feels like a thieves' guild base."

You guys just have "underground fortress/stronghold," that's all.


OKAY SO, I am somewhat busy this morning//the first part of this morning but later today I hope/expect to have the time to start walking through the start of developing The Sandstone (we might have to do a little work as far as getting it ready for human habitation, we'll see...)



OKAY SO AGAIN, turns out a little time now, so I'll get started:

--Entrance: After the entrance, there are stairs down, and then a tunnel of about 100 feet (that might just barely slope downward). This branches off into multiple tunnels, leading to...


As GM, I rolled for Discovery.

Basically I rolled 6-siders... and one of them came up 6, which means Success (although not as amazing as if I'd rolled more than one 6).

So you get something good...

As you're exploring this ancient base, you find a room where the furniture is somehow still intact (it's been magicked or blessed not to deteriorate? It's made of some amazing metal that doesn't rust? It's all made from the bones of some huge beast?). This, you realize, was someone's War Room, for planning missions... and it will serve you in that way, too...

--War Room: Take +1d on engagement rolls for the following raid plans: set a trap, rout, smash & grab.


And here by the way is all the types of Raid Plans:

Raid Plans:

--Pull a Trick: Confuse, distract, lure, manipulate, or trick them into doing what you want.
How do you intend to pull it off? What do you want them to do?

--Rout: Bring full force to bear and defeat all those in your way.
Where do you hit first? Who leads the way?

--Talk It Out: Talk with them to get what you want, through negotiation or deception.
Where’s the meeting spot? Why will they meet you?

--Set a Trap: Hit them while they’re not expecting it.
Why is their guard down? Where are you waiting?

--Smash & Grab: Get in, get what you want, and get out as quickly as possible.
How do you make your approach? Who signals to get out?

--Sneak In & Out: Get in, get what you want, and get out as quietly as possible.
Where do you slip in? What time of day is it?



One tunnel leads to the War Room.

Some tunnels lead to empty rooms-- you can have them be for stuff later.

There is also a creature lair! With a creature!

One of you (probably the Shaman? but maybe the mage?) is certain that he can train/teach/enchant this creature to not attack you nor your (future) helpers.

What kind of creature is it?

Attracted creatures can be just about any fantasy beast or monster you’d like, though mindless or unintelligent creatures tend to work best. You should match the power level of the creature you choose to the tier you’re attracting. A creature doesn’t have to be a single entity - a swarm of bats or a bunch of oozes act as a single creature mechanically.

After you’ve chosen the type of creature, give it two descriptors from the following list or make up your own:
clever - cold - construct - corrupted - corrosive - diseased - incorporeal- fire - magical - ooze - poisonous - sneaky - strong - swarm - terrifying - undead

❖ EXAMPLE Tier 1 creatures: swarm of bats (sneaky - terrifying), hippo-sized snapping turtle (strong - sneaky), skeleton (sneaky - undead)
This message was last edited by the GM at 15:06, Fri 28 Feb 2020.
kingjawa
player, 11 posts
Sat 29 Feb 2020
at 15:19
  • msg #50

Re: OOC Thread

Here are a few ideas for the Tier 1 creature/monster that I think fit the theme and I would like feedback on.

Pack of Hyenas: (Clever, Sneaky) Just a normal pack of hyenas that has made there home here.

Bramble Cat: (Poisonous, Sneaky) A cat made of living poisonous brambles

Spinx of Curiosity (Clever, Construct) A small animated Spinx
The GM
GM, 71 posts
Sat 29 Feb 2020
at 15:23
  • msg #51

Re: OOC Thread

kingjawa:
Here are a few ideas for the Tier 1 creature/monster that I think fit the theme and I would like feedback on.

Pack of Hyenas: (Clever, Sneaky) Just a normal pack of hyenas that has made there home here.

Bramble Cat: (Poisonous, Sneaky) A cat made of living poisonous brambles



I like the bramble cat, followed by some hyenas. Anyone got other suggestions?
Dr. Mindermast
player, 2 posts
Sun 1 Mar 2020
at 14:00
  • msg #52

Re: OOC Thread

About the same for me, though I think I'd go with hyenas as my first choice.  And I'm already thinking about magical experiments to make them even more useful for us in the future, beyond the obvious function of being guard animals...
The GM
GM, 72 posts
Sun 1 Mar 2020
at 14:45
  • msg #53

Re: OOC Thread

The GM:
kingjawa:
Here are a few ideas for the Tier 1 creature/monster that I think fit the theme and I would like feedback on.

Pack of Hyenas: (Clever, Sneaky) Just a normal pack of hyenas that has made there home here.

Bramble Cat: (Poisonous, Sneaky) A cat made of living poisonous brambles



I like the bramble cat, followed by some hyenas. Anyone got other suggestions?


Dr. Mindermast:
About the same for me, though I think I'd go with hyenas as my first choice.  And I'm already thinking about magical experiments to make them even more useful for us in the future, beyond the obvious function of being guard animals...


Bashar? Care to break this tie?
Bashar
player, 9 posts
Sun 1 Mar 2020
at 17:09
  • msg #54

Re: OOC Thread

I like the cat most.
The GM
GM, 73 posts
Sun 1 Mar 2020
at 18:40
  • msg #55

Re: OOC Thread


Bramble Cat: (Poisonous, Sneaky) A cat made of living poisonous brambles. Long ago, it might have been some mage's experiment-- or a druid's? Something made by the gods? Well, for now, you've got one, and it won't attack you or any other rebels-- though it'll try to scratch and poison anyone else.


Next, you find a room that would be very useful-- except that it needs some stuff to start being usable.

WHICH OF THESE DO YOU FIND?

--Barracks: You can pay light cost to automatically recruit the following helper types:
grunts - raiders - scouts. These fresh recruits also function as a creature equal to your
base tier.

(❖ Grunts (Smash - Command) are best when in the thick of battle. They have a defense against wounds.

❖ Raiders (Smash - Scan) are best when finding and pillaging targets. They have a defense against surprise.

❖ Scouts (Sneak - Scan) are best when patrolling areas and scouting. They have a defense against problems scouting an area.)

--Bestiary: You always have fresh mounts, which come with an edge (choose one): aquatic - armored - fast - flying - intelligent - magical - terrifying. Your mount can help out on a roll, but you risk losing it.

--Fighting Pit: You can choose two combatants (helpers, creatures, or prisoners) to fight, rolling their tier or an action in opposed fortune rolls. Which side do your helpers cheer for? If that side wins, take +1d to calamity, and helpers regain all morale. If it loses, the PCs each gain a Heart. On a tie, everyone wins!

--Smithy: Each of your helpers gains the deadly edge as you equip them with dangerous weapons. If they already had it, they take +effect when attacking.

(❖ Deadly: Take +1d when attacking something.)

--Armorer: Each of your helpers gains the armored edge as you equip them with armor. If they already had it, they gain it again, becoming heavily armored.

(❖ Armored : Gain a defense against wounds.)

--Prison: You can hold prisoners for ransom.
Dr. Mindermast
player, 3 posts
Mon 2 Mar 2020
at 02:19
  • msg #56

Re: OOC Thread

I think the barracks makes the most sense given that this place was once a fort, though the smithy or armorer would work well too.
The GM
GM, 74 posts
Tue 3 Mar 2020
at 02:36
  • msg #57

Re: OOC Thread


Any other opinions...?
kingjawa
player, 12 posts
Tue 3 Mar 2020
at 05:56
  • msg #58

Re: OOC Thread

I also agree with Barracks.
Bashar
player, 10 posts
Tue 3 Mar 2020
at 12:02
  • msg #59

Re: OOC Thread

Yeah, I want raiders, so I agree with Barracks as well.  Makes the most sense for our keep.
The GM
GM, 75 posts
Tue 3 Mar 2020
at 14:54
  • msg #60

Re: OOC Thread

Bashar:
Yeah, I want raiders, so I agree with Barracks as well.  Makes the most sense for our keep.


Got it. You find a room that's ideal for a barracks, but there's nothing in it-- you'll either need to steal the stuff, or else you'll need to steal money to buy the stuff... we'll come back to that.

You do find a usable minor room, though.

(Me: ... (Goes and looks up what the original game called "major rooms" and "minor rooms")
Me: ...Oh! Okay...)


Choose one of these:

Delving Tunnel: A long excavation, usually around 10 squares. After building or finding it, the GM makes a new discovery roll and takes +1d on the roll.  

Guard Post: A single helper assigned to the room will give invaders a -1 on the next 1 or 2 rooms (1d2 will be rolled to see which) they invade (the helper will run from the room at the first sign of trouble, to spread alarm...

Helper Station: You can assign a single Helper that is stationed in this room. They take advantage while defending the room.    

Prison: A room with up to 4 cells in it for holding prisoners. Each cell door has a tier 1 lock.    

Storage room: A room filled with crates and boxes, perfect for ambushes. Helpers can roll   engagement when fighting in the room, taking +1d on the roll.    

Interrogation Room: You take +1d when interrogating prisoners here.
Bashar
player, 11 posts
Wed 4 Mar 2020
at 01:19
  • msg #61

Re: OOC Thread

Storage is where I'm leaning.
The GM
GM, 76 posts
Wed 4 Mar 2020
at 01:33
  • msg #62

Re: OOC Thread

Bashar:
Storage is where I'm leaning.


Any other opinions...?
Dr. Mindermast
player, 4 posts
Wed 4 Mar 2020
at 02:49
  • msg #63

Re: OOC Thread

Sure, storage sounds good.
kingjawa
player, 13 posts
Wed 4 Mar 2020
at 08:35
  • msg #64

Re: OOC Thread

I also agree with storage.
The GM
GM, 78 posts
Wed 4 Mar 2020
at 15:43
  • msg #65

Re: OOC Thread


You also find a room that's trapped! (But you don't set it off yourself!)


You get a Tier I trap, read below (and then someone tell me what it's like...)



Traps
Traps are static, well-hidden defenses rated from tier 1 to tier 3 that are meant to surprise and maim the unwary invader wandering your halls. A trap’s sole purpose is to injure invaders. Each trap has two parts - a mechanism and a trigger.

When a mercenary group comes across the trap, the player in charge of that trap rolls its tier to see how effective it is. The mechanism and trigger help the player then narrate the results of that roll.

When a trap hits, the GM chooses which mercenary it hits. Trap rolls represent how much damage and frustration it took to overcome the trap. On a critical or a success, you can roll again against another merc and can continue like this until you roll a mixed or a failure.

When you roll again for a trap, it means that the trap is hitting multiple invaders at
the same time. Wait until your roll finishes to narrate exactly what this looks like. A
failure might mean that the invaders didn’t trigger the trap or that they did, but completely avoided any damage.

When you get a new trap, choose or make up a mechanism and a trigger, then detail to the GM what you are trying to accomplish. The GM decides what tier the trap is based on its likelihood of hitting multiple targets. If you want to build higher-tier traps, you’re going to have to come up with deadlier mechanisms or cleverer triggers.

example mechanisms
alarm - blades - collapsing roof - darts - falling rocks - fire - gas - magical - moving walls - nets - pit - poison - spears - spell - spikes

example triggers:
disguised base denizen - false door - hidden sentry - item usage - item removal - magical detection - pressure plate - sound - tripwire

❖ Tier 1 traps are simple and effective, but fairly easy to avoid. They are likely
to only hit a single target.

Turning a door handle stabbing a hand with a blade, too much noise releasing scorpions from the ceiling, a false door leading to a 10-foot drop.

When invaders reach the trap, the GM will call out the

Invaders trigger traps that they stray near to. There’s no need to be precise-- movement through the base isn’t tracked square by square. As long as they’re in the same room as the trap, they’ll trigger it.
Dr. Mindermast
player, 5 posts
Sun 8 Mar 2020
at 02:59
  • msg #66

Re: OOC Thread

Since we're in a desert, near a source of water, what do you guys think about quicksand?
kingjawa
player, 14 posts
Sun 8 Mar 2020
at 13:05
  • msg #67

Re: OOC Thread

I like quicksand. I think its very thematic.
The GM
GM, 79 posts
Sun 8 Mar 2020
at 15:23
  • msg #68

Re: OOC Thread

kingjawa:
I like quicksand. I think its very thematic.



Groovy, but we need a trigger-- it's not JUST quicksand-- it LOOKS fine, and then after something is DONE, the threat becomes apparent... So I'm thinking a concealed trap door that drops them into the quicksand if they don't notice it.

Sound good?

--YES! Nice one, GM! I will tell you to officially add that to The Sandstone in my next post!

--NO! I have another idea, and I will tell you what that idea is in my next post!


Presuming for the moment that the answer is Yes, let's move on:


You find a good room for a Trick!


Tricks
Tricks are subtler than traps - their purpose is to change the situation or force the
adventurers into taking certain actions. A trick allows you to control events during
base defense. They create advantageous situations for your base.

When a trick is triggered, a fortune roll is made using the trick's tier to see how effective it was against the invaders, using the result to narrate how it was triggered and how effective it was at its intent. The GM can step in to scale the effectiveness up or down to better match the result if needed.

When building tricks, each has an intent and a trigger. The intent is what you want
the trick to accomplish and the trigger is how you go about doing it. Tricks are judged
by how likely they are to work and the tier is decided by the player.

Example Tricks:
❖ A pool of water that fools adventurers into taking off their armor to get through.
❖ Pixies clanging together pots down a tunnel leading invaders toward them.
❖ A winding maze that splits up the invading group.
❖ A beautiful statue that captivates them and gives an opening for helpers to snatch their weapons.
❖ Moving lights from around a corner make the invaders snuff torches to avoid getting seen--thereby losing their own ability to see.

If a trick leads an adventurer into a situation that they can’t escape, it instead just frustrates them after some time has passed... if enough time passes, they could just get frustrated and give up on invading the base. These types of tricks buy you time or an
advantageous situation, but they’re temporary. Remember that mercenaries are incredibly crafty, and even if they’re stuck down a pit trap or chained to a wall, given a bit of time, they’re likely to find a way out. You can never trick an mercenary away from invading your base once they've started... but you can add to their frustration, and that can do the trick eventually... (They'll be back someday, of course, but...)


(I know that since there's no actual map, it's hard to see how Tricks help, but I'll make it worth your while, trust me.)
Dr. Mindermast
player, 6 posts
Tue 10 Mar 2020
at 12:40
  • msg #69

Re: OOC Thread

For a trigger on the quicksand, how about a floor panel that triggers liquefaction, so a section of floor a little bit ahead that was just dirt/sand before now becomes quicksand.

I don't have any ideas for good tricks right now.  How about you guys?
The GM
GM, 80 posts
Sat 28 Mar 2020
at 17:48
  • msg #70

Re: OOC Thread

Okay, time to take stock.

I'm not only back, my schedule is finally starting to stabilize.

But where are we?


1. I realize it can sometimes be hard to get back into a game experience when it's lost momentum.

2. I realize it is hard to concentrate on a game with a virulent global pandemic going on (that was most of the problem that caused #1).


SO. Do each of y'all:

A. Want to continue?

B. Want out? (This option also covers "I WOULD like to continue, actually, but I am kind of overly stressed by the life-changing effects of a virulent global pandemic going on to actually commit to doing so.")

C. Want out of this game, but want to try playing something else? (Something simpler?)


Sound off and let me know which. If it is B, there will be no hard feelings toward you on my part.

Bashar has already privately chosen B, and I reiterate that I absolutely understand that.
kingjawa
player, 15 posts
Sun 29 Mar 2020
at 10:50
  • msg #71

Re: OOC Thread

A. I want to continue. Life has gone a crazy, but I should actually have more time to post.
The GM
GM, 81 posts
Sun 29 Mar 2020
at 13:02
  • msg #72

Re: OOC Thread

kingjawa:
A. I want to continue. Life has gone a crazy, but I should actually have more time to post.


Then help Dr. Mindermast come up with a Trick for The Sandstone...

...If Dr. Mindermast wants to stay and continue...?
Dr. Mindermast
player, 7 posts
Mon 30 Mar 2020
at 02:10
  • msg #73

Re: OOC Thread

Sure, if we're back on then I'm totally in.
The GM
GM, 82 posts
Mon 30 Mar 2020
at 17:03
  • msg #74

Re: OOC Thread

Dr. Mindermast:
Sure, if we're back on then I'm totally in.



Okay then, one of you come up with a Trick. Feel free, for all I care, to just choose one from the example list.

Example Tricks:
❖ A pool of water that fools adventurers into taking off their armor to get through.
❖ Pixies clanging together pots down a tunnel leading invaders toward them.
❖ A winding maze that splits up the invading group.
❖ A beautiful statue that captivates them and gives an opening for helpers to snatch their weapons.
❖ Moving lights from around a corner make the invaders snuff torches to avoid getting seen--thereby losing their own ability to see.
kingjawa
player, 16 posts
Thu 2 Apr 2020
at 00:53
  • msg #75

Re: OOC Thread

How about vines that pull weapons off balance and snatch away small objects like potions and keys away.
The GM
GM, 83 posts
Thu 2 Apr 2020
at 02:09
  • msg #76

Re: OOC Thread

kingjawa:
How about vines that pull weapons off balance and snatch away small objects like potions and keys away.



I'll take it.

Next: one Lock... This one's easy...



Locks
 Locks are used to buy time while defending to set up proper defenses, maneuver around your base, or beat a hasty retreat. They also serve to push mercs away from sensitive areas.   It’s best to remember that locks won’t keep mercs out forever-- given enough time and   determination, mercs can push their way through any lock in front of them.

You need a descriptor for the door materials and the lock mechanism.    

door   materials:
iron   -   iron   bars   -   portcullis   -   wood    

lock   mechanisms:
bar   -   bolt   -   heavy   object   -   padlock
 

❖ Tier 1 locks are the simplest locks, with limited reliability. A wooden bar holding a   door shut, or   a   door   with   the   handle   removed   and   jammed   shut.


When invaders encounter a lock while pathing their way through your base, the GM rolls the   lock’s tier and sees if the lock repels the invaders.
kingjawa
player, 17 posts
Sat 4 Apr 2020
at 11:30
  • msg #77

Re: OOC Thread

door   materials: iron

lock   mechanisms: padlock
Dr. Mindermast
player, 8 posts
Sat 4 Apr 2020
at 14:14
  • msg #78

Re: OOC Thread

Seems reasonable enough.

Any chance we could also get a decoy lock to distract invaders by making them think an empty room is actually important?
The GM
GM, 84 posts
Sat 4 Apr 2020
at 14:35
  • msg #79

Re: OOC Thread

quote:
door   materials: iron
lock   mechanisms: padlock



Got it.


quote:
Any chance we could also get a decoy lock to distract invaders by making them think an empty room is actually important?



You can have it now, if you want... Let me know.

But for now...

That's it!

Right now, the rest of The Sandstone is just
--a stairway leading to the sanctum.

And then: Level 2:

--A Sanctum-- the big room where you rebel leaders will make your stand against any invaders who get that far

--The Hoard

--And a private room leading off from the sanctum for each of you.


So it's time for what's next!

--PCs!

KingJawa already made a Shaman... KingJawa, you stickin' with your Shaman, I presume?

And Mindermast, I believe you wanted to make a Mage?

Need any help with that?

If so, let me know.

If not, make a Mage PC!
Dr. Mindermast
player, 9 posts
Thu 9 Apr 2020
at 02:13
  • msg #80

Re: OOC Thread

Sorry, been juggling a lot this week.  I might be able to work out character stats in the next day or so, definitely this weekend if not sooner.

And yes, I'd definitely like to take the decoy lock if that's an option.
The GM
GM, 85 posts
Thu 9 Apr 2020
at 02:25
  • msg #81

Re: OOC Thread

Dr. Mindermast:
Sorry, been juggling a lot this week.  I might be able to work out character stats in the next day or so, definitely this weekend if not sooner.

And yes, I'd definitely like to take the decoy lock if that's an option.


Updated "The Sandstone" threadpost to show that the locked door leads to an empty room...
kingjawa
player, 18 posts
Fri 10 Apr 2020
at 18:33
  • msg #82

Re: OOC Thread

I am still here. My life his upside down, but I have more time for post and I am looking forward to this game getting started as a nice distraction.
The GM
GM, 86 posts
Fri 10 Apr 2020
at 18:53
  • msg #83

Re: OOC Thread

kingjawa:
I am still here. My life his upside down, but I have more time for post and I am looking forward to this game getting started as a nice distraction.


Dr. Mindermast and I are discussing the making of his mage over PM... Should, theoretically, be with you somewhat shortly...
The GM
GM, 87 posts
Sun 12 Apr 2020
at 15:19
  • msg #84

Re: OOC Thread


Okay, Dr. Mindermast will be playing Rasal, the mage. Kingjawa, your PC needs a name.

Both of you, choose portraits.

Rasal, make up a friend and an enemy.
Rasal
player, 10 posts
Mage
Tue 14 Apr 2020
at 01:49
  • msg #85

Re: OOC Thread

Okay, I've added those to my character sheet
The GM
GM, 88 posts
Tue 14 Apr 2020
at 16:42
  • msg #86

Re: OOC Thread


HA Rasal

(Explains to Kingjawa: Rasal's chosen portrait is my character's portrait in the game I'm in that Rasal GMs.)

Also, Kingjawa, you need to give your character an actual name and choose a portrait.


ANYWAY,

This game has four repeating phases:

1. Downtime: this phase is for three things:
--First, expanding and improving your base,

You can't do that right now, because you have hardly any money, and no helpers.

--Second, gathering information you'll need later

This, you absolutely can do. Each of you may choose to use this phase to go talk to your friend (or anyone else you want to try to get information from), and get information you'll need to do a Raid.

--and Third, trying to recruit helpers and/or allies.

You can also do this, in whatever manner you want to try to do it.

Now, Wicked Ones (the game, as you'll recall, that I disassembled to make this one) started off with a lot of NPCs and factions to work with in that way...

So do you guys wanna
1. brainstorm those now (with my help)
2. make 'em up as we go, or
3. have me make 'em up now?

I am totally okay with any of those three choices.
Gnarl
player, 19 posts
Thu 16 Apr 2020
at 20:41
  • msg #87

Re: OOC Thread

I would like to either create some factions or have input on some. How many factions are we talking about total? I also think you as the GM you should create some (maybe one starting one as an example), but leave room for creating more in the future.
The GM
GM, 89 posts
Thu 16 Apr 2020
at 23:50
  • msg #88

Re: OOC Thread

Gnarl:
I would like to either create some factions or have input on some. How many factions are we talking about total? I also think you as the GM you should create some (maybe one starting one as an example), but leave room for creating more in the future.



The original game came with sample factions.

It had:
--6 factions of tier 1
--6 factions of tier 2
--3 factions of tier 3
--2 factions of tier 4

So getting a tier 1 faction to help you would be kinda helpful. Getting a tier 1 faction mad at you would be inconvenient.

Getting a tier 4 faction to help you would be REAL hard but REAL helpful.

Getting a tier 4 faction mad at you would be REAL unhelpful.

So let me make some factions, to give you the idea.

TIER 1 FACTION: Travelling Merchants. Moving goods along the road between the town and the next kingdom over. Generally on the lookout for trouble.

TIER 2 FACTION: The Farmers. Hardworking farmers who need just a little more push from the Tyrant (or encouragement from rebels) to start defending their lands and watching each others' backs. Each farm generally has several houses with extended family spread throughout them.

TIER 3 FACTION: Boris the Wizard: Boris has an interesting relationship with the city, getting supplies and other odd products for his mysterious arcane experiments in return for... things. Sometimes Boris pays for what he wants with gold, sometimes with minor magical items that he's apparently made by himself. Delivery wagons regularly travel back and forth from the city to his tower.

TIER 4 FACTION: The Wanderers: No humans can survive in the most inhospitable parts of the desert like the people called The Wanderers. They're devout worshipers of some deity they don't talk to strangers about, and they're very fierce fighters. Everyone respects them, and no one dares to cross them. They come to the edge of the city every few months to trade for supplies, but they're very independent.


I can make more, or let you make some.

All these I just made are human, but your factions don't have to be...
Rasal
player, 11 posts
Mage
Fri 17 Apr 2020
at 02:24
  • msg #89

Re: OOC Thread

Since you mention it, I would love for there to be a faction of spirits, or something like that.  Maybe nature spirits affiliated with a certain environment, or a certain location.
The GM
GM, 90 posts
Fri 17 Apr 2020
at 02:26
  • msg #90

Re: OOC Thread

Rasal:
Since you mention it, I would love for there to be a faction of spirits, or something like that.  Maybe nature spirits affiliated with a certain environment, or a certain location.


Yes, that is entirely allowed.

You wanna write it up? Or you wanna let me do it?

You wanna write any of the rest? Or just make further suggestions for me...?
Gnarl
player, 20 posts
Fri 17 Apr 2020
at 11:35
  • msg #91

Re: OOC Thread

I have a lots of ideas, but I have one question first. Should the factions be mercenary groups, because that is what the the tyrant uses against us or those mercenaries are his troops and should not be factions?


Rasal- I love the idea group of faction of nature spirits!
The GM
GM, 91 posts
Fri 17 Apr 2020
at 13:45
  • msg #92

Re: OOC Thread

Gnarl:
I have a lots of ideas, but I have one question first. Should the factions be mercenary groups, because that is what the the tyrant uses against us or those mercenaries are his troops and should not be factions?


Mm, yeah, the factions really shouldn't be traditional mercenaries.
Gnarl
player, 21 posts
Sat 18 Apr 2020
at 00:06
  • msg #93

Re: OOC Thread

Here are some factions I would like to add. I am really trying to go for fun and flavor. I will work on a few more as long as you both don't mind.

Tier 1

The Faithful - In utter fear for their lives after the tyrant took over and started hunting them for being heretics. The truly faithful still whisper prayers to other gods.

Marvelous Masons- A secret society with strange rituals and hidden agendas. The only thing that is truly known about them is that they all know how to build things.


Tier 2

The Cacti Court - This prickly court of characters is full of all different kinds of fey. They are recognized citizens of the kingdom even though they live outside the city limits.


Tier 3

The Dragonbone Collective - In ages past this was a group of dragon slayers, until the they killed the last known living dragon. Now they control the trade in dragonbone, dragon scales, and any other  dragon bits still survive.
The GM
GM, 92 posts
Sat 18 Apr 2020
at 02:07
  • msg #94

Re: OOC Thread

Gnarl:
Here are some factions I would like to add. I am really trying to go for fun and flavor. I will work on a few more as long as you both don't mind.

Tier 1

The Faithful - In utter fear for their lives after the tyrant took over and started hunting them for being heretics. The truly faithful still whisper prayers to other gods.

Marvelous Masons- A secret society with strange rituals and hidden agendas. The only thing that is truly known about them is that they all know how to build things.


Tier 2

The Cacti Court - This prickly court of characters is full of all different kinds of fey. They are recognized citizens of the kingdom even though they live outside the city limits.


Tier 3

The Dragonbone Collective - In ages past this was a group of dragon slayers, until the they killed the last known living dragon. Now they control the trade in dragonbone, dragon scales, and any other  dragon bits still survive.



These are fine with me. So here's what's left:

--3 factions of tier 1
--4 factions of tier 2
--1 factions of tier 3
--1 factions of tier 4


Shall I do them, or do one or both of you want to fill more in...?
Rasal
player, 12 posts
Mage
Mon 20 Apr 2020
at 01:09
  • msg #95

Re: OOC Thread

Gnarl, those are great!  I don't have any other ideas at the moment, but I'll be right back here if I think of something.
The GM
GM, 94 posts
Mon 20 Apr 2020
at 01:34
  • msg #96

Re: OOC Thread

Gnarl, shall I take your silence as suggestive that I should make the rest of the factions myself...?
Gnarl
player, 22 posts
Mon 20 Apr 2020
at 18:10
  • msg #97

Re: OOC Thread

I would still like to work on some more factions. However, it seems like there is enough of them to if you want to move the game forward.

Rasal-should I write up your nature spirits faction or do you want to give it a shot? What Tier do you want it to be?
This message was last edited by the GM at 18:50, Mon 20 Apr 2020.
The GM
GM, 95 posts
Wed 22 Apr 2020
at 13:56
  • msg #98

Re: OOC Thread

Gnarl:
I would still like to work on some more factions. However, it seems like there is enough of them to if you want to move the game forward.

Rasal-should I write up your nature spirits faction or do you want to give it a shot? What Tier do you want it to be?


Well... if either of you wanna make more, then make more, but I don't want to start until we've got 'em all...

So either make more, tell me to make your ideas into factions, or tell me to fill in the rest myself, but whichever of those three ways (or combinations of those three ways) we go, get back here and let's go in them!
Rasal
player, 13 posts
Mage
Thu 23 Apr 2020
at 01:21
  • msg #99

Re: OOC Thread

How about this:

The Dervishes - Tier 3

Spirits of the desert, banded together to defend and spread their land.  They can take the form of a warm breeze, or a vicious whirlwind gathering up sand into a biting mass.  When they want to communicate, they will coalesce into a humanoid shape made of swirling sand, and speaking with the voice of the desert wind.
The GM
GM, 96 posts
Thu 23 Apr 2020
at 02:06
  • msg #100

Re: OOC Thread

Rasal:
How about this:

The Dervishes - Tier 3

Spirits of the desert, banded together to defend and spread their land.  They can take the form of a warm breeze, or a vicious whirlwind gathering up sand into a biting mass.  When they want to communicate, they will coalesce into a humanoid shape made of swirling sand, and speaking with the voice of the desert wind.



Sort of local air elementals, eh? Okay, that's fine, I'll add them...

Okay, anyone gonna write up any more, or shall I fill in the rest...?
Gnarl
player, 23 posts
Fri 24 Apr 2020
at 02:45
  • msg #101

Re: OOC Thread

Go ahead and fill out the rest GM.
The GM
GM, 97 posts
Fri 24 Apr 2020
at 15:05
  • msg #102

Re: OOC Thread


I have finished making the appropriate Factions in the Faction thread!

I re-counted the sample factions in the original game, and it turned out it was 6, 6, 3, 3, so we ended up with 3 level 4 factions! Exciting!

SO! We return once again to where we were before!

1. Downtime:
this phase is for three things:

--First, expanding and improving your base,

You can't do that right now, because you have hardly any money, and no helpers.

--Second, gathering information you'll need later

This, you absolutely can do. Each of you may choose to use this phase to go talk to your friend (or anyone else you want to try to get information from), and get information you'll need to do a Raid.

--and Third, trying to recruit helpers and/or allies.

You can also do this, in whatever manner you want to try to do it.


So! Each of you: Will you use this phase to

A: Gather information that'll be useful for a Raid, or

B: Try to recruit some helpers or allies...?

Gnarl
player, 24 posts
Fri 24 Apr 2020
at 17:51
  • msg #103

Re: OOC Thread

Gnarl knows that the under the tyrant's room things have become desperate for some. He closely watches the oasis for an outcast that does not get along well with his or her traveling companions.

I am going to use my action to recruit a raider.

Maybe we should create a downtime thread.
The GM
GM, 99 posts
Fri 24 Apr 2020
at 18:01
  • msg #104

Re: OOC Thread

Gnarl:
Gnarl knows that the under the tyrant's room things have become desperate for some. He closely watches the oasis for an outcast that does not get along well with his or her traveling companions.

I am going to use my action to recruit a raider.

Maybe we should create a downtime thread.


I have made such a thread.

Gnarl has no points, as yet, in Finesse, but:

--Terror: You can take a point of stress to know anyone’s worst fear and take +1d when you act on this knowledge.

That could give you an extra die to roll on Finesse.

ALSO: you DO have a point in Scan, so I would let you roll 2d6 to first try to find an especially-willing subject...

So either:

--roll 2d6 for Scan first of all, and we'll see what the result is, OR

--roll 1d6 to try to finesse somebody, OR

--roll 2d6 to try to finesse somebody, but take a point of Stress.
The GM
GM, 103 posts
Sun 26 Apr 2020
at 16:30
  • msg #105

Re: OOC Thread


I have decided that the Tyrant is a man whose public title is the Lord Governor. His name is Horace Blackgreve. His allegiance to Calum, the would-be goddess of fear, death, and blood, is not at all publicly known.
The GM
GM, 105 posts
Sun 26 Apr 2020
at 18:34
  • msg #106

Re: OOC Thread

The GM:
I have decided that the Tyrant is a man whose public title is the Lord Governor. His name is Horace Blackgreve. His allegiance to Calum, the would-be goddess of fear, death, and blood, is not at all publicly known.


Time for a Raid, folks... I would suggest a furniture warehouse, or something, since you need stuff for your Barracks...

...But since you have no helpers, better to steal a shipment of stuff like that... something that's already packed up and on wheels, that could be redirected toward The Sandstone...

But that sounds kinda bulky... maybe it's better you just get started on your Hoard, so you can just buy what you need... So what'll it be...? Money? Jewels? Something else that you could use to turn into liquid assets...? Kidnapping one of the Tyrant's head tax collectors and holding him for ransom, maybe...?
Gnarl
player, 27 posts
Thu 30 Apr 2020
at 00:27
  • msg #107

Re: OOC Thread

I think we should steal some jewels. They are sparkly, worth a lot in small packages, and maybe we can find some that will help us with magic.
The GM
GM, 106 posts
Thu 30 Apr 2020
at 01:54
  • msg #108

Re: OOC Thread

Gnarl:
I think we should steal some jewels. They are sparkly, worth a lot in small packages, and maybe we can find some that will help us with magic.


Makes sense to me... Rasal, any comment...?
Rasal
player, 16 posts
Mage
Thu 30 Apr 2020
at 23:48
  • msg #109

Re: OOC Thread

Yeah, I like that idea.
The GM
GM, 107 posts
Fri 1 May 2020
at 01:48
  • msg #110

Re: OOC Thread

Rasal:
Yeah, I like that idea.


I will try to set it up tomorrow-- it's bedtime for me now.

If I don't post in the next... 14 hours, nudge me...
The GM
GM, 109 posts
Fri 1 May 2020
at 02:04
  • msg #111

Re: OOC Thread


Whoop, I had a bit more time before bed than I thought, so I posted...
The GM
GM, 110 posts
Mon 4 May 2020
at 16:39
  • msg #112

Re: OOC Thread



Guys? Y'okay...?
The GM
GM, 112 posts
Sat 9 May 2020
at 02:01
  • msg #113

Re: OOC Thread



Um, heads up... I am one of those people who gets kidneystones from time to time... and one just showed up today.

Probably going to need to sit at the computer less for a while, but I'll do my best to keep up...
Rasal
player, 19 posts
Mage
Sun 17 May 2020
at 12:12
  • msg #114

Re: OOC Thread

GM - should we be picturing this as the standard European stagecoach that's always getting stopped by highwaymen with masks and pistols, or is it a different setup?
The GM
GM, 114 posts
Sun 17 May 2020
at 13:57
  • msg #115

Re: OOC Thread

Rasal:
GM - should we be picturing this as the standard European stagecoach that's always getting stopped by highwaymen with masks and pistols, or is it a different setup?


That's what I was picturing...
Rasal
player, 20 posts
Mage
Tue 19 May 2020
at 02:03
  • msg #116

Re: OOC Thread

Gnarl, how's your Sneak score?

I'm thinking maybe we both sneak up to the back of the coach, one on either side, and get ready to jump anyone who pokes their head out.  Or if they just stay inside and resume driving, we cling to the back until we have another opportunity.
Gnarl
player, 28 posts
Wed 20 May 2020
at 13:07
  • msg #117

Re: OOC Thread

I have a sneak score of 1, but I am willing to go with your plan.
The GM
GM, 115 posts
Wed 3 Jun 2020
at 15:40
  • msg #118

Re: OOC Thread


Are... we... waiting on me?

I think I'm waiting on y'all. Please correct me if I'm wrong.
Rasal
player, 21 posts
Mage
Fri 5 Jun 2020
at 02:36
  • msg #119

Re: OOC Thread

I think we were waiting to confirm what our next move is, which we maybe have done, and then figure out how to proceed game-wise?
The GM
GM, 116 posts
Fri 5 Jun 2020
at 12:23
  • msg #120

Re: OOC Thread

Rasal:
I think we were waiting to confirm what our next move is, which we maybe have done, and then figure out how to proceed game-wise?


Well, you two can discuss it in this thread, if you want, but someone who isn't the GM needs to post in the game thread for me to do anything...
The GM
GM, 118 posts
Sat 20 Jun 2020
at 16:08
  • msg #121

Re: OOC Thread


Okay, so now we have Victor.

1. Rasal, should we
--pretend like Victor was present (instead of Gnarl) for the attack on the carriage all along, or
--call off the carriage attack and plan something else? or
--restart the carriage attack? (it's not very far along anyway...)

2. Victor, in answer to your question, what you do with your shield is up to you as far as I'm concerned. You could throw it (especially if it's round and weighs less than 50 pounds), you could use it as a wedge to keep a door open, you could use it to help you knock someone down, whatever?

I went and looked at the rules just now and they seem a bit vague to me about what you use gear and supply for (am I wrong)?

I say, you can use each piece of gear and/or supply once each per phase to help you add a die to a roll.

Does that make sense?
Victor Blackburn
player, 1 post
Fighter
Sat 20 Jun 2020
at 20:26
  • msg #122

Re: OOC Thread

Greetings! Victor, disgruntled guard turned rebel, has joined the cause.

I'm open to whatever you guys want to do for the raid. Until otherwise told though I'm going to assume I sit out.

So as for gear and supply I did some digging and I think I figured it out. According to the rules gear are permanent items you use to justify a defense. Supply are a pool of items you can call from so many times per scene.

To elaborate. Gear are permanent things your character always have. For each gear slot, you can come up with a defense that is appropriate. A defense is a one time, until the next recovery phase, automatic success on a resistance. It gives "armor" as a justification for a defense against wounds. Weapons and Magical implements seem to be an exception to this. Weapons just effect the "circumstantial bonus towards effect" of combat. Implements allow you to cast magic.

Supply are circumstantial tools and consumable items that you might have on you. Items you collect, steal, etc are automatically add to the pool. So for example look at the Crafter's "Brew It Up". While normally a consumable the ability lets them have several potions always be available. So per scene you can basically reach into your pack and conveniently pull out any item you have in your pool. This can give you an advantage (like the +1 die you said GM), or allow you to do certain things. They give a lockpick as an example of something you couldn't do if you didn't have the item. After you pull out an item you mark out one of your "supply slots" for that scene. Normal characters I think get 2, but things can increase it like Crafter's "Brew It Up".

This is my understanding based off reading "Rebel Scum" and "THE GAME" posts. Does this sound right GM?
The GM
GM, 119 posts
Sun 21 Jun 2020
at 01:43
  • msg #123

Re: OOC Thread

Victor Blackburn:
Greetings! Victor, disgruntled guard turned rebel, has joined the cause.

I'm open to whatever you guys want to do for the raid. Until otherwise told though I'm going to assume I sit out.

So as for gear and supply I did some digging and I think I figured it out. According to the rules gear are permanent items you use to justify a defense. Supply are a pool of items you can call from so many times per scene.

To elaborate. Gear are permanent things your character always have. For each gear slot, you can come up with a defense that is appropriate. A defense is a one time, until the next recovery phase, automatic success on a resistance. It gives "armor" as a justification for a defense against wounds. Weapons and Magical implements seem to be an exception to this. Weapons just effect the "circumstantial bonus towards effect" of combat. Implements allow you to cast magic.

Supply are circumstantial tools and consumable items that you might have on you. Items you collect, steal, etc are automatically add to the pool. So for example look at the Crafter's "Brew It Up". While normally a consumable the ability lets them have several potions always be available. So per scene you can basically reach into your pack and conveniently pull out any item you have in your pool. This can give you an advantage (like the +1 die you said GM), or allow you to do certain things. They give a lockpick as an example of something you couldn't do if you didn't have the item. After you pull out an item you mark out one of your "supply slots" for that scene. Normal characters I think get 2, but things can increase it like Crafter's "Brew It Up".

This is my understanding based off reading "Rebel Scum" and "THE GAME" posts. Does this sound right GM?


I think you've said it better than me, yes, I agree...

Rasal, how about we abort the attack on the carriage and start over with a blow for freedom in some different direction (no penalty?)
This message was last edited by the GM at 01:43, Sun 21 June 2020.
Victor Blackburn
player, 2 posts
Fighter
Sun 21 Jun 2020
at 18:01
  • msg #124

Re: OOC Thread

In reply to The GM (msg # 123):

Cool. Now that we're on the same page about gear I'd like to redo that section if that's okay. Proposed new gear section:

Gear
- Mace: Weapon
- Shield: Defense against wounds
- Guard Inisignia: Defense against questioning authority
- Large Canteen: Defense against extreme heat

Supply
- Crossbow
- Manacles
The GM
GM, 120 posts
Sun 21 Jun 2020
at 18:37
  • msg #125

Re: OOC Thread

Victor Blackburn:
In reply to The GM (msg # 123):

Cool. Now that we're on the same page about gear I'd like to redo that section if that's okay. Proposed new gear section:

Gear
- Mace: Weapon
- Shield: Defense against wounds
- Guard Inisignia: Defense against questioning authority
- Large Canteen: Defense against extreme heat

Supply
- Crossbow
- Manacles


Sure groovy with me
Rasal
player, 23 posts
Mage
Thu 25 Jun 2020
at 02:28
  • msg #126

Re: OOC Thread

Sorry, had a busy few days, just catching up now.  Sure, we can drop the carriage idea and raid somewhere else.  Victor, any chance your old guard gig would have given you some useful inside knowledge and/or access?
The GM
GM, 121 posts
Thu 25 Jun 2020
at 14:45
  • msg #127

Re: OOC Thread

Rasal:
Sorry, had a busy few days, just catching up now.  Sure, we can drop the carriage idea and raid somewhere else.  Victor, any chance your old guard gig would have given you some useful inside knowledge and/or access?


Yeah, we were gonna do some literal highway robbery, but let's think up a new way to get some money by breaking the Tyrant's laws...
Victor Blackburn
player, 3 posts
Fighter
Thu 25 Jun 2020
at 23:05
  • msg #128

Re: OOC Thread

So a couple of ideas I've thought of:

1) Victor, or his contacts, know of an abandoned outpost that might have supplies. It could be taken over by monsters, bandits, etc. Whatever the GM thought would be appropriate.

2) Depending on how "classic fantasy" we want to get maybe we just can raid some bandit camp, or monster camp. We'd probably get less supplies but we get some favor with the locals.

3) We could always pull a robin hood and try and steal from the estate of a corrupt noble. They've got hunting lodges/vacation houses/etc right?

I want Victor to be somewhat honorable but I don't think he's afraid to get his hands dirty. A lot can be done in the name of the "greater good". So if you guys have ideas that fall into the "grey morality" don't be afraid to pose them. For example I think Victor could be convinced to do a highway robbery if we agreed to not harm anyone and promised to make amends in the future.
Rasal
player, 24 posts
Mage
Fri 26 Jun 2020
at 01:55
  • msg #129

Re: OOC Thread

I like your third idea there.  Hit some corrupt noble's vacation home, which is likely to be less occupied at the moment and thus risk less collateral damage.
The GM
GM, 122 posts
Fri 26 Jun 2020
at 15:09
  • msg #130

Re: OOC Thread


Mm, yes, let's do #3, but I like the "hunting lodge" idea... because it reminds me of the start of Prisoner of Zenda... Still, I can see a sort of "vacation home" in the mountains...

Which shall it be...?
Victor Blackburn
player, 4 posts
Fighter
Fri 26 Jun 2020
at 22:13
  • msg #131

Re: OOC Thread

I always vote in favor of whichever option the DM likes. It typically makes the game run better. So if the GM likes the lodge idea I vote we run with that idea.
Rasal
player, 25 posts
Mage
Sun 28 Jun 2020
at 13:12
  • msg #132

Re: OOC Thread

Works for me.
Victor Blackburn
player, 8 posts
Fighter
Sat 4 Jul 2020
at 02:37
  • msg #133

Re: OOC Thread

Rasal do you have an idea on how to handle the situation? I was going to try to lie our way through this but Victor is most likely going to fail so I'm open to suggestions.
Rasal
player, 28 posts
Mage
Mon 6 Jul 2020
at 02:34
  • msg #134

Re: OOC Thread

I don't have anything else at the moment.  You can go ahead and take the lead, since we're more in your environment than mine.
The GM
GM, 127 posts
Mon 6 Jul 2020
at 16:24
  • msg #135

Re: OOC Thread

Victor Blackburn:
Victor's eyes widened when he saw the window open. Some damn servant sticking their head out.



Well, um, no.


quote:
Just as the two rebels are within 20 feet of the window they've chosen, an older woman (in her 60s, maybe, give or take a couple of years?) opens a door and emerges with a load of wet laundry to hang up somewhere.



Just pointing it out in case it changes your approach...
Victor Blackburn
player, 10 posts
Fighter
Mon 6 Jul 2020
at 19:37
  • msg #136

Re: OOC Thread

Whoops. Misread on my part. I'll edit my post so Victor is talking about the right object but since I already rolled I'll say Victor would have still attempted to lie.
The GM
GM, 128 posts
Mon 6 Jul 2020
at 21:48
  • msg #137

Re: OOC Thread

Victor Blackburn:
Whoops. Misread on my part. I'll edit my post so Victor is talking about the right object but since I already rolled I'll say Victor would have still attempted to lie.


Understood. I'm a little busy right now though... I'll post tomorrow. If I don't post in the next 18 hours, nudge me
The GM
GM, 130 posts
Thu 9 Jul 2020
at 19:42
  • msg #138

Re: OOC Thread



UGH i am having a day or two where I just do not have the time to sit down and GM properly, sorry... MAYbe tomorrow...
Rasal
player, 29 posts
Mage
Sun 12 Jul 2020
at 00:06
  • msg #139

Re: OOC Thread

No worries; that was my entire week.
The GM
GM, 131 posts
Mon 13 Jul 2020
at 16:21
  • msg #140

Re: OOC Thread


Roll COMMAND, Victor...
Victor Blackburn
player, 12 posts
Fighter
Tue 14 Jul 2020
at 01:32
  • msg #141

Re: OOC Thread

Edited with a command roll
Rasal
player, 32 posts
Mage
Sun 19 Jul 2020
at 18:55
  • msg #142

Re: OOC Thread

GM - I want to respond to the latest IC post by saying something about the reputation of the noble whose house we are visiting.  Can we assume that we know anything useful?  If so, will you fill in that info or can we make something up ourselves?
The GM
GM, 135 posts
Mon 20 Jul 2020
at 22:08
  • msg #143

Re: OOC Thread

Rasal:
GM - I want to respond to the latest IC post by saying something about the reputation of the noble whose house we are visiting.  Can we assume that we know anything useful?  If so, will you fill in that info or can we make something up ourselves?


I will let you do it either way-- you make it up, or I'll make it up.

I will say that the dude's politics are solidly pro-Tyrant, though.
Victor Blackburn
player, 17 posts
Fighter
Thu 30 Jul 2020
at 23:19
  • msg #144

Re: OOC Thread

I'm going out of town for a few days. If my reception is good enough I'll try to respond but otherwise I'll be away from civilization till Monday night.
Rasal
player, 36 posts
Mage
Stress: 1
Fri 31 Jul 2020
at 01:41
  • msg #145

Re: OOC Thread

Have fun!
Victor Blackburn
player, 19 posts
Fighter
Fri 7 Aug 2020
at 19:57
  • msg #146

Re: OOC Thread

So question to the GM. I was thinking of threatening to attack Abram if the woman doesn't cooperate, however Victor has no intention on beating a defenseless old man. If I make an empty threat is that a TRICK or a COMMAND?
This message was last edited by the player at 19:57, Fri 07 Aug 2020.
The GM
GM, 145 posts
Fri 7 Aug 2020
at 20:52
  • msg #147

Re: OOC Thread

Victor Blackburn:
So question to the GM. I was thinking of threatening to attack Abram if the woman doesn't cooperate, however Victor has no intention on beating a defenseless old man. If I make an empty threat is that a TRICK or a COMMAND?


Good question. My answer:

quote:
When you Trick, you slyly deceive, confuse, or manipulate someone.
You might roll Trick to make someone believe you’re harmless, to distract some guards while your buddies get into the armory, or lose some hounds running you down.

When you Command, you forcefully compel someone to obey.
You might roll Command to scare townsfolk into running away, keep your helpers in line, or demand some travelers surrender their bags.


Sounds like Command to me, because Command seems to involve the threat of force, and Trick doesn't.
Rasal
player, 40 posts
Mage
Stress: 1
Sat 8 Aug 2020
at 14:05
  • msg #148

Re: OOC Thread

Nice move Victor :)
Rasal
player, 42 posts
Mage
Stress: 1
Sat 15 Aug 2020
at 18:18
  • msg #149

Re: OOC Thread

Victor, I want to clarify - are you looting the house with me, or staying to guard the old folks?
Victor Blackburn
player, 21 posts
Fighter
Sun 16 Aug 2020
at 19:33
  • msg #150

Re: OOC Thread

I don't have a strong preference. I was going to stick near them to make sure they don't try anything but if you think she is fine unsupervised I can assist in looking for loot. Once we actually know what we're grabbing I figured you'd let Victor know and he would help haul stuff.
This message was last edited by the player at 19:38, Sun 16 Aug 2020.
The GM
GM, 150 posts
Mon 17 Aug 2020
at 14:21
  • msg #151

Re: OOC Thread


I'm just waiting to see if Victor does a scan of the cellar, and if so, what his result is...
The GM
GM, 152 posts
Thu 20 Aug 2020
at 13:56
  • msg #152

Re: OOC Thread


Good, good-- I'll be using that in the future...

Now for Rasal...
The GM
GM, 158 posts
Wed 2 Sep 2020
at 19:50
  • msg #153

Re: OOC Thread


Very busy day for me today... I hope to catch up tomorrow...

If you don't hear from me in the next 20 hours or so, nudge me
Rasal
player, 51 posts
Mage
Stress: 1
Sat 5 Sep 2020
at 13:44
  • msg #154

Re: OOC Thread

So I just realized I've been rolling incorrectly this whole time.  I've been rolling a number of dice equal to my rating in a given stat, but I just noticed in the rules thread that I was supposed to have been rolling one more than that.  So that's why I had the extra roll in my IC post just now, and I'm just going to pretend that all the other dice I've forgotten would have come up as 3s anyway and I haven't actually lost anything here...
The GM
GM, 161 posts
Sat 5 Sep 2020
at 14:39
  • msg #155

Re: OOC Thread

Rasal:
So I just realized I've been rolling incorrectly this whole time.  I've been rolling a number of dice equal to my rating in a given stat, but I just noticed in the rules thread that I was supposed to have been rolling one more than that.  So that's why I had the extra roll in my IC post just now, and I'm just going to pretend that all the other dice I've forgotten would have come up as 3s anyway and I haven't actually lost anything here...


Yeah, no. 1 is minimum, and then each dot in a stat is one more than 1.
The GM
GM, 163 posts
Sat 5 Sep 2020
at 14:59
  • msg #156

Re: OOC Thread


Actually, another option occurs to me-- you could also try going southwest or west, into the mountains.

Southwest would be much more treacherous, but that would surely be true for your pursuers, too.

West would mean going uphill, but maybe you could set up an ambush? There's only four guys on horses chasing you...
Victor Blackburn
player, 30 posts
Fighter
Mon 7 Sep 2020
at 16:23
  • msg #157

Re: OOC Thread

So I personally vote we go either west or southwest. If we go to the mountains we might be able to lose them in the difficult terrain or find something to help even the odds, like a ledge we could ambush them from or a choke point so we don't get surrounded.

  • Going south gives them a clue as to where we are
  • South East leads to civilization which means our pursuers could get backup
  • East leads to vineyards but seems difficult to lose someone


Any objections? Suggestions?
Rasal
player, 52 posts
Mage
Stress: 1
Wed 9 Sep 2020
at 02:09
  • msg #158

Re: OOC Thread

I like your idea Victor.  Let's go west.
The GM
GM, 164 posts
Wed 9 Sep 2020
at 19:11
  • msg #159

Re: OOC Thread


All right then... I'll post about y'all heading uphill into the mountains...

But first, one of you (just one!) roll:

--Finesse (for speed, to get ahead of them)
OR
--Sneak (for stealth... maybe you can get them to even pass you by...?)
OR
--Scan (to pick a good spot for an ambush)
OR
--Invoke (for Rasal to try something with magic again)
Rasal
player, 55 posts
Mage
Stress: 1
Fri 18 Sep 2020
at 22:56
  • msg #160

Re: OOC Thread

Where are they relative to us right now?  Directly below, further back, something else?

And if they are in the right position for it, is there anything nearby that we could drop on them?  Or a boulder that we could potentially roll at them?
The GM
GM, 169 posts
Sat 19 Sep 2020
at 02:14
  • msg #161

Re: OOC Thread

Rasal:
Where are they relative to us right now?  Directly below, further back, something else?

And if they are in the right position for it, is there anything nearby that we could drop on them?  Or a boulder that we could potentially roll at them?


They're right where you left the trail... but a tiny bit more forward. So it would definitely be easier to go back to the trail and DOWN than back to the trail and UP.

As for the second question, try Scan.

Or you could just try magic and try to make them THINK there's something about to fall on them.
Rasal
player, 56 posts
Mage
Stress: 1
Sun 20 Sep 2020
at 12:56
  • msg #162

Re: OOC Thread

Could I use illusion magic to create a sound coming from some distance away (or at least crafted to give the impression of distance), or at this point am I limited to visual effects?
The GM
GM, 170 posts
Sun 20 Sep 2020
at 14:38
  • msg #163

Re: OOC Thread

Rasal:
Could I use illusion magic to create a sound coming from some distance away (or at least crafted to give the impression of distance), or at this point am I limited to visual effects?


I will say that you can attempt that, but that it will cause you a new point of (light) stress.
Rasal
player, 57 posts
Mage
Stress: 1
Tue 22 Sep 2020
at 00:44
  • msg #164

Re: OOC Thread

Got it, thanks.
Victor Blackburn
player, 35 posts
Fighter
Sun 27 Sep 2020
at 17:04
  • msg #165

Re: OOC Thread

Rasal which stat is better for you? I'm decent at Finesse and horrible at stealth.
Rasal
player, 59 posts
Mage
Stress: 2
Sun 27 Sep 2020
at 23:37
  • msg #166

Re: OOC Thread

Finesse 0, Sneak 1.

GM, when you say "one extra roll," do you mean one more die, or do you mean make two completely separate skill rolls and take the better result?
The GM
GM, 173 posts
Mon 28 Sep 2020
at 14:43
  • msg #167

Re: OOC Thread

Rasal:
Finesse 0, Sneak 1.

GM, when you say "one extra roll," do you mean one more die, or do you mean make two completely separate skill rolls and take the better result?


I mean one more die.
The GM
GM, 175 posts
Tue 6 Oct 2020
at 19:41
  • msg #168

Re: OOC Thread



Very busy day yesterday, and have used up my energy trying to catch up today.

I have some hope that I may be able to finish catching up tomorrow.
The GM
GM, 177 posts
Sat 17 Oct 2020
at 20:36
  • msg #169

Re: OOC Thread



GAAAAHHH it was my turn all this time

Guys, if it's ever my turn again for like 3 days, nudge me
Rasal
player, 62 posts
Mage
Stress: 2
Sun 18 Oct 2020
at 12:32
  • msg #170

Re: OOC Thread

It's okay - you taking a long time for your post means I don't have to worry that I'm taking too long to respond  :)

If we push the horses, are we rolling something for that or would we be going GM fiat on that one?
The GM
GM, 178 posts
Sun 18 Oct 2020
at 17:55
  • msg #171

Re: OOC Thread

Rasal:
It's okay - you taking a long time for your post means I don't have to worry that I'm taking too long to respond  :)

If we push the horses, are we rolling something for that or would we be going GM fiat on that one?


If one of you rolls a 6, I figure you get completely away.

If one of you doesn't roll higher than a 3, I figure someone's horse is gonna have a problem.
Rasal
player, 63 posts
Mage
Stress: 2
Sun 18 Oct 2020
at 20:16
  • msg #172

Re: OOC Thread

I can guarantee I will regret this later, but sure, I'm willing to try that.  Victor?
The GM
GM, 179 posts
Sat 24 Oct 2020
at 18:12
  • msg #173

Re: OOC Thread

Rasal:
I can guarantee I will regret this later, but sure, I'm willing to try that.  Victor?



I have PMed Victor and asked him if he plans to continue.

If he does not return//reply soon, I shall advertise for new players, I suppose...
Rasal
player, 64 posts
Mage
Stress: 2
Sun 25 Oct 2020
at 11:50
  • msg #174

Re: OOC Thread

Alright.  I'll be here.
The GM
GM, 180 posts
Sat 31 Oct 2020
at 20:01
  • msg #175

Re: OOC Thread



I think enough time has passed, but I'm worn out today.

If you don't hear from me in a day or two, please nudge me, and I'll advertise for more players...
Rasal
player, 65 posts
Mage
Stress: 2
Mon 2 Nov 2020
at 19:10
  • msg #176

Re: OOC Thread

Let's call this our nudge?
The GM
GM, 181 posts
Thu 5 Nov 2020
at 17:56
  • msg #177

Re: OOC Thread

Rasal:
Let's call this our nudge?



You are quite correct.

But...

I have been just about out of my mind with anxiety over the election, which obviously is not over.

I expect to return when this anxiety is resolved satisfactorily.
The GM
GM, 182 posts
Sat 7 Nov 2020
at 21:43
  • msg #178

Re: OOC Thread




Okay, for obvious reasons, I think I'm feeling enough calmer to try to proceed.

I will go now and try to place an ad for more players...
The GM
GM, 183 posts
Sat 7 Nov 2020
at 23:21
  • msg #179

Re: OOC Thread

The GM:
Okay, for obvious reasons, I think I'm feeling enough calmer to try to proceed.

I will go now and try to place an ad for more players...



One new player already...

Roir, let me know if you need help from me in making your character...
Roir
player, 1 post
Sun 8 Nov 2020
at 00:27
  • msg #180

Re: OOC Thread

Think I'm done. Please look it over and see if there's anything to add?

Also, I wasn't sure if I'd join someone elses base or make my own.
The GM
GM, 184 posts
Sun 8 Nov 2020
at 16:11
  • msg #181

Re: OOC Thread

Roir:
Think I'm done. Please look it over and see if there's anything to add?

Also, I wasn't sure if I'd join someone elses base or make my own.



I think you're good for the moment.

And no, your base will be the one already established-- The Sandstone, the basement levels of an ancient fortress in the desert long lost, but recently found by Rasal, who thought "this would make a great rebel base!"


I am currently working with a potential third player, who might be playing a cleric...
Rasal
player, 66 posts
Mage
Stress: 2
Sun 8 Nov 2020
at 18:30
  • msg #182

Re: OOC Thread

Alright, cool!
Lady Chessintra
player, 1 post
Mon 9 Nov 2020
at 23:01
  • msg #183

Re: OOC Thread

Hello all,

I will be your Rebel Priestess
Roir
player, 2 posts
Tue 10 Nov 2020
at 02:36
  • msg #184

Re: OOC Thread

Welcome!
Lady Chessintra
player, 2 posts
Tue 10 Nov 2020
at 03:12
  • msg #185

Re: OOC Thread

Thank you,

Roir, what race are you?  You look to be Orcish by the Avatar
Lady Chessintra
player, 3 posts
Tue 10 Nov 2020
at 05:27
  • msg #186

Re: OOC Thread

GM,

Will there be a starting place for the newbies soon and will we be together?  Might think of us having some background joined
Lady Chessintra
player, 4 posts
Tue 10 Nov 2020
at 21:39
  • msg #187

Re: OOC Thread

Are the new members allowed to roll or is that for Rasal?
Graithar
player, 3 posts
Tue 10 Nov 2020
at 21:41
  • msg #188

Re: OOC Thread

Lady Chessintra:
Roir, what race are you?  You look to be Orcish by the Avatar

Half orc shaman. :)
The GM
GM, 186 posts
Tue 10 Nov 2020
at 23:18
  • msg #189

Re: OOC Thread

Lady Chessintra:
Are the new members allowed to roll or is that for Rasal?


All rolling in the new thread so far was for Rasal.

Your rolls will start soon.

For now, you three should be discussing the pixie issue.
Lady Chessintra
player, 5 posts
Tue 10 Nov 2020
at 23:45
  • msg #190

Re: OOC Thread

My Vote on Pixies

❖ Tiny winged cherubs sent by a Divine Power (helpful - clever)

Being a Drow, she would think her Goddess sent them, for she is the Goddess of all Elves.
Lady Chessintra
player, 6 posts
Wed 11 Nov 2020
at 00:40
  • msg #191

Re: OOC Thread

GM,

How many Pixies show up and are the all the same or are we allowed to have a mixture of Pixies types.
Graithar
player, 4 posts
Wed 11 Nov 2020
at 00:54
  • msg #192

Re: OOC Thread

I'm happy with them being actual pixies. Unless we can stretch the term "pixie" to mean any fey, then leprechaun would be the way to go!
The GM
GM, 187 posts
Wed 11 Nov 2020
at 02:47
  • msg #193

Re: OOC Thread

Lady Chessintra:
GM,

How many Pixies show up and are the all the same or are we allowed to have a mixture of Pixies types.


How many: a lot

All the same: yes

So:
--1 vote for cherubs
--1 vote for actual pixies, or leprechauns


Rasal, what do you say?
Rasal
player, 67 posts
Mage
Stress: 2
Thu 12 Nov 2020
at 00:58
  • msg #194

Re: OOC Thread

First thing my brain says is that if they are drawn by loot and they're not pixies then they must be Pictsies, a.k.a. the Nac Mac Feegle.  But that would probably break the tone of the game.

So on at least a slightly more serious note, I prefer the fey idea over cherubs.  Maybe not leprechauns exactly, but I do like the idea of something that brings us supernatural luck (at least a bit).  Or maybe brownies, we leave them some food or gold or whatever they like and they help with maintaining the traps, repairing anything that invaders might have damaged, etc.
Graithar
player, 5 posts
Thu 12 Nov 2020
at 01:05
  • msg #195

Re: OOC Thread

quote:
Brownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches and within the crawlspaces of farmhouses. Often attired in clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms.

Brownies stand barely 2 feet tall and weigh 20 pounds.

When facing danger, brownies rarely engage in combat, preferring instead to confound and confuse their attackers in order to buy enough time for escape. Content with honest toil and the love of their kin, brownies maintain a pacifist nature, only harassing creatures to run them off or punish them for an insult. Despite this nature, all brownies carry a blade. They refer to their swords with a hint of disgust, and jokingly call their blades the “final trick,” using them only in the direst of consequences.

Honest to a fault, brownies take freely, but always repay their debt through work or leave something behind as an offering. They may eat an apple from a farmer’s orchard, but will harvest the entire tree as repayment. A brownie might eat an entire pie left on a windowsill, only to straighten up the kitchen or wash the dishes. A brownie can share a home with a family for years and years while avoiding detection. A family that is aware of a brownie usually finds this a beneficial relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes even wine as gifts. In exchange, the brownie keeps the home clean, mends clothes, repairs tools, and shoos away vermin and small predators. Bragging about having a brownie in the house is the best way to lose one. Brownies distrust foxes and fear wolves, and tend to avoid farms with dogs.


I quite like the idea of Brownies. It really fits.
The GM
GM, 188 posts
Thu 12 Nov 2020
at 02:36
  • msg #196

Re: OOC Thread



That's two votes for brownies... Lady Chessintra? You okay with that?

If we're doing brownies, then choose two descriptors for them from this list:

clever - cowardly - silly - helpful - manic - pranksters - stupid - surly - troublesome

(NOTE: any descriptor can sometimes be taken a little far, and the GM reserves the right to play things that way sometimes...)
Lady Chessintra
player, 7 posts
Thu 12 Nov 2020
at 02:51
  • msg #197

Re: OOC Thread

That is fine with me.  I will get some tiny winged cherubs later.. LOL
Rasal
player, 68 posts
Mage
Stress: 2
Thu 12 Nov 2020
at 03:03
  • msg #198

Re: OOC Thread

I think clever and helpful fit best.  Which I know is the same thing Lady Chessintra said for her cherubs, so I apologize if I'm stealing and/or stomping on your idea, but it does fit thematically.
The GM
GM, 189 posts
Thu 12 Nov 2020
at 18:23
  • msg #199

Re: OOC Thread

Rasal:
I think clever and helpful fit best.  Which I know is the same thing Lady Chessintra said for her cherubs, so I apologize if I'm stealing and/or stomping on your idea, but it does fit thematically.



If there are no objections, I'll have clever and helpful brownies show up tomorrow.

(NOTE: management reserves the right for them to occasionally be too clever for their own good and too helpful for their own good)
The GM
GM, 190 posts
Fri 13 Nov 2020
at 23:58
  • msg #200

Re: OOC Thread

The GM:
Rasal:
I think clever and helpful fit best.  Which I know is the same thing Lady Chessintra said for her cherubs, so I apologize if I'm stealing and/or stomping on your idea, but it does fit thematically.



If there are no objections, I'll have clever and helpful brownies show up tomorrow.

(NOTE: management reserves the right for them to occasionally be too clever for their own good and too helpful for their own good)



Okay I admit it didn't happen today but tomorrow is my day when I have lots of free time
The GM
GM, 193 posts
Mon 16 Nov 2020
at 18:51
  • msg #201

Re: OOC Thread


"WHY ARE YOU HAVING TROUBLE TODAY, GM?"

Sinus headache
Rasal
player, 71 posts
Mage
Stress: 2
Tue 17 Nov 2020
at 03:27
  • msg #202

Re: OOC Thread

Everyone fails their Constitution roll sooner or later.
The GM
GM, 194 posts
Tue 17 Nov 2020
at 21:34
  • msg #203

Re: OOC Thread

Rasal:
Everyone fails their Constitution roll sooner or later.



Feeling pretty good today.

However, I lost time because internet went out (due to internet provider) for a good hour and a half or so, so I've been playing catch-up all day...

(rolls eyes)
The GM
GM, 204 posts
Thu 19 Nov 2020
at 18:03
  • msg #204

Re: OOC Thread


Okay, Graithar, you're up. How shall you spend your downtime?
Graithar
player, 6 posts
Fri 20 Nov 2020
at 02:59
  • msg #205

Re: OOC Thread

I'm unsure of how or what to do, but here's what I want to do:

1. I'd like to fill out the bestiary.

2. Ritual summon stone/sand elementals to help our cause.

3. Talk to the spirits about caverns, caves, passages close to the Sandstone to which we could connect; in case of emergency. Source of water/food(if mushrooms/criters). Expand into at a later date. Find allies to help our cause. Find creatures to serve as mounts in the bestiary.



But i'm guessing I can only do one of these things, yes?
The GM
GM, 205 posts
Fri 20 Nov 2020
at 16:28
  • msg #206

Re: OOC Thread

Graithar:
I'm unsure of how or what to do, but here's what I want to do:

1. I'd like to fill out the bestiary.

2. Ritual summon stone/sand elementals to help our cause.

3. Talk to the spirits about caverns, caves, passages close to the Sandstone to which we could connect; in case of emergency. Source of water/food(if mushrooms/criters). Expand into at a later date. Find allies to help our cause. Find creatures to serve as mounts in the bestiary.

But i'm guessing I can only do one of these things, yes?


Yep, pick one for now... (Note: depending on what you choose, it might not get done right away, but at least you'll have started it...)
Graithar
player, 7 posts
Fri 20 Nov 2020
at 17:10
  • msg #207

Re: OOC Thread

Let's try out number 3. Seems like the things to check first.
Graithar
player, 8 posts
Fri 20 Nov 2020
at 17:11
  • msg #208

Re: OOC Thread

what do i invoke?
The GM
GM, 206 posts
Fri 20 Nov 2020
at 17:45
  • msg #209

Re: OOC Thread

Graithar:
what do i invoke?



To "Talk to the spirits about caverns, caves, passages close to the Sandstone to which we could connect; in case of emergency" ?
Graithar
player, 9 posts
Fri 20 Nov 2020
at 19:03
  • msg #210

Re: OOC Thread

yes
The GM
GM, 207 posts
Fri 20 Nov 2020
at 19:09
  • msg #211

Re: OOC Thread

Graithar:
yes



This is a level 2 thing to do, so Mark 1 light stress, and roll 2d6 (not 3, because it's level 2)
Graithar
player, 10 posts
Fri 20 Nov 2020
at 19:13
  • msg #212

Re: OOC Thread

20:12, Today: Graithar rolled 6 using 2d6 with rolls of 4,2.  Commune with spirits of the earth.

Average roll.
The GM
GM, 208 posts
Fri 20 Nov 2020
at 19:21
  • msg #213

Re: OOC Thread

Graithar:
20:12, Today: Graithar rolled 6 using 2d6 with rolls of 4,2.  Commune with spirits of the earth.

Average roll.


A small earth elemental of only about three feet in height appears before Graithar... but it seems to have trouble maintaining its form.

It informs him that there are indeed various tunnels around here... some are filled with water, but there's one that might be good for his purposes of making for a good emergency getaway tunnel... "...the one complication that might not make it perfect is that at the far end, there's... there's..."

The earth elemental collapses into a pile of stones and sand. End of ritual.

Still, Graithar knows more than he knew before... it can be done... although there might be some complication at the far end...?

Probably a new ritual would have to be done to get more information (like, which direction, exactly, to dig in)... but Graithar will have to rest up for that.




Meanwhile, spending a little money from the hoard, Rasal equips the barracks. The barracks are now ready for use...

(I have updated the SANDSTONE thread-- the Barracks are now ready for use. You can use them to recruit help on your next Downtime phase.

Everyone ready for the next Raid phase?

If so... what shall it be? Attacking the Duchess at the Ruined Castle...? Or will you hold off on that, and try diplomacy with her at the next Downtime phase...?)

Graithar
player, 11 posts
Fri 20 Nov 2020
at 19:39
  • msg #214

Re: OOC Thread

oh this is OOC btw. But yes i'm ready to continue.
The GM
GM, 210 posts
Fri 20 Nov 2020
at 20:13
  • msg #215

Re: OOC Thread

Graithar:
oh this is OOC btw. But yes i'm ready to continue.


Tch good catch. I have now posted in the Downtime thread, too.

But, so, like, what's the plan?

1. Aggressive action toward the Ruined Castle//Duchess?

or

2. A new raid to increase the hoard (and try diplomacy with the Duchess afterward)? You'll need the hoard to be bigger, after all, if you're going to recruit more helpers and pay them steadily...
Graithar
player, 12 posts
Fri 20 Nov 2020
at 21:02
  • msg #216

Re: OOC Thread

I'll follow Rasal on this one.
Rasal
player, 74 posts
Mage
Stress: 0
Sat 21 Nov 2020
at 23:54
  • msg #217

Re: OOC Thread

Do we know anything about the Duchess, other than that she is a ghost?
The GM
GM, 211 posts
Sun 22 Nov 2020
at 02:45
  • msg #218

Re: OOC Thread

Rasal:
Do we know anything about the Duchess, other than that she is a ghost?


What I put on the FACTIONS thread was:


TIER 2 FACTIONS:

Duchess in the Ruined Castle: A powerful spirit haunts this castle (far southeast), ruined in an unremembered war. Within the halls of the castle also roams a possessed suit of armor - her son's soul bound to it. She sends the suit out in the land, in search of her husband, dead for generations.
The GM
GM, 212 posts
Thu 26 Nov 2020
at 16:02
  • msg #219

Re: OOC Thread

The GM:
Rasal:
Do we know anything about the Duchess, other than that she is a ghost?


What I put on the FACTIONS thread was:


TIER 2 FACTIONS:

Duchess in the Ruined Castle: A powerful spirit haunts this castle (far southeast), ruined in an unremembered war. Within the halls of the castle also roams a possessed suit of armor - her son's soul bound to it. She sends the suit out in the land, in search of her husband, dead for generations.




("Thank you for choosing T.G.I.Friday's" voice): "Okay, so hey, how we doin'? Anything I can get anybody...?"
Rasal
player, 75 posts
Mage
Stress: 0
Thu 26 Nov 2020
at 18:19
  • msg #220

Re: OOC Thread

The GM:
in search of her husband, dead for generations.


I think this is our key.  Maybe if we can solve the mystery of the husband (the Duke? the Consort?) then we can earn some favors from the Duchess.  Or we put her to rest, the ghosts vanish, and we have a spare castle.

Either way this is my official proposal for the next excursion.  Unless we need to do more research first.
The GM
GM, 213 posts
Fri 27 Nov 2020
at 15:00
  • msg #221

Re: OOC Thread

Rasal:
The GM:
in search of her husband, dead for generations.


I think this is our key.  Maybe if we can solve the mystery of the husband (the Duke? the Consort?) then we can earn some favors from the Duchess.  Or we put her to rest, the ghosts vanish, and we have a spare castle.

Either way this is my official proposal for the next excursion.  Unless we need to do more research first.


So it sounds like your proposal is to show up at the castle in your next downtime, and offer to solve the Duchess's problem?

Because you're gonna need to do more research before you can just go try to solve that right away...
Rasal
player, 76 posts
Mage
Stress: 0
Fri 4 Dec 2020
at 00:22
  • msg #222

Re: OOC Thread

Sorry, took a while before I had both time and brainpower at the same time.

If the Duchess is going to be a lengthier project, and more focused on Downtime than Raid time, then I'll save that for later and just find another tyrant minion to rob now.  Or sabotage, if we know a good target for that.

Ooh, maybe military supplies?  I'm going to guess that this mostly means heavily armed forts, and that's probably beyond our capabilities at this time, but those forts need some kind of supplies from outside.  Food at least, and probably also raw materials (I'm assuming there are smiths on the inside, but metal still needs to come from somewhere else).  Given the option I would rather raid a mine than a farm.

Everyone else okay with this too?
The GM
GM, 214 posts
Fri 4 Dec 2020
at 17:48
  • msg #223

Re: OOC Thread

Rasal:
Sorry, took a while before I had both time and brainpower at the same time.

If the Duchess is going to be a lengthier project, and more focused on Downtime than Raid time, then I'll save that for later and just find another tyrant minion to rob now.  Or sabotage, if we know a good target for that.

Ooh, maybe military supplies?  I'm going to guess that this mostly means heavily armed forts, and that's probably beyond our capabilities at this time, but those forts need some kind of supplies from outside.  Food at least, and probably also raw materials (I'm assuming there are smiths on the inside, but metal still needs to come from somewhere else).  Given the option I would rather raid a mine than a farm.

Everyone else okay with this too?


Sabotaging the flow of metal from mining to the Tyrant's forces sounds okay, but it probably wouldn't disrupt anything unless you put a stop to it for the foreseeable future somehow...

...Or you could just try to rob the military payroll at some point in its trickling-down? THAT'd do a lot of damage, for the Tyrant's soldiers to stop getting paid on time...

What do the rest of you think?
Rasal
player, 77 posts
Mage
Stress: 0
Sat 5 Dec 2020
at 15:08
  • msg #224

Re: OOC Thread

The GM:
...Or you could just try to rob the military payroll at some point in its trickling-down? THAT'd do a lot of damage, for the Tyrant's soldiers to stop getting paid on time...


Yes, that's definitely what I meant, thank you for clarifying ;)
The GM
GM, 215 posts
Sat 5 Dec 2020
at 15:19
  • msg #225

Re: OOC Thread

Rasal:
The GM:
...Or you could just try to rob the military payroll at some point in its trickling-down? THAT'd do a lot of damage, for the Tyrant's soldiers to stop getting paid on time...


Yes, that's definitely what I meant, thank you for clarifying ;)



Okay... any objections from anyone...?
Graithar
player, 13 posts
Mon 14 Dec 2020
at 11:53
  • msg #226

Re: OOC Thread

It's a win-win. We get money and seed unrest and possible desertion. I'm all for this.
The GM
GM, 216 posts
Mon 14 Dec 2020
at 14:59
  • msg #227

Re: OOC Thread

Graithar:
It's a win-win. We get money and seed unrest and possible desertion. I'm all for this.



Oh wow, a new post. I was thinking about asking about retiring this game today...

But if y'all are still up for continuing after all...

Lady Chessintra, are you still with us...?
The GM
GM, 217 posts
Tue 15 Dec 2020
at 15:14
  • msg #228

Re: OOC Thread

The GM:
Graithar:
It's a win-win. We get money and seed unrest and possible desertion. I'm all for this.



Oh wow, a new post. I was thinking about asking about retiring this game today...

But if y'all are still up for continuing after all...

Lady Chessintra, are you still with us...?


It... seems not...?

If she doesn't reply by this time tomorrow, someone nudge me, and we'll carry on just the two of us... Unless y'all want me to advertise again...?
Lady Chessintra
player, 14 posts
Tue 15 Dec 2020
at 17:24
  • msg #229

Re: OOC Thread


quote:
Lady Chessintra, are you still with us...?

Im here, my computer died on me and trying to get a new one.
The GM
GM, 218 posts
Tue 15 Dec 2020
at 17:39
  • msg #230

Re: OOC Thread

Lady Chessintra:
quote:
Lady Chessintra, are you still with us...?

Im here, my computer died on me and trying to get a new one.



Ah ha!

Then I shall continue...
Rasal
player, 78 posts
Mage
Stress: 0
Wed 16 Dec 2020
at 00:29
  • msg #231

Re: OOC Thread

It was the Tyrant what done it!
Rasal
player, 79 posts
Mage
Stress: 0
Wed 16 Dec 2020
at 00:35
  • msg #232

Re: OOC Thread

Question regarding the new raid - what would it take for any of us (let alone all of us) to successfully disguise ourselves as guards?
The GM
GM, 221 posts
Wed 16 Dec 2020
at 14:56
  • msg #233

Re: OOC Thread

Rasal:
Question regarding the new raid - what would it take for any of us (let alone all of us) to successfully disguise ourselves as guards?


Hmm... One of your friends could help with that, but you'd owe them a favor... or else you'd have to give them money your Hoard to help them bribe someone, which means your Hoard would grow more slowly...
The GM
GM, 222 posts
Thu 7 Jan 2021
at 19:37
  • msg #234

Re: OOC Thread



Um... I'm back... but are y'all?

Should we just give up on this game? Are we kidding ourselves?

Who's ready to continue-- as in, posting every few days, at least?
Lady Chessintra
player, 16 posts
Thu 7 Jan 2021
at 20:04
  • msg #235

Re: OOC Thread

Welcome back.

I'm here if your going to move the game forward. Would like to see how well I am able to learn this system and achieve her goals.
The GM
GM, 223 posts
Sat 9 Jan 2021
at 17:26
  • msg #236

Re: OOC Thread

Lady Chessintra:
Welcome back.

I'm here if your going to move the game forward. Would like to see how well I am able to learn this system and achieve her goals.



...Looks like it's just you and me...?

...Want me to advertise for more players, or do you just wanna solo-game it for now...?
Rasal
player, 80 posts
Mage
Stress: 0
Sat 9 Jan 2021
at 20:43
  • msg #237

Re: OOC Thread

I'm here, just didn't get a chance to check in since when you posted.  I'm good to keep going if you are.
The GM
GM, 224 posts
Sat 9 Jan 2021
at 20:50
  • msg #238

Re: OOC Thread

Rasal:
I'm here, just didn't get a chance to check in since when you posted.  I'm good to keep going if you are.



Ooh, that's 2 out of 3.

So... that leads to where we left off:

Rasal:
Question regarding the new raid - what would it take for any of us (let alone all of us) to successfully disguise ourselves as guards?


My answer:

Hmm... One of your friends could help with that, but you'd owe them a favor... or else you'd have to give them money your Hoard to help them bribe someone, which means your Hoard would grow more slowly...

Which shall it be? (Or neither?)
Rasal
player, 81 posts
Mage
Stress: 0
Sun 10 Jan 2021
at 15:10
  • msg #239

Re: OOC Thread

I don't mind owing someone a favor, though I don't know if I already have any contacts who could help for this purpose.  If we just need to bribe someone to slip us in I'm fine with that too; given that our target for this raid is a large amount of cash, I'm looking at it as a reasonable investment.
The GM
GM, 225 posts
Sun 10 Jan 2021
at 16:58
  • msg #240

Re: OOC Thread

Rasal:
I don't mind owing someone a favor, though I don't know if I already have any contacts who could help for this purpose.  If we just need to bribe someone to slip us in I'm fine with that too; given that our target for this raid is a large amount of cash, I'm looking at it as a reasonable investment.


Sounds like we're going with the Using The Hoard Funds way.

In any event, it works-- Rasal and Lady Chessintra gets uniforms just like the real ones...

...Anything further to the plan...?
Rasal
player, 82 posts
Mage
Stress: 0
Mon 11 Jan 2021
at 03:05
  • msg #241

Re: OOC Thread

Our intel says to expect a mage among the guards, so we need a way to neutralize that one promptly.  All I can think of for that is a surprise backstab (and my dice won't be great for that) - Lady Chessintra, do you have anything better to offer?
Lady Chessintra
player, 17 posts
Mon 11 Jan 2021
at 03:36
  • msg #242

Re: OOC Thread

Not with attacks. Best to try to charm them
Rasal
player, 83 posts
Mage
Stress: 0
Tue 12 Jan 2021
at 03:09
  • msg #243

Re: OOC Thread

Charming sounds nice.  I'll follow your lead?
The GM
GM, 226 posts
Tue 12 Jan 2021
at 21:06
  • msg #244

Re: OOC Thread

Rasal:
Charming sounds nice.  I'll follow your lead?


So... shall I get us started (tomorrow)...? Or does anyone have anything more to add?
Lady Chessintra
player, 18 posts
Tue 12 Jan 2021
at 22:54
  • msg #245

Re: OOC Thread

Let the games continue.

I will try to see how well I can Charm a mage in doing my biddings.  LOL
The GM
GM, 228 posts
Thu 14 Jan 2021
at 18:05
  • msg #246

Re: OOC Thread



I'm waiting on Lady Chessintra...
Lady Chessintra
player, 20 posts
Thu 14 Jan 2021
at 22:39
  • msg #247

Re: OOC Thread

Do I need to make any rolls for the Charming of the Mage yet?
The GM
GM, 229 posts
Sat 16 Jan 2021
at 16:41
  • msg #248

Re: OOC Thread

Lady Chessintra:
Do I need to make any rolls for the Charming of the Mage yet?


Not just yet...


First, as I asked in the game: Lady Chessintra, you note something about the fourth man's insignia that tells you a little something about what kind of magic he specializes in-- what is it, and what does it tell you?
Lady Chessintra
player, 21 posts
Sun 17 Jan 2021
at 02:16
  • msg #249

Re: OOC Thread

I was lost on that, was I suppose to give a write up on what he specialize in and what does it tell me?
The GM
GM, 230 posts
Sun 17 Jan 2021
at 18:45
  • msg #250

Re: OOC Thread

Lady Chessintra:
I was lost on that, was I suppose to give a write up on what he specialize in and what does it tell me?


...Let's break it down to two slightly smaller questions:

1. What sort of mark or symbol or accessory do you notice on//connected to his clothing?

2. What does that tell you about what sort of magic he specializes in?

I don't need complete sentences, just a few words answering each question will be fine
The GM
GM, 231 posts
Sun 25 Jul 2021
at 21:05
  • msg #251

Re: OOC Thread



Okay: I admit to being guilty of the following: When y'all stopped, I didn't nudge you.

Having said that... I think this game has terminally lost momentum, yeah?

Anyone got a problem with me closing things up here...?
Lady Chessintra
player, 22 posts
Sun 25 Jul 2021
at 23:36
  • msg #252

Re: OOC Thread

I would have to agree on its time to place the tombstone upon it.

Not much posting from the others and no one seemed to bump/nudge you.
Rasal
player, 85 posts
Mage
Stress: 0
Mon 26 Jul 2021
at 18:56
  • msg #253

Re: OOC Thread

No, I think it's safe to say we're done here.  Thanks for getting things going though!
The GM
GM, 232 posts
Mon 26 Jul 2021
at 19:03
  • msg #254

Re: OOC Thread

Rasal:
No, I think it's safe to say we're done here.  Thanks for getting things going though!



Okay. Will probably delete it next week
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