kingjawa:
Helpful feedback for character generation
1. I would suggest leaving the base creation in one area and put a separate thread with only character generation in it.
2.STEP TWO seems & STEP SIX to be missing. 7 is listed as a number but not as a step. (Because there are other areas that are listed in numbers and steps perhaps giving them titles like "Character Creation Step One"
3. Remove "And in case you want a Temple, here's a list of Powers, or you and the GM can come up with one of your own:" and all of the god listings. It is in the rules thread already.
4. Picking a class and powers does not seem to be a step.
5. Spending stat points does not seem to be a step.
6. "Decide your character’s look and the type of equipment they carry with them. Choose 4 items to mark down as trappings, then choose an appropriate defense that these items provide you with. Then, mark down 2 additional items into your supply-- items that you might have, but are not vital for your character." Every example only shows Two Trappings, one that has a resistance listed and one that does not. Do we really get 4, do they all have a resistance? .
1. Sigh, yeah, you're probably right...
2. It's a result of re-working things over and over. I'll fix it as soon as I can...
3. Mm, yes, perhaps...
4 and 5: Same as 2 above...
6. I see what you mean. That's kind of the original game's fault, really. It seems to classify "supply" as a subset of "trappings."
Everyone gets 4 "trappings," but 2 are marked as "supply."
Really, this just makes me realize I don't like the original game's term "trappings." It's a bit misleading, in my opinion, in that some people will think it's about Traps. I think I'll just call it "gear." Another thing I plan to change when I get a chance...
...So, what character type would you // will you choose...?