Atributos 25/25 Strength -1 +4 3 (-1) Dexterity 3 3 (3) Constitution 3 +2 5 (3) Intelligence 5 5 (5) Perception 4 +2 6 (4) Willpower 7 +2 9 (11) Life Points: 92 Speed: 8 Iniciativa: 4 Qualidades 20/20 SOMBRARILHO 0-point Quality Espontaneamente ou devido à herança paterna e/ou materna, o personagem tem o potencial de desenvolver o poder de viajar entre as diferentes realidades sem qualquer tipo de assistência externa, bastando para isso que possa ver e se locomover. Essa habilidade tem muitos nomes, mas é comumente chamada de shadowalking (descrita abaixo, em Poderes). Sombrarilhos costumam ter atributos fÃsicos e mentais superiores ao da média da população. Eles recebem +4 STR, +2 CON, +2 PER e +2 WILL, bem como ganham 50 pontos de vida. Sombrarilhos também não envelhecem e recuperam-se de ferimentos mais rápidos, sendo capazes de regenerar membros perdidos. EIDETIC MEMORY 2-point Quality Photographic Memory: By spending two points, the character gains a much deeper retention of his experiences. After reading a book, he can quote passages without missing a word. After viewing a scene, he can reenact it movement by movement. And he almost never forgets anything. As with Eidetic Memory, your Director will fill in the details but the scope and “memory storage” is essentially unlimited. Your character receives a +1 bonus to any skill roll where memorizing facts is useful, such as Knowledge and Science. Finally, any rolls where memory plays a significant part gain a +1 to +3 bonus, at your Director’s discretion. A battle of wits (or at least memory) against this gent is as smart as getting into a land war in Asia (and much more risky than going against a Sicilian with money on the line). PODERES Varies Sombrarilhos podem manifestar diversos poderes. Esses são alguns deles, mas há outros. Shadowalking (gratuito para a campanha): a habilidade de se mover pelas Sombras e alterá-las levemente Shadowmastery (gratuito para a campanha): ?? Sorcery (15 points): feitiçaria que funciona em todas as Sombras ARTIFACT (Cajado de Merlin) 3-points Quality Rack 12 spells - 2 pts ?? - 1 pt Desvantagens 0/10 Adversary - Morgana Le Fay Recurring Nightmares Your character is plagued by terrifying dreams that relive some traumatic experience, or are just frightening and disturbing. Every night, the Director may check to see if your character suffers from nightmares. They may be imposed at the Director’s discretion, or may be rolled randomly (a roll of 1 on a D10 means the character experiences a nightmare that night). On any night when the character is afflicted by the nightmare, she suffers -1 to all rolls the following day as a result of exhaustion. Honorable (Minimal) Your character follows a code of behavior, and will not break it lightly, if at all. The more restrictive and rigid the code is, the higher its value. Honor Girl should almost never break the code’s rules, no matter what the cause. In a life-or-death situation where honor must be ignored, your character might do so, but even then a Willpower (not doubled) Test is necessary to overcome the psychological barriers reinforcing the code of honor. Your character does not lie or betray friends or loved ones, or people she respects. Anybody else, especially people from groups they dislike or are prejudiced against, is fair game. Humorless She finds little amusing, lacks the ability to laugh at life, and takes everything with the utmost seriousness. Other people’s attempts at humor leave her cold or annoy her. Most people find this facet of her personality to be unattractive or bothersome. Clowns and practical jokers most likely select the Humorless as their favorite target. Habilidade 30/30 Art: dança, música, pintura etc. 1 Athletics: correr, esquivar, nadar etc. 0 Beasts: cavalgar, treinar animais, veterinária etc. 0 Brawling: lutar corpo-a-corpo 0 Craft: agricultura, confeitaria, marcenaria etc. 0 Crime: contatar o submundo, destravar fechaduras, ser furtivo etc. 0 Influence: convencer, enganar, seduzir etc. 2 +1(convencer) Knowledge: conhecimento geral, humanidades 3 Medicine: fazer primeiros socorros, operar, tratar etc. 1 +1(primeiros socorros) Melee: lutar com armas de combate pessoal 0 Notice: escutar, perceber, ver etc. 2 +1(perceber) Occultism: magia, Sorcery, Cantrips 8 +1(Sorcery) (15 pontos) Piloting: dirigir, pilotar, velejar etc. 0 Science: biologia, fÃsica, quÃmica etc. 0 Shadow: encontrar pessoas/objetos, navegar, conhecer Sombras etc. 2 +1(encontrar pessoasobjetos) Shooting: lutar com arams de combate à distância 0 Survival: caçar, foragear, rastrear etc. 0 Technology: construir, reparar, operar etc. 0 Warfare: estratégia, logÃstica, tática etc. 0 Drama 10 Spell Memorizados 8/13 Summon Shadow Knight (PL 6) Magic Shield (PL 5-6) Lightining Bolt (PL 7-8) Teleport (PL 4-6) Illusion (PL 4-6) Flight Mental Link Magic Mist Enchant Weapon Spell Book (Testes do Gondim) Summon Shadow Knight (PL 6) Lynchpins: 6 Target Nobody 0 Effect Major +3 Duration Long +1 Shadow Rules Related Shadows +2 Components: 2 Granted Inteligence Shadow Manipulation Preparation: (lynchpin values 6 x 2 number of Sorcery components) 12 minutes Casting: (undefined lynchpin values 0 x 2 number of Sorcery components) 0 seconds Magic Shield (PL 5-6) Lynchpins: 6 Target 2-10 People: +2? Effect Major +3 Duration Medium +0 Shadow Rules One Shadows +1 Components: 1 Shadow Manipulation Preparation: (lynchpin values 6 x 2 number of Sorcery components) 12 minutes Casting: (undefined lynchpin values 2 x 1 number of Sorcery components) 2 seconds Lightining Bolt (PL 7-8) Lynchpins: 8 Target 2-10 People: +2? Effect Major: +5 Duration Meaningless: 0 Shadow Rules One Shadows +1 Components: 1 Magical Energy Preparation: (lynchpin values 8 x 1 number of Sorcery components) 8 minutes Casting: (undefined lynchpin values 2 x 1 number of Sorcery components) 2 seconds Dmg: 5 x Willpower per Success Level Teleport (PL 4-6) Lynchpins: 6 Target Up to 100 People: +3? Effect Severe: +2 Duration Meaningless: 0 Shadow Rules One Shadows +1 Components: 1 Shadow Opening Preparation: (lynchpin values 6 x 1 number of Sorcery components) 6 minutes Casting: (undefined lynchpin values 3 x 1 number of Sorcery components) 3 seconds Illusion (PL 4-6) Lynchpins: 6 Target Up to 100 People: +3? Effect Severe: +2 Duration Medium (One Minute/Success Level): 0 Shadow Rules One Shadows +1 Components: 1 Shadow Manipulation, Mind Touch Preparation: (lynchpin values 6 x 2 number of Sorcery components) 12 minutes Casting: (undefined lynchpin values 3 x 2 number of Sorcery components) 6 seconds BACKGROUND Merlin e um mago poderoso...This message was last edited by the player at 01:58, Sat 29 Feb 2020.