About the Game/ World
ETHNOLOGY - THE FEY
The Nature of the Fey
Although they fey are capable of making choices, feeling emotion, and acting in surprising ways, the key difference between mortals and the fey is that the fey do not have free will. Mortals can change drastically over the course of years, turning a new leaf, so to speak, but the fey are unchanging in nature. Queen Mab will always be a ruthless predator, for example. She would never even consider the possibility of acting against this nature. Such an act is as impossible as a human sprouting wings and flying to a different plane of existence without any magical involvement. More broadly, the fey cannot break their Laws, and they cannot go against their natures. Their natures are more fluid than their Laws, however, which allows for different personalities, unlike the rigid Laws.
The fey see power in the number three. There are three Queens in each Court. Three hags gather to form covens. The Mothers are rumored to be the Fates, of which there are three. In spells and rituals cast by the fey, the number three is often involved in some way. When hunting in a group, many fey species prefer to hunt in groups of three. A question asked or a promise made thrice when asked in this way by the fey shows that they are not actively trying to trick someone.
The fey deal in half-truths and lying by omission. Except for very specific circumstances, fey will not be straightforward. They will tell only what they have to, and twist their words in such a way that, while they did not tell a lie, their information is often confusing, muddled, or subject to interpretation, with all of the more likely ways of seeing it actually being false. The fey do not ponder their words before speaking. Such things come naturally to them. Many who deal commonly with the fey believe that, even if they wanted to, which they most certainly do not, the fey cannot give the straight truth unless they are hard-pressed or threatened. Even then, it is difficult to be certain whether information given was correct.
In general, it is a bad idea to accept anything offered by the fey, including food, drink, and other pleasures, unless you know exactly what the price is. If a mortal enters a deal with a fairy, they all-too-often are made into eternal servants or playthings. The fey often give items that, while they may help in some way, often leave a way for manipulation in the future, or else cause danger to follow the owner. The only time it is safe to accept something from the fey is if you are greeted as a guest in their dwelling and accept the status.
The Laws of the Fey
Nearly all fey are bound to a specific set of rules. Some fey can break some of these Laws, but for the most part, they can be seen as a static code among fairies. Fey are physically unable to break these laws. Moreso, they do not see these laws as boundaries, but simply as the way things are. A fey creature cannot comprehend the idea of telling a lie, for example, although they know that mortals are able to, and are always on their guard. The rules of the fey are known as the Laws, and are worded in three simple commandments.
Speak No False Words
A fairy cannot knowingly tell a lie. This does not mean that a fairy cannot spread deceit, or trick an adversary into believing a falsehood. It simply means that a fairy cannot speak false words. By nature, fairies never tell the full truth, weaving their words in such a way as to avoid lying while at the same time leaving an impression of something false or incomplete in the mind of the one they are talking to. The closest thing a fairy will give to an absolute truth is their answer to a question asked three times in succession. If asked in such a way, a fairy is bound to give some sort of answer or promise that is true and not misleading. No more than three questions may be asked of a fey in this manner. If more are attempted this will be considered a slight. (See Harm No Outsiders).
Break No Oaths
A deal made by a fairy is absolute, and a fairy cannot willingly break a deal. Fairies, by nature, try to make deals with other creatures that they want power over, often with the payment owed to them seeming much smaller or easier to pay than it truly is, or else not mentioning a return payment until after the deal has been accepted. Failure to pay within the given time results in the fairy having power over the dealbreaker, which was the original goal. A deal a fairy offers will always be equal, and anything offered by a mortal, should it be anything other than equal payment, will be seen as either an opportunity or an insult. Fairies hate to be in debt, and cannot give or take anything for free. Accepting a gift from a fairy is the same as accepting an open-ended deal, and the fairy can extract payment as they see necessary. At the same time, giving a gift to the fey puts them in debt, which they hate. While they are forced to repay their debt, they will also look for an opportunity to harm the gift-giver, except for very special circumstances. Similarly, promises made to or by the fey are binding, and must be fulfilled. An oath of fealty can only be broken through an agreement on both parties. Additionally, a vassal must fulfill all of the orders of their master, and their master cannot order them to break any previous oaths, and can only inflict harm on them if they fail to complete their orders to the master's satisfaction. Prisoners are automatically considered vassals.
Harm No Outsiders
A fairy belonging to a Court, even temporarily, cannot directly harm a fairy or mortal that does not belong to the same court, or is not ranked lower than themselves, unless if they are slighted by the individual beforehand. Duels are accepted, and open combat between the two Courts is also allowed. Because of the specifics of this rule, predators who wish to hunt prey that does not belong to them try to enter a deal with their prey or cause their prey to slight them, allowing them to hunt to their heart's content. Different types of fey have different definitions of a slight, and these definitions are absolute. If a creature intrudes on a malk or kumonga colony's territory without offering something to the resident fey or proving their strength in some other way, it is considered fair game, and is hunted down mercilessly, for example.
Types of Fey
This does not address the many varied species of fey but instead their origin. There are High Fey and low Fey and a Satyr, for example, may be either High or Low.
High Fey are those who are from the Feywild and spend the majority of their time on that plane of existence. This guide directly represents the behaviors and beliefs of the High Fey.
Low Fey are those who dwell primarily on the material plane and their interactions with others will be of a more temperate variety than listed here. the influences of the material plane ground them more closely to the behaviors of other beings on that plane. A low fey for example may very well speak directly and honestly. A low fey may even change their behavior become more righteous or less depending on their circumstances. Low Fey can indeed change.
In any respect, High or Low fey are chaotic and it bodes well for those dealing with them to have caution and speak with thought.
This message was last edited by the GM at 12:40, Sat 07 Mar 2020.