House Rules.   Posted by A.S.A.K..Group: 0
A.S.A.K.
 GM, 10 posts
 Bossman
 Likes Pepperoni
Wed 5 Feb 2020
at 15:31
House Rules
1. RECOVERING FROM BEING KNOCKED OUT
Returning to the fight after being knocked down (0 hp or less) requires an action. There are two exceptions 1. If you are revived by a spell using a 3rd or 4th level spell slot it requires a Bonus Action. 2. If you are revived by a spell using a 5th level or higher spell slot there is no cost to get back into the thick of things.

2. MULTI-CLASSING
Is allowed but can only be done at levels 4, 8 or 12 as these levels mark a moment of inspiration in your characters progress. You may move back and forth between these classes at will after the initial switch. If you wish for a third class this rule re-applies and you must reach a qualifying level in one of your other classes before switching again.

3. VARIANT HUMANS, VARIANT ELVES.. HELL... VARIANT ANYTHING.
No matter what race you decide to play you may choose to be a variant version of it. You earn the benefits of your chosen feat, you keep your racial traits but not your racial bonuses, you only receive +1 in two stats. You DO NOT receive the skill proficiency that variant Humans do.

4. STONEROT
There's a medical condition in The Bower known as Stonerot. It mainly affects the adventuring types, probably due to their close proximity to weird magic. It occasionally causes a person to freeze up and be unable to move or speak. It's rare and for the most part has no lasting effect. The best way to prevent Stonerot is to notify the DM when you're going to be absent. If you haven't posted in three days I will assume that Stonerot has taken hold of your character and will continue play without you. If you are absent for 7 days it will require a DC 10 CON save to make an action. If you are absent for 10 days or more you've turned to stone. Just let me know..it's like a vaccine.


5. A NOTE ON COMBAT
Once initiative has been rolled I will prompt you to post when it's your turn. (eg. I'll say "player 1, player 3 you're up") I intend to update battle maps following each action so you have the most up-to-date info to use on your turn.

6. LEVELING AND XP
XP is all based on posts. I want to give you the payers credit for advancing the game so it has nothing to do with where we are in the adventure. You will level up at the following post total milestones.

30/ 90/ 270/ 650/ 1400/ 2300....

Only threads that end with the following indicator (LP.. Leveling Post) qualify so OCC doesn't count. Please keep to the spirit of the game and don't just make little nothing posts to bump the total. Don't hog the thread and once you post let others chime in before posting again. Please only make posts that advance the game or develop your character in a LP thread, if you have a question or comment use OCC.

If we end up with break-away groups happening then those threads will be worth it's value in player posts only. DM posts will not count towards the total. When the group gets back together I'll tally them up and adjust the leveling threshold on the main thread adding the break away posts.

When the threshold for gaining a new level has been reached you may claim all the advantages of your new level by expending an action. This can be done in combat or out of combat as you wish. You heal completely, gain all spell slots and recharge any short rest skills your character has.

You may choose the average HP for your class or roll the die but you must take the results of the roll should you choose that option.

7. LOOT,, MONEY AND THE STUFF YOU FIND
I am not keeping track of what you have. If you get something in game be sure to keep a record of it somewhere. The Scratch Pad is a good place. If you forget you have something then I'm going to assume it fell out of your back pack or was lifted by a sneaky little gnome thief. Please don't abuse this to get a ton of cash. If I do feel forced to do some forensic accounting with someone, your time in the game is coming to an end.

8. OPPOSING SKILL CHECKS
If a player specifically makes a Skill Check to accomplish something and another player wishes to contradict that action they musts make an Opposed Skill Check against the original roll.

9. CLASS SPECIFIC STUFF
  a. Barbarian Rages..do not end until 2 consecutive turns of not attacking or being attacked happen instead of the normal 1 turn.
  b. Familiars.. The Mastiff is an approved familiar.

10. SPELL WROUGHT TATOO
Are used as per Tasha's Cauldron of Everything. I have included the information as well as our house rule on recharging the tattoo at the bottom.

Wondrous item (tattoo), rarity varies

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table.

Spell wrought Tattoo
Spell Level	Rarity	Spellcasting Ability Modifier	Save DC	Attack Bonus
Cantrip         Common    +3                            13      +5
1st		Common	  +3				13	+5
2nd		Uncommon  +3				13	+5
3rd		Uncommon  +4				15	+7
4th		Rare	  +4				15	+7
5th		Rare	  +5				17	+9

House rule: Recharging the Tattoo:
Once you cast the stored spell, the tattoo turns inert and non-magical.  You can replenish the tattoo's magic through a simple ritual performed by any capable spellcaster.  This ritual requires the assistance of another person and cannot be performed alone, nor can you perform this ritual on yourself even if you are a spellcaster.

In order to recharge the tattoo, the spellcaster must have the spell prepared and have the Ritual Casting feature.  This is a gradual process which takes 10 minutes per level of the stored spell (10 minutes for a Cantrip or 1st level spell, 20 minutes for a 2nd level spell, etc).  This ritual is considered to be light activity where Resting is concerned.

At the end of the casting time, the spellcaster touches the tattoo and expends a spell slot of the tattoo's level to cast the spell.  The spell has no immediate effect when it is cast this way as it is absorbed into the tattoo, which once more becomes active and magical.

A tattoo can be recharged up to three times per day.  Attempting to recharge it more than that causes the tattoo to be destroyed; seared into the target's flesh as a scar or brand.




THAT'S IT FOR NOW.....

This message was last edited by the GM at 13:36, Mon 15 Mar 2021.

All-Seeing All-Knowing
 GM, 15 posts
 Bossman
 Likes Pepperoni
Sun 9 Feb 2020
at 10:58
House Rules
I updated the Variant Anything rule. Choose any feat.

This message was last edited by the GM at 10:59, Sun 09 Feb 2020.

All-Seeing All-Knowing
 GM, 16 posts
 Bossman
 Likes Pepperoni
Sun 9 Feb 2020
at 15:03
House Rules
I added the Note on Combat
All-Seeing All-Knowing
 GM, 23 posts
 Bossman
 Likes Pepperoni
Tue 11 Feb 2020
at 16:09
House Rules
I added #6. Leveling and XP.

This message was last edited by the GM at 23:06, Tue 11 Feb 2020.

A.S.A.K.
 GM, 38 posts
 Bossman
 Likes Pepperoni
Fri 14 Feb 2020
at 01:03
House Rules
Added #7 LOOT MONEY AND THE STUFF YOU FIND
A.S.A.K.
 GM, 59 posts
 Bossman
 Likes Pepperoni
Sun 16 Feb 2020
at 02:43
House Rules
edited 6. LEVELING AND XP

I added the section in bold.
A.S.A.K.
 GM, 63 posts
 Bossman
 Likes Pepperoni
Sun 16 Feb 2020
at 17:33
House Rules
added #8 Map references
A.S.A.K.
 GM, 81 posts
 Bossman
 Likes Pepperoni
Wed 19 Feb 2020
at 18:27
House Rules
removed #8. MAP REFERENCING and replaced it with #8 OPPOSING SKILL CHECKS.

I also added #9 CLASS SPECIFIC STUFF

I figured out my maps format. You'll see it next encounter. I think it will work for everyone. Thank you for your input.

This message was last edited by the GM at 18:28, Wed 19 Feb 2020.

A.S.A.K.
 GM, 94 posts
 Bossman
 Likes Pepperoni
Mon 24 Feb 2020
at 12:52
House Rules
edited #9 to include a note on familiars.
A.S.A.K.
 GM, 104 posts
 Bossman
 Likes Pepperoni
Wed 26 Feb 2020
at 16:36
House Rules
added the bold portion in the STONEROT section.
A.S.A.K.
 GM, 564 posts
 Bossman
 Likes Pepperoni
Wed 15 Jul 2020
at 02:45
House Rules
Made a change in rule #6 considering break away groups. Change is in bold.
A.S.A.K.
 GM, 712 posts
 Bossman
 Likes Pepperoni
Sat 12 Sep 2020
at 12:17
House Rules
I have removed rule #4 STONEROT
A.S.A.K.
 GM, 1186 posts
 Bossman
 Likes Pepperoni
Mon 15 Mar 2021
at 12:33
House Rules
added #10 SPELL WROUGHT TATOO