SIRE:
OOC: Sometimes, it seems like D&D requires that characters act like weirdos. Like...it always seems like there is more of an expectation that I get into people's business than would be normal, IMO.
That is an interesting topic. I think it speaks to the DM relying to strongly on the conceit that protagonists can be counted on to protag. I think for this game, what a good dm would do is make the players feel a little desperate to look for allies and to make it more clear that everyone is suffering some hardship and needs help. And, you know things more specific to the characters.
One of the reasons I wanted to post about the fortune telling is because it should be kind of an investigation game looking for clues about where to find things.
BTW, there is a book I want to write, that I am been thinking about for years. It more of a joke/farce, so the challenge would be to give it real moments and a plot. The idea is that it is from the point of view of henchmen (2e style) to a dnd party. So, from their POV, the world and everything is real. Everyone knows that adventurers and insane, some say touched by the gods, how else could they do what they do? So, there would be a lot of things like bursts of conversation and enthusiasm, then the adventurers going silent and robotic during travel, travel, travel. Or like before traveling they declare what they are going to do during the trip. "I am going to sharpen my daggers. Yes. The whole time." "I am going to teach myself to juggle." etc. then they just do that for days. And like lots of references to things that don't exist.
I mean, it's not really workable, but I think about it a lot. The actually plot would be taken from a couple old dragon stories and the henchmen would be who the reader identifies with. The other thing is just a gimmick to make it fun.
This message was last edited by the GM at 01:03, Sat 28 May 2022.