SIRE:
In reply to The Mists (msg # 277):
Interesting that we found the weirdness right away. Might be a fine thing to make them always go last and sort by roll, then dexterity modifier. It is fun.
Will take my turn around 9 my time
I think that from now on, what I want to do is the following for initiative:
Nat 20: Character may take a bonus action, as well as an object interaction, an any free actions, but not a move action or action at the start of combat.
Nat 1: Character cannot take a reaction until his or her initiative count.
If there is a tie of naturals, it is settled by dexterity. If that is a tie, it breaks in favor of the player. If it is between two players, or two npcs, then whoever controls the character decides.
In the above case, Inmondo would not have had to use a Ki point to disengage, but Ritin would not have been able to take the dodge action before the ghasts went. The ghast rolled a 15 and a 10 (+5), I think the 15 was 'first' but that is all kind of nonsense because it is the dice roller and they were rolled 'together'.
I think this favors characters since I think they often have more bonus actions than npcs, and will probably exploit the flat-footedness of a Nat 1 more. I guess we'll see.
This message was last edited by the GM at 02:41, Tue 30 Mar 2021.