Urwin frowns and says, "Yes, I know they roost there. They are used to me going up there for hay. Even so, I leave them alone and they leave me alone. Search? Well, I would ask that you stay in the guest areas, same as I would ask that you stay out of the kitchens or the larders. If you acquire a horse to stable, I will see to it."
(Feel free to continue this conversation)
I^
2 want to get going to the abbey. Outside the inn you see two children playing, you had heard that the innkeepers have two children and these are undoubtedly them. The are playing some game with sticks and coins, and perhaps other baubles. It seems to involve tossing the sticks and shiny objects then hopping on one or both feet avoiding the sticks or maybe jumping past the next one and recovering the treasures along the way.
quote:
This slouching, centuries-old stone church has a bulging steeple in the back and walls lined with cracked, stained glass windows depicting pious saints. A fence of wrought iron encloses a garden of gravestones next to the church. A thin mist creeps among the graves.
OOC: I have been calling it the abby, apparently it is St. Andrals Church, which matters. You can just say you proceed.
Father Lucian Petrovich oversees the church and does his best to raise spirits. Assisting him is an orphan and altar boy named Yeska. They greet you when you come to the church and Ismark explains their plight. Lucian seems a little troubled when Ismark tells him that Strahd seems to be pursuing Ireena and that they have come to the church for sanctuary.
"Yes, uh, of course."